Space Quest 4 - Roger Wilco and the Time Rippers (e)

Andere Lösungen
KC-->Hi Perish,
  -->     I read your message about having walk-thrus for many games.  If you
  -->have the walk-thrus for Space Quest 4 and King's Quest 6 could you post
  -->them for me?  Thanks!

Here is Space Quest 4. I won't be able to send King's Quest 6 for two
days though, because I don't want to send to many through at once, and I
am sending out a long one to someone else tomorrow!

ZDDDDD?  ZDDDDD?  ZDDDDD?      You start off the game in area 8 with 59

3  1  CDD4  2  CDD4  3  3      Buckazoids. Go to area 9 and pick up the

@DDBDDY  @DDBDDY  @DDBDDY      rope near the bottom of the screen. Go

ZDDADD?  ZDDADD?  ZDDADD?      to area 7 and look in the skimmer. Open

3  4  CDD4  5  CDD4  6  3      the glove compartment and get the PocketPal.

@DDBDDY  @DDBDDY  @DDBDDY      Go to area 3 and stand behind one of the

ZDDADD?  ZDDADD?  ZDDADD?      pillars. Use the rope and grab the bunny.

3  7  CD>3  8  CDD4  9  3      Look at the bunny and take the battery

@DDDDDY  @DDDDDY  @DDDDDY      out. Put the battery into the PocketPal.

Avoid the cyborg!              Go to area 6 and open the grating near the

Do not take the ordnance!      enter of the screen.

Once you're underground pick up the bottle on the desk and press the

button under the thing covering part of the desk. Look at the hologram.

Open the door that leads into the sewers and go in there. Hold the bottle

and when you're near some green slime use the bottle to pick some up.

(The slimes appear randomly.) The exit of the sewer is at the left-center

of the sewer system.

After getting out from the sewers you'll be at area 4 (near the battledroid),

go right to area 5 as quick as possible and climb into the patrol craft.

The craft will lift off and take you to the Sequal Police's headquarters.

SP Headquarters

ZDDDDD?  ZDDDDD?  ZDDDDD?     You arrive at the SP-HQ at area 2. Go left

3  1  CDD4  2  CDD4  3  3     to area 1 and wait for a time hopper to

@DDDDDY  @DDDDDY  @DDDDDY     arrive. Climb into the time hopper.

Write down the code that's already on the display, you'll need it later.

Press either the upper-left or the lower-right symbol on the time/space

coordinate keypad six times and you should be able to get to Estros

without trouble. (If your code doesn't work, keep trying!)

I didn't provide a map for Estros since it's rather simple and there are

no objects to pick up. Once you arrive at Estros go left one screen and

walk near the rocks and shadows at the left. You should see a shadow pass

by. Once that happens go back right and go down one screen and the

bird should take you away to its nest. Wait at the nest for a Sequal Police

to fall down. Search his dead body for a piece of paper. Go to the hole

in the nest at the lower-right of the screen and drop down the the river.

Wait for the babes to take you to their cave. When the animation sequence

is over (ROAR!) wait for the sea slug to grab you and accidentally release

your retraints. Push the button (Near your right hand). Stand up and grab

an oxygen tank. When the sea slug grabs you again throw the oxygen tank

into its mouth. You're a hero. Wait for the babes to take you to Galaxy

(Continued to next message)

--- WILDMAIL!/WC v4.12 
 * Origin: Partners For Peace  (1:300/705.0)
(Continued from previous message)

Galleria for shopping.

Galaxy Galleria

         ZDDDDD?     ZDDDDD?

   ZDDDDD4  1  CDDDDD4  2  CDDDDD?        1: Big & Tall

   3     @DDDDDY     @DDDDDY     3        2: Monolith Burgers

ZDDADD?   ZDDDDD?   ZDDDDD?   ZDDADD?     3: Arcade

3  3  3   3  7  CDDD4  8  3   3  4  3     4: Radio Shock

@DDBDDY   @DDBDDY   @DDBDDY   @DDBDDY     5: Sacks

   3         up        up        3        6: Software

ZDDADD?   ZDDADD?   ZDDADD?   ZDDADD?   7-8: Upper half of Skate-O-Rama

3  5  CDDD4  9  CDDD4  A  CDDD4  6  3   9-A: Lower half of Skate-O-Rama

@DDBDDY   @DDDDDY   @DDDDDY   @DDBDDY     B: Elevators

   3           ZDDDDD?           3



You arrive at the mall at area B. Pick up the ATM card. Go to Sacks and

buy some clothes. Go to Monolith Burgers and get a job there. You can

skip the arcade sequence if you want. After getting money from the job

go to area 6 and put the ATM card into the machine. Also pick up the cigar

butt on area B. After failing the ID test go to Sacks and buy some

women's clothes. Go back to the ATM machine and withdraw all the money. Go

into the software store, look at the discount stuffs, and buy the SQ4

hintbook. (You have to move things around to see it). Go to Radio Shack

and buy a PocketPal connector. (I'm not sure which one to buy, anyone?)

Next, go back to Sacks and go into the dressing room to change back to Roger

Wilco. Go into the arcade and wait for the Sequel Police to come. Being

pursued, go to area 9 and go up to area 7 or 8. Drift around and wait

for the Police and come after you. When they do, go down quickly and go

back into the arcades. Read the hintbook to get the first 3 digits of a

code and open the paper (from the nest) to get the second half. Enter the

time hopper and type in the code.

Ulena Flats

ZDDDDD?  ZDDDDD?  ZDDDDD?     You start off in this time sector in area 2.

3  1  CDD4  2  CDD4  3  3     Go down to area 5 and enter the bar. Talk

@DDBDDY  @DDBDDY  @DDBDDY     to the Monochrome Boys and get kicked out

ZDDADD?  ZDDADD?  ZDDADD?     of the bar. Kick their sand bikes down.

3  4  CDD4  5  CDD4  6  3     After they leave the bar to pursue you go

@DDDDDY  @DDDDDY  @DDDDDY     back into the bar and get the book of matches

                              on the counter. Go back to the time hopper

and go back to the Sequel Police headquarters. (Use the code you wrote

down from before.) To avoid the Monochrome Boys from running you down, use

the 'walk' icon and when they're closing in on you, roll aside to avoid them.

Back in the Sequel Police headquarters, go 2 screens to the right to

area 3. (Refer to map above). Use the acid (slime in bottle) on the door

to melt the lock. Open the door and go inside. Light the cigar and throw

the cigar on the floor. You should be able to see the laser beams on the

(Continued to next message)

--- WILDMAIL!/WC v4.12 
 * Origin: Partners For Peace  (1:300/705.0)
(Continued from previous message)

rings. Use the keypad on the right and turn the rings. (Enter how many

degrees clockwise to turn.) When all three beams are vertical exit and go

through the rings to the top of the screen.

The maze area is one of the hardest parts of the game. Your goal is the

screen 2 screens left of where you started off. You have to watch how

the droids move and avoid them. After successfully going 2 screens left

go left one more screen and look at the lock on the door. The number to

type in is in the SQ4 hintbook. (6965847669) Go in there and you'll see

a 'Windows' interface. Use the hand to move the droids program and the

brain program into the toilet. Leave the access room and go to Vohaul's

room. (Directions not provided again but no droids this time since you

erased them)

When you start fighting Vohaul keep moving towards him by using the walk

icon or pressing up-arrow otherwise you'll get thrown off the platform.

When he stops fighting you and goes back into the beam climb down the

ladder. You'll climb right up with the disk. Put the disk into the drive

unit next to the beam. Select 'beam download', 'disk upload', then move

the pointer next to 'Roger, Jr.' then select 'beam upload'.

Done! Watch the cool ending sequenece.


 * QMPro 1.53 * How to fillet a Panda- Carlin's Book Club

--- WILDMAIL!/WC v4.12 
 * Origin: Partners For Peace  (1:300/705.0)