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Star Wars - Episode 1: Die dunkle Bedrohung (e)

Cover
            This Star Wars Episode 1: The Phantom Menace 
           
         
            INTRO & RESOURCES 
            Introduction
            The Phantom Menace is a wonderful action/adventure game (heavy on 
            the action). It does take a bit getting used to the odd, overhead 
            view (but that can be changed with a cheat). The beginning levels 
            are fairly easy, and allow you to get used to moving your character 
            around. This walkthrough is for the PC version of the game. As of 
            this writing the PSX version has not been released, and it is 
            unknown if it will vary from the PC version. However, since the 
            official strategy guide says it covers both the PC and PSX versions, 
            I don't think they will differ.
            Everything necessary to complete the game is included here. The 
            strategies one can use to fight boss monsters, kill battle droids, 
            and complete other actions are endless. The method in which you 
            fight your battles will vary slightly because of who you've talked 
            to, what you talked about, how you've moved into enemy territory, 
            what weapons you have left, or any number of variables. Everyone 
            will have to complete certain common actions to get through a level. 
            But the AI of enemies means that the battleground may be slightly 
            different. Please remember that the strategies given in this 
            walkthrough are rough guides to what you can do. From there, you can 
            develop your own strategy. 
            I have tried to be as accurate as possilbe in writing this 
            walkthrough. However, if I have inadvertantly made an error, please 
            let me know. But before you email me, make sure you've read the most 
            recent version of the walkthrough at http://www.goobergames.com to 
            make sure it has not already been updated.
            Other Resources
            Please keep in mind that I only wrote a walkthrough, and I'm just 
            one person trying to help others get a little more enjoyment out of 
            the game. I can only answer your questions about the walkthrough or 
            strategies for the game. As much as I would like to help, I am not 
            an information kiosk. I can't or don't have answers to specific 
            questions about tech support issues or other programs related to the 
            game. Please defer your questions to the appropriate person. The 
            following is a list of other resources available to help you with 
            other questions you may have about the game. I hope you find it 
            useful.
            I can't help you with technical support issues, as I am not 
            qualified to do so. The obvious solution if you are having problems 
            with bugs, crashes, video, or sound problems is to contact tech 
            support via phone. You can also try the support section of the 
            Lucasarts home page at http://www.lucasarts.com. 
            Another excellent source is the Phantom Menace Forums at 
            http://www.jediknight.net. You can read the forums to see if anyone 
            else has the problem you're having, and if there are possible 
            solutions. People often leave messages helping each other out with 
            technical problems they are having. Sometimes a developer or 
            designer of the game may even pop in. You can also chat about 
            different battle strategies if you could not get through a 
            particular area of the game.
            One common video problem is not being able to see through the 
            bubbles (they should be transparent) on the Otoh Gunga level. You 
            need to fool around with the additive blending in the hardware 
            configuration option (on the game's launcher screen). Please see the 
            jediknight.net Phantom Menace Forums for a possible solution.
            If you would like to view the cutscenes (the movie sequences) for 
            the game, go to http://www.smacker.com and download the BINK video 
            tools. It allows you to view the movies from the game that are in 
            the /gamedata/movie directory of your game's cdrom. It's interesting 
            to view them separate from the game. I had my performance options 
            set to low, which meant that the resolution for the video wasn't as 
            good as it could be. I didn't know just how good the videos actually 
            look. Kudos to the graphic artists!
            TIPS, CHARACTER MOVES, & WEAPONS
            Tips
            There are several skills you will have to learn to become good at. 
            You need to learn the running double jump (run, jump, and jump again 
            in mid-air). This skill is vital to getting onto overhead vines and 
            ropes, and jumping onto platforms and pillars. You can't get through 
            the game without learning this skill. Practice it whenever you get 
            the chance.
            When vine/rope jumping, you'll know you've succeeded because you'll 
            be hanging off the vine or rope. It's all about timing, and at what 
            point your feet leave the ground. If you hang off the rope for a 
            split second, but then flipped over it, it means jumped one too many 
            times. Next time try using the jump key one less time.
            You will also need to become good with your saber. There are times 
            when regular weapons won't do. Learn the overhead saber move, the 
            twirling saber move, and the jump and slash technique. Read your 
            manual for more information. You can also reflect enemy blaster 
            shots off your saber and back towards them. Qui-Gon and Obi-Wan move 
            slightly different with their saber moves. Obi-Wan, being the 
            younger of the two, has more athletic flair.
            Don't forget that you can roll and hop depending on what character 
            you're playing. Qui-Gon and Obi-Wan can dodge blaster fire by 
            rolling left or right. Captain Panaka and Queen Amidala can hop from 
            side to side. This is a useful tactic to employ when taking on a 
            group of enemies.
            Force push is a convenient weapon sometimes, as it can temporarily 
            stun an enemy (but not for very long). Try using it when you have 
            the chance. It's also handy because you can push enemies off 
            platforms. However, you can't force push enemies unless they are on 
            the same "level" as you. This means that if an enemy is on top of 
            the stairs, you can't push him when you're at the bottom. Force push 
            can also sometimes kill enemies if you use it on them several times. 
            Experiment. And don't forget there's a force push meter measuring 
            the amount of "force power" you have. Using force push will 
            temporarily deplete it,but it will quickly rise again.
            If your gameplay is slow during battles, try turning off some of 
            your performance options. The game may not look quite as pretty, but 
            you'll be able to move around and fight more quickly. I'm at the 
            minimum requirements for the game, and gameplay was a bit slow 
            during battles with groups of droids. I found that I was able to 
            kill more efficiently when the performance options were set to low. 
            When you are protecting a character, make sure you don't stray too 
            far from them. Enemies can show up and try to take them out while 
            you're off scouting ahead. Sometimes when you cross an "invisible 
            line", the game will say that the protected character has died, even 
            if there are no enemies around him or her. This is the game's way of 
            telling you that you are not to go into this new area without that 
            character following behind you.
            On the levels where you protect a character, there are certain 
            checkpoints in the game where they will automatically stop. They are 
            relatively "safe" at these points if you've cleared the area of 
            enemies. You should always talk to the person when he or she stops 
            because you may have something to say, such as "wait" or "follow 
            me." Or they may have something to tell you.
            Destroyer droids (the droids that roll around and have personal 
            shields) are a pain in the butt. They have a distinct sound, so you 
            know when one is in the area. The most effective way of killing them 
            is using a couple of proton missiles on them. They are most 
            vulnerable when they are rolling around or right after they stop, 
            because they don't have their shields up. Try to get the first shot 
            in before they get their shield up. If you can get in any blaster 
            shots or saber thrusts while they are rolling or right after they 
            stop, then all the better for you!
            Sometimes a non-player character you're travelling with can provide 
            cover fire for you. They can take out destroyer droids or battle 
            droids for you,or help you in your battles. You may occasionally run 
            into a soldier or two that will help fight your battles. Keep your 
            eyes and ears open, and observe. But if they start ducking down or 
            screaming, it usually means they need help.
            If you come upon a heavy repeating cannon in the game that you can 
            use, that usually means that there are destroyer droids and a big 
            group of battle droids coming your way. Definitely make use of this 
            wicked weapon.
            If you see a battle tank, avoid it at all costs. You can sometimes 
            take them out, but not without wasting a lot of weapons, ammo, and 
            time. It is not necessary to take them out to finish a level. In 
            other words, don't try unless you want to show off. You should 
            preserve the big ammo for the destroyer droids (which you can't 
            always run away from) and the boss monsters. Run away from the 
            battle tanks or do what you need to in order to get around it as 
            quickly as possible.
            One thing I can't say often enough is SAVE YOUR GAME OFTEN! A good 
            time to save is at the start of every level. This is an action game, 
            and you will probably die quite a few times until you've learned a 
            strategy for a particular area. You are given quite a few 
            (approximately 100) save game slots, so don't waste all that extra 
            empty space. You will save yourself a lot of time and frustration if 
            you have several previous save games you can load up where you had 
            more health or you did something a little differently. If you die in 
            a certain spot several times, eventually you learn how many enemies 
            are in an area and how they move. Then when you load up a save game, 
            you may finally have learned how to beat that enemy. And don't 
            forget to save your game before and after you fight a big boss 
            monster. Whatever you do, don't save and resave over one game 
            repeatedly. The quicksave option is fine, but you should 
            periodically create normal save games several times throughout the 
            level. 
            Character Moves
            The following is a list of some saber moves that both Qui-Gon and 
            Obi-Wan can use. Try practicing them when there are no enemies 
            around. TAP means quickly tapping the keyboard. PRESS describes how 
            you would normally press a key on the keyboard (you hold it down 
            slightly longer than you would for tap). To HOLD a key means that 
            you are pressing the key continuously and not releasing it. A few of 
            the moves (such as forward slash and running forward slash) may seem 
            sort of redundant. The twirling saber move and the jumping spin 
            attack are pretty fun. The Cirle Jerk is effective when you're 
            trapped in a corner or being gang banged (surrounded) by a group of 
            droids. It's similar to the slash and spin saber moves, except you 
            are stationary. Experiment with other moves.
            Normal Slash -- PRESS attack key
            Overhead slash -- TAP attack key
            Forward slash -- HOLD forward key + PRESS attack key
            Reatreat slash -- HOLD back key + PRESS attack key
            Slash combo -- HOLD attack key
            Overhead slash combo -- TAP attack key, then HOLD attack key
            Forward stepping combo -- HOLD forward key + HOLD attack key
            Twirling saber combo -- HOLD forward, TAP attack key, then HOLD 
            attack
            Retreating slash combo -- HOLD back key + HOLD attack key
            Running slash -- Run forward + PRESS attack key
            Running double slash -- Run forward + PRESS attack key
            Running overhead slash -- Run + TAP attack, release forward key 
            Running forward slash -- Run forward + HOLD attack key
            Jumping Attack -- Jump, then PRESS attack key
            Jumping spin attack -- Jump, then HOLD attack key
            Circle Jerk -- HOLD attack key + HOLD left or right movement key
            Captain Panaka has a couple of special martial arts moves that he 
            (and you) can use when you have no weapons. Or you can just have fun 
            with it even if you do have some weapons. It's obviously only useful 
            in close combat situations.
            Punch -- PRESS attack key
            Running punch -- Run and PRESS attack key
            Punch-Kick Combo -- HOLD attack key
            Roundhouse Punch-Kick -- HOLD forward key + HOLD attack key
            Weapons
            Lightsaber -- There's just something about wielding a glowing hot, 
            big killing stick that empowers both genders. For men, it's for 
            egotistic reasons, and for women (or at least me), it's sadistic. 
            It's a weapon that can put a maniacal grin on an angel's face. In 
            any case, this is as close to becoming a Jedi as any of us will ever 
            get. It's an all around useful weapon in both offense and defense. 
            You can deflect laser blasts with your saber. And it goes without 
            saying that you can use it to kill. It can also cut through some 
            objects. The lightsaber can only be used by Obi-Wan and Qui-Gon.
            Blaster Rifle -- The blaster is an average weapon and each powerup 
            you find comes with 250 shots. It shoots comparatively slow. It's a 
            standard issue weapon for battle droids. But in a pinch, there's 
            nothing like a good blaster at your side, kid.
            Light Repeating Blaster -- This is an automatic version of the 
            normal blaster. Powerups come with 300 shots. It's a better weapon 
            than the blaster, but you still have to aim right if you don't want 
            to waste shots.
            Gungan Energy Ball -- You can only find this weapon on Levels 2 and 
            3. It is an explosive energy ball that can be used to temporarily 
            stun enemies. It can also short out some machinery.
            Proton Missile Launcher -- This weapon has miniature proton 
            warheads. Each powerup comes with 5 shells. It is the best weapon to 
            use to defeat those pesky destroyer droids. It's great to see in 
            action! It can also do a great deal of damage to machinery. While 
            this weapon is excellent in taking out a group of droids, try to 
            save most of your missiles for the destroyers.
            Thermal Detonator -- Thermal detonators are powerful weapons. They 
            destroy all matter within a 5-20 meter radius. This means that when 
            you use one, run like hell the other way. You can take damage if 
            you're not quick or far enough away. They are relatively rare in the 
            game, so when you find one, you might want to save it for a more 
            opportune moment (use your judgement).
            Flash Grenade -- Flash grenades are sort of a poor man's thermal 
            detonator. They are designed primarily to blind enemies, but it can 
            also kill them. You have to aim it perfectly, so when you toss it at 
            an enemy it hits them. If you miss, you pretty much wasted a good 
            flash grenade.
            Heavy Repeating Cannon -- How can anyone not love this weapon? At 
            least, you love it when you're not its target. Usually you will have 
            to commandeer the cannon by killing the droid operating it. And when 
            there's a cannon in sight, you can be damn sure that you're meant to 
            use it, because about 5 destroyers and 20 droids will be coming your 
            way! To operate the cannon, get behind it and press the spacebar (or 
            your "use" key). You have to align youself just perfectly or it 
            won't work. Remember that you're moving the back of the cannon. This 
            means that if you want to aim up, you have to press the down key, 
            and to aim down you have to press the up key. Use your left and 
            right keys as you normally would.
            Naboo Blaster -- This weapon is only used by Captain Panaka. It's 
            similar to the blaster rifle. There's absolutely nothing special 
            about it, except that it's useful when you have nothing else left.
            R-65 Heavy Blaster -- This weapon is only used by Captain Panaka. 
            Powerups come with 100 shots. This weapon is awesome! It shoots twin 
            energy bolts that can bounce off walls and other solid objects. In 
            close quarters, this is fun to see. It's also an important weapon in 
            defeating the Coruscant Mercenary on Level 9. The energy bolts can 
            pierce through the Merc's armor, whereas regular blaster shots 
won't.
            Droid Stunner -- This is the wimpiest weapon in the game. It will 
            emit an energy pulse that can temporarily stun almost any enemy. 
            It's a weapon that only Queen Amidala can use (no one else would 
            want to). Even fists are better than using this baby's toy. It is a 
            close combat weapon with a limited range (one or two feet). This 
            weapon is mostly ineffective because the Queen will get her butt 
            kicked while she's trying to run up to the droid to use the damn 
            thing. It's mostly useful for sneaking up behind a droid and 
            suprising it. It can kill some droids (short out their circuitry), 
            but with others it will just stun them temporarily.
            CHEATS, TRAINERS, & SAVE GAMES
            Cheats
            Some people are just not Jedi material. If your eye/hand 
            coordination is a bit on the cross-eyed, three-fingered side, then 
            you'll need these cheat codes. The one complaint I have about the 
            cheats is that the health ones are limited in the number of times 
            you can use them. That's a big thumbs down to the person who 
            brainstormed that brilliant idea. What the hell is the point in 
            allowing us to cheat, if they are going to dictate how many times we 
            can do it? It really defeats the purpose of cheating. Bah! 
            Grrrrrrrr! Pbbbbbttttt! And you know where you can stick that big 
            thumbs down!
            Here are some useful, fun, and not-so-useful cheat codes. I did not 
            make the cheats and I have not tested all of them. Please don't ask 
            me about them. They may or may not work, so use them at your own 
            risk.
            To enable the cheat, press the BACKSPACE key while in the game, then 
            enter the follow codes into the dialog box. Type in the cheat again 
            to return to normal.
            happy -- Weapon 3 more powerful
            from above -- Top down camera view
            naughty naughty -- Camera view from behind
            perf -- Wireframe mode
            but i feel so good -- Force push color turns red
            perfection -- Auto-fire/attack
            slowmo -- Slow motion
            beyond cinema -- Screen changes to letterbox format
            turntables -- Makes Jawas HUGE (this is fun to see!)
            i like to cheat -- All weapons and ammo
            give me life -- Full health & game difficulty increases (max 5 
times)
            heal it up -- Full health (max use 5 times)
            where is gurshick -- View the end-game credits
            rex -- Wire frame menu
            iamqueen -- Play as Queen Amidala
            iampanaka -- Play as Captain Panaka
            iamquigon -- Play as Qui-Gon
            iamobi -- Play as Obi-Wan
            i stink -- Skill level set to easy
            i really stink -- Skill level is set to easy
            i rule the world -- Skill level is set to hard
            fps -- Displays framerate
            60fps -- Displays 60fps frame rate
            kill me now -- Instant Death
            donttttt -- Instant Death
            rrrrright -- Instant Death
            drop a beat -- Moving walls
            brenando -- "Tech bonus" message appears
            oldcode -- "Debug mode 1" message, enter again for "debug mode 2"
            Trainers
            You can also get an invincibility trainer for the game. Please see 
            the html version of the walkthrough at http://www.goobergames.com to 
            download the trainer. The invincibility trainer can freeze your 
            health at 999% (or thereabouts) and shouldn't affect your skill 
            rating after you've finished the game. So what is a trainer you ask? 
            A "trainer" is a small program created by an outside source, and is 
            designed to work in conjunction with the game. It allows you to 
            cheat the game in various ways. 
            To use the trainer, unzip the file to whatever directory you want. 
            BEFORE you start the game, start the trainer program. Do NOT close 
            the program after it has loaded. The trainer must continue to run in 
            the "background." Pay attention to the F# function keys or write 
            them down. Then start your game as you normally would. When you want 
            to cheat, just press the F# function key for that particular cheat. 
            For example, F7 gives you unlimited health. So while you're playing 
            in the game, you would press the F7 key.
            Please remember that the trainer may or may not work with your 
            version of the game. Don't email me about the trainer, as I did not 
            create it. I can not provide technical support for it (what you see 
            is what you get). This trainer is downloadable from this website 
            merely as a convenience to you. All email regarding the trainer 
            (unless it's about a broken link) will be deleted. If you are having 
            problems, please refer your question to the 
            http://www.jediknight.net Phantom Menace forum to see if anyone else 
            has your problem, and if there is a possible solution.
            Save Games
            Please see the html version of the walkthrough at 
            http://www.goobergames.com for a complete list of save games.
            Level 1: Trade Federation Battleship
            Mission: Get to the hangar bay
            In this level you play Obi-Wan. As a droid enters, you notice the 
            conference room fill up with poison gas. You can talk to the droid 
            if you want, but do it quickly. Exit the room, and have your 
            lightsaber handy.
            Kill all the droids in the immediate area (you can also use force 
            push). Qui-Gon will help you. In the room to the left of the 
            conference room, you can find a thermal detonator in a compartment 
            ("use" the handprint icon). There is also a full health powerup in 
            the little round room (service closet). In the other room to the 
            right of the conference area, the compartment has a blaster with 250 
            shots.
            At the end of the hallway, there is an R2 unit fixing a broken door. 
            Be careful, to the right of him are 2 battle droids waiting in 
            ambush. Kill them, then go through the service closet and use the 
            control panel to open the broken door. If you need it, grab the full 
            health powerup in the compartment to the left of R2 droid.
            Go through the newly opened door and you end up in a hallway. To the 
            left is a destroyer droid carousel and a dead end. Destroyer droids 
            are a nightmare! It is possible to kill the destroyer droids by 
            having their shots reflect off your lightsaber and back at them, but 
            this takes practice. The thermal detonator will hardly put a dent in 
            them, so don't waste it. You really need a proton missile launcher, 
            which you don't have yet. And at this point, you probably haven't 
            had enough practice to take them out with your saber. You don't have 
            to go left, but if you are quick, go beyond the destroyer droid 
            carousel to the worker droid, and kill her immediately before she 
            can release them. 
            If you chose not to go left, go right, down the hallway, and your 
            path is blocked by a locked door. Go into the open control room on 
            the right near the locked door and use the handprint panel. It will 
            open up a hidden area with a battle droid in it directly across from 
            you. Go across and kill the battle droid. There's a full health in 
            the service closet, but it will only open if the R2 unit is in this 
            room with you. If he's not already there, go back down the hallway 
            and find the R2 unit (he may be hiding behind the destroyer droid 
            carousel or he may have been destroyed) and coax him into this room. 
            He should then open the service closet for you. Then use the 
            handprint panel to unlock the big door.
            Follow Qui-Gon and go straight ahead all the way to the next 
            intersection. The trade federation viceroy closes the blast doors 
            (you may even get a quick glimpse at him), and you are ambushed by 
            more destroyer droids. These guys have personal shields and are hard 
            to kill. So follow Qui-Gon's advice: tuck your tail between your 
            ass, Jedi-boy, and get the hell out of there! Go right, and another 
            locked door blocks your path. Take the small opening to your left. 
            You run down a long hallway, but the floor gives way and you fall 
            into a shaft. You are separated from Qui-Gon and on your own for the 
            rest of this level. 
            Follow the catwalk into a hangar, and watch as your ship is blown to 
            bits. Keep going down the path. Maintainance droids are cleaning 
            this area, and can electrocute you to death if you're not careful. 
            Avoid walking too close in front of or behind them, or they will zap 
            you. Use your blaster (not your saber) from far away to kill them. 
            This area is a bit of a maze, but it's not very big. Keep to the 
            right side of the maze until you come to a door with a red, double 
            triangular symbol on it. Face the door. Then go to the area to the 
            left where you will find a handprint panel that opens this door 
            (note the same triangle symbol near the panel). If you find yourself 
            at the ventilation fan (or blades in the floor) then you've gone too 
            far. Just turn around and you should see the control panel on the 
            wall. 
            Use the control panel, and run as fast as you can back to the 
            triangle- symbol door you passed earlier. There is a maintainence 
            droid inside, so let him pass first. Go inside quickly and use the 
            handprint. Notice the double circle symbol -- it opens a door with 
            this same symbol on it. Exit the room, go straight until you hit a 
            wall, then right into the newly opened door. The doors are timed so 
            if you don't make it, you'll have to do it all over again. The 
            control panels and two doors are in such close vicinity so you can't 
            get lost too easily (I hope). 
            Follow the new path past the fan into another cramped hallway. The 
            fork to the left will take you to a room with 3 battle droids and a 
            full health powerup. After you're done taking them out, go back down 
            the hallway. There's a grate in the floor. If you can manage to jump 
            the grate, you'll come to a room with a thermal detonator. Go back, 
            and the grate will give way under your feet. Go straight until you 
            reach an intersection with 2 blue doors and a red door. There are a 
            lot of battle droids here to kill. They'll come out the right door 
            first, then the door straight ahead. After that, look at the hallway 
            behind you for more droid action. 
            Directly across from the red door is a room with two boxes and a pit 
            in the floor. The box on the right has a full health powerup hidden 
            inside it. Push the box into the pit to reveal it, and hopefully 
            you'll take out a droid or two in the process. Jump down into the 
            pit and kill any battle droids that are left. Turn around and use 
            the handprint to open up the big doors. Talk to the Neimoidian for 
            background information. Go into the service closet on the left and 
            use your lightsaber or blaster to destroy the power generator (the 
            lights will go out). The red door should now be open. 
            To get out of the pit, just jump up onto the ledge or wait for the 
            small elevator to lower/raise and exit the room. Fight more droids. 
            Go through the red door. Immediately go to the elevator to the left 
            and use it, because there is a starfighter droid (the big one with 
            pointy legs) on the ground. If it's not there, walk forward a little 
            bit to trigger its arrival before you get on the elevator. Kill the 
            battle droid waiting for you on the upper platform. To make the 
            starfighter droid disappear, go through the small, open hallway 
            about 2-3 feet (relatively speaking). When the starfighter sees that 
            it has nothing to kill, it will go away (you can watch him leave to 
            the left through the grates). It should now be gone for good. 
            Once its gone, exit the hallway and take the elevator back down to 
            the ground. Kill any battle droids that are left. There is a small 
            health powerup on top of one of the crates. Snatch it. And do you 
            see that bottom crate sticking out? It's just begging to be touched. 
            If you move it, you can find a secret room with a thermal detonator 
            and a small health powerup. In the upper right corner of this room, 
            you can pull out another crate and find a secret room within a 
            secret room. This second room has a proton missile launcher with 5 
            missiles. 
            If you want a nice view of the hangar bay, exit into the blue tunnel 
            off to the side. Once you're through, go back up the elevator onto 
            the upper platform. (If you missed it earlier, you can use the panel 
            and go through the big door to find 3 droids and a full health 
            powerup). From the upper platform, go back into the hallway (where 
            you hid from the starfighter) and continue forward until you find 
            yourself on a catwalk. Keep walking, and you'll soon hear Qui-Gon 
            say "Obi-Wan." He's on the left catwalk below you. Wait for him to 
            speak. Follow his directions, and find a way offplanet. 
            Keep walking until you reach a dead end where an elevator should be 
            (look for the square-shaped metal on the ground). You need to find a 
            way to bring the elevator up to this area. Go down the path near the 
            elevator, and it's time to play the moving catwalk game. There is a 
            purple barrier blocking your path. Go left, press the control panel 
            to move the barrier. The barrier is now blocking the path that you 
            just came from, and freeing the path that was blocked before. Follow 
            the new path until you get to another control panel. Press it, and 
            it will activate a moving catwalk to your left. Quickly cross it and 
            press the control panel at the end. This control panel calls up the 
            elevator. Wait on this catwalk until it moves back into place on the 
            other side. Once in place, use the control panel on this catwalk one 
            more time. This will move the purple barrier back into its original 
            position. Exit, and now you are free to use the elevator. 
            At the bottom of the elevator, you will find yourself on the lower 
            catwalk where Qui-Gon was. There is only a dead end to the left. So 
            go the other way (right) towards all the battle droid ships. A 
            couple of hovering platforms with droids on it will start rising up 
            towards you. You can fight them or just keep running forward. A 
            platform on your left (near the dead end you're coming up on) will 
            have a control panel on it. Walk onto this platform, and the level 
            will end. 
            Level 2: Swamps of Naboo
            Mission: Find Qui-Gon
            You start this level on top of a mound in the water. Turn left, and 
            start swimming. There should be a dry clearing between two trees on 
            the left. If you can't find it, just keep swimming along the 
            perimeter of the swamp until you do, you'll come upon it eventually. 

            Once in the clearing, you'll meet up with several battle droids, and 
            a blaster with 250 shots. After you kill the droids, jump into the 
            water, go left, and keep going straight until you come to an uphill 
            path and find Jar Jar Binks. Talk to him. He runs away from the 
            "meccaneks." Follow him by turning around and taking the left path 
            (it goes downhill). You are dumped into the water. Swim left or 
            right (there's a lone droid to the left), and you will come to a 
            clearing with Jar Jar high up on a rock pedastal. In one corner of 
            this clearing, there is a full health powerup near two droids. After 
            you kill the two droids and grab the health, you can double jump 
            onto the nearby rock pillar and snatch the thermal detonator. Don't 
            forget to kill the droid patrolling a small ledge near Jar Jar. 
            To reach Jar Jar, go around the rock he's on and move the big, 
            square hollow log to it (the indentation in the grass serves as a 
            path showing you where you should put the log). Don't use force push 
            to move objects, it won't work. The default "use" key is the 
            spacebar, so use the spacebar in combination with the arrow keys to 
            move it. Jump up, cross two logs, and jump up onto higher ground. 
            You'll cross a third log, but don't cross it all the way. There's 
            nothing on the other side, except about 10 droids with your death on 
            their minds. Instead, turn left, and look down. You should see Jar 
            Jar on the ground below you. 
            Jump down (grab the gungan energy balls on the rock on the way down 
            if you can) and follow Jar Jar. Have your saber handy, there are 
            about 7 more droids to fight. Jump into the water, and to the right 
            there is an alcove with a small health powerup. Follow Jar Jar out 
            of the water (despite what he says there is no safe place!). And 
            watch out for a group of those little round creatures. In groups, 
            and if you stay in one place too long, they'll start munching on 
            you. Just run past them quickly and jump over the small stone wall. 
            From the stone wall, jump into the water. In the upper right there 
            is a small alcove with a full health powerup. Go back out and 
            continue forward. Kill a couple of droids, and then you'll reach a 
            series of staggering earth platforms. Do what Jar Jar says and "jump 
            to the top." Once on top, you'll see Jar Jar run away from the 
            meccaneks (mechanics). 
            Follow Jar Jar down a small hill, and you'll come to an 
            intersection. Now would be a good time to save your game. The left 
            path will lead you to more droids than you can handle, and the right 
            path will take you to Jar Jar who's high up on a cliff that you 
            can't reach. You have to find another way to reach him, so take the 
            center path, and watch out for the falling trees! Keep going 
            (relatively) straight until you hit a wall and can't go straight 
            anymore. From here, go left. You should see a little rock with a 
            small health powerup on it. From this rock, you want to go right 
            (pick up the gungan energy balls in the alcove to the left of the 
            rock if you want). 
            You should now be at a pond with a couple of big (and killer) 
            fishies. If you're unsure about your jumping prowess and are worried 
            about falling into the water, use your blaster to kill the big fish 
            first (or you'll become fish food). There are a few dry islands 
            sticking out of the water that you'll need to jump across. Your goal 
            is to get to the shore on the far side. Or if you've killed the big 
            fish, you can just swim to the small clearing on the right and jump 
            up onto the final platform. 
            On this last earth platform, there is a rock sticking out slightly. 
            You'll need to make a running double jump off this rock to reach the 
            next area. Once across, continue forward, and make another running 
            double jump off the log onto the butte where Jar Jar is waiting. 
            Talk to him, and he'll take off. 
            This is an area where a lot of people seem to have trouble. You'll 
            have to make two running double jumps to reach Jar Jar on the other 
            side. But there's a STAP (a droid on a flying machine) attacking you 
            from overhead. It will develop a flight pattern, so just wait and 
            watch for it. You can try to take it out (jump up and whack it with 
            your saber) or when it's out of range, you can try jumping or taking 
            the vine across. Be wary of the vine at this point though, because 
            if you're hit, you'll get knocked off. In any case, save your game 
            so you don't have to find your way back here again. To find the pond 
            if you get knocked down, turn around, keep hugging the right wall 
            and continue forward. The pond should be on the right and is not 
            very far away. 
            Once on the other side, follow Jar Jar again. You'll come to an area 
            with a deep pit and a moveable log. Push the log into the pit. Pull 
            and push it to the other side, then jump up. And here is where you 
            need to do a running single jump (or double jump, depending on where 
            you're standing) to reach the vines. Once on the vine, go all the 
            way right and press the spacebar to let yourself down again. Now 
            would be a good point to save your game 
            You'll meet up with Jar Jar and a buttload of droids. If Jar Jar 
            dies, the level ends (you're near the end in any case). You can kill 
            the droids with whatever weapons and ammo you have, but the quick 
            and fun way is to use the heavy repeating cannon to the left. Get 
            behind it and press the spacebar. You have to position yourself just 
            right or it won't work. You can move the repeating cannon left or 
            right, and you can also move it up and down. Remember that you are 
            moving the back of the cannon, so if you want to shoot up, you need 
            to press the down key. And if you want to shoot down, press the up 
            key. 
            There are destroyer droids hiding inside the two crates on the far 
            side, so try not to shoot the crates if you can help it. Also, try 
            not to walk too close to those two crates, because that can also 
            trigger the release of the destroyer droids. Whack the crate next to 
            you (near the cannon) and you'll find a blaster. There is a full 
            health powerup right next to this crate. After the battle has ended, 
            follow the path on the right side and you'll find Qui-Gon and Jar 
            Jar. That's the end of this level. 
            Level 3: Otoh Gunga
            Mission: Rescue Jar Jar Binks
            Follow Qui-Gon and Jar Jar by walking straight until you reach Boss 
            Nass's chambers. After the short conversation with Boss Nass, talk 
            to Qui-Gon. Exit the room. Go left into the next bubble and grab the 
            gungan energy balls off the red lounge-couch. Exit, go straight 
            (past the aquarium), and enter the next small bubble. It's a 
            transport bubble, and it looks like a dead end. Turn around in the 
            transport, and to the right of the entrance, you should see a small 
            button that looks like a bullseye. Press the button to operate the 
            transport. 
            Exit the transport when it stops, and your only path out of there is 
            blocked by guard Gungans who don't like outlanders. There are two 
            ways out of this situation. You can follow Qui-Gon's advice and not 
            kill any of them, or you can go on a shooting rampage. My first time 
            through I went on a shooting spree (the dark side is strong in my 
            family), and I took great pleasure in silencing those pesky little 
            gungan punks who kept calling me a murderer! If you want to preserve 
            ammo, then take the light side path, because once you kill one 
            Gungan, they'll all start coming after you. 
            To get past the guards the proper Jedi way, use force push or a 
            gungan energy ball. Some guards may still occasionally attack, but 
            just use force push on them to keep them at bay. If you force push 
            them too many times you may kill them, so be careful. And keep in 
            mind that there are no health packs on this level. It's the game's 
            way of telling you about the non-violence protocol you should be 
            following for this level. 
            Get past the guard in this first bubble with your preferred method, 
            and go down the long hallway and into another bubble. Shoot or force 
            push the guard and go left down another hallway. In this third 
            bubble there is black carpet and a yellow circle pattern on the 
            floor. You may hear Jar Jar say "hey, any help here would be hot." 
            He's in the bubble lift on the right that is closed off to you. If 
            you walk towards it (between the two red couches), the lift will 
            leave. If you haven't pissed off the guards by killing their 
            buddies, you can talk to the guard between the red couches and get a 
            key pass. Despite what he says, it is not needed to get through any 
            doors or to complete the level. 
            Continue forward down another long hallway, and you'll come to an 
            area with three white circles on the ground. They are pillars, and 
            once you enter the area, two of the pillars will start to rise. 
            Looking down, number the pillars 1 (left), 2 (center), 3 (right). 
            Pillar 3 (which has a slightly different pattern than the other two) 
            will take you back up to the starting balcony if you need to start 
            the puzzle over. 
            Now, you can do this puzzle the easy way or the hard way. The easy 
            way is to jump down immediately upon entering this area and stand on 
            pillar 2. The pillar will rise, and from here you can double jump to 
            the balcony with the two gungan guards on it. However, if pillar 2 
            rose before you could get on it, then get on pillar 3 and jump back 
            onto the balcony you started from. 
            From the starting balcony, make a running jump to pillar 1, turn 
            slightly and make another running jump to pillar 2. From pillar 2, 
            double jump onto the guard balcony. Once past the guards, you'll 
            come to another transport bubble. Push the button. 
            Exit, and say your prayers as you walk down this long hallway, 
            because you are about to come upon the bubble of pure evil! This 
            jumping puzzle is a problem for a lot of people. Not only do you 
            have to jump, but you have to jump onto the next platform quickly 
            because the one you're standing on will sink when you land on it. 
            There are a couple of strategies to make this work, but you will 
            need quick and nimble fingers and it will be difficult in any case. 
            Once you land on the first platform, quickly turn slightly and make 
            either a single jump or double jump onto the next pillar. Repeat 
            with the other pillars. If you want to save yourself some 
            frustration (although not much), forget about the pillar with the 
            blaster on it, you don't need it that badly. 
            After you get past this puzzle, continue forward down a ramp. The 
            bubbles on the left and right both have gungan energy balls. 
            Continue all the way to the end and use another transport bubble. 
            Exit the transport when it stops, follow the left path, and you'll 
            come to a timed puzzle. You need to press the button on the right 
            and RUN up the circular ramp to the door (and moving tube) that it 
            opens. If the door is closed when you get there, you'll have to do 
            it all over again. If you fall into the pit below, just move the box 
            near the ledge and jump up. However, if you're too high up when you 
            fall, you'll die. You may wish to save your game before you attempt 
            the puzzle. 
            Once through the door, you'll come to a bubble with a Gungan guard 
            and a locked passageway. Talk to him. Tell him that you need to find 
            the detention area, and that you have the security key. Then use 
            your Jedi mind trick to convince him you must be very important to 
            have a pass. He should open the door for you (walk towards it to 
            coax him if it's still closed). 
            In the next bubble, you'll find a locked door with a red swirl 
            symbol on the right. Go left down a ramp and you'll come to a bubble 
            with a transparent forcefield in the floor. It's protecting the 
            swirl-shaped control panel beneath your feet. In this room, there 
            are pillars covering 3 corners, but the northwest corner is open (if 
            it's not, exit the room and re-enter until that pillar lowers). In 
            the open corner is a button up high, but you can't reach it. Move 
            the box to this area and push the button. Turn around, and you'll 
            notice one of the pillars has lowered and revealed another button. 
            Continue the process until all the buttons have been pushed. 
            Once the forcefield is open, jump on top of the swirl control panel 
            in the pit. It will change from green to red to let you know it's 
            active. Exit, go up the ramp and straight across through the newly 
            opened door. 
            Yet again, here is another timed jumping puzzle. Jump down into the 
            pit, move the box to the pillar with the button on it, then get on 
            top of the box. Press the button, quickly jump on top of the pillar, 
            make a running double jump to the far balcony, and go through the 
            door. If the door closes on you, start over. 
            Once through the door, talk to the Gungan. He will help you control 
            the bubble lifts. Continue down the path to the next transport 
            bubble. Once past the guard, you'll come to a bubble where you can 
            either go left or right. Going right won't do you any good right now 
            (Jar Jar will lead you that way when he's released). To find Jar 
            Jar, take the left path, down the ramp, past the guards, and into 
            Jar Jar's detention cell. Talk to him. Follow him (get out of his 
            way if he's not moving) and he'll lead you to another transport 
            bubble. After you arrive, exit, and you'll meet up with Qui-Gon. End 
            of level 3. 
            Level 4: Gardens of Theed
            Mission: Reach the palace gates
            Let me start out by saying that this level and the next one are very 
            evil!! There will be lots of killing and dying (yes you will die!). 
            I would have cheated on this one but the cheat codes weren't 
            available yet when I played the game. 
            You start the level on the wrong side of the bridge to the palace. 
            On the balcony across from you a battle tank is shooting at you. 
            You'll come upon this same tank at the end of the level. But for 
            now, you have to navigate the outer gardens in order to reach the 
            palace gates that the tank is guarding. 
            Be careful, there's a huge waterfall to your left that will kill 
            you. You can try to take a running double jump onto the big pillar 
            and jump down onto the smaller pillars, but I found it easier just 
            to swim. Jump into the water, and quickly swim upstream (hug the 
            right wall). Eventually you'll reach some steps on the right. Go up, 
            then you'll find a small pond area. Jump into the water as far away 
            from that small waterfall as possible (or it will suck you into it 
            and you'll have to swim upstream again). 
            There are a couple of concrete blocks in the water that you can jump 
            onto for a little bit of relief from the big killer fishies. Against 
            one wall are 3 tiny waterfalls. Face it. One the left side of the 
            waterfalls is a small ledge and a set of stairs. That's where you 
            want to head. Once up the stairs and on the ledge against the wall, 
            you'll have to jump across the 3 waterfalls. Once past it, you come 
            to a seemingly dead end. It is impossible to do a running double 
            jump onto the next platform. But there is a tiny release lever (it's 
            black/silver) on the platform across from you, slightly to the 
            right. Shoot at it or use force push, and it will release a bridge. 
            Cross the bridge, go around the corner, and fight a few droids. 
            There's a pink forcefield surrounding a dam. To the left on the 
            other side is another control lever that you can shoot/push to 
            release the forcefield. The dam will now be about 2 inches under 
            water (relatively speaking). Jump down onto it, cross it (be careful 
            not to fall off) and don't forget the small health powerup once 
            you're on the other side. There's a lone droid patrolling the area 
            as well, so blast him. 
            Follow the path around a couple of corners, and you'll come to an 
            area with three Theed soldiers. You can run up the steps to the left 
            and let them take out any droids nearby, or you can help them. I 
            suggest wimping out, as you'll need all your health VERY soon). 
            After the shootout is over, a soldier should go up the stairs into 
            your hideout (go out and come back in if he needs a bit of coaxing). 
            Talk to him and he should give you a light repeating blaster with 
            300 shots. 
            Now is the perfect time to save your game. You'll thank yourself for 
            it in a couple of minutes. 
            Continue forward, and you'll come to an area that will make you cry. 
            A small in-game movie sequence reveals that battle droids, tanks, 
            and ships have commandeered the garden. On the right side there is a 
            battle tank, which will make bantha fodder of you in two seconds if 
            you try to take it headon. Instead, you are forced to take the left 
            path, and must navigate the garden maze to get back to the right 
            side near the battle tank. There aren't many words of wisdom for 
            this one. This is a shoot 'em up sequence! Either cheat or be quick 
            and nimble with the fingers. 
            There are 4 quadrants, or 4 main sections to the maze. Each quadrant 
            has a different entrance and exit point. Quadrants are easy to 
            identify because they have green grass. There is concrete pavement 
            between the different quadrants. The active battle tank and a few 
            droids will be patrolling the main path on the side. You must avoid 
            them for now. 
            After the cut scene, go left, and you'll be attacked immediately by 
            2 droids. Whack them with your saber quickly. Go straight, and 
            you'll see about 7 droids in a corner area. If you have any flash 
            grenades or a thermal detonator left, now is a good time to use one 
            to take out this group (stand as far back as possible). Use your 
            saber on any strays. If you're out of grenades, use a few gungan 
            energy balls to temporarily disable the battle droids while you 
            finish them off with your saber. Or if all else fails, use the 
            repeating blaster the Theed soldier gave you. 
            A disabled battle tank is blocking your path forward. But to your 
            right is the first quadrant with a full health powerup, which you 
            probably need very badly at this point. Follow the maze and you'll 
            see the grass turn to concrete. This is the exit point of quadrant 
            one. To the right is the main path with the active battle tank and a 
            few battle droids. To the left is a disabled battle tank. You are 
            relatively safe from the tank's blaster fire behind the maze walls. 
            Cross the concrete pavement to the next quadrant, which is slightly 
            off center and to the left (look for the green grass). 
            In quadrant two, you'll have to fight more droids. They are spread 
            apart so whacking them with the saber should do the trick. Don't use 
            your flash grenades in this area because there are 2 Theed soldiers 
            here you want to keep alive. If you find a downed soldier that is 
            alive, talk to him and he will give you the password to open the 
            security gate you'll encounter later on. If he's dead, don't worry 
            about it, there's an alternate way into the plaza. There should be a 
            light repeating blaster with 300 shots in the corner near the downed 
            soldier. If he's dead and his body is not there, the weapon may or 
            may not be available for you to snatch. 
            After fighting the battle droids and talking to the downed soldier 
            (or finding his body), it is time to exit this quadrant. The 
            concrete pavement you see this time is the main path. You will be 
            near a corner, and the battle tank is patrolling the immediate area. 
            Directly across from you is a white fence. If you quickly run across 
            and jump over it, you can find a small health powerup (and two 
            battle droids). There are also 3 big blocks here. You can pull the 
            middle block out, and you'll find a room behind it hiding a proton 
            missile launcher with 5 shells. 
            Now, look at the main path that the battle tank is on, and observe 
            its patrolling movements. You want the battle tank to pass you, and 
            when it's heading in the opposite direction that you want to go, run 
            like hell around the corner. 
            Continue forward, and there will be a disabled battle tank blocking 
            your path straight ahead, and another one to the left. Your only 
            option is to enter the third quadrant, where battle droids are 
            already attacking you. There is a small health powerup in one corner 
            of this quadrant. 
            Cross over to quadrant four. As you cross the concrete pavement, to 
            your right are a bunch of stacked crates, and to the left near the 
            entrance to quadrant four are 2 stacked crates. DON'T go to the 
            right. If you walk too close to the crates, it will trigger the 
            release of two destroyer droids hiding inside. 
            In quadrant 4 are a few more battle droids to kill. Exit the 
            quadrant. The path to your left is blocked by rubble. There is a 
            small health pack near the rubble. Go right, around a couple of 
            corners, and you'll come to some stacked crates on the right. Kill 
            the droids near the crates. You are now on the other side of crates 
            the destroyer droids are in, so they can't get you from here. There 
            is a small health powerup on one of the crates. Jump up and get it. 
            From here, you can take out any battle droids ahead of you from afar 
            with your blaster (and save some of your health). 
            All the droids should be dead now. On your left is a gazebo (the 
            little round building) with a small health powerup inside. Go around 
            the corner. 
            Continue forward, and you've finally come upon the security gates. 
            The soldier will ask you if you know the passcode. If you do, tell 
            him and the gate will open. Go through it, and you'll be at the dead 
            end of an abandoned plaza. 
            If you don't know the password, he'll show you another way around. 
            Follow him around the corner, past the gazebo, and up a set of 
            covered stairs. He'll open a door, but the droids inside will kill 
            him. 
            Go inside and take out the 2 droids in front of you. Turn the 
            corner, and take out 2 more droids. Before you exit the hallway and 
            go into the main hall (look at the change of pattern in the floor) 
            there is a secret area on the right wall. Look for an uneven 
            pattern. Pull the block out and you'll find a full health powerup. 
            Now go into the main hall, and take out the battle droids on the 
            ground. Once that's done, run back to the small hallway for cover. 
            If you have any flash grenades left, run into the main area and 
            force push the droids on the balcony to disable them, then take them 
            out with a grenade. Push the red button and a door will open in one 
            corner. 
            If you're low on health, and have any energy balls left, throw them 
            at the droids to stun them (or try force push), quickly use the red 
            button, and enter the newly opened door in the corner. Once you're 
            through on the other side, the door will close behind you and the 
            droids can't blast you. You are now in an abandoned plaza. 
            From the abandoned plaza, follow the only path forward. To your 
            left, you'll see a small walkway that leads to a tiny courtyard with 
            a starfighter droid and one or more downed soldiers. There's also a 
            full health powerup that's taunting you. The starfighter will blow 
            up if you get too close. If you're low on health, you may not 
            survive. But if you really need that healthpack, go back outside the 
            walkway. As far back as you can (so you're not hurt when it blows 
            up), and with the starfighter in sight, use your blaster to shoot 
            it. When the starfighter has been destroyed, grab the healthpack, 
            and say your apologies for killing those poor innocent soldiers, you 
            murderer! 
            Head onward until you come to a small pool with a big fish and a set 
            of stairs on the left. There's a lone droid in the area. The wall on 
            your right (across from the stairs) has a small ledge with some 
            weeds (not that kind!) or flowers in it. Double jump on to it. From 
            here, you can jump into the bushes straight ahead. You'll find a 
            proton missile launcher with 5 missiles in this secret area. 
            Now, go up the stairs, press the button, and this will make the 
            water in the pool rise so you can swim to the other side. Make sure 
            that big fishie swims out of the pool through a tiny hole first. 
            Then jump in and swim around the corner. To your left you can see 
            some stairs and a button under water. Get out of the pool, go up 
            another set of stairs, and find another button. This will lower the 
            water level. Go back down the stairs and a button that was 
            previously underwater is now dry and accessible. Press it to release 
            a bridge nearby. 
            Go up the stairs, head right, and look at the new bridge. This is 
            the small pond you were at near the beginning of the level. If you 
            want some extra goodies ignore the bridge for now, and keep going 
            past it. You'll come to a dead end courtyard with a bench, two 
            balconies, and a button. Press the button, and the windows in the 
            balcony will open. Pull and push the bench near one of the balconies 
            and jump up. Don't forget to snatch the proton missile launcher with 
            5 shells that was behind the bench. 
            In one balcony, you'll find a thermal detonator (always handy). 
            Cross the vine to the other balcony (or use the bench again), and 
            you'll get a proton missile launcher with 5 shells (you need these 
            to kill destroyer droids) and a small health powerup. 
            Go back to the bridge and cross it. Shoot or force push the release 
            lever on the platform across from you to release another bridge. 
            Cross it, and watch out for the bomb on the ground (there are more 
            like it in the courtyard with the tank). An alternate way of getting 
            to this area with the bomb on the ground is to jump down from the 
            secret balcony that had the thermal detonator in it. 
            Around a couple of corners, there is a battle tank guarding the 
            palace gates, so you'll have to be quick. The palace has two gates 
            that must be opened before you go can through. The release levers 
            for both palace gates are up high in a window, there's one to the 
            left and one to the right of the stairs. There's also a concrete 
            block on each side of the stairs. 
            For now, run past the tank and cross to the far side of the stairs. 
            Jump on top of the concrete block and you should see a release lever 
            in the window near you. Force push or shoot it, but be quick because 
            the tank can destroy the block you're standing on. There is also a 
            small path off to the side with a full health powerup. 
            If you need another full health powerup, there is a low level OPEN 
            window to the right of the stairs. Jump up, kill the battle droid 
            inside, and grab the healthpack. 
            Now you need to move the second release lever. Go to the right side 
            of the stairs. There are two different ways you can to this. The 
            first is to jump up on the concrete block. Once on the tall block, 
            you will have to jump to see the release lever, it's in a very high 
            window. Jump and shoot, or jump and force push to release it. I was 
            very lucky. The tank managed to shoot the release lever as it was 
            aiming at me (because I was jumping up and down trying to shoot the 
            release lever). 
            The second way to get the release lever is to go into the corner to 
            the right side of the stairs (don't step on the land mines). There 
            is a closed window to the right that is low, and a closed window 
            that is slightly higher up to the left. You will need to jump on the 
            ledge of lower level window, then from there jump on to the ledge of 
            the higher level window. From this higher level window, double jump 
            into the open window above you with the release lever. Shoot it or 
            force push it, and the last door is now open. Go through the gates, 
            and the level ends. Whew! 
            Level 5: Escape from Theed
            Mission: Protect the Queen; Reach the hangar
            In this mission you have to make sure the Queen is not killed, 
            otherwise the level automatically ends. You both need to reach the 
            hanger safely. If you are separated from the Queen because you are 
            scouting ahead, and you get a message that she has died, next time 
            check back on her more often, or don't stray too far from her. 
            Unless you are following this section of the walkthrough from 
            beginning to end, it is impossible to give an exact strategy that 
            everyone can use. That's just the nature of this level and the enemy 
            AI. Enemies can attack unexpectantly, you may have left the queen at 
            a different point than I did, or done things in a different order 
            than I've done here (which will definitely affect your game). For 
            this level, I'm providing one of the strategies I used to finish it. 
            Just keep keep your eyes (and ears) open, check on the queen often, 
            and protect her as best you can from the droids. 
            You start the level separated from your comrades (how original), and 
            the Queen is running from gunfire, so follow her. Go up the stairs, 
            to the right, then left, through a circular room, and down some 
            stairs to the garden. Kill a couple of battle droids along the way. 
            The queen should tell you that there's a secret path behind the 
            statue. If she doesn't lead you to the statue or she's still 
            somewhere behind you, go back to her and let her lead you. Push the 
            statue forward and make sure there's a big enough path for her to 
            get through or she won't follow you. 
            Once through, keep going up the stairs until you get to a door that 
            is jammed. You'll have to make a running double jump to the balcony 
            on the other side. But first, force push the droid off the balcony. 
            Once across and near the window, jump down to a secret balcony below 
            you. Here you'll find a proton missile launcher with 5 shells, which 
            you're definitely going to need. Jump back up and go through the 
            window into the room. Push the button to let the queen inside. 
            Listen to the queen and take the blaster with 250 shots and a small 
            health powerup (you would have done it without her permission 
            anyways). 
            Exit, make sure the queen is following you, and go down a few steps. 
            The queen will tell you that she'll stay there while you scout 
            ahead. Remember to come back and check on her from time to time 
            during your battles, because even though you can clear the area of 
            droids and go a little further, more droids will come back when 
            you're back is turned and try to kill her. 
            Go down the stairs and droids will start attacking you. Go right, 
            and take out a few droids. Go back to the left path. You'll be 
            greeted by a couple of battle droids. Kill them, and continue 
            forward until you come to a dead end. There's a door to the right, 
            and an open room above you. First, jump up and grab the ledge above 
            you. Kill the droid and take the light repeating blaster with 300 
            shots. Jump back down and kill any battle droids you see. Make sure 
            you check on the queen at this point because more droids should be 
            attempting to silence her snotty little attitude right now. 
            After you check on the queen, go back down the left path and through 
            the door on the right. Ignore the boy, jump onto the upper level, 
            and grab the full health pack. Talk to the boy, and tell him it's 
            safe to return to his mother. Follow him to his mother (the door 
            near the queen) and you should get another full health pack for 
            saving her son. You can save this health pack for later. 
            Talk to the queen and take her with you. Go forward, keep to the 
            left side, and you'll eventually come to a courtyard with a big 
            battle tank shooting at you. A locked security gate is to the right. 
            The queen will stop on the left side of the courtyard and be in a 
            relatively safe area. The queen will tell you that you need to open 
            the gate, talk to her and tell her to make a run for it when you get 
            the gates open. Make sure you kill any battle droids in the area 
            before you scout ahead. 
            You'll need to get up on the bridge. From the courtyard, go up the 
            stairs on the left, kill a couple of droids on the way, and around 
            the corner on the bridge is a wounded soldier asking for water. If 
            you want to help him, jump off the bridge near him where there's a 
            broken side railing and you can see a small path. Follow the path 
            around the corner and up the stairs. There's a shield here, but if 
            you pick it up the downed solider may not talk to you while it's 
            active (he doesn't offer anything useful anyways). There's also a 
            flask of water and a fusion coil (which you'll need for the next 
            level). Push the red button to open the door and you'll be back on 
            the bridge with the wounded soldier. 
            Go across the bridge, and the door at the end has a droid and a 
            small health pack. Exit, and continue down the side balcony and go 
            through the windows (you may need to check on the queen again 
            beforehand). Walk through the door on the left and cross a small 
            covered bridge. Right after you cross the bridge into another room, 
            notice the side door on the right. You'll find a blaster with 250 
            shots behind it. Cross another covered bridge and go into the last 
            room. 
            Walk towards the exit and you'll find yourself at the top of some 
            stairs. To your left in the corner is an open window. Crawl inside, 
            and you'll find a light repeating blaster with 300 shots on the 
            floor. In the compartment is a full health powerup. There's also an 
            R2 unit and a dead person (kind of makes you wonder if R2 had 
            anything to do with it). If your shield is still active, you may not 
            be able to fit in the window, so come back here when it has worn 
            off. 
            Go down the stairs and you'll end up in a small courtyard behind the 
            battle tank. Show the lone droid near the battle tank the pretty 
            color of your lightsaber, and then whack the tail end of the tank 
            with your saber to make it move out of your way. Once the tank has 
            moved, you can push the red button in the corner and open the locked 
            security gates. If you go up the other set of stairs in this area, 
            you can free a wimpy prisoner and he may give you a thermal 
            detonator (but don't take his advice about using the detonator on 
            the tank). 
            Find your way to the queen. If she took your advice and made a run 
            for it when the doors opened, she'll be in the new area beyond the 
            security gate. If not, or you told her to wait, go back to her in 
            the courtyard and tell her the gates are open, then make a run for 
            it. If you really want to waste your ammo, it is possible to kill 
            the battle tank (it'll take a very long time). Now would be a good 
            time to save your game. 
            In the new area past the gates, kill the three droids coming at you 
            on the ground. And watch out for the two droids in the window above 
            you. Use your saber to reflect the shots back at them. A word of 
            warning: DON'T kill any of the battle droids on either side of the 
            archway near the stairs, because this will trigger the release of 
            more destroyer droids than you can handle. If you leave those battle 
            droids alone, you will only have to deal with 2 destroyer droids. If 
            not, then it is possible to still get through the level (I had about 
            6 destroyers my first time through, with no cheats used). 
            Off to the side is an R2 unit. Leave him alone, you'll need him 
            there when you return to Theed later on in the game. 
            Talk to the queen and she should lead you to the stairs on the right 
            (remember, don't kill the battle droids here). Tell her to follow 
            you up the stairs. Make sure you quickly run ahead of her and don't 
            let her catch up, otherwise she'll get ahead of you and into the 
            path of the destroyer droids on the other side of the arch. But you 
            also want to make sure she is not left far behind on the stairs, or 
            the battle droids might get her. 
            You'll cross a small bridge (the archway) and come to a room. In the 
            compartment is a full health powerup, and on the floor is a proton 
            missile launcher with 5 shells. Go to the exit on the far side, and 
            you can see some stairs leading down. Make sure the destroyer droids 
            are NOT in this area when you go down, wait for them to pass. They 
            patrol the area in a predictable circular pattern. Now would be a 
            good time to save your game. 
            When the destroyer droids are gone (wait for them to come around at 
            least once so you can observe their patrolling patterns), go down 
            ONE set of stairs and turn right. Wait for the destroyer droid to 
            roll into your line of sight, and shoot it with your proton missile 
            launcher. Try to get in your first shot before its shields come up. 
            Two to three shots should do it. And remember, you can always run up 
            the stairs back into the room for safety. 
            After the first destroyer is history, go down another set of stairs 
            on the left, turn right, and walk forward just a little bit (don't 
            walk too far forward or the droids under the archway will start 
            shooting at you). There is another destroyer droid moving around in 
            a circular pattern. Wait for him to be in your line of sight, and 
            get him with your proton missile. 
            Go back into the room (or to the bridge if you ran a little too 
            fast) and get the queen. She should follow you (if not, run into her 
            or talk to her to coax her into moving). Once she starts moving out 
            of the room, stay out of her way. If you are lucky and you didn't 
            destroy any of the battle droids under the archway, there should be 
            no more destroyer droids in the area. She'll walk directly to the 
            locked blast doors on the far side. Follow her there. Go down the 
            steps near the blast doors, and take out the two droids on the 
            bottom (one will come out of a door). 
            In order to open the blast doors, you need to go up another set of 
            stairs that you passed on your way to the blast doors. Look for the 
            star symbol on the ground, and there are stairs near there. Go up 
            and talk to the rude woman if you want. She'll tell you (if you're 
            nice) how to open the blast doors. There's a full health in the 
            bedroom around the corner if you need it. Go out the window, hang a 
            right, and you'll see a rope above you. Jump up and cross to the 
            other side. Once across, jump onto the outer balcony and go through 
            the glass door. Find the red button that opens the blast doors, and 
            exit through the bottom level. 
            Get the queen through the blast door (if she hasn't already gone 
            through), and when she stops, tell her to stay put while you scout 
            ahead. There will be 2-3 battle droids near some land mines, so show 
            them the butt end of your blaster. When you come to a bridge that's 
            raised, jump over it and get into the boat. You can talk to the 
            boatman if you like. And yes, there really is a deadly waterfall at 
            the end of the river. From the boat, go into the room, get the 
            blaster with 250 shots, and go up the stairs onto the balcony. Shoot 
            or force push the release lever on the balcony across from you to 
            make the bridge go down. Now the queen can cross. 
            Go back for the queen and she'll follow. Make sure she doesn't step 
            on any land mines (shoot and destroy them first if you have to), and 
            stop stepping on her dress. Once you cross the bridge, she'll start 
            running ahead of you and leading you. 
            You'll come to a courtyard with a fountain, and the queen will stop. 
            Save your game here. Go forward a little bit, and the queen will say 
            "we're trapped." Around the corner are 2 battle droids and a droid 
            using a heavy repeating cannon. Ignore them for a moment, because 
            there are more battle droids coming from behind you. Take them out. 
            Then kill the two battle droids in front of you. 
            If you need it, there's a small health powerup in a room on the 
            other side of the fountain. But there's also a battle droid in 
            there. 
            There will be one droid left operating the heavy repeating cannon. 
            Once you take this droid out, a destroyer droid will appear, so be 
            prepared. Look up above you near where the queen is standing. 
            There's a ledge you can jump on. Jump up and cross it all the way to 
            the end. You may see two battle droids to your left that you can 
            take out from up here. Now, carefully look to your right and you'll 
            see the cannon droid. Jump down behind him, and take him out quickly 
            with your saber. The queen should start running towards you. If not, 
            quickly go get her and lead her away. A destroyer droid may show up 
            near the fountain, so get behind the heavy repeating cannon and use 
            it. Or if you have any proton missiles left, that will also work. 
            When it's safe, the queen will run ahead a little bit and stop on 
            the right side, near a corner with two doors. She'll stay there 
            until it's "safe." Go into one of the doors and talk to the man. Ask 
            him for help, and he'll open up the door next to it and you can find 
            a full health pack and a floating seeker droid. 
            Save your game here. You're almost near the end of the level. 
            Exit, and make sure there are no droids behind you that can take out 
            the queen as you move forward. Continue forward, and you're almost 
            near the end. There are a few soldiers hanging about, talk to them 
            if you want, but they aren't very good at fighting for you. 
            You'll come to a big courtyard. On the right is a fountain, two 
            destroyer droids, and a blaster with 250 shots. Unless you are 
            desperate for ammo, it's not worth it. To the left is the hangar, 
            but there are a lot of battle droids guarding it. Now would be a 
            good time to use your flash grenades (or better yet, your thermal 
            detonator) if you have any left. 
            Once you've made junkyard metal of the droids, go back and get the 
            queen. Lead her to the outside of the hangar where she'll stop. Talk 
            to her and tell her to stay put while you scout ahead. Go inside the 
            hangar and kill 3 more battle droids. Go back out to the queen and 
            tell her you need to get to her ship. At the far end of the hanger 
            is Qui-Gon and company. End of level. 
            Level 6: Mos Espa
            Mission: Find Anakin, Jar Jar, Podracer parts
            Comprehensive trading strategies revealed in my new Mos Espa Trading 
            Guide halfway down this section of the walkthrough. 
            This level is fairly easy as you don't have to fight a lot of 
            people. Avoid getting too near a party of Jawas or they'll start 
            shooting at you to protect their precious junk. Once you shoot one 
            Jawa, you'll have to shoot them all. And it's hard to survive in Mos 
            Espa with tons of Jawas after your hide. Try to keep your hands free 
            of weapons, so people don't think you're about to attack them 
            (although you will still occasionaly be attacked regardless). If 
            someone starts attacking you, just run and they usually won't follow 
            you. 
            If you want to make it a little bit interesting, go to the dung worm 
            seller (at the entrance to blue street) and walk through the dung 
            worms on the rug. You'll hear interesting comments from the slave 
            boys and other inhabitants, like "you smell like bantha poodoo." 
            This is a level in which one event will trigger another to occur. 
            This means that you pretty much have to do things in a certain order 
            to complete the level. If something is not happening for you, then 
            please follow this section of the walkthrough carefully (before 
            emailing me), as the actions here are listed in the correct order. 
            In this level, you play Qui-Gon for the first time. This means the 
            only weapon you start with is a lightsaber. Head out away from the 
            ship, and you'll meet up with a lot of sand people (Tusken Raiders) 
            as you walk forward. Two of them have guns, take those out first 
            (one is in the corner, the other is far to the left). The Cirle Jerk 
            move is a good technique here, especially since you're being 
            surrounded by sand people and possibly herded into a corner. You may 
            also which to try the jump and spin move. When you're done, follow 
            the path in the desert sand, and it will lead you to the city of Mos 
            Espa. Jar Jar and Padme may or may not be with you at this point, 
            but it doesn't matter because you'll all meet up at the end of the 
            level. 
            There are 4 major streets in the city, and although you can't read 
            the language, there are 4 different colors on the signs: red, black, 
            blue, and orange. Red street is the one you are on when you enter 
            the city, and is the "main" street. From the city entrance, on the 
            right side of red street you will first find black street, and if 
            you keep going further down, blue street. On the left side of red 
            street you'll find orange street. 
            At the end of orange street is Watto's shop, who has the T-14 
            hyperdrive generator that you need. But you can't get into his shop 
            that way until after Anakin leads you to him, through the junkyard. 
            And you have to find Shmi so she can lead you to Anakin. Shmi will 
            not show up at her house until you find out about both Anakin and 
            Watto from the cityfolk, so start talking to people! 
            First, as you enter the city, talk to the woman selling hydroponic 
            vegetables on the left. Ask her about the T-14, and she'll tell you 
            about Watto. Continue forward until you reach blue street. Go to 
            blue street. At the entrance to this street is the dung worm seller 
            on the right, and on the left is a merchant area with a tent (the 
            merchant may or may not be there). To the right and behind the tent 
            is a small alley. Go down it a little bit and you'll find a small 
            health pack. 
            Return to the merchant tent and blue street, continue forward, and 
            the road will curve to the left. But before you go around the curve, 
            talk to the merchant in the corner who says "stand back mister 
            because I'm going to slash all my prices!" First, ask him how 
            business is doing, he'll tell you about the podraces. Ask him to 
            show you his podracer out back. He'll go through the door next to 
            him, and in his backyard you can find a full health pack. Then talk 
            to him again, ask about the T-14 hyperdrive generator, and use your 
            Jedi mind trick to get him to tell you where Watto's shop is. [If 
            you don't ask this merchant about business as the very FIRST dialog 
            option when you talk to him, he may not let you behind his house]. 
            Continue down blue street. Soon you will reach the second curve to 
            the left in the road. Keep going until you see a big green beast on 
            the left, and Padme will be across from it on the right. Talk to 
            Padme. You have to find Anakin, while she searches for Jar Jar. 
            Remember where that beast is across from Padme. In the building next 
            to it is a blue elephant-man creature taking a bath. Later on in the 
            game this is where you'll find Jar Jar (because Padme is NOT quite 
            capable of finding him herself). 
            A fun thing to do in this area is find the Jawa's near Padme. 
            They've got a secret hideout that they are protecting. There's a 
            heavy repeating cannon in this room. You can use the cannon and 
            blast all the Jawa's (and green beasties) in sight. But save your 
            game first before you try it. It's a fun diversion, but it has dire 
            consequences (i.e. 100 hateful Jawas and all the people in the city 
            on your tail). When you're done, restore your save game. 
            Continue on your path past Padme and you will come upon the slave 
            quarters with a bunch of little slave boys running around. Talk to 
            one of the slave boys, and he'll tell you where to find Shmi. Keep 
            going until you reach a dead end, and there will be a little street 
            to the left, where you'll find Shmi. Talk to her, agree to free 
            Anakin from slavery, then follow through the door to the backyard. 
            In one corner of this big backyard, there is a blaster near two 
            Jawas. You will need a blaster very desperately on the next level 
            (where it is lacking), so grab blasters on this level whenever you 
            can. 
            Talk to Anakin near the podracer. He'll take you to Watto. Follow 
            him through the small door (where the metal just fell on the ground) 
            straight ahead to the junkyard. 
            You will need to do some running double jumps in the junkyard. 
            You'll be taking a slightly different path than Anakin, because he's 
            small and can get through tiny crawlspaces. Follow him as best as 
            you can. You'll come to an area with a big white pillar, and a droid 
            operating a machine with some nasty looking blades in front. You 
            need to get onto the lower platform near the pillar, and make a 
            running double jump onto the pillar. Then you have to make another 
            double jump onto the roof (looks like metal grating) on the right. 
            Follow Anakin across a plank, and it falls beneath your feet (too 
            many bantha burgers, eh). 
            If you go left, the droid with the machine will bust through the 
            wall and come towards you. So walk to the right, and some Jawas 
            should break down the wall. Follow them about 2 feet and there's a 
            small hallway to the left. You'll need to come back here. For now, 
            go forward into the desert. You'll find a small health powerup, and 
            a fuel convertor. The Jawa's will start shooting at you for 
            snatching their goods, so run back towards that hallway. Continue 
            down the hallway until you come to an area with a box. Move the box 
            agaist the wall that has a "see-through" box on top and you'll see 
            Anakin on the other side. Jump up, and keep walking until you reach 
            Watto's shop. 
            Talk to Watto (the flying creature). Try to trade for a T-14. If you 
            trade him your Naboo fusion coil, you will get a hydrospanner, one 
            fuel convertor, or two fuel convertors. What you receive depends on 
            the order you chose the dialog options. You don't have to trade him 
            the coil if you don't want to, there are other ways to trade in this 
            city. Make sure you don't leave the shop until Watto mentions a bet. 
            And don't forget to pick up your trade item off the ground when the 
            conversation is over. 
            Outside Watto's shop, talk to Anakin. He needs parts (a servo 
            control and mass coupler) for his podracer, which you'll have to do 
            some trading to get. You can't trade for podracer parts until you 
            find out from Anakin that he needs them. Next, talk to Padme. You'll 
            have to find Jar Jar 'cause she couldn't do the job right. 
            Talk to one of the blue Twi'lek girls standing nearby. In the next 
            level, you'll meet up with this Twi'lek and Jabba will loan you 
            money. 
            Now let's find Jar Jar, and rescue a couple of people before you do 
            some trading. You are on orange street right now. Go forward. Before 
            you exit orange street, there is a red door to your left that you 
            can go through. On the bed are 5 flash grenades. Once you grab it, a 
            floor gun will shoot you, but those flash grenades will come in very 
            handy for the next level. 
            Exit orange street and you'll end up on red street. Turn left, and 
            keep going until you find blue street on the right. Follow it around 
            two left turns until you come to the big green beast (right before 
            you get to the slave quarters). Go into the building next to it (the 
            bathhouse), and you'll find Jar Jar and elephant boy engrossed in 
            manly conversation. Talk to Jar Jar and tell him to go to Watto's. 
            There's a small health powerup in the corner if you need it. 
            Exit back out to blue street (don't go out the door Jar Jar went 
            through). Head towards the slave quarters. Before you reach the dead 
            end, you'll see Yak-Face. He's whining because some thugs took over 
            his house. Go up the stairs on the left into his house. You can 
            either shoot the thugs or use your Jedi mind trick to reason with 
            them. Exit out the back way, and jump over the balcony to the 
            ground. There are 2 thieves out here trying to rob Vek Drow (the 
            merchant in the corner). Kill them. Talk to the Vek, and he'll lead 
            you inside his shop. Keep talking to him and he'll eventually give 
            you an engine binder for saving his life. 
            Exit through the front door, and you'll find yourself at the dead 
            end of red street. Ahead on the left is a hammerhead lady in a pink 
            dress, sitting next to some stairs. If you don't see her, you may 
            have a video card problem (she "disappeared" on me even though I 
            could still hear her speak). Talk to her. Find her son Tomo, who's a 
            captive of Captain Neg. Unfortunately, it's not as easy as walking 
            up the steps to his door. Guns in the floor will come out and shoot 
            you, so you have to find another way in. Go back down, and look at 
            the balcony on the side. Look up, and you'll see a rope that leads 
            to it. You'll have to find a way to get to that rope, because it's 
            too high to jump on from the ground. 
            Go back to orange street. There is an area where you can go up the 
            stairs into someone's room. Go up, through the room, and come out on 
            the other side. If the owner is in or near the house, floor guns may 
            come up and shoot you on your way through. You are now on a ledge. 
            Follow the ledge all the way around until you come to a rope. You'll 
            have to jump to this rope to reach another balcony. Once across, you 
            find yourself in Selbuba's room with a couple of his whores. There's 
            a blaster with 250 shots in one corner, but once you grab it, a 
            floor gun will start shooting at you. Exit, and you find yourself on 
            another ledge. Follow it until you get to another rope. This rope 
            leads to the balcony of Captain Neg's house. Cross it. You may get 
            knocked down by blaster fire from one of Captain Neg's guards who 
            comes out a side door on the ground. If that happens, kill him so 
            you don't get knocked down on your next try across. 
            Once you're across, kill the droid and the lady that looks like a 
            nun (she sure doesn't act like one). There are 2 cages, one has a 
            monster in it that breaks free. You'll have to kill him. Watch his 
            movement patterns on the ground and it's possible to kill him from 
            the stairs using your blaster and saber. You can also jump on top of 
            the boy's cage and fight the beast from there. It will take a little 
            bit longer, but just keep whacking the beast with your saber when 
            he's near the cage, and you can kill him without being injured very 
            much (if at all). Or, if you can get to the beast before he breaks 
            free, you can trapping him in his cage and whacking him with your 
            saber. If you're brave, there's a small health powerup on the 
            ground. 
            Once the beast is dead, free the boy and talk to him. Go around to 
            the side and use your saber on the power generator that's keeping 
            the side door closed. Follow the boy through the door and around the 
            corner to his mother. Talk to her and she'll give you a repulse 
            booster. 
            If you want a blaster (you'll need it for the next level) talk to 
            Mat Rags (in a blue outfit with a pointy hat) inside or just outside 
            the bar on black street. If you complement him and are nice to him, 
            he will give you a krayt dragon tooth. Go to the hydroponic 
            vegetables lady (at the city entrance) and she will trade you a 
            blaster for it. 
            If you need another small health pack, go all the way to the end of 
            black street. On the right is a Jawa and a big green beast. Go 
            around them (to the right), and you'll find it near one of the 
            corners. 
            Now it's time to trade for podracer parts. Ultimately, you want to 
            get a mass coupler and a servo control. When you have both of these 
            items, go back to Watto's shop and talk to Anakin. Let him know you 
            have the parts and the level should end. 
            MOS ESPA TRADING GUIDE
            The following is a list of all the different trade options. Two 
            things determine the direction you can move in the trading process: 
            the item you received from Watto, and what you traded away first 
            (after Watto). I'm providing such descriptive options because most 
            people get stuck when they are in the middle of the trading process, 
            and the first item they traded away affects the rest of the trade. 
            So just look at what item you received from Watto, what you've 
            traded away, and you should have the rest of the solution.
            You CAN kill people for parts. But when you take them to Anakin, he 
            will say that he won't take things from a murderer like you! It's 
            kind of funny. 
            If you saved the robbed merchant Vek Drow (he has the engine binder) 
            and Tomo (his mother has the repulse booster) BEFORE you talked to 
            Anakin outside Watto's shop, then you couldn't get the podracer 
            parts from them at that point. You will have to talk to Anakin 
            first, where he must tell you he needs a servo control and an mass 
            coupler. This is the trigger that will allow you to start trading 
            for podracer parts. Then you may go back to the people you saved, 
            and the other merchants, to get the parts you need. 
            The most common problem is finding an extra fuel convertor. Make 
            sure you get the fuel convertor from the Junkyard Jawa's in the 
            desert. When the Jawa's broke down the wall in the junkyard, you 
            should have followed them into the desert to get the fuel convertor. 
            If you didn't, you'll have to go back down to the slave quarters 
            (end of blue street), through Shmi's house to the backyard, and 
            through the junkyard again. 
            Another way to get an extra fuel convertor is from Barbo's Thug(s). 
            AFTER you have a Servo Control in your possession (or it may not 
            work), go to Barbo's shop (near Padme and Watto's). Talk to him and 
            ask him if he wants to trade for podracer parts. He should say no, 
            and let you out to the back of the shop. If the door closes, talk to 
            him again and make sure you get through quicker this time. There 
            will be one or more thugs out back, and be careful because a floor 
            gun will start shooting at you. Grab the fuel convertor in the 
            corner, and jump onto the platform near the wall. On the other side, 
            you'll find yourself near the entrance to the city. Just keep the 
            wall on your left side as you walk, and you'll come to the entrance 
            fairly quickly. 
            The last way to get an extra fuel convertor is down on blue street. 
            Go to the "slashing prices" merchant. Turn around, and you should 
            see the "blue street" sign near where the road curves across the 
            street. To the left of this sign is what looks like someone's tent. 
            To the left of the tent is an empty stall with a brown tarp covering 
            the top. Right behind this empty stall is a very tiny alley. 
            Depending on how you've done your trading, a fuel convertor may show 
            up here if you need it (and not beforehand). 
            People and Places
            Watto: Watto is easy to find, since you should have already dealt 
            with him at this point. His shop is at the end of orange street.
            Teemto: You can find Teemto in the bar (cantina) on black street. 
            He's the little drunk alien fellow.
            Mawhonic: Mawhonic has a podracer repair shop on blue street. Find 
            the R2 unit working on a podracer, and you've found Mawhonic's shop. 
            Go between the pods to get to the back of his shop.
            Barbo: Barbo's a slow guy, and he's always chatting with the guard 
            by the stairs on orange street. His shop is close to where Padme is 
            standing (near Watto's). You will have to coax Barbo into his shop. 
            Either stand in his shop and wait about 30 seconds, or go bug him by 
            the stairs, and run back to his shop and wait again. He'll show up 
            eventually. DON'T MIND TRICK HIM FOR A SERVO CONTROL, IT'S A FAKE 
            TRICK AND YOU WILL NEVER GET THE PART THAT WAY! 
            Cheesy Merchant: This guy is in a corner on blue street. You better 
            stand back mister, because he's going to slash... all his prices! 
            Watto gave you a hydrospanner
            Trade Option 1 Requires: repulse booster, engine binder, 
hydrospanner
            Fuel Convertor: Mind trick Teemto OR Junkyard Jawas OR blue street 
            alley
            Servo Control: trade your fuel convertor and repulse booster to 
Barbo
            Mass Coupler: trade your engine binder and hydrospanner to Mawhonic
            Trade Option 2 Requires: repulse booster, engine binder, 
hydrospanner
            Servo Control: trade your engine binder and repulse booster to 
Teemto
            Fuel Converter: trade your hydrospanner to Mawhonic
            Extra Fuel Convertor: Junkyard Jawas OR Barbo's Thug OR blue street 
            alley
            Mass Coupler: trade two fuel convertors to the "slashing prices" 
            merchant
            Watto gave you one fuel convertor
            Trade Option 1 Requires: repulse booster, engine binder, Watto fuel 
            convertor
            Servo Control: trade your engine binder and repulse booster to 
Teemto
            Extra Fuel Convertor: Junkyard Jawas OR Barbo's Thug OR blue street 
            alley
            Mass Coupler: trade two fuel converters to the "slashing prices" 
            merchant
            Trade Option 2 Requires: repulse booster, engine binder, Watto fuel 
            convertor
            Servo Control: trade Barbo your fuel convertor and repulse booster
            Extra Fuel Convertor: jedi mind trick Teemto
            Extra Fuel Convertor #2: Junkyard Jawas or Barbo's Thug OR blue 
            street alley
            Mass Coupler: trade two fuel convertors to the "slashing prices" 
            merchant
            Watto gave you two fuel convertors
            Trade Option 1 Requires: repulse booster, engine binder, 2 Watto 
            fuel convertor
            Servo Control: trade repulse booster and fuel convertor to Barbo
            Extra Fuel Convertor: Mind trick Teemto OR Junkyard Jawas OR Barbo's 
            Thug OR blue street alley
            Mass Coupler: trade two fuel convertors to the "slashing prices" 
            merchant
            Trade Option 2 Requires: repulse booster, engine binder, 2 Watto 
            fuel convertor
            Servo Control: trade your engine binder and repulse booster to 
Teemto
            Mass Coupler: trade two fuel convertors to the "slashing prices" 
            merchant
            Watto gave you nothing (you didn't trade with him)
            Trade Option 1 Requires: repulse booster, engine binder, Naboo 
            fusion coil
            Fuel Convertor: mind trick Teemto OR Junkyard Jawas OR blue street 
            alley
            Mass Coupler: trade Naboo fusion coil and engine binder to the 
            "slashing prices" merchant
            Servo Control: trade your fuel converter and repulse booster to 
Barbo
            Trade Option 2 Requires: repulse booster, engine binder, Naboo 
            fusion coil
            Servo Control: trade your engine binder and repulse booster to 
Teemto
            Fuel Convertor: get from Junkyard Jawas
            Extra Fuel Convertor: get from Barbo's Thug OR blue street alley 
            Mass Coupler: trade two fuel convertors to the "slashing prices" 
            merchant
            Level 7: Mos Espa Arena
            Mission: Find Jabba; Find Watto; Find Anakin
            Weapons are pretty scarce on this level, and there are 2 boss 
            monsters you have to fight. If you did not carry over any weapons 
            from the previous level, the secret areas at the beginning of this 
            level are critical to finishing thegame (unless you're a whiz with 
            your saber).
            Don't enter the Arena gates just yet. From your starting position, 
            go all the way left. You'll find some thugs up against a wall and 
            near a round building. Kill them. To your left, there is an opening 
            in the canyon wall. Follow it, and you'll be led to a sandcrawler. 
            Jump up and kill any sand people inside. The room to your left will 
            have a small health pack. The room to the right (use the control 
            panel) has an R2 unit and a blaster. Let the R2 unit out, and get 
            the blaster. Make sure you protect the R2 unit, because there may 
            (he doesn't always show up) be a Tusken Raider on the cliff ledge as 
            you're leaving the sandcrawler. It'll shoot at R2. So get in front 
            of the R2 unit when you first let him out if you have to, head 
            towards the exit, shoot or force push the Raider, let R2 down the 
            ramp, and then return for your blaster powerup. 
            Exit back to the arena entrance area (but don't go in) and this time 
            go to your right. There is a little round building with a locked 
            door. Find the R2 unit (he should be in the area if he wasn't 
            destroyed) and coax him towards the door and eventually he should 
            open it. Inside are 5 flash grenades. 
            Go back past the gates again, around the green beastie, and in one 
            of the corners is a merchant (Grendle) selling "chokie." You must 
            choose the following dialog options, in this specific order, to get 
            the thermal detonator. First, ask him how dried chokie is made, and 
            whether he sells anything else. Ask about the thermal detonator, say 
            you're a farmer, and when he asks, say that you're helping a farmer 
            friend. He will direct you to another merchant. 
            Go inside towards the entrace of the arena. To the left is the 
            dweezel and pallie merchant (Anabar). Talk to him. Ask him if he 
            sells anything else, then ask about the thermal detonator. You will 
            have to use a jedi mind trick to make him take your republic 
            credits. 
            When you're done, find the blue Twi'lek lady from the last level, 
            she's right next to the gates. Talk to her and she'll lead you to 
            Jabba. Follow her up the stairs. Do what she says and just follow 
            the path. Eventually you'll find a room with a button. Before you 
            press that button, save your game. 
            Once you push the button, you will be dropped into a pit. Walk 
            towards the money (peggats), and Jabba will say some things via his 
            translator droid. If you are relatively nice to Jabba, he may throw 
            you a small health pack during the middle of the fight. This does 
            not always happen though. End the conversation. 
            Now it's time to fight Jabba's Champion. What a nightmare! Don't use 
            the thermal detonator or you'll hurt some spectators. And if that 
            happens, you'll die very quickly from angry people after the fight 
            is over. 
            There are quite a few strategies to beating the Champ. The easist 
            depends on you acting very quickly after you pick up the peggats. 
            Get your saber out, and head over to the door that the monster comes 
            out of. Stand there (don't walk on the spikes or you'll lose health) 
            and when the monster comes out, hold down your attack key. The 
            monster will try to push you back, but keep pushing the forward key 
            and holding down your attack key. Trap him in the little door and 
            don't let him get any further out. The combination of your saber 
            whacks and the floor spikes will do great damage to him. You can 
            kill the monster this way VERY easily and quickly, and not lose many 
            (if any) health points. The red health bar for the monster may not 
            show up if you choose to attack him this way, but he will still die 
            if you are hitting him. 
            For other strategies, you may have to die several times, and observe 
            the monster's movement. You can try the jump and slash, jump and 
            slash technique with your saber. If you have any flash grenades 
            (from the beginning of this level or carried over from the last 
            level), you can try using force push, throw a grenade, and repeat 
            that process until it's dead. Save your game. 
            Once he's dead, exit the room and you find yourself in a bar. You 
            can go into Jabba's throne room if you want, but it's not necessary. 
            If you talk to the blue Twi'lek girl a couple of times, she has a 
            change in attitude towards you. Well, at least you can take pleasure 
            in knowing that her station in life will never be above that of 
            Jabba's dancing whore (which is a rather uncouth thing for a Jedi to 
            think, so keep it to yourself). You can also have a quick chat with 
            Jabba before you leave if you wish. 
            On the far side of the bar there's a group of podracer fans blocking 
            the entrance into the arena stands. You can find a secret health 
            pack if you leave the bar out of the only available exit. You'll see 
            some merchants selling items, a few Jawas, and several steps. Keep 
            going until you come to some stairs that have 2 ropes overhead. One 
            rope is slightly lower thanthe other rope. This is a very tricky 
            jump. You'll have to run and double jump to get on the first rope, 
            and then jump again to get to the second higher rope. 
            Shimmy across to the left, and you'll eventually find yourself in a 
            room with a locked door. There is no button to open it on this side. 
            Immediately to your left is an open window. Carefully exit, and 
            you'll find yourself on a balcony. To your right is another tricky 
            jump. There's a tiny balcony (with a nice tile pattern) that you can 
            jump onto. You'll have to run and double jump to get onto it. Inside 
            the room, you'll find an alien man sleeping. Talk to him, tell him 
            your Anakin's friend, and he'll open up a cabinet for you with a 
            full health powerup. 
            Now go back to the bar and talk to Teemto (the drunk alien). Use 
            your jedi mind trick to make him lead you to the human on the other 
            side of the bar (across from the band). He's the guy from Watto's 
            junkyard. There's a small health pack here, so use it if needed. 
            Talk to the human, and he's not very helpful. Talk to Kreg, his 
            hammerhead friend sitting next to him, who says the human is 
            friendlier with a few drinks in him. Go to the bar. Make sure you're 
            right up against it, and near the corner (I couldn't get the droid 
            to talk to me unless I was near the corner). Wait for the bartender 
            droid to initiate conversation with you, and then get a juri juice 
            (you will not get a juri juice until Kreg tells you the human can be 
            bribed with drinks). Take it to the human. Go back to the bar and 
            get another drink for his friend. 
            The drunk human will now talk to you. He'll take you to Watto. When 
            he says "wait here", don't wait. Follow him up the stairs and 
            through the newly opened door. Keep going until you reach Watto on 
            the balcony. Talk to Watto and place your bet. 
            Exit back to the bar. Go around the bar, past Jabba's throne room, 
            and the arena stands that were previously blocked is now accessible. 
            Go down to the bottom of the stairs. Jump over the wall into the 
            arena, and go straight ahead to find Anakin in his podracer. 
            If you die (you shouldn't) then just take the long way around by 
            going to the right, across the long bridge, up a hill, past a couple 
            of domed buildings. At the second domed building is a guard who 
            trades podracer parts. If you have a fuel convertor left over from 
            the last level, you can try to trade it to him for a blaster (the 
            guard will not be here anymore when you chase the thief up here). 
            When done, go down the stairs. Go straight and you should find 
            Anakin near his podracer. 
            Anakin yells at you that a thief just stole his ignition capacitor 
            (if he doesn't, just run after the little blue creature that just 
            took off). It will lead you near a spare parts yard with a full 
            health against the far back wall, then into a trench with some sand 
            people. Before you chase the thief any further, go to the end of the 
            small trench and enter a dead end tunnel. You'll find another full 
            health powerup. The "end" of the tunnel is actually a door. Open it 
            with your "use" key (spacebar) and you'll find 5 flash grenades. 
            Continue chasing the blue creature, he should be heading back 
            towards Anakin. Follow him up the stairs, or just go up the stairs 
            if you can't see him. At the top, go into the domed building. The 
            creature is there (if he's not, go find him and chase him there), 
            but it doesn't have the part you need. Don't bother killing him, you 
            won't get it that way. Instead, move the block on the back wall. 
            There is a small health pack in the corner, and another small health 
            pack in the pit. Be careful, because after you engage the boss man, 
            guns may come up in the pit. Now would be a good time to save your 
            game. 
            Now it's time to beat another boss monster. One strategy to beat him 
            is to stand just barely in the doorway until you can just see the 
            boss guy and start shooting. This is the best and quickest strategy. 
            The thermal detonator you should have gotten at the beginning of the 
            level will also come in handy here (just make sure you're as far 
            away from the room as possible when it explodes). If you snatched 
            the flash grenades from the end of the trench tunnel, use them. You 
            can use other strategies (I did it the hard way) if you want to test 
            your skills. If you're low on ammo or have already run out, this is 
            the strategy I used (because I didn't have any other weapon left). 
            Use your saber and draw the boss man to one of the corners where a 
            gun will come up out of the floor. Don't get too close to him or his 
            personal shield will go up, and he can partially heal with the 
            shields up. Whack the bossman, and when the gun comes up, you can 
            just whack it because it's within reach right there. That way you 
            don't have to run towards it and lose precious health from the boss 
            shooting you in the back and the gun shooting you as you run towards 
            it. After you destroy one gun, go to another corner where another 
            gun will come up and draw the boss man to that and so on. You may 
            have to die a few times to see which guns will pop up first, or to 
            fine tune your strategy. The overhead saber twirl move may come in 
            handy, if you're any good with it. 
            Grab the ignition capacitor off the floor when the boss is dead. 
            Once you have the part, return it to Anakin who's in his podracer 
            now, and talk to him to end the level. 
            Level 8: Encounter in the Desert
            Mission: Distract Darth Maul
            You can't kill Darth Maul in this level (with the exception of a 
            strange bug), so don't try. This can be a quick or painfully long 
            level depending on your skill with the saber. There is not much to 
            do here. Your main purpose is to distract Darth Maul while your crew 
            tries to get themselves and the hyperdrive generator to the ship 
            safely. If one of your crew dies or the hyperdrive generator is 
            destroyed, the level ends. Now is a good time to start practicing 
            your saber moves on Darth Maul, because you'll need to be good at it 
            to beat him during the last level. Try some jump and slash, overhead 
            saber, and saber twirl moves on him.
            First, exit the city. Right outside the city are some probe droids 
            that shoot at you. It's best to take these out before you go any 
            further and come to Darth Maul, because it's very troublesome trying 
            to fight Maul with these little buggers shooting at you at the same 
            time. It's a bit hard to get these probes with your saber because 
            they can fly high up. You can try to use force push to disable them 
            temporarily, and then take them out with your blaster or saber.
            You'll come to a mountain pass, and Darth Maul will cause a 
            rockslide to block your path. Nothing but a saber will work on him, 
            so don't waste your ammo. You need to injure him to about half way 
            on his health bar, and then he'll run to the other side. There's a 
            full health powerup in the landspeeder in the corner. Notice the big 
            rocks on the ground? You can destroy them with your saber. If you 
            try to run to the speeder for the health during the middle of 
            battle, Darth Maul can use his force powers to smash your face with 
            those rocks. So destroy them ahead of time. Once Darth is about 
            halfway down on his health, he'll run away. 
            There is a small platform near the fallen rockslide that you can 
            jump onto. Push a big rock out of the way to reveal an opening, and 
            go through to the other side. Now would be a good time to save your 
            game. 
            If you want to make short work of this level, at the beginning of 
            the first battle you can completely ignore Maul and come to this 
            rock and go through to the other side. Either way, the whole point 
            is to delay Darth Maul while your crew and the generator get aboard 
            the ship safely. 
            Here's part 2 of fighting Darth. When you first see Maul, don't walk 
            towards him immediately. Try to let him come to you, so he passes 
            the hyperdrive generator on his way to you. You may have to walk a 
            little bit forward to lure him to you. You don't want to battle him 
            too near the hypderdrive, because he'd rather take a couple of pot 
            shots at the generator. Once the hypderdrive or one of your crew is 
            destroyed, the level will end. 
            After he comes to you, try to keep yourself between the ship and 
            Darth. Use force push to keep him away from the hyperdrive. There's 
            a full health near the ship if you need it, although if you try to 
            run for it, Darth may try to run for the generator and your crew. 
            Try not to stray too far from the ship, in one corner are some nasty 
            sand people. 
            You only need to distract Maul for a couple of minutes. After enough 
            time has passed, go towards the ship and the level should 
            automatically end. If you are already near enough to the ship when 
            you are fighting Maul, the level will end when everyone is safely 
            aboard. 
            Level 9: Coruscant
            Mission: Find Senate Chambers 
            Protect/Rescue the Queen
            In this level you play Captain Panaka. I didn't particularly like 
            this level because Panaka and the Queen are both weak characters to 
            play (I miss my saber!). The R-65 Heavy blaster is interesting 
            though, because the shots can bounce off walls. You need to protect 
            the Queen in this level, so remember to check up on her if she's 
            behind you somewhere. 
            You start the level on a floating landing platform. Take the R-65 
            heavy blaster with 100 shots right near the ship. Make absolutely 
            sure you save about 50 shots from this R-65 blaster for the boss 
            monster at the end of this level. In one corner of this platform is 
            a light repeating blaster with 300 shots. When you walk towards your 
            taxi, your driver and the taxi are destroyed by a flying hover 
            cannon. Use your blaster to destroy the hover cannon, and then take 
            out any enemies nearby. Quickly get to the platform with the droid 
            and talk to him. Have him take you across the way to the tourism 
            office. 
            Go inside and talk to the reception droid. Continue forward around 
            the corner and talk to the guy behind the counter. He's not very 
            helpful. There's a full health pack in the control room behind him 
            (on the ramp near the black door), but you might want to save it. 
            Continue through the black door until you come to the tourism droid 
            selling tickets for the city tour. It costs 200 republic credits, 
            which you don't have. You can try to sell your electrobinoculars to 
            the tourists in the waiting lounge, but it won't work. If you talk 
            to the lady, she'll provide a hint for the city password later on in 
            the game. 
            Go back to the area with the R2 unit and the man behind the desk. 
            There is a door here that leads to another landing platform outside. 
            Talk to the man with the wicked looking horns on the right, and he 
            wants to sell you two tour tickets for 100 credits. Walk across the 
            platform to the other side and talk to the man in blue. Don't be 
            greedy. Sell him your electrobinoculars for 100 credits. Go back to 
            the first guy and buy the tickets, but he wants them for a different 
            price. Keep talking to him until he sells both tickets for 100 
            credits (total). 
            You may be attacked on your way back in by more thugs. Kill them, 
            and use the health pack in the office if you saved it from before. 
            Go back to the ticket droid, and she will open the door for you 
            (talk to her if you have to). Go through, and you have to fight 
            another flying hover cannon that's shooting at you (it also destroys 
            the tour ship). You'll have to find another way to the Senate 
            Chambers. 
            To your right is a warehouse. There's a pit with a lot of crates, 
            and a lift that is in the bottom position. This is preventing you 
            from getting to the area on the other side. You need to get that 
            lift into the upper position because the queen won't follow you into 
            the pit (she sure is picky for someone who doesn't have a lot of 
            options right now). 
            There are 2 moveable boxes in the pit. One box is behind a blue 
            forcefield in the corner, and the other box is the opposite corner 
            (it's grey with yellow mold). You will need both boxes to complete 
            this puzzle. 
            Move the yellow moldy box. Hidden behind the box in the corner is a 
            panel that you can move. Behind it is a light repeating blaster with 
            300 shots. Move the moldy box to the wall on the far side with the 
            broken railing. Jump up, and go to the control room. There's a full 
            health pack here. There are also 2 levers here you can use. The red 
            lever on the left will move the lift into the upper/lower positions, 
            and it will also turn off the blue forcefield. The blue lever on the 
            right will give a nasty electric shock to the R2 unit encased in 
            glass and piss him off. He'll come out and shoot at you for doing 
            that to him. 
            Pull the left lever to move the lift into the upper position, and in 
            the process it will turn off the forcefield. Wait until the lever 
            pops back into the up position, and use the lever again to move the 
            lift back into the bottom position. Go to the corner in the pit 
            where the blue forcefield was. You now have access to a second box. 
            Push this box onto the lift itself. Go back to the control room and 
            pull the red lever again to make the lift go up. 
            Now you have one box on the lift (where you need it). Move the 
            remaining box to the side of the lift, and use it to jump on top of 
            the lift. In the process of moving the box, you may hear the queen 
            scream for help, but you can't save her at this time (she's being 
            kidnapped, not killed). 
            Once on top of the lift, move the box forward to the area that drops 
            off into the chasms of the city (you can't move it past the blue 
            line on the floor). There's a panel here that controls a floating 
            platform. The platform is high up though, and you can't reach it 
            from the ground. Move the box into position, use the panel, jump 
            onto the box, and then jump onto the platform when it arrives. Now 
            would be a good time to save your game. 
            Once on the other side, there are more enemies and a hover cannon to 
            fight. You can take cover between all the crates. The crate stacked 
            on top of one of the other crates has a light repeating blaster with 
            300 shots. Push it onto the ground to reveal it. The hover cannon 
            shooting at you will fly in a predictable counterclockwise pattern. 
            You don't have to fight if you don't want to, you can just make a 
            run for it. 
            You can't get through huge doors, but there is a ledge to the right. 
            There are two windows, and inside one of them an enemy is shooting 
            at you. If you kill the thug in the window, you can find a small 
            health pack. Walk on the ledge to the second window and the grates 
            will fall down, allowing you access. Follow the dark hallway and use 
            the handprint panel at the end (it opens the next vent). Turn right, 
            and go out another window to the ledge. You'll have to jump over the 
            crack to get to the next ledge, and through the vent. 
            Follow the path to the storage room. There are two boxes here you 
            can move. One box is on the ground, and reveals an area behind it 
            with a small health powerup. In this secret corridor, there's a 
            hidden panel on the wall near the red light. You'll find a R-65 
            heavy blaster behind it. Outside in the storage room, there's a box 
            stacked on top of another box. Push it to the ground and you'll get 
            a R-65 blaster with 100 shots. 
            Exit the storage room into a merchant area. You can talk to them if 
            you wish. Go up the stairs, and use the only available lift (the 
            open one on the far left) which will take you to a dark area with 
            several doors. Behind one of these doors you'll find 2 small health 
            powerups (the last health powerups available on this level), 5 flash 
            grenades and a light repeating blaster with 300 shots. Be careful 
            though, because behind the other doors are enemies. You'll have to 
            kill a couple of them (or all) to disable the forcefield guarding 
            the lift. Once done, use the lift and you end up in the dredges of 
            the city. Watch out for the spiders, and follow the dark hallway to 
            a huge door. You can go to the room to the left and talk to the man 
            if you want. He'll provide a password for getting back into the 
            city. Beyond the big door is the forbidden area, where outlaws rule. 

            Once through the doors, you'll come across a lot of beggars wanting 
            money and food (panhandlers are timeless it seems), none of which 
            you have. They'll start attacking you later for being "mean" so you 
            may as well just kill them now. 
            Follow the path, and you come to a seemingly dead end. Use the 
            handprint control panel, and the wall will lower. Quickly run on top 
            of it and wait. It will soon raise you to an upper level. 
            Use the control panel, and when the wall comes down, run straight 
            across it into another room. There are two control panels here. Turn 
            around and face them. The panel on the left controls the blocked 
            wall in front of you. The panel on the right controls the blocked 
            wall on the other path that you passed on the way to this room. 
            Quickly press the panel on the left, the press the panel on the 
            right. Run towards the wall coming down, and then quickly run to the 
            right twice. The path should be clear, but if you run into a blocked 
            wall, you'll have to push the panels all over again (it's timed). 
            Press another control panel. When the wall comes down, run straight 
            ahead. You should be in a room with some stacked boxes. The box on 
            top has a white passkey that you need, so push the box onto the 
            ground to reveal it. 
            Push the lever, and when the wall comes down, take the path to the 
            right. Use your key pass on the white panel. Enter the room, take 
            out the bad guy, and rescue the queen. Don't forget to take the red 
            lift key that the bad guy dropped when he died. 
            Use the panel, and when the wall comes down, run straight ahead. Get 
            onto the lift and use the red lift key on the red panel. If you are 
            having problems using the red key, you should hear a clicking sound 
            and the dull red panel should turn bright red. Just walk right up to 
            the panel and bump against it or use the "use" key and it should 
            work. Get on the lift (make sure the queen is with you). At the 
            bottom, go forward until your path is blocked by a bottomless pit. 
            This may seem like a diabolical puzzle, but it's not that hard. Turn 
            right, and use the lever. The door across the pit closes, but it 
            reveals a lever in the other corner. Go to that lever and use it. 
            The bridge moves and now you can cross the pit. Make sure you take 
            the queen with you across the bridge at this point. So cross the 
            bridge, and turn left. Use the lever the queen is standing next to. 
            The bridge moves again. Go to the other opposite corner and use that 
            lever. The blocks move. Go to the next lever (the one you pushed 
            when you first started this puzzle) and use it. The door opens, even 
            though you can't see it (you should hear it though). Go back to the 
            other lever (don't cross the bridge) and use it again to move the 
            blocks. Now the open door is revealed. 
            Continue forward. Use the panel to open the door. And use the next 
            panel to operate the lift. You'll come to a password protected door. 
            The answer is "Coruscant has lovely sunsets." If you provide the 
            wrong password, floor guns will come up and you'll have 10 seconds 
            to vacate the area. Now is a good time to save your game. Go inside 
            the door and defeat the boss man. 
            This guy is a Coruscant Mercenary. He is tougher than sin, 
            especially since you're playing Panaka, who's a fairly weak 
            character. Most of the time the mercenary will be right up in your 
            face. If you have any flash grenades, when you first enter the room 
            and he's coming out of the other door, throw them at him quickly 
            before he nears you and that should take him out. If not, try 
            jumping and running around a lot and shooting him when he's not so 
            close. Try to lure him near one of the power columns. If you shoot 
            the column when he's near it, it will blow up and stun him. Try to 
            get in a few shots while he's stunned. If you saved ammo from your 
            R-65, this is a good time to use it. He can reflect the shots of 
            your regular blaster, but not the R-65. The R-65 can pierce his 
            armor. 
            When you're done with him, go through the door, forward onto the 
            lift, and across the moving platform. There's a long conversation 
            with the Senator, and the level ends. 
            Level 10: Assault on Theed
            Mission: Queen - Get into the palace, protect Panaka
            Obi-Wan - follow and fight Darth Maul
            In this level you play both Queen Amidala and Obi-Wan (you keep 
            switching between characters and scenes, which is kind of annoying). 
            It's a good idea to save your game at the beginning of each 
            character switch. The Queen is a weak character (anyone without a 
            saber is!) and this is evidenced by the fact that her starting 
            weapon is a wimpy droid stunner. As the Queen, you need to protect 
            Captain Panaka, because if he dies the level ends. As Obi-Wan, your 
            mission is to just fight and follow Darth Maul where ever he goes. 
            This is another level in which fighting strategies will be slightly 
            different for everyone. It all depends on where you leave Panaka, if 
            you tell him to scout ahead or if you scout ahead, what enemies you 
            kill, or if you run past them, and so forth. You don't always have 
            to destroy every enemy, sometimes running out of the area will work 
            and they won't follow you. The desciptions I give here are for the 
            strategies that I used, but there are many other strategies you can 
            employ. 
            First you start out as Obi-Wan. Turn right, and lead the crew 
            forward into the hangar bay, and you meet up with Darth Maul again. 
            As suddenly as it began, you are no longer Obi-Wan. 
            Now are you the Queen. Save your game. Getting through some of this 
            level should be easy (well, at least familiar), because you've been 
            here before (only now you're following the path in reverse). 
            Grab the 5 flash grenades behind you. Go forward, and fight some 
            droids. On your left is a room with the man guarding the small 
            weapons room. Talk to him, and he'll open the door next to you. Grab 
            the seeker droid and the blaster with 250 shots. Exit, and continue 
            onward. 
            You'll come to a small courtyard with a fountain. In one corner is a 
            ledge up above with 5 flash grenades. In another corner is a small 
            health powerup. In the room near the fountain is a thermal detonator 
            and a battle droid. 
            Panaka may comment that it's too quiet, or that there's more droids 
            ahead. If he says "we've got problems, move out" pay attention. That 
            means the destroyer droid is coming up behind you. Once you past the 
            first fountain area, the destroyer droid won't follow you around the 
            corner. 
            On your way out of the fountain courtyard, blast the droids, and 
            then go around the corner. You'll come to the bridge. There's a 
            balcony and room to the right, except the boat has been destroyed so 
            you can't get in that way. There is a tiny buttress near the 
            balcony. Get onto it, then then from there you can jump, and hang 
            off the railing. Hoist yourself up. You'll find a small health, and 
            down the stairs is a proton missile launcher with 5 shells. 
            Across the bridge and around the corner is a droid using a heavy 
            repeating cannon. Save your game. Kill the droid operating it, then 
            get behind it and blast everything in sight. There are about 10 
            battle droids and 3 destroyer droids. When the area is cleared, 
            continue forward, but be prepared because there is a destroyer droid 
            around the corner. You can take him out with your proton missile 
            launcher, or if you're quick you can run back to the heavy repeating 
            cannon. If you choose the latter, make sure you don't hit Panaka 
            because he will be up ahead near the destroyer droid. When the path 
            is clear, go around the corner to the blast doors. You will switch 
            characters. 
            Now are you Obi-Wan in the hangar bay. Save your game. Help Qui-Gon 
            fight Darth Maul. There's a full health powerup to the right, and a 
            small health powerup to the left. You need to get Maul about halfway 
            down on his health bar (none of Qui-Gon's hits affect this). Try to 
            destroy any boxes on the ground because Darth Maul will starting 
            throwing them at you. After Darth Maul's health is about halfway, 
            he'll escape through a side door. Follow him. 
            Now you're the queen again. Save your game. The blast doors are now 
            open. Talk to Panaka, and tell him to scout ahead while you cover 
            him. Go through. Once past the doors, on the left is a set of stairs 
            going down. There's a destroyer droid that way. Quickly run past it 
            and if you don't turn around and go back that way, it shouldn't 
            bother you. If it does, you should have some proton missile 
            launchers left that you can use. 
            In the meantime, follow behind Panaka and if you told him to scout 
            ahead, he should blast the droids for you. He will stop on the right 
            side behind a wall of flowers/bushes for some protection. And don't 
            shoot the droids under the archway unless you want more destroyers 
            on your tail! 
            Go up the stairs off to the right and into the room (you've been 
            here before). Use the compartment to get a full health pack. If 
            Panaka is still down below, go talk to him and get him to follow 
            you. 
            Go up through the room, across the bridge, and down the stairs. Kill 
            the 2-3 droids off to the side, but don't shoot the droids under the 
            archway behind you. The security gates are locked again. In an 
            alcove to the right is an R2 unit and a wounded soldier. Talk to the 
            wounded soldier. Talk the the R2 unit and have him open the 
            machinery room door near the soldier. Go inside and shoot the 
            generator until it's destroyed. 
            If the R2 unit has been destroyed and is not there, you'll have to 
            get a keypass from the soldier. Then you'll need to go back up the 
            stairs, across the bridge, through the room, exit outside, and off 
            to the left (near the star symbol on the ground) is the red door. 
            Use the keypass control panel to open it, and push the red button 
            inside the room. This will open the machinery room door near the 
            wounded soldier. Go to the machinery room and destroy the generator. 

            The security gates are now open, go through and kill any droids. 
            Your path is blocked by a pink force field. Talk to the wounded 
            soldiers if you want. There are 3 ways to destroy the pink 
            forcefield. But first, let's gather some goodies that you'll need. 
            Talk to Panaka near the soldiers and tell him to wait there. 
            Go into the small courtyard behind you (where the tank used to be 
            from the first Theed level) and up the stairs on the right to the 
            prisoner Obi-Wan released. If Obi-Wan did not release him on the 
            first Theed level, he may not be there. Talk to him and he will give 
            you a proton missile launcher with 5 shells, and 10 flash grenades 
            (2 sets of 5 each). 
            After you're done talking to him, go down the stairs, go straight 
            across the small courtyard, and go up another set of stairs. Before 
            you go through the door on the left, look at the open window with a 
            red light coming from it. Jump up in there, and you'll find a full 
            health powerup in the compartment. Back outside, go through the 
            door. 
            Go through the room and you'll cross a very short covered bridge. Go 
            through another room, and you'll come to another short covered 
            bridge. Before you cross it, go into the room on the left and snag 
            the full health powerup. Continue forward into the last room. 
            Exit out the window, along the balcony, and you'll come to one side 
            of the bridge that is blocked by the pink forcefield. Kill the 
            battle droid guarding the room up here. Go inside the room and 
            you'll find a proton missile launcher with 5 shells. Jump down 
            through the broken side railing into the big courtyard below, where 
            Panaka is waiting. 
            The first way to get rid of the pink forcefield is to have Panaka 
            take it out. Save your game first. He will throw two thermal 
            detonators at it, which will destroy it. If he was injured too much 
            in battle during this level, he may not survive the blast (so you'll 
            be thankful for that save game). If he can't survive the blast, 
            reload a save game and you'll have to take it out. Use your proton 
            missiles and flash grenades to destroy the generator inside the 
            forcefield. If you did it right, the pink forcefield should shrink 
            in size. Keep pelting it with your ammo until it's destroyed. Try 
            placing yourself where Panaka was standing on the stairs when he 
            tried to take it out. 
            The third way of getting around the forcefield has more to do with 
            either luck, a bug, or previous actions in the level. I don't know 
            what actions sets this third option in motion. After R2 opened the 
            machinery door for me and I destroyed the generator, Panaka went 
            ahead of me into the courtyard. I didn't talk to him, but went 
            around this part of the level grabbing goodies, and he was not in 
            the courtyard when I came back. If he's not in the courtyard, just 
            go up the stairs by the wounded soldier. You'll come to the bridge, 
            and you can jump down the broken railing. I found Panaka on already 
            on the other side. 
            In any case, once you're past the forcefield, you'll round a corner 
            where evil R2 (astromech) droids are waiting in ambush. If you 
            followed Panaka and he's not too far ahead, he'll help you take them 
            out. Before you go up the stairs, go down the dead end path. Up on 
            the ledge is a battle droid and a full health powerup. There's 
            nothing in the room where the little lost boy used to be. Continue 
            on your journey up the stairs, and go into the door on your left. 
            The lost boy's mother will open a door in the back for you where 
            you'll find a light repeating blaster with 300 shots. 
            Follow Panaka up the stairs, and grab the full health as you go 
            through the room. You'll go down some stairs, past the statue, into 
            the garden, and finally to a balcony with the other soldiers. Talk 
            to Panaka, and the queen's part of the level will end. 
            Now you're Obi-Wan again. Save your game. This is the last sequence 
            to this level. There's a small health pack on the left. DON'T cross 
            the catwalk yet or the level will end. You have to fight Darth Maul 
            a little bit, and then both Maul and Qui-Gon will start crossing the 
            catwalk. Follow them. Qui-Gon will tell you that the choice is 
            yours. Jump over Qui-Gon to reach Darth, and the catwalk will give 
            way under your feet. Qui-Gon makes it to the other side. 
            After your fall off the catwalk, turn around. There's an alternating 
            blue forcefield. When it goes off, walk into the next circular area. 
            Don't go any further and don't pass any more forcefields. Walk to 
            the left and a small compartment will open up and you'll 
            automatically enter. End of level. 
            Level 11: The Final Battle
            Mission: Queen - Find throne room 
            Obi-Wan - Defeat Darth Maul
            This is the final level of the game. To get through the various 
            security doors as the queen, you need to find different colored 
            keypasses. As Obi-Wan, you'll be doing a lot of dangerous jumping 
            games, so you may want to save your game before and after each jump. 

            You start as out the queen. Go left, past the open room, and on the 
            right are two control panels on the wall. You can use the right 
            panel and it will reveal a full health. If you stick around, a red 
            droid will come and open up the left control panel for you. It has a 
            blaster with 250 shots. 
            Continue the other way, and you'll find a white security door that 
            needs a white passkey. To your left you'll see a soldier standing 
            near 3 doors. Listen to what he says and DON'T open the door behind 
            me, as there's no force great enough in the universe that can 
            destroy all those droids. If you pissed around waiting for the red 
            droid and the hidden panel, he may have gotten killed in the 
            meantime. It doesn't really matter. The only thing he was there for 
            was to tell you not to open the door behind him (the center door) 
            and that you need passkeys to get through the security doors. 
            Go into the room on the right, kill the two battle droids, and move 
            the cabinet (there's a small health underneath it). Move the cabinet 
            across the hall into the other room, where there are two more droids 
            waiting. Kill them, and push the cabinet under the the green control 
            panel that's high up on the wall. Push the button, and a secret 
            passage is revealed. On the other side is the room where the 
            prisoners are being held. One of them has the white passkey, talk to 
            him. 
            Exit back out to the main area, and go to the white security door. 
            The control panel is hidden beneath an outer casing, so it's 
            inaccessible right now. In the corner next to the panel is a passkey 
            reader machine that you have to use in order to reveal the white 
            control panel. Once that's done, use the control panel. The door 
            will open. 
            You are now Obi-Wan. Save your game. Go through the door, and 
            prepare for a jumping game made from hell. Believe it or not, you 
            will have to navigate most of these circular platforms and elevators 
            from one side of the room to the other in order to reach the catwalk 
            that Qui-Gon and Darth Maul are fighting on. 
            There is a droid on this first ring. Kill it. Your goal in this part 
            of the game is to get onto the left side of the room. Go all the way 
            left, past 2 rings with pink forcefields, until you come to a dead 
            end ring with a droid on it. Kill it or force push it off. When the 
            elevator comes, get onto it. Ride it all the way to the top ring, 
            and get off. From this vantage point, you can see Darth Maul and 
            Qui-Gon fighting. 
            Look around, and you'll see a door against a wall just below you. 
            There is a ring (with a pink forcefield coming out of the center) 
            that leads to the door. You'll have to double jump down onto this 
            ring. 
            Go through the door, and kill 2 droids. Open the next door, and 
            you're on a catwalk. The first control panel you come to on the left 
            turns on the lights. Go to the end of the catwalk, and this control 
            panel will get rid of the blue forcefields. Go back to the first 
            control panel. Opposite of this is a small area that juts out. Get 
            onto it. You need to get across to the other catwalk. 
            At this point these platforms are too far apart for you to jump 
            across. You only need to get one of the platforms to extend. You can 
            throw a gungan energy ball onto the platform on the other side, and 
            it will short out the control panel next to it. This will cause that 
            platform to extend a little. Or you can just force push the same 
            control panel. Another option is to use the middle control panel on 
            your side (go all the way around it to see the panel), which will 
            extend the platform on your side a little bit. Save your game before 
            you jump. If you miss, the fall will kill you. Once one or both 
            platforms are extended (they won't meet), make a running double jump 
            to the other side. 
            On the other side, kill any droids that are bothering you, and go 
            through the door where you'll find 4-5 more battle droids. There is 
            a secret panel in the wall next to the control panel that opens the 
            door. Open it, and you'll find a full health powerup. Go through the 
            next door, and you'll end up on a dead end ring. Walk forward a 
            little bit, and you'll switch characters again. 
            Now you are the Queen. Definitely save your game here. There's a 
            buttload of battle droids, droids operating heavy repeating cannons, 
            and destroyer droids down the long hallway to the left. At the start 
            of this section, you see a door straight ahead of you. If you want 
            to gather some goodies to help beat the droids on this level, you 
            need to find a way to open it. 
            But first, you'll need to kill the first set of repeating cannon 
            droids. Let Panaka take out a couple of droids around the corner 
            before you move into the corridor. An easy way to take out the 
            repeating cannon droid is to walk forward very slowly until you can 
            just barely see it at the top of your screen. Use your blaster to 
            destroy it, and then take out any strays. Turn around, and head back 
            towards Panaka. There's a control panel on the right wall, near the 
            point where the wall curves inward. This will open the door in the 
            corner that leads to all the goodies. 
            Head towards that door, go inside up a long ramp, and through the 
            strange silver doors at the top. Inside the round room, kill the two 
            droids. Turn around and face the door you just came through. On the 
            right is a BLUE control panel. Use it, and a proton missile launcher 
            with 5 shells will fall out of the compartment. To the right is a 
            ledge. Jump out onto it, and go through the open window on the left. 
            At the bottom of the stairs, turn around. There is a hidden panel on 
            the wall between the two stairs. Inside you'll find a full health 
            pack and a thermal detonator. 
            Exit the room. If you did not kill the first set of repeating cannon 
            droids beforehand, they will be right outside this room as you exit. 
            Go get Panaka on the left and continue down the hallway. Take out 
            the second repeating cannon droid using the same method I 
            recommended for the first. Walk very slowly towards it until you can 
            just barely see it on your screen, and take it out with your 
            blaster. 
            Continue forward and you'll run into some destroyer droids. Let 
            Panaka destroy them. Behind the first door you run past on your left 
            is a weapons stash. Inside is a light repeating blaster with 300 
            shots, a small health pack, and a blaster with 250 shots. But wait, 
            there's more. There's a secret panel in the corner. Use it. Inside 
            you'll find a room that has a blaster with 250 shots, a light 
            repeating blaster with 300 shots, and a small health pack. You can 
            hide in these rooms while Panaka is taking out the destroyers. You 
            may have to go back in the hallway to lure the destroyers to Panaka. 

            As you continue forward, a closed door on your right will suddenly 
            open, revealing another destroyer droid. Let Panaka have it. Panaka 
            may be playing the "poor wounded soldier" role and standing as far 
            back from the battle as possible near where you started this seciton 
            of the game. If Panaka isn't helping you out, you'll have to take 
            them out yourself. 
            Finally you've come to your last set of repeating cannons droids. 
            The cannon is on the left side of the wall. Use the same strategy as 
            before to take it out. Or use whatever other goodies you may have on 
            you. Open the door on the left and you enter a new hallway. 
            There are four doors here. The door to your left has the blue 
            passkey reader machine. The door to the right has a full health 
            powerup in a compartment. Go all the way down the hallway to another 
            blocked door. On the left is a room with the blue pass, but it also 
            has a destroyer droid. Let Panaka take it out. The door on the right 
            also has a destroyer droid, but there's nothing useful in there, so 
            don't open it. Once you have the blue pass, go back to the room with 
            the passkey reader and use it. Some stray battle droids may attack 
            on the way there and back. Then go back to the blue security door 
            and use the blue control panel. 
            At the end of the hallway to your right is the red passkey reader. 
            There's also a room here with a moveable cabinet. On the tiny ledge 
            of the pillar near this room is the red passkey. Downstairs is 
            another moveable cabinet near the elevator. There's also a destroyer 
            droid or two, and a few battle droids lurking about. Let Panaka kill 
            them, or kill them with whatever tactic you've developed thus far. 
            To get the red passkey, you'll need to move the cabinet that's near 
            the elevator under the broken railing near a pillar. Then go into 
            the room next to the passkey reader and push the cabinet through the 
            broken railing so it lands on the cabinet below. If it is not 
            perfectly stacked, that's ok. Move the stacked boxes to the other 
            pillar with the red passkey, then go back upstairs, jump over the 
            balcony onto the box, and snatch the red passkey. Go back upstairs 
            and use the red passkey reader. 
            On the bottom floor, open the door with the newly revealed red 
            control panel. You'll find a light repeating blaster with 300 shots, 
            2 small health packs, and a blaster with 250 shots. The go up to the 
            red security door, use the panel, and walk forward a little bit. 
            You'll switch characters. 
            You are Obi-Wan again. Save your game. Your goal in this part of the 
            game is to make your way to the other side of the room. Walk onto 
            the ring. Look down. There's a droid walking on a ring just below 
            you with a pink forcefield in the center. You want to get on the 
            ring one level below the droid. Get on the elevator. There are 3 
            levels to the elevator you're on now, but the elevator only stops on 
            the top and bottom ring. Get off on the middle ring. From here, you 
            need to make a running double jump onto the next nearest ring below 
            you (with the pink forcefield). It may not seem possible, but it is, 
            so keep trying. 
            Go forward, and you'll reach another dead end ring (pink forcefield) 
            with a droid on it. Kill it. Right below you is a ring with an 
            elevator. Again, make another running double jump. You may want to 
            wait until the elevator is in the down position because when I 
            jumped, I barely made it and actually rolled onto the elevator. Had 
            the elevator not been there, I may have gone through the hole in the 
            center to my death. Take the elevator to the top. 
            Kill the droid at the top, and then go through the door. There is a 
            box behind the grate against one wall (near the control panel). You 
            need access to it. Use the panel to call the elevator up. Use it 
            again and quickly get on the elevator to go down. Against one wall 
            is a small ledge. You'll have to run and double jump to get up 
            there. Push the button, and it will move the grate upstairs to one 
            side. The grate is timed, but you have plenty of time before the 
            grate will move back to its original position. Go up the elevator, 
            and pull the box out of the wall and onto the elevator. Use the 
            control panel again to make the elevator go down. 
            You need to move the box to the area where all the blue forcefields 
            are blocking your path. Off to the left side side is a small ledge 
            that's out of your reach. Move the box to it and jump up. This 
            control room will operate the blue forcefields. You need to 
            maniuplate them so you have a clear path to the room on the other 
            side. 
            Pretend the controls are the faces on a clock. Starting on the wall 
            with 3 panels, and going left to right, it should be: 9:00, 9:30, 
            3:00. On the other wall with the 5 panels, from left to right, it 
            should read: 9:30, 3:00, 9:30, 3:00, 9:30. The path should now be 
            clear. Go to the other side, up the elevator, and out the door. 
            Now you are the Queen again. Save your game. Immediately kill the 
            droid behind the heavy repeating cannon. Use the cannon to kill a 
            buttload of battle droids and destroyer droids. Go up the stairs. If 
            you have any proton missiles left (you better hope you do) use them 
            on the destroyer droids up here. Once up the stairs, there's an open 
            door on the left. Right next to the door is a statue. If you destroy 
            it (I had to use a proton missile launcher because the blasters 
            didn't work) you will find a full health pack. Now go into the room, 
            out the window, and walk along the ledge. You'll run into one battle 
            droid on the way to the next open window. Get the full health pack 
            in this room. 
            A door on the side leads to the throne room (the other leads back to 
            the area with the big stairs that you were just at). Go through the 
            side door and kill a few droids. Before you talk to the Viceroy, 
            open the door opposite of where you just came in. Talk to Panaka and 
            make sure he follows you into the room. If you doesn't follow you, 
            just make sure the door is open at least. Talk to the Viceroy, and 
            your final battle has begun. Kill the droids. If Panaka followed you 
            in the room, he should help you. If not, and the doors are open, he 
            should come running in to help you. Once all the droids are 
            destroyed, talk to the Viceroy and you switch characters one last 
            time. 
            Now you are Obi-Wan, and the level is almost done. Save your game. 
            Walk out onto the right side of the ring. Look down. There's an 
            elevator. You have to jump onto the elevator either as it's coming 
            up or going down. If you do it as it's starting to come up, it may 
            be easier. If you do it as it's going down and you wait too long, 
            you may die because the jump "down" is too far. 
            This elevator has 3 levels. It'll stop on the top and bottom ring, 
            but you need to get off on the middle ring. Once on the middle ring, 
            follow the path (past 2 rings with pink forcefields) until you come 
            to another dead end ring. Get on the elevator. There are 4 levels to 
            this elevator. You want to get off on the ring that's one level 
            below the top ring. Walk forward onto the last ring, and from here 
            you can jump onto the catwalk (finally!!). But Qui-Gon and Darth 
            Maul are no longer fighting on the catwalk. 
            Go through the door to your left, and watch out for the red 
            forcefields alternating on and off. Go through to the end where 
            Darth Maul and Qui-Gon are fighting. 
            Here's the final battle. Save your game. Up on ledges on both sides 
            of the pit are full health packs in hidden blue panels. One easy 
            strategy to defeating Maul is to force push him into the pit. But 
            when he's near the edge, he may jump up over you and away from it. 
            When you have him near the edge, get your saber out. Whack him a few 
            times to keep him there temporarily, then quickly force push him 
            again until he falls into the pit. Another strategy (if you're 
            lucky) is to position yourself in one of the corners and take him 
            out with a couple of proton missiles. Or you can go the old 
            fashioned route and duel him saber to saber. Watch out, he'll use 
            red lightning and throw boxes at you. After Darth Maul dies, go talk 
            to Qui-Gon. End of game. 
            THE END