Vampire Savior - Morrigan (FAQ) (e)

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         Vampire Savior Morrigan Aensland Move List/Storyline Guide
                       By Mark Kim a.k.a. Vestiroth
                              Version 0.5
                          Premier Public Release
                          Last Update: 29June1998
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Newer versions of the Morrigan Aensland Move List for Vampire Savior may be
picked up at my website located at http://verasnaship.simplenet.com.  If
you have any corrections, fixes, or suggestions with this FAQ, then please
e-mail me with the subject of "Vampire Savior FAQ for Morrigan Aensland" at
vestiroth@verasnaship.simplenet.com. Please be informed that I will not
accept any spamming whatsoever.  Period.  If you want to know why I hate
spamming, you should visit either http://spam.abuse.net or CAUCE at
http://www.cauce.org before you e-mail me.  This document must be viewed
in a printer format like Courier or the alignment of this document will
not be correct.  Announcements regarding about revised versions of this
FAQ will be posted on the REC.GAMES.VIDEO.ARCADE newsgroup.

Please be warned that my website is going to be registered with the InterNIC
soon and the URL will be transformed to http://www.verasnaship.net sooner or
later, so keep your eyes peeles for updates!  If this is the case, I'll let
you know from the next update on.

Morrigan isn't one of the better fighters like she used to be in the
previous installments of DarkStalkers/Vampire because she lost a move that
was crucial to her supremacy.  Better fighters like Jedah and Demitri
Maximov are beginning to receive more attention (Jedah gets the most
attention IMHO) are burning Morrigan players to a crisp.  To make things
worse, her evil sister (Lilith Aensland) is also stealing a piece of pizza
by receiving more attention from players than herself.  OK so I'm busted if
I created an in-depth guide of Morrigan Aensland, but it's necessary for me
to do so because Morrigan needs some attention too.  Jedah shouldn't have
the whole pie of pizza, you know.

Notice:  Judging from Kao Megura's and John Culbert's campaign to end all
FAQ-stealing, I am gonna be tight on this too.  Stealing any of the work
from this FAQ will not be tolerated.  It is OK to use any of the material
in this FAQ as long as you give me credit and please remember that any FAQ
ripping (plagiarism) is against the law.  It's time to stop all of this
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DISCLAIMER:  THIS FAQ WAS CREATED BY MARK KIM TO COMPLY WITH ALL INTERNATIONAL
COPYRIGHT LAWS AND TREATIES, WITH THE ADDITION OF UNITED STATES CODE 107.  IF
YOU, FOR ANY REASON, MUST FIND ANYTHING COPYRIGHTED IN THIS MATERIAL, PLEASE
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Darkstalkers, Night Warriors, Vampire, Vampire Savior, all the characters
portrayed in Vampire Savior, Morrigan Aensland, and all Darkstalkers and
Vampire related events alike are registered trademarks and copyrights of
Capcom Co. Ltd. and Capcom USA, Inc.  Kingdom of Verasnaship, Verasnaship.Net,
Vestiroth, Vestiroth's Nest, Verasnaship, and all the content of this FAQ are
registered trademarks and copyrights of Mark Kim.  All Rights Reserved.  This
FAQ was created by Mark Kim in respect to Capcom Properties.

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HISTORY OF THE FAQ

Version 0.5 (June 28, 1998)
OK now what's up with everybody saying that "I prefer Lilith Aensland over
Morrigan" about?  Morrigan has a better "Hadouken" than Lilith does!  And even
though loyal Morrigan players are now looking at Lilith now, I'd better have
you look at Morrigan in this FAQ before you all go on drooling at Lilith
Aensland!

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VESTIROTH'S LEGEND

T:  Towards
DT: Away
D:  Crouch
DA: Crouch with your weight away from your opponent
A:  Walk away from your opponent
JA: Jump away from your opponent
J:  Straight Jump
JT: Jump towards your opponent
JP: Jab Punch
SP: Strong Punch
FP: Fierce Punch
SK: Short Kick
FK: Forward Kick
RK: Roundhouse Kick
P:  Any Punch
K:  Any Kick
2P: Press 2 or all Punch Buttons
2K: Press 2 or all Kick Buttons

The move list given in this guide assumes that you are facing rightwards.  To
dash, press T,T, or A,A.  Morrigan will fly either forward or backward while
dashing but please be aware that Morrigan cannot block during the dash, and
it's possible for Jedah to jack Morrigan with a well-timed Nero=Fatica and
Demitri to use a well-timed Chaos Flare or Demon Cradle to give Morrigan a
black-eye so don't dash unless you need to do so.  I would dash backward and
follow up with a Soul Fist for good frontal coverage, though.
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THE MORRIGAN COMBO SYSTEM

I have taken this section from my very own Demitri Guide, so if you have read
my Demitri Guide you should be familiar with this section.  Otherwise, it would
be wise to blow this section.  All you FAQ-stealers out there:  I've given my
own Demitri Guide credit for this section (although I was the one who decided
to create a Demitri Guide). ;-)

Since the original Vampire/Darkstalkers, there has been a need for some chain
combos to improve the feel of gameplay.  But since the X-Men games combos have
been simplified even more, meaning that you start combos with weak hits and
then end it with stronger hits.  Well Vampire Savior has all the chain combos
and the weak-to-strong rules.  Starting out a combo with a flying strong is
acceptable, as long as you know how deep you must be in order to initiate the
combo.  Rapid-Tapping won't work, so the only way you can execute chain combos
is to tap the button as soon as you see the spark.  This is hard, but practice
allows you to perform lots of chain combos.  Since I'm not really a combo lover
in nature, I'm only gonna mention a few combos.  Here, I'm gonna tell you the
chaining system.  Here it is:


		JP ======> SP =======> FP (Or use a Special or a Spectacular Move)
		    \/ \/    \/   \/
		    /\ /\    /\   /\
		SK ======> FK =======> RK (Or use a Special or a Spectacular Move)

A Special Move is a move you perform using a correct joystick motion and by
completing the process with only one button.  A Spectacular Move (or ES Move)
is performed by using the same process as with a Special Move, but you use two
or three buttons of the same type to execute the move.

Here are some combos.  I don't want to spoil all the fun, so I'm only gonna
mention a few:

- Jump with a deep FK_RK, JP_SK, SP_FK, FP_RK
- Dash in, JP, SP, RK

Note:  If Morrigan is close enough when you end the combo with a standing RK,
then she will score an instant four hits at the end!  For some real "girl-
power", here's a good combo:  When your Chi is at one bar or higher, jump and
use a deep attack, then press JP, SK, FK, and press T,D,DT+2P for a 10+Hit
Miracle Combo!  BTW A 4-7 Hit Combo is a "Yes" combo, 8-11 Hit Combo is a
"Miracle" Combo, and 12 or more hits are "Monster" combos.

Remember to follow the simple weak-to-strong principle when trying to execute
some pretty impressive combos!
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MORRIGAN'S PERSONALIZED MOVES

Soul Fist: D,DT,T+P
Morrigan's Soul Fist isn't as good as Demitri's because depending on the punch
button used to "kick-in" this move, the Hadouken will dissipate, making it
possible for your foe to escape this move unscathed.  On the positive side,
Morrigan can cover her front by jumping in the air (Or by dashing) and throw
a Soul Fist in the Air.  Although Soul Fisting in the Air doesn't have as much
range as the Ground Soul Fist (OK Capcom what have you done to poor Morrigan
Aensland this time), this will make your character think twice before he or she
tries to get up close and personal with you.  If you had to ask me, Morrigan
has lost her Valkyrie Assault (Jump D,DA,A+K in DS1, Jump,D+K in Night Warriors)
because there were complaints in the past that Morrigan was too powerful.
Anyway, if you end the Soul Fist motion with T+2P instead, the Fist will score
three hits, and becomes stronger and wider.  Please be warned that Sasquatch
can use his judgment beam to cancel all of Morrigan's projectiles, so use this
move only during combos if you can.

Shadow Blade: T,D,DT+P
The Shadow Blade is the move Morrigan needs to counter any aerial attacks.
Sadly, this move won't grant Morrigan any invincibility like it would for Ryu's
Shoryuken in the SF series, but at least you should keep your opponent on the
defensive with this one.  Please KIM that your opponent may air block this move
so it is important not to overuse this move on flying opponents.  Morrigan is
more of a Ken Clone when it comes to the Shadow Blade because depending on the
Punch Button used, Morrigan can fly higher and farther and be careful when the
Shadow Blade is blocked because Morrigan will feel pain in her legs when she
lands from a failed one.  I would use JP for thugs jumping towards me and I
would use FP to slam opponenents jumping away from Morrigan.  Morrigan can
score up to Seven Hits if you end the motion with DT+2P instead.  As with
Demitri's Demon Cradle, Morrigan can use this move as a Guard Cancel.  Just
Block and as you successfully block the move, do the Shadow Blade.  Guard
Canceling is much harder than Alpha Countering because you have to pull back,
and as you successfully block, perform the Shadow Blade.  It's satisfying to
do so after you master it simply because it pisses your opponent off but please
KIM that some characters can only guard-piss his/her opponent under certain
conditions.  Like Sagat's Tiger Uppercut in the SF series, Morrigan's Shadow
Blade starts low and ends high in the sky.

Enhanced Jump: D,U
Morrigan can jump higher than a normal jump with this move, and you may be able
to pull it off in dashes under certain occasions.  Please don't overuse this
move as characters like Demitri and Jedah will jack you if they see you fly
too much.  You shouldn't need to use this move because I found this move to
be useless anyway.

Vector Drain: T, DT, D, DA, A+P
Nobody can soften Morrigan's Vector Drain because it uses more than one lever
motion.  Morrigan just takes her victim up in the air by flying (Morrigan looks
at her opponent), and as she reaches the top of the air, she goes "WOOJAH!" and
"Zangiefs" her opponent.  You need not to use this move because you need to be
close to use it.  I would use this move as a part of a combo, though.  Ending
the motion with an A+2P instead will make Morrigan shout out "Ochi-Ochi" instead
of going "WOOJAH!", which means she's gonna cause more damage with this move.
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DRAMATIC MOVES

Dramatic (or EX) moves are stand-alone moves that are not intended to be used
in combos.  They require that you use commonly one level of CHI in exchange
for the damage you can do.  Use Dramatic moves only after your opponent loses
one energy bat.  The only Dramatic Move I would recommend for Morrigan is the
Final Shower, which should be used when you are far away from your opponent.
The Darkenss Illusion Flattener should be used as a part of your combo.  In
order to reach Demitri Maximov, you will need to win the first three matches
without losing a single energy bat and by finishing up your opponent using
nothing but Dramatic Moves.  This is rather ridiculous because it's rather
difficult to do.  I don't know if Cheap Finishes are acceptable or not.
Please let me know if you find something new.

Darkness Illusion Flattener: JP, JP, T, SK, FP
This move should be used as a part of a combo because as Morrigan says "Ochi,
Ochi", she will only fly a short distance and the move can be blocked and
to make things worse, Morrigan can be hit out of the move.  This is the least
effective of the move and as with Demitri's Midnight Bliss, you should use this
move only to surprise your foe.  You can score 27 hits with this move and at
least 30 hits if you use this move in combos.  You can use this in the air,
though it won't help as much.

Final Shower: SP, JP, A, SK, FK
Morrigan will kick back and enjoy shooting 16 Aensland bullets from her bats
and this is definitely a good Dramatic Move because even though the Aensland
Bullets are blocked, the foe will suffer great damage.  You should use this
move far away from your opponent.  You can't use this move while you're in the
air, so it's a good idea to jump back and as you land, execute the Final
Shower.  Please be warned that before the Aensland Bullets kick-in, Morrigan
can be jacked out of the move, so make sure that you are keeping your distance
before using it.

Valkyrie Turn: T,DT,D,DA,A+K, press K to initiate the Leg Sting
Morrigan will go off the screen and return to sting you with her sexy legs if
you press the Kick button once again.  I would definitely go for the SK to end
the move because Morrigan will have less worries when landing from the Valkyrie
Turn.  SK is for the Low Height, FK is for the Mid Height, and RK is for the
High Height.  Remember the higher Morrigan is when she uses the Valkyrie Turn,
the more time Morrigan has to allow to land from the move.  Be careful when
you use this move on either Demitri or Jedah because they can guard-piss you
during the middle of the move.
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DARK FORCE

Dark Force Techniques are special moves that spices up your regular hits.
These moves are activated when you press two buttons of the same strength at
the same time.  You will have a limited time to inflict mucho damage to your
enemy, so try to make sure that you stay aggresive for almost all of the time.
Be careful because the number of times you can use Dark Force Techniques is
limited.  Combo-minded players will benefit from using Morrigan's because
during Astral Vision Time (This IS Morrigan's Dark Force Move), Morrigan will
be in front and in back of you so she can score two hits for each throw she
executes.  Please be aware that Morrigan can be hit out of Astral Vision so
you need to think twice before you use the Astral Vision.  BTW Chi means the
Special Energy Meter you see at the bottom of the screen.
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MORRIGAN VERSUS THE WORLD

This portion of the FAQ assumes that you are playing this game on "Solo" mode.
I will tell you what to do in the event that you have to face a certain
character.

QUEEN BEE
Aerial Soul Fists should prevent Queen Bee from coming up close and personal
with you and your Shadow Blades should prevent Queen Bee from landing an Adon-
esque sting on you.  Stay away from Queen Bee's Dramatic moves because if you
connect with one of Queen Bee's Dramatics, then that hit could be your last
because she has a bad habit of viciously attacking you after she lands a harsh
blow on you.

VICTOR VON GERDENHEIM
As with Demitri, you should play keep-away with this hulk by throwing nothing
but ground Soul Fists.  If Victor tries to get too close to you, then just make
sure that your Chi is filled to Level 1, then use the Valkyrie Turn to run away
from this pervert.  Try to end your combos with the Shadow Blade because this
Dragon-Punch-esque moves causes more damage while the Blade is still rising.
Watch out when Victor performs his Gyro Clothesline because he can jack up
jumping opponents and dodge projectiles with this move.

BISHAMON
Bishamon has tremendous range with his sword so you shouldn't be getting too
close with this jackal under any circumstances.  Instead, you should be relying
on Ground Soul Fists to keep this Jackal away from you.  Don't let him corner
you because he usually has a bad habit of viscious combo usage so stay on your
toes at all costs!  Be aware that if he can impale you with one of his Spirit
Hold Shots then HE MAY jack you with a good combo so block all his Spirit Hold
Shots or face the consequences!

HSIEN-KO
Please teach this Kyonshi not to play with dangerous objects by giving her some
Soul Fist Therapy from a far away distance.  Be careful when you use the Final
Shower move because Hsien-Ko may be able to snap you out of the move with one
of her projectiles.  Never use a move that allows Hsien-Ko to snap you out in an
instant or she may be able to attack viciously afterwards.  Use caution when you
Soul Fist her since she can deflect your projectiles.

ANAKARIS
Although Anakaris is one of the weaker opponents in the game, you will need to
slightly change your strategy with Morrigan if you are making a transition from
Demitri to Morrigan.  Use Soul Fists in the ground to keep Anakaris away, Shadow
Blades to nullify Anakaris' jump attempts, and use the Final Shower for long-
range attacks!

FELICIA
Felicia is a pain in the ass because all Felicia can do while you do your Soul
Fists is roll under them, and at times Felicia may Phoenix-Flatten you, causing
serious problems.  Shadow Blade all of her Delta Kicks (Guard Cancelling this is
nice!), use Air Soul Fists for frontal protection and rely on the Valkyrie Turn
and Final Shower Dramatic Moves when Felicia pisses you off for enough.

BABY BONNIE HOOD
Baby Bonnie Hood is one of the weaker characters in the game because she isn't
as fast and powerful as Morrigan is.  Hit her hard with any combos that you may
have learned (use caution while jumping towards her because she can nullify your
jumps with that Molotov Cocktail), and definitely block and counter all of her
Dramatic Move attempts.  You can duck down to avoid contact with her Commando
Support Dramatic Move to escape from this move unscathed.

RIKUO
Rikuo may be such an asshole simply because he has a bad habit of creeping
through your Soul Fists with a forward dash but your Soul Fists in the Air
should make Rikuo think twice before doing so.  Never jump towards the Merman
because he likes to Sonic Split you.  Don't give him a chance to use one of his
Dramatic moves because these hits could very well be your last.  If Rikuo has
to jump towards you, blast him with some Shadow Blade therapy.  Be careful if
you need to use one of your Dramatic moves.

SASQUATCH
If Sasquatch does several jabs in a row, then that means he's signaling to do
the Judgment Beam, which will cancel all of your Soul Fists.  When he jumps at
you repeatly, that's your cue to do a Shadow Blade.  As with Rikuo, do your
Dramatic Moves sparaingly and accordingly since Sasquatch has a bad habit in
cancelling all of your Dramatic Moves before it starts.  Use Air Soul Fists
to protect your front.

JOHNATHAN TALBAIN
Johnathan is a big pain in the ass just because he is quicker than you and
that he can also get up close and personal with you the moment you say Cheese.
Don't let him hit you with a Luna Hammer because he then will viciously attack
you and pound you until you are dead.  Never jump towards him because he loves
to use his crime razor.  Try protecting your front by using Air Soul Fists and
rely on the power of the Shadow Blade if he has to try jumping towards you.
You may have to use the Valkyrie Turn or the Final Shower if he pisses you off
too much.

LORD RAPTOR
This Pervert loves to jump up into the Chainsaw Stab so Shadow Blade this
lackey when he does so.  Soul Fist him when he does his Electric Hurricane or
his Hurricane Rocker Moves because you may get jacked while doing your Shadow
Blades.  Be aware that if he gets you with his Mutant Munching moves, then that
hit can be your last.

DEMITRI MAXIMOV
You need to win three matches without losing any energy bats and KOing your foe
with nothing but Dramatic moves.  Demitri definitely makes Morrigan look like a
candy girl because if you use your Air Soul Fist or a Soul Fist, Demitri will
do a Bat Spin at you.  Demitri has better reflexes than Morrigan does, so watch
out!  He'll really bury you dry if you don't block and counter!

JEDAH (Always in Stage 6)
Shadow Blade all his dashes and toward jumps and press the start button to taunt
at him.  Jump over his Prova=D'Serbo and Finale=Rosso moves when he executes
it.  Try not to jump towards him because all he loves to do is nullify your air
attempts with a well-timed Nero=Fatica.  Use the Valkyrie Turn to run away from
Jedah when he gets too close to you.

LILITH AENSLAND (Final Boss)
Guess what, Lilith tells you that Jedah lied to her when he promised that she
would be fully independent, and that all he only wants to do is to take her
to eternal darkness instead.  She wants you to hand her your body because she
needs somebody to rely upon.  Tell her that NO ONE takes your body by Shadow
Blading her when she jumps towards you, use the Valkyrie Turn when she tries
to get too close to you, Final Shower as a deterrent, and your Soul Fists for
some long range!

If you have any strategy corrections, please don't hesitate to e-mail me.

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CREDITS

-  Capcom Japan and USA alike for creating yet another good fighting game.
   Although DarkStalkers isn't as deep as with the Street Fighter and Marvel
   Fighting Games, I think DarkStalkers is pretty much a darn good worthwhile
   game.
-  John Culbert and Kao Megura for pushing me to join the campaign to end all
   FAQ-stealing injustice.  Visit Kao Megura at http://kao.home.ml.org.
-  John Culbert (again) for the Jedah Guide.  Visit John at FIGHTERS.NET at
   http://www.fighters.net
-  Darklancer for a good list of endings
-  CJayC for mirroring the last 9 FAQs that I have published
-  Capcom and GameFan for publishing a really reliable official Vampire Savior
   Guide
-  CJayC (just now) for enforcing a new law that prohibits any FAQ dishonesties
-  Imagine Games Network for accepting GameFAQs as an affiliate