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Wrath of the Gods (e)

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 WRATH OF THE GODS

 INTRODUCTION

 This walkthrough gives explicit instructions on playing WRATH OF 
THE GODS to a successful conclusion. It does, however, assume you 
have read the Game Manual and are familiar with the various methods 
of controlling your actions. 

 The game uses compass directions (north, south, east, west) to help 
you find your way around. I have avoided this in this walkthrough, 
as it often not easy to orient yourself between the scene and the 
map. Instead, I direct you relative to the screen: right, left, up 
or down.

 Although, the walkthrough usually makes use of the map unnecessary, 
I assume you will make use of the map when the directions are not 
detailed.

 GENERAL HINTS

 MONEY

 Money is in the form of gems. Most everything costs two gems. You 
will find single gems in many different places but there are two re-
newing predictable sources of gems:

 1. Arrange the alphabet blocks east of the Chimaera. Read the Easy 
Money paragraph in the main body of the walkthrough.

 2. When you have up to two gems you can gamble on any of the fruit 
machines at the Chariot ticket offices and win two gems. Don't 
gamble when you have more than two gems, or you will lose.

 TAKING RISKS

 Don't be afraid! Do so. In fact you will probably have more fun, 
dying and seeing what the gods have in store for you, rather than 
getting everything right the first time. I recommend deliberately 
failing the first, or even second, attempt at solving a puzzle when 
your life is in danger!

 CHARIOT STOPS

 Use the Chariots by all means. They cost two gems a flight and it 
seems to take just as long to get from A to B. But take the chariot 
at least once, just for the experience.

 OPENING SCENES

 The High King of Mycenae and his daughter, Princess Dione, are in 
Dione's chamber with her baby son. Dione will not reveal to her 
father who fathered her baby. 

 A visit to the Oracle fills the King with such dread that he forces 
Dione to abandon her baby. Dione's son is found and raised by a 
centaur. The young man is sent out by the centaur on the hero's 
path. At this point you take control of the hero.

 FINDING A SWORD

 Leave the centaur by walking to the left and then down to the 
riverside. Talk to the two women. Carry the older woman across the 
river. You will meet Hera for the first time. Return to the other 
side of the river and carry the young woman across the river. She 
will offer you her necklace. Take it.

 Walk to the left along the path, until you see the soldier and the 
civilian. Pick up the branch. Talk to the soldier and you now find 
yourself in jail. Take a look at the bucket...sorry! Pick up the 
wooden stool and use it on the small hole in the wall to the right 
until you have made a hole big enough to escape through. Walk 
outside. 

 From the bloated rams, go left to the Avalanche. Note the 
glistening at the top of the pile of stones. Pick up the gray rock 
on the path. Pick up the gem and pick up the rock again.

 Head right past the bloated rams and talk to the peddler woman at 
the altar. Give her a gem and you will receive a honey cake. Put the 
cake on the altar. Pick up the snake.

 Go right to the four way intersection and head up to the Boulder. 
Pick up the branch. The idea here is to see if there is anything 
interesting under the boulder. Use the rock as a fulcrum and place 
it next to the boulder. Use one of the branches as a lever and try 
to lift the boulder. If the branch breaks use the other branch. 
Underneath the boulder, you find some smelly old sandals and a 
rather fine looking sword.

 KILLING THE HYDRA (+50 = 150 points)

 Continue along the path until you meet the torchbearer. Pay him a 
gem and he will guide you to the Hydra. Cross the water to the 
Hydra. Get out your sword and take on the Hydra. Looks like you need 
some help! Return to the left and talk to the torchbearer again. 
Return to the Hydra. Attack the Hydra with your sword again. Each 

(Continued to next message)

--- WILDMAIL!/WC v4.12 
 * Origin: Partners For Peace  (1:300/705.0)
(Continued from previous message)

time you cut off a head, the torchbearer will cauterize the neck 
wound so that the Hydra can not re-grow. Once the Hydra is well and 
truly dead, leave on the right. You will meet Hera again. Remember 
the password "IO". Leave to the right.

 CREATING AND DEFEATING THE SEEDMEN (+25 = 175 points)

 Head up the path and talk to the peddler woman. Pay the peddler a 
gem and she will give you some elixir. Go down the path to the 
field. Pick up the bag of seeds and sow the seeds on the field. 
Several seedmen will grow and line up ready to take you on in single 
combat! Attack the seedmen with your sword. Pathetic! Drink the 
elixir. Try attacking again. Better, but you are not strong enough 
to defeat all these guys. Perhaps you need more elixir?

 Head right, then left to Hades . Go into Hades, then left into the 
cave. Pick up a sledgehammer and try to leave the cave. If you can 
not leave, replace the sledgehammer with the one that is second from 
the left. Leave the cave. Leave Hades and go left to the Chasm. Push 
the dead tree over and walk over the chasm. Head up the path to the 
Warehouse. Break down the door of the Warehouse with the 
sledgehammer. Go inside. Pick up the vat of elixir, the oars and the 
gem. Leave the Warehouse.

 Return to the seedmen. Attack the seedmen with your sword again. 
Drink the contents of the vat of elixir. Try attacking again. You 
now have the strength to knock these guys off one after 
another...but they just keep coming, endlessly. There must be 
another way!...Throw the rock at the seedmen and watch them fight 
each other to their ultimate deaths.

 DEALING WITH SCIRON (+25 = 200 points)

 Leave to the right and head up the path to the cliffs to meet 
Sciron. Talk to the bandit. He will demand that you wash his feet. 
When you get bored doing this, touch Sciron. Woops...now you are in 
Hades. You have to get across the River Styx to leave. Talk to the 
shade on the right. Now go down and right until you meet another 
shade. Talk to her. Note where the coin falls from. Pick up the 
coin. (There is a short cut cave here but it only saves you walking 
through one screen.) Return left to Charon and his boat. Click the 
coin on your head and Charon will take you across the Styx. On the 
other side, talk to Sciron and he will tell you how to deal with 
Sciron. Leave Hades and return to the cliffs.

 Talk to Sciron again and wash his feet again. This time touch your 
foot and you will send Sciron to Hades!

 VISITING THE CASTLE

 Return to the four way intersection and go right and up to the 
castle. Walk round to the servant's entrance. Knock on the door and 
go in. Talk to the high king. And take a seat at the banquet and 
talk to your hosts. When asked, pick out the insignia on the left. 
On your sword is the same symbol. When the king recognizes you as 
the long awaited hero, show him the sword. Then show the ring to the 
king. He will give you a video scroll from your mother. Go into the 
other room via the door on the right. Step on the panels in this 
order: Light Green (Spring), Bright Green (Summer), Yellow (Autumn) 
and White (Winter). Open the jewel box and take the tiara.

 MAKING FRIENDS WITH THE WATER NYMPH

 Leave the castle. Take the path to the right to the pool. Jump into 
the pool with the nymph! Talk to the nymph. Get out and jump in 
again. Repeat this until the nymph repeats herself and gives you the 
helmet of invisibility.

 RISKING AND AVOIDING BEE STINGS

 Get out of the pool and go left to the bees. Take some beeswax out 
of the beehive in the tree. Go back to the pool and jump in to 
escape the bees. Get out of the pool.

 EASY MONEY!

 Go left past the bee tree and past the temple. Continue left until 
you reach the alphabet blocks. The blocks are moved by clicking the 
hand cursor on the block you wish to move to an empty position. 
Click the hand cursor _above_ the empty position to place the block 
here. Rearrange the blocks in the correct order: alpha, beta, gamma 
and delta and a gem will be revealed. Take it. Each time you return 
here rearrange the blocks to reveal another gem.

 A PLETHORA OF HEROES

 Return right and take the path up to the peddler woman. Talk to her 
then take her carrot (she will not offer the carrot to you...just 
grab it!). 

 Go right to another cave entrance to Hades. Go in and walk on until 
you meet Hercules. Talk to Hercules, then take the path up and you 
will find yourself in the dark. Eat the carrot. Walk through the 
caverns until you reach the bottom right. To the right you will 
encounter Orpheus. Take his lyre. Go up to the cavern entrance above 
and meet Theseus. Try to pull him free. You haven't the strength. 
You need to get help.

 Go to the left where you will find your way blocked by Cerberus. 
Play the lyre and Cerberus will fall asleep. Walk past him to the 

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--- WILDMAIL!/WC v4.12 
 * Origin: Partners For Peace  (1:300/705.0)
(Continued from previous message)

Treasury of Hades. Click on the red button, then select Pluto. Take 
the gem. Leave to the left, pull open the rock slab and go through 
to the entrance. Return up to Hercules. Talk to him and he will 
return with you to Theseus and pull him free. Talk to Theseus, but 
he will only give you a hint on how to get past Cerberus, which you 
have already done. Leave the cave as before. Re-enter the cave and 
travel right across the Elysian Fields until you reach Jason and 
Perseus jousting. Talk with them, then take a staff. Return to the 
outside, talking with Perseus on the way.

 THE GRAEAE AND THE CORYNETES ARENA

 Once outside, go left to the horse. Head left to another cave 
entrance. Go in and talk to the Graeae. Take the eyeball when it is 
the hand of the hag on the left. Take the bow rather than the club 
for now. Leave the cave.

 Go left to the Corynetes Arena. Enter the arena and talk to the 
barker. Accept the challenge with Periphetes by taking the barker's 
club. Strike a blow by clicking the hand cursor on Periphetes. 
Another pathetic challenge!

 Leave the arena and return left to the Graeae. Take the eyeball as 
before then take the club.

 Return to the arena. Accept the challenge this time by clicking the 
club on Periphetes. Strike blows using the club. You win the 
prize...a lump of lead!

 THE ARGO AND THE CLASHING ROCKS (+25 = 225 points)

 Leave the arena, go left, past the Graeae cave, the horse and the 
entrance to Hades. Walk by the Cyclops. At the Mycenae Chariot go 
right to the beach. Continue right to the ship, the Argo. Take the 
hardtack out of the barrel. Climb on the boat. (Miss the next step 
out, if you wish to die and meet Zeus! You will get another chance 
to get it right.) Throw the hard tack at the clashing rocks. Click 
the walk cursor on the clashing rocks to take the ship through.

 When you encounter the siren, put beeswax in your ears and take the 
tiller. Look at the siren as the ship goes by her. Note the order 
she plays the notes in: 2, 1, 3, 4. Take the beeswax out of your 
ears.

 THE GOLDEN FLEECE (+50 = 275 points)

 When you land on the beach, go right to the beach front taverna. 
Talk to the bartender and take the wine. Wow! Take the bottle of 
wine. Go right and talk to King Aeetes. Take the path up to the 
Golden Fleece. Try to take the fleece and a fire-breathing dragon 
will prevent you. Only try the following if you want to have new 
experience in Hades! (Actually it will be worth your while.) 
Otherwise skip the next paragraph.

 Attack the fire-breathing dragon with your sword. Crisped! You are 
transported to Tantalus and Tartarus. Pick up the gem. Talk to 
Tantalus and reach for the grapes. Go right. Use the sledgehammer on 
the stalagmite. Leave the cave and return to the Golden Fleece.

 Play the lyre, plucking the strings as follows, from the left: 2,1, 
3, 4, and the dragon will fall asleep. Take the fleece.

 THE CYCLOPS

 Leave the sleeping dragon and return to the beach. Head left past a 
cave mouth and your way back will be blocked by the Cyclops. Give 
the wine to the Cyclops and he will fall asleep. You can now walk 
past him when you need to.

 LEARNING ABOUT MEDUSA

 Return to the sleeping dragon, via the beach and then take the path 
up and then to the right. From the Mt. Pelion Chariot stop, go right 
and then straight on to Medusa. Walk to the right ignoring the 
spoken cautions and you will be turned to stone when you look at 
Medusa.

 Hermes will bring you back to life and give you a fat covered bone. 
Return to the temple east of the nymph's pool (via Mt. Pelion 
Chariot stop, left to Corynetes Arena, down from horse and then 
right). Offer the fat covered bone to the temple. Try to enter the 
temple. You will be told to purify yourself before you can enter. Go 
right, past the bee tree, to the pool and jump in. You are now 
purified, so return left, past the bee tree, to the temple and 
enter. Walk toward the frieze. Pick the left most God(dess) Athena. 
Talk to Athena and she will give you a mirror. Leave the temple.

 THE MIDAS TOUCH

 Return to the Mt. Pelion Chariot stop. Go right, then right again. 
Pick up the gem. Continue right along the path, through the market 
place. (If you have 2 gems, buy the eye chart at the market place.) 
From the Hesperides Chariot stop, continue left past the mountains, 
then turn right. 

 When you reach the tree, pick the red apple. Dionysus bestows the 
Midas Touch on you and your apple is turned to gold... the explosion 
blasts a path through the hillside. Ignore this short cut for now.

 MOUNT OLYMPUS

(Continued to next message)

--- WILDMAIL!/WC v4.12 
 * Origin: Partners For Peace  (1:300/705.0)
(Continued from previous message)


 Walk on to the right past the tree to Mount Olympus. Climb Mount 
Olympus. From the terrace enter the doorway to Hermes' bedroom. Walk 
very carefully round both corners of the bed and take the flying 
sandals from the pillar to the right of his bed. Leave, again 
walking carefully around the bed. You may wake Hermes but you will 
keep his flying sandals. From the terrace, climb over the balcony 
and down the mountain. Leave on the right.

 DEALING WITH MEDUSA (+25 + 25 = 325 points)

 Take the short cut made by Dionysus. Go left then up to Medusa. Arm 
yourself with your sword. Take the mirror then look at it with the 
eye cursor. Attack Medusa. When she is injured, put on the helmet of 
invisibility and the flying sandals. Try to walk away and you will 
lop of her head, keep it and then fly away.

 TAMING PEGASUS AND DEFEATING THE CHIMAERA (+50 = 375 points)

 Return to the short cut path at the ruined buildings. Go right then 
down the path where a glow can be seen on the skyline. Use the 
flying sandals to fly to the source of the glow. Pick up the golden 
bridle. Fly back to the path.

 Return to the right, go up the short cut path from the ruined 
buildings to the tree. Go left to Pegasus. Put the bridle on 
Pegasus. Take the staff. Sharpen the staff with your sword. Use the 
lump of lead to put a tip on the lance. Ride Pegasus to the 
Chimaera. Only try the following if you want to have a new 
experience in Hades! Otherwise skip the next paragraph.

 Use the sword on the Chimaera and you will die...and be transported 
to Hades to meet Sisyphus. Push the boulder up the slope and keep 
pushing. Leave to the left. Push the rock slab aside. Go through and 
exit down to the outside. From here you will have to go back to 
Pegasus' field and ride him to the Chimaera again.

 Use the lead tipped lance on the Chimaera. You return successful to 
Pegasus' field.

 PAN AND HIS PIPES

 Go left until you meet Pan. Talk to Pan, then continue left, then 
up the path to the beach. Use the oars to row the boat to the 
island. Pick up the reeds and string. Return in the boat to the 
beach. Leave on the right. Go left to the peddler woman. You need to 
clear the fallen pillar away and you don't have the strength. Go 
right and return to Pan. Put the reeds on the path in front of Pan. 
Use your sword to cut the reeds to size. Use the string on the reeds 
to make some pipes. Give the pipes to Pan. Pan will clear away the 
fallen pillar. Take the pipes from Pan. Walk to the left.

 ARGUS

 Talk to Argus. If you have the eye chart, show it to him. Play the 
pipes to Argus and he will fall asleep. Walk past Argus.

 CAENUS

 Talk to Caenus. He says he is invincible. Try Medusa's Head on him. 
Not so invincible after all! Walk by Caenus.

 HERA

 Talk to Hera. She will transport you to the beach. Swim out to the 
ship. Talk to King Minos.

 EXPLORING KNOSSOS (ARRIVAL, DAEDALUS)

 Talk to King Minos. Leave the arrival hall on the left. Take the 
wooden shafts of the ceremonial axes. Go through the doorway to the 
left. Try to take the bottle. Try to pet the bird. Pick up the 
feathers. Go through the doorway on the right to the workshop. Talk 
to Daedalus. Take the candle on the shelf at the back of the 
workshop. Leave on the left and walk down the corridor to the left. 
Go to the doorway on the right. When you are prompted to enter a 
password, type "IO". Go through the doorway.

 BULL-LEAPING (+25 = 400 points)

 Watch the bull-leaping, then try it for yourself. You will need to 
practice. First click the hand cursor on the bull then click again 
on the bull as it is moving. When you succeed in leaping 
successfully over the bull, you will win the bonus points. Practice 
some more, then leave on the left.

 EXPLORING KNOSSOS (THRONE ROOM, GARDEN, DIONE)

 Go left to the throne room. Pick up both vases. Leave on the right. 
Talk to Princess Ariadne. Flirt with her, plead for a kiss, then say 
INEEDHELP ("I need help" with no spaces.) When she asks for the 
magic word, say PLEASE. Take the ball of thread. Open the door on 
the right. Fire!...Hurry now! Go back into the garden and fetch 
water using one of the vases. If the vase leaks, use the other vase. 
If the vase breaks, use the other vase. When the fire is out, pick 
up the ember. Go through the door on the left. Go left to Dione. 
Give her the tiara. You are probably getting the hint by now about 
your final task! 

 ESCAPING KNOSSOS

(Continued to next message)

--- WILDMAIL!/WC v4.12 
 * Origin: Partners For Peace  (1:300/705.0)
(Continued from previous message)


 Leave Dione and go out to the terrace. Remember what Daedalus was 
doing? You are going to make wings. Put the sticks, feathers, candle 
and ember on the ground. Make the wings. Use the wings to escape 
from Knossos.

 BOWMANSHIP (+50 = 450 points)

 You will land on the beach near the clashing rocks. Make your way 
to the Mt. Pelion Chariot stop. Go up the path to meet the centaur. 
Talk to him and hand over your golden apple. Use your bow to shoot 
at the targets. This is very difficult, but practice.

 Go to the field where you found Pegasus and go down. Walk up to 
meet Atlas. Use your bow and shoot at the obnoxious dragon. This is 
even more difficult as there is a time limit. Keep trying. You will 
only get maximum points if you defeat this guy.

 HERA

 Go left and continue left until you reach Argus' arch. Take the 
path through the arch and up the steps to the entrance where Caenus 
stood guard. Go through to meet Hera. To return to Knossos, walk 
straight ahead toward the view. Talk to King Minos.

 AT SEA

Talk to the sea gull...Sorry! Talk to King Minos. You dive in to 
recover the ring. You will be eaten by sharks unless you follow 
these directions: North, North, East, North, East, East, South, 
South, East. Go right up to the mermaid.

 LABYRINTH AND THE MINOTAUR (+50 = 500 points)

Talk to Minos outside the labyrinth. Go right until you reach the 
large stylized bull horn statue. Go up then left, then left again. 
You should find the Minotaur here. Did you practice bull-leaping? I 
hope so! That's what you have to do now. Click on the minotaur to 
get him charging, then click on him again so you can leap over him. 
If at first you don't succeed, try and try again! When you have 
succeeded, punch the Minotaur several times on his nose, a few times 
on his body and again on his nose until you knock him out.

 Leave on the left. Walk up, then right to the bull horn statue. 
Then continue left to the exit. (Alternatively, you can use the ball 
of thread (clew) that Ariadne gave you.)

 CONCLUSION

 You will now meet you father. You may have met him before... Zeus. 
Enjoy the closing sequences.

 This walkthrough is copyright (c) 1994 by Diana Griffiths and the 
Gamers Forum Adventure Library. All rights reserved.

 Thanks to Clif Smiley for testing this walkthrough and improving 
its usability and accuracy.


 * QMPro 1.53 * Ban spandex sales to fat women!

--- WILDMAIL!/WC v4.12 
 * Origin: Partners For Peace  (1:300/705.0)