Zork - The Undiscovered Underground (e)

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Zork: The Undiscovered Underground FAQ
by Andrew Egerton
egerton@intop.net

This is a FAQ that should get you through all of the puzzles in Zork: The Undiscovered
Underground, the new text adventure from Marc Blank and Mike Berlyn.

This is my first FAQ, so please bear with me.

IMPORTANT:  Should your lantern go out, give it a good shake!

You begin in the New Excavation.  Mir Yannick, the Grand Inquisitor of Zork, has ordered you to 
explore uncharted terrain in the Great Underground Empire.  Travel northeast twice, and you
will come to the Cultural Complex.  Go north to the Convention Center Lobby, and northwest
to the Souvinier Stand.  Try talking to the salesman there.  It seems odd that there's another
person down here.  He's wearing a mask.  Try taking the mask and see what happens.  Ooh, that
was fun!  I hope you remembered the appearance of that grue!(like you could forget)  

Now, take the candy from the counter, as well as the popcorn and postcards.  Read the postcards.
Yippee.  Go north into the changing room.  You'll see a wide array of costumes.  Take the suit,
gloves, and mask that look similar to the grue, and head back to the Convention Center Lobby.
Wear the costume, drop the lamp and head north to the Convention Hall jam-packed with grues!
Take the hat, glasses, and shoes and get out via the south exit.  DO NOT take the chute!

Head back to the Cultural Complex and head south for the Hall of Science.  Explore the adjoing
rooms, and don't forget to take the stuff in the Mud Forum!.  Look at the tree and take the 
tinsel hanging from it.  Head back to the Cultural Complex and go east to the Theater.  Head 
east to the backstage and open the trunk.  Take the 5-zorkmid piece inside and TIE THE TINSEL
TO IT! (ooh, alliteration!)  Go back to the Museum of Illusions and put the zorkmid in the
slot.  Take it out and put it back in again.  Neat, you got some hints!  Let's follow up on
them then, shall we?

Go to the Hall of Adventure and use your sword to pry the sixth rib of the skeleton.  Go through
the door to the Janitor Closet and take the bug repellant.  Rose colored glasses, huh?  3-D?
Go to the stage and look at those footlights.  Take the blue and red lenses(hope you had your
gloves on!) and put them in the glasses.  Go back to the Mud Forum, wear the glasses, drop your
entire inventory, and open the cover.  Hold the button and observe the picture.  This is the 
combination for the sealed door.  put the model of the closest object in the circle, next in the
square, triangle, then pentagon.  The sealed door should open.

Drop a candy bar in the Mud Forum, one in the Hall of Science, and one in the Cultural Complex.
Go back to the Mud Forum and go southeast.  Drop your remaining candy bar and run back to the 
Cultural Complex and wait for the rat-ants.  When they leave, go through the tunnel to safety
and a Great Reward from the Grand Inquisitor himself!  

NOTE:  It is important that you have your bug repellent with you at this point.  If not, 
rat-ants devastate the countryside and you get to see what the inside of a totemizer looks
like!

Thanks for reading

And thanks goes to Marc Blank and Mike Berlyn for making this fun game, and to Activision for
continuing the Zork series!

Andrew Egerton
egerton@intop.net