Jet Set Radio (e)

Cover
This is the Jet Set Raaaaaaadiooooooo FAQ v0.2, by Mark Green
Email address for submissions/comments:
  mark [at] antelope [dot] demon [dot] co [dot] uk

The latest version of this FAQ will always be available from
http://www.gamefaqs.com.  If another substantially more complete
FAQ exists there when you visit, it is likely this one will have
been discontinued, so send contributions to that one rather than
this one. 

-----------
wwwwwwwwwww   If the block of characters on the left has a straight    
mmmmmmmmmmm   right-hand edge, you are using a monospaced font.  
iiiiiiiiiii   This FAQ looks far better viewed in a monospaced font.
OoOoOoOoOoO   Use EDIT, DOS TYPE, the Netscape text viewer, or MORE
12345678901   to view this file.
-----------

----------------------------------------------------------------------
******************************* INDEX ********************************
----------------------------------------------------------------------
1 - Introduction
2 - How To Play
  2.1 - Basic Control
  2.2 - Tricks
  2.3 - Graffiti
  2.4 - The Police
    2.4.1 - Low level police types
    2.4.2 - Onishima attack types
  2.5 - Bits and pieces
3 - Translations
  3.1 - Front end, initial menu, garage menu
  3.2 - To the streets
  3.3 - Graffiti menu
    3.3.1 - Graffiti select
    3.3.2 - Builtin Graffiti index
    3.3.3 - Graffiti editing
    3.3.4 - Graffiti importing
  3.4 - System menu
  3.5 - Ingame popups
4 - Walk on through
  4.1 - Gum's challenge
  4.2 - Corn's challenge
  4.3 - Mission 1: Clean up your turf
  4.4 - Combo's challenge
  4.5 - Take new territory
    4.5.1 - Love Shockers missions
      4.5.1.1 - Shibuya: Against the Love Shockers
    4.5.2 - Poison Jam missions
      4.5.2.1 - Kogane: Against Poison Jam
      4.5.2.2 - Garam's Challenge
      4.5.2.3 - Kogane: No.450 
5 - Contributors

----------------------------------------------------------------------
**************************** LEGAL BITS ******************************
----------------------------------------------------------------------
Neither the author of this FAQ, nor any person who distributes it in
any way, shall be responsible or liable for anything that results from
using this FAQ for any purpose, including but not limited to
damage to your Dreamcast, controllers, hands, eyes, sanity, or
rollerblades.

This FAQ may be freely distributed provided that it is kept unmodified
and in its entirity.  This FAQ may not be sold, or included as part
of a publication that is sold, without the author's express
permission.

Jet Set Radio is (c) Sega Enterprises, 2000.  The use of any trademarks
within this FAQ is not intended to represent a challenge to their
validity.

----------------------------------------------------------------------
1 - INTRODUCTION
----------------------------------------------------------------------

  Jet Set Radio (Jet Grind Radio in the US) is the latest inline
skating and graffiti game from Sega (it's described as "Street Action"
on the back of the box).  It's been compared to Tony Hawk's
Skateboarding and Crazy Taxi although it is quite different from both.  

  Crazy skate gangs, called Ruders, are spraying graffiti tags all
over Tokyoto city, competing for the best tag spots; and Lieutenant
Onishima of the Tokyoto police has declared a crackdown on them.
You are Beat, a member of the GGs Ruder Gang, aiming to prove your
gang's superiority.

----------------------------------------------------------------------
2 - HOW TO PLAY
----------------------------------------------------------------------

2.1 - Basic Control
~~~~~~~~~~~~~~~~~~~
  There are two types of levels in the games: challenges and city
levels.  In challenges, the objective is to copy the stunts performed
by your opponent.  In city levels, the aim is to spray tags on all
indicated locations.  Clearing a city level will open new levels.
Clearing a challenge will add a new ruder to your gang.

  You control your ruder using the analogue stick (the digital stick
cannot be used, so don't even ask).  The A button is used to perform
jumps and stunts, and the right-hand trigger is used to perform a
dash.  Holding it speeds up your skating; beginning to press it
having not having held it for a while gives you a sudden burst of
speed. (I think.  It seems to be very unreliable...)

  The L trigger will move the camera directly behind your ruder.  If
the camera cannot go there because of an object in the way, it will
move directly above your ruder; either way, whichever way you were
facing when you hit L will become the direction you will move when
you push straight upwards on the pad.  Holding down the L key will lock
the camera into following you.  On city levels, the L key also
starts spraying graffiti.

  Note: BE VERY CAREFUL of accidentally tilting the controller when
hitting a button or trigger.  This can easily make your skating skew.

2.2 - Tricks
~~~~~~~~~~~~
  Tricks are performed whenever you hit the A button.  Holding A
will make you jump, and you will automatically perform a trick if
you have sufficient air.  Your ruder will automatically grind any
edge you land on if it is grindable, but if you hold down A when
you land, you will do a special trick.  You can also perform a
trick by hitting A near to a wall or similar.

  Performing tricks will get you extra points.

  You can quickly stop by pushing immediately in the opposite direction
to the one in which your ruder is currently travelling.

  If you quickly toggle the analogue stick up, down, up, while NOT
holding the R trigger, your ruder will turn around and start skating
backwards.  This doubles all stunt values while you're doing it, but you
can't use the R trigger anymore.  You will continue to skate backwards until
you become stationary for any reason (including bailing).

2.3 - Graffiti
~~~~~~~~~~~~~~
  Pressing the L button when near a tagging site will make you
start spraying a graffiti tag.  To do so you will need a tin
of spray paint.  These tins can be found lying around on levels.
If you have no paint, you will hear a buzzer sound when you
hit the trigger.  You can see your current stock of paint at 
the bottom left of the screen.

 --------------------------------------------------------------
Ý READING THE MINDS OF RUDERS - LESSON ONE                     Ý
Ý                                                              Ý
Ý Observation:  Ruder is thinking entirely of graffiti.        Ý
Ý Meaning:  "Oh!  I'm near a tagging site!"                    Ý
 --------------------------------------------------------------

  There are three types of tags: small, large, and X-large.
Small tags use up 1 tin of paint and are performed by just
hitting the L trigger.  Small tags can also be sprayed while
moving or grinding.

  Large tags use up 3 tins; X-large tags can use up at least
6 or more depending on the level.  Your ruder will also have
to stop and take some time to paint one of these tags.  When
spraying a large or x-large tag, a number of directions or
circular motion icons will be displayed and you must perform
these motions on the analogue pad.  Each tin of paint
required for the tag will also require a successfully entered
line of icons; so Large tags take 3 lines, and so on.

  If you take too long with a line of icons or you go wildly
off course, then the tin of paint you were using will be
wasted and a new line of icons will be displayed.  You can
keep trying until you either complete the tag or run out of
paint.  Note that the successful lines do NOT need to be
consecutive.

  You can stop painting a large or x-large tag anytime by
hitting a button.  If you do this, it will remember how many
lines you successfully completed and you can start where you
left off.  This also applies if you are forced to stop
somehow via being disturbed or running out of paint.  You
can start painting a large or x-large tag despite having
insufficient paint to finish, but you will not be able to
completely paint the tag.

  An example should make this clear:  Beat starts spraying a
Large tag.  He has 3 cans of paint.  He starts painting, but
fluffs the first line of commands, so the first can is
wasted.  He now doesn't have enough paint to get the 3 successes
he needs to finish the tag, but he can carry on anyway.  The
second line he gets right, so he has 1 success on that tag
now.  On the third line, he sees the police coming and
needs to make an escape, so he hits a button and moves away.
He still has 1 success on the tag.  A bit later, he comes
back, and starts spraying again.  He gets the command line
right, and now has 2 successes on the tag, but has run out of
paint.  He returns with 2 fresh paint cans, and starts again.
Again he fluffs the first command line, but manages the second,
and this gives him 3 successes and finishes the tag.

  If you see a rival tagger spraying a tag, you can crash
into them to disturb their tagging and steal their paint.
They will run off and drop a number of paint tins (normally
3).

2.4 - The Police
~~~~~~~~~~~~~~~~
  After you have sprayed a certain number of tags in a city
level, the police will arrive on the scene.  There are a
number of different varieties of police (including footcops,
dogs, and helicopters) but they all behave in the same basic
way: they chase you around in packs, and use their weapons
when it's appropriate.

  Once the police have found you they will continue to chase
you until they either can't find you (quite hard) or you get to a
location which they can't reach.  Escape routes to such locations
are indicated by blue arrows on the levels.  When the police are
chasing you, an arrow will appear at the top of the screen
indicating whereabouts they are.  When you finally escape, a
brief cutscene will be shown showing the officers cursing your
escape.

  Lieutenant Onishima himself may also show up on the scene at some
point, usually armed with an extremely dangerous weapon of some
type.  He's harder to evade, but fortunately there's only one of
him.

 --------------------------------------------------------------
Ý READING THE MINDS OF RUDERS - LESSON TWO                     Ý
Ý                                                              Ý
Ý Observation:  Ruder is thinking entirely of an exclamation   Ý
Ý               mark.                                          Ý
Ý Meaning:  "Crumbs! I'm about to be shot!"                    Ý
 --------------------------------------------------------------

  When you see Onishima around, it may be a good idea to get away
from where you are, rather fast.
  The police will also erect roadblocks later in the game.  You
will always be able to get over these, but they will slow you down
and they are always guarded by a number of officers.
  It is in fact possible to clobber a police officer by landing
on top of them.  This is normally not very much use, especially
for the packs of officers, since another one will usually grab you.
Clobbering Onishima is more useful, in that if you manage to get
out of his sight by the time he gets up, he'll lose you.
Unfortunately, clobbering him is quite difficult if he knows where
you are, but if you happen to get the drop on him and you need to
go through the place he's guarding, clobbering him can be quite
practical.

2.4.1 Low level police types
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mook patrol:  The basic Tokyoto flatfoots.  They are armed with
  batons which they can use at close range.  They can also grab
  onto you (to slow down your skating) and can make a flying
  tackle attack (which has some range, but freezes them for a
  moment after doing it).
Gas squad:  Similar to the mook patrol but they're armed with
  guns that fire gas bombs.  If you are caught in the gas, you
  will stagger around coughing for a moment AND take damage.
  They can also tackle and grab just like Mook patrols.
Police dogs:  Similar to Mook patrols except they bite instead
  of using clubs, and they're faster.  They apparantly have some
  nasty attack which can actually knock you down, but I'm not
  sure about that.
Police bikes and cars:  Don't even appear until you start spraying
  a tag in the area they're watching.  But when you do, they'll
  suddenly head right for you to try and run you down.  Spray
  the tag quickly or be prepared to break off! 

2.4.2 Onishima attack types
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Onishima with handgun:  Stands around waiting for you, then chases
  after you just like a mook patroller, except that he has a ranged
  attack that hits quite hard (at least 15% of the bar).

Onishima in gunship:  Yes, he's flying a HELICOPTER over the city.
  Because of this, you can't see him and he can almost always get
  to you (unless there's something over your head).  He'll attack
  you with missiles that do about 25% of the bar (50% of Beat's
  starting life!)

2.5 - Bits and pieces
~~~~~~~~~~~~~~~~~~~~~
  Yellow spraycans add one tin of paint.  Blue ones add 5.  Red
ones do not add paint; instead, they heal you a little.  Miniature
JSR logos will unlock a new piece of graffiti on the select
menu; the number of the piece they unlock will be displayed at
the bottom right.  Note that you only get the new graffiti if you
successfully clear the level!  All paint tins will respawn after
a short while.

  Red arrows pointing directly down indicate tags that must be
sprayed to finish the level.  Green arrows pointing directly
down indicate bonus tag sites.  For some reason, a green arrow
is also used for indicating the location of Onishima.  (Unless
it's trying to tell you that you can tag Onishima, which
admittedly is an idea with some appeal.. ;) )  Blue arrows
inline with the landscape indicate escape routes.

  Your health bar is at the top left hand corner of the screen.
It will drop when you are struck, shot, run over, fall too far,
or similar.  If it runs out, game over, back to the garage menu.
On challenges, it'll also be Game Over if you fail the current
challenge (in which case, the left option is Retry, and the right
is Abandon).

  The time limit is at the top right corner.  If that runs out..
yep, Game Over again.

  Most missions are set within a fixed area.  If you try and move
outside of that area, a warning will appear.  If you don't turn
back, you'll go back to the garage menu.  Be very careful if you
are riding a car towards the edge of the area - you might be
going too fast to stop!

----------------------------------------------------------------------
3 - TRANSLATIONS
----------------------------------------------------------------------

  Well, ok, they're not really translations - they're just what I can 
work out from my limited Japanese knowledge, JDIC, and fiddling with 
the game. :) 

3.1 Front End, Initial Menu, Garage Menu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  The most significant translation thing in this game is: in most
import games, when Yes/No questions are asked, Yes has two letters
(Hai) and No has three (Iie).  In JSR, Yes has FOUR letters (OOKEE)
and No has TWO (NOO).  If you ever get these options on a blank   
screen, chances are it's asking you if you want to save or not.
  As the game loads, the warning screen says that it's not REALLY a
very good idea to jump around cities on inline skates spraying
graffiti, as you may well get arrested or Darwinate yourself.
  The initial menu reads:
      NEW GAME
      LOAD GAME
  Once you're in the garage, the options are: the map to go to the
streets and start the game, the graffiti design for the Graffiti
menu (the graffiti shown is your currently selected Large tag), the
pinball machine for the system menu, and the dog kennel for the
Internet (!?).

3.2 To The Streets
~~~~~~~~~~~~~~~~~~
  First, select an area and a mission.  Then, select a ruder from
your gang.  Each one has three stats, top to bottom: Power,
Technique, and Graffiti.  "Power" indicates how big a life bar the
character will have; "Technique" indicates how well they will jump
and grind; and "Graffiti" is how fast they are at spraying tags, and
how simple the graffiti commands will be.
  Sometimes, when you try to start a mission, you will get a
challenge from a rival ruder, which will interrupt your mission.
In this case, you play challenge mode.  (Be warned: in this case 
you do NOT seem to get an autosave option after the challenge!)

3.3 Graffiti Menu
~~~~~~~~~~~~~~~~~
  Two options here: the left hand one is Select Graffiti, and the
right hand one is Edit Graffiti.  

3.3.1 Select Graffiti
~~~~~~~~~~~~~~~~~~~~~
  On Select Graffiti: your ruder knows three pieces of graffiti at a
time, one for each size.  First choose a size (Small/Large/X-Large) and
then choose the design you want for that size.  You start with three
designs in each size; you gain more by picking up Jet Set Radio
symbols on the streets.  Also, when a new ruder joins your gang, they
know their own three tags, which will be added to your roster.
  The list of graffiti will also show any tags you've edited (as boxes
marked E) and any JPEG image files that happen to be lying around on
the memory card (saved from your web browser).
  
3.3.2 Preset Graffiti Index
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Small
~~~~~
1: "Beat"  A stylised guy holding a spray can, as appears in the VERY
first loading screen.
2: "Gum" The word "Gum" in large swaying letters.
3: "Corn"  The word "Corn" in large swaying neon letters.
4: "Combo"  The word "Conbo" in zarjaz letters.
6: "Garam"  Yipes.  What is THAT!?
11: "Ryu"  The word "Ryu" in twisted cyan letters.

Large
~~~~~
31: "Beat" The default graffiti on the wall.  I can't for the life of
me describe it.  It probably says something in kana but I can't read it.
32: "Gum"  The word "Gum" in jagged dotted letters surrounded by cyan.
33: "Corn"  "Corn" in katakana in a similar style to "Gum".
34: "Combo"  A stereo shaped like some kana. :)
36: "Garam"  Zoinks.  His skating's cool, but his handwriting sucks..

X-Large
~~~~~~~
61: "Beat Yarou"  A guy spraying a complex logo (something in kana) with
his own spraycan.
62: "EDGE"  The word "EDGE" written in cartoony bubble letters; each letter
has a face.
63: "Cunning Monkey"  A complex logo with a monkey sitting in front of it.
64: "BREAKER"  A dark guy lying next to a stereo and the word "BREAKER"
while some other guys look on.
66: "Tokyo Mokado"  A large logo and pictures of three guys in the middle.

3.3.3  Graffiti Editing
~~~~~~~~~~~~~~~~~~~~~~~

  The Edit Graffiti menu allows you to edit your own tag.   The
editor is composed of a series of states and menus.  I'll describe
each of these States individually; whenever I refer to a menu item as
->State, it means that selecting the item takes you to that state.
You start in Size State.

SIZE: Select the size of your tag - small, large, x-large.  Then go to
text state.

TEXT: You'll be given a pseudo keyboard to type the text of the tag.
The top row of buttons is:

   Kana    Romaji    Cursor Left   Cursor Right   Delete

  You can also delete by hitting the B button.  At the bottom right
of the keyboard are three buttons, which are:

              ->Size
     ->Paint  ->Warp

  Returning to Size will lose the text of the tag.

WARP: The four options are:

  Warp   ->Paint  ->Text  ->Effect

  To warp the whole logo, select Warp, then use the analogue stick to
perform the warp.  To warp individual letters, use the digital stick to
select them, then use the analogue stick as before.  Moving beyond the
right-hand end of the text with the digital stick will highlight the Undo
option, which will Undo your warp if you press a button on it.  Moving
beyond the left-hand end will rehighlight the "whole logo" option.
When your warp is finished, press A when NOT over Undo.
  Returning to Text will also undo the warp.

EFFECT:  The seven options are:

  Placement  Size  Rotation  Lens  Texture  ->Paint   ->Warp  SAVE   

  All of these work just like Warp: use the digital stick to select the
element of the logo, and then use the analogue to perform the function.
The undo and whole logo options work the same way too.  Here's what they
do:

Placement:  The analogue stick controls the location of the text.  The
left and right triggers control the level of perspective depth.  This may
not be visible if you haven't rotated the tag yet.

Size:  The analogue stick controls the size of the text.  The left and
right triggers control the depth of each letter.

Rotation:  This is where you find out those letters are actually 3D models!
Analogue stick pans and tilts; trigger buttons roll.  Also, there are
*two* "whole logo" options at the leftmost of the bottom box on this
mode.  The first rotates the whole logo about the centre of the tag; the
second rotates every letter of the logo individually about its own centre.

Lens:  This is easy: use the digital stick to select one of four focal
lengths.  The analogue stick and triggers are not used.

Texture:  Also easy: use the digital stick to select one of the textures.
You can't apply them to individual letters, unfortunately.  Also, the
DC makes horrible disc-thrashing noises as you're panning through the
textures: Amiga loaders resurface! ;)

  You can move to any state from this one without losing any changes.

PAINT:  The menu is:

  Paint  Erase  Unpaint  Zoom  Layer  ->Text  SAVE

  Select Paint, then move the spraycan with the analogue pad and select
a colour with the digital.  Use the left trigger for a small spray and
the right trigger for a large.  Press X to switch to Erase and any other
button to return to menu.  Erase works in a similar way with the left
and right triggers.  Unpaint cancels all changes you've made in Paint
mode (and asks "Are you sure?" first); Zoom is obvious.  Layer controls
whether your painting will go behind the text logo or in front of it.
Text takes you back to text mode.

SAVE:  Save writes your new tag to the memory card.  Remember that
once you've saved, you must still select your new tag (with the select
graffiti option) to make it work!  Note that if you want to ABANDON
the whole tag creation, the only way to do it is to get back to Size
state and hit the START button.

3.3.4  Grafitti importing
~~~~~~~~~~~~~~~~~~~~~~~~~

  The manual states that any JPEG image can be used as a tag.  To do
this, you're going to need a working Internet connection to your
Dreamcast OR a HKEMS Memory Card (Innovation, Nexus, whatever, they
all appear to be made by HKEMS).  Download a JPEG image to the memory
card from a web browser and you SHOULD be able to choose it in the
Select Graffiti option.  I think.  I haven't tried this yet myself, so
please email me any experiences.
    
3.4 System menu
~~~~~~~~~~~~~~~
  There are three options here: "Save" (takes you to the standard memory 
card screen), "Hi-score" (exactly that - pan through the high scores 
for each region) and "Options".  "Options" takes you to the options 
menu, and there are only two options: Stereo On/Off and Vibration On/Off.

3.5 - Ingame popups
~~~~~~~~~~~~~~~~~~~
  There are (at least) three messages that will popup ingame:

- If you see a message that looks like the "Yes" options on the save 
  screens, it means you've just successfully escaped the police.
- If you see a message with an arrow under it, it means the police are 
  chasing you, and the arrow's telling you where they are.
- If you see a message with no arrow and the police were not previously 
  chasing you, chances are it's warning you that you're about to go off 
  the edge of the level and be kicked out of the game.  Turn back!

-----------------------------------------------------------------------
4 - WALK ON THROUGH
-----------------------------------------------------------------------

4.1 - Gum's Challenge
~~~~~~~~~~~~~~~~~~~~~
  At the start of the game, you need to form your ruding gang by
recruiting members.  But they don't want to hang with just anyone - oh
no, you have to prove yourself first.  The first set of challenges
come from Gum:

1 - Skate forward, use the speed dash, then turn a corner onto the
    pavement and jump onto a car.
2 - Jump onto the rail, grind along it, and jump off.  (Note: you do
    not have to grind the whole rail - even if you grind it for only
    a second, you'll get it.)
3 - Get 2 paint tins, tag two cars, grind a rail for 2 more paint
    tins, then grind another rail and tag 2 more cars.  (Not as hard
    as it sounds.)

4.2 - Corn's Challenge
~~~~~~~~~~~~~~~~~~~~~~
  So, Gum's joined you.  That's great, but two's company.. not a gang.  
You need a third member, and someone's along - a chap named Corn.  But, 
just like Gum, he wants to know you're competent before he joins up:

1 - Jump between 3 platforms collecting paint, and then spray a Large 
    tag on the billboard at the end.  You fail if you fall off the 
    platforms.
2 - Skate onto the road and grab a car.  Hitch a ride up to a left hand 
    turn where there's some paint.  Get it and then head down the hill 
    you just went up back to the starting point to grind a ledge and 
    spray a small tag on a shopfront.
3 - Jump onto and grind a rail, then jump to another rail and grind that, 
    then jump onto a banister and grind it up and around, then jump onto a 
    bus shelter.
    [Useful tip:  If you want to jump straight forward from a grind, hold 
    the L trigger and RELEASE the analogue stick (you can't control your 
    momentum during a grind anyway, so holding it up to keep going isn't 
    necessary)]

4.3 - Mission 1:  Clean up your turf
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tags to clear: 10 (4/5/1)  Paint needed: 24
Police margin 1:  3      Police attack 1:  Mook patrol
Police margin 2:  6      Police attack 2:  Onishima with handgun

  Now you've formed your gang, Professor K will introduce you to the rival 
ruder gangs: the Noise Gang (into technology and wear bland clothes) and
Poison Jam (into horror films and dress as Godzilla).  Another gang has
been spraying tags over your turf and it's up to you to get rid of them.
  This first mission is just set within the square where most of the 
tutorials took place.  If you go outside the square the mission will end, 
so don't do that.
  For this description, I'm assuming that North is the way your character 
faces at the start of the level.
  From the starting location, get the 3 paint tins, then jump onto the  
banister and grind around getting more paint to reach two rails on the 
ground West of where you started (the same two that you jumped between in 
Corn's third challenge).  Jump between them again.  You now have masses of 
paint, so you should have enough to tag out the level.
  Go to the three busses and spray a large tag on each one.  You might  
even see a rival tagger spraying one of the busses: if you do, crash into 
them.  DON'T SPRAY ANY OTHER TAGS for the moment.  (You can tag items 
in a level in any order but it's wise to pick and choose..)
  After you have sprayed 3 tags, the police show up.  Try and avoid them 
as best you can.  The escape points are the platforms to the East of the 
start - the ones you jumped between in Corn's first challenge.  But you 
shouldn't need them right away, as all you need to do is to spray Small 
tags on four parked vehicles, two to the East and two to the South of the 
start.  To paint the two to the south, you must grind the rail next to them. 
These are the same four vehicles you tagged in Gum's third challenge.
  After 6 tags, Onishima shows up.  He has a handgun.  25% damage, remember.  
If he starts aiming at you, zigzag or jump over something to put it between 
you and him.  However, all you need to do now is to go up to the escape-point 
platforms and spray tags on the wall next to them: Large ones on two of 
them and an X-Large one on the Southmost.  (This is why we did the busses 
first before the police showed up.  Tagging the busses, which are on the 
ground and in an accessible area, with the police around, is very awkward.)
  Once you have sprayed all 10 tags, you have cleared the round.  Professor 
K will tell you that the culprits were the Love Shockers, a new gang in 
the city, composed entirely of girls who had their relationships break down
and are annoyed.  (When you see them, it's not hard to guess why.  "Dear
Abby, why do my dates keep running through the opposite door screaming?")

4.4 - Combo's Challenge
~~~~~~~~~~~~~~~~~~~~~~~
  Just as you're ready to hit the streets against the Love Shockers, a
huge man with a ghetto blaster comes up to your garage.  He's Combo, and 
he wants to see how good you are:

1 - Grind a rail on the left hand side of a road, then jump over the road 
    to grind the rail on the right.
2 - Collect some paint tins and spray 3 tags on the top lip of a half-pipe.
    [The game is EXTREMELY easy about this.  As long as the tags wind up
    there, you'll get it, no matter how many times you stagger or fall
    off the pipe in the process.]
3 - In the home turf square, jump between all three bus shelters, and then 
    jump to the platform in front of the X-Large tag.
    [If you fall off the shelters, you lose, but you do NOT lose if you
    land on the bus that's next to one of the shelters!]

  If you make these successfully, Combo will agree to join your gang.
Remember to save!

4.5 - Take new territory
~~~~~~~~~~~~~~~~~~~~~~~~

  After Combo's Challenge, the game becomes nonlinear.  You'll have a
number of missions available at any time which are connected to each
one of the gangs and an area of town:

  Shibuya - Against the Love Shockers (Broken heart logo)
  Kogane  - Against Poison Jam (Skull logo)
  ?nten   - Against the Noise Gang (Box and arrows logo)
    (What on earth is that kana, please!?)

4.5.1 Love Shockers Missions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4.5.1.1 - Shibuya - Against the Love Shockers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prerequisite: None
Tags to clear: 13 (5/4/4)  Paint needed: 41
Police margin 1:  0      Police attack 1:  Onishima with handgun,
                                           police bikes
Police margin 2:  5      Police attack 2:  Gas squad
Recommended ruder:  Combo (because you tend to take lots of damage)

  Yes, you read that right.  The first police margin is 0.  Onishima's
around from the beginning!  Fortunately, he doesn't know where you are.
He's waiting in the playground for you.  Unfortunately, that's also
where most of the paint is.

  The half-pipe you start in is also the escape area.  Leave
the half-pipe via the set of stairs that do NOT lead to a wire-mesh
doorway (that leads too close to where Onishima is waiting).  Those stairs
are directly behind you as you start.  (You get bonuses for spraying tags
on the halfpipe but it's not necessary to win the level).  Come
out.  There's an X-large tag at the end of the roof you find yourself
on, but you probably don't have 6 paint handy (actually you have at
most 4 unless you collected some from the halfpipe).  So, jump out
into the playground (in the same direction as you came out of the halfpipe
staircase).  Ride the slides and similar for masses of paint.  Onishima
will probably spot you, but you surprised him by coming from an unexpected
direction, so he might not get any shots in.  There are at least 6 tags
around in the playground, but DON'T SPRAY ANY OF THEM YET - just grab your
paint.

  Now get back onto the roof you just left (grind up the elephant ride)
and get ready for the tricky bit.  You have to reach the disconnected roof
that's to your right as you jump back onto the roof above the playground.
You can either do a big jump or grind or walk along the crane.  But be
careful whatever you do, because missing means a PAINFUL fall into the
halfpipe, and a SLOW walk up the stairs to get back.  When you get to the
disconnected roof, spray two X-Large tags on it.  Once you've done that,
you can jump onto another roof on the same side for a JSR emblem; then
jump over the halfpipe for another emblem; then finally fall back down
into the halfpipe.

  Now you'll need to get back to the playground area by whatever means and
skate up the main road.  You might see some Love Shockers spraying tags
here.  If you do, crash into them and steal their paint, but DON'T overspray
their tags.  At the end of the road, turn left into a concrete enclosed
area where there is a Large and X-Large tag.  While you are spraying the
Large tag, some police bikes will come after you.  If you don't think
you can complete the tag quickly enough, get away with a button in the
middle.

  Skate back up the main road, spraying 2 Large tags on the walls as you
go.  (Watch out for those bikes - they're still around!)  Now jump back
into the playground (hopefully Onishima's gotten distracted by all your
shenanigins uptown) and spray four small tags on the two side walls (you
must grind the rail nearby to spray them), a small tag on the notice
board, and a Large tag on the floor.  Finally, escape up the elephant to
the roof (this is an escape zone) and finally do that X-Large tag you
saw at the start of the level.  That clears it!

  Hmm, it seems that after the attack against them, the Love Shockers have
disappeared.  Where could they have gone to....?

4.5.2 - Poison Jam missions
~~~~~~~~~~~~~~~~~~~~~~~~~~~

4.5.2.1 - Kogane - Against Poison Jam
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prerequisite: None
Tags to clear: 12 (9/1/2)
Police margin 1:  0      Police attack 1:  Police cars
Police margin 2:  3      Police attack 2:  Police dogs                                           
Police margin 3:  6      Police attack 3:  Onishima in gunship
Recommended ruder:  Gum (fastest tagger at this point in the game)

  This level is basically a mad police chase! :)  You start at the
bottom of a long climb.  Climb the stairs initially and then follow
around, grinding the banisters whenever you can.    When you reach a
house, turn into it and skate straight through five doors and ricepaper
walls (!).

  Soon you'll arrive in the main city, which is basically a square
surrounded by nasty sludge.  If you fall in the sludge, you'll be sent
back to where you started, which is rather bad.  DON'T SPRAY ANY
SMALL TAGS YET.  Instead, do the Large tag just left of where you
arrive, the X-Large tag that's just around a U-turn corner from where
you arrive and the direction you face on arriving, and the X-Large tag
diagonally across the square from where you are.  Beware of police
cars while doing these tags!

  Now watch out - the dogs are about!  Yep, it's time for a Beat's Mad
Dash (or whoever you're playing) to run around the square and fill in
all the small tags while evading the dogs.  Oh, yea, Onishima'll be
shooting missiles at you after the sixth tag as well.  Standing still
will be a really, really bad idea.  I hope you remembered to do the
X-Large tag in the diagonal corner before you crossed either of the
thresholds.  If not, you dead puppy.

  If you find yourself a bit low on paint, then near the wall which
was next to you when you arrived in the square, there's a place where
you can jump onto the rooftops of the town and there is LOADS of
paint lying around.  Also, jumping between the roofs is a stunt
spectacular enough to earn you a replay.  I haven't found it myself,
but I'm reliably informed there's a passageway that contains paint,
health power-ups and a JSR emblem near the rooftops. 

  Keep moving and you'll clear this stage without too much problem.
It seems Poison Jam were really annoyed by that attack and kidnapped
the GG's dog, and are out for revenge..

4.5.2.2 - Garam's challenge
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prerequisite: 4.5.2.1

  Immediately after clearing 4.5.2.1, Garam, a scary-looking guy in
an insect outfit, will come up to your garage.  Looks like he's
interested in defecting from Poison Jam..

1 - Skate through a barrier, briefly ride the wall, and then land
    safely on the other side of a chasm.
2 - Grind a long railing and then jump and land on some rooftops.
3 - Grind a railing on one side of a causeway, then jump across
    a gap onto a railing on the other side of the causeway, then
    jump a large gap to a further railing, then ride a wall.
    [Make sure you take a while to speed up before jumping on the
    first railing or your grind will be too slow to make the first
    jump.  I also actually managed to smash into the wall before
    riding it and the game didn't care.]

  If you manage this, Garam will join your gang.  Hey, you're really
arriving!

4.5.2.3 Kogane - No. 540
~~~~~~~~~~~~~~~~~~~~~~~~
Prerequisite: 4.5.2.1
Police margin 1:  0      Police attack 1:  Onishima with handgun
Police margin 2:  3      Police attack 2:  Machine gun troops  
Police margin 3:  6      Police attack 3:  Gunship fleet (!!!!)

  Suffice it for the moment to say this level has compulsory wallrides
and 3 police margins...

-----------------------------------------------------------------------
5 - CONTRIBUTORS
-----------------------------------------------------------------------

Junk Magnet (Nicholas Freeman) 
  (http://www.junkmagnet.com/)
  - Major help with the Walkthroughs for 4.5.1.1, 4.5.2.1, and 4.5.2.2.

McGoo 
  - Pointed out that v0.1 was WRONG in saying that you could only use
    Beat in challenges.

Richard DeJoode 
  - Corrected Corn's name (it's Corn, not Cone).

** NOTE **:  PLEASE DO *NOT* SEND ME REQUESTS FOR INFORMATION!
  If it's not in the FAQ already, either a) I don't know it, or b) I
know it but don't have a good way of explaining it in words (happens
too often with a spatial game like JSR).