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RIVAL SCHOOLS : UNITED BY FATE
FAQ/MOVE LIST v. 1.0
By: Gino Caparas (gino_c@compass.com.ph)
Copyright 1999 Gino Caparas
Last modified on August 1, 1999
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Table of Contents
I. Disclaimer
II. Introduction
III. Version History
IV. Legend
V. Information every fighter should know
VI. Schools and characters
VII. Move list
VIII. Extra stuff I threw in
A. Minigames
B. Victory Symbols
IX. Acknowledgements
X. Conclusion
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I. DISCLAIMER
This unpublished work is Copyright (c) 1999 Gino Caparas. All rights
reserved.
This FAQ is for private and personal use. It is not to be used for
profitable purposes unless you asked for permission. This includes being
incorporated, reprinted, or otherwise used by magazines (like EGM),
books, guides, etc., in ANY way unless approved by the author. When
using this FAQ in your site, remember that everything, and I mean
EVERYTHING should be here. Proper credit is a must. I worked hard for
this big hunk of text, you know.
Remember, If you're thinking about plagiarizing this work, then don't.
Plagiarism is a crime, you know. My FAQ is also not responsible for
damages or abnormalities in your PC, PlayStation and especially for the
creatures in this game. (Corny joke there... CORNY...) This FAQ is also
not responsible for any form of damage done to the fighters in this game
(oh no..... not another corny joke!)
Rival Schools Fighting Diary 2, Legion of Heroes and all the characters
in the game are trademarks of Capcom 3D Development Team. All rights
reserved. The Playstation and the Playstation logos are registered
trademarks of Sony Computer Entertainment Inc. All rights reserved.
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II. INTRODUCTION
When Shiritsu Justice Gakuen (the Japanese Rival Schools) was
released in Japan, it became an instant hit among many gamers. It
sported swell 3D graphics (not the best in the trade, though), nice
sounds, cheesy names (well, a lot of fighting games have fighters with
cheesy names, too) and a resemblance to Street Fighter (as if this the
first). Come to think of it, you MIGHT say that this game is pretty
mediocre in all sorts, but what makes Rival Schools a winner is the
tight controls, fast gameplay, an excellent Japan-only RPG-type Story
Mode (I never understood a thing in this part since mine both of my
Rival School games were Japanese and I only have small knowledge about
their language, but nevertheless, it's good) and something that most
fighters don't have: a storyline that doesn't involve a tournament.
The game is set between 5 schools: Taiyo High School, Gorin HS, Pacific
HS, Gedo HS and Justice HS. Each school has 1-5 fighters representing
the school. They have united to take down Raizo and the Justice High
School's dream of dominating the whole world. Well, that's all I know!
Now on to the FAQ. This FAQ is mainly a movelist containing a few extra
"goodies" just like how the minigames work, a list of super moves, some
extra moves, etc. I hope this will help you!
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III. VERSION HISTORY
v. 1.0 - First version. Already contains the moves, combos, etc.
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IV. LEGEND
These abbreviations will be used in the FAQ. Remember what they
mean so that I won't ave a hard time in writing this whole file. It
also makes the FAQ look neater. Anyway, start memorizing these:
F - Forward B - Back
U - Up D - Down
DF - Down-forward DB - Down-back
P - Any punch K - Any kick
LP - Light punch HP - Hard Punch
LK - Light Kick HK - Hard Kick
QCF - Quarter Circle Forward (D, DF, F)
QCB - Quarter Circle Back (D, DB, B)
FDF - Uppercut Attack Motion (F, D, DF)
HCF - Half Circle Forward (B, DB, D, DF, F)
HCB - Half Circle Back (F, DF, D, DB, B)
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V. INFORMATION EVERY FIGHTER SHOULD KNOW
Winning a fight doesn't mean beating your opponent using cheap,
unstrategic attacks. Winning a fight while mashing buttons isn't a
real victory. Winning a fight using a tactic so cheap, dirty,
low-down, shameful, unconstitutional, and despicable the other
player will probably kill you isn't a TRUE victory. To win, you gotta
win FAIRLY. Don't cheat. Anyway, here are some special tricks you can
use so that you can wipe the floor with your enemy. Once you master
these and all the moves, you're guaranteed to be a winner. The only
person you won't win against is someone who has a GameShark. ^_^
1> Air Block
A basic technique. Pressing back while on the air will execute
an aerial block.
2> Air Throw
Pressing the two punch buttons simultaneously or R2 while your
opponent is right in front of you will result in an air throw.
3> Backstep
Press back twice to backstep out of the enemy's attack. Best for
evading short-ranged attacks.
4> Burning Vigor Attacks
Burning Vigor attacks are simply the "super attacks" in the game.
Motioning a quarter circle movement on the pad/joystick and
pressing a punch/kick button will often result in a Burning Vigor
attack. Each character has at least 2 B.V. Attacks. On the lower
left or right of the screen, there is a meter that fills up when
you do an attack or a Lightning Crush (see below). That is the
Burning Vigor meter. Each BV Attack uses up 1 full bar, while a
Team-Up Technique Attack (see below) uses 2 bars.
5> Burning Vigor Counterattack
A Burning Vigor conter is simply a Tardy Counter (see below) done
using a B.V. Attack.
6> Ditching (sidestepping)
Press the two kick buttons or R1 to sidestep away from the
screen. To sidestep towards the screen, press the 2 Kick buttons or
R1 while crouching. To quickly sidestep behind the enemy tap the 2
Kick buttons or R1 while the enemy is in the middle of his/her
attack.
7> Forward dash
Press forward twice to quickly dash toward the enemy. Holding the
forward will result in a run (see below).
8> Get up
To get up after a fall, simply press up. If you want to get up
away from the enemy, press back. To get up near the enemy, simply
press forward. Pressing down will execute a rolling get up. If you
do an attack while getting up, you will do a get up attack.
9> High Jump
To do a high jump, press down and then up. You will then jump
twice as high as your normal jump.
10> Mid-air recover
To regain your balance after getting hit, press any 2 buttons
or tap B + HP or HK and you will be back on your feet in no time.
11> Rival Launcher
A Rival Launcher is a move that launches your rival (duh) in the
air. This is a good way to make an textbook or aerial combo.
12> Running
As stated above, holding forward after pressing the first forward
motion will result in a run. To do a tackle, run, and then press
any punch button. To do the slide kick, press LK while running.
Pressing HK will result in a flying kick.
13> Tardy Counter
This is simply the Alpha Counter with a different name. To
execute this, wait for the enemy to attack, and while your
character is doing his blocking animation, do an attack. The green
shield-like thing that appears everytime someone blocks will
shatter, and then your attack will follow.
14> Team-Up Technique
Press a punch and a kick button simultaneously to execute a Team-
Up technique with your sub character. You need 2 full Burning Vigor
gauges to use a Team-Up Technique attack.
15> Textbook Combo (aerial combo)
After launching your enemy in the air using a Rival Launcher (see
above), quickly press up and do attacks in mid-air in order to do a
textbook combo. The best way to use an aerial combo is to press two
light attacks first, one heavy attack and then a Burning Vigor
attack (if available).
16> Throwing
Press the 2 punch buttons or R2 to make a throw. To do a throw on
a crouching opponent, press the 2 punch buttons or R2 while
crouching. Pressing the 2 P buttons or R2 behind your opponent will
execute a Reverse Throw. You have to be very near your opponent in
order for the throw to work.
17> Throw Escape
To do a throw escape, you have to do a throw at the exact time
your enemy does one. If you do this, both characters will stagger,
not able to do a throw.
That's it. Remember to practice these so that your fighting skills
will be honed and sharpened.
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VI. SCHOOLS
The cream of every fighting game crop is always the characters.
Since all of the characters are from a certain school, I've put in
a list of schools and the students in them.
-- TAIYO HIGH SCHOOL --
Representatives:
Batsu
Hinata
Kyosuke
Hayato
Taiyo High School is your normal, everyday Japanese school. The
only thing special about them is that the students are good in
special fighting techniques. Batsu is the primary character in this
school, while Hayato is definitely the eldest among the 5.
-- GORIN HIGH SCHOOL --
Representatives:
Shoma
Natsu
Roberto
Gorin High School specializes in sports like baseball, volleyball
and soccer. The 3 classmates, namely Shoma, Natsu and Roberto, have
joined forces to find out who injured their fellow schoolmates.
-- PACIFIC HIGH SCHOOL --
Representatives:
Roy
Tiffany
Boman
The third school, Pacific High School, is something like an
international school based in Japan. This is so because Roy, Tiffany
and Boman are all American (bad English for Americans, though). Among
the 6 schools, they have the second least number of fighters in their
lineup.
-- GEDO HIGH SCHOOL --
Representatives:
Edge
Akira
Gan
Daigo
Gedo High School is the most twisted and weirdest academy among
all. It is where gangs assemble and study. Once, Gedo HS was peaceful
thanks to Daigo. Suddenly, he disappered, and then the gangs return
and the story goes on.
-- JUSTICE HIGH SCHOOL --
Representatives:
Hideo
Kyoko
Raizo
Hyo
The Justice High School is somewhat a school for the elite. Their
leader is the beast-like Raizo. He started the school so that he can
conquer the world through education. Hyo then usurps his throne
after Raizo gets beaten and then he becomes the new principal. All of
the fighters are adults, except for the extra characters. All of them
have been brainwashed (including Kyoko and Hideo) by either Raizo or
Hyo using the infamous Imawano brainwashing technique.
-- TAMAGAWA MINAMI HIGH SCHOOL --
Representative:
Sakura
This is the only school that has one representative. For all you
fighter-heads out there, Sakura is certainly a well-known figure for
this game. She has been around in the Street Fighter Alpha games, the
Vs. Street Fighter games (like Marvel vs. Street Fighter) and the
Street Fighter EX games. I don't know if her school is a serious part
of the battle, but the fact of the matter is this: Sakura is in the
game. In the Japan-only Story Mode, she suddenly shows up to fight
you on several occasions, and when you do beat her, you'll be given
some stat increases.
,,,,,,,,,,,,,,,,,,,,
THE CHARACTERS
''''''''''''''''''''
*** TAIYO HIGH SCHOOL ***
1> BATSU "Hot-blooded transfer student"
Batsu is an energetic young student of Taiyo HS. He seems to be
the main character of the game, although fighting games don't usually
have main characters. The school where he studied before he came to
Taiyo HS was never mentioned. His father, Raizo, left him and his
mother, Shigure, to join the Imawano Clan when he was still a baby.
Batsu will realize this later on.
2> HINATA "Whirlwind schoolgirl"
Hinata seems to be the youngest of all the characters. She has
tagged along Batsu and Kyosuke in their investigation on the
mysterious attacks. When compared to other Capcom fighters, she can
be very similar to Dan (the crappy guy in Street Fighter). Her moves
have the element of fire and lightning. She is also Natsu's friend.
3> KYOSUKE KAGARE "Mysterious comittee of discipline"
A quiet man, Kyosuke is an excellent fighter to be with. He can
be very deadly when used wisely in unison with his fast speed. He is
Hyo's brother, although it isn't too obvious in the Japanese version
of the game. Among the two, Kyosuke is the "weaker one" while Hyo
seems to be stronger than him. Kyosuke also joined Batsu because it
was his duty as the head of the comittee of discipline to find out
who was attacking his schoolmates and who kidnapped the missing
clerk.
(P.S. I'm just gonna say this in case you don't know. You pronounce
Kyosuke as kyos-ke. That doesn't apply to Batsu and Natsu,
though. Well, I'm sure you already know this.)
4> HAYATO "Burning teacher"
The eldest in the Taiyo team, Hayato is both quick and agile. A
teacher in physical education, he likes to chew some kind of grass
during a fight. Using his wooden weapon (or kendo stick that looks
like an epee), he can easily win a match in no time. He somehow likes
Kyoko, although he simply laughs at this fact.
*** GORIN HIGH SCHOOL ***
1> SHOMA "Explosive slugger"
My personal favorite, Shoma is a batter/pitcher that is only 5"
something tall. He is trying to take revenge from the people who have
injured his brother, Syuichi's, right arm, therefore preventing him
from being a pitcher. He carries his bat around as a weapon against
those who try to stop him. Among all the other fighters, Shoma seems
to be the favorite of a lot of players.
2> NATSU "Powerful attacker"
Natsu is a very tall volleyball player in Gorin HS. She has a
club for little volleyball players, or "juniors," in which she is a
teacher. She tries to avenge the injured juniors by defeating the one
who did all this. She is a great character for aerial attacks, while
her height makes other players (especially Shoma) look like shrimps.
She is also Hinata's friend.
3> ROBERTO "Talented goalkeeper"
Roberto is both a goalkeeper and a forward in their soccer team
in Gorin HS. He simply tags along Shoma and Natsu and acts as a
peacemaker for the two. He is very quick and agile, therefore making
him a great close-range attacker.
*** PACIFIC HIGH SCHOOL ***
1> ROY DROMWELL "Stouthearted american"
Roy is an American student in Pacific High School. A strong
fighter, he has no projectiles, but his great attacks can send an
enemy on the far side of the screen. He is both Tiffany's and Boman's
classmate. The 3 go out on a search to find the mysterious attackers
of their school due to his father's orders.
2> TIFFANY "Flamboyant cheerleader"
Tiffany is very well-endowed cheerleader in the Pacific High
School. She is very cheerful, but she can also be sensitive. Roy is
very close to her, and the two consider each other as brother and
sister. In fact, they seem to have a relationship. She also has the
biggest bust size among all female characters.
3> BOMAN DELGADO "Fighting clergyman"
Boman is a strong, big-knuckled fighter who specializes in
punching attacks. He is a very religious man, praying and doing
sermons wherever he may be. Even when fighting, he never forgets to
do the Sign of the Cross. He is very tall and dark, although he's not
handsome.
*** GEDO HIGH SCHOOL ***
1> EDGE "Bloody knife"
Edge is a maniac of sorts. He likes the sight of blood, while
killing is even more fun for him. He keeps a lot of knives in his
pocket as weapons. He keeps his hands in his pockets, not as a
mannerism, but as an offensive stance.
2> AKIRA "Kung-fu rider"
Akira is a mysterious fighter who hides in a biker costume and
acts like a boy so that she can be accepted into Gan's gang. She is
Daigo's little sister, although she tells Gan and Edge that she is
his little brother. She specializes in kicks, while Daigo specializes
in punches. They both tap the mysterious power of the Skull Aura.
3> GAN "Powerful juvenile gang leader"
A very powerful person, Gan is a leader of a certain gang,
although I think Edge is the only member. He accepts Akira into the
gang, not knowing that Akira is a girl. He is very slow, but his
impressive strength makes up for his lack of speed.
4> DAIGO "The man of men"
Daigo is a mysterious but powerful man. He is Akira's older
brother who restored peace and unity in Gedo High School. When he
suddenly disappeared, the peace and unity disappeared as well. Akira
then goes on a search for his brother.
*** JUSTICE HIGH SCHOOL ***
1> HIDEO "Mobile teacher"
Hideo is a teacher of some subject that I forgot. Both him and
Kyoko are new teachers in the school. He wears this silly piece of
armor on his shoulder both in and out of a fight. He is very
versatile, making him a good choice in fights.
2> KYOKO "Devillish school nurse"
Kyoko is a personal hygiene teacher in Justice High School. She
is a new teacher that was partnered with Hideo. She also acts as a
nurse in the High School Infirmary. She always carries her clipboard
around as a weapon and a neccessity.
3> RAIZO "Fierce principal"
A very grotesque figure, Raizo is Batsu's father and the
president/principal of Justice High School. He left Batsu and his
mother when he was still a baby to join the ninja clan called the
Imawano Clan. His moves are rip-offs from different characters. Such
is Wolverine's Berserker Barrage which he adapts as the
Kyoujyuu-Reppa. His Sekisaiga grab is also a rip-off of Wolverine's
normal grab wherein he stabs the opponent a couple of times. His
Yasha-Guruma is also similar to Psylocke's Psi-Thrust.
4> HYO IMAWANO "Detestable madness"
Hyo is the man who is in charge of student affairs. He is a very
sinister man who plans on usurping Raizo's throne. He carries around
his trusty sword all the time and dresses up like a general. On
several occasions, players can see him having headaches, childhood
memories with Kyosuke and even scenes wherein he tries to detest
love and friendship. He is also Kyosuke's brother.
*** TAMAGAWA MINAMI HIGH SCHOOL ***
1> SAKURA "Fighting Schoolgirl"
Sakura is a very popular name in streetfighting. She is one of
those characters who have been introduced in the Street Fighter Alpha
series. Since then, she has appeared on a lot of other fighting games
like this one. She has a crush on Ryu and dreams of fighting him
someday.
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VIII. MOVE LIST
Here are the moves for (almost) every fighter in the game. The only
moves that aren't here are for the edited characters.
( * = Usable in both mid-air and ground)
------------------------------------------------------------------------
1. Batsu
* Guts Bullet: QCF + P
Guts Upper: FDF + P
Crescent Star Kick: QCB + K
Shooting Star Kick: QCF + K (in air)
Burning Vigor Attacks:
* Super Guts Bullet: QCF, QCF + P
Super Shooting Star Kick: (in air) QCF, QCF + K
Team-Up Attack: Double Guts Bullet
------------------------------------------------------------------------
2. Hinata
Rengekiken: QCF + tap P rapidly
Shouyouken: FDF + P
* Enbukyaku: QCB + K
Renkyakudan: QCF + K (in air, can be done 3x in succession)
Burning Vigor Attacks:
* Fire Senpuu-Kyaku: QCB, QCB + K
Super Rengekiken: QCF, QCF + P
Hinata Team-Up Attack: Guts & Power
Hinata2 Team-Up Attack: Flying Kick Combo
NOTE: Make use of the Fire Senpuu-Kyaku's sucking power. It will suck
in an unwary opponent trying to do an attack.
------------------------------------------------------------------------
3. Kyosuke
Cross Cutter: QCF + P
* Shadow Cut Kick: QCF + K
Lightning Upper: FDF + P
Shadow Wave: QCF + P (in air)
Lightning Strike: QCB + P
Stun Prod: F + HP
Spin Fist: B + HP
Burning Vigor Attacks:
Super Cross Cutter: QCF, QCF + P
* Double Shadow Cut Kick: QCF, QCF + K, then tap K for 1 extra hit
Team-Up Attack: Last Symphony
NOTE: Use Kyosuke's Cross Cutter as an offensive against enemies who
like to fight up close. The great splitting effect hits
fistfighters most of the time.
------------------------------------------------------------------------
4. Shoma
* Fast Ball: QCF + P
Grand Slam Smash: FDF + P
Homicide Slide: QCF + K
Catcher: HCB + P
Baseline Shuffle: B + LK + HK, then tap HK for Homicide Slide
or LK for a short sliding kick
Burning Vigor Attacks:
* Hundred Balls: QCF, QCF + P
Homerun Hitter: QCB, QCB + P
Team-Up Attack: Grand Slam
NOTE: Use Shoma's Fast Ball as an attack from far away. It won't
disintegrate, and it's very fast, too. Best used against Hyo.
------------------------------------------------------------------------
5. Natsu
* Jumping Serve: QCF + P
Rolling Recieve: QCB + P
Sliding Recieve: FDF + P
Tokkun Spike: QCB + P (in air)
Set N' Spike: HCB + P
Burning Vigor Attacks:
Thousand Spikes: QCF, QCF + P
Blazing Spike: QCF, QCF + P (in air)
Natsu Team-Up Attack: Praise & Spirit
Natsu2 Team-Up Attack: Double Sky Attack
NOTE: The name for Natsu2's team-up attack is simply a rough
translation of the real name. If someone is kind enough to send
me the real thing, I'll appreciate it.
------------------------------------------------------------------------
6. Roberto
* Shining Save: QCF + P
Long Shot: QCF + K
* Rising Kick: FDF + K
Sliding Kick: QCB + K
Bicycle Kick: QCF + K (in air)
4-hit body juggle: F + K, K, K, K
Burning Vigor Attacks:
Victory Goal: QCF, QCF + K
Super Bicycle Kick: QCB, QCB + K
Team-Up Attack: Double Shot
NOTE: The Shining Save is mainly an aerial attack. If an opponent gets
hit by the Shining Save on the ground, s/he'll just get
stunned, but not get hurt.
NOTE: When you execute the Sliding Kick, you can move Roberto around
while he is circling the opponent. This will confuse the enemy,
leaving him open for the attack.
------------------------------------------------------------------------
7. Roy
Dynamite Straight: QCF + P
Twister Upper: FDF + P
Touchdown Wave: QCB + P
Fist Slam: QCF + P (in air)
Burning Vigor Attacks:
Triple Twister: QCF, QCF + Rapidly press P (normally, it does
9 hits. If you do it correctly, it can get up to 15 hit!)
Super Touchdown: QCB, QCB + P
Team-Up Attack: Double Rising Tornado
------------------------------------------------------------------------
8. Tiffany
Beautiful Spin: FDF + P
Groovy Punch: QCB + hold P
Groovy Knuckle: QCF + hold P
* Exciting Kick: QCB + K
Head Stomp: D + K (in air)
Burning Vigor Attacks:
Wonderful Kick: QCF, QCF + K
Groovy Combo: QCF, QCF + P
Tiffany Team-Up Attack: Love & Peace
Tiffany2 Team-Up attack: Dogpile!
------------------------------------------------------------------------
9. Boman
Great Upper: QCF + P
Haymaker Straight: QCF + P (during Great Upper)
Haymaker Straight: HCB + P
Great Rush: FDF + P
Great Lariat: QCB + P (in air)
Burning Vigor Attacks:
Best Rush: QCF, QCF + P
Great Cross: QCB, QCB + P
Team-Up Attack: Double Power Buster
------------------------------------------------------------------------
10. Edge
* Reversing Blade Strike: QCF + P (can be done 3x on ground)
Vertical Reversing Blade Strike: QCB + P
* Destructive Kick: QCF + K
Rising Blade Abuse: QCB + K
Special Reversing Blade Strike Combos:
Continuous Blade Strikes: QCF + LP, QCF + LP, QCF + HP, QCF + HP
3-Way Blade Strike Combo: QCB + P, QCF + P, QCF + P
Supreme Blade Strikes:
QCB + P, QCF + LP, QCF + LP, QCF + HP, QCF + HP
Burning Vigor Attacks:
Bloody Festival: QCF, QCF + P
Super Destructive Kicks: QCF, QCF + K (in air)
Team-up attack: Bloody Nightmare
NOTE: Try to use the strong Reversing Blade Strike (QCF + P) sparingly
since Edge will have to turn around, leaving you open for an
attack.
------------------------------------------------------------------------
11. Akira
Gate Elbow (Gate Upper for Akira2): QCF + P
Dancing Cyclone Kick: QCF + K (can be done 3x in a row)
Leg Up: QCB + K
Reflex Stance: QCB + K
(From Reflex Stance)
Launch Pad: LP HP, HK, LK
Bully Beater: LK, LP, HP, HK
Falter Bash: HP, LP, LK, HK
Air Feast: HK, LK, LP, HP
Burning Vigor Attacks:
* Skull Aura: QCF, QCF + P
Reflex Barrage: QCB, QCB + P
Aerial Barrage: QCB, QCB + K
Akira Team-up attack: Gang Buster
Akira2 Team-up attack: Neo Synchronous Attack
------------------------------------------------------------------------
12. Gan
Gun Stabbing: QCF + P (can be done 6x in a row)
Rough Wave Stomping: QCF + K
Rock Smashing: FDF + P
Clapping Hand Destruction: QCB + P
Thunder Clap: HCB + P
Double Pound: QCF + P (in air)
Cannonball: QCF + K (in air)
Burning Vigor Attacks:
Super Gun Stabbing: QCF, QCF + P
Concrete Smash: QCB, QCB + P
Team-up attack: Active Volcano
------------------------------------------------------------------------
13. Kyoko
Shussekikakunin: QCB + P
* Kaishin: QCB + K
Shokushin: QCF + P then K rapidly
One Wing Stance: QCF + K then tap P once or tap K rapidly
Pop Quiz: B + LK + HK
Knee Check: FDF + K
Burning Vigor Attacks:
Final Prescription: QCF, QCF + P
Class Curve Kicks: QCF, QCF + K
Kyoko Team-up attack: Rest & Relax
Kyoko2 Team-up attack: Heartbreak
NOTE: Use the Shussekikakunin's sidestepping ability to escape from
most attacks.
NOTE: The Pop Quiz attack will usually make you get to the back of
your opponent with ease. This is better than ditching.
------------------------------------------------------------------------
14. Hideo
* Seihaken: QCF + P (aerial Seihaken can be done 3x in a row)
Anti-air Seihaken: QCB + P
Jicchokuken: FDF + P
Shinenkyaku: QCB + K
Raieishuu: QCF + K (in air, can be done 3x in a row)
Burning Vigor Attacks:
Shimazu Seihaken: QCF, QCF + P
Shimazu Jicchokuken: QCB, QCB + P
Team-up attack: Shin Seihaken
------------------------------------------------------------------------
15. Raizo
* Horizontal Yasha-Guruma: QCF + P
Vertical Yasha-Guruma: QCF + K
Downwards Yasha-Guruma: QCF + K (in air)
Double Yasha-Guruma: QCF + P or K then any direction + P or K
Kyoujyuu-reppa: FDF + P
Roppu-zuki: QCB + P
Sekisaiga: HCB + K
Burning Vigor Attacks:
Imawano Kyoujyuu-Reppa: QCF, QCF + P
Imawano Roppu-Zuki: QCB, QCB + P
Team-up attack: Ningen-Taihou
NOTE: The Charged Imawano Roppu-Zuki takes a lot of time to execute.
Use it only when you are sure that it will hit the enemy.
------------------------------------------------------------------------
16. Hyo
Ichimonji-Giri: QCF + P
Jyumonji-Giri: QCF + P then P
Iai-Giri: QCB + P
Kogetsu: When enemy is behind you. press P
Ouryou-Zan: FDF + P
Tenrai-Zan: QCF + P (in air)
* Genei-Shuu: QCB + K
Burning Vigor Attacks:
Ankoku-Genei-Shuu: QCB, QCB + K
Ankoku-Tenrai-Zan: QCF, QCF + K
Team-up attack: Zankoku-Zan
NOTE: The Kogetsu move is simply a counterattack for an enemy who is
behind Hyo. You'll only see a vertical slash. Don't expect it
to be something fancy.
------------------------------------------------------------------------
17. Sakura
Hadoken: QCF + P (or hold P)
Soukuu-Hadoken: QCF + P (in air)
Tengyou-Hadoken: QCB + P
* Shunpuu-Kyaku: QCB + K
Shouou-ken: FDF + P
Burning Vigor Attacks:
Shinkuu Hadoken: QCF, QCF + P
Shinkuu Soukuu-Hadoken: QCF, QCF + P (in air)
Shinkuu Tengyou-Hadoken: QCB, QCB + P
Haru Ichiban: QCB, QCB + K
Midare Zakura: QCF, QCF + K
Team-up Attack: Shungokusatsu
------------------------------------------------------------------------
18. Daigo
Phoenix Punch: QCF + P (can be done 5x in succession)
Phoenix Kicks: QCF + K
Phoenix Flame: QCB + P (LP for wide-area, HP for vertical)
Skull Aura: QCF + P (in air)
Burning Vigor Attacks:
Phoenix Fury: QCF, QCF + P
Super Phoenix Flame: QCB, QCB + P
Air Rebel Aura: QCF, QCF + P (in air)
Team-up attack: Super Parry
NOTE: Using the Phoenix Flame or the Super Phoenix Flame is a very bad
idea on fast and furious fights. Since Daigo has to turn
around, he'll be beaten up by the time he even executes the
attack. Think wisely when using it.
------------------------------------------------------------------------
19. Hayato
* Scolding Slash: QCF + P
Counter Thrust: QCB + P
Devastation Kick: QCF + K
Second Kick: QCB + K
Burning Vigor Attacks:
P.E. Smack: QCF, QCF + P
Super Counter Thrust: QCB, QCB + P
Team-up attack: Sphere of Confidence
NOTE: During the Counter Thrust or Super Counter Thrust attack, Hayato
will seem immune to any form of attack. He gets damaged, but
the effects are not very visible.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IX. EXTRA STUFF I THREW IN
A. MINIGAMES
Rival Schools has 4 minigames all in all. Here are some
descriptions and tips on the minigames as well as how to get them:
(NOTE: The minigames are not hidden in the Japanese version)
1. Shoma's Home Run Derby
In this game, you control the real Shoma as the batter, while
another Shoma is the pitcher. Naturally, you have to get Home Runs
as much as possible. You will be given 10 tries. The 5 highest
scores will be tallied and will be your final score. To get this,
finish the game as Shoma on the highest difficulty.
TIP: Don't try to move Shoma unless you know what you're doing!
2. Roberto's Target Game
The corniest of all minigames. You control Roberto as you try
to take down tags with scores on them. Pressing the D-pad will
change the direction and angle of the ball. Press X to make
Roberto kick the ball weakly, or Circle for a strong kick. Just
before Roberto sends the ball flying, you can adjust the arc of
the ball by pressing on the D-pad. This might sound easy, but it's
not! To get this game, simply beat the game as anyone on any
difficulty setting.
TIP: Try to hit the tags as a group. That way, you can kill a
lot of birds with one stone!
TIP: An Artistic Hit is a hit with the ball's arc adjusted.
You can get more points if you hit a tag using this trick.
TIP: You can score the most points when you hit 4 tags using
an Artistic Hit!
3. Roberto's Penalty Kick game
Now this is my favorite. You control the real Roberto as you
guard and score against the other Roberto, while he also does the
same. You take turns on the offense / defense, while the Roberto
with the most goals wins. Just like in the Target game, you
control the ball the same way (see above). You will also be given
3 shining attacks. They can make the ball fire up and damage the
opponent, or on defense, make Roberto do a Shining Save. To get
this game, beat the game as Roberto on the highest diff. setting.
TIP: See that small screen on your lower-right hand corner?
Take a look at the left meter. The middle part of it is
obviously stouter. That signifies the top bar of the goal.
Always remember to get the ball lower than that!
TIP: When on offense, point the arrow on the left meter just
below the middle part (see above), and the other arrow in
the middle-left or right. If you do it right, the Roberto
on defense won't be able to get the ball and you will score
a goal!
4. Natsu's Service game
In this minigame, you control Natsu as she tries to take down
some icons with equivalent scores. A Raizo icon is worth -200 pts,
a Roberto icon 100, a Natsu icon 300, a Hinata icon 500 while a
Shoma icon is worth 1000 pts. To serve the volleyball, hold the
Circle button when the gauge gets filled up to the desired level
and the altitude meter will rise. Release the button when the
desired altitude is met. You will be given 7 tries. All your
scores will be added and will be your final score. To get this,
beat the game as Natsu on the highest difficulty setting.
TIP: Hit the icons as a group to rake in major points!
------------------------------------------------------------------------
B. VICTORY SYMBOLS
Whenever you win, you'll see those little icons just below your
character's life gauge. Here's a small compilation of what they
stand for.
V - Normal victory. Includes victories from a normal attack,
special attack, grab or a Tardy Counter.
P - Perfect victory. This means that you won the match without a
single damage.
BV - Burning Vigor attack victory. This means you won using a
Burning Vigor attack.
2 - Team-up technique victory. Definitely, when you win with this
symbol, you finished the match with a team-up attack.
That's all so far. If someone knows what icon a Time Over victory
stands for, please tell me. Now on to the next part...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
X. ACKNOWLEDGEMENTS
Thanks go to these happy campers in the list:
- GameFAQs and Jeff "CJayC" Veasey for publishing this work.
- My folks for the Playstation and the game.
- My brother for fixing the computer a thousand times.
- My dog for moral support.
- Everyone who E-Mails me for the sake of an FAQ
- You for reading this FAQ
Once again, THANK YOU VERY MUCH!!!!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
XI. CONCLUSION
How'd you like it? Contact me or send your comments, questions and
other feedback to my E-Mail address, gino_c@compass.com.ph. As for my
ICQ number, it's 43204398. I prefer the E-Mail address better, though.
Well, that's all! Thanks!
BURUGUDUNSTUYSTUNSTUGUDUNSTUY