____________
__/ ________ \__
_/____/ \__ \_
__________ ________ __ ______ _/ /___ \ \_ \_
/ ____ \/ __ \/ \/ \\ // \/ \_ \
| / __ \ /_ | ___ _ _ | \ ___ __ _ _ \ |
\ / / \/ __ | | /\_ /__ \/ |/ \ | \_ /_ //_ | / |/ \ | |
/ | | __ / \| | > \||__\/| /\ \ \_ \_ / | | | | /\ \| |
| | | /_ | /\ | | / /| | __| | | \ / \_ \| | | | | | \ /| |
| | \ | | \/ | |_| \/ | \_/\| | // \ || \| |_| | // | |
\ \ \| |\__/|___/\__/ \___/|_/// | | \__/\_/|_/// | |
/ \__ | The Lost Age /\___// _/ |
| |/ ___ \____/ _/ _/
\___________\ /____/\_________/\____ \__ __/ _/
\__ \________/ __/
\_____________/
--------------------------------------------------
Golden Sun 2: The Lost Age for the Gameboy Advance
---------------------------------------------------------------------
Written by Cindy Mack (a.k.a. Cinder) @ cinderquil@planetnintendo.com
Website: Golden Sun Realm @ http://planetnintendo.com/goldensun/
---------------------------------------------------------------------
(c) 2002 Cindy Mack
-Version 0.5-
---------------------------------------------------------------------
History
---------------------------------------------------------------------
_____________
__/Version 0.5 \____________________________________________________
8.24.2002 - Walkthrough done until the beginning of Gaia Rock
- Added complete Psynergy Gems
- Changed 'Sand' to 'Scoop'
- Changed a boss name
- Added new Djinni information
_____________
__/Version 0.4 \____________________________________________________
8.15.2002 - Walkthrough done until beginning of the 'Inside Gamboma'
- Moved 'Indra Continent' to proper spot
- Added three new website locations for Walkthrough
- Added new Djinni information
- Added new translations for Combo Summons
- Changed 'Shake' to 'Slide'
- Changed 'Shovel' to 'Sand'
- Added a start of Psynergy Gems/Techniques list
- Added more translations from Matthew
_____________
__/Version 0.3 \____________________________________________________
8.03.2002 - Added many missed sidequests
- Fixed up many errors/mistakes in Walkthrough
- Added new Djinni information
- Walkthrough done until after returning to Popichi
- Added a new 'Unknown Summon' to Djinn Guide
- Fixed up bits and pieces on all other sections
- Added more to Picard's story about being in jail
- Fixed lines to fit 79 or less characters
- Added translated continent titles
- Recorded second and third boss
- Added a new FAQ
- Added 'About the Author' section
- Added more information and more characters on the
'Adepts' section
_____________
__/Version 0.2 \____________________________________________________
7.27.2002 - First boss recorded
- Walkthrough up until after visiting Picard.
_____________
__/Version 0.1 \____________________________________________________
7.17.2002 - Walkthrough up until the puzzle room in the Kandora
Temple.
---------------------------------------------------------------------
Table of Contents
---------------------------------------------------------------------
1. Introduction & Notes
2. Story
3. Controls
4. The Walkthrough
0. PRELUDE
[1].........Begin a New Quest
[2].........Before the Fight
[3].........Lost in the Sea
A. INDRA CONTINENT
[4].........Idejema To and Through Delhi
[5].........Learn the "Release" Psynergy
[6].........Visit the Sea God's Shrine
[7].........Through the Dekan Plateau
[8].........Someone in Prison
[9].........In the Underground
[10]........To the Next Continent
B. OCEANIA CONTINENT
[11]........Navigating Through the Yampi Desert
[12]........Defeat the Pirates of Alafura
[13]........Visiting Mikasera and Popichi
[14]........Learn 'Reveal' From Ayers Rock
[15]........Returning Back to Popichi
[16]........From Oceania to Gondowan
C. GONDOWAN CONTINENT
[17]........Resting at the Village of Niri
[18]........Sneaking Through the Ming Mountains
[19]........Finding Picard at Last
[20]........Inside the Gamboma
D. GONDOWAN - INDRA CONTINENT
[21]........Return to Madora
[22]........Sail Your Ship
E. GONDOWAN CONTINENT
[23]........Return to Kimbombo
F. ANGARA CONTINENT
[24]........Travel to Champ
G. ISLANDS
[25]........Open the Entrance to Aqua Rock
[26]........Solve the Puzzles of Aqua Rock
[27]........To Izumo and Gaia Rock
[28]........Slay the Dragon of Gaia Rock
5. The Adepts
6. Djinn Guide
7. Boss Guide
8. Psynergy Guide
9. Combo Tablets
10. Faq
11. Special Thanks & Credits
12. Version History
13. About the Author
14. Copyright Information
---------------------------------------------------------------------
1. Introduction and Notes
---------------------------------------------------------------------
This is my second walkthrough I have made for Golden Sun.
Translations for Towns, Villages, Weapons, Psynergy, and Djinn were
amazingly done by Matthew Whitehead (E-mail found in 'Credits').
Picard's name will change when the English version is released!
New versions are always submitted to the sites listed at the end of
the Walkthrough. The first place that it can be seen on is on my
website. Make sure you check it out at:
http://www.planetnintendo.com/goldensun
If you ever need further help, contact me with your problem. Have fun
reading and enjoy the second book to Golden Sun!
---------------------------------------------------------------------
2. The Story of Golden Sun 2: The Lost Age
---------------------------------------------------------------------
The story of this game is much easier to understand if you
have played the first game, Golden Sun!
The game takes place after the end of Golden Sun. The Venus
Lighthouse was just lit, and the island with Jenna, Kraden, and Alex
were on broke off. There are four lighthouses in all, each
representing a special element. The elements are Earth, Fire, Wind,
and Water. If all lighthouses are lit, it will bring chaos to the
world. Isaac, the hero of Golden Sun, along with his friends, Garet,
Ivan, and Mia, are trying to prevent them from being lit. They have
stopped Saturos and Menardi, the enemies of Golden Sun, but couldn't
stop the lighting of the Venus Lighthouse. So far, the Mercury and
the Venus Lighthouses are lit, and only the Jupiter and Mars
Lighthouse remains. After diving for a young girl named Sheba, Felix
ends up on the shores of the broken island of Idejema, where Jenna,
Felix's sister, Kraden, an Alchemy sage, and Alex, a mysterious
Mercury Adept, waits. More information about these characters are
found in the 'Adepts' section.
---------------------------------------------------------------------
3. Controls
---------------------------------------------------------------------
The controls of the GBA are simple:
_____________
__/Control Pad \____________________________________________________
- Choosing a selection
- Walking
_____________
__/'A' Button \____________________________________________________
- Confirms a selection
- Opens Menu (Only when you can control your character)
_____________
__/'B' Button \____________________________________________________
- Cancels
- Run (When held)
- Fly (When your Ship has been upgraded)
_____________
__/'L' Button \____________________________________________________
- Switching party members (In menu only)
- Shortcut key for Psynergy use
- Zooms World Map out (In Overworld only)
_____________
__/'R' Button \____________________________________________________
- Switing party members
- Shortcut key for Psynergy use
- Displays World Map (In Overworld only)
_____________
__/Start Button \____________________________________________________
- Opens menu to Save, Sleep, and to change Options
_____________
__/Select Button\____________________________________________________
- Opens Menu (Only when you can control your character)
_____________________________________________________________________
---------------------------------------------------------------------
4. The Walkthrough
---------------------------------------------------------------------
*******************
0. P R E L U D E
*******************
=========================================
[1]. Begin a New Quest
=========================================
You'll be asked to input a password or not. This is used if
you have completed the first game, Golden Sun. The password will
transfer the data, along with items recieved, and levels gained,
only if you completed the game. The names of your characters will
also be transferred. Passwords are classed into Gold, Silver, and
Bronze categories. Gold trasfers all the data, but is done by a
very large password, while Bronze is almost the opposite. If you
don't have Golden Sun, answer 'No', and you'll be asked to name
Felix, then Isaac. Enter their names, and the story begins.
==============================================
[2]. Before the Fight
==============================================
++++++++++++++++
Venus Lighthouse
++++++++++++++++
The game starts with Jenna, Felix and Kraden at the Venus
Lighthouse where the electrical barrier was. Felix [Moves] the statue
onto the switch to turn it off. He gives his farewell to Jenna, and
leaves to meet Saturos and Menardi. After Felix's leave, Jenna and
Kraden will talk for an extremely long time about Felix, Isaac, and
she worries about them. In the middle of their talk, Alex appears in
front of them, and speaks to them about Felix, and what they have
to do next. After talking, Jenna will automatically leave, and the
electrical barriers appear right after your disappearance. You'll now
finally have control over Jenna. Go through the door and continue the
path and go through a doorway. Go through another doorway, then go
south to exit.
+++++++++++++++++++++++++
Venus Lighthouse Entrance
+++++++++++++++++++++++++
You're outside the Venus Lighthouse. Go south, until suddenly
a group of people and a group of guards shows up. They want Sheba
back. They'll have another long talk, then Alex will come out and
talk to them. They won't let you through, so he goes up to one of
the guards, and throws him up in the air using a burst of water
from the ground. He goes up to another guard, and does the same.
When there are two guards left, the group of other people flee. Then
Alex stares the two guards down until they disappear from the screen,
but he also leaves temporarily. Now, go west from where you are, at
the end of the path, a man blocks your way, and you'll have to go
into battle with him. Your first battle is easy, use your first
attack. It looks a lot like Dragon Cloud from Golden Sun, except a
lot more graphical. Once the battle is over, exit.
++++++++++++
Suhalla Gate
++++++++++++
Suhalla Gate. To the north, another guard shows up. One Dragon
Cloud can finish the job. After, run through the path of stairs. Go up
or down on any vines you find. Explore everywhere, then soon enough
you'll find a doorway. When you attempt to go in, three guards show
up. Use the same battle techniques, use Dragon Cloud each turn to take
them out one-by-one. Once that's finished, enter the cave, and continue
down. Go through the path, until you find a Psynergy stone. When you
get close to it, an insect monster will ambush you. Attack it with
your fire Psynergy to beat it. Continue through the path. You will
eventually exit and appear on Idejema.
+++++++
Idejema
+++++++
Here you are, on the island that was shown before the end of
Golden Sun. Kraden suddenly spots the ship that's docked here. He
jumps in to check what's inside, then comes back out. It was Saturos'ss
ship, and Jenna and Kraden are suppose to be there waiting. Alex
appears once again, to state that he had handled the guards.
Suddenly, an earthquake occurs, and everybody looks at the Venus
Lighthouse's way. It has been lit, it looks like Isaac's battle with
Saturos, Menardi, and the Fusion Dragon has ended! The island of
Idejema is broken apart, and slowly drifts away.
This is a familiar scene to those Golden Sun players who have
conquered the game. Jenna and Kraden are found lying on the ground,
and they talk. They talk about Isaac, and Felix, and are wondering
where they are. Suddenly, Alex shows up and tells them that there is
something they need to see. The two follow him, and on the shores,
they suddenly find Felix and Sheba alive but unconsious. This is the
ending of Golden Sun, but now in Golden Sun: The Lost Age, it finally
continues.
==============================================
[3]. Lost in the Sea
==============================================
+++++++
Idejema
+++++++
The group wonders if Felix and Sheba will ever wake up. And
to their words, Sheba's eyes open. She wonders, and stands up. Now
she wonders if Felix will wake up, and to her words, he does. Now
that the unconsious are up, the group wonders what to do, since
they're on a floating island, and they don't know where it'll go
to. A sound of crashing water is heard, and Felix looks. A tsunami
is coming their way! It comes and storms down on them in a white
flash.
When the screen comes back to color, everybody is lying on
the ground. It looks like Idejema has bumped into another continent.
Felix wakes up first, and asks you a question. Now, you control
Felix, go to Jenna and check if she's okay. She'll be happy to see
you. When she joins your party, wake up Kraden. Lastly, go to Sheba.
They all join your party, but are we missing somebody? Where's Alex?
He has disappeared! It looks like the ship has, too. It's almost as
if Alex had conjured up the tsunami just to disappear..
The group decides to look on the continent they're on, and
look for Alex in the process. After a series of questions, leave the
island of Idejema, and enter the Overworld for the first time!
************************************
A. I N D R A C O N T I N E N T
************************************
=========================================
[4]. Idejema To and Through Delhi
=========================================
+++++++++
Overworld
+++++++++
---------------------
Find a Nearby Village
---------------------
Once you're on the World Map, head south. You'll immediately
bump into a friendly, peaceful village called Delhi.
+++++
Delhi
+++++
Explore everywhere, buy items, weapons, and armor for your
party. There's nothing to do here for now, but you'll have to come
back when you recruited your fourth member. Once you're done
visiting, it's time to meet your first Djinni.
+++++++++
Overworld
+++++++++
------------------------------
Obtain Your First Venus Djinni
------------------------------
Once you leave town, you'll find a sparkling red dot flying
around (doesn't it look familiar, GS players?). It will stop and
notice you. It'll come closer, then appear as its visible form. This
is a Venus Djinni, it'll ask you a question, then it'll become your
ally. Once you learn more about the Djinn, you'll be wanting to use
them all the time. Duo has become your ally! It can be very helpful.
-------------------------
Get to the Kandora Temple
-------------------------
Now that you're on the World Map again, go southwest, then
northeast to reach a Temple filled with meditating monks.
==============================================
5. Learn the "Release" Psynergy
==============================================
++++++++++++++
Kandora Temple
++++++++++++++
At the entrance of the Kandora Temple, the guards will not
let you through no matter what you pull. To get in, head for the
east, then go north. Use Sheba's 'Whirlwind' Psynergy to blow the
ivy away, and go through the cave. At the end, climb the rope, and
you'll appear outside of the temple, but inside where the guards
cannot see you. You'll find three monks meditating, but inside
you'll also find another three. In this automatic sequence, the
'teacher' of the monks appear at the top of the room, and asks how
well the three monks inside the temple are doing. Each of them
could levitate, but not too well. Once the leader disappears, you
have to solve the maze to earn an important new Psynergy, and a
new Djinni, too.
-----------------
Solve the Puzzles
-----------------
You will find yourself in a room full of pillars. The first
thing you want to is going down and left. You will meet a fallen man,
but he will only speak to you. This little maze can make your eyes
boggle, but you can see right into it. For percise directions, from
the red stone near the man, go right to the next red stone. Then go
directly up, then left, and north two steps. There is another opening
in the right side you can go to. Then you can go up again, and reach
an open area where you can climb a ladder. Do so, then go down past 2
rocks, and when you reach the end, jump on the pillars. Jump 2x to
the east, 1x to the south, 1x to the east, 1x to the north, 1x to
the east, 1x to the north, 2x to the west, 1x to the north, 1x to
the east, then finally 1x to the north. Go through the doorway.
Through the cave, you'll eventually reach two paths. Take
the left one, since the right path leads to a dead end. At the end
of this path, is another doorway. Here, you'll see rushing water.
Climb down the ladder, and run all the way down. There will be an
opening of water that you can run across. Accomplish this by holding
'B' and running north-east. There will be two ways you can go, you
want to go north other than just right across. Continue running up
the river, and when you reach the top, finally go right and down the
dry path. This will take you to another cave door.
This next puzzle room contains a pillar and two gysers. Push
the pillar on top of the left gyser if you want to get a valuable
Psynergy card, which changes your class and lets you learn new and
strange Psynergy. Once the pillar is on, run to the right gyser, and
stay on it until the gyser brings you up. Once at the top, you can
jump down and recieve the card. Jump back down on the gyser, and
move the pillar from the left to the right gyser. Stay on the left
gyser, and it will bring you up to the next puzzle.
Climb up the ladder and walk on the tightrope. No balance is
needed, but there is an obsticle on the second one you should watch
out for. To avoid this, there is a pathway through the pillars that
leads to a doorway and a pillar. The doorway leads to a deadend, so
go to the pillar, and use Felix's 'Move' Psynergy. Move it right,
then jump across, and continue moving it until it blocks the water
flowing down. Now you can safely walk across without any water
pushing you down and to the lower level. Do not take the ladder when
you arrive at the end. Go to the right and run down. When you reach
a deadend, jump left, go down, jump right, go down, and jump left
again to get by the rocks. Jump across one more time and down the
ladder. Exit by running down.
Here, you'll spot a Mercury Djinni and a rope. Don't worry
about that yet, you will soon learn the Psynergy that is required to
reach it. Run by, up the ladder, and through the doorway. Then to
the doorway to the right of it. Run around, and you'll reach a
ladder. Climb the ladder, and you'll find a sign. The sign will tell
you to move the boiling pot without touching it. If you do move it
by touching it, you'll get burned! But you won't lose HP. Use
Felix's 'Move', and move the boiling pot either left or right. Jump
over the spot of lava, and at the end, you'll reach your first boss.
Three blue apes. They look a lot like the apes in
Golden Sun, but they are a little bit different. In this battle, the
larger Ape has a lot more HP than the smaller ones beside it. Use
your party's Psynergy to attack and inflict a large amount of damage.
When using Psynergy that attacks all three, make sure you have the
larger arrow on the middle ape. If your HP is running low, use
Felix's Cure, or any Herbs that are equipped on your party members
if you haven't already. Don't forget about the Earth Djinni Duo. You
can unleash its power upon the middle ape, or if you have done that
already, unleash Venus upon all three. After a few turns, you will
be able to do it again. These apes are resistant to Sheba's Jupiter
Psynergy, but are weak against Jenna's Mars Psynergy. For her, use
the last Psynergy she has. One thing you should note, is that these
apes know how to use items! They will use Herbs on each other
whenever HP becomes low. Contiue these tactics, and the apes will be
defeated.
After your battle, a ladder will mysteriously appear. Climb
it, and run through the purple corridor. Once at the end, and to a
new room, you will find the same leader you saw when you first
entered this temple. In this room, you will also see a rope. He has
seen your powers, and has decided to pass along the Psynergy he has
learned. He demonstrates the power to you, by going to the rope, and
extending it to the nail. Follow him and climb the rope, and examine
the rock. Equip this rock to any party member, and 'Release' will be
available to you. Now, you can go back and recieve the Mercury
Djinni that you saw before. Redo the whole temple until you reach
it. Use the new Psynergy 'Release' on the rope, and climb up. Watch
out! This Djinni will attack you. You have to defeat it in a battle
before it joins you. Use the same tactics as you did while fighting
the three apes, and it will fall soon eough. Once it joins you, you
can quickly exit by using Felix's Retreat Psynergy. Fog, the
Mercury Djinni works best on a Mercury Adept, but you won't have
one for quite a while. Continue on!
==============================================
[6]. Visiting the Sea God's Shrine
==============================================
+++++++++
Overworld
+++++++++
Return to Delhi, and go east. You'll discover a cave
connected to a tower This is the Sea God's Shrine.
++++++++++++++++
Sea God's Shrine
++++++++++++++++
-----------------
Save the Two Boys
-----------------
When you go inside, you will discover a two boys, one of
them is stuck at a higher level across a river, while the other is
trying to get him down. There is also a rope and a nail, and that is
where 'Release' would come in handy. The one boy leaves to find some
help. Use 'Release', and the one boy will climb down. The other boy
returns and finds that he is safe. They will both thank you and
leave.
------------------------
Chase the Jupiter Djinni
------------------------
Now, climb the rope and get to the doorway. In this next
room, there are wooden bridges that connect from one cliff to the
other. Walk through the first two bridges, but don't go through the
doorway that is at the end. Go south, and you'll spot the Jupiter
Djinni. Unfortunately, the bridge that leads to it is a bit broken,
and will collapse if you attempt to walk on it. Walk on it to fall,
then climb the ladder to reach it. This Jupiter Djinni is just as
stubborn as Cannon, the Mars Djinni that you encountered in the
Dekan Plateau. Before you climb the ladder, the Djinni will spot you
and flee, but only across a bridge. Get across and it will fly away.
Chase after it, and go through the doorway at the end. Here, you'll
immediately spot a few Djinni footprints. Follow the directions that
the footprints are going to. The footprints will end at water, and
here there will be three staircases you can take. Out of the three,
take either the top left or top right. Walking on a bridge will cause
the Jupiter Djinni to flee at the lower level. Go back to the three
staircases, and take the bottom ones. Climb down the ladder, and run
through the path that the Djinni took to find it again. It will then
flee once more on a purple ledge. Don't attempt to chase it now,
because it will run away whenever you get close. Move the pillar with
the torch up so it fits right into the wall. Now attempt to chase it,
but it cannot run anymore because of the fire. You've finally trapped
it, but it will attack you! When you first battle it, it might attack
you the first thing. Defeat it quickly before it runs away. It is
weak against Earth, so use Felix's Spire (if you have it), or unleash
Duo or Venus. It has about 175-196 HP. If it runs away, leave the
room and just come back. It will then most likely stay for a few
more turns. Once it is defeated, it joins your party. This Djinni
is called Rescue. Its powers will heal some of a party member's HP.
It will give you 43 EXP and 89 coins once defeated. You can set it
on Sheba, it will work best on her. Now you have one Djinni of each
element. Decide which character recieves the Mercury Djinni Fog,
until you get your fourth member. Your job is done here for now, but
you'll have to come back later in the game. To exit quickly, use
Felix's 'Retreat' Psynergy.
==============================================
[7]. Through the Dekan Plateau
==============================================
+++++++++
Overworld
+++++++++
Go south of Delhi, then take the east route. Continue the
light-colored paths, and at the end you will find some sort of a
mountain. It is the 'gate' to get to the other side of the mountains.
+++++++++++++
Dekan Plateau
+++++++++++++
Through a few stairs, you'll come across a whole bunch of
cracks on the floor and an unreachable treasure chest. The lighter
colored cracks allows you to step over only once, then they become a
bit darker. If you walk on the darker cracks, it will drop you down
to the lower level. You wouldn't want to fall down, but in this
case, there is no other way. Drop down to the lower level. In this
cave, there will be two doorways to go through. To get to the
treasure chest that you saw earlier, go to the bottom door. In the
treasure chest is an armor you can equip on a party member. This
will either raise any character's defense by 13 or 14, so choose a
character that currently has low defense. Once that is finished, go
through the top doorway. Now you're at the other side of the cracks.
Get to a new screen by heading right. In this screen, you can either
get the treasure chest, or continue on. These grey pillars are just
like the cracks you met with earlier. The uncracked pillars allows
you to jump on them once without falling. After jumping, cracks will
appear. If you jump on it again while cracked, it will collapse and
you will fall with it. The ones you are seeing are uncracked, so you
can only jump on them one time. Jumping on the top pillar leads to a
treasure chest, which contains an Elixer. Once it is recieved, jump
back, and let it fall. You can climb the vine to get back. Now jump
across on the first pillar, then across on the second pillar. At the
north is an oddly shaped pillar that looks like a large nail dug to
the ground. This can be knocked down after acquiring a new Psynergy.
You will learn that in this gate. For now, head south, run through
the path, and you'll find a pillar that is unreachable unless you get
to the other side. Don't worry about that one yet, head north of that
pillar, and you'll come across another path full of cracks. Between
two rocks is one crack. Walk across, then to the right crack that is
a lighter color. Then go up a little bit, and jump to the right above
the hole. Continue going up a bit, and walk across the last crack.
Then you're through! You can then head north to a new screen.
Another pillar puzzle, but much larger. There is also a
treasure chest you can find here. To get it, jump on the first
pillar that is available to you, then the pillar in the west (not
the south one), then on the pillar that is to the right. Once you
jump on it, jump back, and jump again to make it collapse. Climb the
vine to recieve a new weapon for Felix. If you're at level 8, most
likely your attack will jump from 55 to 79. This may be different in
other games. This axe is no ordinary weapon, it is an artifact that
unleashes a power in battle. The time it is unleashed cannot be
determined, because it is based on the Luck your character has. It
unleashes a lot more common than a Critical Hit, and that is
depended upon your 'Luck' status. These unleashes can be useful, they
are very powerful and it doesn't require any Psynergy use. This
weapon, in this case, unleashes a a kind of rock shower upon the
enemy. Artifacts can be sold in shops for a ton of money, and they
can be bought back again, but for a higher price. Once the axe is
recieved, go up the stairs, and exit. Come back to restart the puzzle
all over again. This time, with fresh new pillars, jump to the only
one available to you again, then jump on the south pillar. Keep
jumping across to get to the other side. Head north, until you reach
a deadend, and jump on the pillar, then to the one beside it, go up
a bit, then jump to the left pillar to reach the other side of the
rock that was blocking your way. Run all the way around to get to
the new screen.
You'll find another 'cracked-floors' puzzle, only that this
time there are no dark cracks. You can even run across all of them
once without falling. Get through, and you'll discover a Mars Djinni
on the other side of the wall. You'll get to it later. You'll also
find out that you've reached a deadend. Go back to the cracks and
fall through. Go through the doorway, run through the path, to reach
another doorway. Now you're outside again, but this time you're on
the side where the Mars Djinni was. You'd think it would be as easy
as the first two you already have, but this one runs away as soon as
you get to it. It will go across a light-colored crack, and jump
down through a hole. You can't get through unless you fall, so fall
down the crack that the Mars Djinni left. Use the doorway to exit
the cave, and you'll spot the Djinni again, at a higher level than
you are. Head down, climb up the vine, and run to where the Djinni
is. When you get to the Djinni, it will run away, again. It will
scurry to the right to the next screen. Follow it. Now it's on a
bridge. It will jump over the whole and run away as soon as you get
close to it. Don't follow it this time. Instead, go down the vines,
and across on the two tightropes. Since you have 'Release', you can
get the treasure chest here. Move the first pillar two times to the
right, and climb up the vines that cover it. Use 'Release' on the
ropes, and climb up to the chest. Up here, you'll spot the Mars
Djinni again. In the chest is a Nut, which recovers 200HP anytime.
Climb back down through the ropes and down the vine. Move the second
pillar two times and climb down. Run through the twisted path and
climb the vine. Before you climb it, the Mars Djinni will see you,
and use a strange new Psynergy on the oddly-shaped pillar. A big
fist appears and pounds the pillar down. The Djinni runs through
and to a new screen.
The Mars Djinni can be spotted; again. This stubborn one
runs away again once you get close. It will jump on the pillar,
forming a bunch of cracks, scurry to the next pillar and does the
same. It goes on top of a crack, and falls through. Now it has
left you pillars that cannot support you. Climb down the vines,
and move the other pillar to the right two times. Climb it, and
run to the right. Here are two fresh new pillars that hasn't been
jumped on. Jump on the first one, and jump back and forth until it
collapses. Now go north, and around, until you reach a pillar with
vines. Use Felix's 'Move' and move the pillar to the left. Then
move it again. Climb it, and jump on the second pillar until it
collapses, too. Go up and climb the vines. Push this next pillar
all the way down to the lower level. Run all the way around and
meet with that pillar you just dropped. Use Felix's 'Move' and
move it to the left. Now, run all the way back to where you just
pushed that pillar down. Jump across, and through the doorway. In
the cave, run through and get to the next doorway. This next room
is filled with numerous cracks, and the Mars Djinni. If you get
close to it, it will use its strange Psynergy to knock you down
to the next level. You want to go to the light-colored crack that
is one step north-west of the very first light-colored crack. Then
go up two steps on the crack, three steps right, two steps down,
and straight to the right. Go through the doorway here. Then go to
the next doorway. Don't mind that pillar. You're outside again,
going up leads to the three holes that the Djinni fell into. Go to
the most eastern hole and fall. Look who you have fallen on. It's
the Djinni! After you hit it, an orange box-like gem pops out, the
Mars Djinni will get mad at you, and escape using the doorway. Grab
the gem, and equip it onto one of your characters. Now you've
learned a new Psynergy, 'Press'! Now go throgh the doorway, and
through another one. The Djinni is here, with two different kinds
of pillars. Don't even try to go close to it, it will then become
impossible to reach. Go directly south, down the vines, and use the
Psynergy, 'Press' to pound the odd pillar down. This will trap the
Djinni, and it won't be able to run away again. Be careful with this
Djinni, it will attack you, too. Unleash everything you've got, the
Mercury Djinni that you have will come in handy while fighting it.
It has about 156 - 231 HP. Once it is defeated, it'll give you 58
EXP points, 93 Coins, and will join your party. A perfect ally for
Jenna! Cannon is finally yours now. That was long!
Now you have the Djinni, make sure you set it to Jenna. Now,
climb down the vine, run across, and climb up the vine. Use the
doorway to exit. Run along through the next two doorways. Once
outside, head down through many staircases. When you see a pillar,
make sure you go to it. Push it into the hole, so you'll have a
shortcut to get through. Keep going down the stairs, and you'll
eventually find the exit.
+++++++++
Overworld
+++++++++
Finally out, you can spot a strange ship on the beach
nearby. That ship is the ship that was on Idejema! You can't do
anything for now, unless you want to explore how massive and
beautiful this ship is, but just remember where it is so you can
come back.
------------------
Get a Combo Tablet
------------------
What is a Combo Tablet? It allows you to combine two or more
Djinni of different elements and summon a large monster to attack
enemies. There is one nearby, so from your ship, go left, and you'll
see a cave. Inside, use Felix's 'Move' to move the pillar one step
to the right. Now use 'Release' on the rope, and climb up. Jump
across using the pillar you just moved, and get to the tablet. This
one allows you to summon a monster using a Venus Djinni and a Mars
Djinni. You've got those now, so you can summon the monster anytime
(as long as the Djinni are in Standby)! Exit the cave and continue
on.
--------------------------
Find Your Next Destination
--------------------------
There is only one town to visit right now, the town of
Madora. There is a wavy river that stretches far, and it might block
your way to get there. Find two bridge and get through, Madora is
almost directly south of you where you found your ship. You're going
to find your fourth member here, except he won't join your party for
a long while yet.
==============================================
[8]. Someone in Prison
==============================================
++++++
Madora
++++++
Once you get to the entrance of this very peaceful and
colorful place, two men appear and speak with you. Kraden will
appear, also, and speak with them. Eventually after a lot of talk,
both of them will step back and let you through.
--------
Shopping
--------
Go in, buy weapons, armors, and items for each of your party
members. Hopefully, you have gained lots of money in battles against
monsters and bosses. If you don't have enough for something, you can
always come back, or wait until the next town. The next town
sometimes has better weapons and armor. Make sure you buy Herbs and
Nuts, they will be extra helpful and would save a ton of Psynergy.
When buying weapons and armor, if one of them raises a character's
stats, don't buy it yet! There may one one beside it that is even
better. Doing a little math, you can save coins and buy the best
thing. The more costly weapons and armors are usually better that
cheap ones. Make sure you remember to get circlets for the girls and
armguards for the boys in during your journey!
--------------
Visit the Jail
--------------
The jail is the small grey building that is found in the
southwest of the Mandora. Once you're inside, you'll get into an
automatic sequence. It seems like somebody is locked in jail, and
is being spoken to by some of the townsmen. He has blue hair and
his name is Picard. He just happens to be your fourth member of
your party, but you can't get him yet. Picard is locked up in jail
because the villagers have him confused with a pirate from the
village of Champ, which is located on the Angara Continent. If you
can bring the village elder, Picard will be free. He'll get angry,
then he'll use his 'Frost' Psynergy on the puddle underneath the
closest man. Kraden notices his Psynergy right away. The puddle
becomes a frozen pillar, and the man is stuck on top of it. He'll
jump off and run away with the rest of the men. Picard will face
the wall, and will only say a few words to you, saying that his
Black Orb is missing. The Black Orb is found in the mayor's house,
and when you try to get it, a lady will stop you. There's nothing
more to do in this jail for Picard, so exit.
---------------------
Go to the Underground
---------------------
There are actually two entrances to get inside. One is
through the ladder that the little girl is staring down, or from
near the cemetary that is near the entrance to Madora. You can learn
a new Psynergy here, so go through the cemetary entrance. Go to the
beginning of the town, and go directly east to find a girl and a
cemetary. From the cemetary, go north to find a ladder. Now you're
through...
==============================================
[9]. In the Underground
==============================================
+++++++++++++++++++++
Underground of Madora
+++++++++++++++++++++
-------------------------
Earn the 'Slide' Psynergy
-------------------------
Climb down the ladder and get to the new screen. There are
now two doors you can take, you can talk to the man if you go south,
or you can continue on by going north. Once you're done talking to
the man, go north, then climb down the ladder. In the new screen,
climb up the vine and use Felix's 'Move' to bring down the pillar.
Walk across, and go down the vine that is at the end. The doorway
that you see, is the one you should go to. Inside, jump to the
right, then go down the staircase and into the door. You'll find
a treasure chest that contains a gem that you can equip to learn
the Psynergy 'Slide'. This Psynergy won't do you any good for a
long while yet. Your job here is done for now, you'll have to come
back later, but it's time to exit.
++++++
Madora
++++++
Make sure you go to an Inn before you leave to restore your
HP and PP from battles. Remember where this village is -- you'll
have to come back later.
==============================================
[9]. To the Next Continent
==============================================
+++++++++
Overworld
+++++++++
From Madora, go northeast to find a bridge, that leads you
closer and closer to the Oceania Continent.
++++++++++++
Indra Bridge
++++++++++++
Two men are found guarding on the bridge. They will let you
through, so run by until you exit.
+++++++++
Overworld
+++++++++
From the bridge, go east to get to a continental crossing,
getting by here will let you get to a new continent.
++++++++++++++++++++
Continental Crossing
++++++++++++++++++++
A shattered boat lies here, with many people here, too. To
get a great weapon for either Felix or Jenna, go north, and climb
down the rope, onto the ship. Then jump up, then to the right. Use
'Release' on the rope to extend it, and climb it. You'll find the
treasure chest that contains it. If Felix still has the weapon that
you got in the Dekan Plateau, equip this one on Jenna. This weapon
is also an artifact, and will unleash a tsunami attack. Get back to
the entrance, and climb up the vine. The vine leading down will lead
to nothing. Jump across on the rock, climb down the vine, and go
right to exit.
****************************************
A. O C E A N I A C O N T I N E N T
****************************************
==============================================
[10]. Navigating Through the Yampi Desert
==============================================
+++++++++
Overworld
+++++++++
-----------------------
Get to the Yampi Desert
-----------------------
On the Overworld, go southeast, in between mountains. Then
go east to enter Yampi Desert, your next destination.
++++++++++++
Yampi Desert
++++++++++++
In this desert, there are pillars similar to the ones you
encountered while in the Dekan Plateau. Nagivate to the south, east,
the north, past the unreachable treasure chest, then east. In the
new screen, you'll find the Madora's village elder and his company,
that cannot get to the higher level of the ledge to get to Alafura.
You will have to help them by navigating through yourself and
finding a way. Coninue south, then east to get to a new screen.
----------------------
Get the Jupiter Djinni
----------------------
You can find yourself a Jupiter Djinni here, but it'll take
a completed puzzle to reach it. First, use the Psynergy 'Press' on
the first pillar. This is the left one. Once you have done that, go
right, avoid the two pillars that are beside each other, and use
'Press' on the next pillar after the two you passed. Go north, then
a little to the left, and use 'Press' on this pillar. You can climb
up to the next level once you have done that. Climb it, go left,
jump across on the pillar, go south, jump across to the right on the
next pillar, avoid the slope, go south, jump across on the two
pillars, then finally jump to the right on the last pillar to reach
the Jupiter Djinni. Be careful, this one attacks you. This Djinni
has about 166 - 224 HP. Be ready to heal if needed, and make sure
you use Venus against Jupiter. It will fall easily. A new ally for
Sheba, Blitz can shock enemies. Now with two Jupiter Djinni, you
can summon the heavenly hunteress, Atlanta.
There is also a treasure chest here. Slide down a slope,
and use 'Press' on any of the pillars since they are no longer
needed. Get through, and you will eventually reach it if you keep
going northwest. You should've been able to spot it while jumping to
the Jupiter Djinni. Inside is an Antidote. Now you can continue on
to learn 'Scoop'. Go back to the part where you used 'Press' on the
pillar that allowed you to climb to a higher level. From here, go
southeast to find a slope you can use. Slide down, then go east to
get to a new screen. There is a Psynergy stone here so you can
replenish your Psynergy Points. Out of the three pillars, use
'Press' on the middle one. Climb up, and head north.
----------------
Hit the Scorpion
----------------
In the next screen, when you go a little bit north, you'll
spot something moving underneath the sand. Your objective here is to
time your 'Press' on a pillar so it hits the moving object at the
same time. An easy way to accomplish this is to set 'Press' on
either the buttons L or R to use it quickly. To do this, go to the
menu, then to your Psynergy, go to your character that has the
technique, press either L or R, then select 'Press'. Now whenever
you press that button, you will immediately use it. Go to the left
side of the pillar. Press the button that you set for 'Press' when
the moving object lines up with the green bush that is right across
from you.
The Scorpion moves in a clockwise motion, shown as dotted
lines. 'P' stands for 'Pillar'. Press the button that triggers
'Press' when the scorpion reaches the number 1.
.....................
. .
. .
P Bush 1
. .
. .
.....................
This would cause it to be hit by the pillar as it is moving
down when you used 'Press' on it. Once it gets hit, it will reveal
itself as a red scorpion, and moves on to the next screen. Follow
it to the east.
In the next puzzle, hitting the scorpion becomes much more
harder. Instead of moving in a square, it alternates its route. It
might not start at where I have the number 1 at, but that is its
pattern. The scorpion moves in the ascending order of the numbers
that I have listed below:
1............2
. .
5.............6 .
. . . .
. . . .
4...P............3
. .
8.........7
When the scorpion gets to number 2, press the button that
triggers 'Press' to successfully hit it. It will flee to the north.
This next one is the last one before you have to fight your second
boss.
4............5
. .
8...P.........1 .
. . . .
. . . .
7.............P..6
. .
3.........2
From the pillar that is right beisde number 6, press the
button that triggers 'Press' when the scorpion appears a little bit
before number 5. When you hit it, it will go to the circle of rocks
and stay. Before you go up to it, heal your party members. Once you
meet it, it will reveal itself once more, use 'Scoop' on the sand
beneath you, and make you fall to the bottom level. It jumps after
you and attacks. You will then have to go fight it. It has about
1024 - 1071 HP, and is weak against fire. Unleash a fury of Djinni
and summons, they will do lots of damage. Sheba attacks first, and
Felix attacks last, yet he has curative Psynergy, and the scorpion
attacks before Felix makes a move. If Sheba is hurt, let her use
her own Herb if she has them, and let Felix heal himself. Just make
sure that none of your party members fall, you won't be able to
revive them until you reach a sanctum that is found in villages and
in towns. The battle shouldn't take you long, keep slashing it with
your Djinni and it should be finished quick. After your fight, it
will give you 440 EXP, 228 coins, and Douse Bubbles. It will also
give you a green gem that you can equip to learn the Psynergy,
'Scoop'. Your job here isn't quite over, yet, you still have to
help the group of people get through this desert. Take one step
back from the middle where you first dropped, and use your newly
recieved Psynergy, 'Scoop'. It will cause a gyser to rise. When
it goes down, step on top, and it will take you back to the higher
level.
----------------------------------
Help the Village Elder and Company
----------------------------------
Now that you have 'Scoop', exit the puzzles. To get off of
the ledge, go east and down a slope. Exit that screen, too. Go left,
the use 'Press' on the pillar. Climb up, and keep going left until
you are out of the screen. Now go southwest to find four rocks. Use
'Scoop' on the middle to reveal a hidden ladder. Go down, through
the cave, and climb the ladder at the end. Once you're out, you'll
find yourself very close to the village elder. Climb up twice, run
across, and climb down, where everyone can see you. They'll thank
you, and go through the way you went to get up there. They all
disappear. Now that's finished, you now have to get past the desert.
Continue north.
-----------------------------
Puzzles Throughout the Desert
-----------------------------
You'll find the same rounded parts of sand as you did
before. The first two will bring you nothing, but the most
southeastern one contains 315 coins. Enter through the doorway, and
you'll encounter a new puzzle. The rushing sand will take you to
whichever direction it is flowing. You can't go backwards, so you'll
have to get carried away until the sand takes you to that spot
again. Ride in the sand, until it takes you to the very north.
Quickly jump off onto dry land. To get to the other side, hold 'B',
and northeast on your control pad. This shouldn't let the sand carry
you away. To get the treasure chest, go south, then let the sand
carry you away, then quickly walk on the dry land where the chest
is. Inside is a rare item, Peanut, it will boost any of your
character's Defense stat by about 4 points. Get carried off and get
back to the top (the part before you lept to get the chest). In this
rushing sand, make sure you don't get carried down back to the
beginning. Run up on the sand, then off, then on to get to the top
easily. You can quickly get between the three rocks so you can use
'Press' on the pillar and reach the next treasure chest. Be careful,
the sand pushes you very quickly. Inside, you get a new weapon for
either Felix or Sheba. If you bought that artifact for Sheba in
Mikasera, the weapon is good for Felix. It unleashes a very quick
strike upon the enemy in a red flash. After recieving the weapon,
get carried down the sand river, and quickly squeeze through the
right side to get on dry land. Climb down the ladder, and get to
the next screen. Continue this new path to get to the next screen.
You're almost done, just this one last obstacle. Get carried
down the large sand river, and you'll find 9 rocks aligned to make a
square. If you had Sheba's 'Reveal', it would point a direction. You
won't be able to do anything about this yet. Run to the right, and
you'll find the exact same rocks as you saw before. They too, point
out a direction, and you won't be able to do anything about this
yet, like before. Keep going east, and climb to the next level. Run
past the two sand rivers, using the same technique as you used in
the last puzzle. Head south to reach a rope and nail. Use 'Release'
on the rope, and climb the rope afterwards. The chest can be found
when you go to the right side while being carried by the sand. The
treasure chest contains a special item, that sort of acts like the
card you recieved at the Kandora Temple. It changes a character's
class, and lets you learn new and strange Psynergy for battle. You
can always de-equip it, so it wouldn't hurt much to try. Once it is
recieved, drop down. Climb back up, run through the two rivers, and
this time, climb up to the higher ledge. Run above the sand, and
across. When you reach the second hill of sand, make sure you try
to go to the left side while you fall, because if you are able to
squeeze through the rocks, you can find your exit. Once you're
through, there are two ways you can take. For now, take the north
exit. You'll have to come back later to take the south exit. Once
you've taken the north exit, you're finally out, and on the
Overworld.
==============================================
[11]. Defeat the Pirates
==============================================
+++++++++
Overworld
+++++++++
----------
To Alafura
----------
The town of Alafura is found just north of where you exited
the Yampi Desert.
+++++++
Alafura
+++++++
In Alafura, if you go a little bit north, the Madora people
that you saw in Yampi will appear. They will follow the old man here
to the house. What you should do here is give the pirates a little
visit. Go to the east of town, past the beach and to the next screen.
You can see a large boat, and a whole bunch of men, that happens to
be pirates. On the boat, there are rocks and logs that prevent the
boat from sailing. They want to take it and sail away from Alafura.
Go inside the boat, and you'll be fighting another boss.
-----------------
Fighting Payayamu
-----------------
Payayamu is the pirate from Champ that has the people of
Madora worried. They also think that Picard is him. Now it's up to
you to defeat him and release Picard of his imprisionment. Once you
spot Payayamu, he'll be speaking to one of his men. Jenna gets
angry and speaks, causing Payayamu and one of his men to spot you.
Time to battle!
This battle is a little tricky, because Payayamu has a
special technique that calls more pirate members to join the battle.
The thing you should do is knock him out first. They are weak against
all elementals, so unleash anything you have, whether it be Psynergy,
Djinni, or summons, they will do a lot of damage. Make sure when
attacking all the enemy's party, that you have the larger arrow on
Payayamu, or single Psynergy works well. The battle starts with one
pirate member, but in the battle, Payayamu will eventually call more
members. Prevent a whole army of them by wiping Payayamu, like I
stated before. You will be glad when you defeat him.
They'll lie all over the floor in pain. A girl will show up
and speak to you. She seems like she knows Payayamu. Then, Mikaera's
elder shows up with the mayor from Alafura. Payayamu and the fallen
pirates get up. The guards take them to jail, and everyone leaves,
except for the girl. She also leaves after. Before you leave, go
south and use Felix's 'Move' on the box. Go through, go right up to
the half-fallen box, and use 'Slide' to drop it. Grab the item that
just fell, and head out.
----------------------
Removing a Few Weights
----------------------
You'll be required to remove the boulders and logs that
prevents the ship from sailing. Start by using Felix's 'Move' on
the rock below the log down. Jump across and push the rock furher
down until it falls. Jump back, go to the very left of the log,
and push it down as well. Go down on the long wooden pole. Push
the rock until it falls. Then use Felix's 'Move' on the box beside
you to make a bridge. Return back to where the log was, and walk
across on the pole. Climb down the rope, and jump across to the
right. Use Felix's 'Move' to bring the box over. Head back to
where the log use to be. Go up, climb up the rope, and use
'Release' to extend the second rope. Climb up, then climb down
vines. Use 'Press' to knock down the pillar. Jump on, and continue
the path. When you get back to the box, use Felix's 'Move' to move
the box over to the left. Get behind it, and move it into the water.
There is still one rock left to go, but you'll need to learn a new
Psynergy before you are able to do that. When you try to exit,
Kraden will ask if you are sure to leave. Once you get out, exit
Alafura.
+++++++
Alafura
+++++++
----------------
Rest Up and Exit
----------------
If you go north, a lady will find hidden money in a pot.
Not too important, so run along. You can find a little boy crying,
so since you have the item you got in the ship, give it to him. He'll
stop, and will let his dad let you go through a secret path. There's
not a lot you can do inside, so and exit Alafura, unless you want
to shop more or stay at the Inn.
+++++++++
Overworld
+++++++++
Get back into Yampi Desert, the other way leads to a broken
bridge so the Desert is the only way to get to Alafura, unless you
get your ship.
++++++++++++
Yampi Desert
++++++++++++
Go south, past a sign, and down the sand waterfall to get
through. Then go through the cave, past the circle of rocks, and
out of Yampi Desert. There is a Psynergy Stone in the circle of
rocks, but you'll need Sheba's 'Reveal' to find that.
==============================================
[12]. Visiting Popichi and Mikasera
==============================================
+++++++++
Overworld
+++++++++
Back on the Overworld, go east, south, then west to find a
village called Popichi.
+++++++
Popichi
+++++++
You will have to get to the top of the mountain here to
actually reach Popichi. There are a series of pillars and slopes
that you have to use in order to reach the top. Push down any
pillars, and slide down any slopes. It will gradually get darker as
you get higher, and once you are at the top, it would seem as if it
was night. In the next screen, run up until somebody speaks. Your
party appears, and at the north, a wolf child appears beside a small
pool with a reflection of the moon. The child sees you, and quickly
runs away. Kraden speaks to you about this, so it may be time to
explore around.
When you reach the inside of the village, all of the people
here are hooded. The shop and the Inn keepers are underground. They
won't provide any service for you. One thing you should check out
is up the stairs at the north of the village. After half-way up,
you will witness a 'Reveal' effect, and an adult werewolf appears.
He'll suddenly see you, use 'Reveal' again, and disappear back into
the large rock. You can't do anything about it until you learn the
Psynergy 'Reveal'. Now you know that you would have to return to
this village, so leave and exit. Don't be afraid to explore around
a while longer, but you won't find anything important. To get down
the mountain, push all the pillars down that are blocking your way,
and go down any slopes that you see.
+++++++++
Overworld
+++++++++
---------------------
To the Second Village
---------------------
From Popichi, go south, past a bridge, west, past another
bridge, west, past yet another bridge, then southwest.
++++++++
Mikasera
++++++++
-------
Rest Up
-------
There is nothing much to do in Mikasera, yet, but you can
buy a new artifact and other weapons and armor for your party. The
artifact is worth 1600 coins, and it great for Sheba to equip. Jenna
can also equip it, but you might have equipped that one weapon you
got in the continental crossing to Jenna. The weapon unleashes a
Jupiter attack that might bind the enemy's Psynergy. After shopping,
go to the Inn if needed. There is a Mars Djinni here, but you won't
be able to reach it until much later in the game. Exit the town.
+++++++++
Overworld
+++++++++
----------------------------------------
Find a Mercury Djinni and a Combo Tablet
----------------------------------------
There is a Mercury Djinni that you can obtain in a random
battle. If you go north of Mikasera, then east, then north, walk
around a bit. This area is near a cave. In a battle, you might
encounter the Djinni. The Mercury Djinni has about 287-341 HP, and
is weak against fire, but resistant to water. It won't be as hard,
but you should defeat it as soon as possible. Sheba tends to lose a
lot more HP than Felix or Jenna, so you can use Felix's 'Cure' if
needed. Just make sure she doesn't lose all of her HP. Also rely on
your current Djinni and the summons you have. After it falls, Shelly
joins your party.
Once you appear on the Overworld again, check out the cave
at top. There is another Combo Tablet in it, so once you're inside,
use the new Psynergy 'Scoop' on the darkened patch. Climb down the
ladder to reach the other side. Then get to the Combo Tablet. This
one allows you to combine 1 Mars and 1 Jupiter Djinni.
==============================================
[14]. Learn 'Reveal' From Ayers Rock
==============================================
+++++++++
Overworld
+++++++++
--------------------
Travel to Ayers Rock
--------------------
Return where Mikasera lies. From there, return to Popichi.
From Popichi, head east, then north, and enter the desert-like
plain. When you set foot into it, you'd expect to enter a larger
place like the Yampi Desert, but you don't. On the desert-like
plain, go west, to find a pink-colored mountain. That place, is
Ayers Rock. Keep an eye out for places that look like that.
++++++++++
Ayers Rock
++++++++++
---------------------------------------
Using Sheba's 'Whirlind' to Get Through
---------------------------------------
There is a suspisious rock that is found when you enter
Ayers Rock. That is your key to remove the sand that blocks your
path. Beside the rock, face in the same direction as the path you
are heading to. Using Sheba's 'Whirlwind', you can blow away the
sand that blocks your way. For example, if you were to blow sand
that is in the north of you, stand behind the rock, facing that
direction. You'll have to do this throughout the whole mountain.
Clear the north sand wall. Head north, left, down, left. Go on
top of the rock and use Sheba's 'Whirlwind' to blow unsightable
sand away. Go back to the right, then up. Here you'll spot a large
purple tornado statue, and a treasure chest. Watch out! The
treasure chest is actually a Mimic. You can get rare items and
lots of experience if you decide to battle it. It is weak against
fire and has about 392 - 434 HP. You also get 272 EXP, 241 coins,
and a Lucky Medal. With that done, go right, then down. Keep
continuting the path until you meet up with four rocks. Go right
from here. Then south to a whole group of rocks. From the rocks,
go right, then down to meet another strange stone. Use Sheba's
'Whirlwind' to blow away the sand. Head back to the bunch of
rocks, and go south. Continue the path to reach another stone.
Use Sheba's 'Whirlwind' to blow away the sand, and use it again
right after to open up a path to a treasure chest. Head back to
the group of rocks and go north. Go right, then up to reach a
stone. Use Sheba's 'Whirlwind' to blow the sand away. Go back
to the beginning of Ayers Rock. Use Felix's 'Retreat' if you are
impatient. From the beginning, go north, right, down, and left to
reach the same stone. Use Sheba's 'Whirlwind' to clear the left
path. Return to that spot and go through now that it is cleared.
Find the stone, and use Sheba's 'Whirlwind'. Go down to get the
treasure chest that contains a Smoke Bomb. Now, return to the
beginning and go north again. Go left, down, left, then up. At
the end, you'll reach that purple tornado statue. Use Sheba's
'Whirlwind' to witness a huge tornado blast to clear away the
giant sand wall. Now you can climb higher.
When you reach the top, go left. You can also spot tiny
tornadoes that appear from the statues. Climb up, go to the left,
then climb up again. Drop down the slope and let the tornadoes
carry you off. Drop down a slope again, then let another tornado
carry you. Now you can push the pillar down. Continue to the
right and push another pillar down. If you want to get a treasure
chest, go right, then climb down. The treasure chest contains a
new weapon, that can be given to Felix only. Once you're done,
climb back up and head left. Climb up, then go right, climb down,
and get carried by a tornado. Climb up, then push the pillar
down. Get carried by the tornado, then climb up.
Here, climb up. You will have to avoid being hit by a lot
of tornadoes. If you do get hit, you'll drop to the bottom and
you'll have to try again. Move right after a tornado is released,
so you're moving behind the tornado. Go right after you completed
it.
You're almost to the Air Shrine! Climb up, and use
Felix's 'Move' on the first pillar, and move it to the left.
Climb down a little bit, and jump off on the platform. Slide
down the slope, and go right on top of the right statue to get
blown to the top. Move left, then use Felix's 'Move' to move the
second pillar to the left. Jump across, then slide down to be
carried upwards by a tornado. Climb up and across.
After you climb higher, fog appears. This makes it so if
you ever climb higher, it will take you to the same screen. Just
like a loop, and you have to stop it. Use Felix's 'Move' on the
pillar and move it to the right. Now you have to get back down.
Get back to the last puzzle, and slide down two slopes to get to
the lower level of the two pillars. Climb up to the top again,
pass the two pillars, and continue. Now you've reached the other
side of the foggy place. Climb up to the pink tornado statue,
and use Sheba's 'Whirlwind' to clear all the fog away. There is
a treasure chest here, to get it, climb back down, and repeat
the steps that took you to the part where you pushed the pillar
down so the path would be open to the pink tornado statue. Now
on the right side, climb up to reach the chest. Inside contains
some sort of shield that can be equipped by Felix only. It
unleashes a tiny splatter of rain upon the enemy, then Felix
runs to them and slashes them, also causing them to lose some
Attack in the process. Climb back down, and hurry back to the
left side. Now on the left side, climb up.
This is the opening of the temple. Go north and use
Sheba's 'Whirlwind' on the pink tornado statue. This will cause
lightning bolts, and opens up a new doorway. Climb down, to reach
the Inside Ayers Rock.
+++++++++++++++++
Inside Ayers Rock
+++++++++++++++++
------------------------
Climb to the Sixth Floor
------------------------
Yet, after all of the Whirlwinding, there's still much more
to do. Six floors to the top, and you must complete them to reach
the area to learn 'Reveal'. Now you're here, you might as well grab
the Psynergy Stone that appears right beside you. There is also a
combo tablet found here, but we'll get to that sometime.
From here, go south, left, up, and around. Easy enough, yes?
It will soon get harder. Once you've reached near the end, a giant
statue is found here. It looks like the tiny ones that blew tornadoes
before. Keep running south and around again, then climb up to the
doorway.
The second floor. You can find out by looking at the number
of dots that appear on a square in front of a doorway. Go right and
through the next doorway. Continue the easy path, if there are two
paths, one of them has rocks to block your way. Continue through,
and soon you'll hit yourself with a pillar puzzle. There are two
kinds of pillars, a normal one, and one you can use 'Press' on.
First thing you want to do, is move the most western brown pillar
to the right two times, and up one time. Then go to the right grey
pillar and use 'Press' on it. Now move the brown pillar in the
same square on top of the pillar you just pressed down. Climb up,
then jump from brown pillar to brown pillar, then across to make
it. Jump behind the rock, and use Sheba's 'Whirlwind' to blow the
sand away. Jump back down and go through the path you just opened.
Facing down, use Sheba's 'Whirlwind' on the stone to blow away the
next sand wall. Climb down, go left a bit, climb up, and head down
through the new path. At the end of the path, move the pillar on
top of the orange square. Run all the way around to the beginning
of the pillar puzzle, then go left, south and to the right, and
back to reach the ledge near the pillar you just moved. Now you
can jump across and through the staircase that leads to the third
floor.
Here at the third floor, is a water and pillar puzzle,
with a combo tablet included. Go north, climb down, run across,
and climb up. Head north and move the pillar over. This will
cause the water that is blocking your path to stop. Go past the
hole, then go north, right, and north. Climb down and run left
past the water. Use Felix's 'Move' to move the pillar to the
right. Run up, and stand beside the hole facing the pillar. Use
Felix's 'Move' and move the pillar back so it blocks the hole
again. Climb up, jump across, and get to the end of the path. Go
south, climb down, and move the pillar on top of the orange
square. Go left and climb up, head south, left, then south. Move
the pillar to the right, then go back. Jump across the pillar
you moved before, then south. Move the pillar here to the right
once. Slide down, go left a bit, climb up, go past the hole on
the wall, and continue south.
You're outside once again. Jump across the ledges to
reach another doorway. Go up, climb down, and use Sheba's
'Whirlwind' while facing west. This will cause the large statue
to turn, allowing you to cross. Jump across, climb down, go to
the left, and climb up. Go left, and run through the whole path
until you reach a stone. Use Sheba's 'Whirlwind' to move the
large statue. Return back to the way you came in, but this time
go north and across the tightrope to reach a pillar. Push it to
the right to knock it down. Walk through the tightrope again,
then go immediately south. Walk on another tightrope and continue
the long path, to reach a doorway, that leads to the fourth floor.
Here, if you want to recieve an Elixir, go left and get it.
Going up takes you on a long path. At the end, climb down, jump
across all the floating platforms, then jump down. Jump down
further, then climb up. Jump across, and climb down. Use Sheba's
'Whirlwind' on the stone to move another identical statue, so you
can walk across it. Climb up, and walk the tightrope. Walk another
tightrope, and climb down. Use Sheba's 'Whirlwind' on the stone to
move the statue again. Climb up and run across. Jump down to the
pillar and onto the tightrope. Head south, then right, and continue
the jumping to get to the doorway.
Being outside once more, jump across and climb down. You'll
go by the sixth floor doorway, but you won't get there yet. Keep
climbing down, and go through the doorway. You'll enter a large
purple crystal room that contains a large blue Psynergy stone in
the middle. Examine it if you are low on Psynergy. Run through
until you reach the other doorway.
You will spot another huge statue that looks like the tiny
statues that blew tornadoes. It's almost time to awaken it and the
others that are found in the Air Shrine. Jump across on the many
floating platforms, to reach the large pink tornado statue. Use
Sheba's 'Whirlwind' to awaken the large and the small wind statues
that you see here. One thing you should do before leaving this area,
go back to the doorway, go right, and jump through the floating
platforms there. At the end, you'll appear outside the Air Shrine.
Push the pillar to the grey square. Now get back inside. Go back
to the small wind statue, and stand on top of it to get blown to
the top. This will take you to a much higher floor, and to another
pink tornado statue. Use Sheba's 'Whirlwind' again, and it will
awaken the rest of the statues. Go on the floating platform, and
use Felix's 'Move' on the pillar. Jump across and move it again.
You're back at the beginning, but that's okay. Get to the small
wind statue and get carried to the treasure chest. Inside are
Douse Bubbles. Use Felix's 'Move' on the pillar and move it to the
orange square. Now, run south and around to get to the doorway.
This looks familiar, and this time you can go to the left
doorway instead of the right. Go north, climb down, and push the
pillar to the orange square. Return back to the beginning, and
be carried off. Jump on the pillar you have moved, and go north.
In this room, move the statue all the way up. Then get carried
to reach a treasure chest that contains a crown for either Jenna
or Sheba. They both can't have it at the same time, so see the
difference of Defense that goes up for each of the characters,
and choose the character that has the most change. Slide down the
slope. This time, move the statue down five times and get carried.
This will take you to the next doorway.
First, move the pillar to the orange square. Go left, then
down, and jump on the platforms. Jump until you reach the ledge
with the pillar blocking the water. Use Felix's 'Move' to move it
to the left on the orange square. Get back to the beginning, to
where you pushed the first pillar down. Go south, and to the
next doorway.
It's the third floor. Climb down and run to the right
until you meet tightropes. Go through, then down, through another
tightrope, climb up, then through the third tightrope. Head south
and through the doorway at the end. At the new room, go left, then
use Sheba's 'Whirlwind' to clear away the sand. Then use Sheba's
'Whirlwind' while facing down to move the statue over. Now go
through the new path you opened. Climb down, and run southwest to
find the newly placed statue. Climb up to meet it, and get blown
across to reach a treasure chest. Inside are 666 coins. Slide
down the slope and go down. Go right and climb up. Before you go
through the doorway here, go past it and push the pillar down.
Now, go through the doorway that you went by.
Floor five! Almost there. Go southwest, and continue up
to reach a treasure chest. It contains Douse Bubbles again. Keep
going up, and walk beside the wind statue. Use Felix's 'Move' and
move the statue to the right. Return back to the beginning of floor
five, and go up. There shouldn't be any more tornadoes to push you
down because you just blocked it! Go up and through the doorway to
floor six.
The last floor. After going through the path and to the
next screen, climb down. Get blown by the tornado, then climb up.
Keep climbing, until you reach the top. Jump on all the floating
platforms, and go through the door.
You're finally here, where Sheba will learn 'Reveal'. The
room's bottom is filled with purple clouds, and with floating
platforms. Go up and jump through. The platforms will disappear
one-by-one as you jump on them. When you're at the end, you'll
find a tablet. Examine it, and Sheba will come out to talk to
you. She'll examine it, and the tablet will start to float.
Energy starts to fly out of the tablet, and into Sheba, causing
her to float in the air. Soon, both of them will drop down, and
Sheba will finally have 'Reveal'! The work has paid off, hasn't
it? To get a treasure chest, go left. Use Sheba's 'Reveal' when
you meet a circle of platforms. Inside is a Psycrystal. Head
back, and go to the right side. Do the same, and you'll be at
the entrance.
What has ever happened to the combo tablet? Use Felix's
'Retreat' and we'll get it! Since you've done all the puzzles,
getting to the third floor should be easy. The third floor is
the third screen from the beginning. Once you're at the start
of the water and pillar puzzle, climb down, run to the right,
and climb up. Go north, then move the pillar to the left. Go
left, then down, and push the pillar here to the right once.
From the pillar you just pushed, go north, jump across another
pillar, go up, climb down, go to the right, climb up, and go
north until you reach a wind statue. Get blown to the left,
and run down. Go behind the stone, and use Sheba's 'Whirlwind'
one last time. This will cause the pillar you moved before to
be carried across the room. Slide down, jump across on the
pillar again, then south, slide down, and you're there. Push
the pillar to the right, then jump across. There it is! The
combo tablet is yours! It will allow you to summon using two
Jupiter and one Venus Djinni. Time to exit using Felix's
'Retreat'! Use it twice to get out of Ayers Rock!
==============================================
[15]. Returning Back to Popichi
==============================================
+++++++++
Overworld
+++++++++
----------
To Popichi
----------
After a long puzzling time in Ayers Rock, and having Sheba
learn 'Reveal' in the process, you can now return to Popichi and
discover the mysteries of the werewolves. Journey to Popichi, it is
nearby.
+++++++
Popichi
+++++++
-----------------------------------
Use 'Reveal' to Find the Werewolves
-----------------------------------
Climb up the mountain, just like you have done before. It
will gradually get darker once again. Once you've reached the top,
return to the odd rock that is found northeast in Popichi. The
werewolf will appear, then disappear in a flash of his own 'Reveal'.
Now that Sheba obtained its power, you can enter his home. Use
Sheba's 'Reveal' to find an opening in the rock, and enter.
---------------------
Follow the Wolf Child
---------------------
Go north, then the wolf child appears and runs back to the
right at the sight of you. Go after it, by jumping to the right,
then going north. In the next screen, go up, jump left, continue the
path, and finally go north. You will stop, and notice an odd-looking
pillar. A 'Reveal' vision appears, and a door appears where the
pillar lies. The werewolf comes out, with the wolf child behind him.
It's time to listen to an important story.
-------------------
Listen to the Story
-------------------
First, the werewolf explains how they got their strange
powers, like the 'Reveal' that you saw earlier. Remember that large
Psynergy Stone in Ayers Rock? He claims that they got their powers
from that stone. Kraden will speak about the Elemental Stars, that
the werewolf knows about. The wolf child will keep yapping, as it
did when you first met him. Kraden will see them as 'hideous', then,
he'll jump out at Jenna, having the werewolf knock him down. The
wolf child then leaves. Kraden apologizes, thn the werewolf suggests
that they rest at the Inn before they talk again.
It's the next morning, and you'll all see regular people
outside, no hooded, or cloaked ones. It's daytime, but give the
werewolf one more visit. Return to his home, follow the same path,
and the werewolf will appear from the rock once again. The werewolf
will tell you much more, then Sheba will bring up Ayers Rock again,
and it seems as if she has discovered something, that shocked the
werewolf and Kraden. Then, the werewolf will bring out a Jupiter
Djinni, that, Jenna is surprised of. Zen joins your party, a good
ally to Sheba. Exit the cave.
---------------
Leaving Popichi
---------------
Again, buy any weapons, armor, or items you may need. If you
feel weary, go to the Inn. Now, let's get that treasure chest that
was at the beginning of Popichi where you first met the wolf child.
From the weapon shop, go directly north to find an entrance.
This entrance is beside the Sanctum door of Popichi. Once inside,
go left, then down to find platform pillars. They are formed in
a ring, so you know what to do. Use Sheba's 'Reveal' to find the
middle platform. Jump across, then through the doorway. Run across
the path to reach the next one that will lead you outside. Now, go
down, past the tightrope, and to the treasure chest. Either Felix
or Jenna can equip this, but if you have followed the weapons
throughout this walkthrough, it will be perfect for Jenna. Your
job here is done, go on the tightrope, and down the slope. Leave
Popichi like you have done before.
==============================================
[16]. From Oceania to Gondowan
==============================================
+++++++++
Overworld
+++++++++
--------------------
Stopping at Mikasera
--------------------
It's time to leave the continent of Oceania, and to a very
familiar continent, that Golden Sun players will know of. It's the
continent of Gondowan! Unfortunately, you won't be able to visit
the places like Lalivero, or Suhalla. Now, from Popichi, find your
way back to the Indra Continent. To do this, follow the same
directions it took you to get to Popichi, except reverse the order.
The regular order is found in the earlier chapters. It also wouldn't
hurt to level up a bit, it would defiantely come in handy later on
in the game. While traveling back to Indra, make a pit stop at
Mikasera.
++++++++
Mikasera
++++++++
--------------------
Get your Mars Djinni
--------------------
You've got unfinished business to do here. There used to
be an unreachable Mars Djinni here. Now you have 'Scoop', you
can finally reach it. Go southwest of town, to meet a chicken
and a sheep. Use 'Scoop' all around that area, if you want to
discover a Sleep Bomb. The ladder is found right in the middle of
the whole fenced area. Here is the underground area, similar to
the one that was found in Madora, except it's a lot shorter. Go
north, then up the ladder. You should appear outside once again,
this time, the same area where the Mars Djinni was. It will also
join you immediately. You'll also spot a treasure chest while
acquiring the Djinni. Now that's settled, exit the whole place,
except don't leave Mikasera yet. Once you're at the entrance,
climb up the ladder near the Inn. Don't climb up the second one,
while on the first one, you can jump to the right. Go through
your path and recieve your treasure. Well, it's not that big, but
you'll never know when 82 coins will come in handy. Now you can
exit Mikasera.
+++++++++
Overworld
+++++++++
---------------
Check on Picard
---------------
Once you've crossed the continental crossing from
Oceania to Indra, you should be near Madora, where you first met
Picard. Let's check on him, shall we?
++++++
Madora
++++++
The two men that were in Madora, will come to speak to you
again. Apparently, Picard is not in Madora, but far away in
Gondowan. Well, it too, also seems that you are going there as well.
Picard has left to retrieve the Black Orb from an African viliage,
called Kimbombo, because it has been stolen. Let's follow him.
+++++++++
Overworld
+++++++++
-------------------
Watch out for Iron!
-------------------
Yes, well, there is a Djinni lurking by this area. If you
haven't met it already while going to Madora in the beginning of the
game, here's your chance. Roam around the west of Madora, eventually
in a random battle, a Venus Djinni will appear. Make sure you don't
let it run away, or you'll have to leave the Overworld and come back!
Iron is weak against Mars, so burn away at it. Doing leathal damage
using summons and Psynergy, it will go down easily. Finally one more
for Felix!
----------------------
To the Gondowan Cliffs
----------------------
No more pit stops, time to get to your destination. Go
northwest of Madora, past a bridge. Then southwest again, and past
another brdge. You'll immediately spot a third bridge, go through
it. Then to the left, you'll discover the Gondowan Cliffs.
+++++++++++++++
Gondowan Cliffs
+++++++++++++++
---------------
Getting Through
---------------
Here, you'll immediately spot a puppy. Yet, why is it there?
It is giving you a clue to get through the cliffs. Do you see the
rounded patch it's sniffing? Use your 'Scoop' Psynergy to reveal a
hidden gyser. Quickly walk on top of the hole, and let the gyser
carry you up. Hop off, then slide down the slope. Jump across to the
left. There is a red mushroom at the higher cliffs, it's not very
important, but you'll get that later. You have two choices now. One,
you can slide down the slope to find a deserted cave. If you came to
the cliffs a lot earlier, you'd find a lot of men, but apparently
they have disappeared. If you chose this path, head north, use
Sheba's 'Whirlwind' to blow away the vines to reveal a hidden
doorway. Get back to the entrance and hope onto the gyser. Get back
to the part where you spotted the red mushroom. This time, climb up
the vine. Then go northwest, and up another vine. Then, up another.
Go left, where you'll find three slopes, and a Mars Djinni. You'll
get that one later. Choose the middle slope. Once down, you'll spot
a green mushroom. This one is important, and will lead you to yet
another Mars Djinni, not the one you spotted earlier, but the one
that two elders are keeping in their house in Madora. You'll know
now that you'll be making a return trip to Madora. Once down, jump
across, and up. Don't go down the slope yet, while up, use Felix's
'Move' on the tree stump to create another bridge, that will take
you to the Mars Djinni. Now, go down the slope. If you want to get
back to the beginning, go right, up the vine, and use 'Release' on
the rope. Otherwise, go down and climb down the vine. From the first
step once you've climbed down the vine, jump three steps to the
left, two to the north, one to the left, one to the north, one to
the left, go up, one to the left, two to the south, one to the left,
three to the north, two to the right, go down, two to the right,
three to the north, then two to the left to reach the vine. Go north
up another vine, then down a little. Just a little so you can jump
across to the left. Go north, up the vine, go right, then down to
find a treasure chest. Nothing great, but you'll get yourself a
Sleep Bomb. Return to the vine and head south. Go down another vine,
then head north up two more vines. Go past the tightrope, then up
another two vines. Go directly south to find the Mars Djinni.
This one will fight, and it fights pretty good. With plenty
of HP (about 344-434), this one hits you with Blast, Dragon Cloud,
and all the ones Jenna knows. Heal frequently, while your Djinni are
going to Standby one at a time, your stats are being lowered. Procne
hits it with an all-mighty blow of 150. When that battle is done,
Excel joins your party. It will also give you 228 EXP and 273 Coins.
Now, we seem to have three Mars Djinni, three Jupiter Djinni, two
Mercury Djinni, and only two Venus Djinni! We'll be meeting up with
anoter Venus soon enough.
Return to the tightrope. Walk across, climb down two vines,
head south, the west, to find the exit.
******************************************
C. G O N D O W A N C O N T I N E N T
******************************************
==============================================
[17]. Resting at the Village of Niri
==============================================
+++++++++
Overworld
+++++++++
----------
Visit Niri
----------
Head directly north, shortly you'll meet up with Niri.
++++
Niri
++++
---------------------------
Rest Up and Gain Some Items
---------------------------
A nice peaceful village, you can upgrade your weapons,
armor, and gain more useful items. After many fights in the Gondowan
Cliffs, your HP and Psynergy must be low. Take a break, and go visit
the Inn. Near the Inn, is a rope and nail. Use 'Release' to extend
the rope where the treasure chest is. Inside, is a crown, a useful
armor, that can be equipped on anyone. It will raises two stats up,
so choose the right character to equip it. After, go to the middle
of the village where the fire is. Go inside the house that is the
left of it. Go through, until you're outside, then use Sheba's
'Whirlwind' to blow away the vines. Climb up the ladder, and use
Sheba's 'Reveal' to reveal a treasure chest. Inside is a ring that
you can equip on any party member. These rings are useful, they can
be used anytime, even in battle. Each ring has a special ability
that can heal or attack. Well, looks like you're done here. Let's
travel to the Ming Mountains.
+++++++++
Overworld
+++++++++
-----------------
To Ming Mountains
-----------------
Yet another short path, go directly north of Niri, then a
little to the right. Here are the Ming Mountains, it'll be tough
to get through, but you can do it!
==============================================
[18]. Sneaking Through the Ming Mountains
==============================================
++++++++++++++
Ming Mountains
++++++++++++++
----------------
Sneaking Through
----------------
Whatever you do, you do not want to be spotted by any guards
here. They will not permit any being from getting through. Time to
be sneaky, you must be sly and get through barking dogs and watching
guards to successfully get to Kimbombo.
Go north, up the three stairs. While you go right, the
screen moves up, showing one guard you have to avoid. They show
that the place will be heavenly guarded, because of a ceremony that
is happening in Kimbombo. Go right, and push the box to the right
four times. Then push it up. Use Felix's 'Move' on the second box
and move it to the left one time. Climb up the vines and jump
across. Climb up another vine and head northwest across the plank
near the first guard is. Push the pillar over, go across and climb
up the vines. Head up the stairs, and watch out for this wandering
guard. There is a box that will help cover you. Push it over two
times, then climb up. Run through, don't go down the vine here.
Use 'Release' upon the rope, and climb over. Run down, and push
down the pillar. Return to the rope and continue up to a new
screen. Go to the box, but not down the vine. Use Felix's 'Move' and
move it to the left once. Then push it to the left, then down once.
When the guard appears right below you, push it down and send the
box pummeling down upon him. He's trapped inside, so go down the
vine and get the treasure chest. Inside contains a Power Bread, it
raises up a character's maximum HP. Go to the left and climb the
pillar filled with vines. Jump across and push the pillar down when
the dog is on the lower side of the pillar. This causes the dog to
be trapped and you won't be bothered. Climb back down and run up,
but watch out for the guard on the left. Go inside the cave, and
use Sheba's 'Reveal' to find a Smoke Bomb in one of the crates. Then
head outside. It seems like the dog is outside again, right to the
right of you. Be on the left side of the box, and use the 'Slide'
Psynergy to knock the box over. The bone on top will fall and the
dog will immediately take it. This stalls the dog, while you can
grab your treasure chest at the southeastern part. Inside is a
strange blue blob-like item, it cannot be equipped, nor used. Keep
it for a while and see what you can do with it. Head back where the
dog is, then go northeast, and use Sheba's 'Whirlwind' to blow away
the vines. Go inside the doorway, and go through the path in the
cave to reach the end. Go up the two vines and run across to the
left. Climb down the next two vines, the head directly south. Well,
well, well. Looks like there's another Jupiter Djinni to get, we'll
get to it after you acquire Picard, your fourth member. Go down all
the stairs until you reach the bottom. Jump over to the left, head
up, then you're finally through. That wasn't so hard, was it?
==============================================
[19]. Finding Picard at Last
==============================================
+++++++++
Overworld
+++++++++
-----------
To Kimbombo
-----------
Go left across the bridge, then northeast. You will notice
instantly that the sky turns dark as you move. Still walking, you'll
find Kimbombo.
++++++++
Kimbombo
++++++++
-----------
Sneaking In
-----------
It's all dark, and a ceremony is approaching. The Inns and
shops are even closed, and all the people are gathered at the north.
They won't even let you through, and thus, you'd have to sneak in
once again. First, go to the very beginning of the village, where
all the red poles lie. Through the side, are openings where no rock
blocks your way. Once through, use 'Release' on the rope and climb
up. Now jump across on top of the red poles and get to the other
side. Head north until you meet the Sanctum's keeper. Jump to the
left across the poles beside him. Jump three times to the left,
one time south, three times to the left, one time south, then one
time to the left, avoiding the water puddle nearby. Through this
path, you can jump on top of the roofs of the houses. Jump across
again to reach the side. Now head up.
--------------
Acquire Picard
--------------
As soon as you reach the new screen, somebody will speak.
The screen will move to the right where a lot of people are, and
the person who just spoke. You'll immediately spot the Black Orb,
the item that was stolen from Picard. A big monkey statue, that
seems asleep, holds the Black Orb. Once you gain control, it's
time to go up. But look who's just nearby, it's Picard! He will
speak to you as soon as you meet him. Jenna, Sheba, and even Kraden
appears to talk to him. They speak to each other, Picard explains
that the people here are planning to sacrifice the Black Orb to the
Gamboma, the large statue that appears before them, in order to wake
it up. After, the ceremony is about to start. The chief Akafubu,
uses 'Lift' and lifts the Black Orb high in the sky. Picard is then
shocked, that he may lose his Black Orb if the ceremony is a
success. The Akafubu chants and the eyes of the Gamboma awakens.
Then, they close, and Akafubu cannot tell why it is happening.
Picard is then determined to get it back, by fixing the circuits
inside Gamboma. He then looks for a way to get through without
being spotted, but is still confused. Kraden then tells you to help
him, and demonstrate that you can use Psynergy. Go up beside the
pillar, and use Felix's 'Move' to pull it back. Picard notices that,
and is delighted. After a lot of talk, Picard is going to go after
the Black Orb, until Kraden suggests that he gets help from them.
After a little bit more talking, he joins your party at level 18.
Finally!
==============================================
[20]. Inside the Gamboma
==============================================
++++++++
Kimbombo
++++++++
--------------
Picard's Stats
--------------
Picard joins your party at level 18, it won't matter if
you're below him, though he has more EXP gained than any of your
party members, he levels up slower. Gradually you'll be at the same
level as him, and then he'll be the last to level up! It's strange,
but it's een made like that so your party levels will be even
throughout the game. Picard also carries two Mercury Djinni named
Piko and Shade, so now you can even de-equip the Mercury ones you
have now and give it to Picard.
--------------------------
Find a Way Into the Statue
--------------------------
Now with Picard in your party, climb up the vine to recieve
a Psynergy stone, if you have not went to get it while demonstating
your Psynergy to Picard. Climb back down, then run through the
whole path around until you reach the other side. Climb down the
vines, and go towards the back of the monkey statue. Picard will
notice that there is something strange on the ground. Kraden will
see that there are four cracks, and they will not make a person
fall once stepped on. He asks you to use your Psynergy, then Felix
will use 'Scoop' upon the bottom square. Everybody will spot an
arrow pointing upwards. Felix will use 'Scoop' on the top crack,
then on the left, then on the right. All the arrows point to the
middle. They talk a bit more, then will give you control. Go back
to where the vine was, and use 'Scoop' on the crack there. It will
reveal a ladder, so climb down, and you'll enter the Gamboma.
++++++++++++++
Inside Gamboma
++++++++++++++
-------------------
Through the Puzzles
-------------------
Once you're here, go left, and continue the whole path, past
red gears, until you reach a ladder that leads to two more gears.
Climb up, then get pushed, then climb up the next ladder. In this
next room, seems like a very large puzzle. You can gain some
experience by fighting a Mimic, that appears as a treasure chest
southeast of you. It is resistant to wind but is weak against fire.
With a lot of HP, it will take a few turns. It will give you 400 EXP
and 380 coins once defeated. Once back to the screen, head up, then
go one step to the right, then down to reach another treasure chest.
Inside contains an armor good for either Jenna or Sheba. Once that's
finished, return to where you were, then head for the ladder you see
to get to the next room.
We see a lot more gears this time. It really shows that
Gamboma is a machine! Go down, left, then up to find a rope. You
have to use 'Release' at the right time, because the gear with the
nail is turning all the time. To make things easier, put 'Release'
as a L or R button. When the nail is as close as it can be to the
rope, use it. The gear will stop and the tightrope will be
available. There's no point in climbing it, as it will lead you no
where. Return to the red gears. They have stopped now, so go
through. Go left, then use 'Release' on the rope there if you want
to. Otherwise, climb up the ladder.
A lot more gears, but a Venus Djinni, also! You'll get to it
soon enough. Go down, then jump over the gap. Continue left, then go
up, then right, and up the ladder.
And I said the last room had a lot of gears, this room is
full of it! Go south, then right, then down. Don't go up the ladder
here. You'll be trapped, and will be forced to go back anyways.
Continue running all the way up, avoiding the gears. Once you try to
turn left, you'll spot a rat. It'll spot you, then jump on the gear,
and continues from gear to gear. That's the key in completing this
puzzle. Go left, then down, and jump over the gap to reach the
ladder. Here, go to the next ladder, by going left, then through.
In this room, go left, up, right, then down. Out of the
three paths, go to the left and continue south. At the end of this
path, you'll find a shining gear, and two pillars on each side. Use
'Press' upon the pillar. Now to get to the other side. Exit this
whole area, and return to the part where you first saw the rat. From
this exact area, go right between the blue and red gear. Hop on top
of the red gear from the right side. Once the gear is carrying you
through, quickly jump onto the blue gear. Then jump on the green
one to the right of you, then to the green one below you. Jump on
the blue one, then onto the green one. Jump onto the blue, then
across on the two green ones. Jump on the red gear, and you're
finished. Get to the other side, then go left, to find a ladder.
Then, go down the next ladder. Go left to find a treasure chest that
contains an Elixir. Now return, and go right. You'll soon find
yourself on the side with the second pillar. Use 'Press' to cause
the shining gear to fall down. Now everything is reversed, and now
you can get through parts you couldn't get to before. Now exit this
area, and get to the same screen where the rat jumped. Find the two
red gears that are parallel to each other. One of these will take
you to the Venus Djinni. Take the left, one, and after falling,
you'll find yourself right near the Djinni. This one will fight,
so prepare yourselves. This one may run, too. It's strangely weak
against Jupiter, and resistant to Venus, so attack with Sheba and
her Jupiter Djinni. It has about 366-668 HP (I defeated it using
Boreas, causing a large unacurate HP estimation). It'll also give
you 279 EXP and 340 coins. After the battle, Kiss joins your party.
Now, use 'Release' on the rope. Climb through, go down the
small ladder, then go and return to the ladder up north. Go south,
right, then down, and finally go up the ladder that you avoided
before. Now that the gears go backwards, the two red ones here will
push you in instead of pushing you out. Use 'Release' on the rope if
you desire to. Now, go up the ladder.
Here's something new, it's some sort of mini-Gamboma inside
Gamboma! The large orange thing here is surprisingly the tongue. Go
right and climb the ladder. Akafubu will immediately speak. You'll
find yourself at the head of the Gamboma, where the eyes lie. The
large statue's face appears before you, and Akafubu is willing to
try again. He uses 'Lift' once again, and the eyes of Gamboma opens.
All four of you will notice sparks appearing on the floor. They all
disappear quickly due to the odd paths that moves them. The eyes then
close. Akafubu is then upset again, and decides to try again later.
Kraden has an idea, and if you can fix this, the Black Orb will be
spared. Akafubu will try again in 20 seconds, so you have a clock to
fix up the circuits of Gamboma. Don't worry, if you're too slow,
he'll state that he'll try again in another 20. So take your time if
you need it. Once you gain control, head towards the pillar, and use
'Press' upon it to start. It will cause some of the floor to float,
and it's up to you to move the the floor directions around so that
the sparks from both the red and blue eyes get to the miniature
statue in the middle of the room. When you use 'Press' on the
pillar, you have to step on the arrows beside it to rotate the
pieces. When one part is placed correctly, you have to use 'Press'
on it to put it down. If you mess up, use 'Press' on the pillar
again. The piece with the dots won't do anything, so leave that
for last. Here's what I did:
. . . .
. .
. * * * * *
. * . *
. * (S) *
..*.. * *
* * * * * . * * *
* .
* . . . . .
*(B) .(R)
It's not to accurate, as it doesn't show which direction
the panels go. It should do some good, as it shows the direction
I went. You can do it completely different, this is the way I
decided to go. When you're done, wait a while, until Akafubu
speaks. He uses 'Lift' once again, and you get to watch the sparks
go through your path that you created. Gamboma's eyes open before
you, and sticks out its tongue. It quick devours the Black Orb, but
leaves its tongue out to the open. Akafubu is delighted, and enters
Gamboma through the tongue path. Picard and compony looks at the
small statue of Gamboma, where the tongue is. They wonder where the
Black Orb is, also. Then, to their words, the Black Orb appears, and
goes underneath the small statue. Sheba peers down underneath to try
and see where it went. Akafubu then appears, and Picard is angry
because of the theft of the Black Orb. Jenna tells Akafubu that they
fixed Gamboma and he is no more than a statue. He doesn't believe
this, and so Jenna takes him to the puzzle room. Akafubu then puts
in a red jewel inside the small statue of Gamboma. It moves aside,
revealing a new path behind where it used to be. Akafubu then enters
it. Now follow him. Go straight up, then you'll go down an elevator.
Continue going up, and you'll find Akafubu, another small Gamboma
statue, and the Black Orb, sitting in the statue's hands. Go past
Akafabu, and examine the Black Orb. The room will get dark and the
Black Orb floats up high. The statue speaks to you, speaking about
the black magic Akafubu posesses, and that it itself gave it to him.
When Akafubu leaves, a treasure chest is given to you. After a few
more words, the treasure chest disappears. Kraden speaks with the
statue, and it tells you that you can posess the black magic as
well. It'll reveal a hidden ladder to the right of you. The room
will return to normal, and the Black Orb falls back down. Felix
then goes to it and recieves it. Both you and Kraden leave.
++++++++
Kimbombo
++++++++
-------
Rest Up
-------
You're back in the village, inside the Sanctum hut. You all
explain to Akafubu's father about Gamboma, but Akafubu himself feels
very angry because you were allowed to posess the same black magic
that he does, and turns his back away from you. You may not know
what he means yet, but you'll get back inside Gamboma once you
obtain the Cyclone Piece. Down the ladder that Gamboma showed you,
is a room filled with grass. 'Cyclone' is needed to get through.
Once you gain control of Felix again, leave the hut, and you'll
discover that the sky is normal and the darkness has disappeared.
Go buy weapons, armors, items, and heal if needed. There should be
a few weapons and armors that you'd want to upgrade. Also take a
look at the artifacts. It looks like your job here is done, but
you'll have to come back sometime once you have learned Cyclone,
the new field Psynergy that you'll be recieving really soon.
************************************************************
D. G O N D O W A N - I N D R A C O N T I N E N T
************************************************************
==============================================
[21]. Return to Madora
==============================================
+++++++++
Overworld
+++++++++
--------------------
Going Back to Madora
--------------------
You need to go through the Ming Mountains and the Gondowan
Cliffs to get back to Madora. But since Picard is in your party, you
can now check out the places that were unreachable, unless you had
his 'Frost'. The first place to use that technique is in the Ming
Mountains.
++++++++++++++
Ming Mountains
++++++++++++++
-----------------------
Get Your Jupiter Djinni
-----------------------
Once you've reach the Ming Mountains, you should've spotted
a puddle near the exit while storming through. From the exit of the
Ming Mountains, jump across the river, and go up three stairs. From
there, go south and you'll find the puddle. Use Picard's 'Frost' to
make an ice pillar. You always must be careful with Picard's 'Frost'
and 'Douse', as each of them take 5 PP to use them. Always be
accurate and know where you're using them, because you don't want to
waste too much Psynergy. Head back north and go up one more time.
Then head south, and jump across using the newly created ice pillar.
Climb up the vine to find a sapling. You need to use 'Growth', which
requires a character to have at least 1 Venus and Mars Djinni. Just
move one Mars Djinni to Felix, and he'll have the technique, only
if he has a roster of Venus Djinni, and no other element, and
vice-versa. Once you have 'Growth', use it on the sapling, then
right after, if you want, return the Djinni back to its original
owner. Climb up the vine, and you'll find the Jupiter Djinni. It
will defiantely attack you, so prepare. It is weak against earth
but resistant to wind. It has about 346-469 HP, and once defeated,
it'll give you 225 EXP and 309 coins. Bouquet becomes your ally! Now
that's finished, it's time to continue on.
-----------
Continue On
-----------
Now that Bouquet is in your posession, climb back down, jump
back across using the ice pillar, and go up. Go right, then down,
then right, then down. In the next screen, don't forget to grab the
treasure chest that you left behind. Inside is an odd-looking
weapon for either Felix or Picard. Continue your way south to exit
this whole thing.
+++++++++
Overworld
+++++++++
Go all the way south, past Niri. Then when you see the
Gondowan Cliffs, go to it.
+++++++++++++++
Gondowan Cliffs
+++++++++++++++
----------------------
Find an Important Item
----------------------
Go right, then up, and climb up the two vines. Walk through
the tightrope, then go down. Climb down the two vines, then climb up
the vine you see next. Jump to the right, go up, then climb down the
vine. Continue through, then you'll be back on the stepping stone
puzzle. Navigate yourself through it, to reach land once again. Go
right and up a vine. Use 'Release' on the rope and climb across. Go
down the vine and down the slope. Go right, then up, and use
Picard's 'Frost' on the puddle. Climb up the vine nearby and jump
across using the ice pillar. Go up the next four vines. Go down
the one vine you see nearby. Use Picard's 'Frost' on the puddle,
then go north, up a vine, then go south. Jump across using the ice
pillar and go down the slope. You'll see another slope, but don't
go down this one! Go past it instead, and you'll find a green
mushroom. It may not look much, but this item will grant you a
Mars Djinni. Though it won't make any sense at all now, you'll
understand once we get to Madora. Now go down the next two slopes,
up the vine, across the rope, down the vine, down the slope, and
go to the northeast. You're at the entrance of the Gondowan Cliffs,
so exit the whole place.
+++++++++
Overworld
+++++++++
You know where Madora lies, just go east and follow the
bridges until you find it. Remember, it is directly east!
++++++
Madora
++++++
--------------------------
Meeting Your Enemy At Last
--------------------------
You've always wondered when your enemies will show up, and
this is the time. The only problem is, that only one of them will
show up and that one won't bother you yet! When you head to the
mayor's house, you'll spot Karst right away. She'll also see you
once you pass her, and will mysteriously speak a few words to you,
like it's nothing at all. Just continue towards the mayor's house.
--------------------------------
Learn Cyclone and Get Permission
--------------------------------
Once you enter the room, the mayor will immediately see that
Picard is back. They'll also know that he retrieved the Black Orb
back. Once you gain control, leave the house. The boy will contact
you again and will speak to you outside. He gives you the Cyclone
Piece, once equipped, you'll learn Cyclone. It creates a whirlwind
and blows away grass from below. It's very much different than the
'Whirlwind' technique. He'll also give Picard pemission to sail the
ship using the Black Orb. After he leaves, Karst speaks to you about
Isaac. It's very strange that she knows a lot about him. She also
mentions that she is Menardi's younger sister! She wants revenge for
her sister's death. Karst then quickly leaves. Don't forget to get
something else here, and with the green mushroom you have, you can
get a Mars Djinni.
----------------------
Swap for a Mars Djinni
----------------------
Go to the area with the four houses. Go insid the
northwestern one to find two elders. If you go up the stairs, you'll
find a Mars Djinni inside a fence. Give the elder the green mushroom,
and he'll bring you the Mars Djinni down. Chili becomes your ally
right away! Give your thanks and exit Madora.
==============================================
[22]. Sail Your Ship
==============================================
+++++++++
Overworld
+++++++++
--------------
Find Your Ship
--------------
It's time to backtrack to the ship you left behind. It seems
that with the Black Orb, you can finally control it. Now it seems
that it's not even Saturos'ss ship, it's more like Picard's ship!
Go northwest of Madora, through one bridge, then north, through
another bridge. Then go north a little bit and then to the east.
You'll find the Dekan Plateau again, and the ship. Enter it.
+++++++++++++
Near the Ship
+++++++++++++
If you haven't been here before, Kraden will speak about
Saturos and Menardi's ship. They think that this could be it. When
you gain control, head south and to the right through all the
shallow water. Get on the ship and examine the dragon door. Picard
will appear with the Black Orb and open it. Now let's get inside
and get the ship moving!
+++++++++++++++
Inside the Ship
+++++++++++++++
----------------------------------
Destroy All the Enemies & Set Sail
----------------------------------
With a very nice inside and jolly music, the ship is
infested with squid enemies. Once these enemies are defeated in
battle, they transform into a water puddle, as sick as it may sound.
You can then use the puddle to turn into an ice pillar. This is when
Picard starts to lose a lot of Psynergy, because with over ten
puddles and five PPs are used every time, you have to make sure you
use them wisely, or else Picard won't be able to use his 'Frost', or
heal, or whatsoever. Let's get started on the first enemy. From the
entrance, go to the next door, and you'll immediately spot one.
It won't attack you right away until you examine it. Each Aquajelly
are weak against fire and have about 198-245 HP each, and each will
reward you with 96 EXP and 99 coins. This first one, can be easily
defeated with Felix's Ragnarok and another single attack. Once it
turns into a water puddle, avoid it. There's no purpose for this
one. Go straight down and defeat the next one if you want to get the
treasure chest. Inside is a Potion that recovers all HP of one party
member. Continue down the stairs and through the next door.
There happens to be six Aquajelly all cluttered up! You
can't reach them yet, so go right to the next door, and the door
after that. It's another room filled with them. You can train and
defeat them all if you desire to. Now, when all are defeated, except
for the one at top, move the box to the very bottom right. Then use
Picard's 'Frost' on the ones beside the box. You've now created a
path you can use to jump across. After you've jumped across, go down
to a door. Here, push the box until it falls, so you have a shortcut
to go back. Go towards the right and enter the door. This room is a
little bit harder, with all the pipes around the Aquajelly. Go up
and climb down the ladder. Defeat the Aquajelly and use Picard's
'Frost'. Jump across using the new ice pillar and climb down the
ladder to find the next target. Defeat it and use Picard's 'Frost'.
Go up to the box and move it 1x to the west and 1x to the south.
Now return to the beginning of this room. Climb down the ladder and
defeat the Aquajelly. Use Picard's 'Frost' and jump to the other
side of the room. Climb down the defeat the next Aquajelly. Use
Picard's 'Frost', then go north and defeat the next one. Use
Picard's 'Frost' once agian, then head to the beginning of the room.
Go north, jump across, and jump further using the last few pillars
you've created, including the box you moved earlier. Now at the
north of the room, go down the ladder and defeat the second last
Aquajelly and use Picard's 'Frost' afterwards. Why did I say second
last when there were a whole bunch in the other room? You'll find
out soon enough. Head back around and jump across to get to the
door, then go through the next door after that. Immediately the
last Aquajelly will flee and hide underneath a metal bridge. Go
towards it and defeat it. Use Picard's 'Frost' and walk over the
bridge. Enter the door, and the door after that. Now heal! Heal
all your party members, and set your Djinni whatever way you please.
Go down the steps and jump across using the boxes. You can only get
to the middle Aquajelly. When you do examine it, they'll all gather,
and combine into Aquahydra!
This is one tough cookie, with an unbelievable amount of HP!
For a start, attack it using all your Djinni, but make sure you use
the Mercury Djinni Shade, as it creates a great protection and it
is the very first to act, no matter the speed of the enemy or the
party. Once all of the Djinni of an elemental group are on Standby,
unleash your attacks! When they're resting to be set again, attack
using Felix's Ragnarok and with your best Psynergy moves. Using a
level three or four summon creates so much leathal damage, you
wonder when the Aquahydra will go down. Its attacks include Douse,
poison inflicting attacks, lowering your party's Defense status, and
even tsunami waves. It's weak against fire, just like the Aquajelly.
It has a whopping 2633-2794 HP. It'll give you 1251 EXP and 2095
coins only if you defeated it using a Mars Djinni (I defeated it
using Mars Djinni Cannon). You'll recieve less if you didn't. It'll
possibly give you a Douse Bubble when defeated.
When you've defeated the boss, the room is 'Aquajelly-less',
but the area you're in has filled in water. The treasure chest that
appears underneath you is unreachable, unless Picard learns 'Dry'
from Aqua Rock. That won't be for a while, but the item inside is
a potion that recovers all your party's HP. Go left and up to the
door, and through the door after that. Go south and down the ladder.
In this cavern, go to the right pillar and move it on top of the
water drop square. Then, use Picard's 'Douse' upon it to fill the
top with water. The pillar will sink down, being identical with the
opposite one. The door opens, now go inside. Run through the path
until you reach the last doorway. Here, Picard will appear and take
the Black Orb out. The room will light with gold and the ship moves!
You've finally set sail, now we can journey to a lot more continents
and islands!
==============================================
[23]. Return to Kimbombo
==============================================
--------------------
Options of Your Ship
--------------------
There are many things that you can do with your ship, not
only do you sail from continent to continent, but you can also fish
for weapons, armors, items, and coins! Pressing 'A' will allow you
to search in the water. You either find something or don't find
something. Much later in the game, the ship will be upgraded, and
you'll be able to soar through the air! If you find a wide river
opening, you can squeeze through and still sail. Once you're in
a river of a continent, you can jump off anytime you'd like, even
if it isn't a beach.
+++++
Ocean
+++++
---------------------------
Find an Opening to Kimbombo
---------------------------
You want to head towards the Gondowan Continent. Go to the
north, then around the Indra Continent until you reach Gondowan.
There is a small island between Gondowan and Indra, on it is a
lone dock, with some people, a dog, a boat, and a small house. It
isn't important now, but you'll be needed to visit the dog when
you're in the trading sequence. Avoiding the island for now, to
the left of the island are two beaches. Dock your ship at the larger
one, then start running.
+++++++++
Overworld
+++++++++
Go west, and you'll find the Ming Mountains. Then to the
north is Kimbombo. We now have to go inside the ladder that the
Gamboma statue revealed, and learn the black magic that Gamboma
and Akafubu spoke about.
++++++++
Kimbombo
++++++++
-------------------------
Get to Gamboma Once Again
-------------------------
Remember to heal at the Inn if you feel a little woozy from
traveling everywhere. Then, head to the north, then into Gamboma,
by walking on its tongue and getting in.
++++++++++++++
Inside Gamboma
++++++++++++++
In the familiar room, head north. Keep going through the
path and go down the elevator. Then keep going north until you
reach the Gamboma statue, and the ladder. Climb down.
++++++++++++++
Gamboma Cavern
++++++++++++++
--------------------------------
Blow Away the Grass with Cyclone
--------------------------------
Make sure you equip the Cyclone Piece to a character.
First, we'll get a Venus Djinni. Go down and climb down the ladder.
From the ladder, go just a little bit to the left, then immediately
northeast, so you're beside the wall. Going north just a little bit
past the two pieces of grass until you align yourself to be as close
as you can be to the large path of grass in the northeaster room. It
sounds very confusing, but if you use 'Cyclone' near that patch of
grass, you'll reveal some sort of hole, then fly in the air being
carried by a tornado, and get dropped in, and into a new room. When
you drop, you'll drop right near the Venus Djinni.
This one attacks, and is weak against wind, just like Kiss.
It has about 451-585 HP and will become easily defeated if you
inflict the Stun and Sleep status upon it using Blitz and Bouquet.
After the battle, you'll recieve 360 EXP and 358 coins. Then, Mad
joins your party, making an even number of elemental Djinni for your
party! You should now have four of each element. Your charactes will
be a lot more powerful if they have their own elemental Djinni, as
in Felix having all Venus, and Jenna having all Mars. It'll just
make things a lot easier!
Now that's finished, slide down the slope, go down, go up
the ladder, then to the right, then north, and through the stairs.
Slide down the slope, and you'll find yourself at the beginning
again. Don't move from where you slid down. Go left and use 'Cyclone'
on the patch of grass, and you'll find another hole. You'll be taken
down by the tornado. Here, go left, then north, then to the right
where you'll find a doorway. In this area, there is a large patch of
grass. If you use 'Cyclone' here, you'll uncover a Mint item. Now, go
further north, then down the ladder. When you go south, you'll find
a small patch of grass, using 'Cyclone' reveals a hidden puddle. Use
Picard's 'Frost' upon it, then climb back on the ladder and jump over
using the ice pillar. Then, when you go north, you'll find six pieces
of grass, when you use 'Cyclone', it will reveal 6 puddles. They are
not used for anything. Use Sheba's 'Reveal' in that area to reveal a
hidden doorway.
Here, you'll be near rushing water. Go left, then run across
the river. Stop at the middle, and you'll be able to squeeze to the
top when you run up. Keep finding a spot to squeeze through until
you're at the highest point, where you see the water falling down.
Go to the middle, go down, and make a direct 'U' to get to the very
left of the river. Run along to the left, then use 'Cyclone' upon
the grass to find a hidden puddle. Use Picard's 'Frost' to build up
a pillar. Now head back to the beginning of the whole puzzle. Once
you're at the beginning, where you first touched the water, run all
the way across to the other side. Go to the left and climb the
ladder, and jump across using the ice pillar you created. Enter the
staircase.
Climb down the ladder. The patch of grass that appears nearby
includes a hidden plant monster once 'Cyclone' is used in the right
spot. Sort of like a Mimic, it'll be good for experience. It's weak
against fire and resistant to water. It has about 430-519 HP, and
will give 321 EXP 347 coins, along with a Game Ticket. Continue up
and up the ladder. The small Gamboma statue will speak to you, and
will give you the black book that will grant the new Psynergy. This
is also like the card you recieved in the Kandora Temple, your class
will change and new Psynergy will be given to you. You can equip and
de-equip it anytime. This place is finished, to get out quick, use
Felix's 'Retreat'.
You should appear on the tongue of Gamboma. Exit Kimbombo
and get back to your ship! Don't forget to heal if you need to!
==============================================
[24]. Travel to Champ
==============================================
+++++
Ocean
+++++
----------------------------------
Travel to Champ - Home of Payayamu
----------------------------------
Our next destination is going to Champ, a small village on
the coast of Angara. You've heard me right, the continent that you
started in at the beginning of Golden Sun! It's a long way there
from where you are, but you want to head northeast, past the Venus
Lighthouse. Go right of the Venus Lighthouse, then directly north,
where you'll find a fairly large beach. Keep going right, being right
beside the beach, and you'll find Champ at the very end.
+++++
Champ
+++++
--------
Shopping
--------
Sort of looks like Madora, with all the bright lights from
the sky. Go north, and check out the shops. If you go inside the
shop, the storekeeper has some pretty new artifacts. Watch out, the
mace artifact with a red blast from the top is cursed. Cursed weapons
cannot be de-equipped unless you go to a sanctum and pay for the fee.
Even so, eqiupping it again will result in the same pattern. Though
it is a powerful weapon, you'll be cursed in the battle as well. In
battle, you'll be damaged if you use Psynergy. Though a lot of these
weapons you can buy here are effective, there's some more powerful
on in the next destination. If you're a rich traveler, buy everything
here, otherwise, save 10,300 to get an awesome weapon for Felix or
Picard. Pack up items and anything you'll need. Also stay at the Inn
if you didn't at Kimbombo.
-------------------------
Your Antagonists are Here
-------------------------
It's surprising that Payayamu isn't the antagonist I'm
speaking of. You won't meet him yet, until later in the game when
you make a second visit to Champ and Alafura. Once you exit Champ,
Alex will catch you from the north and speak with you. Then,
eventually, Karst will join from the right. Then, lastly, Agatio
appears from the left. Will they fight you? They don't. No fights
with them until later in the game. After a very long speech from all
of them, Agatio leaves. Then Karst. Alex starts to make a leave
until Kraden gets upset. Sheba gets upset, then Alex leaves. After,
Jenna gets upset. They all seem to be angry with Alex. Who wouldn't?
Alex seemed like a good person until he suddenly is seen with Agatio
and Karst, who are related to Saturos and Menardi! Before you leave
yourself, go to the right and use Sheba's 'Reveal' in the circle of
stones to find a treasure chest that contains a helmet. Now, off to
the Galbas Island, which is at the very east, and quite far away
from you!
*******************
G. I S L A N D S
*******************
==============================================
[25]. Open the Entrance to Aqua Rock
==============================================
+++++
Ocean
+++++
----------------
To Galbas Island
----------------
It's a long path, but I'll try and make it sound quick. From
Champ, go directly east until you can go no further. This means
going to the edge of the world map! Then, go south following the
falls to find the island. It may seem short, but it will be quite a
path to take. Find your beach and go inside.
+++++++++++++
Galbas Island
+++++++++++++
-----------------------
Douse the Water Droplet
-----------------------
Before you want to do this, you possibly want new weapons
and armor. The most expensive weapon is pretty pricy - costing
10,300! It does up the attack a whole bunch for Felix and Picard,
and it's also an artifact. There's a Jupiter Djinni here, but you
can't get it until Felix has learned 'Sand', a Psynergy that allows
you to burrow underground. Now, to the large water droplet statue,
it's found right in the middle of the village, surrounded by water.
Use Picard's 'Douse' upon it, and it will cause rain, and a rainbow
color in the water surrounding it. You'll see the rainbow go from
the river, into the ocean, and to Aqua Rock. The five green statues
that would block your way into Aqua Rock is now pushed back. Now
exit the Galbas Island and hop onto your ship, it's time to go to
Aqua Rock!
+++++
Ocean
+++++
------------
To Aqua Rock
------------
You should know where Aqua Rock is, after seeing the rainbow
go towards it. Dock at the beach, and enter Aqua Rock!
==============================================
[26]. Solve the Puzzles of Aqua Rock
==============================================
+++++++++
Aqua Rock
+++++++++
-----------------------------
Find Your Way Into the Inside
-----------------------------
The green statues spitting water out are now pushed back.
You may notice that the very right statue is tipping over towards
the edge. You would want to use 'Slide' to knock it over, but
nothing will happen. Go left, down, left, then up. Climb up the
mountain, and before you go any further, wait for the water up
above to stop for a while. Then quickly run to the left. Climb up,
wait for the water to stop, then run to the right and climb up
again. There will be two ways to climb, both with water running
down. You can't go anywhere by going to the right side, so climb
up the left. Wait for the water, then keep going. When you get to
the part with two climbing ways, keep going left, towards the
pillar. When you reach the top, use Felix's 'Move' to move it down,
then push it in front of the mouth of the statue so no water will go
down. Climb down and get to the other side of the pillar. Use
Felix's 'Move' just one step away from the pillar, so you can move
it to the right, pulling it towards yourself. You want to get the
pillar to cover the mouth of the right statue. Now that no water is
flowing through the right statue, climb all the way down, then take
the right path to climb. Once at the top, go to the right and get
carried by the rushing water. Then, don't move. Quickly go to the
right without being carried off the cliff to get the treasure chest.
It's a Nut, it can be useful in battles, instead of using Herbs. Get
carried further down. Climb down the cliff, and use Picard's 'Douse'
on the grey statue. Go to the left and get swept away. Stop, then
quickly go to the right without falling futher south. Get swept away
by the river you just created earlier using Picard's 'Douse'. Follow
the one-way path until you find an identical water droplet statue.
Use Picard's 'Douse' to cause rain, and you'll make the water you
see here rushing up, instead of rushing down. If you go on top of
that water, you'll get carried further into Aqua Rock. From the
statue, go down, left, then up, where you'll find another climbing
frame with water going down. Climb up the left path to get to a
treasure chest, which contains an Elixir. Go to the right path to
continue on. Be careful while climbing, time your movements right
to get past the water that rushes down, and stops. Once you've
reached the top, climb up and go left. Push the pillar over, then
head back to the right. Climb up, and jump on the river. You'll get
carried up, closer to the inside of Aqua Rock. Get to the right side
of the river, then use Felix's 'Move' on the blue stones to create
supports for you when you cross the next river. Go to the bottom
stone, then cross. Go to the very top, and cross to get a treasure
chest containing an Oil Drop. Climb up, and go to the left, and use
Picard's 'Frost' on the water puddle. Go further up and use Picard's
'Frost' on the two puddles up north. Now head back down, go to the
right, and climb up, and up again. Go towards the two ice pillars
beside each other, and jump across to get this treasure. It's a
weapon for Felix, Jenna, or Picard, and it brings your Attack by a
whole lot. You can give it to Picard to make his Attack even with
Felix and Jenna. Jump back across and head to the single pillar, and
jump across this one. Climb down and run to the left. Climb down
once and use Picard's 'Douse' on the water droplet statue to cause
rain, and a new opening in the water. Climb down, and jump on top of
it to enter the inside of Aqua Rock.
++++++++++++++++
Inside Aqua Rock
++++++++++++++++
-----------------
Solve the Puzzles
-----------------
For Golden Sun players, this looks a lot like the Mercury
Lighthouse. Go south to a new screen, then grab the Psynergy Stone
right beside you. This is a massive puzzle, and you could get lost
very easily. Try going to the right side, jump 1x to the right, 2x
to the south, 2x to the right, then 2x to the north. Then go up the
next door. Here, go north, and push the first pillar to the right.
Go in between the two pillars, and use Felix's 'Move' to move the
second pillar towards you. Then use Fellix's 'Move' again, except
on the first pillar, and pull it towards you. Then go to the right
side of the second pillar and use Felix's 'Move' to move it to the
left. Climb up and get to the treasure chest using the two pillars.
Inside is a Douse Bubble, that could help restore your HP. Continue
down, and into the new doorway. Use Felix's 'Move' and move the one
pillar to the right so it blocks the water from running down. The
water will disappear and you'll be able to climb down. Use Picard's
'Frost' on all three water puddles. Use all three of them to get
across and to a new doorway. Go south, then when you meet a two way
path, go south first. Jump over the floating platforms and enter the
doorway. You'll find a treasure chest which contains some Ice Powder,
which can be used to attack with ice in a battle. Exit and return to
the two-way path, then go north to the doorway there. Then go to
the next doorway. Jump over to the left towards the water droplet
statue and use Picard's 'Douse' upon it. It will create a bridge
over the water. Walk through until the end. In the next puzzle, go
to the left. Jump over all the platforms until you find yourself at
the left side of a water spout. Use Felix's 'Move' on the pillar and
push it away from you. It should cover the second water spout and
should prevent water from leaking out. Go into the water to get
pushed out. Go to the pillar that's covering the water, and go past
it. Go through the path to reach the doorway. In this next puzzle,
you'll find a grey statue and a water droplet. Before you use
anything, climb down and push the furthest north pillar once to the
right and once to the south. Then climb back up and use Picard's
'Douse' on the grey statue to fill up the bottom with water. Then
use Picard's 'Douse' on water droplet statue to make the bridge
across the water. Go through the doorway, then continue the path
to another doorway, and the next one after that. You'll enter a
purple crystal room, looking almost exactly like the one in Ayers
Rock, and like Ayers Rock, it too, also has a large Psynergy Stone
in the middle. You can't get to it yet, but go through the next
doorway. Climb down, and run down, jump through the platforms,
climb up, and to the next doorway. From where you are, go directly
left and fall down the river, make sure you're heading towards the
left, too. You should be on the other side of the river, and so
continue down. Right before you start climbing down, go up about
three steps, then go right a little bit. Get carried down and you'll
stop at a rock, right near a pillar. Use Felix's 'Move' on it and
move it away from you. Go back to the area where you went up about
three steps from the climbing area, and go to the very right, and
time yourself so you'll fall on to the top of the pillar you pushed.
Then you'll reach the treasure chest, and inside contains another
strange item, identical to the one you found in Ayers Rock. It's
non-equippable, and it doesn't seem to have a use yet. Slide down
the slope and enter the doorway. Jump through all the platforms, and
continue to the right. Then jump over.
Go to the left and enter the doorway. Climb down, then go up
and climb up. Use Picard's 'Douse' on the grey statue to fill the
room with water. It will cause the platforms to rise and you'll be
able to cross with them. Get across, climb up, and go through the
doorway. Jump on the platform, and keep going left. Through the
doorway is another puzzle. First thing we'll do is get the treasure
chest. Push the blue rock once to the left. Then use Picard's 'Frost'
on the puddle, then use Picard's 'Douse' on the grey statue. Jump
through until you reach it, inside is a very valuable Water of Life.
It's very rare, and you can get only one in all the shops together,
through the artifacts. It revives one character and restores all HP
on that character. Felix should have Revive himself, due to all the
Venus Djinni he currently has. Just make sure you don't sell this
weapon, and you should save it until one of the hardest battles.
Now, exit this puzzle and return to reset the whole thing. This time
you want to push the blue rock all the way to the left, then use
Picard's 'Douse' on the grey statue, then jump across all of the
platforms to get to the next doorway. In this next path, jump across
on all the platforms on the water, then use Felix's 'Move' on the
pillar. Then push it all the way to the right. Continue up and into
the doorway. Push the pillar all the way into the grey circle, then
climb up and jump on to the pillar. Head north and through the
doorway. Walk across the long tightrope and go all the way to the
right. Jump on the platforms, then enter the next doorway. This
puzzle is the same as the one you have encountered before, except a
lot more harder. Here is how the blocks are aligned:
Water Droplet 1. Move #2 up two spaces.
Statue 2. Move #2 right eight spaces.
| 9------End 3. Move #2 up two spaces.
| | 4. Move #3 left two spaces.
| | 5. Move #5 down three spaces.
| | 6. Move #5 left two spaces.
1---2-3-4-5-6 7. Move #5 down one space.
| |
| |
| |
7 8
Your final result should look like this:
Water Droplet
Statue
| 9---2--End
| | |
| | |
| | |
1---3---4---6
| |
| |
| |
7---5
Now, climb up, use Picard's 'Douse' on the grey statue to
cause the water flowing, then use Picard's 'Douse' on the water
droplet statue. The bridge should go through #1, #3, #2, #5, #4, #6,
#2 to end. Walk across and you're through. Go through the next door
and push the pillar down. Jump across and go up. Jump through the
platforms and continue through. The treasure chest that you spot
is a Mimic. You should have four of each element of Djinn. One blow
from Thor and Meteor will take care of this enemy very quickly. You
can get quite a lot of EXP and coins for this enemy, since most
likely Sheba will attack with Thor first, then Jenna will attack
with Meteor, Mimic's weakness, and finish it off. Continue through
the path and to the next doorway. You'll be in the purple crystal
room with the big Psynergy Stone, touch it to restore your Psynergy.
Then continue on. You'll emerge from the waterfall and you'll be
right near the next water droplet statue. Use Picard's 'Douse' on
it, then it will create a bridge on both sides. Go to the left and
grab the treasure chest, which contains some useful Pepper, that
will increase a character's Luck status. Continue down, but don't
go left. Jump on the platform at the south of you to get off the
bridge. Get to the treasure chest, and recieve the Aquarias. Now,
go to the left across the bridge and go all the way south. Take the
left door other than the right. Here, go to the door that's closest
to the green water spitting statue. This should be the door that
you haven't been to yet. Place the Aquarias on top of the stone
pillar and the water that appears before you will move to the side,
revealing a path that leads to a secret door. Run through it, and
enter.
You're almost finished. Jump through all the platforms on
the water, and get to the tablet. Examine it, and Picard will appear.
This procedure should look familiar, as you've done the same thing
for Sheba when she learned 'Reveal'. After all the light disappears,
Picard will finally learn 'Dry'! It can be used in special spots to
make the water disappear. You'll suddenly notice that the water rises
to surround you. Now with Picard's 'Dry', you can make the water
drained. Just stand right beside it, then use it. The water should
disappear, then you should make your leave. There is one thing you
need to snag before you entirely leave Aqua Rock. You need to grab a
Mercury Djinni that sits nearby. Exit the whole area here, then go to
the very right and enter the doorway. Climb up and go north. Out of
the two doorways, go to the bottom one. Climb down, go right just
before you walk on the water. Then go up until you meet against the
wall. Quickly go right, then climb up. Head north and you'll spot the
Djinni, taking a bathe in the water. Use Picard's 'Dry' on the statue
spitting out the water, and all of it will disappear. Climb back down
and grab your Djinni. This one attacks, unfortunately, make sure you
save just in case this one runs away. You'll see many of Picard's
Psynergy attacks, so make sure you heal at all times. If all of your
Mars Djinni are Set, Jenna should have an ability like Wish and Wish
Well, that heals all of your party's HP. Another alternative, but
quicker strategy, is to follow the same strategy as you used against
the Mimic you might've encountered earlier. Have all of Jenna and
Sheba's Mars and Jupiter Djinni on Standby. Then attack with Thor
and Meteor. After those turns, the Mercury Djinni is history. It
will give you 571 EXP and 457 coins if you defeated it using Meteor.
Once that's finished, Mellow joins your party, making five Mercury
for Picard! Now, head back to the previous room, where you exited
from the room that you placed the Aquaria on. Then head south, where
you'll find a treasure chest in the water. Use Picard's 'Dry' on it,
then climb down and get it. inside is a rusty sword, that cannot be
equipped. Just keep that for a while and see what you can do with it
later in the game. Now, you can exit by climbing up on the left side
and leave. Exit all of Aqua Rock and the Galbas Island.
==============================================
[27]. To Izumo and Gaia Rock
==============================================
+++++
Ocean
+++++
------------------------
Nagivate to Jipan Island
------------------------
Now that Picard knows 'Dry', it'll become very useful in
your travels. Though there is some time before you do use it anymore,
there is yet another technique that needs to be learned. Your next
destination is to Jipan Island. It is directly north of the Galbas
Island. There are two in a straight line, as you can see in the map
by pressing the 'R' button. The smaller one is closest to you, but
that's not Jipan Island. It's the one further north, past the small
island. Go there, dock your ship, and pay a little visit to Izumo.
+++++
Izumo
+++++
--------------------
Shopping and Resting
--------------------
You should really check out the shop they have. You should
have a lot of money by now, because of all the monster encounters
in Aqua Rock. There is a great sword for either Felix or Picard,
that's worth 10,000 coins. There will also be a lot of weapons and
armors that you should be able to afford, and it will bring up your
stats by a whole lot. Make sure you sell the weapons that you're not
using, like the ones you've replaced when you found better ones
while traveling. Rest at the Inn for 60 coins. If you use 'Cyclone'
on the large patch of grass, just southeast of the village, near an
old woman, you can find yourself two free Antidotes to take. Just
northwest of the village, inside the house that has two men guarding
the door, is a girl crying, because her love went to slay the dragon
in Gaia Rock, and hasn't returned. You can't do anything for her,
until you slay the dragon, rescue her love, and complete Gaia Rock,
and that's where we're heading to right now.
+++++++++
Overworld
+++++++++
Gaia Rock is just northeast of Izumo, it's real easy to see.
==============================================
[28]. Slay the Dragon of Gaia Rock
==============================================
+++++++++
Gaia Rock
+++++++++
----------------------
Climb From the Outside
----------------------
Go north, right before you enter the large entrance. Then go
directly left. Start climbing, then push the pillar over. Climb up
further, then go to the right and climb down. Use Felix's 'Move' to
move the pillar on top of the grey square. Go to the right, then
climb down at the end. Return to the left, climb back up, and jump
across using the pillar you pushed. Continue to the right, then
climb up two times.
To be Continued...
---------------------------------------------------------------------
5. The Adepts
---------------------------------------------------------------------
==============
FELIX / GARCIA
==============
Element: Earth (Venus)
Home Town: Vale
English Name: Felix
Japanese Name: Garcia
Information: He is the main character in The Lost Age. In Golden
Sun, while he was very young, he was swept away in a terrible storm,
then saved by two antagonists named Saturos and Menardi. Now he owes
them their life, and follows them to light the four elemental
Lighthouses. Now that the Mercury and Venus Lighthouses were lit,
and the enemies were defeated by the main characters of Golden Sun,
he now journeys with his sister Jenna, a hostage kept by Saturos and
Menardi named Sheba, an Alchemy sage named Kraden, and an imprisoned
man named Picard.
===============
JENNA / JASMINE
===============
Element: Fire (Mars)
Home Town: Vale
English Name: Jenna
Japanese Name: Jasmine
Information: Jenna is Felix's sister. She had thought Felix and her
parents died in the storm three years ago in the village of Vale.
Jenna lived in Vale in the care of the villagers until the day she
and Kraden were held hostage by two fiends named Saturos and
Menardi. Her friends were two of the main characters in Golden Sun
named Isaac and Garet. When the Venus Lighthouse was lit, she and
three more were swept away on the island of Idejema, lost at sea,
until now.
=====
SHEBA
=====
Element: Wind (Jupiter)
Home Town: Lalivero
English Name: Sheba
Japanese Name: Sheba
Information: This young adept was taken hostage by the ruler of
Tolbi, then taken by Saturos and Menardi to gain access to the
Jupiter Lighthouse. It was told that she fell from the sky into
the hands of the villagers of Lalivero. She posesses the same
Jupiter powers as Ivan.
======
PICARD
======
Element: Water (Mercury)
Home Town: Lemuria
English Name: N/A
Japanese Name: Picard
Information: The blue-haired Mercury Adept who was locked away in
the town of Madora. He joins your party much later in the game when
you reach the third continent. He posesses great powers in the form
of ice and water.
====
ALEX
====
Element: Water (Mercury)
Home Town: Imil
English Name: Alex
Japanese Name: Alex
Information: Alex is Mia's apprentice to guard the Mercury
Lighthouse near the village of Imil. Suddenly his feelings have
changed, and decided to follow Saturos and Menardi to light the
lighthouses for power. Alex had then protected Jenna and Kraden when
they were going to Idejema, but when he suddenly disappears, he has
somewhat joined Karst and Agatio in their quest to stop those
preventing the lighting of the lighthouse. Is he one of the good
people? Or another of the evil side? Alex is very unknown.
=====
KARST
=====
Element: Fire (Mars)
Home Town: The North
English Name: N/A
Japanese Name: Karst
Information: One of the antagonists of The Lost Age, she is
Menardi's younger sister. She is seeking revenge for her sister's
defeat by Isaac. Karst appears even later in the game than when
Picard joins your party.
======
AGATIO
======
Element: Fire (Mars)
Home Town: The North
English Name: N/A
Japanese Name: Agatio
Information: The second of the antagonists. He is the most strongest
from Saturos'ss tribe of the north. Seeing that Saturos was defeated,
he races Felix and company to the remaining lighthouses.
=============
ISAAC / ROBIN
=============
Element: Earth (Venus)
Home Town: Vale
English Name: Isaac
Japanese Name: Robin
Information: Isaac was the leader and the hero of Golden Sun. He is
just as good in both defense and Psynergy as Felix is. His father,
Kyle, had died in the storm that was conjured by the enemies,
Saturos and Menardi, three years ago. Isaac is accompanied by his
friends Garet, Ivan, and Mia.
==============
GARET / GERALD
==============
Element: Fire (Mars)
Home Town: Vale
English Name: Garet
Japanese Name: Gerald
Information: Garet is Isaac's childhood friend. He has always had
faith in Isaac's decisions, and would be at his side for as long as
life takes them. Sometimes Garet would speak without thinking, thus
causing some very strange replies. Most of the time, Garet relies
on Isaac's decisions.
====
IVAN
====
Element: Wind (Jupiter)
Home Town: Kalay
English Name: Ivan
Japanese Name: Ivan
Information: Ivan is the youngest out of the party in Golden Sun.
His Jupiter powers are very useful, whether it be to read a person's
mind, or to reveal hidden truths. Ivan was stuck in the town of
Vault, due to the disappearance of the Shaman's Rod - a staff that
Master Hammet, a person Ivan looks up to, owned. When Isaac and Garet
helped them out, he decided to follow to help them on their quest,
and freeing Master Hammet from his capture in the process, and he
had succeeded.
==========
MIA / MARY
==========
Element: Water (Mercury)
Home Town: Imil
English Name: Mia
Japanese Name: Mary
Information: Mia is part of the Mercury Clan, protecting the Mercury
Lighthouse from any enemy who wishes to light it, but she failed
once Alex, Mia's apprentice, suddenly turned evil. The lighthouses
require an adept of the same element to open up the entrance. Nobody
would've been able to get in, but under Saturos and Menardi's
influences, they used Alex to get in, and they successfully lit the
lighthouse with the Mercury Star. Mia now journeys with Isaac for
helping her through many troubles.
=================
SATUROS / SATYROS
=================
Element: Fire (Mars)
Home Town: The North
English Name: Saturos
Japanese Name: Satyros
Information: Saturos was part of the Fire Clan of the North. He,
with Menardi, travel to attempt to light the four elemental
lighthouses. They so far have succeeded in lighting two of them, but
has been defeated at the top of the Venus Lighthouse by Isaac and
his party. Now Agatio has appeared, and is taking over Saturos'ss
role.
================
MENARDI / MENADI
================
Element: Fire (Mars)
Home Town: The North
English Name: Menardi
Japanese Name: Menadi
Information: Menardi was the second of the antagonists in Golden
Sun. She, too, is with Saturos to light all four lighthouses. So
far, two are now lit, but was defeated along with Saturos by Isaac
and his party. Now Karst, her younger sister, appears and attempts
to light the lighthouses with Agatio, and get revenge for her
sister's defeat as well.
---------------------------------------------------------------------
6. Djinn Guide
---------------------------------------------------------------------
=================
What is a Djinni?
=================
Djinn are creatures that grant new and powerful types of
Psynergy. They can do a lot of damage, and can summon monsters to
help you in battle. While some Djinni can be in plain sight, the
others are found by solving puzzles or locating hidden areas. Djinn
will join your party right away, but if they have their doubts,
you'll have to take them on a battle. Win and the Djinni will join
your party. If they run away during a battle, leave the area and
come back, they'll be waiting in the same spot. There are a total of
72 Djinn in the game, 9 for each character, 18 of each element --
Earth, Fire, Wind and Water. Once all of them are gathered,
something mysterious happens...
===============
Monster Summons
===============
If you have more than 1 Djinn of a certain element, they can
summon gigantic monsters that do a ton of damage. This chart shows
the 16 monsters you can summon using 1-4 Djinni of a certain
element, including some mixes using the combo tablets found in the
game.
---------------
Regular Summons
---------------
=# of Standbys= =Earth= =Fire= =Wind= =Water=
1 Venus Mars Jupiter Mercury
2 Ramses Kirin Atlanta Nereid
3 Cybele Tiamat Procne Neptune
4 Judgment Meteor Thor Boreas
For pictures, check out this page:
http://planetnintendo.com/goldensun/screenshots/djinn
-------------
Combo Tablets
-------------
NOTE: There are many more summons, these are just the ones I have
obtained and witnessed.
=Standby Djinn Needed= =Name= =Description=
1 Venus, 1 Mars Zagan This beast appears in
a blast and smashes
the enemies using its
large axe-hammer
1 Mars, 1 Jupiter Megaera Two swords stabs the
enemies from the sky,
and explodes revealing an
angel-like woman afterwards
1 Venus, 1 Jupiter Flora In the sky, flower pedals
appear to reveal a
beautiful angel-like woman,
and she gathers the pedals
to form a circle and attacks
the enemies with them
2 Mercury, 1 Jupiter Moloch Snow falls from the sky,
revealing a dog-like
beast, a snow blast is
then shot out of its mouth
at the enemies
2 Mercury, 3 Jupiter Eclipse A large dragon appears in
the night sky, and prepares
for a large blast, the
blast is very similar to
Judgment's
For pictures, check out this page:
http://planetnintendo.com/goldensun/lostage/screenshots/summons
===============
Set and Standby
===============
There are 2 settings linked Djinn could be in, Set and
Standby. Each Djinn have a special power. A Set Djinni is when it is
ready to use its power in battle. Once you've used that power, it
automatically goes into Standby. Djinn in Standby mode can summon
monsters, but when you do, you'll lose some of your stats, attacks,
and maybe change to another class, until the Djinn is Set again.
Djinn work best with characters of the same elements, like the Earth
Djinn working best with Felix. On the Djinn screen, Djinn in red
text means that they are in Standby mode, white text means that they
are Set, and yellow text means that they are recovering from
summoning monsters. You can press 'R' on the Djinni to Set or
Standby, except for recovering Djinni.
===============
Djinn Locations
===============
-----------
Venus Djinn
-----------
Duo - Appears on the World Map after you go through Delhi.
Iron - Appears in a random battle at the west of Madora.
Kiss - Found inside the Gamboma statue.
-------------
Mercury Djinn
-------------
Fog - Found in the Kadora Temple, 'Release' is needed.
Shelly - Found Northeast of Mikasera.
Piko - Picard carries this Djinni when he joins your party.
Shade - Picard carries this Djinni when he joins your party.
----------
Mars Djinn
----------
Cannon - Found in the Dekan Plateau after a series of puzzles.
Chili - Found in Madora after giving the elder the green mushroom.
????? - Found in Mikasera after using 'Scoop' near the Sheep.
Excel - Found near the end of the Gondowan Cliffs.
-------------
Jupiter Djinn
-------------
Rescue - Found in the Sea God's Shrine after trapping it.
Blitz - Found in the Yampi Desert after completing a puzzle.
Zen - Given to you by the werewolf in Popichi.
Bouquet - Found in the Ming Mountains, Picard's 'Frost' needed.
Mellow - Found in Aqua Rock.
More information when the English version is released.
============
Djinn Powers
============
Venus - Duo - Directly attacks one enemy twice
Venus - Iron - Raises party's Defense
Venus - Kiss - HP absorbtion attack
Mars - Cannon - A strong blow with the power of Mars
Mars - Chili - A blow that stuns enemies
Mars - Excel - All allies' attack up with full power
Mars - ????? - Revives a fallen character
Jupiter - Rescue - Restores some HP to a party member
Jupiter - Blitz - Lightning attack that causes enemies to go numb
Jupiter - Zen - Recover EP by the power of Zen
Jupiter - Bouquet - Attack with a tornado
Mercury - Fog - Mist attack that takes away enemy's sight
Mercury - Shelly - Attack that lowers Elemental Resistance
Mercury - Piko - Restores HP to a party member
Mercury - Shade - Create a barrier with shade
More information when the English version is released.
==============
Join or Attack
==============
-----
Joins
-----
- Venus - Duo
- Mars - Chili
- Mars - ?????
- Jupiter - Zen
- Mercury - Piko
- Mercury - Shade
-------
Attacks
-------
- Venus - Iron
- Venus - Kiss
- Mars - Cannon
- Mars - Excel
- Jupiter - Rescue
- Jupiter - Blitz
- Jupiter - Bouquet
- Mercury - Fog
- Mercury - Shelly
- Mercury - Mellow
More information when the English version is released.
---------------------------------------------------------------------
7. Boss Guide
---------------------------------------------------------------------
============
Blue Apes x3
============
HP - ????
Type - Water
Weakness - Fire
Resistance - Wind
The larger Ape has a lot more HP than the smaller ones
beside it. Use your party's Psynergy to attack and inflict a large
amount of damage. When using Psynergy that attacks all three, make
sure you have the larger arrow on the middle ape. If your HP is
running low, use Felix's Cure, or any Herbs that are equipped on
your party members if you haven't already. Don't forget about the
Earth Djinni Duo. You can unleash its power upon the middle ape, or
if you have done that already, unleash Venus upon all three. After a
few turns, you will be able to do it again. These apes are resistant
to Sheba's Jupiter Psynergy, but are weak against Jenna's Mars
Psynergy. For her, use the last Psynergy she has. One thing you
should note, is that these apes know how to use items! They will use
Herbs on each other whenever HP becomes low. Contiue these tactics,
and the apes will be defeated.
=============
King Scorpion
=============
HP - 1024 - 1071
Type - Earth
Weakness - Fire
Resistance - ????
Unleash a fury of Djinni and summons, they will do lots of
damage. Sheba attacks first, and Felix attacks last, yet he has
curative Psynergy, and the scorpion attacks before Felix makes a
move. If Sheba is hurt, let her use her own Herb if she has them,
and let Felix heal himself. Just make sure that none of your party
members fall, you won't be able to revive them until you reach a
sanctum that is found in villages and in towns. The battle shouldn't
take you long, keep slashing it with your Djinni and it should be
finished quick.
====================
Payayamu and Pirates
====================
HP - ????
Type - Human
Weakness - Earth/Fire/Wind/Water
Resistance - N/A
This battle is a little tricky, because Payayamu has a
special technique that calls more pirate members to join the battle.
The thing you should do is knock him out first. They are weak against
all elementals, so unleash anything you have, whether it be Psynergy,
Djinni, or summons, they will do a lot of damage. Make sure when
attacking all the enemy's party, that you have the larger arrow on
Payayamu, or single Psynergy works well. The battle starts with one
pirate member, but in the battle, Payayamu will eventually call more
members. Prevent a whole army of them by wiping Payayamu, like I
stated before. You will be glad when you defeat him.
=========
Aquahydra
=========
HP - 2633 - 2794
Type - Water
Weakness - Fire
Resistance - Jupiter
This is one tough cookie, with an unbelievable amount of HP!
For a start, attack it using all your Djinni, but make sure you use
the Mercury Djinni Shade, as it creates a great protection and it
is the very first to act, no matter the speed of the enemy or the
party. Once all of the Djinni of an elemental group are on Standby,
unleash your attacks! When they're resting to be set again, attack
using Felix's Ragnarok and with your best Psynergy moves. Using a
level three or four summon creates so much leathal damage, you
wonder when the Aquahydra will go down. Its attacks include Douse,
poison inflicting attacks, lowering your party's Defense status, and
even tsunami waves. It's weak against fire, just like the Aquajelly.
It has a whopping 2633-2794 HP. It'll give you 1251 EXP and 2095
coins only if you defeated it using a Mars Djinni (I defeated it
using Mars Djinni Cannon). You'll recieve less if you didn't. It'll
possibly give you a Douse Bubble when defeated.
More information when the English version is released.
---------------------------------------------------------------------
8. Psynergy Guide
---------------------------------------------------------------------
-Psynergy Gems-
Gem Psynergy What it Does Found In PP
Scoop Gem Scoop Shovels up sand to Yampi 1
reveal hidden holes Desert
and items
Release Release Picks up the rope and Kandora 1
Pebble extends it to the nail Temple
Press Cube Press Pounds down a pointed Dekan 2
pillar down Plateau
No Gem Reveal Reveal hidden truths Sheba 1
learns
at Ayers
Rock
Gravity Gravity Levitate into the air Shaman's 2
Jade Village
No Gem Burrow Burrow underneath sand Felix 2
learns
at Gaia
Rock
Lift Gem Lift Lift up boulders Garet 2
has it
Catch Beads Catch Pick up items from Ivan 1
afar has it
Freeze Gem Freeze Freeze water puddles Picard 5
into ice pillars learns,
Mia has
it
Douse Gem Douse Make rain pour from Picard 5
above learns,
Mia has
it
No Gem Dry Make water pools dry Picard 2
learns
at Aqua
Rock
Slide Bit Slide Shake items to make Underground 1
them fall of Madora
Cyclone Cyclone Use a whirlwind to Madora 2
Piece blow away grass
Bust Bust Blow up walls South 2
Bit Island
Tower
Grind Grind Pull down large Felix 2
Rock rocks into water learns
at
Lemuria
Teleport Teleport Transport you from Mars ?
Lapis place to place Lighthouse
Carry Carry Lift and move Isaac 2
Stone obstacles has it
More information when the English version is released.
---------------------------------------------------------------------
9. Combo Tablets
---------------------------------------------------------------------
=======================
What are Combo Tablets?
=======================
Combo Tablets are found all over the the world in The Lost
Age. They are not easily found, but they can provide you new and
powerful monster summons when used with Djinn. They can mix two
elements together making a stunning display of power and new
strategies of attacking the enemies!
======================
Combo Tablet Locations
======================
More information when the English version is released.
---------------------------------------------------------------------
10. FAQ
---------------------------------------------------------------------
Q. How many players are available in The Lost Age?
A. 8
Q. How many Djinn are in the game?
A. A whopping 72!
Q. Are there really Light, Dark, and Psy Djinni?
A. No! They were just rumors.
Q. What happens when you transfer data from Golden Sun?
A. Weapons, characters, and much more are sent to the Lost Age, they
can then be used for special parts of the game.
Q. Are there transportation Djinni?
A. Nope, they were just rumors.
Q. Where is Picard? He escaped from jail but now I can't find him!
A. That part can be found in the walkthrough. If you can't find it,
here are the steps to reach him!
1. Go west of Madora, and through the Continental Crossing.
'Scoop' is needed to get through. Make sure you get the Djinni here!
2. Once through, go north to find a native village. You can
buy weapons and all of the sort, but once you're done, head further
north.
3. There is a mountain pass here. Sneak in without the guards
noticing to reach the end.
4. Now you're on the other side. Go further north, until the
sky gets dark. Enter the village, and sneak in.
5. You'll find out there is a ceremony in place. Picard can
be spotted here.
Q. How can you transfer data to Golden Sun: The Lost Age?
A. Two ways, by password or by link cable. On the black screen in
Golden Sun, hold L, R, Directional Left, then press 'B'. It
will bring up a new 'Send' option, by clicking there, you'll be
asked if you want to transfer by password or link cable. If you
have a link cable handy, and another GBA, just link them up and
the data will be transferred easily. By clicking on Password,
you'll be asked if you want to choose Gold, Silver, or Bronze.
Gold will transfer the most data, but requires a six-paged
password. Bronze transfers the least data, but only requires a
few pages. Capitals count, copy down the code, then when you
start a new game on Golden Sun: The Lost Age, input the
password to transfer your data.
Q. Is Isaac playable?
A. Yes, when you reached the top of the Jupiter Lighthouse and have
completed it.
Q. Is the Mars Lighthouse accessable?
A. Yes
Q. I can't find it on the map, I think you lied!
A. One thing's for sure, it's not on the map. Think of the most
obvious place it would be...
Q. I don't know where to get/learn Lift!!
A. Don't worry, Garet carries it with him when he joins your party.
Q. How come you can't get 'Force'?
A. You can only get 'Force' if you transferred your clear data in
Golden Sun. If not, Ivan won't even know the technique. It is
not used for any importance, but it is used to get the
remaining Djinn.
Q. When are you going to update your Walkthrough??
A. Please, be patient, my friends!
These are actual questions from people who have e-mailed me. The
question is refrased to make it acceptable to read. Have a question?
My e-mail is listed further towards the end of the walkthrough.
---------------------------------------------------------------------
11. Special Thanks and Credits
---------------------------------------------------------------------
- Matthew Whitehead for the best help of translating Japanese Djinn,
Weapons, Towns, Villages, Temples, and everything that is translated
in the Walkthrough! The Walkthrough wouldn't have been made if it
weren't for his help. Thank you for being Editor, helping me learn
Katakana and giving translations on the story line. You are the
BEST! :)
E-mail: mwhead2@prodigy.net
- Camelot for making two of the best RPGs for the GBA!
URL: http://camelot.co.jp
- Planet Nintendo for hosting my site and encouraging me to put a
lot of effort into it! ^_^
URL: http://planetnintendo.com
- And to everyone who is viewing my walkthrough :)
If I am missing anybody, please contact me right away!
---------------------------------------------------------------------
12. Version History
---------------------------------------------------------------------
Version 0.5 - Finished 8.24.2002
Version 0.4 - Finished 8.15.2002
Version 0.3 - Finished 8.03.2002
Version 0.2 - Finished 7.27.2002
Version 0.1 - Finished 7.17.2002
---------------------------------------------------------------------
13. About the Author
---------------------------------------------------------------------
Hello to all that is reading this, my name is Cindy. My
alias in the internet can be seen as either Cinder or Cinderquil.
(mostly it's Cinder nowadays) I want to be indepenedent on my work
and not fully depend on others to do it for me. It's not that I want
100% credit, I want to show myself as a reliable person and work
hard for the future, without depending on other people. That's good,
isn't it? Though many people send in missing Psynergy, or other
information about the game, I do not want to accept it. This results
in upsetting replies back to the senders, and hate mail sent back to
me. If you were one of these people, please forgive me.
I have had Golden Sun Realm since the middle of January
2002. I am really proud of it! Sometimes I have to ask for help,
and that's when all the e-mails start to flow in. Friends that I
know so well, I recieve help that really makes me feel much more
better. I have quite a few projects to finish, so I'm always busy.
---------------------------------------------------------------------
14. Copyright Information
---------------------------------------------------------------------
Please do not use this guide or any portion of it on your
website unless you have permission from me. If you contributed, then
go ahead and use what you helped me on! Contact information is found
below!
All of this information comes from the playing The Lost Age,
my Golden Sun website, and tons of translations by Matthew Whitehead.
The only place(s) that the walkthrough is found are:
GameFaqs - http://gamefaqs.com
Golden Sun Realm - http://planetnintendo.com
Cheat Happens - http://cheathappens.com
IGN FAQS - http://faqs.ign.com
Neoseeker - http://neoseeker.com
GBA World - http://www.gba-world.comm
These sites will be notified of new versions as soon as they
are ready, so you don't have to visit the site everytime to get them.
If there is a website that's using any portion of the guide,
e-mail me right away.
Thank you, feel free to e-mail me. You can contact me through:
- cinderquil@planetnintendo.com
- cinderquil@hotmail.com
Regular e-mails can go in either address, but images should
be sent to the Hotmail account. If I am ever missing anything, check
out the next version to see if I have it. Otherwise, I'm not
planning on depending on others to finish this walkthrough if I can
do it myself! (Hey, translations are acceptable!) ^_^
=====================================================================
This is an unpublished Golden Sun: The Lost Age Guide
(c) Cindy Mack
=====================================================================
"Golden Sun" and "The Lost Age" are trademarks of Nintendo.
(c) 2001-2002 Camelot Software Planning
(c) 2001-2002 Nintendo
=====================================================================
This Walkthrough/FAQ is no way affiliated with these companies in
anyway possible.
Thanks for reading!