Dr. Chaos FAQ Version 1.0
By Dylan Andersen
andersen@burgoyne.com
October 14, 1999
Preface
This FAQ is about the semi-unknown Nintendo (NES) game, Dr. Chaos. When
you play this game it seems pointless at first. It is only when you
find the "Ultraspace Sensor" that the game opens up and has any gameplay
value. But it is difficult to get this item if you do not know how.
That is where this FAQ comes in and brings a point to this game. The
makers of Dr. Chaos should have made it clearer on how to begin this
game. This FAQ will help remedy this problem.
Story (Directly from Instruction Booklet)
It had been three months since Michael last heard from his brother. He
grew impatient as he waited for his letter. He waited for another
month, but to no avail. With some concern Michael began to suspect that
something had happened to him. Michael's brother, Doctor Ginn Chaos,
was a genius in physics specializing in warp zones. He knew that the
experiments on warp zones could bring hazardous results, so he conducted
research alone at his lab in a remote village. He sent Michael a
research report every month. According to the last report, Dr. Chaos
had succeeded in creating warp zones. He seemed to have continued his
research on the effects of such space on a living body. Michael decided
to go to his brother's lab. The lab stood in a quiet evening, but it
didn't look like anything existed inside. Gathering his courage,
Michael stepped inside the house. In the silent hallway, he saw only
rats and bats. On a desk near the doorway he found his brother's diary.
On the last page he read:
"I made a great mistake. I overlooked the effect of warp zones on
living organisms. It was too late when I realized this. The living
things in the warp zone had grown so big that they began to take over my
house. The warp zone can swallow you up at any time. Open one of the
doors to the warp zone and you will be attacked by these monsters. I
have been trying to invent machines to stop the monsters but I am not
sure if I still have time. My brother Michael, if you happen to read
this diary, you are the only one who can stop this situation."
Michael searched for the machines, but could not find them. The
monsters coming out of the warp zones must have grabbed them away. He
had to do something about this before someone fell victim to the
monsters. With a knife in his hand, Michael kicked open the door . . .
Objective of the Game
To save Dr. Chaos, you must find the Ultraspace Sensor. Use it to find
warp zones containing other machines and parts for the Laser. The
machines will help you find all the pieces of the Laser. Finally use
the Laser, along with help from the machines, to destroy Canbarian.
Controls
Inside Hallways and Warp Zones
Sidescroll combat with the enemies along with the recovery of important
items.
-A Button: Jump.
-B Button: Attack.
-Select: Choose weapon (knife, pistol, machine gun, or grenades).
-Start: Pause game (push A or B to get password).
-Control Pad: Left-move left, Right-move right, Down-duck or move down
steps, and Up-go in door or move up stairs.
Inside Rooms
First person perspective searching for refill items (pistols-10 bullets
each, machine guns-10 bullets each, grenades-2 grenades each, and yellow
vitamins-25HP each) and hidden passages to other rooms and warp zones.
You also have a compass to show which direction you're facing (north is
to the inside of the house, west to is the left of the house, east is to
the right of the house, and south is to the outside of the house).
-A Button: Use command on what is being pointed at.
-B Button: Hold and push Up or Down on Control Pad to select command:
Open-open doors, closet cabinets, and windows, Get-grab refill items,
Go-enter doors, holes in walls, or warp zones, and Hit-break holes in
walls or knock items out of frames on walls.
-Select: Choose weapon.
-Pause: No effect.
-Control Pad: Move cursor hand around. You can point at an object or
turn your perspective by moving the hand off-screen (left turns you
left, right turns you right, up turns you around--do not turn in rooms
with outside doors more than five times or a monster will appear).
Items
Knife
Original and infinite-use weapon. Weakest attack.
Pistol
Distance shooting with limited stock. Twice the attack of the knife.
Machine Gun
Distance, rapid shooting with limited stock. Twice the attack of the
pistol.
Grenade
Hit everything on the screen by the same attack as the machine gun. It
even hurts Michael a bit.
Laser Parts
Ten combined make the restored laser.
Restored Laser
Strong infinite-use gun. It is only used on the last monster:
Canbarian.
Yellow Vitamin
Restores 25HP.
Blue Vitamin
Restores 100HP.
Red Vitamin
Permanent tank that reserves an extra 100HP.
Jump Boots
Jump much higher in warp zones. Needed for most stages.
Air Helmet
Breathe in water. Needed for some stages.
Shield Suit
Halves damage taken from enemies.
Ultraspace Sensor
Flashes when facing warp zones. You cannot enter any warp zones (except
for the first one) without this item.
Monsters (Directly from Instruction Booklet)
Mouse
Appears in the hallway. Creeps on the ground. Not powerful, but fast.
Vampire Bat
Appears in the hallway. Flies in the air. Not a powerful attacker.
Smork
Appears in the hallway. Moves while spinning quickly. Doesn't have
attacking power.
Big Lady
Appears in the room. Rushes up and attacks Michael. Once she catches
him, he cannot easily escape.
Omen
Jumps and follows Michael. Relatively easy to attack. Has some
attacking power.
Franken
The most powerful monster outside of the warp zone monsters. Has high
level of life energy and attacking power. Once it appears, it warps the
space and deters Michael's movement.
Slime
Appears in the warp zone. Not strong.
Skull
Appears in the warp zone. They move swiftly, but are not very strong.
Some even explode while they're attacking.
Flying Skeleton
Skeleton bird flies in the warp zone. Moves swiftly. Difficult to
attack.
Elephant
A secondary Boss in the warp zone. Strong life energy and attacking
power. Appears at crucial points.
Stages
Below is a map of the interior of the house. 2D indicates two doors in
the hallway for that room. 1D indicates one door in the hallway for
that room. ND indicates no door in the hallway for that room. W#
indicates the corresponding warp zone which is on the north side of the
room (except for W9 which is on the south side of the room). A double
line on a wall indicates a wall that you must Hit to go through to the
next room (hit west walls to go left, hit east walls to go right, and
hit north walls to go either up or down). A single line in a wall
indicates a door between the rooms:
_____ _____ _____
| | | | |
N | 1D | | 1D - ND | <3RD FLOOR
W E | W11 | | | W4 |
S |_|_|_|_____ _____|_|_|_|_____|_____
| | | | | | | | | | |
| 1D - 1D - 1D | 1D | 2D - 1D | <2ND FLOOR
| - | W2 | | - W7 |
_____ |_____|_____|_____|_____|_____|_____|_____
| | | | | | | | | |
| 1D | | 2D - 1D - 1D | ND - 1D | 1D - 1D |<1ST FLOOR
| W10 | | | W3 - W6 | W1 | | | W5 |
|_____|_____ _____|_|_|_|_____|_____|_____|_|_|_|_____|_____|
| | | | | | | | | | | | |
| 1D - ND - 1D | 1D | | ND - 1D | 1D |