CodeWarrior for PlayStation FAQ
Q: Is CodeWarrior for PlayStation(TM) the only thing that I need to
make games for the PlayStation game console?
A: No. You will need to get a PlayStation Development kit from Sony
Computer Entertainment. http://www.sepc.sony.com/SCEA/index.html
Q: What does CodeWarrior for PlayStation include?
A: CodeWarrior IDE, a new MIPS(R) compiler and linker, PlayStation remote
debugger, as well as conversion tools and drivers that are specifically
designed for PlayStation software title development.
Q: Who do I contact for more information on CodeWarrior for PlayStation?
A: Site License Sales Rod McHaty
and Information rod@metrowerks.com
512-873-4746
General Sales Customer Service
sales@metrowerks.com
800-377-5416
General Information Raymond Allen
allen@metrowerks.com
512-873-4745
Marketing Marcin Sochacki
marcin@metrowerks.com
512-873-4755
Q: What are Sony¹s requirements to begin games development?
A: DTL-H2000 ISA and DTL-H2500 PCI development boards or the hobbyist
development kit. Please contact Sony Computer Entertainment for
availability. http://www.sepc.sony.com/SCEA/index.html
Q: What is Net Yarouze?
A: Debuting this month solely in Japan, the "Let's Create Development
System for PlayStation", known as Net Yarouze in Japan, is a low-cost
development environment that will allow computer hobbyists to create their
own PlayStation games. The overwhelming success of PlayStation worldwide
has created a great deal of interest from PlayStation owners to create
their own games. "Let's Create" fulfills that need and allows
technically-minded users to communicate and share their games with each
other.
When a user becomes a member of the "Let's Create" program, they
purchase a system consisting of a special Black PlayStation that connects
to the user's PC via an interface cable. Using the supplied tools and
libraries which are designed for this purpose, the user can write
PlayStation games and immediately play them on the special PlayStation.
Users are encouraged to share their ideas and games with each other
through the "Let's Create" Host Server in Tokyo, Japan, and even make
improvements to each other's games if they wish.
Parties interested in the "Let's Create" program are invited to the Net
Yarouze web site at http://www.scei.co.jp/Net/ .
Q: Is CodeWarrior for PlayStation Mac and PC hosted?
A: It will be hosted on both Mac(TM)OS and Windows(R)95/NT.
Q: When will it be available?
A: Mac hosted in October.
Windows hosted in November.
Q: How much will it cost?
A: $499 in the U.S..
98,000 Yen in Japan
Q: Will I need any other tools?
A: Yes, once you have CodeWarrior for PlayStation, you will need the
PlayStation Development kit from Sony Computer Entertainment .
Q: Can CodeWarrior for PlayStation be used for all three localizations?
A: Yes, Japan, U.S., and Europe. The localization¹s affect how CDs are
burned and distributed.
Q: Software updates?
A: Yes. You will receive two free updates. Updates are released three
times a year.
Q: Will the CW for PSX Windows hosted version run on DOS or on Windows?
A: It will run on either Windows 95 or Windows NT.
Q: What are the system requirements:
A: Mac version
Minimum Requirements:
Motorola® 68020 processor or higher, or
PowerPC 601 processor or higher
16 Megabytes of RAM
System 7.1 or later
CD-ROM drive for installation
60 Megabytes of free hard disk space
Runs on Macintosh® and Power Macintosh.
Windows version
Minimum Requirements:
PC running Windows95 or Windows NT 4.0 or higher
16 Megabytes of RAM
CD-ROM drive for installation
60 Megabytes of free hard disk space
Q: Will the CW for PSX program be user friendly? Will it be difficult?
A: It will be the same easy-to-use CodeWarrior IDE. Same IDE, debugger,
etc. If you not familiar with CodeWarrior IDE please reference our Web
pages for more information.
ADDITIONAL TECHNICAL QUESTIONS:
___________________________________
Q: Will overlays be supported?
A: Yes - CW for PSX will have full support for overlays.
Q: Which memory heap is used for debugging - the PlayStation board heap,
or the memory on the host?
A: For debugging, all of the debug information (symbol information, source
code, etc.) is kept on the host system (either Mac or PC). There
should be no problem with memory on the board when using the debugger.
Q: Will the DMPSX tool be supported?
A: CW for PSX will have all of the support necessary to use all of the
features of the PlayStation game console. CW for PSX users will not
need the DMPSX utility; those functions will be built into CodeWarrior.
Q: How does CodeWarrior communicate with the PlayStation development cards?
A: The CodeWarrior debugger will communicate with drivers for the
development boards, and talk directly to those boards.
Q: Can I get VRAM information when debugging?
A: Not at this time.
Q: Will CodeWarrior work on OS/2?
A: No.
Q: Which version of Windows NT will CodeWarrior support?
A: Version 4.0 or greater.