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Sid Meier's Colonization
Your Guide to Cheating at Colonization
ver 1.0 (6-2-99)
by Dan Simpson (manymoose@hotmail.com)
- - - - - - - - - - - - - - N O T E S - - - - - - - - - - - - - - - - -
I've known about these cheats almost as long as the game has been out. Yet when
I looked around the internet for them, I was unable to get all but the basics.
So here it is, the best Cheat Guide there is (that I know about anyway) for
Colonization!
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===============================
Cheat Method #1, In Game Cheat:
===============================
Press the following to activate the Cheat Mode:
ALT- W I N
That is, press and hold ALT, then press W, I, and N. (They don't need to be
capitalized)
Press the following to De-activate the Cheat Mode:
ALT-W
Commands at the Colony Screen:
------------------------------
! - Build all Buildings in colony (don't be concerned when your Town Hall
seemingly vanishes, it's still there!)
$ - Get $1000
% (when a cargo is selected) - get 100 of the cargo
@ - Does some really weird things to your Town Hall (makes it vanish!)
S (when colonist selected) - become expert at what you are currently doing
Note: If you put a colonist on a schoolhouse/college/university and press
'S' he will become an Expert Teacher, something which was removed from
the game! By the way... if you take him off of the college and try to
put him back on you won't be able to... he has no skills!
T - Create new colonist
Warning: Don't create more than 31 in a colony, as that causes the game to
hang indefinately!
SPACE - the colony will reap the benefits of a whole turn, without any time
passing at all!
At Map Screen:
--------------
For any of the following F keys to work, you must use SHIFT, like SHIFT F12.
F1 - Create Colonist
You can create:
Colonists
Pioneers
Militia
Missionary
Scout
Artillery
Wagon Train
Treasure
Ship ------------------------- Caravel
Indian Braves Merchantman
Indian Armed Braves Galleon
Indian Horse Privateer
Indian Armed Horse Frigate
Foreign Unit Man-O-War
When you declare independence, in place of the Indian Units are:
Cont. Militia
Cont. Cavalry
Tory Militia
Tory Cavalry
F2 - Debug Info Flags
This shows you some other neat information on the map screen, like the
amount that any tribe hates you.
F4 - Reveal Map
Choose which map you want to see. To go back to the normal map, select
"No Special View"
F5 - Set Human Player
F6 - Kill Indians
F7 - Advance Revolution Status
First time you do this, the War of Spanish Succession ends, and one
country leaves the new world, do it again and you declare independence!
F8 - Show Strategy
F9 - Show Colony Sites
Shows where it would be good to build colonies. The higher the number,
the better!
F10 Test Routine
Other Map Cheats in the Cheat Menu:
-----------------------------------
Sound Test
Memory Check
Other Map Cheats not mentioned in the Cheat Menu:
-------------------------------------------------
Disbanding Anything:
- Do the view thing (press 'V') so that the flashing box appears.
- Put that box over the thing that you wish to destroy
- Press SHIFT-D, and it is gone!
When disbanding a colony, you must disband all the units guarding it, or who
are just outside of it first. You can disband ANYthing, including native
villages, and towns.
========================================
Cheat Method #2, Edit Game from Without:
========================================
The second method involves some monkeying around in text files. If you are
going to edit any/all of these, you really should back up these files first.
The following is a list of all the text files in the COLONIZE Directory, and a
brief description of what is inside:
readme.txt*
autoexec.txt*
closing.txt -- contains info on the closing animation
colony.txt -- has the names of all the colonies for the 4 nations
config.txt*
debug.txt -- contains MOTD plus the menu information for the cheat menu
game.txt -- containts all the messages plus the menus as well
labels.txt -- has the labels of the game, which is pretty much every word
used by the game!
memory.txt*
memory2.txt*
menu.txt -- containts nothing but game menus
names.txt -- discussed in depth below...
opening.txt -- has the opening information, what it says and how it animates
pedia.txt -- has ALL the Encyclopedia information
tribe.txt -- only used on America maps, for historical purposes
woodcut.txt -- has the Picture Messages (Creating a Colony...)
* - nothing editable here
The names.txt has the best information in that it effects what you want it to
effect, the land, units, etc. Editing it isn't so hard, merely look for what
you want to change (terrain, units) and look at its "Key" which is usually
above the information. Here is a small sample:
;
; Buildings in Colonies
;
; name, cost, tools(*10), size, min_colony, upkeep
;
; (Cost guidelines: If <= 52, should be divisible by 13. Otherwise,
; should be divisible by 8).
;
@BUILDING
Stockade, 64, 0, 3, 3, 0
-- from names.txt
The key tells you what corresponds to what. In this case name=Stockade,
cost=64, etc. To change the cost to say... 13, you would replace the 64 with a
13. If there is a note like "Cost guidelines" be sure to follow it! If you
changed it and saved it, the next time you play, a stockade will cost only 13
hammer units rather than 64! Cool!
Some information is from the Colonization Code page at GameSages:
http://sages.ign.com/codes/14/6732.html
ASCII Art created using SigZag by James Dill: (freeware!)
http://www.geocities.com/southbeach/marina/4942/sigzag.htm
Shameless Self Promotion:
I have also written faq's for:
NES: The Legend of Zelda
Disney Adventures in the Magic Kingdom
SNES: Utopia: Creation of a Nation
PC: Ultima 4
Ultima 7
Ultima 7 Part 2: Serpent Isle
Ultima Underworld (keyboard commands)
Ultima Underworld -- Keyboard Commands
Sid Meier's Alpha Centauri
Colonization -- the Single Colony Strategy Guide
All can be found at:
http://www.gamefaqs.com/
Questions? Comments? Mistakes? Email me about it! manymoose@hotmail.com
Original Version (6-2-99, 7k)
Copyright 1999 by Dan Simpson