Escape from the Lost World
Bally 1988
v0.3 Beta Last revised 21 January, 1999. By Bryan Kemp
INTRODUCTION:
This document is being worked on as I am working on the machine. As of
this writing, there are 2 major and 2 minor problems with the machine
preventing proper play. As these are worked out the document will be
buffed out. For questions or comments I can be reached at the following
address: bkemp@exodus.net
LAYOUT:
This game has a somewhat unique playfield that borders on 3 levels.
MAIN LEVEL:
* 2 flippers in standard location
* Bank of 3 targets on the left
* Bank of 5 targets on the right
* Bank of 3 drop targets upper right
* 2 jet bumpers upper middle
* Ball save / Instant multi-ball left outlane
* Lifter to left side of second level
* Lifter to right side of second level
* Ramp to second level
SECOND LEVEL:
The second level is in 4 parts, the left side, and the upper and lower
right sides and a raised area. There is a bridge from the left side
angling up to the upper right side. The bridge and about half of the
second level have no barriers to keep the ball from faling to the main
level.
SECOND LEVEL - LEFT:
+ Drop hole - to left side lifter right back to second level.
+ Flipper - Used for a skill shot accross the bridge.
SECOND LEVEL - RIGHT, UPPER:
o Flipper - Used for skill shots located on RAISED area.
o Star rollover - skill shot from left flipper.
SECOND LEVEL - RIGHT, LOWER:
This area has 2 ways for the ball to travel, the first simply drops the
ball to the main play field while the second is a long slide that drops
the ball to the lower right flipper and incraments the multi-ball
counter.
SECOND LEVEL - RAISED:
The raised area is a roughly 5" high ramp. Unlike most ramps, this one
has 2 skill shots that go behind the normal playfield. If the ball goes
past both of these shots, it is returned to the left upper flipper. The
first skill shot adds to the tresure value and returns to the upper right
flipper. The second skill shot is to collect tresure value and must be
opened on the main level before the shot is allowed.
RULE CARDS:
The rules as found on the game are broken up onto two stickers, 1 each on
the left and right of the machine. These are located on a formed area and
as such I am not able to scan them. With this in mind I have attempted to
capture the feel of these cards below.
LEFT RULE CARD:
1 to 4 Bally FOR
CAN PLAY MIDWAY AMUSMENT
ONLY
ESCAPE FROM THE LOST WORLD
* BUILD TRESURE VALUE
By shooting at Idols, Cave, Volcano & Skeleton.
Tresure value appears on backglass displays.
* OPEN ESCAPE GATE
By completing drop target bank.
* ESCAPE TO COLLECT TRESURE
Cross BRIDGE OF GOLD to set up ESCAPE flipper.
ESCAPE by shooting through flashing gateway at upper
left.
M05-00365-A084
RIGHT RULE CARD:
* MULTI-BALL RELEASE COUNTER
Advance the MULTI-BALL RELEASE COUNTER to 3 to release
AUTOMATIC MULTI-BALL. TOP SAUCER and RIGHT and SECOND
LEVEL FLIPPER RETURN advance the counter by 1.
* INSTANTANEOUS MULTI-BALL
BALL SAVER & ESCAPE GATEWAY AWARD instantaneous
multi-ball!
* HOLD BONUS
Make center cave shot, when flashing.
* EXTRA BALL
Volcano star roll-over lights Extra Ball
Skeleton collects Extra Ball, when flashing
* SPECIAL
Make right cave shot, when flashing.
-------------------------------------------------------------
Dan Langlois - Game Design Sue Lohse & TGD - Program
Greg Freres - Illustration Michael Bartlow - Sound
M051-00365-A083
Future:
Add pictures
End of document