- T H E -
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d######b ## ## ## ## ### ## ## # # ## # ## ## ## ## ## ## ## ##
E##P ##N ##### ##### ## ### #### ## ##### #### ##### ## ## ##
E#N ## ## ## ## ## ### # ## ## ## ## ## ## ## ## ## ##
E#N d##N ## ### ## ## ## ## #### #### ## ### ##### ## ## ## ## ##
E#N E#N
@######P
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d############## E#########P ############ E#########P
E###P ###N E## ###N #### ### E## ###N
@##N \#N E## .###N ### #/ E## .###N
@###b \N E## d####N ### ' E## d####N
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@###b E###P E##N ### d#####N E###P E##N
. @###b E##' E##N ### ###N E##' E##N
\ @###b E## E##N ### ###N E## E##N
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E##N d###N d##P d##P
E##b d###P /##P /##P
Q###########P .;#P .;#P
Q########P
The Unofficial Granstream Saga FAQ
Version 0.5
By: Robert Stone
E-mail: siroccoh@lanset.com
The latest version of this FAQ can be found at:
PlayStation Haven
http://welcome.to/playstationhaven
GameFAQs
http://www.gamefaqs.com
============================================================================
*****Important: Please Read*****
To best view this FAQ, it is highly recommended that you use a basic text
veiwer, such as Wordpad or Notepad, with a type-writer font such as Courier
New. The margins should be set at one inch, as well as the font size
should be 10 or lower. The exact characters are 76 characters per line. The
FAQ is being veiwed properly if the dashed line above this paragraph isn't
cut off and fits on one line. Now that you've been completely confused,
onwards to the rest of the FAQ.
============================================================================
----------------------------------------------------------------------------
-- Table of Contents --
----------------------------------------------------------------------------
I. What's New in this Version
II. Introduction
III. Frequently Asked Questions
IV. Controller Key
- Directional Pad
- Buttons
- Common Commands
- Compass
V. Walkthrough
- Valo's House
- Wise Man's Cemetery
- Arona
- Gude Airship
- Vangel
- Airlim
- Return to Arona
- Return to Valos' House
- Kilia Shrine
- Bordlang
- Pixim
VI. Other Stuff
- Return to Kel's Secret Cavern
VII. Lists
- Items
- Regular
- Storyline
- Scepter
- Equipment
- Weapons
- Daggers
- Swords
- Axes
- Armor
- Shields
- Magic
- Skills
- Dagger
- Sword
- Axe
- Enemies
- Shops
VIII. Game Shark Codes
IX. Credits
X. Legal Mumbo Jumbo
============================================================================
----------------------------------------------------------------------------
-- I. What's New in this Version --
----------------------------------------------------------------------------
Version 0.5 () - First version of the FAQ. Extremely incomplete. Includes
the walkthrough for the first third of the game, and many
incomplete lists.
============================================================================
----------------------------------------------------------------------------
-- II. Introduction --
----------------------------------------------------------------------------
When I saw preveiws for this game, I was very excited. I really like RPG's,
yet fighting games are one of my favorites, also. And this game is like a
mix of both. With RPG elements such as exploring dungeons, having levels
and HP, etc., and the fighting game element where you can fight your
enemies in real-time, blocking, dodging, countering, this game keeps you
occupied with both storyline and action. But that's enough ranting about
this game, since you'd only be reading this FAQ if you were planning on
playing it anyways, am I right? So I'll just explaining some of the unique
things about this FAQ.
I have writen a FAQ previously, and I do speak English pretty damn fluently,
so if there's any grammatical errors in this, I'd like to hear about it in
a big, ugly e-mail if possibly. Hey, appearance is everything, right? But
if there's anything else missing from this FAQ that is important enough to
tell me about, please e-mail me at siroccoh@lanset.com. Anything about this
FAQ is heartily read and enjoyed be it anything (corrections, additions,
etc.). Don't be shy, mail me about this FAQ. I really like e-mail ^_^.
As pertaining to the FAQ, it's very incomplete right now, yet I hope to
make many more updates with lots more info. But I guess that you'll just
have to settle with this for now. I know that I'm missing quite a few items
on the lists, since you can just look at the GameShark codes to see all of
the items in the game. I only list items that I've found, since I know
their stats. When I first started playing this game, I thought it seemed
too simple, but when you get to the end of the game, I realized all of the
stuff that I haven't done, and it surprized me how deep this game truly is.
Note that this FAQ is written for the US version of this game, and I don't
have a clue about the Japanese game at all, but I'm guessing that it would
follow most of the stuff in this FAQ pretty much the same. Also, I'd just
like to say that I wrote this FAQ so it would be possible to read through
just about the entire thing and not know what the storyline is, being that
you should experience this (the storyline) through the game, not through
this FAQ.
============================================================================
----------------------------------------------------------------------------
-- III. Frequently Asked Questions (FAQs) --
----------------------------------------------------------------------------
None as of yet, since this is the first version of this FAQ.
============================================================================
----------------------------------------------------------------------------
-- IV. Controller Key --
----------------------------------------------------------------------------
Here's the controls for Granstream Saga, as well as my abbreviations of
the butttons and directions:
[ Directional Pad ]
[ L2 ] [ R2 ]
[ L1 ] [ R1 ]
UL U UR
O O O (T)
\ | /
L O---+---O R (S) (C)
/ | \
O O O (X)
LD D DR
U = Up direction on the controller
D = Down direction on the controller
L = Left direction on the controller
R = Right direction on the controller
UL = Up-Left direction on the controller
UR = Up-Right direction on the controller
DL = Down-Left direction on the controller
DR = Down-Right direction on the controller
[ Buttons ]
S = Square button
X = (You guessed it) X button
C = Circle button
T = Triangle button
L1 = L1 button
L2 = L2 button
R1 = R1 button
R2 = R2 button
[ Common Commands ]
Investigate, look at, search, etc. = To go up to an object an press X.
Motion = Move the D-pad in one smooth movement.
[ Compass ]
N
o
|
NW | NE
|
W o------+------o E
|
SW | SE
|
o
S
Throughout this FAQ I will be referring to the cardinal directions, and
the abbreviations listed above will be used instead of their full spelling
(for example I will use N, instead of North). If there's something that
says up, down, left, right, etc. just assume that you're facing North.
So up means North, down is South, left is West, and right is East.
============================================================================
----------------------------------------------------------------------------
-- V. Walkthrough --
----------------------------------------------------------------------------
[ Valos' House ]
** Items: None **
After watching the intro, you'll start off in your house. Go get the tea
set located in the treasure chest in the SE corner of the room. Go to the
stove on the W side of the room. Use the tea set by going through the
menu screen, selecting the "item" sub-menu, and then highlighting the tea
set and press X, then choose the USE option. After you talk with Valos
again, go down to the basement and walk over the portal to be teleported
to your next location.
[ Wise Man's Cemetery ]
** Items: Battle Suit **
Once here talk with Valos. Then look at the scraps that Valos pointed at.
After the scene, go N. Talk with Valos. Head W, then go to the green
object and investigate it by pressing X. You can now save your game. Head
N until you come to a room with a soldier. Investigate it, then you'll
have to fight. Once you defeat it, you'll gain the battle suit, your first
piece of armor. Now go N, then head W to the green orb. Investigate it.
You now have to fight another soldier. After you win, you'll get the Orb
of the Wind and you'll gain your first level.
[ Arona ]
** Items: Dried Herb **
After the scene with Roddy, head NE to the pub. Talk to Dougal, and after
some more dialogue, your health will be restored. There is a dried herb
next to the N side of the pawn shop. Go to the church. Talk to the old
woman. Then leave and go talk to the drunk in the central part of town.
Now go back to the church. After talking with the priest, go up to the
North-most wall of the church and check the altar (it's the stone thing
that's sticking out of the middle section of the wall). Head down the steps.
Go to the table and choose to pick up the silver comb. After the animation,
you'll talk with the priest again, then when you have control of Eon again,
talk to the priest again to save. Leave the church, go back to the pub, and
talk with Dougal. After talking with him, go investigate the silver chest to
hide in it. Onwards to the Gude!
[ Gude Airship ]
** Items: Fake Treasure **
After a few cutscenes introducing the crew of the Gude (including Laramee!),
you'll start off in the Laramee's cabin. Now that she demands that you go
find the largest jewel on the ship, you must leave the cabin to find it.
Just start heading all the way S until you get to a room with a lot of
crates. Save first if you want, then investigate one of those wooden crates
in the SE corner, it contains some fake treasure. Now go look at the silver
chest. Go upstairs and watch the "antics". Afterwards, look at the chest
again, and let your scepter go to work. Go back to Laramee's room. After
the scene, head into the shower. Look at the towel, then Laramee will say a
funny comment, and guess what! More animation and dialogue!
[ Vangel ]
** Items: 80 GEMs, Dried Herb, Dirk **
Now that you're on the deck of the Vangel, head N, turn E, and then S to
get to a treasure chest with 80 GEMs. Now go N to the cargo elevator, and
investigate the control panel on the NW section of it to go up. Go N, then
W. Get on the passenger elevator and go to the second floor. You'll now
fight a soldier. Now head N, then E. The SE room has a treasure chest with
a dried herb in it. The NE room has a save point. But before you leave,
navigate through that pile of crates by walking on the grey step-stools to
get on top of the crates, then walk along the path of boxes. Just
perservere, and you should be able to reach another room. There will be a
treasure chest with the Dirk, a dagger, inside. Leave the room, then go
W and enter the NW room. Defeat the soldier inside the room (using the
dirk makes this easier), and you'll obtain the prison key. Now go to the
SW door, go into the menu and use the key to open the door. After the many
cutscenes, go E, then S and investigate the South-most door in this
corridor. Now there's some more animation, and afterwards, look at the
crushed orbs, and the scepter will memorize them. You'll now gain another
level, who hoo. Go through the broken-down door. There will be some more
scenes, and some pretty funny dialogue from Korky.
[ Airlim ]
** Items: None **
After you see the animation, you will be on Airlim, your sole means of
transportation from now on. Airlim will talk to you, and then give you
"Airlim Return", a magic spell. After some more animation, choose to go
back to Arona.
[ Return to Arona ]
** Items: Battle Axe **
Go to the church and talk with the priest and Arcia. Now leave and shop at
the Apothecary if you want. Go to the pub to have your health restored.
Visit the Curio shop to get the Battle Axe, the most powerful weapon in the
game at this point. Talk with all of the people in town, since they give
you advice or tell you something interesting. Be sure to talk to the girl,
Phyrea, in the SE corner of Arona, since she will tell you about the
Ocarina book in the old man's house. Once you're done exploring, go to the
house in the NE corner of the town. Once inside talk with the old man at
the table. If you investigate the blue pot near the old man, the game says
you get a chicken, but it won't be in the item section for some reason
(weird!?). Talk to the grandson for a funny remark from Korky, then go to
the NW room and pick up the Ocarina Book. Now leave by going through the
gate located along the S wall of the town. Arcia will now ask for you to
join her on her journey, choose the first option to accept. Now you'll be
back on Airlim. Press L or R once to highlight Valos' House, then press X
to go there.
[ Return to Valos' House ]
** Items: LP MAX +1 **
Check one of the barrels on the E side of the house to get a LP MAX +1. Go
inside, and Eon will read the letter from Valos. Leave the house and speak
with Arcia. You're now back on Airlim. Press U once to highlight the Kilia
Shrine, then select it.
[ Kilia Shrine ]
** Items: 120 GEMs, Fresh Herb, Bronze Piece, LP MAX +1, 100 GEMs, Gold
Piece, 150 GEMs, 150 GEMs, Gold Piece, 80 GEMs, Angel Feather, Bastard
Sword, 100 GEMs, Fresh Herb, 180 GEMs, 280 GEMs, LP MAX +1 **
After the message from Arcia, go W to the entrance to the Kilia Shrine.
Save at the green crystal, then head E and follow the corridor until you
come to a section where the path splits. Head to the NW room and collect
the "Flame Shot" magic from the treasure chest. Then look at the crystal
located in the S wall next to the treasure chest. You might have to rotate
the camera to see it. The scepter will now memorize the Sacred Stone of
Kilia. Head back to the place where the path split, and go S. In the next
room go N, up the stairs, then go E. In this room, go N, then W through
the doorway into the next room. From here go S to a treasure chest with
120 GEMs. Go to the NE corner of this room to collect a fresh herb from
the treasure chest. Go to the E hallway and there should be a doorway
leading to the central section of the dungeon. In this new room, go N,
then W up some stairs, and through a doorway. In this room go W shortly,
go S down the stairway, E up some stairs, then N to reach a treasure chest
with a bronze piece inside. Go back up the stairs, but now go W. Keep
heading westward through the hallways until you reach another doorway. In
this room, go E, then up the stairs heading S. You should now be in a
large room with a square-shaped gap in the middle of it. But before you
jump into the hole, go through the W hallway to get to a treasure chest
with a LP MAX +1. Then go through the E hallway to reach another treasure
chest with 100 GEMs inside. Now go jump into the hole to go the second
section of the dungeon.
Now that you've reached the second section of this dungeon, save your game
at the green crystal. The treasure chests have a gold piece and 150 GEMs
in them. Now go S, then W down the steps. The upper treasure chest has
nothing in it, while the lower treasure chest has 150 GEMs. Now go W
through the doorway. In this room go N, E down the stairs, and N again.
Don't open the treasure chest in this room, since it contains a Mimic.
Investigate the Starstone located near the N wall of the room. Don't
choose to pick up the Starstone, but rather pick the second option, and
now you can let your scepter memorize it (So just pick "no", then "yes"
when the game gives you options of what to do with the Starstone). Now go
E through the doorway and look at the pedestal located against the S wall
of this room. The scepter will make a replica of the Starstone on the
pedestal. Leave the room through the E doorway and repeat the same pattern
with the Moonstone. After your scepter replicates the Moonstones onto the
pedestal, the stairs in the room will now lower, allowing access to the
third section of the dungeon. You will now gain another level. Go down the
stairs.
Go through the W doorway and collect the gold piece in the S treasure
chest. Once again, there's nothing in the N treasure chest. Go back into
the previous room and go through the E doorway. There will be 80 GEMs in
the S treasure chest and an Angel Feather in the N one. Now head S. There
should be a large gap with some sliding blocks going across it. To cross
this gap, press the button on the floor when the blocks are lined up to
form a bridge. The button is pretty tough to see since it blends in with
the floor. Once you've lined up the blocks, go S across the bridge, then W
through the doorway. You should now be in a room with the zodiac symbols
etched in the middle of the floor, and there should be 4 platforms in each
one of the corners of the room. Go to the N part of the room, and
investigate the gears once to have the scepter memorize the gear, then
again to restore it. Now that the gears work, look at one of stone windows
that are located against each corner of the room. You can move each side
of the window by pressing L1 or R1. If you don't know what to do from here,
look at the Ocarina Book. Notice an uncanny similarity to the diagram in
the book and the alignment of the windows? That's because you're suppossed
to open and close those certain sections of the stone windows just like
the Ocarina. But if you're still confused, here's a diagram.
:: THE OCARINA ROOM ::
O = Open
X = Closed
+---------------------+
| |Gears| |
|X ||| ||| O|
|O ||| ||| O|
| | | |
|-------- --------|
| |
| |
|-------- --------|
| | | |
|X ||| ||| X|
|X ||| ||| O|
| | | |
+---------------------+
Now that you've played the melody of the Wind Spirits, the symbol on the
floor in the middle of the room will now start glowing. Walk over it to be
teleported to the fourth section of this dungeon.
In this room, save at the green crystal, then go through the W and E
hallways to reach rooms with two treasure chests each. The room in the W
corridor contains treasure chests with the Bastard sword and 100 GEMs in
them. The E room's treasure chests contain a fresh herb and 180 GEMs. The
catch is that the first time you open one of the treasure chests in each
of the rooms, you'll have to fight an enemy. After you've collected the
treasures, go N to another room. Now head E, then S through the passage.
Fight the Guardian in the next room to raise the barriers. Go through the
E passage first, but don't investigate the N treasure chest since it has
a Mimic inside. But the S treasure chest has the "Guard Plus" spell in it.
Now head through the S pathway, then go W, and fight another Guardian to
raise the barriers in this room. Go through the W hallway and collect the
Wind Crest in the N treasure chest and 280 GEMs in the S one. Now that you
have the Wind Crest, open the barrier in the S corridor, then go S down
the hallway. Just keep heading down this hallway, until you come to a room
with a sorcerer in it. Fight or avoid the sorcerer, then go through the
door on the N wall of this room. You are now in a section of the dungeon
where you must answer questions that Zora asks you by walking through the
corresponding door. The answer to the first question is "both", so go
through the far right door. Look at the green panel to be dropped in a
room with a treasure chest that contains a LP MAX +1. Leave the room by
going S until you reach a doorway. You will be back in the previous room,
but now the barrier is raised. So walk into the next room and look at the
green panel. You will be dropped back into the same room as before, so
just leave, and repeat the same step with the third panel, then head N and
raise this barrier by going up to it and pressing X. Go through the hall
and you will be asked the second question in the next room. The answer is
"love", so go through the left-most door. Wait in the room for a few
seconds and you'll be taken to the third questioning. The third answer is
"health", so go through the left door again. Let the child run around the
room three times, but don't stand in his way. Now you will be sent to a
room with some star-shaped object on a pedestal. Walk up to it and touch
it to learn the lifting verse of the Wind Continent. After some speeches
from Zora and Valos, you'll be in a room with two staircases leading up to
the boss of the Kilia Shrine. Get healed and save at the green crystal in
the SW corner of the room. When you're ready, go up the second flight of
stairs to fight Bordlang.
<< Bordlang >>
At the beginning, just block the meteors that he summons and wait for his
hands to come after you. Block the attack the hand makes, then counter with
some slashes. You can tell you've killed the hand when it turns dark green.
Once you've killed both the hands, go hide behind one of the pillars in the
corners of the room. He will start casting an unblockable spell that
paralyses you, leaving you open to be rammed. But when the pillar is in the
way, he won't be able to harm you. Dash at him when the eye on his head
starts casting more meteors, get in two slashes, block the meteors, then
dash behind one of the pillars. Heal when necessary and repeat this pattern
to defeat Bordlang.
You will gain a level after you've beaten Bordlang, and then there will be
some more cinematics. Once you can control Eon again, go to the church and
save. You might want to trade those gold and bronze pieces for some GEMs
at the Pawn Shop. Now leave Arona. You will talk with Laramee and Arcia.
Now you must visit your house again. Go inside and look at the stove. Eon
will have a flashback (kinda). Now leave and go back to Airlim. Go to the
continent of Aquas and select Pixim as your destination.
[ Pixim ]
** Items: Frost Arrow Magic (Optional), Cross Mail, Dried Herb, Fishing
Equipment **
After an interesting scene with a boy named Afto, choose to stay with him.
There will be some more cutscenes, and you'll then go to sleep. The next
morning, go to the church and have a discussion with the priest and
Laramee (Side Note: Is it me, or do all the priests in this game look half-
asleep or something? What's up with their eyes?). Save if you want. Leave
the church and go to the Apothecary. Buy the Ancient Mystery Stone to get
the "Frost Arrow" magic. Look at one of the barrels along the S wall of the
Apothecary to get the Cross Mail, and search the barrel along the N side
to get a dried herb. Now talk to the lady standing between the Church and
Apothecary. Now go talk to the youth walking next to the E side of the
large house in the middle of town. If you don't have enough money to buy
the Ancient Mystery Stone, enter the tower in the N part of town, go
upstairs, and enter a large room with some barrels in it. Look at one of
the barrels in the SE corner of the room to get some Fishing Equipment.
Leave the tower and talk to the guy in the Ne corner of town, and he will
buy the Fishing Equipment for 1000 GEMs, twice as much as the Pawn Shop
offers. Now you'll have enough money to buy the Ancient Mystery Stone.
After you're done exploring, go to the SW corner of town to see Arcia
talking to a youth (this seems to be random when you go over there, since
sometimes there will be no one in this section of town, I think that you
might have to talk to the youth before to activate the scene with Arcia).
Go to talk to Arcia. Now talk to the youth and answer "yes" to his
questions.
[ Kel's Secret Cavern ]
** Items: **
Enter through the gate, then look at the crate in the NW corner of this
front area for a dried herb. Now enter the cave. Answer "yes" to Arcia's
question. Go N a little bit, then investigate the crate next to the NW tent
for a funny remark from Korky. Look at the crate in the NE corner of the
cave for a whopping 3 GEMs. Then, go W to reach a save point. From the save
point, keep going all the way W, then S under an overhang to reach a room
with 3 GEMs in one of the crates. Once you've collected all of the treasures
and have saved, talk with the boy at the entrance to the cave. After the
long cutscene, you'll find yourself in a jail cell. Go investigate the door
to the cell twice to talk with Arcia in the cell across from you.
Afterwards, wait for a few seconds to be released from your cell. Go to the
cell next to Arcia's (yes, the door will open). Inside the cell is a
treasure chest containing the Neptune shield. Now go E, then N to reach a
large cavern where you now have to scrape rocks out of the walls (I just
loved this part ^_^). You do this by going up to any of the indentations in
the wall and pressing X. The view will change and there will be a message
saying wheter or not you find any stones within the rock. Just keep trying
in the same spot until do find one, then move to another part of the wall.
This seemed to be the fastest way of collecting rocks, IMO. Also, you'll
find a LP MAX +1 and gain a level the first time you find a rock in the
wall. Keep searching until you get ten of them. Go N and save at the green
crystal. Then go to the S doorway and show the guard that you've collected
ten of the stones. You'll be sent back to your cell. Repeat the same
process the next day (what fun). When you're in the rock-collecting room
the day after that, talk to the guard that's walking around to hear what
they are going to do to Arcia. Go through the N exit and up to the door to
overhear a conversation, then go back into the rock-collecting room. Find
another sleeping guard in one of the W passages and choose "no", then "yes"
to have the scepter memorize the key. Now that you have the key, go back
to the big, red door. Let the scepter open the door for you, then head on
through.
============================================================================
----------------------------------------------------------------------------
-- VI. Other Stuff --
----------------------------------------------------------------------------
[ Return to Kel's Secret Cavern ]
** Items: **
I'll describe what there is here in a later version of the FAQ. Go visit
it yourself to see if you can find out what makes it worth revisiting.
I made this chart a while ago, see if you can figure out what it's for
later in the game.
::RUINS OF THE FIRE SPIRITS::
Yellow
+------ ------+
| |
| |
Blue Green
| |
| |
+------ ------+
Red
============================================================================
----------------------------------------------------------------------------
-- VII. Lists --
----------------------------------------------------------------------------
Here is a listing of the many different things located within this game.
If you've looked at all of the items listed under the GameShark codes, you
can tell that all of these lists are still very incomplete. If anyone has
the stats for something that I don't have listed, please e-mail me about
it.
[ Items ]
Here are the lists for the many items in the game. Pretty much everything
is self-explanatory, but NP stands for "No Price". The price is the
number of GEMs that the item costs.
REGULAR ITEMS
----------------------------------------------------------------------------
ITEM NAME PRICE DESCRIPTION
----------------------------------------------------------------------------
Dried Herb 60 Dried out medical herb. Restores little LP.
Fresh Herb 100 Fresh medical herb. Restores some LP.
Special Herb Best medical herb. Restores LP completely.
Low Potion 100 A potion made by a magician.
High Potion 250 Refined magical potion. Increases MP by 180.
Rare Potion 500 Concentrated magical potion. Increases MP
by 400.
Life Stone 700 Moderately increases MP and LP.
Life Element 1500 Greatly increases MP and LP.
White Crystal Contains the power of light. Restores LP
randomly.
Black Crystal Contains the power of darkness. Restores MP
randomly.
Bronze Piece 50 Bartering item (4-1).
Silver Piece 100 Bartering item (2-1).
Gold Piece 200 Bartering item (1-1).
Fruit of Venatawa 70 Korky's favorite fruit. Restores health.
Panther Eye 50 Gem with mysterious powers. Detects Mimics.
Angel Feather 100 Feather sealed with escape magic. Returns
you to the start.
Ancient Mystery Stone 1000 Holds magic. BUY THIS!
Fake Treasure 30 Found in the Gude Storage Room.
Card of the Fire God 400* Spirit card.
Card of the Earth God 500* Spirit card.
Card of the Water God Spirit card.
----------------------------------------------------------------------------
* See asteriks for STORYLINE ITEMS.
STORYLINE ITEMS
----------------------------------------------------------------------------
ITEM NAME PRICE DESCRIPTION
----------------------------------------------------------------------------
Silver Comb NP* Obtained in the Church Basement. Belongs to
Arcia.
Magic Rock 2* Collected from the walls of the Icy Corridor.
Amulet NP* Protects you from evil forces.
Youth Troop Emblem NP* Given to you by a boy in Pikshim (Pixim).
Sulfuric Acid 500 Material needed for potion.
Soldier's Diary ???* Obtained in Stalagmite Castle.
Key Card ???* Needed for an Imperial Fortress security lock.
Coral Necklace NP* Belongs to Laramee.
----------------------------------------------------------------------------
* Even though you can't actually buy any of these items, I was able to
assume what the price would be if you could buy it from the Apothecary by
doubling the price that the Pawn Shop offers for that item, since the Pawn
Shop will pay 1/2 the price of any item that you buy.
SCEPTER ITEMS
----------------------------------------------------------------------------
ITEM NAME DESCRIPTION
----------------------------------------------------------------------------
Moon Stone Found in Cliff Labyrinth.
Star Stone Found in Cliff Labyrinth.
Poem of the Wind Spirits Use to lift the Shilf Continent.
Labyrinth Key Unlocks the gate to the Magical Labyrinth.
Poem of the Water Spirits Use to lift the Aquas Continent.
Crystal Ore Found in the Gude Airship.
Spiritual Stone Found in the Kilia Shrine.
Wind Orb Orb from the Wise Man of the Wind.
Water Orb Orb from the Wise Man of Water.
Fire Orb Orb from the Wise Man of Fire.
Earth Orb Orb from the Wise Man of Earth.
Poem of the Fire Spirits Use to lift the Volcos Continent.
Poem of the Earth Spirits Use to lift the Zephere Continent.
Level 1 ID Card Access inside the Vangel Airship.
Level 2 ID Card Access inside the Vangel Airship.
Cogwheel Found in the basement of the Kilia Shrine.
Wind Crest Opens passageways in the Wise Man's Cemetery.
System Card Activates the elevator in the Imperial Fortress.
Translucent Crystal Possessed by the Imperial Wizard.
Cell Key Key for the underground cell.
Valve Handle Found inside the Stalagmite Castle.
----------------------------------------------------------------------------
[ Equipment ]
In this game, there are only three kinds of equipment. They are: weapons,
armor, and shields. Generally you use weapons to attack your enemies so
they will affect your AT. Armor defends against direct attack, and it will
affect your DF. While Shields block attacks, they may have special benefits
and disadvantages, such as raising AT, but lowering DF.
WEAPONS:
DAGGERS*
----------------------------------------------------------------------------
NAME AT DESCRIPTION
----------------------------------------------------------------------------
Dirk 12 Simple, lightweight dagger. Good for nimble
attacks.
Holy Knife 30 Increases the probability of obtaining items.
----------------------------------------------------------------------------
* All daggers have an inherent Triple Cut ability.
SWORDS
----------------------------------------------------------------------------
NAME AT DESCRIPTION
----------------------------------------------------------------------------
Broadsword 20 Long blade sword. Quick with good attacking power.
Bastard Sword 30 Forged with a wide blade. Long reach with high
attacking power.
Flare Saber 50 Increases damage to enemies that are weak against
fire.
Valhalla 50 Increases damage to enemies that are weak against
ice.
Arc Blazer 50 Increases damage to enemies that are weak against
lightning.
Aero Force 90 Most balanced attack ability.
Zeran Sword 95* Only effective against certain enemies.
----------------------------------------------------------------------------
* The Zeran Sword will have an AT of 125 when you have the Zeran Guard and
the Zeran Barrier equipped.
AXES
----------------------------------------------------------------------------
NAME AT DESCRIPTION
----------------------------------------------------------------------------
Battle Axe 40 Slow, but increased attack power.
Tyrano Fang 80 Gives a powerful hit with its sharp edge.
----------------------------------------------------------------------------
ARMOR
----------------------------------------------------------------------------
NAME DF DESCRIPTION
----------------------------------------------------------------------------
Battle Suit 20 Simple armor providing weak protection.
Plate Mail 30 Many layers, strong protection.
Cross Mail 28 Unique magic features, but weaker protection.
Plate Armor 66 Thick, but lightweight.
Wisdom Cloak 54 Magical armor with sacred powers. Good for
avioding enemy attacks.
Aero Guard 77* Best defensive features overall.
Zeran Guard 87** Best armor for direct attacks.
----------------------------------------------------------------------------
* When the Aero Guard is equipped with the Aero Force and the Aero Barrier,
the DF will become 100.
** When equipped with the Zeran Sword and Zeran Barrier, the Zeran Guard
will only have a DF of 85.
SHIELDS
----------------------------------------------------------------------------
NAME DESCRIPTION
----------------------------------------------------------------------------
Steel Shield A small lightweight shield. No special effects.
Neptune Shield with special magic. Resists ice attacks. AT +1,
DF -1.
Iron Shield Large alloy shield. DF +5.
Mercury Shield with special magic. Resists fire attacks. AT +1,
DF -1.
Aero Barrier Increases defense power. DF +3.
Zeran Barrier Increases attack power. AT +5, DF -2.
----------------------------------------------------------------------------
[ Magic ]
There's lots of different magic throughout the game, some of it beneficial
and others necessary to complete the game. The magic ranges from healing,
raising your stats, giving the enemy status problems, and of course,
attacking. The menu screen splits the magic into two categories, just as
it is listed here. The top part is magic that you can use while on the map
screen, the place where you do all of the exploring and interacting. While
the lower part represents all of the magic you can use in the battle
screen. This is when you're fighting enemies. Note that some spells are in
both sections.
MAP SCREEN MAGIC
----------------------------------------------------------------------------
NAME MP DESCRIPTION
----------------------------------------------------------------------------
Healing 40 Restores LP (low).
Strong Heal 70 Restores LP (medium).
Max Heal 100 Restores LP (maximum).
Airlim Return 90 Returns you to the start.
Evil Stop 120 Freezes enemies for a short time.
Translator 1 Deciphers ancient letters.
Genocide 250 Kill all unarmored enemies.
----------------------------------------------------------------------------
BATTLE SCREEN MAGIC
----------------------------------------------------------------------------
NAME MP DESCRIPTION
----------------------------------------------------------------------------
Healing 40 Restores LP (low).
Strong Heal 70 Restores LP (medium).
Max Heal 100 Restores LP (maximum).
Power Plus 30 Increases attack power for 20 seconds.
Guard Plus 30 Increases defensive power for 20 seconds.
Silence 80 Enemy magic sealed for 10 seconds.
Flame Shot 15 Fire ball attack.
Heat Storm 30 Fire wall attack.
Frost Arrow 15 Icicle attack.
Blizzard 60 Avalanche attack.
Flare Sphere 180 Huge explosion.
Granstream 300 Ultimate magic attack.
----------------------------------------------------------------------------
[ Skills ]
Skills are strong attacks that require a special motion to perform. You
will learn skills by obtaining a weapon that has the attack within it. But
once you learn it by obtaining that weapon, all of the other weapons in
its category will be able to use the skill, too. But you can't carry over
skills for one kind of weapon, to another. For example: Once you get the
Tyrano Fang, you can use Rotation Cut with all of the other axes, but you
can't use it with swords or daggers. Also, the damage from a multi-hit
skill will carry over to the next HP meter if you deplete the enemies
current one, too.
DAGGER SKILLS
----------------------------------------------------------------------------
SKILL NAME COMMAND WEAPON
----------------------------------------------------------------------------
Screw Cut Motion R, D, L + Attack Holy Knife
----------------------------------------------------------------------------
SWORD SKILLS
----------------------------------------------------------------------------
SKILL NAME COMMAND WEAPON
----------------------------------------------------------------------------
Triple Cut Attack, Attack, Attack Bastard Sword
Wind Buster Motion L, D, R + Attack Valhalla
??? Motion R, D, L + Attack Arc Blazer
----------------------------------------------------------------------------
AXE SKILLS
----------------------------------------------------------------------------
SKILL NAME COMMAND WEAPON
----------------------------------------------------------------------------
Rotation Cut Motion U, R, D, L, U + Attack. Tyrano Fang
----------------------------------------------------------------------------
[ Enemies ]
Here's a bit of explanation for the Enemies Lists. Once you play through
a bit of the game, you'll realize that there are many different enemies,
but most of them can be put into a certain category. That is what the
TYPE is. I listed the specific names of all the enemies in that category,
and I listed them in order of weakest to toughest, going from up to down.
The LOCATION is where you'll find these enemies. I give a sort of GENERAL
STRATEGY for all of the categories, but certain high-end characters in a
category might have a slightly different strategy than the one listed,
since they might have a extra attack that messes up the pattern that is
used to usually defeat an enemy in that category. When I refer to a number
of slashes, I'm assuming that you are using a sword. Substitute a sword
slash with two dagger slashes or a half of an axe slash. Also, here's some
general advice about defeating certain enemies in certain locations. To
win battles in the fire and water lands, use the sword with an elemental
opposite of the environment (ex. use the Valhalla when on Volcos). That
about wraps it up. So enjoy yourself.
----------------------------------------------------------------------------
TYPE: Soldier
NAMES LOCATION
Soldier Wise Man's Cemetery, Vangel, Kel's Secret Cavern
High Soldier Kel's Secret Cavern
GENERAL STRATEGY
----------------------------------------------------------------------------
TYPE: Guardian
NAMES LOCATION
Guardian Kilia Shrine
High Guardian Kilia Shrine
Death Guardian Kilia Shrine
GENERAL STRATEGY
Back away by dashing backwards, side step the laser attack, charge, slash
twice. May be possible to sneak in another extra slash.
----------------------------------------------------------------------------
TYPE: Mutant
NAMES LOCATION
Slasher Kilia Shrine
Ripper Kilia Shrine
GENERAL STRATEGY
Back away, side step the dashing claw attack, slash twice. Keep blocking
until it does a standing slash or a claw poke, then counter attack with
two or three slashes. Do not counter after it does a kick attack. Watch
out for its unblockable super move, and avoid it by side stepping or
dashing under it while its in the air.
----------------------------------------------------------------------------
TYPE: Mimic
NAMES LOCATION
Mimic Vangel, Kilia Shrine
GENERAL STRATEGY
Side step, slash once, repeat.
----------------------------------------------------------------------------
TYPE: Sorcerer
NAMES LOCATION
Sorcerer Kilia Shrine
Legar Magical Labyrinth, Kel's Secret Cavern, Labyrinth of
Punishment
GENERAL STRATEGY
Block the first spell it casts, then dash and slash as many times as
possible. Do not try to attack it when it makes a barrier around itself.
Instead, just wait until the barrier goes away, then repeat the previous
steps. They will heal themselves if left alone for too long though, so
always be attacking.
----------------------------------------------------------------------------
TYPE: Golem
NAMES LOCATION
Command Golem Magical Labyrinth
Ice Golem Labyrinth of Punishment
Stone Statue Labyrinth of Punishment
GENERAL STRATEGY
Just counter-attack with one slash (sometimes it's possible to sneak in
two) after each one of his attacks. Every single one his moves have
priority over your attacks, and the only way to stun him is by depleting
its entire HP meter. The best way to avoid a Golem's super move is by
dashing away backwards, or sneaking in enough hits to stun him, since the
super is so slow.
----------------------------------------------------------------------------
TYPE: Dino
NAMES LOCATION
Jargo Kel's Secret Cavern
Zillo Kel's Secret Cavern
Grates Lava Caves
Rampage Lava Caves
GENERAL STRATEGY
Move away, then block its rolling ball attack, and slash 3 times. If you
back away and it doesn't immeadiately start the rolling ball attack, it
probably means it is going to perform its super move. Prevent getting hit
by its super by charging it, then slashing as soon as possible.
----------------------------------------------------------------------------
TYPE: Spider
NAMES LOCATION
Slarg Kel's Secret Cavern
Balage Kel's Secret Cavern
Bazam Lava Caves
Venom Lava Caves
GENERAL STRATEGY
Move or dash away, charge, slash 3 times. Repeat. These guys should be
puddy in your hands, they're so easy to defeat. Just as long as you keep
using hit and run tactics, these guys won't even be able to damage you
since they have no range, not even with their super move.
----------------------------------------------------------------------------
TYPE: Ultimate Life Form
NAMES LOCATION
Roper Stalagmite Castle
Slag Stalagmite Castle
GENERAL STRATEGY
Stay away from it, until it raises up into its attacking form. Then charge,
and slash three times. All of its attacks don't even have priority over
your charge, so they should be pretty easy.
----------------------------------------------------------------------------
[ Shops ]
I've listed the inventories for all of the Apothecaries in the game, as
well as all of the prices for these items.
ARONA
----------------------------------------------------------------------------
ITEM PRICE
----------------------------------------------------------------------------
Dried Herb 60
Fresh Herb 100
Low Potion 100
High Potion 250
Fruit of Venatawa 70
Panther Eye 50
Angel Feather 100
Life Element 1500
----------------------------------------------------------------------------
PIXIM
----------------------------------------------------------------------------
ITEM PRICE
----------------------------------------------------------------------------
Ancient Mystery Stone 1000
Dried Herb 60
Fresh Herb 100
High Potion 250
Fruit of Venatawa 70
Panther Eye 50
Angel Feather 100
Bronze Piece 50
----------------------------------------------------------------------------
TULKU
----------------------------------------------------------------------------
ITEM PRICE
----------------------------------------------------------------------------
Fresh Herb 100
Low Potion 100
High Potion 250
Rare Potion 500
Fruit of Venatawa 70
Panther Eye 50
Angel Feather 100
Silver Piece 100
----------------------------------------------------------------------------
ORKUL
----------------------------------------------------------------------------
ITEM PRICE
----------------------------------------------------------------------------
Sulfuric Acid 500
Ancient Mystery Stone 1000*
Rare Potion 500*
Fresh Herb 100
Low Potion 100
High Potion 250
Fruit of Venatawa 70
Panther Eye 50
Angel Feather 100
Silver Piece 100
----------------------------------------------------------------------------
* You can only buy the Ancient Mystery Stone, if you've already purchased
the Sulfuric Acid. Likewise, you can only buy Rare Potions if you've
already bought the Ancient Mystery Stone.
============================================================================
----------------------------------------------------------------------------
-- VIII. Gameshark Codes --
----------------------------------------------------------------------------
I got all of these codes off of The GameShark Code Creators' Club
(www.cmgsccc.com). I take no credit for them. If someone would like to
take the time to confirm some or all of these codes for me, I would be
very grateful, since I don't personally have a GameShark. Use at your own
risk.
1 Infinite GP 801C915C 869F
801C915E 0001
2 Have Wind Orb 301C9100 0001
3 Have Moon Stone 301C9101 0001
4 Have Star Stone 301C9102 0001
5 Have Tea Set 301C9103 0001
6 Have Broken Sword 301C9104 0001
7 Have Ocarina Book 301C9105 0001
8 Have Amulet 301C9106 0001
9 Have Magic Rock 301C9107 0001
10 Have Wedding Ring 301C9108 0001
11 Have Youth Troop Emblem 301C9109 0001
12 Have Prison Key 301C910A 0001
13 Have Ziruas's Potion 301C910B 0001
14 Have Geintz's Stones 301C910C 0001
15 Have Neutralizing Solution 301C910D 0001
16 Have Acid Solution 301C910E 0001
17 Have Gandor's Dagger 301C910F 0001
18 Have Stone Tablet 301C9110 0001
19 Have Fishing Equipment 301C9111 0001
20 Have Gold Piece 301C9112 0001
21 Have Silver Piece 301C9113 0001
22 Have Bronze Piece 301C9114 0001
23 Have Coral Necklace 301C9115 0001
24 Have Level 1 ID Card 301C9116 0001
25 Have Level 2 ID Card 301C9117 0001
26 Have Sulfuric Acid 301C9118 0001
27 Have Fake Treasure 301C9119 0001
28 Have Card of Wind God 301C911A 0001
29 Have Card of Water God 301C911B 0001
30 Have Card of Fire God 301C911C 0001
31 Have Card of Earth God 301C911D 0001
32 Have Card of Giant God 301C911E 0001
33 Have Card of Dragon God 301C911F 0001
34 Have Soldier's Diary 301C9120 0001
35 Have Key Card 301C9121 0001
36 Have System Card 301C9122 0001
37 Have Cell Key 301C9123 0001
38 Have Piece of Metal 301C9124 0001
39 Have Silver Comb 301C9125 0001
40 Have Decayed Crest 301C9126 0001
41 Have Burnt Sword 301C912A 0001
42 Have Gem 301C912C 0001
43 Have Source of Power 301C912D 0001
44 Have 99 Elixirs 301C912E 0063
45 Have 99 Anicent Mystery Stones 301C912F 0063
46 Have 99 Dried Herbs 301C9130 0063
47 Have 99 Fresh Herbs 301C9131 0063
48 Have 99 Special Herbs 301C9132 0063
49 Have 99 Low Potions 301C9133 0063
50 Have 99 High Potions 301C9134 0063
51 Have 99 Rare Potions 301C9135 0063
52 Have 99 Life Elements 301C9136 0063
53 Have 99 Miracle Fruits 301C9137 0063
54 Have 99 Life Stones 301C9138 0063
55 Have 99 Angel Feathers 301C9139 0063
56 Have 99 Panther Eyes 301C913A 0063
57 Have 99 Fruit of Venatawas 301C913B 0063
58 Have 99 White Crystals 301C913C 0063
59 Have 99 Black Crystals 301C913D 0063
60 Have All Weapons 801C9140 FFFF
61 Have All Shields 801C9144 FFFF
62 Have All Armor 801C9148 FFFF
63 Have All Magic 801C914C FFFF
801C914E FFFF
801C9150 FFFF
64 Have All Scepters 801C9154 FFFF
801C9156 FFFF
65 Infinite Health In Battle 800C0F04 001E
66 Level 99 801C9820 0063
67 Max MP 801C981E 03E7
68 Max HP 80094380 00FF
801C981C 00FF
69 Max AT 80094386 00FF
70 Max DF 80094388 00FF
71 Max LP 8009437E 0011
72 Weapon Equipped Modifier 80088494 000?
73 Shield Equipped Modifier 80088492 000?
74 Armor Equipped Modifier 80088490 000?
75 Battle Magic Equipped Modifier 80088496 000?
76 Infinite Magic In Battle 800C0F06 03E7
77 Have All Items 50003E01 0000
(GS 2.2 or Higher Needed!) 301C9100 0001
Quantity Digits to Accompany Weapon Modifier
0 - DIRK
1 - EXECUTOR
2 - HOLY KNIFE
3 - AVENGER
4 - BATTLE AXE
5 - TYRANO FANG
6 - GAIA EDGE
7 - OMEGA MACE
8 - BROADSWORD
9 - BASTARD SWORD
A - FLARE SABER
B - VALHALLA
C - ARC BLAZER
D - ONIMARU
E - AERO FORCE
F - ZERAN SWORD
Quantity Digits to Accompany Shield Modifier
0 - STEEL SHIELD
1 - NEPTUNE
2 - IRON SHIELD
3 - MERCURY
4 - JUSTECTION
5 - MOEBIUS SHIELD
6 - AERO BARRIER
7 - ZERAN BARRIER
Quantity Digits to Accompany Armor Modifier
0 - BATTLE SUIT
1 - PLATE MAIL
2 - CROSS MAIL
3 - PLATE ARMOR
4 - WISDOM CLOAK
5 - MOEBIUS ARMOR
6 - AERO GUARD
7 - ZERAN GUARD
Quantity Digits to Accompany Battle Magic Modifier
0 - HEALING
1 - STRONG HEAL
2 - MAX HEAL
3 - POWER PLUS
4 - GUARD PLUS
5 - SILENCE
6 - DEFENSER
7 - FLAME SHOT
8 - HEAT STORM
9 - FROST ARROW
A - BLIZZARD
B - LIGHTNING
C - THUNDER BLAST
D - FIRE SPHERE
E - FLARE SPHERE
F - GRANSTREAM
============================================================================
----------------------------------------------------------------------------
-- IX. Credits --
----------------------------------------------------------------------------
Myself (siroccoh@lanset.com) - For working so hard on this, even though I
slack off on this FAQ sometimes.
The GameShark Code Creators Club (www.cmgsccc.com) - For letting me use
the codes off their site on this FAQ.
============================================================================
----------------------------------------------------------------------------
-- X. Legal Mumbo Jumbo --
----------------------------------------------------------------------------
Yeah, I know that I'm copying off of a copy of a copy of Zach Keene's
Einhänder FAQ (with a few copied renditions of my own, of course), but he
phrases it so well...
This Granstream Saga FAQ is (C) 1998 Robert Stone. As Grand Pimp-Daddy
of Copyrightedness, I grant upon thee the following rights:
1) Thou mayst give this FAQ to whomever you so choose. The key word here is
"give". If anybody gets paid for this, it darn well better be me. :)
2) Thou mayst put this FAQ up on thine website, so long as it remains
completely intact. And I do mean completely. But, please e-mail me
before you do so.
(Oh yeah, Zach Keene just wishes he was a Pimp-Daddy like me ^_^, and if
you're reading this, Zach, I'm just kidding)
The Unofficial Granstream Saga FAQ (c) 1999 by Robert Stone.
The Granstream Saga (c) 1998 THQ, Sony Computer Entertainment
!!!The End!!!