Jedi Knight: Mysteries of the Sith FAQ
Written by Edward Ropple (IG88_Darinn on Microsoft Gaming Zone)
Version 1.00
Copyright 1999 Edward Ropple
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IMPORTANT INFO
You may not edit this FAQ in any way, except to add HTML code
for viewing on a Web Page. To be allowed to place this on a
web page, you must email the author at one of the emails at
the bottom of this document. You may not sell this for any
amount of money (That means you, kiddies.) without prior
WRITTEN consent of the author. These may be waived at the
author's consent.
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VERSION HISTORY
Version 1 - Started the FAQ. A full list of weapons and a
full list of Force powers included. Some cheats
included.
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THINGS NEEDED
- A good ASCII artist for a title.
- Any tips for playing, either MP or singleplayer.
- Mission walkthroughs (I don't like writing those :P)
- Almost anything else.
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FOREWORD
To my knowledge, this is the first FAQ on the web for Jedi
Knight: MotS! Well this is just starting now, so check back
every 2 months or so and see if I updated. That's all for now
so read on!
~Edward Ropple
8/25/99
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WEAPON LIST
Okay. This is the most fun part of the FAQ. (feral grin) The
weapon stats are laid out as such (dual weapons are in the
same entry):
Weapon:
Ammo:
Effectiveness:
Comments:
So lets get started.
Weapon: Fist/Lightsaber
Ammo: None/None
Effectiveness: 3.5/4.5
Comments: Most people don't like the fist. They must be on
crack or something. It works as well as a blaster pistol,
and in MP does direct damage to the target's health (no more
shooting through shields if you can get in close). The saber
of course is better, but is easy to avoid by jumping over the
opponent, while the fist is quicker and can be used faster.
Wide slashes rock with the saber--if you can hit with em.
Weapon: Bryar Pistol/Blastech DL-44 Pistol
Ammo: 1 Energy/1-4 Energy
Effectiveness: 2/3
Comments: Both are mostly the same. However, you can charge
up the Blastech and unload one shot with heavy damage. Very
slow to shoot, but work good against anything that doesn't
shoot big BOOM attacks like Trandoshans and some Grans.
Fairly useless in MP :(
Weapon: Stormtrooper Rifle/Electroscope Rifle
Ammo: 2 Energy/3 Energy
Effectiveness: 2.5/5
Comments: The stormie rifle is good, but the Electroscope
rifle is a sniper's (i.e. me) dream. The stormie rifle is
FAST, but the Electroscope packs MAJOR punch. When you get
an E-scope, use it from a dark area to get max effect. In MP,
using an E-scope while being a Scout does not make any noise.
A regular stormie rifle, while holding down primary, does a
good job of making saberists not be able to attack, as long
as you do not attack from a 20 degree arc in front.
Weapon: Thermal Detonators/Flash Bomb
Ammo: 1 TD/1 FB
Effectiveness: 2/1
Comments: These suck. TDs are no good except in close where
you will take damage too. If you need equipment and only have
these, take two blaster bolts and call me from the grave.
Weapon: Bowcaster
Ammo: 1-5 Power
Effectiveness: 3
Comments: Not good. The best feature is the Z key boltbouncer.
Holding primary is good in a situation where you need power
fast. The thing that is annoying the most is that it is called
a CROSSBOW ingame! Don't the programmers read their own products?
By that I mean the books and their own instruction manuals.
Weapon: Repeater
Ammo: 1-3 Power
Effectiveness: 4
Comments: MUAHAHAHA!!! This baby rocks. Z key is OK, but primary
is good when you need to thin out a crowd. Watch it though, this
thing drains ammo quickly. Use it like you would use a chaingun
in other games. The trick that works with the stormie rifle on
saberists works here too.
Weapon: Rail Detonator/Seeker Rail Detonator
Ammo: 1 Rail
Effectiveness: 4/5
Comments: Hail to the kings! Regular Rail Detonator is good for
making "passes" and shooting Z key to stick the rail. A regular
primary shot is lame. Seeker rails are the same, except primary
is actually usable.
Weapon: Automatic Sequencer Charge/Manual Sequencer Charge
Ammo: 1 Charge/1 Charge
Effectiveness: 3.5/3.5
Comments: Auto is good with Z key for traps and primary is
good up close - drop and run. Manual is good if you can see the
targets from a secluded location (cameras are ideal).
Weapon: Concussion Rifle
Ammo: 4 or 8 Power
Effectiveness: 4.5
Comments: As I prefer sniping, long range is a dream for me.
Secondary is good up close, where I stay far enough away to get
a shot off, then sidestep, go forward, sidestep back, walk back,
sidestep again (forming a square) then shoot again. Rinse and
repeat.
Weapon: Carbonite Gun
Ammo: Indeterminate
Effectiveness: 0.5
Comments: Two words: THIS SUCKS!!! 'Nuff said. Don't even
bother.
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FORCE POWERS
I don't know them all, so here they are in no particular order
and same format as the weapons except Ammo is gone.
Power: Grip
Effectiveness: 4
Comments: Use and abuse. Combined with Blindness, this rocks.
Nothing else to say.
Power: Speed
Effectiveness: 2
Comments: Doesn't help too much, but it helps somewhat. More
stars increase duration.
Power: Jump
Effectiveness: 3
Comments: FUN! Against Grip, this is great. More stars make
the jump higher.
Power: Projection
Effectiveness: 3
Comments: Useless, IMNSHO, in single player. The projection
doesn't go on a lift, so it is kinda lame. Players may not
always be the brightest bulbs on the tree, but they aren't
THAT stupid.
Power: Chain Lightning
Effectiveness: 1
Comments: Doesn't chain. Lasts a fraction of a second. Very
useless.
Power: Destuction
Effectiveness: 3.5
Comments: One word: Ouch. Fairly good if you get a good hit.
Splash damage works though.
Power: Push
Effectiveness: 2.5
Comments: Only useful in the carbonfreeze multiplayer level,
and on occasional switches.
Power: Healing
Effectiveness: 2
Comments: It, obviously, heals you. Each star heals you 20
points, but it sucks up your force power fast.
Power: Seeing
Effectiveness: 4
Comments: It blocks both Persuasion and Blindness. Very good.
Power: Blindness
Effectiveness: 3
Comments: Not too good unless combined with Grip. I think stars
increase length, but I'm not sure.
Power: Persuasion
Effectiveness: 2
Comments: Easily blocked by Seeing, and the whine gives it away.
Power: Absorb
Effectiveness: 1
Comments: Not worth the stars. It does not block any power either.
Power: Deadly Sight
Effectiveness: 4
Comments: Combine this with Grip and Blindness, and it does heavy
damage. Otherwise, leave it alone. Only lasts seven seconds :(
Power: Protection
Effectiveness: 3
Comments: Not really worth the stars either, but sometimes it
helps.
Power: Defense
Effectiveness: 3
Comments: If it wasn't for the oppressively high cost (2 stars per
level) I'd give this a 5. Otherwise, it gets a 3.
Power: Saber Throw
Effectiveness: 3
Comments: Think boomerang, only it cuts apart anything. Easy kills.
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CHEATS
I am not gonna discuss the "ethical" implications of cheats.
Now for your cheating pleasure...hit T to bring the console
up. Then type in the cheat. These don't work in MP, so don't
bother :P
diediedie - All weapons, but lowered force.
iamagod - All powers and full force
gameover - Skip to the next level
Yes, I WILL add more, but these are the main ones.
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____________________________________________________________
| Edward Ropple |
| Neutron828@aol.com Photon828@aol.com |
| Eropple@aol.com |
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| Website on JK/MotS: Coming! |
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