Lost Eden
Because of their draconian heritage, a dracon will almost certainly
be able to breathe something nasty, either acid, fire, poison, or
something equally unpleasant. Typically, as a dracon ages and
improves physically, this ability also improves in both strength and
endurance.
PART 1 - The Secret
Greetings, noble Adam, prince of Mo. I am your humble servant,
trying to advise you on your difficult quest to regain lost glory of
Mashaar.
First you should talk to Thugg to find out about messenger Eloi. Go
to king Gregor's throne room and have a pleasant conversation with
your father and the messenger. Alas, Chamaar has fallen into the
hands of bloody tyrans. Examine frescos, all three of them, and
learn about your great and notorious ancestors. Now, m'lord, Eloi
wanted to speak with you in your room so head there. He gives you a
way stone.
You also learn about female Dina who is waiting for you just outside
the citadel. It would not do to keep a lady waiting so meet her at
the side entrance. Her father is dying and you should pay him a
visit, before it's too late. Don't steal old man's knife. Listen
what wise Tau has to say and get a shell from him. If you should
have a problems from now on, you can always communicate with him
thru the shell. After he passes away get a knife of Graa from the
bedside table. Now you can return to the Mo. Monk used to be a
friend of Tau so you should tell grave news about Tau's death to
him. Talk with Monk until you get a talisman from him. Look at the
tablet on the table. Now it's about time to visit royal executioner.
Unfortunately you can't make out what poor fellow tries to
communicate. Back out to Dina and give talisman to her so she can
enter dreaded room. Talk with Jabber the executioner and get a gift
from him. This gift, m'lord, is actually a key that could unlock
mysteries of the citadels. Go to the Monk's chamber and take a
closer look at your ancestors. One teeth seems to be missing and
your highness has a teeth from Jabber. Try to put that teeth into
mummy's mouth. So the secret passage is revealed.
Muster all your courage and dive to the subterran tunnels. Wait !
Isn't it the dreaded Moorkong bellowing in the darkness beyond ? It
might be dangerous but I advice you to go ahead. There is a skeleton
guarding your path. Use the teeth on him and he grumbles to the
dust. Open door and boldly step inside. Well, some things seem
bigger than they really is. Take a prism from ol' Moorkong or rather
from his remains. There is another set of frescoes here. Studying
them can reveal the secret of the architect and Graa. Accept a gift
of flute from Dina, o New Architect. Monk would be interested in
prism so go back to his room and present what you have found to him.
You can see beyond the surface of the tablet, m'lord, if you use
prism on it. Now you have personal communication channel with your
greatest enemy. With this evil fiend threatening to storm the final
haven you have no real choice but you must try to ride your world
from his dreaded presence. Only problem is, you have to convince
king Gregor that such is a case. Monk can help with convincing your
father. With all those people at your side you shall finally win
over your father's trust and are ready to travel beyond the
sheltering walls of Mo. It's very dangerous and not befitting to the
member of the royal family to travel around in hostile environment.
So you should stop at the gate and take Thugg with you as a personal
guard. Finally you are ready to meet you destiny.
PART 2 - Building the Citadels
People at Chamaar need your immediate attention so you should guide
your little party to the recent battlefield. There you are
introduced to the charming Mungo. Wander around aimlessly and Thugg
will find an apple. You shall discover that Thugg has quite a
remarkable nose for apples and alike. Find the chorrians and win
Chong to your side. Now you have to find a shaded forest and get
some mushrooms from there. Beware of the poisoned ones, m'lord. If
you should accidentally get a poisoned mushroom feed it to Thugg,
he's got quite a remarkable food digesting system. If you have a
good mushroom in your possession try to find a herd of brontosaurus.
They are good builders so your highness should befriend them with
offering some mushrooms. Now you are all set to begin the actual
building process so play that magical flute and so man and dinosaur
will work together once more. It would be good to have some help
while moving from valley to valley so find a herd of apatosaurus and
play the flute for them. Music can be powerful allay. It's time to
move on to the north to Uluru, and who knows, maybe chorrians will
express they're gratitude by giving you a gift of moon stone.
In Uluru try to find the cave of ulele people. It lies in the
north-eastern side of the valley. Go through the usual process of
mushrooms, brontosaurus and flute. Accept the gift of the tablet. It
won't do to hurt your host's feelings by refusing his gift.
Travel back to Chamaar and find a lake. Mosasaurus lives in lake but
before wasting an apple make sure (by peeking below the surface)
that you are standing in the right spot. If you are satisfied that
this is the right place throw an apple to the lake. If denizen of
the lake does not appear, leave valley for a moment and talk to the
Thugg and he shall find another apple for you. Mosasaurus says that
tyrans here are afraid of the Eye in the Storm. Eloi brings a news
of velociraptors in Uluru so your highness should pay then a visit.
Uluru: Talk to volociraptors and try to befriend them. Alas, those
brave warriors are reluctant to stand at your side. Wonder how are
things going in Chamaar ? You should lead your subjects back to
Chamaar.
Seems that everything is not going well here, however. Tyrans are
trying to storm construction site and brontosaurus are too
frightened to build anymore. Well, seems that you are lost that
battle but war is on. So you need to find another herd of
brontosaurus and make another fortress to defy the enemy. As you
can't do anything more here, go to Uluru.
Find the local Mosasaurus and learn about the Sky Hammer. Ulan
should talk about the valley to the east so lead your party to Koto.
Find a cave in the north-west part of the valley and get the sun
stone. There are also some rather interesting paintings on the wall.
Wander around until you find the local humans - Kobu tribe. Kommala
thinks that ulele people might know more about velociraptors. Your
highness could use that knowledge so you should head for the Uluru,
checking only with local mosasaurus and learning about Fire in the
Clouds. I would advice against building citadel here as yet as
Kommala seems to be a little reluctant.
In Uluru talk to Keeper and ask about velociraptors. Keeper gives an
object of power to your valiant party and gives you a quest of
finding three masks. So you need a gold to win velociraptors to your
side. Gold can often be found in wet places so check around the
lakes and seas. It's really about time to do something in Chamaar or
your other fortress shall fall also.
Give some gold to velociraptors in Chamaar and they also require an
object of power. Eye in the storm should be quite sufficient. Now
that you know how to ally velociraptors you can convince Kommala in
Koto.
Make a fortress for Kobu people and Kommala will reward you with the
Mask of Bonding. You should return that mask to it's rightful owners
in Uluru.
Keepers gives you a choice between two items of power. I strongly
advice to take hand-shaped object (Sky Hammer). Now give some gold
and the Sky Hammer to local velociraptors and return to keeper for
another object of power. This object is useful in Koto so travel
there.
Pay to velociraptor mercenaries and give them the Fire in the
Clouds. Upon leaving the valley you shall be informed about
difficult to reach valley of Despair. Narrim, lord of the aquasaurus
could be of some help so you should take a journey to his cave.
Narrim does not have faith in you m'lord until you show him Graa's
knife. And so the time for fighting has arrived. Lead your valiant
party thru the hidden pass and mount a giant battle against the
tyrans. Alas, Mongo shall go down in the battle. Speak with tamnians
and Tahloomi and let him rename that vally to valley of Tamara.
Local Mosasaurus can inform you about Within and Without and
brontosaurus can help you to build a citadel in this godforsaken
place. Fugg shall give you a Bag of Earth as a gift.
You might hear about Cantura and dangerous Sea of Peril, however Way
Stone is missing so you can't cross the sea. Wait a minute, you have
a Way Stone, give it to Tahloomi ! And so the journey begins over
the shallow waves of the Sea of Peril.
In cantura you shall discover startling secret of Kahloomi/Eve. Go
to the Castra cave in north-western side of the valley and talk with
charming Cabuka. You just can't argue with this man and there seems
to be but one way to release Eve - to give Dina to this monster. Use
Eloi to get back to Tamara.
Dina stands at the lake and dreams about her lost mate. Go to her
and look thru the tablet (use tablet on yourself) so she can also
learn about cruel fate that has befallen on Mungo. Now she will come
with you to Cantura.
Give Dina to the denizens of the cave and build a fortress into this
valley with the help of the brontosaurus. Inquire mosasaurus about
the power objects and learn about the Eye of the Cyclone. Pay a
visit to Dina and receive a Mask of Birth. Now Magus will ask some
questions:
Life giving master : give Sun Stone
Shadow mistress : give Sun Stone
Infant-bearing mother of all : Bag of Earth
In return for your wisdom you shall receive another tablet from
Magus. Talking with Eve shall reveal her new skills at rallying
triceratops to your cause. Go to Chamaar m'lord. It has come to our
attention that triceratops like empty nests. Find a nest from the
forest. If it's not empty give it to your royal bodyguard Thugg and
he will reduce the net according to your needs. Offer your gift of
friendship (nest) to trisceratops and Eve will sing to them. Now you
have wise allays. Head for Uluru m'lord.
Here you have honor of returning jet another mask to it's rightful
inheritance. I'd advice to select a skull from the objects of power.
Track down trisceratops in this valley also and give net to them.
Fly to Tamara.
You can ally Tamara's volociraptors and go back to Ulura and take
the final object of power. This object can be used in Canture to
send local volociraptors against the tyrant army. Visit Dina to
spend some time and you can begin your routine with Trisceratops.
There are also trisceratops in Tamara that need to be rallied and
don't forget trisceratops in Koto. Now Eloi will bring you grave
news about your father, king Gregor. I can see that your sorrow is
overwhelming but still I'd suggest you take a sight-seeing tour thru
all the valleys and look at all the citadels before you return
within the walls of Mo. Because it's your final chance to see how
the great citadels are built. After your uneventful trip head for
the citadel of Mo.
Alas, the messenger was not mistaken. The King is gone. You as his
rightful heir should inherit his hunting horn. Get it from the
throne room. Ask Monk about funeral arrangements and set for a sad
journey to the embalmers cave.
Marinda explains that you need a volunteer to wield the Blade of the
Transcendence and that you are not befitting. I would suggest myself
to do that task but I'm pretty tired of typing this walkthru and I
might do a fatal mistake. You have to find another person to help
your father's heart escape it's mortal cage. Maybe you could find
someone from Mo, m'lord ?
Executioner seems befitting for this task and your highness should
pay him a visit. Poor fellow wants to have your hunting horn. I hope
you do realize that hunting is a barbaric lifestyle and have no
difficulty in giving up the horn for this upstanding subject of
yours. Jabber is soon set up, with some help from the Monk of
course.
Travel back to the embalmers and present your "volunteer" to
Marinda. After the ceremony you shall acquire yet another of those
masks. She has very powerful weapons but she is willing to share
them only with the rightful heir to throne. Don't misunderstand me,
my king, I have no doubt in your heritage but we need to convince
Marinda.
You shall now fulfill the holy task of taking your fathers mummy to
it's final resting place amongst your honored dead ancestors. You
shall hear about lone queen at north who is defying the tyrans.
Journey to Uluru and give final mask to Keeper and you shall receive
the ultimate object of power - necklace of Olas Acha.
Your highness should pay a visit to the northern queen who lives in
the north-east corner of Shandoyra. Shazia turns out to be quite a
close relative of yours and you really need that sword of hers. To
impress your royal sister you need to find a herd of brontosaurus
and start another fortress and so she gives up the Golden Sword of
Machaar. You are finally officially king.
Fly back to the embalmers and show your sign of power (sword). She
finally gives up her deadly weapons. You need to distribute weapons
between your party. I'd suggest giving Rolling Thunder to Thugg, he
can beat it with sufficient force. Chant of Bells seems to befitting
your wise counselor Monk and that leaves you with the Angry Gods.
So armored lead your party back to sister's new home lands and seek
out all the tyrants (there is three or more groups of them) and use
the Angry Gods near the evil fiends. Get a tablet from your sister.
PART 3 - Banishing of Evil
Now it's time for you to learn the path of the golden sword. Return
to the citadel of Mo and talk with Shazia the proud about the path.
She leads you to throne room frescos and here you can ask her to
reveal another dark passage. Wander around for a while and if you
seem to be lost ask directions from your sister. You could also ask
from Monk, but he does not know this maze and will surely mislead.
If all goes well then you shall find the Egg of Destiny and by
giving it to Eloi clean his name for generations to come. Walk back
to throne room and keep asking your sister for directions. Next
point of interest is the White Arch.
Pterodactyls offer a tablet for services granted to them. Your
highness might also heard about the deadly root with quite an
interesting properties. It seems that you have to go to Cantura to
fetch the root. Dina is only too glad to supply you with one. Return
to the Great White Arc for only there can you eat that root.
I would recommend against eating poisoned things but I know that you
would not listen to reasonable counsel. Alas, you are dead. Find the
Father of All Dinosaurs and show the tablet to him and he shall tell
you what you need to know and restore your fading life-force. So, my
king, you are all set to fight the final fiend. Moorkus Rex himself
must fall before the day is over.
Fly to Moorkus Rex's cave and leave companions waiting. Do not
confront Moorkus at once or you will surely perish. Walk to the
right and get the final side of the Cube. Go to Moorkus Rex and
shatter his illusion forever.
Victory at last. Now the final matter that requires your attention
before we part. Break the Egg of Destiny. It reveals sad truth, but
truth nonetheless.
And now, my valiant liege, I shall depart and go to a much needed
sleep. Farewell my king. Maybe we'll meet in the sequel (if any).
© 1995 Veikko Danilas