Megami Tensei Persona - Be your true mind
A faq by
Henry LaPierre
freeza@ix.netcom.com
freeza@ziplink.net
Version 1
Megami tensei persona: be your true mind is an RPG that takes place
in current times. A large corporation is dabbling in the art of mind
manipulation, through which they open a dimensional portal. You gather
a team of characters, who happen to be students from the local high
school, and try to solve the mystery of what's going on. A large barrier
has encased the city where you live, monsters are walking the streets,
your friends and loved ones are missing or being killed. It's up to you
and your friends to bring the city back from the dark reaches. Armed with
only your wits and fists, you start out on a long and perilous journey.
Soon you will aquire better weapons, such as axes, bows, spears, and
swords, not to mention each character will unlock their "persona". Later,
you will be able to purchase automatic weapons like, pistols, pump
shotguns, uzis, and rifles. A whole city is open for you to explore,
will you go to the police station to try and enlist help from the police?
Or will you go shopping at the mall for new weapons? It's up to you, but
you better think fast, life as you know it is depending on you.
Starting up:
After turning the power on to your Playstation, hit the start button.
After the title comes up, press any button, this will bring up two
choices:
1. Load a game
2. Start a new game
To load a game, press the "O" button("O" is the accept button throughout
the game, The "X" button will cancel your selections and return to the
previous screen) while load game is highlighted.
This will bring up two choices:
1. Slot 1
2. Slot 2
This is which memory card slot on your Playstation you want scanned
for game saves.
Press the "O" button when the slot you want scanned is highlighted.
After a few seconds all the Megami save files on the card will be shown
on screen in the saved data menu. Choose the save file you would like to
load(highlighted in red), after making your choice you will be asked if
this file is OK to load:
1. Yes
2. No
Press the "O" button to load the saved game. You will appear at the last
Agastya tree or bush you saved at.
To start a new game, choose New game from the startup menu. The game will
scan for a memory card so that you may save when you need to. It will
notify you if there isn't one present. After this the game will begin.
Controls(all are using Type 1 controller configure):
Here are the main controls for the game, if other uses for the buttons
arise, see the individual instructions sections, as extra controls may
be listed among them.
"O" button: This is the Accept/Inspect button(choosing selections)
"X" button: This will cancel your decision, and return you to the
previous screen. Holding down this button while walking on
the city map makes your character/party travel faster.
Triangle button: This brings up a descriptive text box in the battle
menus, rotates the city to a 45 degree angle when
walking on the city map.
Square button: This brings up the menu screen in non battle screens, or
cancels directly out of it.
L1 button: Sidestep left
L2 button: Calls up the automap/city map
R1 button: Sidestep right
R2 button: Calls up the enemy diary(list, see various enemies)
Select button: Holding down this button in a dungeon causes the small
corner map and phase of the moon chart to disappear.
Start button: Holding down this button causes a text box to appear with
your current location while in a dungeon.
Directional pad: Moves your party, picks choices, it will also scroll text
so be careful of holding it down during text.
Options screens:
Hitting the Square button outside of battle will cause the options menu
to appear, it contains these sub menus and their uses:
1. Item:
1a. Use: Choose an item to use, only highlighted items can be used.
1b. Equip: Equip/Remove items or weapons from characters. Can be done
individually(itemwise) or choose maximum/all maximum to
equip the best possible items on your characters. Arrows
to the right, show the values of the equipped items.
1c. Sort: Yes(sort)/No(don't sort) is asked upon choosing this. When
sorting, choose an item you wish to move, it will then
highlight in yellow. Now choose a location you want that
item to go to(helpful for grouping like items, or items you
are familiar with) and press the accept button.
2. Magic:
2a. Cast: Choose the character who you'd like to cast a spell with.
Now choose the persona you'd like that character to cast a
spell by, then choose the spell itself(only spells listed
in white are available). Finally, choose the recipient of
the spell. Remember, casting still takes spell points.
Spell points are slowly recouporated by walking through
dungeons, at a rate of 1 spell point for every 2 steps
walked.
2b. Persona: Same as Changing personas in the Velvet room, except
for a few differences. Choose the character whose
persona you would like to view/inspect, then highlight
the appropriate selection, Change/Status. Change is
accomplished the same way as in the Velvet room(see
Velvet room) accept that you don't have access to the
spare persona bank, it is all done using the 3 personas
equipped on the current character, you're just shuffling
the Main(equipped) and sub personas. Choosing status
will allow you to view the persona's statistics. If you
press the accept button while viewing the personas
statistics, the persona's card will be shown.
2c. Card: View the inventory of all enemy contact cards in your
possession.
3. System:
3a. Map: View auto map or city map, depending on location.
3b. Analyze: View the enemy diary(all monsters battled so far)
3c. Config:
3c,1. Auto map: Choose between Free(rotates with you), or
Fixed(stationary). This refers to the small corner
map.
3c,2. Sound: Choose between Monoaural or Stereo
3c,3. Controller configure: Choose between Type 1 or Type 2
3c,4. Window type: Choose from 8 different styles
1. Solid receeding color
2. Plaid
3. Checkered
4. Brick
5. Sand
6. Snowman
7. Metallic
8. Pipe
3c,5. Battle settings: Options available during battle only
3c,5a. Command confirm: On/Off (the OK after all decisions)
3c,5b. Message speed: Normal/Fast/Off(no messages, spell names)
3c,5c. Window anime: On/Off(windows just pop up if off)
3c,5d. Auto battle pre-set options:
Character 1: Hand weapon only/Gun only/Free
Character 2: Hand weapon only/Gun only/Free
Character 3: Hand weapon only/Gun only/Free
Character 4: Hand weapon only/Gun only/Free
Character 5: Hand weapon only/Gun only/Free
These are the pre-set attack commands for battles, that
will be used if you choose the third type of auto battle
from the battle menu in combat. Free setting shuts auto
battle off on the selected character, allowing you to
still select their attacks.
4. Form:
4a. Manual: Manually place each party member in a desired location.
There are 25 possible locations on the character grid to
choose from. By moving the directional pad, pick a
character to move(represented by number), then choose a
location on the grid to place him/her(represented by a
yellow diamond). When all the characters have been placed
it will ask you if it's "OK" Yes/No. If you choose Yes,
it will ask you if you'd like to save the formation to
memory, Yes/No. If you choose to save the formation, you
will then need to pick a slot from among 8(labeled A-H)
to save it in. Press the accept button when the correct
slot has been highlighted. It will ask you if it's "OK"
Yes/No once again, choose yes to save the formation.
4b. Load: Use this to load a previously saved character formation.
To do this, choose one of the saves from the 8 slots to
choose from. After answering "Load OK" Yes/No, your saved
character formation will be loaded.
5. Status:
Use this to show you a character's current statistics. Select the
character you wish to view and you will be able to see the following
attributes:
5a. Name of character
5b. Level of character
5c. Experience accumulated
5d. Amount of experience needed for raising to the next level
5e. Persona(main, equipped) level
5f. Persona experience points accumulated
5g. Amount of persona experience needed to raise to the next level
5h. Strength(orange is character, yellow is amount added by persona)
5i. Vitality(orange is character, yellow is amount added by persona)
5j. Technique(orange is character, yellow added by persona)
5k. Agility(orange is character, yellow added by persona)
5l. Luck(orange is character, yellow added by persona)
5m. All equipped weapons and armor
5n. Strength of all equipped weapons and armor
5o. Personas equipped, main and sub
5p. Hit points, current/maximum
5q. Spell points, current/maximum
The bar graph of your character's current statistics in the
following 5 areas mean the following:
1. Strength(attack power)
2. Vitality(maximum HP)
3. Technique(persona power/maximum SP)
4. Agility(defensive power/speed)
5. Luck(defensive/attacking percentages)
The bar graph will be filled in with colors. The orange is what
you have raised your characters level in that attribute to(base
level). The yellow is what the currently equipped persona has
raised your levels in the attributes to. Each persona is
different and as such will raise attributes differently.
Battle screens:
There are 6 choices you can make from the first battle screen menu:
1. Fight: gives you 6 more options
1a. Sword(SWD): Use hand weapon to attack enemy, choose target(s)
1b. Gun(GUN): Use gun to attack enemy, choose target(s)
1c. Persona(PRS): Use characters persona to cast a spell, choose spell
to perform, choose target(s)
1d. Persona change(CHG): Switch to one of the selected character's
sub personas(now=currently equipped), spells
for the currently highlighted persona are shown
to the right.
1e. Item(ITM): Use an item from your inventory, select target(s)
1f. Defend(DEF): Your selected character will assume a defensive
position upon start of the battle.
After all the characters attack selections have been made, you will
be asked if these choices are OK, Yes/No. After selecting Yes, the
battle turn will commence.
2. Escape: Choosing this will allow your party an attempt to escape
3. Contact: Attempt to gain the enemy's interest, or use an already
accumulated contact card to force an enemy type to leave
the battle. Highlight the enemy type you wish to contact
and hit the accept button, this will begin the contact.
4. Form: Re-align your characters battle formation, takes one full
turn. See Form in Options menu for instructions.
5. Auto: Let the computer take over the battle for you, there are 3
choices of attack strategies to choose from:
5a. Normal: hand weapons only
5b. Same: same as last "entered" attack commands
2c. Pre-set: your characters will perform their pre-set
attack selections(see System/Battle settings/
auto battle pre-set options in Options menu)
In all 3 choices, defense is chosen if character is out of
range for the auto attack. Pressing "X" at any time during
an auto battle will stop the combat at the end of the
current full turn, bringing back up the first battle menu.
6. Analyze: Check the status of any enemy, highlight target. From this
you can view the following:
1. Enemy's level
2. Enemy's name
3. Hit points, current/maximum
4. Spell points, current/maximum
5. Strength
6. Vitality
7. Technique
8. Agility
9. Luck
10. Main spell magic types
11. Current condition of enemy
12. All spells known to the enemy
While in the first battle menu, pressing any of the top 4 buttons
(L1,L2,R1,R2) will bring up one of 4 different options/statistics
screens(depending on the button pressed).
L1: All character status screen
L2: Settings(configurable)
Hitting L2, to bring up the settings selection here, will give you
access to the following:
1. Command confirm: On/Off
2. Battle message speed: Normal/Fast/Off
3. Battle windows anime: On/Off
4. Pre-set auto battle choices: brings up the following:
Change the pre-set auto battle selection for each individual
character to(defense is chosen if out of striking range):
1. Hand weapons only
2. Guns only
3. Free: choose the attack you'd like this character to perform
R1: Enemy listing for current battle(type, name, amount)
R2: Current controller configuration description
Battle notes:
When a character's hit points drop below a certain percentage, they will
kneel on the ground, as if hurt. Their current hit points will also be
highlighted in red when this happens.
Characters that are killed during a battle are brought back to the
character grid after the battle is over(as long as one character
survives the battle). They will only have one hit point upon return.
You will have to manually place the returning character(s) on the grid.
You are not restricted to choosing the location they were in prior to
being killed.
If all of your characters are killed during a battle, the game will end
and you will have to re-load from your saved game files.
Pressing the triangle button while on a battle screen will bring up a
text box with a description of the current choices in Japanese.
A white number after an attack/spell represents amount of damage, a
green number is amount healed.
After each full turn(all characters) you are given the first battle menu
to choose from again.
The tile next to the characters name shows that characters position on
the character grid, type of attack prepared, or condition of character
if they are affected by a hold type spell(the word Bad, will appear).
Sometimes a group of enemies will sneak up on you. When this happens,
your character formation is reversed, the front is now the back row
and vice versa. You can choose to re-form your characters(see Form),
or leave them how they are. On the dungeon screen this is shown by
your view turning 180 degrees by itself directly before a battle.
If the enemies in the front row are all destroyed, the back row moves
forward.
Some attacks will riccochet off an enemy and strike your character, take
note of the attacks that some enemies use, try to avoid using like
spells on them.
If a hold type spell is successful, a marker icon will appear over
the affected character(see spell markers).
Spell(hold type) markers:
Icons, these go for both your party and the enemy. These are shown above
the affected characters head, and last various amounts of time. The
number next to the icon represents the level of the spell.
Name Icon Result of hold spell
---- ---- --------------------
Unluck: Stairs down, luck down
Happy: Sunrise, may skip turn
Decay: Skull, damage to you after each turn
Charm: Heart, you attack your teammates instead
Shock: Lightning bolt, skip turn
Panic: ?!, skip turn, or other random act
Freeze: Blue drop, skip turn
Bind: Shield emblem, skip turn
Close: Red X, only able to use close range attacks
Sleep: ZZZ, skip turn
Sick: Face asleep, lose hit points every full battle turn
Terror: Sad mask, character may try to escape the battle
Paralyze: 2 jagged lines, skip turn
Guilt: Rosary, cannot use hand weapons or gun
Blind: Eye with X thru, decreases accuracy
Rock: Stone, skip turn
Raising levels:
When your character goes up an experience level you are given 3 points
to add to his statistics in any way you see fit. To add the points to
his statistics in any catagory or combination of catagories just move
the directional pad to the right the desired amount of times over the
selected statistic or statistics. After placing all 3 points you will
be asked if you are sure that is how you want them, Yes/No.
Saving:
See Agastya tree, under Room descriptions.
Ranges:
Various weapons and persona spells have ranges that they will be
effective in. If you are not allowed to use a weapon/spell, you most
likely are out of range. Most(not all) hand weapons are close range.
The phase of the moon:
This shows the passage of time. It also has to do with the way certain
enemies behave, which is why sometimes you cannot get a contact card
the same way twice from the same enemy.
Room descriptions:
The Velvet room:
This is where you make new personas. The object is to combine 2 enemy
contact cards plus an item from your inventory, the result is a new
persona.
Upon entering you are given four choices(1&2 top, 3&4 bottom):
1. Create personas
2. Exit Velvet room
3. Change personas
4. Instructions on using the Velvet room
1. Choosing create personas gives you four more options(a&b top, c&d
bottom, note: you will not be able to access this choice if you have
a full inventory of personas until you delete some unneccessary ones):
1a. Crosschart on new personas available to you
From this you choose a contact card, shown by number, type, level
and name from the list to the left, and align the crossbar with
another(shown by number only at the top, 1-12) you would like to
combine it with. If the two cards can be combined into a persona,
the results will be shown in the box at the bottom of the screen.
The various symbols on this crosschart tell you things about the
strengths and weaknesses of the various contact card combinations.
1b. Result personas you can make from current enemy contact cards
In this menu you can see a list of all the various personas that
your current enemy contact cards will create. Highlight the persona
you would like to create(in red) and select it. A list of all the
possible card combinations that will create this persona will be
shown. Choose the combination of contact cards you'd like to use
to create the persona. You will then be asked if you are sure of
this decision, Yes/No. After choosing yes, you must now choose
one item from your inventory to sacrifice for the persona's
creation. After picking the item to sacrifice, you will be shown
the persona's card(scroll down to see it's attributes). Press the
accept button to see if you are able to complete the merger of
contact cards for this particular persona(if the persona's level
is far too high for any of your characters, or you already have it,
you will be denied). If you are able to create the persona, you
will be asked if all the choices you made are "OK" Yes/No. As
soon as you answer yes to this final question, you will be brought
to the persona creation room. You will witness your two enemy
contact cards brought to life and merged into the persona you have
chosen.
1c. View current enemy contact cards in your inventory
From this selection you can view all the enemy contact cards
currently in your inventory. You can also delete unwanted contact
cards here.
1d. Exit to previous menu
3. Choosing change personas allows you to view or change any character's
persona. To do this, highlight a party member whose persona you'd
like to change. You can have up to three personas equipped on each
character, one main(usable) and two sub(must equip them before use).
The character you'd like to equip the new persona on must have a
P-level(persona) equal to or higher than the persona you would like
to equip. The characters main(usable) persona is listed in red, the
sub personas(if any) are listed in white. Bring the flashing red bar
to the persona(or empty space) you wish to replace and press the
accept button, the flashing selection bar will move to the extra
persona bank. All currently not in use personas you've created are
kept in the extra persona bank. Now highlight the new persona you
wish to equip the character with(must be listed in white, personas
listed in grey are not available to that character) and press the
accept button. The new and old personas will change places,
equipping the new one, while putting the old into the extra persona
bank. You can store up to 16 personas in the extra persona bank.
The extra persona bank is only available from this selection in the
Velvet room, you cannot access these personas out in the field. You
can also delete personas from this selection that are obsolete.
Another feature available from this selection is being able to view
the persona's statistic card. To do this, simply press the Triangle
button while a persona(any you choose) is highlighted. The persona's
statistic card will show you:
A portriat of the persona entity
The name of the persona
The level of the persona
The amount of spell points it takes to cast one of it's spells
All spells currently available to the persona(more may be aquired)
Amount the persona would enhance the users statistics
The main types of persona magic it uses
4. Choosing Instructions on the Velvet rooms' use will get you four
more options, all of which are various instructions on room use.
After viewing any of the instruction choices you are sent back to
the main menu for the Velvet room.
Judgement 1999:
This is a casino. You can purchase coins from the teller next to the
door. The coins are used to play the various gambling machines in the
room. The object here is to win enough coins to buy goods from the
teller to the left, mainly powerful weapons. Upon inspecting the
machines you get four choices(1&2 top, 3&4 bottom):
1. Game start(play game)
2. Exit machine(leave without playing)
3. Cost of game/Total amount of coin you have left
4. Game instructions(different per machine, this gives 4 more options)
1. Object of game
2. Controls of the game
3. Winning
4. Exit to previous menu
Here is a list of the games available to play:
1. Dice game(craps)
2. Poker
3. Blackjack
4. Code breaker
5. Slots(slot machine)
Upon winning at various gambling machines, you will be asked if you
would like to risk your winnings in a double or nothing game. These
double or nothing games vary from machine to machine.
Rosa Candida shop:
This is the armor shop. You can purchase different types of armor here.
Talking to the shopkeeper gives you the option of buying, selling or
equipping items.
Yin Yan shop:
This is where you buy weapons. You can buy, sell and equip here by
talking to the shopkeeper. At various points in the game, new weapons
and items will become available in the shops. Just because you've
already bought all the items in one shop, don't neglect to shop there
again, as you may miss something good.
Give and take fountain:
The give and take fountains are fountains of regeneration run by
fairies. When entering one, you are asked whether you'd like to use the
fountain of give and take. The top choice is Yes, while the bottom is
No. If you choose yes, you will be given a dollar/yen amount to throw
into the fountain for the regeneration, along with two choices...
Yes on top, No on bottom. If you choose to accept the cost of the
regeneration your entire party's Hit points and Spell points will be
refilled to maximum.
The Gem/Incense shop(wooden bamboo storefront):
This shop gives you the option of raising your statistics, buy, sell,
equip, or use items. There are two shopkeepers in this shop, a male
(red robe) and a female(white robe). By talking to the male shopkeeper
you are able to buy, sell or equip items. He sells mainly various
potions. By talking to the female shopkeeper you are able to use the
Item and Incense selections from her shops menu. First go into the
Item selection menu, here you choose certain items in your inventory
to use to raise your statistics(only items highlighted in white).
Each item chosen brings you closer to being able to raise a statistic
of one of your party members. The actual statistic raising is done by
going into the Incense selection from her menu after you have chosen
the items from your inventory in the Item selection menu. While there,
you can choose any statistic that is highlighted in white to be raised
(if any). After choosing one, you will be asked to choose the character
that you would like to have that statistic raised on.
Peace diner:
In the strip mall this is a fast food type restaraunt, yet in the
cross mall this is a bar. You don't seem able to purchase anything
in either Peace diner, just talk to the employees and patrons. I
wonder if the Miller or Budweiser beer logos will still be on the
front window of this shop in the American version?
The Frog shop:
This is the drugstore/pharmacy. In this shop you can buy, sell or equip
various items by talking to the shopkeeper. The items are mainly healing
remedies and things of that nature. There is a back door to this shop,
but every time you try to use it the shopkeeper tells you that you
can't. Nice music ;)
Medical office(has a red cross on the storefront):
In this shop/dwelling, you can be treated by a doctor. To do this,
talk to the doctor, he will ask you whether you would like to be
treated or not, Treat/Do not treat. If you choose to be treated, the
doctor will then tell you what the cost of the treatment wll be. You
will then be asked whether you will pay this amount or not, Yes/No.
If you answer yes to this, the amount will be deducted from your total
money, and all your party member's hit points and spell points will
be returned to their maximum level. Note: Talking to certain characters
throughout the game will also raise these attributes, the school nurse
is one of them.
Agastya trees:
Agastya trees/bushes are the games save spots. To use an Agastya tree
enter it on the map(if it's in bush form, inspect it). Scroll through
the text until you come to a set of two choices, it is asking you
whether you want to use the tree or not. Yes(top) or No(bottom) are
your choices. After choosing yes, you are taken to another selection
screen, this time asking whether you'd like to: Save or Game end.
Choosing game end brings up a box asking if it's OK to choose this
option, Yes/No. Choosing save from the selection screen brings up the
file selection screen. Choose a slot to save your game in by
highlighting it in red and pressing the accept button(takes 2 blocks
on a memory card per save file). At this point you are asked if the
slot you chose is "OK"(are you sure about this slot) Yes/No. If you
already have a save in the slot you wish to use, you will then be asked
if you wish to save over the old save file, Yes/No. After choosing yes,
the game will save to the memory card. You can have up to 7 save slots
per memory card. After saving is completed, use the "X" button to
cancel out of the Agastya tree.
Using shops:
When using a shop, you are presented with a buying menu. It includes a
list of all products for sale(items you can afford are listed in white,
ones you can't are grey) and their prices(in Yen). A description of the
currently highlighted(by red bar) item is shown in a text box at the top
of the screen, while the total of your current purchase and the total
amount of money you have left is shown in the lower right corner. Also,
the amount of the currently highlighted(by red bar) item you have in your
inventory is shown at the bottom left. After choosing a particular item
to buy, you will be asked the amount(how many you want) of the item you
wish to purchase(shown after the "X" sign), use the directional pad to
increase or decrease the number of units desired. The limit on each item
is 99 units.
The map:
There are 3 maps in the game, the small corner travel map, the automap,
and the city map. When viewing the automap screen, hitting any of the
top 4 buttons(L1, L2, R1, R2) will cause the map to rotate 90 degrees.
Using the directional pad while the automap is up allows the map to be
scrolled. In the city map, hitting the R1 or L1 buttons will cause
the map to turn clockwise or counterclockwise, respectively. L2 will
cancel or call up the city map from a street location. The directional
pad rotates the city map in all directions. While walking in the city,
pressing the triangle button causes the viewing angle to rotate 45
degrees. To open a door or enter something, just push towards it with
the directional pad. Unless it is locked or sealed, you will go through.
Personas:
These are the demons that each character summons to cast spells for them.
Each persona is different, depending on which 2 enemy contact cards you
create it from. Even though they may be the same level and have the
same persona entity, they may have an entirely different selection of
spells to cast, statistics, or base magic type. For more information on
personas see the Velvet room.
Enemy contact cards(spell cards):
These are the spell cards that you receive upon successfully interesting
an enemy, provided you choose this from your list of rewards afterwards.
A contact(spell) card is set up very similiar to a persona card(see
example persona card) On the stationary bar at the bottom of the enemy's
contact card, it lists the following:
Class/Type(upper left)
Name(bottom center)
If you try to contact an enemy which you already have a contact card
for, all members of that particular group of enemy will leave the
battle. This is helpful when you feel as though you may be outnumbered.
Although you cannot re-contact(in same battle) an already contacted
enemy, you can attempt to contact more than one enemy type per battle.
The battle is avoided if you make any type of interesting contact with
any one enemy(see Getting cards below).
Getting cards:
The object of contacting the enemies is to try and invoke certain
emotions in them. Upon attempting to contact an enemy(some enemies may
try to contact you, if this happens you must Accept/Decline their
invite), a descriptive box will open on the bottom of the screen. This
box contains the contacted enemy's level, name, interests(highlighted)
and whether or not you have this particular enemy's contact card in your
current inventory(highlighted in yellow if you do). If you do not already
have the contacted enemy's card you may choose to continue with the
contact. Choose the party member you would like to attempt to gain the
enemy's interest with, then choose from the four topics of conversation
it gives you(all in Japanese, all differ depending on which character
you chose and which enemy you are contacting). Through talking to the
enemy you will fill the square in the upper left corner of the screen
with color. If you fill the square with a certain color, you will get
the emotional outcome it provides.
1. Anger: Red
2. Joy: Green
3. Fear: Blue
4. Interest: Yellow
If you invoke these emotions through your choices when contacting the
enemy here is a list of the consequences:
1. Anger: The enemy may get first attack on your party
2. Joy: The enemy may leave the battle, or become happy
3. Fear: The enemy may leave the battle, or become bound
4. Interest: You get the 3 choices full Interest brings(see below)
5. Anger/Joy: Enemy will leave the battle
6. Anger/Fear: The enemy is confused(does not attack right away)
7. Anger/Interest: You get the 3 choices as if Interested
8. Joy/Fear: Enemy will leave the battle, or become charmed
9. Joy/Interest: You get the 3 choices as if Interested
10. Fear/Interest: You get the three choices as if Interested
You get 2 emotions if 2 or more are full(pulsating) when you get one
to maximum power(filling the square). Even if 3 or more are full, you
still only get a combination of 2.
After gaining the enemies full interest you will be given 3 choices:
1. Take the enemies contact(spell) card, battle will be avoided
2. Enemy leaves the battle, you get experience or money
3. Enemy leaves the battle
Gaining enemy contact cards allows you to create new personas.
An enemy who has struck in battle already, or you have attacked, cannot
be contacted. You may only carry 12 enemy contact cards at a time. If
you have a full inventory of enemy cards, the next time you gain one
a screen will appear with a listing of all the cards you currently have.
You will then be asked whether you would like to drop a card from your
inventory to make room for the new card. If yes, choose the one you'd
like to discard so the new card can be acquired. Some personas are
directly linked to some enemies. If you try and contact an enemy with a
character equipped with such a persona, you will be asked one question,
then automatically given a contact card.
Using cards(ward off enemies):
Any enemy you currently have a contact card from, can be forced to leave
a battle by trying to contact them again. If you used a contact card in
a Velvet room you do not retain the ability to make that particular enemy
leave the battle, you need to get another contact card from the species.
You cannot have more than one of the same contact card per enemy at the
same time, as the second contacting would make them leave.
Equipping personas:
See Velvet room, under Room descriptions
Building up personas:
The more you use a persona, the more spells you will aquire with it.
After a certain number of uses, new spells will appear in the persona's
spell inventory. A maximum of seven spells can be accumulated by each
persona. Not all personas will gain seven spells.
Using personas:
When using a powerful persona spell that hits multiple targets, choose
the central target for the attack(highlighted in yellow), all the
surrounding enemies(highlighted in white) will also be hit. Certain
persona spells will heal certain enemies, or do no damage at all. Also
certain persona spells(or other attacks) may backfire and hit you instead
if the enemy uses the same magic. Pay attention as to what types of
spells do what to the various enemy types(the same holds true for hand
weapon and gun attacks).
Example persona card:
Here is how a persona card is set up:
Persona number Persona level
Portrait of persona entity Cost of casting spells in spell points
Persona type
Magic(spells available 1-7)
Strength 1.
Vitality 2.
Technique 3.
Agility 4.
Luck 5.
6.
7.
??? Main persona magic
??? Secondary persona magic
Character descriptions:
You: Dark haired guy
Nunzio: Guy wearing scarf
Mark: Guy wearing yellow clown type hat
Brown: Guy wearing sunglasses above his eyes
Maki: Dark haired girl wearing red hair ribbon
Ellie: Dark haired girl with neck kerchief
Ayase: Light haired girl with pigtails
Yukino: Girl with very short black hair
Various enemies:
Enemies are catagorized 2 ways, by type and by name. The monster diary
lists the various types. After you enter the type you wish to view, the
different enemies are shown by name and picture to the right. They are:
1st column
Yama
Incubus Level 42 Hit points 294 Spell points 504
Hinoenma Level 34 Hit points 238 Spell points 408
Parika Level 27 Hit points 189 Spell points 324
Lilum Level 19 Hit points 133 Spell points 228
Naitomea Level 13 Hit points 91 Spell points 156
Nahatokoboruto Level 7 Hit points 29 Spell points 84
Yousei
Sumizome Level 40 Hit points 240 Spell points 520
Poison Level 31 Hit points 186 Spell points 403
Dark elf Level 23 Hit points 138 Spell points 299
Rusa-ruka Level 18 Hit points 108 Spell points 234
Jackolantern Level 15 Hit points 90 Spell points 195
Jack frost Level 8 Hit points 48 Spell points 104
Pixie Level 2 Hit points 12 Spell points 26
Datenshi
Arasuto-ru Level 41 Hit points 410 Spell points 410
Erigo-ru Level 33 Hit points 330 Spell points 330
Marufuasu Level 26 Hit points 260 Spell points 260
Nisuroku Level 17 Hit points 170 Spell points 170
Ukobaku Level 9 Hit points 90 Spell points 90
Syuaryuu
Kiyohihime Level 43 Hit points 645 Spell points 430
Funbaba Level 33 Hit points 495 Spell points 330
Wyvern Level 23 Hit points 345 Spell points 230
Rokatoraizu Level 15 Hit points 225 Spell points 150
Kyoutyou
Teishipone- Level 36 Hit points 220 Spell points 288
Megaira Level 25 Hit points 170 Spell points 200
Mo-syobo Level 14 Hit points 100 Spell points 112
Youzyuu
Sukyora Level 43 Hit points 354 Spell points 430
Black widow Level 31 Hit points 255 Spell points 310
Kyasuparuku Level 22 Hit points 193 Spell points 220
Nue Level 16 Hit points 132 Spell points 160
A-uanku Level 9 Hit points 74 Spell points 90
Youki
Purushiki Level 44 Hit points 440 Spell points 352
Yakushini- Level 37 Hit points 370 Spell points 296
Pikoryusu Level 32 Hit points 320 Spell points 256
Tokebi Level 25 Hit points 250 Spell points 200
Hannya Level 16 Hit points 160 Spell points 128
Ihika Level 8 Hit points 80 Spell points 64
Syaka
Rakusya-sa Level 42 Hit points 420 Spell points 294
Oseroot Level 35 Hit points 350 Spell points 245
Sarashinahime Level 27 Hit points 270 Spell points 189
Ogre Level 19 Hit points 190 Spell points 133
Gremlin Level 13 Hit points 130 Spell points 91
Akuryuu
Kuchisake Level 34 Hit points 340 Spell points 130
Hanakosan Level 25 Hit points 250 Spell points 99
Bukimityan Level 19 Hit points 170 Spell points 68
Dribbler Level 15 Hit points 150 Spell points 57
Ghost Level 8 Hit points 80 Spell points 29
Koitsukoshiruba Level 5 Hit points 50 Spell points 20
Poltergeist Level 2 Hit points 20 Spell points 10
Gedou
Dotsuperugenga- Level 41 Hit points 429 Spell points 234
Anatomy Level 32 Hit points 343 Spell points 197
Kokurisan Level 24 Hit points 264 Spell points 240
Yakuza Level 15 Hit points 165 Spell points 60
Chinpira Level 8 Hit points 88 Spell points 32
Slime Level 1 Hit points 18 Spell points 10
Tyouzin
Blastman Level 56 Hit points 492 Spell points 321
Agent Level 20 Hit points 222 Spell points 99
Secret service Level 14 Hit points 187 Spell points 67
2nd column
Youma
Cupid Level 43 Hit points 301 Spell points 430
Zin Level 35 Hit points 245 Spell points 350
Haoka- Level 26 Hit points 182 Spell points 260
Gandaruua Level 18 Hit points 126 Spell points 180
Agashion Level 10 Hit points 70 Spell points 100
Tenshi
Ua-tya Level 44 Hit points 440 Spell points 440
Pawa Level 36 Hit points 360 Spell points 360
Principality Level 29 Hit points 290 Spell points 290
Arch angel Level 21 Hit points 210 Spell points 210
Angel Level 14 Hit points 140 Spell points 140
Ryuuou
Mizuchi Level 44 Hit points 616 Spell points 440
Naga Level 38 Hit points 532 Spell points 380
Nozuchi Level 30 Hit points 420 Spell points 300
Yatonokami Level 22 Hit points 308 Spell points 220
Youtyou
Crane Level 39 Hit points 234 Spell points 312
Okyupete Level 28 Hit points 170 Spell points 224
Takuhi Level 19 Hit points 114 Spell points 152
Ba- Level 10 Hit points 60 Spell points 80
Mazyuu
Orutorosu Level 37 Hit points 277 Spell points 333
Genkorou Level 29 Hit points 232 Spell points 261
Nekomata Level 20 Hit points 150 Spell points 180
Ka-shi- Level 12 Hit points 90 Spell points 108
Ketsutoshi- Level 6 Hit points 45 Spell points 54
Kizyo
Sarome Level 43 Hit points 430 Spell points 344
Arachna Level 34 Hit points 340 Spell points 272
Iwate Level 29 Hit points 290 Spell points 232
Siren Level 23 Hit points 230 Spell points 184
Yomotsushikome Level 17 Hit points 170 Spell points 136
Chirei
Kuwantya Level 45 Hit points 450 Spell points 450
Doueruga Level 32 Hit points 320 Spell points 320
Cobalt Level 20 Hit points 200 Spell points 200
Repurahon Level 11 Hit points 110 Spell points 110
Notsuka- Level 4 Hit points 40 Spell points 40
Yuuki
Yaka Level 34 Hit points 340 Spell points 170
Kyari- Level 28 Hit points 280 Spell points 140
Enku Level 21 Hit points 210 Spell points 105
Fuzimusume Level 12 Hit points 120 Spell points 60
Gaki Level 3 Hit points 30 Spell points 15
Shiki
Zombie painter Level 41 Hit points 410 Spell points 205
Zatsupu Level 35 Hit points 350 Spell points 190
Tikki tikki Level 26 Hit points 260 Spell points 285
Zombie rotsupu Level 11 Hit points 110 Spell points 135
Zombie nurse Level 5 Hit points 50 Spell points 90
Zombie tyan Level 4 Hit points 40 Spell points 75
Zombie kun Level 3 Hit points 30 Spell points 25
Zombie san Level 1 Hit points 10 Spell points 5
Gouma
Mazin
Pardon the translations of the names :) Some of them are very rough.
The enemies will appear in the diary when you meet them for the first
time. You do not have to contact them to make them appear here. They
will be put into the diary higher levels first(at top of list). This
is not a complete listing of all of the enemies(that I know of).
Walkthrough: (this version will get you Brown as a playable character,
there may be ways to aquire Ellie and Ayase. They will be
included later if found.
The game will begin with an introduction scene where your characters
are trying to perform a ritual that will give them the powers of summoning
personas. You will be asked to choose between two characters at this time,
Mark/Brown, this does not affect who you will have as playable characters
throughout the game. As they complete the ritual, a spirit of a little girl
appears. Lightning rains down around the room, hitting four of your
characters(You, Mark, Nunzio and Yukino), they fall to the floor
unconscious. You are then shown a cinema of what your unconcious characters
are seeing, the spirit who lives in the temple of the butterfly. After the
cinema you will be presented with the character naming screen. From this
screen you name your character in the following 3 areas:
1. First name
2. Persona name
3. Battle name(warrior name, this also is what your save file is named)
The options on this screen are:
Hiragana Back a space
Katakana Forward a space
English Cancel last letter
Kanji(must choose hiragana character first) Cancel entire name
Down one line(next name) End(finish)
After you've entered the 3 name selections in, you will be asked if
the choices you made are OK, Yes/No.
The cinema of the spirit resumes. After learning of the abilities of the
personas from the spirit, you start the game in the nurses office of Saint
Hermelin high school. You will have 4 characters in your party, Yourself,
Nunzio, Mark and Yukino. Look around the high school, familiarize yourself
with the way the game controls. You will find a man blocking a hole in one
of the walls of the school's dividing hallway, you will meet him again
later. When you feel you're ready, go to the front door where you will meet
one of your professors. He tells you that he is going to the hospital for
some kind of treatment, and would like you to go and visit him.
Go to the hospital to visit your professor, while you are there, you
will see someone else you know in one of the hospital rooms on the 3rd
floor. You decide to stop in for a visit. While talking with your sick
friend she is suddenly wracked with immense pain and starts yelling. Your
party waits outside the intensive care unit to see if she's going to be
allright. While waiting, tremors strike and the hospital shakes violently.
Your characters don't know it yet, but a dimensional gate has been opened.
After the tremors subside the doors to the intensive care unit fly open,
you enter them. Inside you are all shocked to find the professor lying on
the floor surrounded by creatures. Your party rushes to battle with the
creatures, in this battle you are shown all of your characters personas
and you will raise one level of experience. After the battle Nunzio tries
to help the professor, but the professor dies while talking to him. At
this point you are asked to create your first character formation(see Form)
and equip your characters. You and your friends are visibly disturbed by
the professors death, especially Nunzio. Talk to Nunzio to console him,
then leave the room and head for the lobby of the hospital. Upon reaching
the lobby of the hospital you will find a girl trapped under a vending
machine. You will be asked if you will Help/Do not help, the woman. After
choosing to help the woman, Ellie will appear at the door to the hospital.
As soon as Ellie appears, your party is attacked by two enemies, which
Ellie takes care of with her persona. After this battle, Ellie will join
your party. Leave the hospital.
After leaving the hospital you are subject to being attacked while
walking around the city. You may also run into some mafia thugs that have
blocked off an area near the mall.
Go to the temple of the butterfly spirit, where you will find an
injured woman who will now travel with your party for a short time(not
as a playable character though). While here you will view a cinema and
then Mark and Nunzio will leave your party.
Go to the high school, Ellie will open the front gate when you arrive.
The teacher from the nurses office at the beginning will meet you inside
the front door. Ellie and Yukino will leave your party as soon as you
arrive here. Bring the injured woman to the nurses office where she will be
helped. Check the principal's office and you will see the principal talking
to the man who was by the broken wall in the dividing corridor of the
school. Now go to the hole in the broken wall, Ayase and another girl are
there. Look into the hole. You are given another choice, after answering,
Maki will appear from the hallway door and Nunzio will step out from within
the hole, they will both talk to you. Go into the hole, Nunzio and Maki
will follow you, the two other girls do not. Once on the other side of the
hole, another enemy attacks you, Maki kills it with her persona. Maki and
Nunzio will now join your party. Nunzio had guns and other equipment with
him, so re-equip your characters. Leave the room you just fought the
creature in(but not back through the hole).
Go to the police station. Get the keys from the wall behind the
dispatchers desk in the lobby. Make your way through the police station
to the top floor where you'll find a room with jail cells. Mark and
Brown(kid from beginning with sunglasses) are being held in the cells.
Free Mark and Brown(only if you got the keys) and they will join your
party. Leave the police station.
Go back to the high school and try to enter it. Instead of entering
you will see a cinema in which the high school is encased in darkness,
surrounded by 4 different types of towers, one on each side.
Go to the warehouse to the southeast and enter it. Proceed through the
warehouse dungeon, you will need to push 2 levers(mounted on wall) to open
up passages so that you may continue to the other end. You will enter
Sebek corporation's office building(Sebek towers) upon exiting the
warehouse passages. There is an elevator on the first floor that you are
able to use. Proceed to the top of Sebek towers where you will find a room
guarded by 4 mafia hitmen bodyguards. Defeat the bodyguards and enter the
room. Inside the room you will encounter 4 more bodyguards, but you will
also have the leader of Sebek corporation to deal with at the same time
(5 opponents). At the start of the battle, Sebek corp's leader throws a
magic spell that hurts all the members of your party. After defeating
these opponents, go to the desk and push the button hidden in the desk.
The door in the back of the room will now open. As you exit the room by
the secret door, alarms will sound and flashing red lights fill the
corridors. Exiting through this secret passage on the other side of the
secret door will make you escape through the basement. Upon reaching the
basement, you will witness two men escaping through a portal. Go to the
computer bank on the wall and activate it, The whole building will start
to shake and it appears as if you will be killed, suddenly a little girl
appears and warps you back inside the high school.
You appear inside the school's gymnasium. Your characters discuss what
has just happened to them and then Maki leaves your party and goes off
alone into the school. You are now able to explore the school again. Your
characters don't realize it yet, but the high school is very different
than it was before. Look around the school, you will find one of your
friends from school on the second floor, he has been beaten up and has
bandages all over his face. Upon further searching, you will also find
Maki, who will rejoin your party. Proceed to the dividing corridor for
the different sections of the school(where the hole was before), and enter
the door on the other side. You will now be in a corridor with a Velvet
room(see room descriptions) and nurses office. This is the starting point
of the school dungeon. In this dungeon, you may come across a student in
the art room who is also able to summon personas. You will not be given
the choice to let him join your party, although, you will come across him
again later in the game. Continue through the dungeon until you make your
way to the school's atrium(open section in the middle of the school). Here
you will again meet the little girl. The little girl is evil and summons
a giant mechanical rat, which you must fight. After defeating the rat, the
school reverts back to normal. Go to the principal's office, where you will
again interrupt the principal while she is talking to the man from the hole
in the broken wall. After doing this head upstairs to the library and find
the pale looking punk kid who is working on a stone portal/doorway, your
friend who got beaten up is with him. Talk to him(pale guy), and inspect
the stone portal. You will now be able to exit the school through the
front door.
After leaving the school, go to the mall(there are 2, a cross shaped
one, "Cross Mall" and a rectangular one, "Strip mall", these are not the
actual names of the malls, just what I refer to them as), as there are new
shops open now, and you are able to buy new armor and weapons.
There is also a barrier running north to south, dividing the city in
half now, you will also notice a strange mist is in the air.
Go back to the temple of the butterfly, you will get a new cinema.
Go to the apartment near the school and speak to the woman there.
Go to the museum. In the exhibits room of the museum you will all
gather around an object in the center of the room and a vision of Maki
(girl in your party) will appear. Seeing this vision allows you to battle
a creature later in the game who will block your way. After seeing the
vision you are sent out of the museum.
Go to the monument in the northwestern corner of the city, there is a
dungeon below it now. There is a sealed door on the second level of this
dungeon that you cannot open. I believe that this has something to do with
getting Ellie in your party as a permanant character instead of Brown.
Head into one of the subway tunnels(only 2 are available on each side
of the barrier). From the subway tunnels you can go beneath the streets,
which will allow you to go under the barrier that divides the city and come
out on the other side. After the first section of subway tunnels you will
come to a room with subway turnstiles in it, a creature is also here. The
creature blocks your way. You must now defeat the creature(you can only
battle this creature if you've seen the vision of Maki at the museum, if
not you will be sent back into the tunnels you came from) if you wish to go
any further in the subway tunnels. After defeating the creature you can
proceed into the second set of tunnels which exit into the city on the
other side of the barrier.
The city is in shambles on the eastern side of the barrier. Whole
streets have been destroyed, mounds of dirt block your passage in some
directions, while holes prevent you from going others. Buildings have
changed, while some have even disappeared.
After exiting the subway tunnels head to the Cross mall, where you will
be able to save your progress at the Agastya tree inside. There are many
new shops open for you to shop in and re-equip your party. There is also a
Velvet room and Judgement 1999. After shopping and saving your progress you
will now notice that you are trapped inside the mall. There is no way to
get out through the mall doors, everytime you try and exit one you are
warped to the door on the opposite side of the mall yet still on the
inside. There is a way out though, but you must brave the ancient tunnels.
The ancient tunnels are tunnels beneath the mall, ten stories deep,
this alone makes this dungeon very large. But now realize this, there are
many places in the tunnels which when walked on, the ground will give way
and you will fall to the level below(no damage is taken), these spots are
always behind doors(they show as red lines on the map). Sometimes this
works in your favor(you may not have to cross a whole level just to get to
the stairs), sometimes it will work against you and you'll have to
backtrack many levels up the stairs due to falling into a dead end in which
you can get no further downward. The entrance to the ancient tunnels is
directly across from the Agastya tree in the cross mall(the mall you're
currently trapped in). There is also an elevator that runs from levels 2
to level 7, you will need this if you go exploring.
The following is the way to get to the bottom(10th level) of the ancient
tunnels, if you don't want to figure it out for yourself.
1. Enter the tunnels and take the stairs to level B2
2. Take the elevator on level B2 to level B4 and exit the elevator
3. On level B4 drop down the only hole you can reach in the section you are
in, you will fall to level B5.
4. On level B5 drop down the only hole you can reach in the section you are
in, you will fall to level B6.
5. On level B6 go to the hole furthest to the east and drop down it, you
will fall to level B7.
6. On level B7 drop down the only hole you can reach in the section you are
in, you will fall to level B8.
7. On level B8 go through the room with the chests(open them if you want)
to the hole furthest south that you can reach. Drop down it to level B9.
8. On level B9 go up through the room with the chests(open them if you want)
to the hole at the end of the passage above and to the right. Drop down
it to level B10.
9. On level B10 pass through the 2 rooms that you have fallen next to and
exit the second room through the door represented by the small arrow, not
the large doors(that's where you entered from). Proceed down the tunnels
to the room towards the upper center section of the level and enter it.
Inside the room is a girl with splotches of black on her face, a bunch
of dead demons and a large mirror. Upon entering the room your party will
begin a conversation with the girl. At the end of this conversation your
party will be teleported by the mirror back to the mall level, inside the
Peace diner. You still are not able to leave the mall though. The patrons
(a gang called the Queens) and bartender in the Peace diner tell you that
you need to go back down through the tunnels to seek out the girl again.
So back through the ancient tunnels you go, hope you remember the way.
Upon reaching the room with the girl on level B10 for the second time, you
are given 2 choices. The first heals your now poisoned teammates(they have
the same splotches as the girl). I didn't choose the second choice. After
your teammates have been healed, the little girl from before shows up in
the room. The little girl causes the girl with the splotches to become a
demon and attack your party. After defeating the demon, the little girl
talks to your party then vanishes. Another person is warped into the room
through the mirror, it's the beat up kid, your friend from the high school,
the pale guy must have gotten the portal working. The beat up kid is the
girl with the splotches boyfriend. As soon as he is warped to the room the
mirror flashes and breaks, this releases the girl with the splotches from
the evil spell she was under and she reverts back to a pretty high school
girl. You are now sent back out into the ancient tunnels to find your own
way up to the mall level. If you re-enter the room with the girl and her
boyfriend(beat up kid from the school) instead of going to look for a way
back to the mall level, you will see them making out in a back corner of
the room. You then are sent back out into the ancient tunnels again.
Upon getting back to the mall level you will find that #1, the door to
the ancient tunnels is now sealed, and #2 you are now able to leave the
mall.
After leaving the Cross mall head to the hospital, which has now become
the hospital/morgue/cemetary. You will find the little girl there, but she
will run inside the front door and seal it behind her. Leave this area.
After leaving the morgue, return through the subway tunnels to the western
side of the barrier.
Once back on the western side of the barrier go to where the police
station used to be. You will find a maze composed of pink trees in it's
place, this is the Sacred forest. Enter the forest and you will find,
a room filled with chests, a give and take fountain(see section on rooms),
and in the center of the southern portion of the forest... a gingerbread
house. Enter the gingerbread house and you will again encounter the little
girl, only this time she's not as evil looking. In fact she looks exactly
like Maki, only younger. She is carrying a stuffed teddy bear in one hand.
Upon talking to her you are given 4 choices, I picked the 1st choice.
Picking the 1st choice will continue the conversation with the little girl
until you get to another 4 choices, again I picked the 1st choice. Picking
the 1st choice in this set will continue the conversation, stopping this
time with only a choice of 2 selections. Yet again I picked the 1st one.
After this last selection, the teddy bear the little girl was holding grows
to about 10 feet tall and you must battle it. After defeating the teddy
bear the little girl gives you a compact(small mirror), then leaves. Exit
the forest.
Go back through the subway tunnels to the eastern side of the barrier.
Proceed to the morgue. Upon getting there, inspect the box next to the
sealed door in the entryway, doing this will give you two choices, one, Yes
place the compact in the box, or two, No do not place the compact in the
box. Choosing yes will trigger the door to open. Enter the now open door.
Proceed through the morgue to the boss' chamber. Upon reaching the chamber,
you will find 3 people, the little girl, the guy who used a persona in the
art room of the high school, and one of the men who escaped Sebek towers
through the portal. The guy who used the persona is lying hurt on the
ground. As you talk to the little girl, the man from Sebek towers summons
a portal next to you, in which you view a cinema of a section of the city
transforming into a giant palace, similiar to the vision you had when you
tried to enter the high school earlier. After the vision, Mark and Nunzio
are struck by a bolt of lightning cast by the man from Sebek towers, and
seriously injured. The man then warps a tall creature into the chamber. A
flash of light occurs and the man and little girl disappear, leaving your
party to battle the creature. After defeating the creature, the other
student you met in the art room, gets back to his feet and talks to you.
After you are finished talking make your way out of the morgue.
After leaving the morgue, head to the mansion and enter it. On both
the first and second floors there are rooms with items and people you can
talk to. When you reach the third floor, navigate through the dark room at
the top of the stairs and attempt to open the door beyond it. This is the
bosses chamber and when you try to open it, it will attempt to keep you
out. After a few tries at opening the door it will open. Inside is a tall
creature with a horn, armed with a sword. There is also a dimensional gate
inside the room. Upon entering, Maki attempts to make contact with the
creature, but is unable to. You are then given two choices, both of which
cause Maki to leave your party. After she leaves, the remaining members
of your party battle the creature. After defeating the creature, Maki
rejoins your party(although take note that the numbering sequence of your
party is now different). The creature upon defeat, in a flash of light,
is transformed into the injured woman that you brought from the temple of
the butterfly spirit to the nurse's office of the high school earlier in
the game. Your party will start to question the woman, but the gate starts
to fluctuate. Your party will then follow the woman to what appears to be
it's controls. The woman, once reaching the controls, warps your
characters to the palace that the man from Sebek corporation had created
when you were at the morgue.
When your characters arrive at the palace, they will be in the generator
room. Everyone discusses what has just happened. There is a scientist in
the room with you, talk to him. While talking to the scientist, the man
from Sebek corporation materializes into the room and confronts your
party. After a brief discussion he leaves by teleporting out of the room.
Exit the generator room and head into the palace. There is a give and take
fountain and Agastya tree in the hall after the first room. I would
recommend using them. At the end of the hall, there is an elevator, it
goes from floor one to three. There is a Velvet room on the second floor
to the southeast that you can reach by using the elevator. Take the
elevator to the third floor and proceed through the palace dungeon, making
your way to the fifth floor. On each floor, there are rooms with items
and people who you can speak with to get information. Once you reach the
fifth floor, proceed down the halls towards the northeast. At the end of
the hallway furthest to the northeast, you will find a plate on the
eastern wall. Inspecting the plate will give you two choices, whether or
not you'd like to push the plate, Yes/No. After answering Yes you'd like
to push the plate, the long hallway leading south, in the northern
section of this floor, will no longer be a dead end. The wall at the end
of this passage will disappear, revealing a new set of rooms to explore.
Upon exploring this new area, you will find a square room with a dead end
hallway on it's eastern side. Go down the dead end hallway, you will find
another plate on the wall here. Inspect it to prompt the Yes/No push the
panel question. After pushing this panel, you'll find that a drop hole has
appeared in the center of the adjoining room(look at the automap to see).
Go to the drop hole and fall down it to the fourth floor. The room you
land in on the fourth floor has a connecting hallway that leads to a
stairway going up to the east, and a door that leads to another hall to
the south. Take the stairs to the fifth floor, and you will find another
room with items and people to get information from. Exit this room from
the other door(not where you came in), you will come to a set of stairs
that lead to the sixth floor. Go up them. On the sixth floor, there is
a section of hallways in the shape of a square with a cross through the
center of it. There are red lights on the floor tiles, which when stepped
on, turn off or on(depending on original state). Align the red lights on
the floor so that they match the light pattern that is on the ceiling.
The pattern of the lights will be a cross when done correctly, it will
also make a small beeping sound. Having done this you can now enter the
door(locked if you don't do the lights) to the north of the lights room.
Go through the door and proceed down the following short hallway to the
door at the end. Enter the door. You will now be in a room where you'll
find the little girl and the man from Sebek corporation. After talking
to you, the little girl disappears. Upon talking to the man from Sebek
corporation, you are given 2 choices(don't know what they are, not very
important?). After picking the top choice, the man from Sebek starts to
explain his evil plot to your characters. You then battle him(he can
summon very powerful personas also). After seemingly defeating him, he
yells out, levitates into the air, and disappears. A large golden being
then appears in his place. The man from Sebek seems to be fused to the
being's head. This new creature battles you. After defeating the golden
being, you find yourself back in the room on the sixth floor. The man
from Sebek is lying on the floor. In his dying breath, he explains how
Maki(your party member) and the little girl are actually one in the
same. Maki is upset by this and runs out the door. Go after Maki.
Proceed down the stairs to the fifth, then fourth floor. Upon getting to
the room at the bottom of the stairs on the fourth floor, enter the door
to the hallway leading south. There is a drop hole at the end of this
passage, drop down it. You will land on the third floor, in front of the
door that used to be locked(had you checked it earlier). Enter the now
unlocked door on the western wall of this room. Upon entering, you will
see the little girl and Maki standing next to a bed. On the bed is a girl,
she is hooked to the generator that runs the dimensional portal. This girl
is the same girl that you visited in the hospital at the start of the game.
Their is also a giant mirror on the wall. After talking to Maki, another
little girl(looks the same as the first), who is dressed in white,
materializes in the room. The two little girls are actually forms of the
same child, one is evil, the other pure. The evil and pure forms of the
little girl talk. In a flash of light, the evil form vanishes. The pure
form then speaks to Maki. When they are finished talking, Maki says your
name, then she too vanishes in a flash of light. The pure little girl then
says a few things to your remaining party, then she, like the others,
vanishes. The mirror on the wall shatters. This signifies the end of the
evil.
A cinema of a glowing butterfly entering a hospital room window and
coming to rest on a bed is shown. It then fades to credits, after which,
the quote, "cogito ergosum" by Rene Descartes' is displayed...
I think, therefore I am
FIN
Here's a rough map of the city's layout:
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I I
I I-------------I I--------------I I---------------I I--------------I I
I I I I I I I I I I
I I I I I I I I I I
I I Monument I I I I I I Hospital I I
I I I I I I I I Morgue I I
I I-------------I I I I---------------I I--------------I I
I I I I
I I-------------I I Police I I---------------I I--------------I I
I I I I Station I I I I I I
I I Agastya I I I I I I I I
I I Tree I ISacred Forest I I I I I I
I I I I--------------I I I I I I
I I I I I I I I
I------------------------------------------------------------------------I
I Highway Overpass Highway Overpass I
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I I
I I-------------I I--------------I I---------------------------------I I
I I Museum I I I I Cross I I
I I I I I I Mall I I
I I I I Doctors I I I I
I I I I Office I I I I
I I I I SubwayI ISubway I I
I I-------------I I--------------I I---------------------------------I I
I I
I I-------------------------------I I---------------------------------I I
I I SubwayI ISubway I I
I I I I I I
I I Strip I I I I
I I Mall I I Agastya I I
I I I I Mansion Tree I I
I I I I I I
I I-------------------------------I I---------------------------------I I
I I
I I-------------I I--------------I I---------I I-------I I---------I I
I I Tiger I I Weapons I I I I I I I I
I I Shrine I I Shop I I I I I I I I
I I I I I I I I I I I I
I I I I I I I I I I I I
I I I I I I I I I I I I
I I I I Shrine of I I---------I I-------I I---------I I
I I I I Butterfly I I
I I I I I I---------------------------------I I
I I I I I I Doctors I I
I I St.Hermelin I I I I Office I I
I I High I I I I I I
I I School I I I I I I
I I I I I I I I
I I I I ApartmentI I Warehouse I I
I I I I Bldg I I I I
I I-------------I I--------------I I---------------------------------I I
I I
I------------------------------------------------------------------------I
Thanks to:
Jamie(Scott) Taylor
Jim Solomon for sidestepping :)
John Fadden for bitchin' about me playing "that Megami game" :)
and Pup for doing the things ferrets do best :D