Mission: Impossible Made Possible... FAQ
MMMMMM MMMMMM ... III
MMM MM MM MMM ... III
MMM MMMMM MMM III
MMM MM MMM III
MMM MMM ... III
MMM MMMISSON ... IIIMPOSSIBLE
Bad art by me. I only put this here to show people that can do good art that i
need their help!
Author: FAQ64 Productions
E-mail: faq64_production@hotmail.com
Version 1.0
First one, check back for revisions.
========Table of Wonderful Contents========
I Introduction
II Story
III Controls
IV Weapons & Equipment
V Walkthrough
i Ice Hit
ii Recover NOC List
iii CIA escape
iv Mole Hunt
v Ice Storm
VI Characters
VII Codes/Cheats/Gameshark
VIII Disclaimer
IX etc./farewell
========Introduction========
I.
Well, this is my second FAQ. Im pretty happy. I know this game seems really
old, but i was bored & i really rule in this game. So, i thought i should show
off my talents & write this. The other FAQs made for this game are really bad.
Plus, their are hardly any to be found! So if you have mission: impossible,
undust it, play it, use this guide to win. This guide puts the Possible in
Impossible.
Im not going to try to review the game in one paragraph. Im not a reviewer,
im a Walkthrough author. So, if you want a review, dont be looking here. Oh, a
sequal would be great! (hint hint)
========Story========
II.
The story is simple. Ethan Hunt works for the Impossible Missions Force.
(IMF) You start off with a mission to blow up a submarine. Just another work day
for Ethan. Now you will take the most important mission of your life. You will
have to recover the Secret NOC list. Among many other tasks, you will have your
work cut out for you. And as always, if you or any of your IMF team members are
caught or killed the secretary will disavow any knowledge of you or your
mission. This message will self destruct in 5 seconds.
========Controls========
III.
The controls in this game could have been better... Much better. The A button
has multiple uses which isnt to my likings. But, you can manage with the
controls, besides, who am i to complain?
Here goes....
Start button: Pauses game/ brings up menu
Analog stick: As always, used for basic movement
Z button: Shoot gun, darts, spray paint(blue), etc.
L button: None
R button: Gives you first person view, brings up the aimer for your gun.
A button: Multiple uses... such as, Jump, Listen to message on IMF communicator,
climb, open doors, select item from menu, noone really reads this part so why am
i writing it?, pushes button, etc.
B button: Brings up gun/equipment menu... Keep pushing B to scroll through guns.
Cdown: Crouch down, also used to scroll through equipment menu after pushing B.
Cup: None
Cright: None
Cleft: Scroll through equipment menu
Joypad: Moves Camara Angle (not useful)
========Weapons & Equipment========
IV.
Well here is the list of weapons & equipment you will be using, In order of
Appearance:
Name: Communicator
Game description: Miniaturized communication device that doubles as a database
with info about the mission in progress.
My description: Looks like a small hand-held T.V.
Name: Field Scanner
Game Description: A small wrist-wielded scanning device, can pinpoint people,
location or objects tagged with a special CIA homing mechanism.
My description: A watch that doesn't tell time!
Name: 7.65 Silenced
Game description: Very Silent, very deadly. No IMF agent would risk death
without it.
My description: Silent but with a short range.
Name: Facemaker
Game description: The most useful IMF gadget of all. Foam cartridges will
reproduce any face with 100% accuracy. Time & Temp. can affect the duration of
the mask. A lot of laughs at the Langley Alumni reunion dinners.
My description: The name says it all.
Name: Magnetic Mine
Game description: Diabolic piece of hardware. Used mainly on metal plated marine
vessels. Exsits with preset timer & adjustable timer. The preset timer model is
very unreliable.
My description: Its magnetic & its a mine. Need i say more? Well, yeah i do, but
i cant think of anything.
Name: Smoke Generator
Game description: Compact gizmos give impression a serious fire's broken out.
Duration limited. Great for clearing areas, creating panic & assuring yourself a
seat on the metro at rush hour.
My description: Full of gas. Put them in vents.
Name: Blow Pipe
Game description: Primitive weapons best utilized when discretion is essential.
It doesn't react to metal detectors.
My description: Long & circular. You blow it. Heh.
Name: Nausea Powder
Game description: Tiny dose mixed in a drink will result in a nasty stomach
upset. Guaranteed to stall victim in restroom for hours.
My description: Open the bathroom window before leaving to let the smell out.
Name: 9mm Hi Power
Game description: Standard street weapon needs no intoduction. Imprecise, Noisy,
Hazardous when pointed at you.
My description: Nice range, strong, my favorite.
Name: Dart Gun
Game description: Used with sleep inducing darts. Up to 20 rounds can be stored
in one clip. Quite Powerful & very silent.
My description: Very silent, short range, enemy may wake up.
Name: Video Freezer
Game description: Electronic jewel that blocks all flow of multimedia data.
My description: Umm, what they said.
Name: Explosive Gum
Game description: Looks like christmas. Press red to green, stick somewhere &
get away. Five seconds later it will blow your adversary into New Year's. Best
not to chew.
My description: Too bad they dont let you have the option to chew it in the
game. Stick on your christmas tree for decoration!
Name: Electro Stunner
Game description: Sends a 40,000 volt shock that will positively electrify the
recipient. Leaves victim unconscious but doesn't kill.
My descrition: Horrible range. If hit you'll be all wobilly.
Name: Finger Scanner
Game description: For copying a person's fingerprints & reusing them for acces
to areas protected by scanners.
My description: No two fingerprints match :)
Name: EMS
Game description: An electromagnetic scrambler for disturbing intrument readings
& radar.
My description: What about radar used to guide helicopter's?
Name: Deflector
Game description: A special device used to create a passage un security laser
barriers.
My description: Ideal for getting into secure areas. Lasers may be invisible.
Name: Miniature Camera
Game description: Miniature video camera, can be easily placed to record hard to
get at information like digital codes.
My description: Catch the enemy while typing their codes!
Name: IR Contact Lens
Game description: Infra Red Contact Lenses enable security personnel to
visualize invisible security lasers without otherwise altering the vision.
My description: Two contacts lenses. Clean them daily.
Name: Pass Card
Game description: Candice's magnetic access card will allow ethan to start the
computer & lock the room from the outside.
My description: The head of security will still get in after a certain amount of
time.
Name: Disk
Game desciption: Ethan will download the NOC list on this desk after starting
the computer.
My description: A regualar old floppy.
Name: Virus Disk
Game description: Candice has devised a nasty virus that will shut down the
security systems as soon as the disk is inserted in the mainframe computer.
My description: Make your escape!
Name: Winch Controller
Game description: A well known video game controller has served as a model for
this gadget, but there's little joy involved. The precise manipulation will be
the key to achieving your goal here.
My description: The N64 controller. Yup Yup.
Name: Sniper Rifle
Game description: High Precision rifle with very powerful telescope.
My description: Aim well.
Name: Gas Capsules
Game description: Small capsules when thrown to the ground produce same results
as the gas injector. Work well in open spaces, but their effects dissipate
quickly.
My description: Full of green gas. To much bean, perhaps?
Name: Rocket Launcher
Game description: A nice little handheld rocket launcher. Very portable. Ideal
for agents on the move.
My description: Shoots flowers not rockets!
Name: Uzi
Game Description: Popular Black Market item. Compact, automatic, frequently seen
in criminal circles & major motion pictures.
My description: The good ol' Uzi. Ahh.
Name: Gas Injector
Game Description: Very powerful and compact spray device. Used in close areas
can render almost an entire army unconscious in seconds.
My description: This game has a lot of gas.
Name: Explosives
Game description: Combined with radio controlled detonator makes for great
fireworks.
My description: A nice big bang. Ideal for blowing things up.
Name: Detonator
Game description: Standard equipment. Radio controlled, requires no special
installation.
My description: Makes the explosives go BOOM!
Name: Mine
Game description: Standard IMF sabotage device. Detonation can be set on
contact, depth or height.
My description: Yet another device that goes BOOM!
Name: AF scan
Game description: When installed near an emitting device make IMF communication
completly undetectable.
My description: I dunno.
Name: Night Glasses
Game description: Useful on sabotage missions where power outages are frequent.
My description: Green!
Name: Plastice Explosive
Game description: Can be used in minute quantities to blow away small equipment.
Shoot to activate if without fuse.
My description: Blow up the smaller things in life.
========Walkthrough========
V.
Warning: Do not use this walkthrough for the entire game, only places in which
you get stuck. Dont ruin a cool game for yourself.
-=All missions completed in the Impossible Setting=-
Vi. ///////Ice Hit\\\\\\\
-------------
Ludkwist Base
-------------
Objectives:
1) Change identity
2) Find excuse for errand
3) Destroy electric power panel
4) Get to Subpen with Clutter
OK! You start off in a small enclosed area with crates of near the side. Jump on
the crates to get over the fence the run left of the wall to the small building.
(red dot on scanner) Put your gun away then enter the building. When he puts his
hands in the air punch him out. Take his identity before he calls any guards. Go
behind the desk & pick up the excuse. Run out & go towards the truck. The white
dot on you scanner is a small power box thingy. When noone is looking, shoot the
red & green parts. Then make your way to the truck. Show the excuse to the
soldier walking around the truck & hop on the back.
Mission Complete.
------
Subpen
------
Objectives
1) Find magnetic mines
2) Give mine to Clutter
3) Join Dowey for getaway
Well, its to cold so your mask will fall off so be alert & whip out your gun. Be
sure to pick up anything a dead enemy may drop. (i.e a gun or ammo) First, go to
the red dot on your scanner. Its a big building. Enter, then find the magnetic
mines on a shelf. Once you have the mines, bring them to Clutter, he is the
green dot on the scanner. He will tell you its the preset timer model & you will
have to blow up a gunboat. Make your way to the white dot on the scanner. (next
to the sub) Go down to the gunboat & place a mine. Make your way to the green
dot on the scanner, descend the ladder & make your get away.
Mission Complete
Vii. ///////Recover NOC List\\\\\\\
----------------
Embassy Function
----------------
Objectives:
1) Find Facemaker
2) Find Score
3) Find nausea powder
4) Find drink
5) Place Smoke Generators
6) Eliminate Killer
7) Assume Ambassador's Aide's I.D.
8) Acces Restricted Area
As soon as you start off walk foward to the lovely couple & talk to them. Soon,
the man will leave. Talk to the woman, she is an IMF agent & she will give you
the Facemaker. Now go to the right of where she was standing. See near the floor
on the wall... the small vent? Well, go up to it, when their is no guard in
sight, place a smoke generator inside. Go foward a bit more to find another
vent, place the smoke generator in. Now go find the two people standing &
looking at a painting. Talk to them then they will sit down. Their is another
vent right next to where they are sitting. Leave them for now. Go into the main
room with the piano & bar just ahead of where they were standing. Their is a
vent on both sides of the staircase, place smoke generators in. Their is another
vent upstairs... you will have to wait until later to place that last one. Talk
to the bartender. He will give you the drink & nausea powder. Now talk to the
piano player, he will ask you to find a score. See the womam dressed in red near
the piano? Well thats the killer. Dont do nothing to her now. Leave this room &
go to the two people who were at the painting. Talk the them & they will stand
up. Grab the score from on top of the seat that the guy was in. Bring the score
back to the pianist & he will play it. The Ambassador's Aide will come down.
Give him the drink & he will run to the bathroom. Follow him quickly! You dont
want the killer to come after you! Once in the restroom, use the blowpipe on him
& drag him into a stall. Take his face & close the stall's door. Leave the
bathroom with your new identity & find the killer. (lady in red dress) Talk to
her & follow her to the bathroom. Use the blow pipe or punch her. Drag her into
the stall, close the stall's door then leave the bathroom. Now go up those
stairs in the Main room. Go to the left & find the last vent. Place the smoke
generator then go to the right of the guard at the stairs to acess the elevator.
Mission Complete
---------
WareHouse
---------
Objectives:
1) Sabotage 5 special crates
2) Find exit key
3) Access KGB HQ
Get off the elevator & punch out the guard. Take his gun. Now their are 4 crates
blocking your way. To conserve ammo, destroy one & jump over the others, once on
of these crates are destroyed toxic gas will start to kill you. You must find
the suit. From this location follow these directions. (kill all threats & crates
in your way, antidotes can be found in boxes with green crosses... use when
found) Ok, go foward & destroy the huge box then the second blocking your way.
Go foward through this passage you just made & destroy the boxes set up in 3
rows of 2. Jump over the acid pit. Then jump to the boxes left of the acid pit.
Go foward until you hit a wall. Turn left over the acid pit & go foward until
you hit another wall. To the left is a bunch of crates. Blow one up & jump over.
More crates. But, the bottom right crate is grey & contains the suit. If you
followed my directions correctly, if should be their. With the suit you will be
able to breathe normally. Also, the enemy will shoot at you so be careful. Now ,
whenever you find the weird brown crates just destroy them. Find five. Now go to
the red dot on the scanner. Its an enemy soldier. Kill him & get the key he
drops. Make your way to the white dot on the scanner to complete the mission.
Use your keycard to finish the level.
Mission Complete
------
KGB HQ
------
Objectives:
1) Talk to Barnes
2) Find Video freezer
3) Find facemaker
4) Find Dartgun
5) Sabotage video link
6) Find exit passcard
7) Get transfer order
8) Escape with Candice
As soon as you leave the elevator, turn left & run straight to the door all the
way down the hall. Enter & talk to Barnes. No go into the middle hallway & enter
the brown door where Candice is being held. Make sure the guy isnt looking when
you take the video freezer from his desk. Now leave. You have to get the
facemaker from the supply room but the guard wont let you in. Go to the room
with the white door (communications room.) Across from the white door, you can
find a bepper. Take it. Now, put the beeper just around the corner from the
supply room. (Ethan will say, "This looks like the right place to put the
beeper.") Stay away from the beeper & when the guard goes to inspect it, quickly
run into the supply room, grab the facemaker & hurry out before any guards can
see you... or you will be shot at & arrested. Once done, go to the double doors
with a guard out front. Talk to the guard. He will let you in. Talk to the head
security officer then grap the dart gun from his desk. When he is not looking,
shoot him. Drag him behind the desk & take his face. Now, stand in front of the
bookcase with the picture of a family above it. When the communitcator has that
red arrow thing, push A to make the painting move. Then push the red button to
open the passage in the other bookcase. Enter this room with no weapons showing.
Go behind the two officers. When the arent looking shoot them both with your
dart gun. Place the video freezer when Ethan says, "This looks like the right
place to put the video freezer." Get the Exit Passcard on the desk. Now leave
this room. No guns showing. Go back to the communications room & talk to the guy
to get the transfer order. Go back to the security room where Candice was being
held. Show the guy the transfer order & she will be let out. Lead Candice to the
exit & use the exit passcard to finish the mission.
Mission Complete
----------------
Security Hallway
----------------
Objectives:
1) Secure Passage for Candice
2) Activate Master Switch
You have cross the security hall. When you get close... Candice will light up
the harmful floor tiles. (they will turn red) Never touch the red tiles. You
will lose the mission. Also, be on the lookout for the guards that enter through
the doors. Also remember, when you jump from tile to tile, jump then move the
analog stick. OK, i think thats it. Then tamper with the computer & make it safe
for Candice. Make your escape.
Mission Complete
--------------
Sewage Control
--------------
Objectives:
1) Find Super-Computer
2) Protect Candice
3) Get NOC list
4) Escape
You start off in a small room. When Candice opens the door, be ready, their is a
guard coming your way. Eliminate him. Walk down the hall & make the first left
into another room. Get on the sliding elevator to get across to another mini
computer protected by a guard. Access the computer. When a Guard starts to near
Candice fire from a distance to kill him. When shot at by another guard, kill
him too. Get Back on the sliding elevator & this time get off on the passage to
the right & go down this passage to a new hall. To the left of you stands
another guard. Kill the guard & open the door. Be ready for the guard inside!
Use the computer to lower a ramp & open another door. (Don't worry about
Candice... sooner or later she'll catch up.) Go across the newly open ramp &
kill the guard. Go through the door at the end & kill the guard inside. Access
this mini computer to open the door to the Master-Comp. It will also set a timer
for 2:00 min. Backtrack until your back in the first hall. Kill the two guards
in the super comp. room & the new guard in the hall. Get Candice to the Computer
then make your escape.
Mission Complete
------
Escape
------
Objectives:
1) Secure Passage for Candice
2) Find the mask of Golytsine
Now, the electric floor is deactivated but their are mini machine guns on the
ceilings. Shoot each gun once the run down the corridor shooting the other gun
in the next corridor before continuing. The last corridor has no gun so run down
to the end & shoot the previous gun to ensure Candice's safety. When she is
safely through, she will open a door. Go through, once in here, Candice will get
beat up & taken away. **CRAP** So open the small cabinet to get the mask of
Golytsine the blow up the control panel to open the doors. Watch out! Two guards
are on both sides of you. Kill them then continue to where candice was beat up.
Now, the guns are deactivated so walk down this corridor. The door will open & a
guard will start running for his life. Kill him! Catch Him! He has the stolen
NOC list! Get it of fail. Go back to where he started running to find candice on
the floor. Take her to the exit.
Wait! Your not finished yet! Here is the second part of this level.
Objectives:
1) Unfreeze video cameras
2) Assume Golytsine's identity
3) Find exit key
4) Destroy 4 cameras
5) Escape with Candice
OK. End of long level almost here! First put on the Golytsine mask. You will be
shot at. First go to the head security officer's office. Get the video freezer
to unfreeze the videos. Now go to the communications room. (remember the room
with the white door?) Well kill the guard in here to get the exit key.
Location of cameras:
1) Above the supply room
2) Above the room where Barnes died
3) In the holding room where Candice was held.
4) Same as three
Go to the door with all the smoke coming through & use the key to escape with
Candice.
**Please note: If Candice is captured, go to the room where she is being held.
Kill the guard & take the explosive gum. Blow up the door to get her out. Also,
dont worry if time runs out on the mask, just put it back on & complete the
mission.**
Mission Complete
Mission Complete.
----------
Fire Alarm
----------
Objectives:
1) Secure Access to the lift
2) Find Jack
3) Dress as a fireman
4) Give Candice fireman outfit
5) Escape the Embassy
As soon as you start this level go kill the two guards leading to the lift. Do
it fast before they have a chance to get Candice. Once she is in the lift, go
down the stairs while killing any enemies. Talk to the firefighter. He stands in
the middle of the room. He will tell you to meet him in the bathroom. Follow him
their. When noone sees you go in & get your costume. Conceal all weapons (unless
you have a fire estinguisher, but dont kill nobody.) Now go back to where
candice is & she will suit up. Then escape the Embassy through the front door.
Mission Complete
Viii. ///////CIA Escape\\\\\\\
-------------
Interrogation
-------------
Objectives:
1) Escape from interrogation
2) Pick up the equipment
3) Get into hallway
You start off in a small room with horrible coffee. Push the button to the right
of the door on the wall. It will open a concealed window allowing you to see
your equipment. Talk to Candice on the Grey box then take the gum from under the
coffee. Put the gum on the window to blow it away. Pick up your stuff in the
next room & go out the door to see a short story sequence. When the two agents
leave, kill the guy behind the desk & snatch his fingerprints to use on the wall
panel near the desk. Go through the newly opened door. Walk down this hall &
kill the guard near the crates & get the blue spraypaint behind them. Use the
paint to blind the cameras. Blind all cameras. When you come to another wall
panel, you'll have to go down to the next corner to find a guard with the right
finger prints. Take his prints & go through the new passage. Go down to the next
door & use the same prints to open the door. Shoot the agent behind the desk
when he says im unarmed. Then go through the door next to the desk to find the
other agent. DONT SHOOT! Follow him, he will lead you to the elevator. Once on
the elevator you can kill him.
Pt. II Infirmery
Objectives:
1) Get antidote
2) Create distraction
3) Gain access to roof
Go to the nurse & talk to her to get the antidote. Then you have an option of
pushing the red button on the hospital bed or the exercise machine to creat a
distraction. Then climb out of the window.
Mission Complete
-----------
CIA Rooftop
-----------
Objectives:
1) Sabotage heliport lights
2) Find bag of equipment
3) Find zone digitcards
4) Fix lights
5) Paralyze helicopter with EMS
6) Enter security level
7) Find security level code
8) Meet Candice
This is a long, hard level. Here goes... Whip out your dart gun & turn the
corner. Shoot the guard & get his digitcard. Walk over to the crate near the
mini guard house & climb up to the upper level. Once up here, do not turn left!
Its electric. Go foward & use the switch to deactivate the floor. Go across the
floor to find another switch. This one will disable the heliport lights. Now,
jump over the railing right near the switch to be on top of another mini guard
house. Jump up to the next level. You are now on the other side of the fence
across for the heliport lights switch. Run around until you come up to a guard
blocking a door. Make sure to kill him before he tries to arrest you. Go through
the door to the upper level. Kill the 2 guards up here & go into the mini-guard
house to find the bag from Candice. Select the bag to put on the repairman mask.
Go across the bridge to the left of the entrance to this top level. When the
guard sees you he will open the door. Now go down the stairs to the left. Their
is a guard here. When he isn't looking, punch him out to get his digitcard. Now
use the switch here to reactivate the heliport lights. Go to where the
helicopter has landed. Near the landing pad is a grey box. Place the EMS here to
keep the copter grounded. Now go to the staircase to the right of the door, go
all the way down to find another door. Go through. (once through here, guards
will try to arrest you so take out your gun) Turn to the left to find a guard.
Kill him & get the last digitcard. YEAH! Go through this door. After the first
turn, the are a bunch of crates that can lead to the higher level. Climb to the
top level & put on you IR contact lenses. See the lasers? Use the deflector to
get through. Run around to the left until you see another mini guardhouse. Jump
on the first crate near it. Ethan will say, "Maybe i should place the camera
high up." That's when you know to place the camera. Wait around the corner where
no guards can see. When the guard comes out then goes back in, you will get a
message saying you got the code. Retrieve the camera then enter the mini
guardhouse. Go through the door in here to get to the upper level. Go around to
the other door to find Candice.
Mission Complete
-------------
Termianl Room
-------------
Objectives:
1) Switch on the Computer
2) Get the NOC list
3) Escape
OK. This may seem really, really, really hard. Well, it is. All i can tell you
is to use the camera angles to your advantage. Here are the helpful level
controls:
R button: hold for first person view
Cup: Camera Up
Cright: Camera Right
Cleft: Camera left
Cdown: Camera down
B button: Go up
A button: Go down
Control stick: swing & rotate.
First, when low enough, swing at the door to turn on the computer. If the guy
discovers you locked him out, he will get the head of security, so hurry with
the computer. Swing at the computer to get NOC list & to insert virus. All the
securing will be shut down so just glide back up.
Also, Yellow laser trigger the alarm & will start moving when you get close to
them. Hard level.
Mission Complete
--------------
Rooftop Escape
--------------
Objectives:
1) Join heliport
2) Unactivate EMS
3) Escape with Helicopter
Turn left & jump down. Now get on the crates & put on your IR contact lenses.
Jump over the lasers by jumping then pushing foward for a succesful jump. Use
the gum on the pipes to the right. Now run to the left until you see two guards
& an entrance to the heliport. Kill the guards. Go to the door. Open it & get
ready to shoot. Their will be a guard in your face & if you dont kill him, you
get arrested & your mission is a failure. After kill him. Go up & get the EMS.
Destroy by selecting it again. Get near the helicopter when it starts to take
off.
Mission Complete
Viv. ///////Mole Hunt\\\\\\\
-------
Station
-------
Objectives:
1) Protect Ethan
2) Take the train.
Useing the sniper rifle:
Cup: Zoom in
Cdown: Zoom out
Z button: Shoot
Ok, this is very easy & fun. It your bored... see how many civilians you can
kill before you fail the mission. But, if you want to pass, just shoot anyone
who pulls out a gun or poses a threat to Ethan. Watch out for people who look
like they are gonna take out a gun but really take out a cell phone, a drink,
tie their shoes, or something else. When the killer is being blocked by a large
building, you have to wait until ethan runs away... or dies.
Mission Complete
---------
Train Car
---------
Objectives:
1) Neutralize Max's henchmen
2) Meet Candice
3) Find switch to block exits
4) Knock out Max's bodyguards
5) Stop Max & seize NOC list
6) Defuse Max's backup plan
Car by car walkthrough:
******
Car #1
******
3 of Max's henchman are here. One is to the left of you in between two seats.
One rolls out from behind a wall, & one is all the way at the end. Be careful
not to hit the fleeing civilians.
******
Car #2
******
Kill the guy that rolls out first. Then the guy at the very end before going in
too far. Right after the wall, their is a henchman holding a lady hostage &
another across from him. Go into the 3rd row & shoot him in the head. Then go
bizerk on the last guy. Now, preceed to the next car.
******
Car #3
******
Their is another guy in the first room. Shoot him in the head. Kill the rolling
out guy then the guy at the very end being sure not to hit the coward civilians.
Next car.
******
Car #4
******
After killing all the hench man in this car (one at the end, one rolls out, &
one in the second room) speak to Candice. She is at the end of this car. She
will give you the facemaker & some info. Now leave this car. But, before
entering the next car push the red & yellow switch. Now enter the next car.
******
Car #5
******
See this guy in front of you? Well either shoot at the wall & he will run away
or talk to him & he will move. Go to the end of this car. Punch the train worker
(wearing blue) & take his face. Conceal you weapon. Go to the next car.
******
Car #6
******
OK, you have to kill all the body guards. Go up to each one & punch their brains
out. If they start shooting at you & you can no longer punch them, leave & try
the next one, if this fails, just go & shoot MAX in the head. She will die &
drop a bunch of stuff. Kill the bodyguards & leave.
******
Car #7
******
Shoot everyone in this room. They will all take out guns. Shoot the bartender
then the guy he was serving then the passanger in the back. Go to the back & you
will find out that the MOLE was Phelps!! OMIGOD! Follow him to the next car.
CRAP! He got away. Kill the three guys in here. Grab the flamerthrower & the
Freezer thingy. See the big vault? Well, freeze the two hindges untill the break
off then use the detonator you took from Max to disarm the bomb. No Ethan will
climb up onto the train roof.
Mission Complete
----------
Train Roof
----------
Objectives:
1) Catch Phelps
Sounds easy enough... right? Wrong. Their are a lot of dangers up here. Kill the
first guy you come across to grab a rocket launcher. Kill all helicopter &
henchmen & keep making your way up the train. If you are attacked by men in a
car, blow them up with the rocket launcher or shoot the driver. When you see
Phelps shoot his brains out! If he get on a helicopter blow the darn thing out
of the sky! YEAH! Leaving Phelps to be crushed under the wreckage of the Copter!
WOOhoo!
Mission Complete
Vv. ///////Ice Storm\\\\\\\
------
Subpen
------
Objectives:
1) Get the A.F scrambler
2) Get the mine
3) Bring Clutter A.F.S. and mine
4) Get the gas injector
5) Get the R.C. detonator
6) Get the explosives
7) Sabotage the pump house
8) Regroup on comm. building
First, run up the stairs & kill the first guard with your fists. Grab his gun.
Now go get the A.F. scramber to the right of the starting place. **Note: All
things that need to be found will show on the scanner** Next get the Mine. Bring
it back in time to clutter. He is still at the starting place. Make sure nobody
tries to arrest them then go get the explosives. Go to the pumphouse. Behind it
is the gas injector. Now go in. Place the explosives & get the wirecutters. Go
to the side of the Pumphouse & give your teammate the wirecutters. Now go to the
guard house. Be careful. A lot of men are in here. Either go in shooting like a
mad man at the heads or use the gas injector. Then take the R.S. Dentonator &
the night vision goggles. (for next mission) Blow up the freakin pump house!
YEAH BABY! Now go to the comm. building & jump the crates to get to the roof to
help your guys battle two men with uzi's. Once their dead, hop on a truck to go
to the next mission.
Mission Complete
------
Tunnel
------
Obejectives:
1) Find explosives
2) Sabotage anchor bolts
While avoiding hazards on the truck be on the lookout for a platform to jump on.
A guard & some explosives will be here. Take the explosives & place one each at
each anchor bolt. Ethan says, "This must be the anchor bolts." Keep hopping on
the truck & off. Kill any men that get in your way. Be careful not to jump too
soon. You'll get used to it. BANG!!
Mission Complete
--------
Mainland
--------
Objectives:
1) Find electronic Diagram
2) Find explosives & plastic
3) Sabotage power plant
4) Cut off camera power
5) Take on accountant's I.D.
6) Get briefcase from bunker
7) Sabotage briefcase
8) Bring briefcase to deal
9) Blow away helicopter
10)Eliminate the seller
11)Escape on gunboat with clutter
Wow... this is hard. But, your almost done! Be happy! OK, you start off near a
fence with a hole in it. Go in. See the two houses enclosed in a concrete
perimeter straight ahead of you? Well go into the house on the left. Kill the
sleeping guard. Take the I.D. pass from the small night table next to the bed.
No go into the other house. Kill whatevers in here & then take the electronic
diagram from off the wall. Now, run out of here. Go straight out of here until
you see a bunch of crates concealing another hole in a fence. Go through here &
go over the tunnel to the other side of the river. Get on top of this building &
kill the guards. Jump down & run to clutter. (green dot on scanner) He will give
you the explosives & plastic charge. Use the sniper rifle to kill the two guards
around the power plant. Now take ethan to the power plant & place the explosives
when Ethan says, "This looks like the right place to set the explosives." Then
go over to the power box to the right of the power plant. Open it to find a
green & red side. Look at the electronic diagram & destroy the one the controls
the camera & guard towers with the plastic charge. (place plastic charge then
shoot it) No you can go to the little building containing the accountant. Punch
him out & take his face. Take his I.D. card from the desk. Now go get the
breifcase from the bunker. Once in the bunker, go infront of the guard & take
out the I.D. pass from the night table in the beginning to tell him your I.D. #.
He will open the doors. Use the accountants I.D. card to open the vault & get
the briefcase. Now go to Clutter. He is still at the same place. He will
sabotage the briefcase. Now take it to the building near the helicopter, give
them the briefcase. When everyone leaves, run to the truck that at the left of
the copter & kill the seller. Then watch the fireworks as the copter blows!
YEAH! Go back to the meeting place & talk with clutter. Now you have to secure
the area around the gunboat. Kill the 4 guards then hop on the gunboat.
Mission complete
-------
Gunboat
-------
Objectives:
1) Escape enemy base
2) Destroy gas factory
3) Destroy Radar
4) Destroy main defense structures
Just destroy everything that shoots at you. Look out for mines & other gunboats.
Also, destory the factory walls first, then kill the smokestacks. Be careful &
be quick with the guns. Thats it!
Mission Complete
Congratulations! You just did the impossible! You beat the game! YEAH YEAH YEAH!
========Characters========
VI.
Ethan Hunt: One of IMF's most reliable agents. Highest success rate in the
agency. Numerous skills make him first choice for any mission,
Jim Phelps: Leader of the IMF team. In radio contact with Ethan. Has hacked into
the Embassy's security system but needs to have his access unlocked from the
inside.
John Clutter: Professional moutain climber and cold weather enthusiast.
Specialized in radio systems & explosives. Participated in the successful Artic
shield mission in the north pole.
Andrew Dowey: Ex-marine colonel, one of the finest triggers in the agency. An
inestimable ally for his electronics skills & knowledge of alarm systems.
Sarah Davis: Fours years living in Prague. Infiltrated native high society.
Invaluble for local intelligence.
Dieter Harmon: Schooled in several easter european countries. Son of a traveling
caviar salesman. Functions as bartender with high access to parties & social
events. Valuble information source.
Jack Kiefer: Organizational expert, specializing in smooth getaways. Impeccable
timing. Always counted on to get us home safely.
Robert Barnes: Ulta-Reliable high risk operative. Seemingly intercepted
attempting rescue on Candice Parker. STATUS: Missing in Action
Candice Parker: Top cryptology expert. Former MIT researcher. Excellent support
agent in missions involving computer security. STATUS: Abducted by enemy.
Krieger: Skilled CIA agent disavowed for unpredictability & hostile behavior
bordering on the sociopathic.
Luther Stickll: Disavowed CIA agent suspected of bypassing internal security
regulations. Allegations unproven. Trusted by Ethan Hunt.
========Codes/Cheats/GameShark========
VII.
Here are some neato tricks you can use in this game. YES! You!!!
**Huge thanks to game-revolution.com. These are their codes. Total credit for
this section goes to them.. not me.**
Enter the following codes at the Mission Select Screen. If done correctly you'll
hear Ethan say, "Ah, that's better."
7.65 Silenced Pistol with 30 Rounds:
C-Up, L, C-Right, C-Left, C-Up
High powered 9mm Pistol with 30 Rounds:
R, L, C-Down, C-Up, C-Up
Uzi with 30 Rounds:
C-Right, C-Left, C-Right, C-Down, R
Mini Rocket Launcher with 30 rockets:
R, L, C-Left, C-Right, C-Down
Kid mode:
C-Down, C-Up, R, L, Z
Big Feet Mode:
C-Down, R, Z, C-Right, C-Left
DK (Big Head) Mode:
C-Down, R, C-Up, L, C-Left
Super Big Head Mode:
If Big Head Mode wasn't enough, try this!
C-Down, L, C-Up, C-Right, L
Turbo Mode:
C-Up, Z ,C-Up, Z, C-Up
Infinite Health:
R, Z, C-Down, R, C-Down
Infinite Ammo:
C-Up, Z, C-Left, Z, L
Bonus level:
Successfully complete the game and wait until the Infogrames logo disappears
after the ending credits. The development team will appear on the Embassy level.
Speak to all the people here and Ethan and Candace will enter the room.
GameShark Codes
Uzi with Infinite Ammo 800A8EA7 0063
800A8EA5 0002
Infinite Ammo 800a8ea7 0063
800a8eb7 0063
800a8ec7 0063
800a8ed7 0063
800a8ee7 0063
800a8ef7 0063
Infinite Health 810862b2 ffff
Turbo Mode 800899c80001
Big Head Mode 800892a10001
Huge Head Mode 800892a10002
Big Hands Mode 800892a10003
Big Feet Mode 800892a10004
Big Hands, Head And Feet 800892a10005
Tiny Mode 800892a10006
Kid Mode 800892a10007
========Disclaimer========
VIII.
Extreme credit goes to:
www.game-revolution.com: their wonderful M:I codes are what i used for this
FAQ.(& every other FAQ i make)
Nintendo: All characters & titles are registered trademarks of Nintendo of
America, INC. Credit goes to them for making the game.
Ocean: Well, they get credit, too.
Me: 95% of this FAQ was written by me, except for the Codes/Cheats/GameShark
section which i give total credit for that section to Game Revolution.
You may put this on your site for public/private viewing only under these
conditions:
1) Total credit is given to me
2) Leave the whole FAQ intact
3) Make sure my e-mail address is attached for readers questions & comments.
4) Leave the disclaimer intact.
5) Please try to get the latest version from come.to/faq64_productions or
gamefaqs.com.
6) cannot be used to make any money (not even in spanish currency)
Copyright 1999, Jason Gomer, FAQ64 Productions
come.to/faq64_productions
========etc./farewell========
Watch out! Another really cool guide is coming soon. Well, i finished this FAQ
in 2 days... e-mail me with suggestions of other FAQs that i should write. Now,
i guess ill be working on a Quake II & a Super Smash Brothers (being that its so
popular.) guide. Until i am needed to save the gaming society once again... this
is jason gomer, signing off.
--------------------------------------------------
-=toodles=-
this has been a helpful guide by faq64 productions
copyright 1999, Jason Gomer, FAQ64 Productions
come.to/faq64_productions