Outcast
+ Talk to people, they will always give you clues about the quest and subquests.
+ Use N on the keyboard to access you notepad, it shows in highlight the quests
you haven't finished.
The darker ones you have finished.
+ If you have finished a quest allways go back to the person to show of with
your deed. He might reward you
or have another sort of clue.
+ Outcast is a logical game, so if someone says: 'In darker times the ancients
said this or that,
but I do not believe it.' you'd better believe the ancients, every hint is a
solid clue in this game.
Study the maps you're given.
+ Use Locate Talan when interacting with unimportant Talan's to find the person
you are looking for.
+ Outcast is not linear, wich means you can visit the world you want to and
finish whatever business you are ordered to.
The subplots however are lineair, if you read here that person X can be found
behind that and that door, don't go
looking for that door if you haven't gotten any sort of hint in the game.
+ Before focussing on the Mon's talk to the leaders to stop doing whatever they
are doing. In Shamazaar stop the
riz-production. In Okasankaar stop the fishproduction. In Motazaar stop the
mining and in Talanzaar stop the
flow of taxes. Fighting the soldiers fully armed and full healthed raises the
level of difficulty, so if you're a
hardcore Quaker or HalfLifer fighting stronger soldiers might be more fun to
you.
+ Use this tweaker's guide by Joe Harlow to do some cheating.
Thank you for purchasing Outcast. A game really worth buying!
http://www.appeal.be/
http://www.infogrames.com/
RANZAAR
Shooting test: go and shoot at the 3
jars that Jan shows you.
Jumping test: climb to the top of the
stairs and jump onto the other part of the bridge to collect the chest.
Swimming test: dive under water and
collect the objects that are on the bottom.
Stealth test: crawl as far as the fruit
left by Jan, use the embankments and boxes as cover.
Ask Jan for the results of the 4 tests.
Go and find Zokrym so that he can open
the daoka for you.
Passing through the daoka will beam you
to the Temple World.
Later in the game:
After the 3rd holocall, if you go to see
Zokrym, give him news of Jan. He tells you that he should be back soon.
SHAMAZAAR
SHAMAZAAR: THE TEMPLE WORLD
Follow the Talan who offers to guide you to the village and go and speak to
Shamaz Zeb.
Find Ilott, brother of Naarn, who is in the rice paddies to the north of the
village. Beware of the soldiers based all around Ilott's location.
Go and find Shamaz Zeb and ask him to go
and look after Ilott.
Go and find Shamaz Mazum in the Eluee temple.
Take him a magwa to revitalize his power.
To find the magwa, go and see Logar.
He is in the rice paddies, not far from the well of power. Immediatly give the
magwa to the Shamaz MAZUM, do not fool around with it, cause a lot of gamers
lost the magwa.
As far as I know there is no workaround if you loose the magwa.
The Shamaz tells you about the Sankra tablet. To find it, go and ask Maar, chief
of Shamazaar. He lives in the same village as Shamaz Zeb, which you will find to
the southwest on the map. (Find dynamite in the pond with the fake fish)
Bring the tablet back to Shamaz Mazum.
Go and recover the power keys from the riss warehouses. There is one key in each
of the following 3 warehouses: the two that are near the Fae Temple and another
to the northeast on the map.
Following Shamaz Mazum's notes on the tablet, replace the power keys correctly
in the 3 temples to the northeast of the Fae Temple.
If you have placed the 3 power keys correctly according to the Sankra tablet,
you will see an animation that builds steps leading up to the Môn and keeps them
in place: they form a flight of stairs.
If you haven't done it right, the steps will fall down again.
Naarn possesses the last power key. You will see Naarn coming out of one of the
two gates when you attack the Fae Temple to take possession of the Môn, but only
if youhave managed to correctly place the first 3 power keys.
Naarn has the last key: if he is alive talk to him and he will give it to you;
if he is dead, he is carrying it and you can take it from him.
Go and place it in the mechanism inside the Fae Temple; this puts out the flame
and lets you go and take possession of the Môn. Beware, if you do not reach the
top of the stairs quickly, the flame reappears.
When you have taken possession of the Môn you can go to see Ilott and tell him
that Naarn is dead.Go and see Zeo at the well of power, he will tell you about
the power stone. The first (a fake) is in one of the towers near the Fae Temple,
the second (the real one) is in one of the two ponds behind the Ka and Eluee
temples.
If you bring this stone back to Zeo, and if you kill enough soldiers, you will
be able to go and find Maar in the village and ask him to stop riss production,
which will weaken the soldiers and make your fights easier.
Go and talk to the riss counters.
Go and talk to Zalinass; he has information about the location of the
Môn.Destroy the boats that run between the landing stages.
Certain Talans will tell you that Zalinass has a problem, go and see Zalinass,
he tells you that gamors are attacking his twôn-ha. Go and kill the gamors and
come back to tell Zalinass what you have done.Blow up the fake gorgor (robot)
which is in one of the two ponds behind the Ka and Eluee temples.Next to one of
the riss counters, you will meet Zolass. He is waiting for a twôn-ha that
Zalinass should have delivered; go and see Zalinass and bring the twôn-ha back
to
Zolass, then, return to Zalinass and
give him Zolass' message.
After you delivered the twôn-ha to zolass you can get your own twôn-ha cheaper
then before the delivery. The twôn-ha you want is located in the pen near the
doaka. (So not the pen in the village)At one of the three temples, the Talans
are clearing away a rock fall; go and see their leader, he will talk about
dynamite, go and put a stick of dynamite next to the rocks at the top of the
stairs; give the Talans the time to leave and then detonate it. Now that you
have cleared away the fallen rocks, go and inform the Talans.
Later in the game:
Ezef, brother of Yagu, is one of the Talans working on the rock fall at one of
the temples near the well of power. When you go to Talanzaar, Yagu will ask you
to go and see his brother in Shamazaar. If you have received the second holocall
from Marion, you know that she is imprisoned beyond the barrier in northeast
Shamazaar. The Talans will call you from elsewhere to inform you of this.
Therefore, you must cross this barrier and attack the two towers. In one of the
two towers there is a closed door. You must first go to the other tower, cross
the small bridge and press the button that is located in the small room on the
other side.
This button opens the door to the other tower.
You must then go back to the other tower and cross the small bridge: this will
set off a video sequence.
OKASANKAAR
OKASANKAAR: THE MARSH WORLD
When you arrive in Cyana (Okasankaar's main town), you must first eliminate all
the soldiers before you can talk to the Talans. Watch out for the sentry posted
in the turret, his firepower is deadly.Go and see the shamaz who is in one of
the tall houses in the village; he tells you that the Môn is on the island of
the gorgor, and that the only Talan able to help you is Oru the hunter.To reach
Oru's island, go and see Sadar at the harbor.
Sadar asks you to bring him the gland of a zeedog, so that he can repair his
boat. These aggressive, carnivorous plants grow along the roadsides around Cyana
(beware of their bite and their spray); they have to be killed before you can
take their gland. (Collect some gland for use later in the game also)Take the
gland to Sadar. Once he has repaired his boat, Sadar takes you to Oru's
island.Listen carefully to his story, you will learn the location of the daoka
that leads you to the Okaar region.Be careful of the zeedogs that line the road
leading to Oru's house.
Oru asks you to go and get his weapon and ammunition to fight the gorgor. Return
to Cyana and go and ask the Shamaz to help you find Oru's weapon. He indicates
to you that this weapon is in the small sunken temple, which is to be found in
the waters around Cyana.A gate bars the way into this temple; you will have to
open it with the help of Egar the fisherman.An opening mechanism is situated not
far from the sunken temple. There are two buttons that have to be pressed
simultaneously.Once the gate is open, dive into the water and go looking for
Oru's weapon inside the temple. Go find Egar again, he'll be sorry for being a
jerk and show you the way to a treasure in a pool near the gate of the city. Use
artillery to blow up the crate.You must also get ammunition for Oru, go and see
Zele near the harbor, he asks you to give him 5 booyats and 5 daguerachs.To find
the booyats, go and see Zele's former assistant, Zafar, who is in one of the
small squares in the center of the village.Zafar tells you about a problem with
a thief; if you deal with the thief, Zafar will either offer you money or his
last booyat. If you do not deal with the thief, you can also buy a booyat from
Zafar. Be nice to the thief and he'll tell you about a place with goodies. Go to
Zidar and he can take you there.To obtain 3 booyats, go and see Zafar, he will
tell where you can find them: in the Darosham. You must first go and look at the
engraving that is on the outside of one of the walls of the sunken temple; this
engraving will show you how to open the room at the far end of the Darosham; the
booyats are in there.Go to the Darosham. Enter the building; at the end of the
corridor you will see a wheel with 4 symbols on it. Shoot at these symbols, in
order, along the temple wall, starting with the fire symbol. Next the N like
symbol, third is the mountain symbol, last is the two half arrows symbol. If you
succeed the wheel lifts and the fire goes out, you may now proceed into the
second part of the Darosham. Do not lose any time en route because the air is
poisonous there. On the way past, pick up the gorgor tooth that is on the ground
next to the dead body of a Talan (you will be able to give it to Martigar,
prisoner on Zorkatraz). The booyat is across the stretch of lava. To get the
last booyat, go to Zorkatraz, kill all the soldiers and set the prisoner free.
To go to Zorkatraz, go to the harbor and ask Zidar, the second fisherman, to
take you there. Listen carefully to what he says to you, do not get into the
boat, dive into the water and swim alongside the boat until you reach the
entrance to Zorkatraz, (beware, do not stray from the boat because of the
sannegtas). Under water, you will find an entrance leading to the interior of
Zorkatraz. Once inside, take the stairs going up to the platforms. To move from
one platform to another, you have to blow up the boxes and make yourself a
passage to the other end of Zorkatraz. You will have to face the soldiers based
in this military installation, get the prison key from the soldiers' leader and
release the prisoner. To leave Zorkatraz, sound the horn that is near the
landing stage; Zidar will come and pick you up and take you back to Cyana, but
only if there are no soldiers left on Zorkatraz.In Cyana, Zele will show you
where to find daguerachs. You must return to Oru's island and proceed by jumping
from one waterlily to another until you reach a small island inhabited by
gamors. Recover the daguerachs. Collect more then five, you'll need them
later.In Cyana, you will also meet Zernar who will tell you about Cyana's
lighthouse problems. So you will have to go to Motazaar to get a large piece of
helidium, go and have it cut in Talanzaar (by Azirad) and then bring it back to
Cyana.Jumping from platform to platform, you can gain access to the lighthouse
and replace the old crystal with the new one.If you have eliminated a sufficient
number of soldiers, you will be able to persuade Zernar to stop sankaar
production; this will weaken the soldiers.When you have Oru's weapon and the
ammunition, go back and see Oru (using Sadar's boat).
The film starts now and you find yourself face to face with the gorgor. You have
to kill it and to do so, you must use both Oru's weapon and your own. The fumes
of the ammo of Oru's weapon tranquilize the gorgor.Once the gorgor is dead, you
must approach it and cover yourself with its smell before swimming to the small
island where the Môn is. If you do not cover yourself with the gorgor's smell,
you will be devoured by sannegtas.Once you are in possession of the Môn, you
find yourself back in town where you can sell gorgor zort to Zele for a very
good price.At some point in the game: If you have received the third holocall,
you must liberate Jan (son of Zokrym) from the Darosham. Head for the Darosham.
At the end of the video action, you must kill all the elite soldiers and face
Kroax: if you wound him enough you will see another video sequence. At the end
of this one you must go into the Darosham and talk to Jan. Beware: if you
retreat during the fight, the game ends.
MOTAZAAR
Go and find Ashkar, chief of the mountains. He lives in the village situated in
the western part of the region. He explains to you that Shamaz Keb, who knows
where the Môn is, is imprisoned on the other side of the crevasse to the north
of the region. You have to delay the shamaz's execution and to do this you must
damage the mechanism that lowers the bridge over the northern crevasse - by
opening fire on it. Having destroyed the bridge, come back and inform Ashkar, he
will ask you to talk to Zoran, the engineer who designs the machines in
Motazaar. Zoran is at his kaful (windmill), northwest of the daoka that leads to
Talanzaar. Caution, there are soldiers in the surrounding area. Once the
soldiers have been eliminated, Zoran explains that his assistant Makee has left
to look for a replacement part (to repair the bridge that you have destroyed) in
Okriana, Talanzaar, and that he should be back by now. You find Makee near the
Talanzaar daoka (eastern side of the region), he tells you that his friend had
the replacement part for Zoran and that he was attacked by gamors. You must
follow the trail left by his clothes. You find Makee's friend, killed by gamors,
on the extreme southwest edge of the region. Next to his body lies the
replacement part required by Zoran.
As you take it, you notice elite troops coming from the Talanzaar daoka. They
have the key to Shamaz Keb's prison cell. You take the replacement part back to
Zoran, who is waiting for you next to the bridge mechanism. He tells you that he
is going to repair the mechanism but that you must protect him from the soldiers
on the other side of the crevasse.
He then reminds you that it is no good crossing the crevasse without the key to
the Shamaz's cell. You must therefore go to the military base in the northwest
of the region, kill the soldiers and take the key from the body of one of the
elite soldiers.
You will find three other keys here, in the central warehouse, along with the
map to a maze. If you give the map to Shamaz Zagy, who is in his temple behind
the daoka leading to Shamazaar, he tells you that it is the map of the maze, and
he draws the exit route on the map for you.
Once you have the key, use the bridge to cross the crevasse. Follow the route on
the map to get out of the maze. Then you meet a phony Dolotaï guard. If you give
him the map he rewards you. In any case, at this stage you do not need it any
more. You must pass the series of tests that make up the Trial of Fae. There is
a way past the lava-moving-block test. It seems there is a way up to the ledge
that leads past the lava-blocks.
You then find yourself in front of the cells. If you have all the keys, you can
collect the objects in cells 1, 2 and 4. The 3rd is the one in which the Shamaz
is imprisoned. If you put the correct key in the 3rd keyhole, you will no longer
be able to take the objects from the other cells. Once Shamaz Keb is free and
you are in possession of the Môn, you may speak to the Shamaz.
At this point, if you go and see Ashkar and if you have killed enough soldiers,
you can stop helidium production (the soldiers' weapons will then be less
powerful and they will not open fire so often). In the mine to the north of the
village, you must find 2 faene to treat Zine's friend. You will find some near
the bridge, on the left-hand side (beware, these explosive plants can severely
injure you). You must come back and give them to Zine and then talk to him.
You may also talk to his friend, the burn victim, and as a token of gratitude he
will give you a reward.
It is also Zine that you need to go and see to obtain the large block of
helidium that Zernar told you about in Okasankaar, it is needed to repair the
lighthouse in the city of Cyana. You must first talk to Ashkar about it, he
tells you to go and question Zine.
You will then collect the block of helidium between the mine to the north and
the village, in the same place as the stone crusher - a huge hammer. Watch out:
follow him immediatly or you will not be able to retrieve the helidium from the
rockcrusher. (GameplayBug)
Zogard is the manager of the mine to the east of the region. You must help him
blow up his own mine by taking him 3 sticks of dynamite. Once you have given him
the dynamite and you are far enough away, you realize that he has blown up the
mine but that now he is stuck inside… You must go back to ask what happened.
You are then asked to go to Okriana to find a replacement part, which permits
the repair of the mine. Zakk will give you this part, all you have to do is ask
anybody in Talanzaar about the part and then ask where Zakk can be found.
When you bring the part back to the Talan who lives near Zogard's mine, he is
able to free his friend. Zogard gives you a piece of white helidium that will
allow you to upgrade your Hawk-MK8 (perforator) should you go to find Azirad in
Okriana.
To stop the thief that Ashkar told you about, you must first catch him in the
act, then go and talk to him. Hide out of his sight and when he is in the
storehouse run through the storehouse door. To bring back the Twon-Hâ from
Mobaar, you must have hoti (you can find them in the Okaar region). You must lay
them on the ground and the Twon-Hâ will want to pick them up. In this way you
can lead him back to his master. You can use the same hoti several times if you
manage to grab them before the Twon-Hâ eats them. Sometimes the Hoti seems to
mysteriously disappear.
Listen to the miners songs, you need the words to sing along with the beggar in
the Talanzaar.
OKAAR
THE FOREST WORLD
When you arrive in Okaar, you must talk to Kyuran the hunter. Do not shoot him,
although he lights up red (like Oru the hunter) on your map. He explains to you
that the Môn is in the military base on the other side of the bridge.
He tells you about a Shamaz who has already been in these parts looking for the
Môn so that he can give it to you. This Shamaz went off in an easterly direction
from the Oogoobars' (the primitives) camp in the southeast.
Collect a lot of the fruit lying around, they sell for 80 zorkins a piece in the
fruit bok in Talanzaar.
When you go to find Shamaz Zave, you will discover that the Oogoobars are making
ready to sacrifice him. You must save him and talk to him. He gives you a map of
the region. Then, Shamaz Zave tells you that he is at your service and waiting
near the daoka. Collect the knife for the man in the meat bok in talanzaar.
You must go back and see the hunter and tell him about the map. He marks the
places where you will find the musical pipes, without which you can not find the
Môn.
You have to find all 4 musical pipes. To find these pipes, bear in mind that
when you get close to one, it plays a little tune.
There is one musical pipe in the gamors'
arena.
Another close to the place where the
tree trunks sway.
A third musical pipe is located in the same place as the gamors, to the west of
the region (near the military base). You will find it behind a tree.
The last pipe is in the Achondar's (the dragon) lair. You do not necessarily
have to kill the Achondar, but you must press the 4 buttons that line his
underground lair. Use the breath of the Achonder to clean the relic, at least if
you have the relic from talanzaar.
Looking at what is written on the map, you have two identical symbols, which
correspond to 2 identical keys. You must put these keys in slots 1 and 3. Put
the two other keys in the organ and you now see an animation that ejects one key
from the organ.’
This key falls on the west side of the organ. (Only a couple of steps away)
Once you have recovered this key, you must stop the waterfall. Go to the place
marked on the map that is not circled in red, just west of the waterfall, and
north of the bridge.
There you must shoot at the two balls to create a swinging motion that will
release the big ball. Be careful that it does not roll on top of you. You will
then see a short film, which shows that the waterfall has stopped. All you have
to do now is go into the cave located behind the waterfall and take the second
key.
Once the two keys are in your possession, you must attack the military base. Be
careful, there are lots of very strong, elite soldiers. The Môn is in the room
with the stone door. Place your two keys in the corresponding keyholes. Once you
have done this, the door opens and you can take the Môn.
At some point in the game:
If you talked to Jan in Ranzaar after the guards attacked him, head for the
buildings east of Okaar. Approach the doors. At the end of the video sequence
you must attack the base and kill all the soldiers with a single weapon. After
that, when you leave, the adventure continues in Okriana, and to be more
precise, in the Fae Palace.
TALANZAAR
THE CITY WORLD
When you arrive in town, coming from the Temple World, turn left into the
brewers' quarter. There you will meet a seller of drinks named Zoss. He asks you
to help him lower the price of the water sold by Heza.
Go and see Heza who is on the main street with his water cart drawn by a
twôn-ha. To persuade him to lower his prices, you must go and see three other
merchants.
1. Ominel, in the meat merchants' bok.
2. Yagu, in the riss merchants' bok.
3. Zakk, in the craftsmen's bok.
Go and find Ominel; he asks you to find him an oogoobar knife, which you will be
able to find in the forest (the daoka that takes you to Okaar is in the marshes
(Okasankaar).
In the forest, if you have not already done it, go and save the Shamaz at the
sacrificial alter and take the knife. Make the most of the situation by
gathering hotis (red fruit that you find on the ground), you will need them
later.
Bring the knife back to Ominel so that
he lowers his prices.
Go and see Yagu, he asks you to go and seek news of his brother Ezef who is in
Shamazaar.
Ezef is one of the Talans clearing away the rock fall at one of the 3 temples.
If you have helped the Talans to clear the stairs, you will find Ezef in the
rice paddies; ask the other Talans where to find him. Go back and see Yagu in
Talanzaar so that he lowers his prices.
Find Zakk, lend him your weapon so that he can study it, he will give it back to
you a little later and will lower his prices in exchange for this favor. Once
you have persuaded Ominel, Yagu and Zakk to lower their prices go back and see
Heza so that he lowers his prices too.
Then go and see Zoss to inform him that you have settled the dispute between him
and Heza. To thank you, if you ask him for a drink, Zoss will give it to you for
free.
Once the dispute between Zoss and Heza has been settled, if you go and see Zot,
"leader" of Talanzaar, you can persuade him to stop paying taxes, on condition
that you have killed enough soldiers in Talanzaar. Zot is in the western part of
Talanzaar, near the Fae Palace.
Heza tells you that he has a problem with his well and that it must be repaired.
His well is located south of Okriana. You must speak to Heza's assistant and ask
him to clear the surrounding area because you are going to repair the well by
blowing up whatever it is that is blocking it. You will know that you have been
successful when you see a blue geyser erupt from the well. Dynamite won't work,
so bring in the artillery (LN Duo500) and start aiming for the well.
Balazar the collector (Ominel's rival) asks you to find an ancient relic outside
the confines of Okriana, in Talanzaar. The relic is outside the walls of
Okriana, in a place infested with spiders. (south, on other side of wall) If you
recover this relic for him, you
can either sell it to him, as it is, or clean it before taking it to him. If you
want to clean it, you must go into the forest and find the Achondar's (dragon)
lair. Once there, lay down the relic and entice the dragon to breathe on it. If
you succeed, the relic changes color and becomes clean. You must then take it to
Balazar, he will offer you 1500 zorkins for it. Instead of 500 for the dirty
one.
Right next to Balazar you will find Mored, the hotis seller. He wants you to
bring him 10 hotis. You can only find them in the Okaar region. If you come back
with more, you can also get a good price for the extra ones. (80 zorkins a
piece)
Jokace lives to the southeast of Okriana (hide-bok) and he needs a certain glue
that will enable him to stick all his tapestries together to form a gigantic
fresco. For this, you have to bring him 4 zeedog glands, which you will find in
the marshes world of Okasankar. If you come back with more, you can sell him the
extra ones for a good price.
You meet Tezu in the potters' bok. He tells you that he would love for you to
break his pots because it is good for business. If you break another 20 pots
from this point on, come back and tell him. He will tell you to stop and will
thank you.
In the riss bok, you meet Nikaa who will ask you for money, in the form of a
loan that you will give and come back to collect at a later date.
To the southwest, Gizo is in the sankaar bok, he will give you a bracelet that
he has found in one of his sankaar deliveries. If you take this bracelet to Zele
in Okasankaar, he will give you a reward to take back to Gizo. You will now have
to go back and see Gizo to give it to him. He will let you keep it and will give
you another. (Correct me if I'm wrong, but I think Zele gives you a clue about
useful items in the water.)
You will find Zagu in the spice bok, he is a strange character. He tells you
that he can prepare a cocktail that, if added to a drink, will have a soporific
effect on the person that drinks it. For this, you will need 5 bottles (buy them
or get them free from Zoss) and a daguerach (to be found in Okasankaar).
Once the Good Moon drink is prepared, you can go and find Shadi the musician
(not far from Heza's well down south). He is in the street, not inside a house.
Shadi can deliver these bottles to the soldiers at the military base southeast
of Okriana. You have to give Shadi enough money to make sure that he will do it.
If you came into possession of the map of Okaar in the forest (given by Shamaz
Zave), you may ask Shadi to play you the music, the notes of which are inscribed
on it.
You can only do this if you have talked to Shamaz Zave (about the signs at the
bottom of the map), having already shown them to Kyuran.
You will find Mogi the beggar, west of the Fae Palace. You must hear him out
without ever interrupting him. His story is very long but also very interesting.
You will meet a beggar singing the Motazaar anthem at Heza's well, in the
extreme south. If you sing with him and get the words right, he will reward you.
You can hear the song in the mine district of Motazaar. Ko, Mae, Ulukai, Mae
seem to be the correct order.
Go to the bok under construction, help Mogad with his crane and stop the block
swinging by shooting at it with a basic weapon such as the HK-P12. Use dynamics
on this puzzle, shoot it if it is moving toward you, the impact of the bullet
will gradually stop the block from swinging.
Azirad is in the craftsmen's bok. He can
help you in several ways:
If you have the piece of raw blue helidium from Motazaar, he can cut it for you.
When you collect the cut helidium component, you must take it to Okasankaar and
exchange it for the old one, so that the lighthouse works again.
If you have the worn out helidium component from the lighthouse and the
perforator gun, Azirad can upgrade your perforator gun (HAWK-MK8) to level 1.
If you have the piece of white helidium (see Motazaar, save Zogard), and the
perforator gun, Azirad can upgrade your perforator gun (HAWK-MK8) to level 2.
You must also recover Azirad's stolen necklace from the bok construction site
and give it back to him. He will reward you, by doing things for free. I found
the Necklace in the construction bok. Next to swinging crane there is a block of
houses. With a dead-end alley that leads to one of the Houses on the block. The
house gives residence to a weapons merchant. It is somewhere in that alley.
At various times during the game:
If you have received the first holocall, you must find Marion in Okriana. To do
this you must go and see Shamaz Zokrace. His house is west of the Fae Palace. He
will tell you that the last time he saw Marion was near Zelb's house, southwest
of the Fae Palace.
If you talk to Zelb, he will tell you that Marion was taken to a house to the
west of the Fae Palace. If you get close enough to the entrance to this house, a
long video sequence will begin. Kill the surrounding soldiers first. Hint: this
house is not far from the place where you run into a patrol, on your way north
from Zelb's house, following the paths of Okriana.
If you find yourself in the Fae Palace for the final combat with Kroax, you must
kill all the elite soldiers before you can touch Kroax (if you do not, he can
not be wounded).
Lootus sad he killed Kroax first with the flame-thrower got him through the
sequence faster. Once you have killed Kroax, the game ends, and video sequences
show you the end of the story.