Star Wars: "With reflexes of a jedi... i Episode I: created an
awesome walkthrough."
Racer
Author: FAQ64 Productions
E-mail: faq64_production@hotmail.com
Version: 1.0 (first one)
Check back for updates!
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Table of wonderful contents:
I Introduction
II Story
III Basics
i. Controls
IV Pods
V Tracks/ Detailed descriptions
VI Tips
i. Wattos Shop/ The JunkYard
ii. Using turbo boost/ repairing your vehicle
iii. Nintendo's Tips for success
VII Codes/ Gameshark info
VIII Disclaimer
IX etc./ Upcoming projects
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I.
Introduction-
Welcome to FAQ64 productions first project. This is my first awesome
FAQ/walkthrough guide of many more to come. I decided to start making FAQs
because i was inspired by marshmallow. Well, i thought it would be really cool
if i made some too. So i started looking through other FAQs & walkthroughs &
found that their was very little episode I: racer guides. So i decided i should
help the gaming soceity by making an enhanced super guide. Well ever since i
bought racer... i thought the game was awesome. I strived to come in first place
in every level. Although this game lacks in music & Pre-track videos, it is
still good enough to carry the name Star Wars in the title. So, live life in the
fast lane & start gaming!
**Warning** Please dont play this game without the N64 Expansion Pak. It looks
so much better with it. Also, the rumble pak is a nice add on too!
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II.
Story
Taken straight from the instruction booklet that came with the game:
Anakin Skywalker is no ordianry 9-year-old boy. And now, he must face the
ultimate test of his young life - A podracer challenge. It's a test of courage,
fast reflexes, & quick thinking, as the opponents maneuver their 9 meter long
(30 foot long) Podracers at speeds over 600 mph - flying just a few feet above
the ground. Keeping a firm grip on the "reis," Anakin must fight to control the
Podracer's screaming jet engines, while keeping an eye out for hazards &
obstacles - and the dirty tricks of his fellow racers. For Anakin and his
opponents, winning the race - at all costs - is all that matters.
That's your goal when you play Star Wars: Episode I: Racer. Based on one of the
most memorable scenes from Star Wars: Episode I: The phantom Menace, it's the
game that puts you behind the engines of 23 diffrent podracers. You'll choose
from over 25 unique courses on eight diffrent worlds, each with its own natural
& unnatural obstacles for you to overcome. You can even buy new or used parts to
give your Podracer a performance boost.
But, ultimately, it will be your skill & daring that will put you in the
winner's circle in the Star Wars race of your life!
All credit for this story is given to Nintendo of America, INC.
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III.
Basics
The basics of this game are pretty gosh darn simple. The main goal: come in
first place. You pick your pod, (statistics shown when each pod is highlighted
in the game) race & beat your opponents, & unlock tracks & pods. You are the
driver of the pod! You accelerate, steer, & you can also turbo boost. So, unless
your a monkey from canadian wilderness, you can pretty much play this game.
(dont e-mail me saying what if you are a cow.. can you still beat the game?)
Here are some hazards you may face on a track:
Other podracers Falling Meteorites
Lava Pits Jumps
Doors Ice Formations
Rocks A few sneaky suprises
******************
i. Controls
Start button: As in many other N64 games, this button pauses/brings up the menu
while racing. It neat-o for those times when your neck & neck for first 2 miles
from the finish line then all of a sudden that extra water bottle you drank
today kicks in & you have to pee like a race horse. Either hold it in till it
bursts or use this great invention!
Analog Stick: Same use as in every other game, steering, moving, selecting
option... etc.
Z button: This supposedly skids/slides the podracer for better turns on those
sharp turns. I, personally never felt anyeffect. (i just crash anyway)
L button: This button should be used while racing to toggle the Map, Progress
bar, & Perimeter Progress Loop. (i never ever use this)
R button: When your to engine cells look any color other then green, hold this
button down to repair them. While repairing, your podracer will slow down
dramtically so make sure you have a big lead before using.
A button: Selects/ Accelerates
B button: Air Brakes... Not very good with early racers unless upgraded. (pretty
expensive)
C buttons:
1) Cup: This button allows you to toggle with the 4 view allowed from the
podracer. The Behind the racer view, On top of engines view, front view, & the
above & behind racer view.
2) Cdown: Hold this button for rear view. Dont hold down for long... keeping
your eyes off the track is bad.
3) Cleft: Rolls the racer onto its left side.
4) Cright: Rolls the racer onto its right side.
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IV.
Pods
In this game you have a selection of 23 racers. (not including hidden)
Now here is a nice review of all the drivers & their racers.
Drivers are rated like this:
* Worst
***** Best (get it?)
And now introducing our racers:
Anakin Skywalker - ****
I think i can safely say that this kid has the 2nd best racer in the game. Boy,
this thing is one of the starting racers, of all the starting racers, this one
is by far the fastest. It has above average acceleration, very good handling, &
great turning response.
Ebe Endocott - ***
Out of the starting racers that you can choose from, this one is second to none.
It isnt the fastest thing in the galaxy but it can sure handle those turns!
Dud Bolt - ***
The great acceleration on this baby make up for the poor steering. Steering is a
must for Pods!
Gasgano - **
The turn response on this thing really sucks. Its the worst ive seen. But it has
mediocre accleration. Not very good for starting out.
Elan Mak - ***
The big ass pod has great acceleration but lacks in all other areas.
"Bullseye" Navior - ***
Bad acceleration, good everything else. Also, its a little too sensitive to my
liking. **Un lockable racer**
Track Circuit Lap Time Race Time
Sunken City Semi-pro 01:52:620 05:43:101
Toy Dampner - ****
Not that slow acceleration & pretty good handling. Nice & easy to handle. I dont
happen to crash that much in this baby. **Un lockable racer**
Track Circuit Lap Time Race Time
Executioner Galactic 0:31:540 04:42:310
Slide Paramita - ***
This slow podracer has semi nice handling & pretty good turn response. May be to
sensitive resulting in a lot of crahses. **Un lockable racer**
Track Circuit Lap Time Race Time
AP Centrum Invitational 0:58:410 03:03:260
Ben Quadinaros - ****
Very fast... little bit hot, nice steering & handling for an over all good pod.
**Un lockable racer**
Track Circuit Lap Time Race Time
Inferno Invitational 0:59:549 03:04:160
Fud Sang - ***
A nice, but average pod. **Un lockable racer**
Track Circuit Lap Time Race Time
Vengeance Amateur 01:16:880 03:51:921
Ody Mandrell - ****
More then average racer with great acceleration. For Amateur players.
Boles Roor - ***
An average pod that is pretty large in size. Not a very good recomendation. **Un
lockable racer**
Track Circuit Lap Time Race Time
Zugga Challenge Semi-Pro 02:01:261 06:10:897
Bozzie Baranta - **
Small in size but only delivers average acceleration, kinda good handling. Turns
out to be one of the worst in the game. **Un lockable racer**
Track Circuit Lap Time Race Time
Abyss Invitational 01:02:639 03:12:934
Neva Kee - *
Slowest of all the podracers. Its a discrace to the podracing industry. Shame
Shame Shame. In my opinion, its the worst pod. **Un lockable racer**
Track Circuit Lap Time Race Time
Baroo Coast Semi-Pro 01:38:300 04:59:640
Clegg Holdfast - **
Most pathetic of them all, second to worst! eww. I would pick just to crash it
to teach it a lesson for being so sucky! yuck! **Un lockable racer**
Track Circuit Lap Time Race Time Aquilaris Classic Amateur
01:04:700 03:16:926
Mars Guo - ***
Biggest racer of them all. Great handling & steering with some mediocre speed.
**Un lockable racer**
Track Circuit Lap Time Race Time
Spice Mine Run Amateur 01:29:470 04:30:880
Wan Sandage - **
Just ok steering & handling, & a pretty slow top speed. Definately not one to
look foward to unlocking. **Un lockable racer**
Track Circuit Lap Time Race Time
Scrapper's run Semi-Pro 00:44:904 02:23:978
Ark "Bumpy" Roose - *
Big pod with below average speed, acceleration, steering, & handling. **Un
lockable racer**
Track Circuit Lap Time Race Time
Bumpys BreakersSemi-Pro 02:09:358 06:47:380
Mawhonic - ****
Very large & durable. Keeping size in mind, amazingly this is one of the faster
in the "pod pack." Good steering is included in the itinerary. **Un lockable
racer**
Track Circuit Lap Time Race Time
Andobi Mtn. RunGalactic 01:39:309 05:05:648
Aldar Beedo - ****
Large pod racer with really fast speeds. Also a nice set of steering is
included. **Un lockable racer**
Track Circuit Lap Time Race Time
Beedos Wild RideAmateur 01:02:986 03:16:697
Ratts Tyerell - ***
Top accelerating pod. That kinda makes up for the rest of the poorly made pod.
**Un lockable racer**
Track Circuit Lap Time Race Time
Howler Gorge Semi-Pro 01:31:370 04:48:510
Sebulba - *****
The best of them all! He is also that hardest to get. A huge pod that can go
faster then all others with well above average handeling, steering, &
acceleration. #1. Also this pod has a unique feature. Tap the R button twice for
a slippery suprise! **Un lockable racer**
Track Circuit Lap Time Race Time
The Boonta Classic Galactic 02:04:210 06:20:012
And last but absolutely not least...
Teemto Pagalies - ***
All around averge pod with below average speeds & acceleration.
**-=Please note i was very harsh when rating these... most of the 3 star pods
may deserve the extra star to become a 4 star pod.=-**
------------------------------------------------
V.
Tracks/Detailed Descriptions
Here you will find information on the diffrent worlds & tracks you will be
racing on. I was going to rate these but i decided to put it another way because
of consistency in the ratings. (*) easiest (*****)hardest
Amateur: *
Semi-Pro: **-***
Galactic:**-***
Invitaional: ****-*****
===Amateur PodRacing Circuit===
Race 1: The Boonta Training Course
Well, moutainy (making that word up :)) & very dirty with a bunch of rock that
will cause sufficant damage to your pod. Be careful on the last stretch!
Tips: Try using your booster the entire race except inside of the mountain
(canyon) where their may be a lot of turns. Make sure none of your engine cells
overheat which would not be a good think. Overall, this is the easiest track. I
though Sebulba was undefeated, but he really stinks in this race!
Race 2: Mon Gazza Speedway
A very short track, with big barriers in the middle at some point.
Tips: Well, as long as your good on the steering, keep up a nice speed, you
will definatly stay in first & maybe pass the 12 & 11th place racers. Take
advantage of its length to use you boosters. Lay off the boosters on the twisty
turny parts, though.
Race 3: Beedo's Wild Ride
A snow covered track with some slippery ice!
Tips: Ok, at the very beginning, give your pod a big boost! Then when you
enter tunnels be careful of ice. At one point you will enter a bridge. Be
careful not to fly over the railing. If you do you will crash to your death &
probably fall back a few spots. At the ending part where their are a lot of
flags keep your speed up high. Very high. Not many dangers here.
Race 4: Aquilaris Classic
Its a hard to explain planet. It has a bunch of gizmos here & also some
underwater tunnels. (say hi JAR JAR)
Tips: OK, this level can get kinda difficult, if you underestimate the timing
of those doors, you will fall back a lot of stops. If you happen to be going at
a high speed you will crash & blow saving time but you still may lose some
ranking. Also, their is this one part where the track splits... my suggestion is
to go to the left. It seems to be the fastest. When you see a ramp, fly over it
top speed while holding back on the analog stick to minimize damage.
Race 5: Malastare 100
This planet has serious gas. (too much beans perhaps?) Anyway, just look for
lights to take you in the right direction.
Tips: In one part of this race you will have to jump over a large gap. Be
careful! Start gaining booster ability in the cave before the gap & as soon as
you make the last turn before the gap, let loose the boosters for a spectacular
& successful jump across. Alive. Still in first. Or if your not good with
boosters... go as fast as you can & hold back on the analog stick for more
distance. This works 98% of the time.
Race 6: Vengeance
Twisty & turny & quite a few tunnels.
Tips: Try not to hit railings that much over the bridges & wacth out for the
entrance door that keeps turning. While in tunnels, Move quickly & take
advantage of the boosters, but watch out for the rocks & Purple laser beam in
between two tunnels.
Race 7: Spice Mine Run
Pretty much a red planet with mining machinery scattered around.
Tips: At one point the track will go in 3 diffrent directions. I suggest you
take the middle for easier boosting capibilities. Also, in the kinda rooms where
you kinda here people talking, use those for boosting. (i know, i know, i didnt
explain that good... shoot me) Also, in the part of the track with the blue
lasers above, be careful on the turns. Possibilities of getting stuck or blowing
up.
(if you get 1st place in them all, you will get the 1st level of invitaional
circuit open for your use... i cant do that cause i stink, so i wont be listing
them until someone e-mails me & tells me how to do it @
faq64_production@hotmail.com)
===Semi-Pro PodRacing Circuit===
Race 1: Sunken City
Same as Aquilaris Classic except for the few diffrent forks & stuff. Underwater
tunnels, etc.
Tips: Well, this track can get confusing & you may get lost... but i suggest
just follow the green map on the right-center portion of your screen. This track
put me through heck trying to beat it. It has those Double door things just like
the old track. Moma Miya! (im not italian, as you can probably tell) Also, their
is a ramp that leads to above a track inside a tunnel. It doesnt save time but
what you can do is go up halfway the fly right off to gain a few seconds & maybe
a lead. Turbo at the end & watch out for that seperater near the end where you
must make a sharp turn.
Race 2: Howler Gorge
Even more confusing then sunken city! Too many track for this kid.
Tips: One part has you going up a hill just to be flying right back down
(near some buddah statue). Take advantage for this by boosting up the hill &
holding back on the analog stick. May help. I just barely beat this level (came
in 4th) so i really cant help except saying, "Be cool, Stay in School."
Race 3: Dug Derby
Same as Malastare 100... gas coming out of its, umm, well, yeah... ok. whatever.
Tips: Keep looking for lights to show you the right path. Also, it isnt a
good idea to die. Once you die, your dead. (as in not winning the race.) Dont
mistake solid walls for entrances to a tunnel. Also, boost your self near the
finish line.
Race 4: Scrapper's Run
Like the name right? You know you love it... anyway. A pretty ugly planet up in
the sky.
Tips: The other racers in this game are pretty much always up your ass. So,
get a good start & boost away the beginning of the track. Try going as fast as
you can. This track is too boring for me. Must stop playing. AhhHHhh. Anyway,
didnt your mom ever tell you not to read a crazy person's SW:Racer walkthrough?
Race 5: Zugga Challenge
Man Gazza SpeedWay revamped, & getting complicated.
Tips: Things in this level try to kill you. It's Qui Gon Jinn possessing
stuff in this game. He's back, with a vengeance, & wants to kill everyone
opposing anakin. (I really think he let Darth Maul kill him, who wouldnt after
meeting JAR JAR BINKS) Well, after these crusher things. Boost pass the arrows.
At the very last tunnel do your boosting again.
Race 6: Baroo Coast
Speed through a nice beach. Also, slow down to admire the buildings.
Tips: Man, i just seen a Racer FAQ by marshmallow... boy, its not even
finished & it still blows my out of the water... hey, dont leave! come on, its
not that bad! crap. Anyway, Back to winning the race. Well, speed across the
beach & boost whenever possible to put distance between you & the opponents.
Race 7: Bumpy's Breakers
Getting a little harder? Looks like Race 1 of the Semi-Pro Circuit. These
replica tracks are getting annoying.(or is that just me?)
Tips: Well, i didnt do good with this one. I barely came in third the 12th
time i tryed it. Damn turns! Well start your boost at the beginning of the race
& at the beginning of the next two laps. You may have to lose a few times before
getting the hang of it & winning. Unless you are like a cool kid, you probably
will have to settle for 2nd or 3rd place.
(once again, of you come in first in all the tracks in the Semi-Pro circuit you
will open up the second track in the Invitational circuit, which i cant do so it
wont be posted her unless someone e-mails me something to throw in @
faq64_production@hotmail.com)
===Galactic PodRacing Circuit=== (almost done!)
Race 1: Executioner
1 word: Long
Tips: All side paths are the same length so i dont think their are any
shortcuts... but its a must to take major advantage of boosting in the tunnels.
This level is long so get a snack for a pausing break.
Race 2: Sebulba's Legacy (this faq is a peice of crap)
Malastare 100... again..........yup. So much gas! I can drive to calofornia on
that much gas! (get it? do you get the corny joke? heh)
Tips: On the first two forks in this game, take the right path. Not the wrong
path or the left path... take the right path. Try using the boost as much as
possibe except for one area at the end where their is no railing where you can
fall down to a lower level which isnt to good. Use lights for direction...
again, & boost over gas... again.
Race 3: Grabvine Gateway
A cool track with some kind of swamp/marsh, a forest & some sort of desert.
Tips: I really really had the hardest time with this level that i actually
gave up on the walkthrough for a few days. I finally memorized everything. The
thing you gotta remember are the turns. Also, their is this bridge at the end
with a hole. (dont go in hole!) Brakes can be a handy dandy tool in this one!
Race 4: Andobi Mtn. Run
Icy Mint flavor. Lets go Skinny Dipping here in February! (Total Shrinkage!)
Tips: Really hard level. Try choosing paths that are really straight, but for
once, i would advise against using boosters to much. Be careful not to slam into
walls on the slippery parts.
Race 5: Dethro's Revenge
Well, for starters, high up.
Tips: Try using a lot of boosting & get a good lead ahead of time. Dont be no
stranger to using the wonderful power of breaks. Especially on narrow turns.
Race 6: I cannot help you on this level... it was a total disaster. I couldnt
beat it if my life depended on it. I am sorry to have failed you all. So, i did
the next best think, whiped out my Gameshark & used the start on lap 3 code. I
won! So, thats one way of beating this level... i feel pathetic.
Race 7: The Boonta Classic
Wow, we made it! I helped you get this far! (dont include the invitational
circuit which i cant get to... please e-mail me & tell me how to beat this
circuit & i will add it to this page & credit you.) Well, in this race, you can
win Sebulba's Pod. You can do it man.
Tips: Well, this is it. You will want to try to get the early lead. Dont
expect to do this... its hard. One good tip to always follow is not to challenge
Sebulba head on. He will crush. Try passing him on the right. It seems easier.
If possible, try slaming racers into him. (i.e slam into a racer making it
swerve into him) This is a good tatic to slow him down. Dont ever slam into him
yourself, you dont stand a very good chance. Believe it or not, after a few trys
i came in first :) Thank you... no applause needed! So, in this race... just
worry about Sebulba.
Their you have it! You just completed the three main circuits. Check back soon
for the invitational. I cant do it myself so Im asking somebody to finish that
so i can add it & give that person full credit. Greatly appreciated. Thanks.
WooHoo you won. Try out your new pod & its capibilities. Have fun!
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VI.
Tips
This section will help you out a little bit when you feel like giving your old
pod a little revamp! Many of the items in Wattos shop cost a lot of money,
theirfore making you have to come in first place a few times before having
enough to buy what you need. If you are in desperate need for these parts think
about using the used & sometimes unreliable parts in the Junkyard. They may not
be as good but they are a hell of a lot cheaper... Woo Hoo! Also we will discuss
the fine art of repairing your power cells. YEY!
********************************
i.
Watto's Shop/The Junkyard
When you feel that your pod racer is new & advanced just like a lightsaber
compared to a double light staff, you should come to one of these places... If
you come in first a lot & you are making a ton of money, pick watto's shop for
reliable brand name products. But, if you are a loser & you make very little
money, try the junkyard... or what i like to call it, the slavation army.
Anyway... Here is the pricelist of stuff in Watto's shop.
(just to name a few)
Item Wattos Price
Dual Power Cell $300
Stack 3 radiator $100
Mark 3 airbrake $1400
Plug3 thrust coil $2400
44 PCX Injector $2200
Control Shift Plate $400
R-8D Repulsporgrip $400
Now on to another thing. When you select an item, the feild of pod racing that
it will improve will light up. (i.e if you select air brakes, the air brakes
colunm will light up.) If their is a green streak after the original streak that
means this item will help your racer out. The bigger the green streak, the
better the buy. If their is a red streak, dont even bother buying it, it will
decrease the importance of that area.
********************************
ii.
Using turbo boost/repairing your vehicle
Turbo boost is a very important item in this game. When rolling down that final
streach & you're in second place, just boost into first to win the race. Its
also very helpful for gaining a lead in the beginning of a race or jumping long
gaps. Use this power wisely because it can overheat your engines, causing them
to burst into fire, which takes a lot of time to repair & may affect your
gameplay. Also, if you are going to fast you are prone to easy crashing. Watch
out!
How to use the boost:
When you are sure you wont crash at high speeds, push foward on the analog stick
while still holding A. When the speedometer on the bottom right of your screen
goes rapid green streaks then turns yellow, tap the A button again. (let go of
the a button then repush, quickly, not like a turtle. Your instuction booklet
can give a much better description of this.)
Repairing your vehicle while in the race is a neccesity & can greatly increase
your performance. If you power cell status screen (bottom left of your screen)
shows anything but green... hold down the R button for a quick repair. If your
cells are on fire or are damaged pretty bad... make sure you have a sturdy lead
before repairing because your pod will slow down to about 250mph while
repairing. Many pods can pass you if your not careful.
Also, it is a really good idea to have pit droids for after the race. I usually
have six by the end of the game. You can buy quality pit droids at Watto's shop.
************************
iii.
Nintendo's Tips for success (from the instruction book)
1) Experiment with each podracer to get a feel for the one that best fits your
playing style.
2) Try to stay in the middle of the track and on the road. The road has less
friction, so you'll be able to pick up speed if you stay on it.
3) Press the Z button while you're turning. This will skid your Podracer, and
make it easier to maneuver around obstacles.
4) When going over a jump, pull your control stick back for a longer jump, and
push if foward for a faster jump.
5) To fit through tight spots, flip your Podracer on it's right or left side by
pushing Cright or Cleft.
6) Don't be afraid to let go of the accelerator (A button) at certain times
during the race. Even though you'll slow down, it may help you steer better.
7) Keep a light touch on your control stick when steering. It responds to even
the slightest movements, so avoid the temptation to pull it all the way left or
right.
8) Hold foward on the Control stick when you want a higher top speed. Pull back
on the control stick when you want tighter turns.
9) Try to get a turbo start at the beginning of the race.
10) Use the boosters wisely. It can make up for lost time, but an engine fire
will cost you more!
-----------------------------------------------------
VII.
Codes & Gameshark Info.
Here are some codes which may prove difficult to enter:
Choose tournament Mode. Select an empty name slow, hold z the whole time while
entering the following codes. Press L to enter each letter. When finished select
"END" and press L followed by A.
Invincibility & debug:
Enter RRJABBA. To activate, start a game, then pause & press Left, Down, Right,
Up.
Mirror Mode:
Enter RRTHEBEAST. To activate, start a game, then pause & press Left, Down,
Right, Up.
Extra Pilot Jinne Reeso:
First unlock Mars Guo (see section IV). Then Enter RRJINNRE. You'll replace Mars
with Jinne.
Extra Pilot Cy Yunga:
First unlock Bullseye Navior (see section IV). Then enter RRCYYUN. You'll
replace Bullseye eith Cy.
Dual Controller Mode:
Enter RRDUAL. Controllers 1 & 3 are used to controll each pod racer engine. Use
the analog sticks for acceleration & steering.
Get 6 Pitdroids:
Enter RRPITDROID. At Watto's shop, press Up, Down, Left, Right, Right, Up.
Taunts:
Hold Z & press A to begin a race. You'll see a breif sequence in which your
racer & a rival trash talk each other in a hanger. During the race, press R
twice for more taunts.
Turbo Start:
At the start of a race, press A right after the "1" disappears.
*************************
Gameshark Codes:
**Warning: You must have Gameshark 2.2 or higher and the game must be running in
LOW resolution mode for these codes to work.
Have all tracks: 81113e68ffff
81113e6affff
All tracks finished in 1st: 81113e6c3fff
81113e6e3fff
81113e703fff
81113e7200ff
Have all characters: 81113e74007d
81113e76ffff
Start on Lap 3 8111900a0002
(always win) P1
Infinite Trugets 81113e7a7d00
THE WHOLE CODES SECTION IS TOTALLY NOT MY WORK. THIS IS ALL GAMEREVOLUTIONS
LOYAL READERS INFORMATION. PLEASE SEE SECTION VIII FOR LEGAL NOTICES.
----------------------------------------------------
VIII.
Disclaimer & other legal stuff.
90% of this FAQ was written totally by me except for the story line which was in
the Instruction Book. Total Credit for that goes to Nintendo of America, INC.
Also, Section VII is our codes section which were taken from the wonderful
readers of Game Revolution Online Magizine. All credit for that totally goes to
them.
Everything else is totally my work.
Credits go to:
Nintendo of America, INC.
Lucas Arts Ltd.: Publisher
www.game-revolution.com: publisher of the awesome codes in the walkthrough
You may put this on your site for public/private viewing only under these
conditions:
1) Total credit is given to me
2) Leave the whole FAQ intact
3) Make sure my e-mail address is attached for readers questions & comments.
4) Leave the disclaimer intact.
5) Please try to get the latest version from come.to/faq64_productions
6) cannot be used to make any money (not even in spanish currency)
Copyright 1999, Jason Gomer, FAQ64 Productions
come.to/faq64_productions
-----------------------------------------------------
IX.
etc./Upcoming projects
Coming soon: A mailing list where you can get updates to old faqs & new faqs as
they come out. (webmasters only) check website for details.
Upcoming Projects: (release dates are subject to change)
July 10~ Mission Impossibe FAQ (why? its such an old game! because the current
ones suck)
September 22, 99~ Ultimate StarCraft64 guide(planning ahead :))
More to come. Boy, how did you like my first FAQ? e-mail me & tell me what you
think. I know mission impossible is old but i wanna make the faq. All new games
will be rented by me & faqed. Well, the robot needs sleep. Until i am needed to
save the gaming society once again... this is jason gomer, signing off.
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-=peace out=-
this has been a helpful guide by faq64 productions
copyright 1999, Jason Gomer, FAQ64 Productions
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