Hih everybody
The attachment is a walkthrough for the Game Silent Steel.
You can try it.
With this solution I come wider, but after the Scene 15 I have
Problems. I have the germain version of this game. I can follow
Step for Step to Scene 15, but after I have get two torpedos from
Akula and Ice-Cream was fall down.
If somebody have experiences with this walkthrough, or know something
about my Problems please E-Mail to me: Resi@Datacomm.ch
Remo
Silent Steel
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Walktrough
Key
* If there are dots BEFORE the words, that means that there are words
there.
EXAMPLE: - ...XO, what's up?
there are words BEFORE "XO, what's up?"
* If there are dots AFTER the words, that means that there are words
there.
EXAMPLE:- It can't be 0630 yet...
there are words AFTER "It can't be 0630 yet"
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Scene 1 -- The captain's Quarters
> It can't be 0630 yet, XO, what's up?
> You handle it XO, I'm beat
> Have someone bring it to me
* Wheeler brings message *
> Dismissed Wheeler, and have the XO come
to my cabin
* XO comes to cabin *
> This is as serious as it gets XO, take
a look at this
> How she got out is anybody's guess...
<< go to sonar room >>
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Scene 2 -- The Sonar Room
> ...drag a cot in here if you have to
> ...get'm on the horn
* Get on SATCOM w/ Admiral *
> I received your message from CONSUBLANT...
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Scene 3 -- Wardroom
> At best speed, what are the probable...
> Kilo class submarine, probably with a
performance upgrade
> Standard speed will be sufficient...
* See Weps in torpedo room *
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Scene 4 -- Torpedo Room
> How's your readiness posture Weps?
> I'd like to put us on an increased
readiness footing...
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Scene 5 -- Buzz at 5 Hz
> Was it a malfunction in your gear?
> You said the volume changed with speed...
> Do we have a problem here, or are we
worrying about nothing?
> How long would a hull search take?
> I want to lock out a diver...
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Scene 6 -- After diver
> Let me see it
> Get it back to ChEng...and I want answers.
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Scene 7 -- Wardroom
> I'm willing to hear a list of suspects...
> Anything strange happen...
> Everyone's a suspect...
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Scene 8 -- Line Up
> Why were you late?
> That thing was found 9 feet...who put it there?
> Who told you? Who told you to do it?
> Why were you late?
> I'm placing you under arrest for sabotage.
* Change to Disk 3 *
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Scene 9 -- Con
> Sound the general alarm...
> Return fire. Break contact.
> Continue to move closer.
> Standby
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Scene 10 -- Sonar
> Is it the Kilo?
> Can you give me a course and speed on this
contact?
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Scene 11 -- Wardroom
> I think I have a grasp on the tactical
situation, I'd like to hear some suggestions.
> You mean the Akula's trying to give away her
location?
> You got about 20 seconds to get me interested
Master Chief, start talking.
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Scene 12 -- Con
> Get me a firing solution.
> Fire tube 1.
> Prepare to fire second torpedo.
> Fire tube 2
> Place Mk 48 in command mode. Order the
torpedo to kill Sierra-25.
> I gave you an order, XO...
* Change to disk 4 *
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Scene 13 -- Con/Sonar
> Place him under arrest XO.
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Scene 14 -- Torpedo Room
> Put the gun down, Wheeler. You don't
really want to hurt anyone.
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Scene 15 -- Con
> Break contact. Get us out of here.
* Cinema in helicopter *
> Come to periscope depth and give them
a nav fix.
> Shoot!
> Ready tube 2
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CONGRATULATIONS!!
From this point on, you can pick anything to say, and the ending will
change according to what you pick. Try them all out!