This Star Wars Episode 1: The Phantom Menace
INTRO & RESOURCES
Introduction
The Phantom Menace is a wonderful action/adventure game (heavy on
the action). It does take a bit getting used to the odd, overhead
view (but that can be changed with a cheat). The beginning levels
are fairly easy, and allow you to get used to moving your character
around. This walkthrough is for the PC version of the game. As of
this writing the PSX version has not been released, and it is
unknown if it will vary from the PC version. However, since the
official strategy guide says it covers both the PC and PSX versions,
I don't think they will differ.
Everything necessary to complete the game is included here. The
strategies one can use to fight boss monsters, kill battle droids,
and complete other actions are endless. The method in which you
fight your battles will vary slightly because of who you've talked
to, what you talked about, how you've moved into enemy territory,
what weapons you have left, or any number of variables. Everyone
will have to complete certain common actions to get through a level.
But the AI of enemies means that the battleground may be slightly
different. Please remember that the strategies given in this
walkthrough are rough guides to what you can do. From there, you can
develop your own strategy.
I have tried to be as accurate as possilbe in writing this
walkthrough. However, if I have inadvertantly made an error, please
let me know. But before you email me, make sure you've read the most
recent version of the walkthrough at http://www.goobergames.com to
make sure it has not already been updated.
Other Resources
Please keep in mind that I only wrote a walkthrough, and I'm just
one person trying to help others get a little more enjoyment out of
the game. I can only answer your questions about the walkthrough or
strategies for the game. As much as I would like to help, I am not
an information kiosk. I can't or don't have answers to specific
questions about tech support issues or other programs related to the
game. Please defer your questions to the appropriate person. The
following is a list of other resources available to help you with
other questions you may have about the game. I hope you find it
useful.
I can't help you with technical support issues, as I am not
qualified to do so. The obvious solution if you are having problems
with bugs, crashes, video, or sound problems is to contact tech
support via phone. You can also try the support section of the
Lucasarts home page at http://www.lucasarts.com.
Another excellent source is the Phantom Menace Forums at
http://www.jediknight.net. You can read the forums to see if anyone
else has the problem you're having, and if there are possible
solutions. People often leave messages helping each other out with
technical problems they are having. Sometimes a developer or
designer of the game may even pop in. You can also chat about
different battle strategies if you could not get through a
particular area of the game.
One common video problem is not being able to see through the
bubbles (they should be transparent) on the Otoh Gunga level. You
need to fool around with the additive blending in the hardware
configuration option (on the game's launcher screen). Please see the
jediknight.net Phantom Menace Forums for a possible solution.
If you would like to view the cutscenes (the movie sequences) for
the game, go to http://www.smacker.com and download the BINK video
tools. It allows you to view the movies from the game that are in
the /gamedata/movie directory of your game's cdrom. It's interesting
to view them separate from the game. I had my performance options
set to low, which meant that the resolution for the video wasn't as
good as it could be. I didn't know just how good the videos actually
look. Kudos to the graphic artists!
TIPS, CHARACTER MOVES, & WEAPONS
Tips
There are several skills you will have to learn to become good at.
You need to learn the running double jump (run, jump, and jump again
in mid-air). This skill is vital to getting onto overhead vines and
ropes, and jumping onto platforms and pillars. You can't get through
the game without learning this skill. Practice it whenever you get
the chance.
When vine/rope jumping, you'll know you've succeeded because you'll
be hanging off the vine or rope. It's all about timing, and at what
point your feet leave the ground. If you hang off the rope for a
split second, but then flipped over it, it means jumped one too many
times. Next time try using the jump key one less time.
You will also need to become good with your saber. There are times
when regular weapons won't do. Learn the overhead saber move, the
twirling saber move, and the jump and slash technique. Read your
manual for more information. You can also reflect enemy blaster
shots off your saber and back towards them. Qui-Gon and Obi-Wan move
slightly different with their saber moves. Obi-Wan, being the
younger of the two, has more athletic flair.
Don't forget that you can roll and hop depending on what character
you're playing. Qui-Gon and Obi-Wan can dodge blaster fire by
rolling left or right. Captain Panaka and Queen Amidala can hop from
side to side. This is a useful tactic to employ when taking on a
group of enemies.
Force push is a convenient weapon sometimes, as it can temporarily
stun an enemy (but not for very long). Try using it when you have
the chance. It's also handy because you can push enemies off
platforms. However, you can't force push enemies unless they are on
the same "level" as you. This means that if an enemy is on top of
the stairs, you can't push him when you're at the bottom. Force push
can also sometimes kill enemies if you use it on them several times.
Experiment. And don't forget there's a force push meter measuring
the amount of "force power" you have. Using force push will
temporarily deplete it,but it will quickly rise again.
If your gameplay is slow during battles, try turning off some of
your performance options. The game may not look quite as pretty, but
you'll be able to move around and fight more quickly. I'm at the
minimum requirements for the game, and gameplay was a bit slow
during battles with groups of droids. I found that I was able to
kill more efficiently when the performance options were set to low.
When you are protecting a character, make sure you don't stray too
far from them. Enemies can show up and try to take them out while
you're off scouting ahead. Sometimes when you cross an "invisible
line", the game will say that the protected character has died, even
if there are no enemies around him or her. This is the game's way of
telling you that you are not to go into this new area without that
character following behind you.
On the levels where you protect a character, there are certain
checkpoints in the game where they will automatically stop. They are
relatively "safe" at these points if you've cleared the area of
enemies. You should always talk to the person when he or she stops
because you may have something to say, such as "wait" or "follow
me." Or they may have something to tell you.
Destroyer droids (the droids that roll around and have personal
shields) are a pain in the butt. They have a distinct sound, so you
know when one is in the area. The most effective way of killing them
is using a couple of proton missiles on them. They are most
vulnerable when they are rolling around or right after they stop,
because they don't have their shields up. Try to get the first shot
in before they get their shield up. If you can get in any blaster
shots or saber thrusts while they are rolling or right after they
stop, then all the better for you!
Sometimes a non-player character you're travelling with can provide
cover fire for you. They can take out destroyer droids or battle
droids for you,or help you in your battles. You may occasionally run
into a soldier or two that will help fight your battles. Keep your
eyes and ears open, and observe. But if they start ducking down or
screaming, it usually means they need help.
If you come upon a heavy repeating cannon in the game that you can
use, that usually means that there are destroyer droids and a big
group of battle droids coming your way. Definitely make use of this
wicked weapon.
If you see a battle tank, avoid it at all costs. You can sometimes
take them out, but not without wasting a lot of weapons, ammo, and
time. It is not necessary to take them out to finish a level. In
other words, don't try unless you want to show off. You should
preserve the big ammo for the destroyer droids (which you can't
always run away from) and the boss monsters. Run away from the
battle tanks or do what you need to in order to get around it as
quickly as possible.
One thing I can't say often enough is SAVE YOUR GAME OFTEN! A good
time to save is at the start of every level. This is an action game,
and you will probably die quite a few times until you've learned a
strategy for a particular area. You are given quite a few
(approximately 100) save game slots, so don't waste all that extra
empty space. You will save yourself a lot of time and frustration if
you have several previous save games you can load up where you had
more health or you did something a little differently. If you die in
a certain spot several times, eventually you learn how many enemies
are in an area and how they move. Then when you load up a save game,
you may finally have learned how to beat that enemy. And don't
forget to save your game before and after you fight a big boss
monster. Whatever you do, don't save and resave over one game
repeatedly. The quicksave option is fine, but you should
periodically create normal save games several times throughout the
level.
Character Moves
The following is a list of some saber moves that both Qui-Gon and
Obi-Wan can use. Try practicing them when there are no enemies
around. TAP means quickly tapping the keyboard. PRESS describes how
you would normally press a key on the keyboard (you hold it down
slightly longer than you would for tap). To HOLD a key means that
you are pressing the key continuously and not releasing it. A few of
the moves (such as forward slash and running forward slash) may seem
sort of redundant. The twirling saber move and the jumping spin
attack are pretty fun. The Cirle Jerk is effective when you're
trapped in a corner or being gang banged (surrounded) by a group of
droids. It's similar to the slash and spin saber moves, except you
are stationary. Experiment with other moves.
Normal Slash -- PRESS attack key
Overhead slash -- TAP attack key
Forward slash -- HOLD forward key + PRESS attack key
Reatreat slash -- HOLD back key + PRESS attack key
Slash combo -- HOLD attack key
Overhead slash combo -- TAP attack key, then HOLD attack key
Forward stepping combo -- HOLD forward key + HOLD attack key
Twirling saber combo -- HOLD forward, TAP attack key, then HOLD
attack
Retreating slash combo -- HOLD back key + HOLD attack key
Running slash -- Run forward + PRESS attack key
Running double slash -- Run forward + PRESS attack key
Running overhead slash -- Run + TAP attack, release forward key
Running forward slash -- Run forward + HOLD attack key
Jumping Attack -- Jump, then PRESS attack key
Jumping spin attack -- Jump, then HOLD attack key
Circle Jerk -- HOLD attack key + HOLD left or right movement key
Captain Panaka has a couple of special martial arts moves that he
(and you) can use when you have no weapons. Or you can just have fun
with it even if you do have some weapons. It's obviously only useful
in close combat situations.
Punch -- PRESS attack key
Running punch -- Run and PRESS attack key
Punch-Kick Combo -- HOLD attack key
Roundhouse Punch-Kick -- HOLD forward key + HOLD attack key
Weapons
Lightsaber -- There's just something about wielding a glowing hot,
big killing stick that empowers both genders. For men, it's for
egotistic reasons, and for women (or at least me), it's sadistic.
It's a weapon that can put a maniacal grin on an angel's face. In
any case, this is as close to becoming a Jedi as any of us will ever
get. It's an all around useful weapon in both offense and defense.
You can deflect laser blasts with your saber. And it goes without
saying that you can use it to kill. It can also cut through some
objects. The lightsaber can only be used by Obi-Wan and Qui-Gon.
Blaster Rifle -- The blaster is an average weapon and each powerup
you find comes with 250 shots. It shoots comparatively slow. It's a
standard issue weapon for battle droids. But in a pinch, there's
nothing like a good blaster at your side, kid.
Light Repeating Blaster -- This is an automatic version of the
normal blaster. Powerups come with 300 shots. It's a better weapon
than the blaster, but you still have to aim right if you don't want
to waste shots.
Gungan Energy Ball -- You can only find this weapon on Levels 2 and
3. It is an explosive energy ball that can be used to temporarily
stun enemies. It can also short out some machinery.
Proton Missile Launcher -- This weapon has miniature proton
warheads. Each powerup comes with 5 shells. It is the best weapon to
use to defeat those pesky destroyer droids. It's great to see in
action! It can also do a great deal of damage to machinery. While
this weapon is excellent in taking out a group of droids, try to
save most of your missiles for the destroyers.
Thermal Detonator -- Thermal detonators are powerful weapons. They
destroy all matter within a 5-20 meter radius. This means that when
you use one, run like hell the other way. You can take damage if
you're not quick or far enough away. They are relatively rare in the
game, so when you find one, you might want to save it for a more
opportune moment (use your judgement).
Flash Grenade -- Flash grenades are sort of a poor man's thermal
detonator. They are designed primarily to blind enemies, but it can
also kill them. You have to aim it perfectly, so when you toss it at
an enemy it hits them. If you miss, you pretty much wasted a good
flash grenade.
Heavy Repeating Cannon -- How can anyone not love this weapon? At
least, you love it when you're not its target. Usually you will have
to commandeer the cannon by killing the droid operating it. And when
there's a cannon in sight, you can be damn sure that you're meant to
use it, because about 5 destroyers and 20 droids will be coming your
way! To operate the cannon, get behind it and press the spacebar (or
your "use" key). You have to align youself just perfectly or it
won't work. Remember that you're moving the back of the cannon. This
means that if you want to aim up, you have to press the down key,
and to aim down you have to press the up key. Use your left and
right keys as you normally would.
Naboo Blaster -- This weapon is only used by Captain Panaka. It's
similar to the blaster rifle. There's absolutely nothing special
about it, except that it's useful when you have nothing else left.
R-65 Heavy Blaster -- This weapon is only used by Captain Panaka.
Powerups come with 100 shots. This weapon is awesome! It shoots twin
energy bolts that can bounce off walls and other solid objects. In
close quarters, this is fun to see. It's also an important weapon in
defeating the Coruscant Mercenary on Level 9. The energy bolts can
pierce through the Merc's armor, whereas regular blaster shots
won't.
Droid Stunner -- This is the wimpiest weapon in the game. It will
emit an energy pulse that can temporarily stun almost any enemy.
It's a weapon that only Queen Amidala can use (no one else would
want to). Even fists are better than using this baby's toy. It is a
close combat weapon with a limited range (one or two feet). This
weapon is mostly ineffective because the Queen will get her butt
kicked while she's trying to run up to the droid to use the damn
thing. It's mostly useful for sneaking up behind a droid and
suprising it. It can kill some droids (short out their circuitry),
but with others it will just stun them temporarily.
CHEATS, TRAINERS, & SAVE GAMES
Cheats
Some people are just not Jedi material. If your eye/hand
coordination is a bit on the cross-eyed, three-fingered side, then
you'll need these cheat codes. The one complaint I have about the
cheats is that the health ones are limited in the number of times
you can use them. That's a big thumbs down to the person who
brainstormed that brilliant idea. What the hell is the point in
allowing us to cheat, if they are going to dictate how many times we
can do it? It really defeats the purpose of cheating. Bah!
Grrrrrrrr! Pbbbbbttttt! And you know where you can stick that big
thumbs down!
Here are some useful, fun, and not-so-useful cheat codes. I did not
make the cheats and I have not tested all of them. Please don't ask
me about them. They may or may not work, so use them at your own
risk.
To enable the cheat, press the BACKSPACE key while in the game, then
enter the follow codes into the dialog box. Type in the cheat again
to return to normal.
happy -- Weapon 3 more powerful
from above -- Top down camera view
naughty naughty -- Camera view from behind
perf -- Wireframe mode
but i feel so good -- Force push color turns red
perfection -- Auto-fire/attack
slowmo -- Slow motion
beyond cinema -- Screen changes to letterbox format
turntables -- Makes Jawas HUGE (this is fun to see!)
i like to cheat -- All weapons and ammo
give me life -- Full health & game difficulty increases (max 5
times)
heal it up -- Full health (max use 5 times)
where is gurshick -- View the end-game credits
rex -- Wire frame menu
iamqueen -- Play as Queen Amidala
iampanaka -- Play as Captain Panaka
iamquigon -- Play as Qui-Gon
iamobi -- Play as Obi-Wan
i stink -- Skill level set to easy
i really stink -- Skill level is set to easy
i rule the world -- Skill level is set to hard
fps -- Displays framerate
60fps -- Displays 60fps frame rate
kill me now -- Instant Death
donttttt -- Instant Death
rrrrright -- Instant Death
drop a beat -- Moving walls
brenando -- "Tech bonus" message appears
oldcode -- "Debug mode 1" message, enter again for "debug mode 2"
Trainers
You can also get an invincibility trainer for the game. Please see
the html version of the walkthrough at http://www.goobergames.com to
download the trainer. The invincibility trainer can freeze your
health at 999% (or thereabouts) and shouldn't affect your skill
rating after you've finished the game. So what is a trainer you ask?
A "trainer" is a small program created by an outside source, and is
designed to work in conjunction with the game. It allows you to
cheat the game in various ways.
To use the trainer, unzip the file to whatever directory you want.
BEFORE you start the game, start the trainer program. Do NOT close
the program after it has loaded. The trainer must continue to run in
the "background." Pay attention to the F# function keys or write
them down. Then start your game as you normally would. When you want
to cheat, just press the F# function key for that particular cheat.
For example, F7 gives you unlimited health. So while you're playing
in the game, you would press the F7 key.
Please remember that the trainer may or may not work with your
version of the game. Don't email me about the trainer, as I did not
create it. I can not provide technical support for it (what you see
is what you get). This trainer is downloadable from this website
merely as a convenience to you. All email regarding the trainer
(unless it's about a broken link) will be deleted. If you are having
problems, please refer your question to the
http://www.jediknight.net Phantom Menace forum to see if anyone else
has your problem, and if there is a possible solution.
Save Games
Please see the html version of the walkthrough at
http://www.goobergames.com for a complete list of save games.
Level 1: Trade Federation Battleship
Mission: Get to the hangar bay
In this level you play Obi-Wan. As a droid enters, you notice the
conference room fill up with poison gas. You can talk to the droid
if you want, but do it quickly. Exit the room, and have your
lightsaber handy.
Kill all the droids in the immediate area (you can also use force
push). Qui-Gon will help you. In the room to the left of the
conference room, you can find a thermal detonator in a compartment
("use" the handprint icon). There is also a full health powerup in
the little round room (service closet). In the other room to the
right of the conference area, the compartment has a blaster with 250
shots.
At the end of the hallway, there is an R2 unit fixing a broken door.
Be careful, to the right of him are 2 battle droids waiting in
ambush. Kill them, then go through the service closet and use the
control panel to open the broken door. If you need it, grab the full
health powerup in the compartment to the left of R2 droid.
Go through the newly opened door and you end up in a hallway. To the
left is a destroyer droid carousel and a dead end. Destroyer droids
are a nightmare! It is possible to kill the destroyer droids by
having their shots reflect off your lightsaber and back at them, but
this takes practice. The thermal detonator will hardly put a dent in
them, so don't waste it. You really need a proton missile launcher,
which you don't have yet. And at this point, you probably haven't
had enough practice to take them out with your saber. You don't have
to go left, but if you are quick, go beyond the destroyer droid
carousel to the worker droid, and kill her immediately before she
can release them.
If you chose not to go left, go right, down the hallway, and your
path is blocked by a locked door. Go into the open control room on
the right near the locked door and use the handprint panel. It will
open up a hidden area with a battle droid in it directly across from
you. Go across and kill the battle droid. There's a full health in
the service closet, but it will only open if the R2 unit is in this
room with you. If he's not already there, go back down the hallway
and find the R2 unit (he may be hiding behind the destroyer droid
carousel or he may have been destroyed) and coax him into this room.
He should then open the service closet for you. Then use the
handprint panel to unlock the big door.
Follow Qui-Gon and go straight ahead all the way to the next
intersection. The trade federation viceroy closes the blast doors
(you may even get a quick glimpse at him), and you are ambushed by
more destroyer droids. These guys have personal shields and are hard
to kill. So follow Qui-Gon's advice: tuck your tail between your
ass, Jedi-boy, and get the hell out of there! Go right, and another
locked door blocks your path. Take the small opening to your left.
You run down a long hallway, but the floor gives way and you fall
into a shaft. You are separated from Qui-Gon and on your own for the
rest of this level.
Follow the catwalk into a hangar, and watch as your ship is blown to
bits. Keep going down the path. Maintainance droids are cleaning
this area, and can electrocute you to death if you're not careful.
Avoid walking too close in front of or behind them, or they will zap
you. Use your blaster (not your saber) from far away to kill them.
This area is a bit of a maze, but it's not very big. Keep to the
right side of the maze until you come to a door with a red, double
triangular symbol on it. Face the door. Then go to the area to the
left where you will find a handprint panel that opens this door
(note the same triangle symbol near the panel). If you find yourself
at the ventilation fan (or blades in the floor) then you've gone too
far. Just turn around and you should see the control panel on the
wall.
Use the control panel, and run as fast as you can back to the
triangle- symbol door you passed earlier. There is a maintainence
droid inside, so let him pass first. Go inside quickly and use the
handprint. Notice the double circle symbol -- it opens a door with
this same symbol on it. Exit the room, go straight until you hit a
wall, then right into the newly opened door. The doors are timed so
if you don't make it, you'll have to do it all over again. The
control panels and two doors are in such close vicinity so you can't
get lost too easily (I hope).
Follow the new path past the fan into another cramped hallway. The
fork to the left will take you to a room with 3 battle droids and a
full health powerup. After you're done taking them out, go back down
the hallway. There's a grate in the floor. If you can manage to jump
the grate, you'll come to a room with a thermal detonator. Go back,
and the grate will give way under your feet. Go straight until you
reach an intersection with 2 blue doors and a red door. There are a
lot of battle droids here to kill. They'll come out the right door
first, then the door straight ahead. After that, look at the hallway
behind you for more droid action.
Directly across from the red door is a room with two boxes and a pit
in the floor. The box on the right has a full health powerup hidden
inside it. Push the box into the pit to reveal it, and hopefully
you'll take out a droid or two in the process. Jump down into the
pit and kill any battle droids that are left. Turn around and use
the handprint to open up the big doors. Talk to the Neimoidian for
background information. Go into the service closet on the left and
use your lightsaber or blaster to destroy the power generator (the
lights will go out). The red door should now be open.
To get out of the pit, just jump up onto the ledge or wait for the
small elevator to lower/raise and exit the room. Fight more droids.
Go through the red door. Immediately go to the elevator to the left
and use it, because there is a starfighter droid (the big one with
pointy legs) on the ground. If it's not there, walk forward a little
bit to trigger its arrival before you get on the elevator. Kill the
battle droid waiting for you on the upper platform. To make the
starfighter droid disappear, go through the small, open hallway
about 2-3 feet (relatively speaking). When the starfighter sees that
it has nothing to kill, it will go away (you can watch him leave to
the left through the grates). It should now be gone for good.
Once its gone, exit the hallway and take the elevator back down to
the ground. Kill any battle droids that are left. There is a small
health powerup on top of one of the crates. Snatch it. And do you
see that bottom crate sticking out? It's just begging to be touched.
If you move it, you can find a secret room with a thermal detonator
and a small health powerup. In the upper right corner of this room,
you can pull out another crate and find a secret room within a
secret room. This second room has a proton missile launcher with 5
missiles.
If you want a nice view of the hangar bay, exit into the blue tunnel
off to the side. Once you're through, go back up the elevator onto
the upper platform. (If you missed it earlier, you can use the panel
and go through the big door to find 3 droids and a full health
powerup). From the upper platform, go back into the hallway (where
you hid from the starfighter) and continue forward until you find
yourself on a catwalk. Keep walking, and you'll soon hear Qui-Gon
say "Obi-Wan." He's on the left catwalk below you. Wait for him to
speak. Follow his directions, and find a way offplanet.
Keep walking until you reach a dead end where an elevator should be
(look for the square-shaped metal on the ground). You need to find a
way to bring the elevator up to this area. Go down the path near the
elevator, and it's time to play the moving catwalk game. There is a
purple barrier blocking your path. Go left, press the control panel
to move the barrier. The barrier is now blocking the path that you
just came from, and freeing the path that was blocked before. Follow
the new path until you get to another control panel. Press it, and
it will activate a moving catwalk to your left. Quickly cross it and
press the control panel at the end. This control panel calls up the
elevator. Wait on this catwalk until it moves back into place on the
other side. Once in place, use the control panel on this catwalk one
more time. This will move the purple barrier back into its original
position. Exit, and now you are free to use the elevator.
At the bottom of the elevator, you will find yourself on the lower
catwalk where Qui-Gon was. There is only a dead end to the left. So
go the other way (right) towards all the battle droid ships. A
couple of hovering platforms with droids on it will start rising up
towards you. You can fight them or just keep running forward. A
platform on your left (near the dead end you're coming up on) will
have a control panel on it. Walk onto this platform, and the level
will end.
Level 2: Swamps of Naboo
Mission: Find Qui-Gon
You start this level on top of a mound in the water. Turn left, and
start swimming. There should be a dry clearing between two trees on
the left. If you can't find it, just keep swimming along the
perimeter of the swamp until you do, you'll come upon it eventually.
Once in the clearing, you'll meet up with several battle droids, and
a blaster with 250 shots. After you kill the droids, jump into the
water, go left, and keep going straight until you come to an uphill
path and find Jar Jar Binks. Talk to him. He runs away from the
"meccaneks." Follow him by turning around and taking the left path
(it goes downhill). You are dumped into the water. Swim left or
right (there's a lone droid to the left), and you will come to a
clearing with Jar Jar high up on a rock pedastal. In one corner of
this clearing, there is a full health powerup near two droids. After
you kill the two droids and grab the health, you can double jump
onto the nearby rock pillar and snatch the thermal detonator. Don't
forget to kill the droid patrolling a small ledge near Jar Jar.
To reach Jar Jar, go around the rock he's on and move the big,
square hollow log to it (the indentation in the grass serves as a
path showing you where you should put the log). Don't use force push
to move objects, it won't work. The default "use" key is the
spacebar, so use the spacebar in combination with the arrow keys to
move it. Jump up, cross two logs, and jump up onto higher ground.
You'll cross a third log, but don't cross it all the way. There's
nothing on the other side, except about 10 droids with your death on
their minds. Instead, turn left, and look down. You should see Jar
Jar on the ground below you.
Jump down (grab the gungan energy balls on the rock on the way down
if you can) and follow Jar Jar. Have your saber handy, there are
about 7 more droids to fight. Jump into the water, and to the right
there is an alcove with a small health powerup. Follow Jar Jar out
of the water (despite what he says there is no safe place!). And
watch out for a group of those little round creatures. In groups,
and if you stay in one place too long, they'll start munching on
you. Just run past them quickly and jump over the small stone wall.
From the stone wall, jump into the water. In the upper right there
is a small alcove with a full health powerup. Go back out and
continue forward. Kill a couple of droids, and then you'll reach a
series of staggering earth platforms. Do what Jar Jar says and "jump
to the top." Once on top, you'll see Jar Jar run away from the
meccaneks (mechanics).
Follow Jar Jar down a small hill, and you'll come to an
intersection. Now would be a good time to save your game. The left
path will lead you to more droids than you can handle, and the right
path will take you to Jar Jar who's high up on a cliff that you
can't reach. You have to find another way to reach him, so take the
center path, and watch out for the falling trees! Keep going
(relatively) straight until you hit a wall and can't go straight
anymore. From here, go left. You should see a little rock with a
small health powerup on it. From this rock, you want to go right
(pick up the gungan energy balls in the alcove to the left of the
rock if you want).
You should now be at a pond with a couple of big (and killer)
fishies. If you're unsure about your jumping prowess and are worried
about falling into the water, use your blaster to kill the big fish
first (or you'll become fish food). There are a few dry islands
sticking out of the water that you'll need to jump across. Your goal
is to get to the shore on the far side. Or if you've killed the big
fish, you can just swim to the small clearing on the right and jump
up onto the final platform.
On this last earth platform, there is a rock sticking out slightly.
You'll need to make a running double jump off this rock to reach the
next area. Once across, continue forward, and make another running
double jump off the log onto the butte where Jar Jar is waiting.
Talk to him, and he'll take off.
This is an area where a lot of people seem to have trouble. You'll
have to make two running double jumps to reach Jar Jar on the other
side. But there's a STAP (a droid on a flying machine) attacking you
from overhead. It will develop a flight pattern, so just wait and
watch for it. You can try to take it out (jump up and whack it with
your saber) or when it's out of range, you can try jumping or taking
the vine across. Be wary of the vine at this point though, because
if you're hit, you'll get knocked off. In any case, save your game
so you don't have to find your way back here again. To find the pond
if you get knocked down, turn around, keep hugging the right wall
and continue forward. The pond should be on the right and is not
very far away.
Once on the other side, follow Jar Jar again. You'll come to an area
with a deep pit and a moveable log. Push the log into the pit. Pull
and push it to the other side, then jump up. And here is where you
need to do a running single jump (or double jump, depending on where
you're standing) to reach the vines. Once on the vine, go all the
way right and press the spacebar to let yourself down again. Now
would be a good point to save your game
You'll meet up with Jar Jar and a buttload of droids. If Jar Jar
dies, the level ends (you're near the end in any case). You can kill
the droids with whatever weapons and ammo you have, but the quick
and fun way is to use the heavy repeating cannon to the left. Get
behind it and press the spacebar. You have to position yourself just
right or it won't work. You can move the repeating cannon left or
right, and you can also move it up and down. Remember that you are
moving the back of the cannon, so if you want to shoot up, you need
to press the down key. And if you want to shoot down, press the up
key.
There are destroyer droids hiding inside the two crates on the far
side, so try not to shoot the crates if you can help it. Also, try
not to walk too close to those two crates, because that can also
trigger the release of the destroyer droids. Whack the crate next to
you (near the cannon) and you'll find a blaster. There is a full
health powerup right next to this crate. After the battle has ended,
follow the path on the right side and you'll find Qui-Gon and Jar
Jar. That's the end of this level.
Level 3: Otoh Gunga
Mission: Rescue Jar Jar Binks
Follow Qui-Gon and Jar Jar by walking straight until you reach Boss
Nass's chambers. After the short conversation with Boss Nass, talk
to Qui-Gon. Exit the room. Go left into the next bubble and grab the
gungan energy balls off the red lounge-couch. Exit, go straight
(past the aquarium), and enter the next small bubble. It's a
transport bubble, and it looks like a dead end. Turn around in the
transport, and to the right of the entrance, you should see a small
button that looks like a bullseye. Press the button to operate the
transport.
Exit the transport when it stops, and your only path out of there is
blocked by guard Gungans who don't like outlanders. There are two
ways out of this situation. You can follow Qui-Gon's advice and not
kill any of them, or you can go on a shooting rampage. My first time
through I went on a shooting spree (the dark side is strong in my
family), and I took great pleasure in silencing those pesky little
gungan punks who kept calling me a murderer! If you want to preserve
ammo, then take the light side path, because once you kill one
Gungan, they'll all start coming after you.
To get past the guards the proper Jedi way, use force push or a
gungan energy ball. Some guards may still occasionally attack, but
just use force push on them to keep them at bay. If you force push
them too many times you may kill them, so be careful. And keep in
mind that there are no health packs on this level. It's the game's
way of telling you about the non-violence protocol you should be
following for this level.
Get past the guard in this first bubble with your preferred method,
and go down the long hallway and into another bubble. Shoot or force
push the guard and go left down another hallway. In this third
bubble there is black carpet and a yellow circle pattern on the
floor. You may hear Jar Jar say "hey, any help here would be hot."
He's in the bubble lift on the right that is closed off to you. If
you walk towards it (between the two red couches), the lift will
leave. If you haven't pissed off the guards by killing their
buddies, you can talk to the guard between the red couches and get a
key pass. Despite what he says, it is not needed to get through any
doors or to complete the level.
Continue forward down another long hallway, and you'll come to an
area with three white circles on the ground. They are pillars, and
once you enter the area, two of the pillars will start to rise.
Looking down, number the pillars 1 (left), 2 (center), 3 (right).
Pillar 3 (which has a slightly different pattern than the other two)
will take you back up to the starting balcony if you need to start
the puzzle over.
Now, you can do this puzzle the easy way or the hard way. The easy
way is to jump down immediately upon entering this area and stand on
pillar 2. The pillar will rise, and from here you can double jump to
the balcony with the two gungan guards on it. However, if pillar 2
rose before you could get on it, then get on pillar 3 and jump back
onto the balcony you started from.
From the starting balcony, make a running jump to pillar 1, turn
slightly and make another running jump to pillar 2. From pillar 2,
double jump onto the guard balcony. Once past the guards, you'll
come to another transport bubble. Push the button.
Exit, and say your prayers as you walk down this long hallway,
because you are about to come upon the bubble of pure evil! This
jumping puzzle is a problem for a lot of people. Not only do you
have to jump, but you have to jump onto the next platform quickly
because the one you're standing on will sink when you land on it.
There are a couple of strategies to make this work, but you will
need quick and nimble fingers and it will be difficult in any case.
Once you land on the first platform, quickly turn slightly and make
either a single jump or double jump onto the next pillar. Repeat
with the other pillars. If you want to save yourself some
frustration (although not much), forget about the pillar with the
blaster on it, you don't need it that badly.
After you get past this puzzle, continue forward down a ramp. The
bubbles on the left and right both have gungan energy balls.
Continue all the way to the end and use another transport bubble.
Exit the transport when it stops, follow the left path, and you'll
come to a timed puzzle. You need to press the button on the right
and RUN up the circular ramp to the door (and moving tube) that it
opens. If the door is closed when you get there, you'll have to do
it all over again. If you fall into the pit below, just move the box
near the ledge and jump up. However, if you're too high up when you
fall, you'll die. You may wish to save your game before you attempt
the puzzle.
Once through the door, you'll come to a bubble with a Gungan guard
and a locked passageway. Talk to him. Tell him that you need to find
the detention area, and that you have the security key. Then use
your Jedi mind trick to convince him you must be very important to
have a pass. He should open the door for you (walk towards it to
coax him if it's still closed).
In the next bubble, you'll find a locked door with a red swirl
symbol on the right. Go left down a ramp and you'll come to a bubble
with a transparent forcefield in the floor. It's protecting the
swirl-shaped control panel beneath your feet. In this room, there
are pillars covering 3 corners, but the northwest corner is open (if
it's not, exit the room and re-enter until that pillar lowers). In
the open corner is a button up high, but you can't reach it. Move
the box to this area and push the button. Turn around, and you'll
notice one of the pillars has lowered and revealed another button.
Continue the process until all the buttons have been pushed.
Once the forcefield is open, jump on top of the swirl control panel
in the pit. It will change from green to red to let you know it's
active. Exit, go up the ramp and straight across through the newly
opened door.
Yet again, here is another timed jumping puzzle. Jump down into the
pit, move the box to the pillar with the button on it, then get on
top of the box. Press the button, quickly jump on top of the pillar,
make a running double jump to the far balcony, and go through the
door. If the door closes on you, start over.
Once through the door, talk to the Gungan. He will help you control
the bubble lifts. Continue down the path to the next transport
bubble. Once past the guard, you'll come to a bubble where you can
either go left or right. Going right won't do you any good right now
(Jar Jar will lead you that way when he's released). To find Jar
Jar, take the left path, down the ramp, past the guards, and into
Jar Jar's detention cell. Talk to him. Follow him (get out of his
way if he's not moving) and he'll lead you to another transport
bubble. After you arrive, exit, and you'll meet up with Qui-Gon. End
of level 3.
Level 4: Gardens of Theed
Mission: Reach the palace gates
Let me start out by saying that this level and the next one are very
evil!! There will be lots of killing and dying (yes you will die!).
I would have cheated on this one but the cheat codes weren't
available yet when I played the game.
You start the level on the wrong side of the bridge to the palace.
On the balcony across from you a battle tank is shooting at you.
You'll come upon this same tank at the end of the level. But for
now, you have to navigate the outer gardens in order to reach the
palace gates that the tank is guarding.
Be careful, there's a huge waterfall to your left that will kill
you. You can try to take a running double jump onto the big pillar
and jump down onto the smaller pillars, but I found it easier just
to swim. Jump into the water, and quickly swim upstream (hug the
right wall). Eventually you'll reach some steps on the right. Go up,
then you'll find a small pond area. Jump into the water as far away
from that small waterfall as possible (or it will suck you into it
and you'll have to swim upstream again).
There are a couple of concrete blocks in the water that you can jump
onto for a little bit of relief from the big killer fishies. Against
one wall are 3 tiny waterfalls. Face it. One the left side of the
waterfalls is a small ledge and a set of stairs. That's where you
want to head. Once up the stairs and on the ledge against the wall,
you'll have to jump across the 3 waterfalls. Once past it, you come
to a seemingly dead end. It is impossible to do a running double
jump onto the next platform. But there is a tiny release lever (it's
black/silver) on the platform across from you, slightly to the
right. Shoot at it or use force push, and it will release a bridge.
Cross the bridge, go around the corner, and fight a few droids.
There's a pink forcefield surrounding a dam. To the left on the
other side is another control lever that you can shoot/push to
release the forcefield. The dam will now be about 2 inches under
water (relatively speaking). Jump down onto it, cross it (be careful
not to fall off) and don't forget the small health powerup once
you're on the other side. There's a lone droid patrolling the area
as well, so blast him.
Follow the path around a couple of corners, and you'll come to an
area with three Theed soldiers. You can run up the steps to the left
and let them take out any droids nearby, or you can help them. I
suggest wimping out, as you'll need all your health VERY soon).
After the shootout is over, a soldier should go up the stairs into
your hideout (go out and come back in if he needs a bit of coaxing).
Talk to him and he should give you a light repeating blaster with
300 shots.
Now is the perfect time to save your game. You'll thank yourself for
it in a couple of minutes.
Continue forward, and you'll come to an area that will make you cry.
A small in-game movie sequence reveals that battle droids, tanks,
and ships have commandeered the garden. On the right side there is a
battle tank, which will make bantha fodder of you in two seconds if
you try to take it headon. Instead, you are forced to take the left
path, and must navigate the garden maze to get back to the right
side near the battle tank. There aren't many words of wisdom for
this one. This is a shoot 'em up sequence! Either cheat or be quick
and nimble with the fingers.
There are 4 quadrants, or 4 main sections to the maze. Each quadrant
has a different entrance and exit point. Quadrants are easy to
identify because they have green grass. There is concrete pavement
between the different quadrants. The active battle tank and a few
droids will be patrolling the main path on the side. You must avoid
them for now.
After the cut scene, go left, and you'll be attacked immediately by
2 droids. Whack them with your saber quickly. Go straight, and
you'll see about 7 droids in a corner area. If you have any flash
grenades or a thermal detonator left, now is a good time to use one
to take out this group (stand as far back as possible). Use your
saber on any strays. If you're out of grenades, use a few gungan
energy balls to temporarily disable the battle droids while you
finish them off with your saber. Or if all else fails, use the
repeating blaster the Theed soldier gave you.
A disabled battle tank is blocking your path forward. But to your
right is the first quadrant with a full health powerup, which you
probably need very badly at this point. Follow the maze and you'll
see the grass turn to concrete. This is the exit point of quadrant
one. To the right is the main path with the active battle tank and a
few battle droids. To the left is a disabled battle tank. You are
relatively safe from the tank's blaster fire behind the maze walls.
Cross the concrete pavement to the next quadrant, which is slightly
off center and to the left (look for the green grass).
In quadrant two, you'll have to fight more droids. They are spread
apart so whacking them with the saber should do the trick. Don't use
your flash grenades in this area because there are 2 Theed soldiers
here you want to keep alive. If you find a downed soldier that is
alive, talk to him and he will give you the password to open the
security gate you'll encounter later on. If he's dead, don't worry
about it, there's an alternate way into the plaza. There should be a
light repeating blaster with 300 shots in the corner near the downed
soldier. If he's dead and his body is not there, the weapon may or
may not be available for you to snatch.
After fighting the battle droids and talking to the downed soldier
(or finding his body), it is time to exit this quadrant. The
concrete pavement you see this time is the main path. You will be
near a corner, and the battle tank is patrolling the immediate area.
Directly across from you is a white fence. If you quickly run across
and jump over it, you can find a small health powerup (and two
battle droids). There are also 3 big blocks here. You can pull the
middle block out, and you'll find a room behind it hiding a proton
missile launcher with 5 shells.
Now, look at the main path that the battle tank is on, and observe
its patrolling movements. You want the battle tank to pass you, and
when it's heading in the opposite direction that you want to go, run
like hell around the corner.
Continue forward, and there will be a disabled battle tank blocking
your path straight ahead, and another one to the left. Your only
option is to enter the third quadrant, where battle droids are
already attacking you. There is a small health powerup in one corner
of this quadrant.
Cross over to quadrant four. As you cross the concrete pavement, to
your right are a bunch of stacked crates, and to the left near the
entrance to quadrant four are 2 stacked crates. DON'T go to the
right. If you walk too close to the crates, it will trigger the
release of two destroyer droids hiding inside.
In quadrant 4 are a few more battle droids to kill. Exit the
quadrant. The path to your left is blocked by rubble. There is a
small health pack near the rubble. Go right, around a couple of
corners, and you'll come to some stacked crates on the right. Kill
the droids near the crates. You are now on the other side of crates
the destroyer droids are in, so they can't get you from here. There
is a small health powerup on one of the crates. Jump up and get it.
From here, you can take out any battle droids ahead of you from afar
with your blaster (and save some of your health).
All the droids should be dead now. On your left is a gazebo (the
little round building) with a small health powerup inside. Go around
the corner.
Continue forward, and you've finally come upon the security gates.
The soldier will ask you if you know the passcode. If you do, tell
him and the gate will open. Go through it, and you'll be at the dead
end of an abandoned plaza.
If you don't know the password, he'll show you another way around.
Follow him around the corner, past the gazebo, and up a set of
covered stairs. He'll open a door, but the droids inside will kill
him.
Go inside and take out the 2 droids in front of you. Turn the
corner, and take out 2 more droids. Before you exit the hallway and
go into the main hall (look at the change of pattern in the floor)
there is a secret area on the right wall. Look for an uneven
pattern. Pull the block out and you'll find a full health powerup.
Now go into the main hall, and take out the battle droids on the
ground. Once that's done, run back to the small hallway for cover.
If you have any flash grenades left, run into the main area and
force push the droids on the balcony to disable them, then take them
out with a grenade. Push the red button and a door will open in one
corner.
If you're low on health, and have any energy balls left, throw them
at the droids to stun them (or try force push), quickly use the red
button, and enter the newly opened door in the corner. Once you're
through on the other side, the door will close behind you and the
droids can't blast you. You are now in an abandoned plaza.
From the abandoned plaza, follow the only path forward. To your
left, you'll see a small walkway that leads to a tiny courtyard with
a starfighter droid and one or more downed soldiers. There's also a
full health powerup that's taunting you. The starfighter will blow
up if you get too close. If you're low on health, you may not
survive. But if you really need that healthpack, go back outside the
walkway. As far back as you can (so you're not hurt when it blows
up), and with the starfighter in sight, use your blaster to shoot
it. When the starfighter has been destroyed, grab the healthpack,
and say your apologies for killing those poor innocent soldiers, you
murderer!
Head onward until you come to a small pool with a big fish and a set
of stairs on the left. There's a lone droid in the area. The wall on
your right (across from the stairs) has a small ledge with some
weeds (not that kind!) or flowers in it. Double jump on to it. From
here, you can jump into the bushes straight ahead. You'll find a
proton missile launcher with 5 missiles in this secret area.
Now, go up the stairs, press the button, and this will make the
water in the pool rise so you can swim to the other side. Make sure
that big fishie swims out of the pool through a tiny hole first.
Then jump in and swim around the corner. To your left you can see
some stairs and a button under water. Get out of the pool, go up
another set of stairs, and find another button. This will lower the
water level. Go back down the stairs and a button that was
previously underwater is now dry and accessible. Press it to release
a bridge nearby.
Go up the stairs, head right, and look at the new bridge. This is
the small pond you were at near the beginning of the level. If you
want some extra goodies ignore the bridge for now, and keep going
past it. You'll come to a dead end courtyard with a bench, two
balconies, and a button. Press the button, and the windows in the
balcony will open. Pull and push the bench near one of the balconies
and jump up. Don't forget to snatch the proton missile launcher with
5 shells that was behind the bench.
In one balcony, you'll find a thermal detonator (always handy).
Cross the vine to the other balcony (or use the bench again), and
you'll get a proton missile launcher with 5 shells (you need these
to kill destroyer droids) and a small health powerup.
Go back to the bridge and cross it. Shoot or force push the release
lever on the platform across from you to release another bridge.
Cross it, and watch out for the bomb on the ground (there are more
like it in the courtyard with the tank). An alternate way of getting
to this area with the bomb on the ground is to jump down from the
secret balcony that had the thermal detonator in it.
Around a couple of corners, there is a battle tank guarding the
palace gates, so you'll have to be quick. The palace has two gates
that must be opened before you go can through. The release levers
for both palace gates are up high in a window, there's one to the
left and one to the right of the stairs. There's also a concrete
block on each side of the stairs.
For now, run past the tank and cross to the far side of the stairs.
Jump on top of the concrete block and you should see a release lever
in the window near you. Force push or shoot it, but be quick because
the tank can destroy the block you're standing on. There is also a
small path off to the side with a full health powerup.
If you need another full health powerup, there is a low level OPEN
window to the right of the stairs. Jump up, kill the battle droid
inside, and grab the healthpack.
Now you need to move the second release lever. Go to the right side
of the stairs. There are two different ways you can to this. The
first is to jump up on the concrete block. Once on the tall block,
you will have to jump to see the release lever, it's in a very high
window. Jump and shoot, or jump and force push to release it. I was
very lucky. The tank managed to shoot the release lever as it was
aiming at me (because I was jumping up and down trying to shoot the
release lever).
The second way to get the release lever is to go into the corner to
the right side of the stairs (don't step on the land mines). There
is a closed window to the right that is low, and a closed window
that is slightly higher up to the left. You will need to jump on the
ledge of lower level window, then from there jump on to the ledge of
the higher level window. From this higher level window, double jump
into the open window above you with the release lever. Shoot it or
force push it, and the last door is now open. Go through the gates,
and the level ends. Whew!
Level 5: Escape from Theed
Mission: Protect the Queen; Reach the hangar
In this mission you have to make sure the Queen is not killed,
otherwise the level automatically ends. You both need to reach the
hanger safely. If you are separated from the Queen because you are
scouting ahead, and you get a message that she has died, next time
check back on her more often, or don't stray too far from her.
Unless you are following this section of the walkthrough from
beginning to end, it is impossible to give an exact strategy that
everyone can use. That's just the nature of this level and the enemy
AI. Enemies can attack unexpectantly, you may have left the queen at
a different point than I did, or done things in a different order
than I've done here (which will definitely affect your game). For
this level, I'm providing one of the strategies I used to finish it.
Just keep keep your eyes (and ears) open, check on the queen often,
and protect her as best you can from the droids.
You start the level separated from your comrades (how original), and
the Queen is running from gunfire, so follow her. Go up the stairs,
to the right, then left, through a circular room, and down some
stairs to the garden. Kill a couple of battle droids along the way.
The queen should tell you that there's a secret path behind the
statue. If she doesn't lead you to the statue or she's still
somewhere behind you, go back to her and let her lead you. Push the
statue forward and make sure there's a big enough path for her to
get through or she won't follow you.
Once through, keep going up the stairs until you get to a door that
is jammed. You'll have to make a running double jump to the balcony
on the other side. But first, force push the droid off the balcony.
Once across and near the window, jump down to a secret balcony below
you. Here you'll find a proton missile launcher with 5 shells, which
you're definitely going to need. Jump back up and go through the
window into the room. Push the button to let the queen inside.
Listen to the queen and take the blaster with 250 shots and a small
health powerup (you would have done it without her permission
anyways).
Exit, make sure the queen is following you, and go down a few steps.
The queen will tell you that she'll stay there while you scout
ahead. Remember to come back and check on her from time to time
during your battles, because even though you can clear the area of
droids and go a little further, more droids will come back when
you're back is turned and try to kill her.
Go down the stairs and droids will start attacking you. Go right,
and take out a few droids. Go back to the left path. You'll be
greeted by a couple of battle droids. Kill them, and continue
forward until you come to a dead end. There's a door to the right,
and an open room above you. First, jump up and grab the ledge above
you. Kill the droid and take the light repeating blaster with 300
shots. Jump back down and kill any battle droids you see. Make sure
you check on the queen at this point because more droids should be
attempting to silence her snotty little attitude right now.
After you check on the queen, go back down the left path and through
the door on the right. Ignore the boy, jump onto the upper level,
and grab the full health pack. Talk to the boy, and tell him it's
safe to return to his mother. Follow him to his mother (the door
near the queen) and you should get another full health pack for
saving her son. You can save this health pack for later.
Talk to the queen and take her with you. Go forward, keep to the
left side, and you'll eventually come to a courtyard with a big
battle tank shooting at you. A locked security gate is to the right.
The queen will stop on the left side of the courtyard and be in a
relatively safe area. The queen will tell you that you need to open
the gate, talk to her and tell her to make a run for it when you get
the gates open. Make sure you kill any battle droids in the area
before you scout ahead.
You'll need to get up on the bridge. From the courtyard, go up the
stairs on the left, kill a couple of droids on the way, and around
the corner on the bridge is a wounded soldier asking for water. If
you want to help him, jump off the bridge near him where there's a
broken side railing and you can see a small path. Follow the path
around the corner and up the stairs. There's a shield here, but if
you pick it up the downed solider may not talk to you while it's
active (he doesn't offer anything useful anyways). There's also a
flask of water and a fusion coil (which you'll need for the next
level). Push the red button to open the door and you'll be back on
the bridge with the wounded soldier.
Go across the bridge, and the door at the end has a droid and a
small health pack. Exit, and continue down the side balcony and go
through the windows (you may need to check on the queen again
beforehand). Walk through the door on the left and cross a small
covered bridge. Right after you cross the bridge into another room,
notice the side door on the right. You'll find a blaster with 250
shots behind it. Cross another covered bridge and go into the last
room.
Walk towards the exit and you'll find yourself at the top of some
stairs. To your left in the corner is an open window. Crawl inside,
and you'll find a light repeating blaster with 300 shots on the
floor. In the compartment is a full health powerup. There's also an
R2 unit and a dead person (kind of makes you wonder if R2 had
anything to do with it). If your shield is still active, you may not
be able to fit in the window, so come back here when it has worn
off.
Go down the stairs and you'll end up in a small courtyard behind the
battle tank. Show the lone droid near the battle tank the pretty
color of your lightsaber, and then whack the tail end of the tank
with your saber to make it move out of your way. Once the tank has
moved, you can push the red button in the corner and open the locked
security gates. If you go up the other set of stairs in this area,
you can free a wimpy prisoner and he may give you a thermal
detonator (but don't take his advice about using the detonator on
the tank).
Find your way to the queen. If she took your advice and made a run
for it when the doors opened, she'll be in the new area beyond the
security gate. If not, or you told her to wait, go back to her in
the courtyard and tell her the gates are open, then make a run for
it. If you really want to waste your ammo, it is possible to kill
the battle tank (it'll take a very long time). Now would be a good
time to save your game.
In the new area past the gates, kill the three droids coming at you
on the ground. And watch out for the two droids in the window above
you. Use your saber to reflect the shots back at them. A word of
warning: DON'T kill any of the battle droids on either side of the
archway near the stairs, because this will trigger the release of
more destroyer droids than you can handle. If you leave those battle
droids alone, you will only have to deal with 2 destroyer droids. If
not, then it is possible to still get through the level (I had about
6 destroyers my first time through, with no cheats used).
Off to the side is an R2 unit. Leave him alone, you'll need him
there when you return to Theed later on in the game.
Talk to the queen and she should lead you to the stairs on the right
(remember, don't kill the battle droids here). Tell her to follow
you up the stairs. Make sure you quickly run ahead of her and don't
let her catch up, otherwise she'll get ahead of you and into the
path of the destroyer droids on the other side of the arch. But you
also want to make sure she is not left far behind on the stairs, or
the battle droids might get her.
You'll cross a small bridge (the archway) and come to a room. In the
compartment is a full health powerup, and on the floor is a proton
missile launcher with 5 shells. Go to the exit on the far side, and
you can see some stairs leading down. Make sure the destroyer droids
are NOT in this area when you go down, wait for them to pass. They
patrol the area in a predictable circular pattern. Now would be a
good time to save your game.
When the destroyer droids are gone (wait for them to come around at
least once so you can observe their patrolling patterns), go down
ONE set of stairs and turn right. Wait for the destroyer droid to
roll into your line of sight, and shoot it with your proton missile
launcher. Try to get in your first shot before its shields come up.
Two to three shots should do it. And remember, you can always run up
the stairs back into the room for safety.
After the first destroyer is history, go down another set of stairs
on the left, turn right, and walk forward just a little bit (don't
walk too far forward or the droids under the archway will start
shooting at you). There is another destroyer droid moving around in
a circular pattern. Wait for him to be in your line of sight, and
get him with your proton missile.
Go back into the room (or to the bridge if you ran a little too
fast) and get the queen. She should follow you (if not, run into her
or talk to her to coax her into moving). Once she starts moving out
of the room, stay out of her way. If you are lucky and you didn't
destroy any of the battle droids under the archway, there should be
no more destroyer droids in the area. She'll walk directly to the
locked blast doors on the far side. Follow her there. Go down the
steps near the blast doors, and take out the two droids on the
bottom (one will come out of a door).
In order to open the blast doors, you need to go up another set of
stairs that you passed on your way to the blast doors. Look for the
star symbol on the ground, and there are stairs near there. Go up
and talk to the rude woman if you want. She'll tell you (if you're
nice) how to open the blast doors. There's a full health in the
bedroom around the corner if you need it. Go out the window, hang a
right, and you'll see a rope above you. Jump up and cross to the
other side. Once across, jump onto the outer balcony and go through
the glass door. Find the red button that opens the blast doors, and
exit through the bottom level.
Get the queen through the blast door (if she hasn't already gone
through), and when she stops, tell her to stay put while you scout
ahead. There will be 2-3 battle droids near some land mines, so show
them the butt end of your blaster. When you come to a bridge that's
raised, jump over it and get into the boat. You can talk to the
boatman if you like. And yes, there really is a deadly waterfall at
the end of the river. From the boat, go into the room, get the
blaster with 250 shots, and go up the stairs onto the balcony. Shoot
or force push the release lever on the balcony across from you to
make the bridge go down. Now the queen can cross.
Go back for the queen and she'll follow. Make sure she doesn't step
on any land mines (shoot and destroy them first if you have to), and
stop stepping on her dress. Once you cross the bridge, she'll start
running ahead of you and leading you.
You'll come to a courtyard with a fountain, and the queen will stop.
Save your game here. Go forward a little bit, and the queen will say
"we're trapped." Around the corner are 2 battle droids and a droid
using a heavy repeating cannon. Ignore them for a moment, because
there are more battle droids coming from behind you. Take them out.
Then kill the two battle droids in front of you.
If you need it, there's a small health powerup in a room on the
other side of the fountain. But there's also a battle droid in
there.
There will be one droid left operating the heavy repeating cannon.
Once you take this droid out, a destroyer droid will appear, so be
prepared. Look up above you near where the queen is standing.
There's a ledge you can jump on. Jump up and cross it all the way to
the end. You may see two battle droids to your left that you can
take out from up here. Now, carefully look to your right and you'll
see the cannon droid. Jump down behind him, and take him out quickly
with your saber. The queen should start running towards you. If not,
quickly go get her and lead her away. A destroyer droid may show up
near the fountain, so get behind the heavy repeating cannon and use
it. Or if you have any proton missiles left, that will also work.
When it's safe, the queen will run ahead a little bit and stop on
the right side, near a corner with two doors. She'll stay there
until it's "safe." Go into one of the doors and talk to the man. Ask
him for help, and he'll open up the door next to it and you can find
a full health pack and a floating seeker droid.
Save your game here. You're almost near the end of the level.
Exit, and make sure there are no droids behind you that can take out
the queen as you move forward. Continue forward, and you're almost
near the end. There are a few soldiers hanging about, talk to them
if you want, but they aren't very good at fighting for you.
You'll come to a big courtyard. On the right is a fountain, two
destroyer droids, and a blaster with 250 shots. Unless you are
desperate for ammo, it's not worth it. To the left is the hangar,
but there are a lot of battle droids guarding it. Now would be a
good time to use your flash grenades (or better yet, your thermal
detonator) if you have any left.
Once you've made junkyard metal of the droids, go back and get the
queen. Lead her to the outside of the hangar where she'll stop. Talk
to her and tell her to stay put while you scout ahead. Go inside the
hangar and kill 3 more battle droids. Go back out to the queen and
tell her you need to get to her ship. At the far end of the hanger
is Qui-Gon and company. End of level.
Level 6: Mos Espa
Mission: Find Anakin, Jar Jar, Podracer parts
Comprehensive trading strategies revealed in my new Mos Espa Trading
Guide halfway down this section of the walkthrough.
This level is fairly easy as you don't have to fight a lot of
people. Avoid getting too near a party of Jawas or they'll start
shooting at you to protect their precious junk. Once you shoot one
Jawa, you'll have to shoot them all. And it's hard to survive in Mos
Espa with tons of Jawas after your hide. Try to keep your hands free
of weapons, so people don't think you're about to attack them
(although you will still occasionaly be attacked regardless). If
someone starts attacking you, just run and they usually won't follow
you.
If you want to make it a little bit interesting, go to the dung worm
seller (at the entrance to blue street) and walk through the dung
worms on the rug. You'll hear interesting comments from the slave
boys and other inhabitants, like "you smell like bantha poodoo."
This is a level in which one event will trigger another to occur.
This means that you pretty much have to do things in a certain order
to complete the level. If something is not happening for you, then
please follow this section of the walkthrough carefully (before
emailing me), as the actions here are listed in the correct order.
In this level, you play Qui-Gon for the first time. This means the
only weapon you start with is a lightsaber. Head out away from the
ship, and you'll meet up with a lot of sand people (Tusken Raiders)
as you walk forward. Two of them have guns, take those out first
(one is in the corner, the other is far to the left). The Cirle Jerk
move is a good technique here, especially since you're being
surrounded by sand people and possibly herded into a corner. You may
also which to try the jump and spin move. When you're done, follow
the path in the desert sand, and it will lead you to the city of Mos
Espa. Jar Jar and Padme may or may not be with you at this point,
but it doesn't matter because you'll all meet up at the end of the
level.
There are 4 major streets in the city, and although you can't read
the language, there are 4 different colors on the signs: red, black,
blue, and orange. Red street is the one you are on when you enter
the city, and is the "main" street. From the city entrance, on the
right side of red street you will first find black street, and if
you keep going further down, blue street. On the left side of red
street you'll find orange street.
At the end of orange street is Watto's shop, who has the T-14
hyperdrive generator that you need. But you can't get into his shop
that way until after Anakin leads you to him, through the junkyard.
And you have to find Shmi so she can lead you to Anakin. Shmi will
not show up at her house until you find out about both Anakin and
Watto from the cityfolk, so start talking to people!
First, as you enter the city, talk to the woman selling hydroponic
vegetables on the left. Ask her about the T-14, and she'll tell you
about Watto. Continue forward until you reach blue street. Go to
blue street. At the entrance to this street is the dung worm seller
on the right, and on the left is a merchant area with a tent (the
merchant may or may not be there). To the right and behind the tent
is a small alley. Go down it a little bit and you'll find a small
health pack.
Return to the merchant tent and blue street, continue forward, and
the road will curve to the left. But before you go around the curve,
talk to the merchant in the corner who says "stand back mister
because I'm going to slash all my prices!" First, ask him how
business is doing, he'll tell you about the podraces. Ask him to
show you his podracer out back. He'll go through the door next to
him, and in his backyard you can find a full health pack. Then talk
to him again, ask about the T-14 hyperdrive generator, and use your
Jedi mind trick to get him to tell you where Watto's shop is. [If
you don't ask this merchant about business as the very FIRST dialog
option when you talk to him, he may not let you behind his house].
Continue down blue street. Soon you will reach the second curve to
the left in the road. Keep going until you see a big green beast on
the left, and Padme will be across from it on the right. Talk to
Padme. You have to find Anakin, while she searches for Jar Jar.
Remember where that beast is across from Padme. In the building next
to it is a blue elephant-man creature taking a bath. Later on in the
game this is where you'll find Jar Jar (because Padme is NOT quite
capable of finding him herself).
A fun thing to do in this area is find the Jawa's near Padme.
They've got a secret hideout that they are protecting. There's a
heavy repeating cannon in this room. You can use the cannon and
blast all the Jawa's (and green beasties) in sight. But save your
game first before you try it. It's a fun diversion, but it has dire
consequences (i.e. 100 hateful Jawas and all the people in the city
on your tail). When you're done, restore your save game.
Continue on your path past Padme and you will come upon the slave
quarters with a bunch of little slave boys running around. Talk to
one of the slave boys, and he'll tell you where to find Shmi. Keep
going until you reach a dead end, and there will be a little street
to the left, where you'll find Shmi. Talk to her, agree to free
Anakin from slavery, then follow through the door to the backyard.
In one corner of this big backyard, there is a blaster near two
Jawas. You will need a blaster very desperately on the next level
(where it is lacking), so grab blasters on this level whenever you
can.
Talk to Anakin near the podracer. He'll take you to Watto. Follow
him through the small door (where the metal just fell on the ground)
straight ahead to the junkyard.
You will need to do some running double jumps in the junkyard.
You'll be taking a slightly different path than Anakin, because he's
small and can get through tiny crawlspaces. Follow him as best as
you can. You'll come to an area with a big white pillar, and a droid
operating a machine with some nasty looking blades in front. You
need to get onto the lower platform near the pillar, and make a
running double jump onto the pillar. Then you have to make another
double jump onto the roof (looks like metal grating) on the right.
Follow Anakin across a plank, and it falls beneath your feet (too
many bantha burgers, eh).
If you go left, the droid with the machine will bust through the
wall and come towards you. So walk to the right, and some Jawas
should break down the wall. Follow them about 2 feet and there's a
small hallway to the left. You'll need to come back here. For now,
go forward into the desert. You'll find a small health powerup, and
a fuel convertor. The Jawa's will start shooting at you for
snatching their goods, so run back towards that hallway. Continue
down the hallway until you come to an area with a box. Move the box
agaist the wall that has a "see-through" box on top and you'll see
Anakin on the other side. Jump up, and keep walking until you reach
Watto's shop.
Talk to Watto (the flying creature). Try to trade for a T-14. If you
trade him your Naboo fusion coil, you will get a hydrospanner, one
fuel convertor, or two fuel convertors. What you receive depends on
the order you chose the dialog options. You don't have to trade him
the coil if you don't want to, there are other ways to trade in this
city. Make sure you don't leave the shop until Watto mentions a bet.
And don't forget to pick up your trade item off the ground when the
conversation is over.
Outside Watto's shop, talk to Anakin. He needs parts (a servo
control and mass coupler) for his podracer, which you'll have to do
some trading to get. You can't trade for podracer parts until you
find out from Anakin that he needs them. Next, talk to Padme. You'll
have to find Jar Jar 'cause she couldn't do the job right.
Talk to one of the blue Twi'lek girls standing nearby. In the next
level, you'll meet up with this Twi'lek and Jabba will loan you
money.
Now let's find Jar Jar, and rescue a couple of people before you do
some trading. You are on orange street right now. Go forward. Before
you exit orange street, there is a red door to your left that you
can go through. On the bed are 5 flash grenades. Once you grab it, a
floor gun will shoot you, but those flash grenades will come in very
handy for the next level.
Exit orange street and you'll end up on red street. Turn left, and
keep going until you find blue street on the right. Follow it around
two left turns until you come to the big green beast (right before
you get to the slave quarters). Go into the building next to it (the
bathhouse), and you'll find Jar Jar and elephant boy engrossed in
manly conversation. Talk to Jar Jar and tell him to go to Watto's.
There's a small health powerup in the corner if you need it.
Exit back out to blue street (don't go out the door Jar Jar went
through). Head towards the slave quarters. Before you reach the dead
end, you'll see Yak-Face. He's whining because some thugs took over
his house. Go up the stairs on the left into his house. You can
either shoot the thugs or use your Jedi mind trick to reason with
them. Exit out the back way, and jump over the balcony to the
ground. There are 2 thieves out here trying to rob Vek Drow (the
merchant in the corner). Kill them. Talk to the Vek, and he'll lead
you inside his shop. Keep talking to him and he'll eventually give
you an engine binder for saving his life.
Exit through the front door, and you'll find yourself at the dead
end of red street. Ahead on the left is a hammerhead lady in a pink
dress, sitting next to some stairs. If you don't see her, you may
have a video card problem (she "disappeared" on me even though I
could still hear her speak). Talk to her. Find her son Tomo, who's a
captive of Captain Neg. Unfortunately, it's not as easy as walking
up the steps to his door. Guns in the floor will come out and shoot
you, so you have to find another way in. Go back down, and look at
the balcony on the side. Look up, and you'll see a rope that leads
to it. You'll have to find a way to get to that rope, because it's
too high to jump on from the ground.
Go back to orange street. There is an area where you can go up the
stairs into someone's room. Go up, through the room, and come out on
the other side. If the owner is in or near the house, floor guns may
come up and shoot you on your way through. You are now on a ledge.
Follow the ledge all the way around until you come to a rope. You'll
have to jump to this rope to reach another balcony. Once across, you
find yourself in Selbuba's room with a couple of his whores. There's
a blaster with 250 shots in one corner, but once you grab it, a
floor gun will start shooting at you. Exit, and you find yourself on
another ledge. Follow it until you get to another rope. This rope
leads to the balcony of Captain Neg's house. Cross it. You may get
knocked down by blaster fire from one of Captain Neg's guards who
comes out a side door on the ground. If that happens, kill him so
you don't get knocked down on your next try across.
Once you're across, kill the droid and the lady that looks like a
nun (she sure doesn't act like one). There are 2 cages, one has a
monster in it that breaks free. You'll have to kill him. Watch his
movement patterns on the ground and it's possible to kill him from
the stairs using your blaster and saber. You can also jump on top of
the boy's cage and fight the beast from there. It will take a little
bit longer, but just keep whacking the beast with your saber when
he's near the cage, and you can kill him without being injured very
much (if at all). Or, if you can get to the beast before he breaks
free, you can trapping him in his cage and whacking him with your
saber. If you're brave, there's a small health powerup on the
ground.
Once the beast is dead, free the boy and talk to him. Go around to
the side and use your saber on the power generator that's keeping
the side door closed. Follow the boy through the door and around the
corner to his mother. Talk to her and she'll give you a repulse
booster.
If you want a blaster (you'll need it for the next level) talk to
Mat Rags (in a blue outfit with a pointy hat) inside or just outside
the bar on black street. If you complement him and are nice to him,
he will give you a krayt dragon tooth. Go to the hydroponic
vegetables lady (at the city entrance) and she will trade you a
blaster for it.
If you need another small health pack, go all the way to the end of
black street. On the right is a Jawa and a big green beast. Go
around them (to the right), and you'll find it near one of the
corners.
Now it's time to trade for podracer parts. Ultimately, you want to
get a mass coupler and a servo control. When you have both of these
items, go back to Watto's shop and talk to Anakin. Let him know you
have the parts and the level should end.
MOS ESPA TRADING GUIDE
The following is a list of all the different trade options. Two
things determine the direction you can move in the trading process:
the item you received from Watto, and what you traded away first
(after Watto). I'm providing such descriptive options because most
people get stuck when they are in the middle of the trading process,
and the first item they traded away affects the rest of the trade.
So just look at what item you received from Watto, what you've
traded away, and you should have the rest of the solution.
You CAN kill people for parts. But when you take them to Anakin, he
will say that he won't take things from a murderer like you! It's
kind of funny.
If you saved the robbed merchant Vek Drow (he has the engine binder)
and Tomo (his mother has the repulse booster) BEFORE you talked to
Anakin outside Watto's shop, then you couldn't get the podracer
parts from them at that point. You will have to talk to Anakin
first, where he must tell you he needs a servo control and an mass
coupler. This is the trigger that will allow you to start trading
for podracer parts. Then you may go back to the people you saved,
and the other merchants, to get the parts you need.
The most common problem is finding an extra fuel convertor. Make
sure you get the fuel convertor from the Junkyard Jawa's in the
desert. When the Jawa's broke down the wall in the junkyard, you
should have followed them into the desert to get the fuel convertor.
If you didn't, you'll have to go back down to the slave quarters
(end of blue street), through Shmi's house to the backyard, and
through the junkyard again.
Another way to get an extra fuel convertor is from Barbo's Thug(s).
AFTER you have a Servo Control in your possession (or it may not
work), go to Barbo's shop (near Padme and Watto's). Talk to him and
ask him if he wants to trade for podracer parts. He should say no,
and let you out to the back of the shop. If the door closes, talk to
him again and make sure you get through quicker this time. There
will be one or more thugs out back, and be careful because a floor
gun will start shooting at you. Grab the fuel convertor in the
corner, and jump onto the platform near the wall. On the other side,
you'll find yourself near the entrance to the city. Just keep the
wall on your left side as you walk, and you'll come to the entrance
fairly quickly.
The last way to get an extra fuel convertor is down on blue street.
Go to the "slashing prices" merchant. Turn around, and you should
see the "blue street" sign near where the road curves across the
street. To the left of this sign is what looks like someone's tent.
To the left of the tent is an empty stall with a brown tarp covering
the top. Right behind this empty stall is a very tiny alley.
Depending on how you've done your trading, a fuel convertor may show
up here if you need it (and not beforehand).
People and Places
Watto: Watto is easy to find, since you should have already dealt
with him at this point. His shop is at the end of orange street.
Teemto: You can find Teemto in the bar (cantina) on black street.
He's the little drunk alien fellow.
Mawhonic: Mawhonic has a podracer repair shop on blue street. Find
the R2 unit working on a podracer, and you've found Mawhonic's shop.
Go between the pods to get to the back of his shop.
Barbo: Barbo's a slow guy, and he's always chatting with the guard
by the stairs on orange street. His shop is close to where Padme is
standing (near Watto's). You will have to coax Barbo into his shop.
Either stand in his shop and wait about 30 seconds, or go bug him by
the stairs, and run back to his shop and wait again. He'll show up
eventually. DON'T MIND TRICK HIM FOR A SERVO CONTROL, IT'S A FAKE
TRICK AND YOU WILL NEVER GET THE PART THAT WAY!
Cheesy Merchant: This guy is in a corner on blue street. You better
stand back mister, because he's going to slash... all his prices!
Watto gave you a hydrospanner
Trade Option 1 Requires: repulse booster, engine binder,
hydrospanner
Fuel Convertor: Mind trick Teemto OR Junkyard Jawas OR blue street
alley
Servo Control: trade your fuel convertor and repulse booster to
Barbo
Mass Coupler: trade your engine binder and hydrospanner to Mawhonic
Trade Option 2 Requires: repulse booster, engine binder,
hydrospanner
Servo Control: trade your engine binder and repulse booster to
Teemto
Fuel Converter: trade your hydrospanner to Mawhonic
Extra Fuel Convertor: Junkyard Jawas OR Barbo's Thug OR blue street
alley
Mass Coupler: trade two fuel convertors to the "slashing prices"
merchant
Watto gave you one fuel convertor
Trade Option 1 Requires: repulse booster, engine binder, Watto fuel
convertor
Servo Control: trade your engine binder and repulse booster to
Teemto
Extra Fuel Convertor: Junkyard Jawas OR Barbo's Thug OR blue street
alley
Mass Coupler: trade two fuel converters to the "slashing prices"
merchant
Trade Option 2 Requires: repulse booster, engine binder, Watto fuel
convertor
Servo Control: trade Barbo your fuel convertor and repulse booster
Extra Fuel Convertor: jedi mind trick Teemto
Extra Fuel Convertor #2: Junkyard Jawas or Barbo's Thug OR blue
street alley
Mass Coupler: trade two fuel convertors to the "slashing prices"
merchant
Watto gave you two fuel convertors
Trade Option 1 Requires: repulse booster, engine binder, 2 Watto
fuel convertor
Servo Control: trade repulse booster and fuel convertor to Barbo
Extra Fuel Convertor: Mind trick Teemto OR Junkyard Jawas OR Barbo's
Thug OR blue street alley
Mass Coupler: trade two fuel convertors to the "slashing prices"
merchant
Trade Option 2 Requires: repulse booster, engine binder, 2 Watto
fuel convertor
Servo Control: trade your engine binder and repulse booster to
Teemto
Mass Coupler: trade two fuel convertors to the "slashing prices"
merchant
Watto gave you nothing (you didn't trade with him)
Trade Option 1 Requires: repulse booster, engine binder, Naboo
fusion coil
Fuel Convertor: mind trick Teemto OR Junkyard Jawas OR blue street
alley
Mass Coupler: trade Naboo fusion coil and engine binder to the
"slashing prices" merchant
Servo Control: trade your fuel converter and repulse booster to
Barbo
Trade Option 2 Requires: repulse booster, engine binder, Naboo
fusion coil
Servo Control: trade your engine binder and repulse booster to
Teemto
Fuel Convertor: get from Junkyard Jawas
Extra Fuel Convertor: get from Barbo's Thug OR blue street alley
Mass Coupler: trade two fuel convertors to the "slashing prices"
merchant
Level 7: Mos Espa Arena
Mission: Find Jabba; Find Watto; Find Anakin
Weapons are pretty scarce on this level, and there are 2 boss
monsters you have to fight. If you did not carry over any weapons
from the previous level, the secret areas at the beginning of this
level are critical to finishing thegame (unless you're a whiz with
your saber).
Don't enter the Arena gates just yet. From your starting position,
go all the way left. You'll find some thugs up against a wall and
near a round building. Kill them. To your left, there is an opening
in the canyon wall. Follow it, and you'll be led to a sandcrawler.
Jump up and kill any sand people inside. The room to your left will
have a small health pack. The room to the right (use the control
panel) has an R2 unit and a blaster. Let the R2 unit out, and get
the blaster. Make sure you protect the R2 unit, because there may
(he doesn't always show up) be a Tusken Raider on the cliff ledge as
you're leaving the sandcrawler. It'll shoot at R2. So get in front
of the R2 unit when you first let him out if you have to, head
towards the exit, shoot or force push the Raider, let R2 down the
ramp, and then return for your blaster powerup.
Exit back to the arena entrance area (but don't go in) and this time
go to your right. There is a little round building with a locked
door. Find the R2 unit (he should be in the area if he wasn't
destroyed) and coax him towards the door and eventually he should
open it. Inside are 5 flash grenades.
Go back past the gates again, around the green beastie, and in one
of the corners is a merchant (Grendle) selling "chokie." You must
choose the following dialog options, in this specific order, to get
the thermal detonator. First, ask him how dried chokie is made, and
whether he sells anything else. Ask about the thermal detonator, say
you're a farmer, and when he asks, say that you're helping a farmer
friend. He will direct you to another merchant.
Go inside towards the entrace of the arena. To the left is the
dweezel and pallie merchant (Anabar). Talk to him. Ask him if he
sells anything else, then ask about the thermal detonator. You will
have to use a jedi mind trick to make him take your republic
credits.
When you're done, find the blue Twi'lek lady from the last level,
she's right next to the gates. Talk to her and she'll lead you to
Jabba. Follow her up the stairs. Do what she says and just follow
the path. Eventually you'll find a room with a button. Before you
press that button, save your game.
Once you push the button, you will be dropped into a pit. Walk
towards the money (peggats), and Jabba will say some things via his
translator droid. If you are relatively nice to Jabba, he may throw
you a small health pack during the middle of the fight. This does
not always happen though. End the conversation.
Now it's time to fight Jabba's Champion. What a nightmare! Don't use
the thermal detonator or you'll hurt some spectators. And if that
happens, you'll die very quickly from angry people after the fight
is over.
There are quite a few strategies to beating the Champ. The easist
depends on you acting very quickly after you pick up the peggats.
Get your saber out, and head over to the door that the monster comes
out of. Stand there (don't walk on the spikes or you'll lose health)
and when the monster comes out, hold down your attack key. The
monster will try to push you back, but keep pushing the forward key
and holding down your attack key. Trap him in the little door and
don't let him get any further out. The combination of your saber
whacks and the floor spikes will do great damage to him. You can
kill the monster this way VERY easily and quickly, and not lose many
(if any) health points. The red health bar for the monster may not
show up if you choose to attack him this way, but he will still die
if you are hitting him.
For other strategies, you may have to die several times, and observe
the monster's movement. You can try the jump and slash, jump and
slash technique with your saber. If you have any flash grenades
(from the beginning of this level or carried over from the last
level), you can try using force push, throw a grenade, and repeat
that process until it's dead. Save your game.
Once he's dead, exit the room and you find yourself in a bar. You
can go into Jabba's throne room if you want, but it's not necessary.
If you talk to the blue Twi'lek girl a couple of times, she has a
change in attitude towards you. Well, at least you can take pleasure
in knowing that her station in life will never be above that of
Jabba's dancing whore (which is a rather uncouth thing for a Jedi to
think, so keep it to yourself). You can also have a quick chat with
Jabba before you leave if you wish.
On the far side of the bar there's a group of podracer fans blocking
the entrance into the arena stands. You can find a secret health
pack if you leave the bar out of the only available exit. You'll see
some merchants selling items, a few Jawas, and several steps. Keep
going until you come to some stairs that have 2 ropes overhead. One
rope is slightly lower thanthe other rope. This is a very tricky
jump. You'll have to run and double jump to get on the first rope,
and then jump again to get to the second higher rope.
Shimmy across to the left, and you'll eventually find yourself in a
room with a locked door. There is no button to open it on this side.
Immediately to your left is an open window. Carefully exit, and
you'll find yourself on a balcony. To your right is another tricky
jump. There's a tiny balcony (with a nice tile pattern) that you can
jump onto. You'll have to run and double jump to get onto it. Inside
the room, you'll find an alien man sleeping. Talk to him, tell him
your Anakin's friend, and he'll open up a cabinet for you with a
full health powerup.
Now go back to the bar and talk to Teemto (the drunk alien). Use
your jedi mind trick to make him lead you to the human on the other
side of the bar (across from the band). He's the guy from Watto's
junkyard. There's a small health pack here, so use it if needed.
Talk to the human, and he's not very helpful. Talk to Kreg, his
hammerhead friend sitting next to him, who says the human is
friendlier with a few drinks in him. Go to the bar. Make sure you're
right up against it, and near the corner (I couldn't get the droid
to talk to me unless I was near the corner). Wait for the bartender
droid to initiate conversation with you, and then get a juri juice
(you will not get a juri juice until Kreg tells you the human can be
bribed with drinks). Take it to the human. Go back to the bar and
get another drink for his friend.
The drunk human will now talk to you. He'll take you to Watto. When
he says "wait here", don't wait. Follow him up the stairs and
through the newly opened door. Keep going until you reach Watto on
the balcony. Talk to Watto and place your bet.
Exit back to the bar. Go around the bar, past Jabba's throne room,
and the arena stands that were previously blocked is now accessible.
Go down to the bottom of the stairs. Jump over the wall into the
arena, and go straight ahead to find Anakin in his podracer.
If you die (you shouldn't) then just take the long way around by
going to the right, across the long bridge, up a hill, past a couple
of domed buildings. At the second domed building is a guard who
trades podracer parts. If you have a fuel convertor left over from
the last level, you can try to trade it to him for a blaster (the
guard will not be here anymore when you chase the thief up here).
When done, go down the stairs. Go straight and you should find
Anakin near his podracer.
Anakin yells at you that a thief just stole his ignition capacitor
(if he doesn't, just run after the little blue creature that just
took off). It will lead you near a spare parts yard with a full
health against the far back wall, then into a trench with some sand
people. Before you chase the thief any further, go to the end of the
small trench and enter a dead end tunnel. You'll find another full
health powerup. The "end" of the tunnel is actually a door. Open it
with your "use" key (spacebar) and you'll find 5 flash grenades.
Continue chasing the blue creature, he should be heading back
towards Anakin. Follow him up the stairs, or just go up the stairs
if you can't see him. At the top, go into the domed building. The
creature is there (if he's not, go find him and chase him there),
but it doesn't have the part you need. Don't bother killing him, you
won't get it that way. Instead, move the block on the back wall.
There is a small health pack in the corner, and another small health
pack in the pit. Be careful, because after you engage the boss man,
guns may come up in the pit. Now would be a good time to save your
game.
Now it's time to beat another boss monster. One strategy to beat him
is to stand just barely in the doorway until you can just see the
boss guy and start shooting. This is the best and quickest strategy.
The thermal detonator you should have gotten at the beginning of the
level will also come in handy here (just make sure you're as far
away from the room as possible when it explodes). If you snatched
the flash grenades from the end of the trench tunnel, use them. You
can use other strategies (I did it the hard way) if you want to test
your skills. If you're low on ammo or have already run out, this is
the strategy I used (because I didn't have any other weapon left).
Use your saber and draw the boss man to one of the corners where a
gun will come up out of the floor. Don't get too close to him or his
personal shield will go up, and he can partially heal with the
shields up. Whack the bossman, and when the gun comes up, you can
just whack it because it's within reach right there. That way you
don't have to run towards it and lose precious health from the boss
shooting you in the back and the gun shooting you as you run towards
it. After you destroy one gun, go to another corner where another
gun will come up and draw the boss man to that and so on. You may
have to die a few times to see which guns will pop up first, or to
fine tune your strategy. The overhead saber twirl move may come in
handy, if you're any good with it.
Grab the ignition capacitor off the floor when the boss is dead.
Once you have the part, return it to Anakin who's in his podracer
now, and talk to him to end the level.
Level 8: Encounter in the Desert
Mission: Distract Darth Maul
You can't kill Darth Maul in this level (with the exception of a
strange bug), so don't try. This can be a quick or painfully long
level depending on your skill with the saber. There is not much to
do here. Your main purpose is to distract Darth Maul while your crew
tries to get themselves and the hyperdrive generator to the ship
safely. If one of your crew dies or the hyperdrive generator is
destroyed, the level ends. Now is a good time to start practicing
your saber moves on Darth Maul, because you'll need to be good at it
to beat him during the last level. Try some jump and slash, overhead
saber, and saber twirl moves on him.
First, exit the city. Right outside the city are some probe droids
that shoot at you. It's best to take these out before you go any
further and come to Darth Maul, because it's very troublesome trying
to fight Maul with these little buggers shooting at you at the same
time. It's a bit hard to get these probes with your saber because
they can fly high up. You can try to use force push to disable them
temporarily, and then take them out with your blaster or saber.
You'll come to a mountain pass, and Darth Maul will cause a
rockslide to block your path. Nothing but a saber will work on him,
so don't waste your ammo. You need to injure him to about half way
on his health bar, and then he'll run to the other side. There's a
full health powerup in the landspeeder in the corner. Notice the big
rocks on the ground? You can destroy them with your saber. If you
try to run to the speeder for the health during the middle of
battle, Darth Maul can use his force powers to smash your face with
those rocks. So destroy them ahead of time. Once Darth is about
halfway down on his health, he'll run away.
There is a small platform near the fallen rockslide that you can
jump onto. Push a big rock out of the way to reveal an opening, and
go through to the other side. Now would be a good time to save your
game.
If you want to make short work of this level, at the beginning of
the first battle you can completely ignore Maul and come to this
rock and go through to the other side. Either way, the whole point
is to delay Darth Maul while your crew and the generator get aboard
the ship safely.
Here's part 2 of fighting Darth. When you first see Maul, don't walk
towards him immediately. Try to let him come to you, so he passes
the hyperdrive generator on his way to you. You may have to walk a
little bit forward to lure him to you. You don't want to battle him
too near the hypderdrive, because he'd rather take a couple of pot
shots at the generator. Once the hypderdrive or one of your crew is
destroyed, the level will end.
After he comes to you, try to keep yourself between the ship and
Darth. Use force push to keep him away from the hyperdrive. There's
a full health near the ship if you need it, although if you try to
run for it, Darth may try to run for the generator and your crew.
Try not to stray too far from the ship, in one corner are some nasty
sand people.
You only need to distract Maul for a couple of minutes. After enough
time has passed, go towards the ship and the level should
automatically end. If you are already near enough to the ship when
you are fighting Maul, the level will end when everyone is safely
aboard.
Level 9: Coruscant
Mission: Find Senate Chambers
Protect/Rescue the Queen
In this level you play Captain Panaka. I didn't particularly like
this level because Panaka and the Queen are both weak characters to
play (I miss my saber!). The R-65 Heavy blaster is interesting
though, because the shots can bounce off walls. You need to protect
the Queen in this level, so remember to check up on her if she's
behind you somewhere.
You start the level on a floating landing platform. Take the R-65
heavy blaster with 100 shots right near the ship. Make absolutely
sure you save about 50 shots from this R-65 blaster for the boss
monster at the end of this level. In one corner of this platform is
a light repeating blaster with 300 shots. When you walk towards your
taxi, your driver and the taxi are destroyed by a flying hover
cannon. Use your blaster to destroy the hover cannon, and then take
out any enemies nearby. Quickly get to the platform with the droid
and talk to him. Have him take you across the way to the tourism
office.
Go inside and talk to the reception droid. Continue forward around
the corner and talk to the guy behind the counter. He's not very
helpful. There's a full health pack in the control room behind him
(on the ramp near the black door), but you might want to save it.
Continue through the black door until you come to the tourism droid
selling tickets for the city tour. It costs 200 republic credits,
which you don't have. You can try to sell your electrobinoculars to
the tourists in the waiting lounge, but it won't work. If you talk
to the lady, she'll provide a hint for the city password later on in
the game.
Go back to the area with the R2 unit and the man behind the desk.
There is a door here that leads to another landing platform outside.
Talk to the man with the wicked looking horns on the right, and he
wants to sell you two tour tickets for 100 credits. Walk across the
platform to the other side and talk to the man in blue. Don't be
greedy. Sell him your electrobinoculars for 100 credits. Go back to
the first guy and buy the tickets, but he wants them for a different
price. Keep talking to him until he sells both tickets for 100
credits (total).
You may be attacked on your way back in by more thugs. Kill them,
and use the health pack in the office if you saved it from before.
Go back to the ticket droid, and she will open the door for you
(talk to her if you have to). Go through, and you have to fight
another flying hover cannon that's shooting at you (it also destroys
the tour ship). You'll have to find another way to the Senate
Chambers.
To your right is a warehouse. There's a pit with a lot of crates,
and a lift that is in the bottom position. This is preventing you
from getting to the area on the other side. You need to get that
lift into the upper position because the queen won't follow you into
the pit (she sure is picky for someone who doesn't have a lot of
options right now).
There are 2 moveable boxes in the pit. One box is behind a blue
forcefield in the corner, and the other box is the opposite corner
(it's grey with yellow mold). You will need both boxes to complete
this puzzle.
Move the yellow moldy box. Hidden behind the box in the corner is a
panel that you can move. Behind it is a light repeating blaster with
300 shots. Move the moldy box to the wall on the far side with the
broken railing. Jump up, and go to the control room. There's a full
health pack here. There are also 2 levers here you can use. The red
lever on the left will move the lift into the upper/lower positions,
and it will also turn off the blue forcefield. The blue lever on the
right will give a nasty electric shock to the R2 unit encased in
glass and piss him off. He'll come out and shoot at you for doing
that to him.
Pull the left lever to move the lift into the upper position, and in
the process it will turn off the forcefield. Wait until the lever
pops back into the up position, and use the lever again to move the
lift back into the bottom position. Go to the corner in the pit
where the blue forcefield was. You now have access to a second box.
Push this box onto the lift itself. Go back to the control room and
pull the red lever again to make the lift go up.
Now you have one box on the lift (where you need it). Move the
remaining box to the side of the lift, and use it to jump on top of
the lift. In the process of moving the box, you may hear the queen
scream for help, but you can't save her at this time (she's being
kidnapped, not killed).
Once on top of the lift, move the box forward to the area that drops
off into the chasms of the city (you can't move it past the blue
line on the floor). There's a panel here that controls a floating
platform. The platform is high up though, and you can't reach it
from the ground. Move the box into position, use the panel, jump
onto the box, and then jump onto the platform when it arrives. Now
would be a good time to save your game.
Once on the other side, there are more enemies and a hover cannon to
fight. You can take cover between all the crates. The crate stacked
on top of one of the other crates has a light repeating blaster with
300 shots. Push it onto the ground to reveal it. The hover cannon
shooting at you will fly in a predictable counterclockwise pattern.
You don't have to fight if you don't want to, you can just make a
run for it.
You can't get through huge doors, but there is a ledge to the right.
There are two windows, and inside one of them an enemy is shooting
at you. If you kill the thug in the window, you can find a small
health pack. Walk on the ledge to the second window and the grates
will fall down, allowing you access. Follow the dark hallway and use
the handprint panel at the end (it opens the next vent). Turn right,
and go out another window to the ledge. You'll have to jump over the
crack to get to the next ledge, and through the vent.
Follow the path to the storage room. There are two boxes here you
can move. One box is on the ground, and reveals an area behind it
with a small health powerup. In this secret corridor, there's a
hidden panel on the wall near the red light. You'll find a R-65
heavy blaster behind it. Outside in the storage room, there's a box
stacked on top of another box. Push it to the ground and you'll get
a R-65 blaster with 100 shots.
Exit the storage room into a merchant area. You can talk to them if
you wish. Go up the stairs, and use the only available lift (the
open one on the far left) which will take you to a dark area with
several doors. Behind one of these doors you'll find 2 small health
powerups (the last health powerups available on this level), 5 flash
grenades and a light repeating blaster with 300 shots. Be careful
though, because behind the other doors are enemies. You'll have to
kill a couple of them (or all) to disable the forcefield guarding
the lift. Once done, use the lift and you end up in the dredges of
the city. Watch out for the spiders, and follow the dark hallway to
a huge door. You can go to the room to the left and talk to the man
if you want. He'll provide a password for getting back into the
city. Beyond the big door is the forbidden area, where outlaws rule.
Once through the doors, you'll come across a lot of beggars wanting
money and food (panhandlers are timeless it seems), none of which
you have. They'll start attacking you later for being "mean" so you
may as well just kill them now.
Follow the path, and you come to a seemingly dead end. Use the
handprint control panel, and the wall will lower. Quickly run on top
of it and wait. It will soon raise you to an upper level.
Use the control panel, and when the wall comes down, run straight
across it into another room. There are two control panels here. Turn
around and face them. The panel on the left controls the blocked
wall in front of you. The panel on the right controls the blocked
wall on the other path that you passed on the way to this room.
Quickly press the panel on the left, the press the panel on the
right. Run towards the wall coming down, and then quickly run to the
right twice. The path should be clear, but if you run into a blocked
wall, you'll have to push the panels all over again (it's timed).
Press another control panel. When the wall comes down, run straight
ahead. You should be in a room with some stacked boxes. The box on
top has a white passkey that you need, so push the box onto the
ground to reveal it.
Push the lever, and when the wall comes down, take the path to the
right. Use your key pass on the white panel. Enter the room, take
out the bad guy, and rescue the queen. Don't forget to take the red
lift key that the bad guy dropped when he died.
Use the panel, and when the wall comes down, run straight ahead. Get
onto the lift and use the red lift key on the red panel. If you are
having problems using the red key, you should hear a clicking sound
and the dull red panel should turn bright red. Just walk right up to
the panel and bump against it or use the "use" key and it should
work. Get on the lift (make sure the queen is with you). At the
bottom, go forward until your path is blocked by a bottomless pit.
This may seem like a diabolical puzzle, but it's not that hard. Turn
right, and use the lever. The door across the pit closes, but it
reveals a lever in the other corner. Go to that lever and use it.
The bridge moves and now you can cross the pit. Make sure you take
the queen with you across the bridge at this point. So cross the
bridge, and turn left. Use the lever the queen is standing next to.
The bridge moves again. Go to the other opposite corner and use that
lever. The blocks move. Go to the next lever (the one you pushed
when you first started this puzzle) and use it. The door opens, even
though you can't see it (you should hear it though). Go back to the
other lever (don't cross the bridge) and use it again to move the
blocks. Now the open door is revealed.
Continue forward. Use the panel to open the door. And use the next
panel to operate the lift. You'll come to a password protected door.
The answer is "Coruscant has lovely sunsets." If you provide the
wrong password, floor guns will come up and you'll have 10 seconds
to vacate the area. Now is a good time to save your game. Go inside
the door and defeat the boss man.
This guy is a Coruscant Mercenary. He is tougher than sin,
especially since you're playing Panaka, who's a fairly weak
character. Most of the time the mercenary will be right up in your
face. If you have any flash grenades, when you first enter the room
and he's coming out of the other door, throw them at him quickly
before he nears you and that should take him out. If not, try
jumping and running around a lot and shooting him when he's not so
close. Try to lure him near one of the power columns. If you shoot
the column when he's near it, it will blow up and stun him. Try to
get in a few shots while he's stunned. If you saved ammo from your
R-65, this is a good time to use it. He can reflect the shots of
your regular blaster, but not the R-65. The R-65 can pierce his
armor.
When you're done with him, go through the door, forward onto the
lift, and across the moving platform. There's a long conversation
with the Senator, and the level ends.
Level 10: Assault on Theed
Mission: Queen - Get into the palace, protect Panaka
Obi-Wan - follow and fight Darth Maul
In this level you play both Queen Amidala and Obi-Wan (you keep
switching between characters and scenes, which is kind of annoying).
It's a good idea to save your game at the beginning of each
character switch. The Queen is a weak character (anyone without a
saber is!) and this is evidenced by the fact that her starting
weapon is a wimpy droid stunner. As the Queen, you need to protect
Captain Panaka, because if he dies the level ends. As Obi-Wan, your
mission is to just fight and follow Darth Maul where ever he goes.
This is another level in which fighting strategies will be slightly
different for everyone. It all depends on where you leave Panaka, if
you tell him to scout ahead or if you scout ahead, what enemies you
kill, or if you run past them, and so forth. You don't always have
to destroy every enemy, sometimes running out of the area will work
and they won't follow you. The desciptions I give here are for the
strategies that I used, but there are many other strategies you can
employ.
First you start out as Obi-Wan. Turn right, and lead the crew
forward into the hangar bay, and you meet up with Darth Maul again.
As suddenly as it began, you are no longer Obi-Wan.
Now are you the Queen. Save your game. Getting through some of this
level should be easy (well, at least familiar), because you've been
here before (only now you're following the path in reverse).
Grab the 5 flash grenades behind you. Go forward, and fight some
droids. On your left is a room with the man guarding the small
weapons room. Talk to him, and he'll open the door next to you. Grab
the seeker droid and the blaster with 250 shots. Exit, and continue
onward.
You'll come to a small courtyard with a fountain. In one corner is a
ledge up above with 5 flash grenades. In another corner is a small
health powerup. In the room near the fountain is a thermal detonator
and a battle droid.
Panaka may comment that it's too quiet, or that there's more droids
ahead. If he says "we've got problems, move out" pay attention. That
means the destroyer droid is coming up behind you. Once you past the
first fountain area, the destroyer droid won't follow you around the
corner.
On your way out of the fountain courtyard, blast the droids, and
then go around the corner. You'll come to the bridge. There's a
balcony and room to the right, except the boat has been destroyed so
you can't get in that way. There is a tiny buttress near the
balcony. Get onto it, then then from there you can jump, and hang
off the railing. Hoist yourself up. You'll find a small health, and
down the stairs is a proton missile launcher with 5 shells.
Across the bridge and around the corner is a droid using a heavy
repeating cannon. Save your game. Kill the droid operating it, then
get behind it and blast everything in sight. There are about 10
battle droids and 3 destroyer droids. When the area is cleared,
continue forward, but be prepared because there is a destroyer droid
around the corner. You can take him out with your proton missile
launcher, or if you're quick you can run back to the heavy repeating
cannon. If you choose the latter, make sure you don't hit Panaka
because he will be up ahead near the destroyer droid. When the path
is clear, go around the corner to the blast doors. You will switch
characters.
Now are you Obi-Wan in the hangar bay. Save your game. Help Qui-Gon
fight Darth Maul. There's a full health powerup to the right, and a
small health powerup to the left. You need to get Maul about halfway
down on his health bar (none of Qui-Gon's hits affect this). Try to
destroy any boxes on the ground because Darth Maul will starting
throwing them at you. After Darth Maul's health is about halfway,
he'll escape through a side door. Follow him.
Now you're the queen again. Save your game. The blast doors are now
open. Talk to Panaka, and tell him to scout ahead while you cover
him. Go through. Once past the doors, on the left is a set of stairs
going down. There's a destroyer droid that way. Quickly run past it
and if you don't turn around and go back that way, it shouldn't
bother you. If it does, you should have some proton missile
launchers left that you can use.
In the meantime, follow behind Panaka and if you told him to scout
ahead, he should blast the droids for you. He will stop on the right
side behind a wall of flowers/bushes for some protection. And don't
shoot the droids under the archway unless you want more destroyers
on your tail!
Go up the stairs off to the right and into the room (you've been
here before). Use the compartment to get a full health pack. If
Panaka is still down below, go talk to him and get him to follow
you.
Go up through the room, across the bridge, and down the stairs. Kill
the 2-3 droids off to the side, but don't shoot the droids under the
archway behind you. The security gates are locked again. In an
alcove to the right is an R2 unit and a wounded soldier. Talk to the
wounded soldier. Talk the the R2 unit and have him open the
machinery room door near the soldier. Go inside and shoot the
generator until it's destroyed.
If the R2 unit has been destroyed and is not there, you'll have to
get a keypass from the soldier. Then you'll need to go back up the
stairs, across the bridge, through the room, exit outside, and off
to the left (near the star symbol on the ground) is the red door.
Use the keypass control panel to open it, and push the red button
inside the room. This will open the machinery room door near the
wounded soldier. Go to the machinery room and destroy the generator.
The security gates are now open, go through and kill any droids.
Your path is blocked by a pink force field. Talk to the wounded
soldiers if you want. There are 3 ways to destroy the pink
forcefield. But first, let's gather some goodies that you'll need.
Talk to Panaka near the soldiers and tell him to wait there.
Go into the small courtyard behind you (where the tank used to be
from the first Theed level) and up the stairs on the right to the
prisoner Obi-Wan released. If Obi-Wan did not release him on the
first Theed level, he may not be there. Talk to him and he will give
you a proton missile launcher with 5 shells, and 10 flash grenades
(2 sets of 5 each).
After you're done talking to him, go down the stairs, go straight
across the small courtyard, and go up another set of stairs. Before
you go through the door on the left, look at the open window with a
red light coming from it. Jump up in there, and you'll find a full
health powerup in the compartment. Back outside, go through the
door.
Go through the room and you'll cross a very short covered bridge. Go
through another room, and you'll come to another short covered
bridge. Before you cross it, go into the room on the left and snag
the full health powerup. Continue forward into the last room.
Exit out the window, along the balcony, and you'll come to one side
of the bridge that is blocked by the pink forcefield. Kill the
battle droid guarding the room up here. Go inside the room and
you'll find a proton missile launcher with 5 shells. Jump down
through the broken side railing into the big courtyard below, where
Panaka is waiting.
The first way to get rid of the pink forcefield is to have Panaka
take it out. Save your game first. He will throw two thermal
detonators at it, which will destroy it. If he was injured too much
in battle during this level, he may not survive the blast (so you'll
be thankful for that save game). If he can't survive the blast,
reload a save game and you'll have to take it out. Use your proton
missiles and flash grenades to destroy the generator inside the
forcefield. If you did it right, the pink forcefield should shrink
in size. Keep pelting it with your ammo until it's destroyed. Try
placing yourself where Panaka was standing on the stairs when he
tried to take it out.
The third way of getting around the forcefield has more to do with
either luck, a bug, or previous actions in the level. I don't know
what actions sets this third option in motion. After R2 opened the
machinery door for me and I destroyed the generator, Panaka went
ahead of me into the courtyard. I didn't talk to him, but went
around this part of the level grabbing goodies, and he was not in
the courtyard when I came back. If he's not in the courtyard, just
go up the stairs by the wounded soldier. You'll come to the bridge,
and you can jump down the broken railing. I found Panaka on already
on the other side.
In any case, once you're past the forcefield, you'll round a corner
where evil R2 (astromech) droids are waiting in ambush. If you
followed Panaka and he's not too far ahead, he'll help you take them
out. Before you go up the stairs, go down the dead end path. Up on
the ledge is a battle droid and a full health powerup. There's
nothing in the room where the little lost boy used to be. Continue
on your journey up the stairs, and go into the door on your left.
The lost boy's mother will open a door in the back for you where
you'll find a light repeating blaster with 300 shots.
Follow Panaka up the stairs, and grab the full health as you go
through the room. You'll go down some stairs, past the statue, into
the garden, and finally to a balcony with the other soldiers. Talk
to Panaka, and the queen's part of the level will end.
Now you're Obi-Wan again. Save your game. This is the last sequence
to this level. There's a small health pack on the left. DON'T cross
the catwalk yet or the level will end. You have to fight Darth Maul
a little bit, and then both Maul and Qui-Gon will start crossing the
catwalk. Follow them. Qui-Gon will tell you that the choice is
yours. Jump over Qui-Gon to reach Darth, and the catwalk will give
way under your feet. Qui-Gon makes it to the other side.
After your fall off the catwalk, turn around. There's an alternating
blue forcefield. When it goes off, walk into the next circular area.
Don't go any further and don't pass any more forcefields. Walk to
the left and a small compartment will open up and you'll
automatically enter. End of level.
Level 11: The Final Battle
Mission: Queen - Find throne room
Obi-Wan - Defeat Darth Maul
This is the final level of the game. To get through the various
security doors as the queen, you need to find different colored
keypasses. As Obi-Wan, you'll be doing a lot of dangerous jumping
games, so you may want to save your game before and after each jump.
You start as out the queen. Go left, past the open room, and on the
right are two control panels on the wall. You can use the right
panel and it will reveal a full health. If you stick around, a red
droid will come and open up the left control panel for you. It has a
blaster with 250 shots.
Continue the other way, and you'll find a white security door that
needs a white passkey. To your left you'll see a soldier standing
near 3 doors. Listen to what he says and DON'T open the door behind
me, as there's no force great enough in the universe that can
destroy all those droids. If you pissed around waiting for the red
droid and the hidden panel, he may have gotten killed in the
meantime. It doesn't really matter. The only thing he was there for
was to tell you not to open the door behind him (the center door)
and that you need passkeys to get through the security doors.
Go into the room on the right, kill the two battle droids, and move
the cabinet (there's a small health underneath it). Move the cabinet
across the hall into the other room, where there are two more droids
waiting. Kill them, and push the cabinet under the the green control
panel that's high up on the wall. Push the button, and a secret
passage is revealed. On the other side is the room where the
prisoners are being held. One of them has the white passkey, talk to
him.
Exit back out to the main area, and go to the white security door.
The control panel is hidden beneath an outer casing, so it's
inaccessible right now. In the corner next to the panel is a passkey
reader machine that you have to use in order to reveal the white
control panel. Once that's done, use the control panel. The door
will open.
You are now Obi-Wan. Save your game. Go through the door, and
prepare for a jumping game made from hell. Believe it or not, you
will have to navigate most of these circular platforms and elevators
from one side of the room to the other in order to reach the catwalk
that Qui-Gon and Darth Maul are fighting on.
There is a droid on this first ring. Kill it. Your goal in this part
of the game is to get onto the left side of the room. Go all the way
left, past 2 rings with pink forcefields, until you come to a dead
end ring with a droid on it. Kill it or force push it off. When the
elevator comes, get onto it. Ride it all the way to the top ring,
and get off. From this vantage point, you can see Darth Maul and
Qui-Gon fighting.
Look around, and you'll see a door against a wall just below you.
There is a ring (with a pink forcefield coming out of the center)
that leads to the door. You'll have to double jump down onto this
ring.
Go through the door, and kill 2 droids. Open the next door, and
you're on a catwalk. The first control panel you come to on the left
turns on the lights. Go to the end of the catwalk, and this control
panel will get rid of the blue forcefields. Go back to the first
control panel. Opposite of this is a small area that juts out. Get
onto it. You need to get across to the other catwalk.
At this point these platforms are too far apart for you to jump
across. You only need to get one of the platforms to extend. You can
throw a gungan energy ball onto the platform on the other side, and
it will short out the control panel next to it. This will cause that
platform to extend a little. Or you can just force push the same
control panel. Another option is to use the middle control panel on
your side (go all the way around it to see the panel), which will
extend the platform on your side a little bit. Save your game before
you jump. If you miss, the fall will kill you. Once one or both
platforms are extended (they won't meet), make a running double jump
to the other side.
On the other side, kill any droids that are bothering you, and go
through the door where you'll find 4-5 more battle droids. There is
a secret panel in the wall next to the control panel that opens the
door. Open it, and you'll find a full health powerup. Go through the
next door, and you'll end up on a dead end ring. Walk forward a
little bit, and you'll switch characters again.
Now you are the Queen. Definitely save your game here. There's a
buttload of battle droids, droids operating heavy repeating cannons,
and destroyer droids down the long hallway to the left. At the start
of this section, you see a door straight ahead of you. If you want
to gather some goodies to help beat the droids on this level, you
need to find a way to open it.
But first, you'll need to kill the first set of repeating cannon
droids. Let Panaka take out a couple of droids around the corner
before you move into the corridor. An easy way to take out the
repeating cannon droid is to walk forward very slowly until you can
just barely see it at the top of your screen. Use your blaster to
destroy it, and then take out any strays. Turn around, and head back
towards Panaka. There's a control panel on the right wall, near the
point where the wall curves inward. This will open the door in the
corner that leads to all the goodies.
Head towards that door, go inside up a long ramp, and through the
strange silver doors at the top. Inside the round room, kill the two
droids. Turn around and face the door you just came through. On the
right is a BLUE control panel. Use it, and a proton missile launcher
with 5 shells will fall out of the compartment. To the right is a
ledge. Jump out onto it, and go through the open window on the left.
At the bottom of the stairs, turn around. There is a hidden panel on
the wall between the two stairs. Inside you'll find a full health
pack and a thermal detonator.
Exit the room. If you did not kill the first set of repeating cannon
droids beforehand, they will be right outside this room as you exit.
Go get Panaka on the left and continue down the hallway. Take out
the second repeating cannon droid using the same method I
recommended for the first. Walk very slowly towards it until you can
just barely see it on your screen, and take it out with your
blaster.
Continue forward and you'll run into some destroyer droids. Let
Panaka destroy them. Behind the first door you run past on your left
is a weapons stash. Inside is a light repeating blaster with 300
shots, a small health pack, and a blaster with 250 shots. But wait,
there's more. There's a secret panel in the corner. Use it. Inside
you'll find a room that has a blaster with 250 shots, a light
repeating blaster with 300 shots, and a small health pack. You can
hide in these rooms while Panaka is taking out the destroyers. You
may have to go back in the hallway to lure the destroyers to Panaka.
As you continue forward, a closed door on your right will suddenly
open, revealing another destroyer droid. Let Panaka have it. Panaka
may be playing the "poor wounded soldier" role and standing as far
back from the battle as possible near where you started this seciton
of the game. If Panaka isn't helping you out, you'll have to take
them out yourself.
Finally you've come to your last set of repeating cannons droids.
The cannon is on the left side of the wall. Use the same strategy as
before to take it out. Or use whatever other goodies you may have on
you. Open the door on the left and you enter a new hallway.
There are four doors here. The door to your left has the blue
passkey reader machine. The door to the right has a full health
powerup in a compartment. Go all the way down the hallway to another
blocked door. On the left is a room with the blue pass, but it also
has a destroyer droid. Let Panaka take it out. The door on the right
also has a destroyer droid, but there's nothing useful in there, so
don't open it. Once you have the blue pass, go back to the room with
the passkey reader and use it. Some stray battle droids may attack
on the way there and back. Then go back to the blue security door
and use the blue control panel.
At the end of the hallway to your right is the red passkey reader.
There's also a room here with a moveable cabinet. On the tiny ledge
of the pillar near this room is the red passkey. Downstairs is
another moveable cabinet near the elevator. There's also a destroyer
droid or two, and a few battle droids lurking about. Let Panaka kill
them, or kill them with whatever tactic you've developed thus far.
To get the red passkey, you'll need to move the cabinet that's near
the elevator under the broken railing near a pillar. Then go into
the room next to the passkey reader and push the cabinet through the
broken railing so it lands on the cabinet below. If it is not
perfectly stacked, that's ok. Move the stacked boxes to the other
pillar with the red passkey, then go back upstairs, jump over the
balcony onto the box, and snatch the red passkey. Go back upstairs
and use the red passkey reader.
On the bottom floor, open the door with the newly revealed red
control panel. You'll find a light repeating blaster with 300 shots,
2 small health packs, and a blaster with 250 shots. The go up to the
red security door, use the panel, and walk forward a little bit.
You'll switch characters.
You are Obi-Wan again. Save your game. Your goal in this part of the
game is to make your way to the other side of the room. Walk onto
the ring. Look down. There's a droid walking on a ring just below
you with a pink forcefield in the center. You want to get on the
ring one level below the droid. Get on the elevator. There are 3
levels to the elevator you're on now, but the elevator only stops on
the top and bottom ring. Get off on the middle ring. From here, you
need to make a running double jump onto the next nearest ring below
you (with the pink forcefield). It may not seem possible, but it is,
so keep trying.
Go forward, and you'll reach another dead end ring (pink forcefield)
with a droid on it. Kill it. Right below you is a ring with an
elevator. Again, make another running double jump. You may want to
wait until the elevator is in the down position because when I
jumped, I barely made it and actually rolled onto the elevator. Had
the elevator not been there, I may have gone through the hole in the
center to my death. Take the elevator to the top.
Kill the droid at the top, and then go through the door. There is a
box behind the grate against one wall (near the control panel). You
need access to it. Use the panel to call the elevator up. Use it
again and quickly get on the elevator to go down. Against one wall
is a small ledge. You'll have to run and double jump to get up
there. Push the button, and it will move the grate upstairs to one
side. The grate is timed, but you have plenty of time before the
grate will move back to its original position. Go up the elevator,
and pull the box out of the wall and onto the elevator. Use the
control panel again to make the elevator go down.
You need to move the box to the area where all the blue forcefields
are blocking your path. Off to the left side side is a small ledge
that's out of your reach. Move the box to it and jump up. This
control room will operate the blue forcefields. You need to
maniuplate them so you have a clear path to the room on the other
side.
Pretend the controls are the faces on a clock. Starting on the wall
with 3 panels, and going left to right, it should be: 9:00, 9:30,
3:00. On the other wall with the 5 panels, from left to right, it
should read: 9:30, 3:00, 9:30, 3:00, 9:30. The path should now be
clear. Go to the other side, up the elevator, and out the door.
Now you are the Queen again. Save your game. Immediately kill the
droid behind the heavy repeating cannon. Use the cannon to kill a
buttload of battle droids and destroyer droids. Go up the stairs. If
you have any proton missiles left (you better hope you do) use them
on the destroyer droids up here. Once up the stairs, there's an open
door on the left. Right next to the door is a statue. If you destroy
it (I had to use a proton missile launcher because the blasters
didn't work) you will find a full health pack. Now go into the room,
out the window, and walk along the ledge. You'll run into one battle
droid on the way to the next open window. Get the full health pack
in this room.
A door on the side leads to the throne room (the other leads back to
the area with the big stairs that you were just at). Go through the
side door and kill a few droids. Before you talk to the Viceroy,
open the door opposite of where you just came in. Talk to Panaka and
make sure he follows you into the room. If you doesn't follow you,
just make sure the door is open at least. Talk to the Viceroy, and
your final battle has begun. Kill the droids. If Panaka followed you
in the room, he should help you. If not, and the doors are open, he
should come running in to help you. Once all the droids are
destroyed, talk to the Viceroy and you switch characters one last
time.
Now you are Obi-Wan, and the level is almost done. Save your game.
Walk out onto the right side of the ring. Look down. There's an
elevator. You have to jump onto the elevator either as it's coming
up or going down. If you do it as it's starting to come up, it may
be easier. If you do it as it's going down and you wait too long,
you may die because the jump "down" is too far.
This elevator has 3 levels. It'll stop on the top and bottom ring,
but you need to get off on the middle ring. Once on the middle ring,
follow the path (past 2 rings with pink forcefields) until you come
to another dead end ring. Get on the elevator. There are 4 levels to
this elevator. You want to get off on the ring that's one level
below the top ring. Walk forward onto the last ring, and from here
you can jump onto the catwalk (finally!!). But Qui-Gon and Darth
Maul are no longer fighting on the catwalk.
Go through the door to your left, and watch out for the red
forcefields alternating on and off. Go through to the end where
Darth Maul and Qui-Gon are fighting.
Here's the final battle. Save your game. Up on ledges on both sides
of the pit are full health packs in hidden blue panels. One easy
strategy to defeating Maul is to force push him into the pit. But
when he's near the edge, he may jump up over you and away from it.
When you have him near the edge, get your saber out. Whack him a few
times to keep him there temporarily, then quickly force push him
again until he falls into the pit. Another strategy (if you're
lucky) is to position yourself in one of the corners and take him
out with a couple of proton missiles. Or you can go the old
fashioned route and duel him saber to saber. Watch out, he'll use
red lightning and throw boxes at you. After Darth Maul dies, go talk
to Qui-Gon. End of game.
THE END