New Japan Pro Wrestling - Toukon Retsuden 2 FAQ
Introduction
"Yes, Virginia, there is a Santa Claus and he works in the off season as a
programmer for Yukes." These were my thoughts as I played New Japan Pro
Wrestling - Toukon Retsuden 2 for the first time. The update on the original,
which was released back in the fall of 1995, has resulted in a more detailed
representation of New Japan Pro Wrestling .
No one has ever complained about the original Toukon Retsuden so Yuke's have
concentrated their efforts on making the sequel a more detailed and fuller
gaming experience. Although it can be argued that Toukon Retsuden had the best
graphics of all the Playstation wrestling games combined with solid gameplay,
it fell short in other categories when compared to other wrestling games
released in the last year. Fire Pro Wrestling was it's first competitor and
had a strong following due to it's successful series on the SNES. Although the
gameplay and graphics were good the lack of selectable wrestlers and game
testing (ie. wrestler's standing on air outside the ropes, poor collision
detection, etc :( ) ultimately doomed the game as unfavourable when compared to
New Japan Pro Wrestling. Next in line was Champion Wrestler, which to this day
is probably the best wrestling game available on the Playstation besides TR2.
Here we saw a game filled with wrestlers from various promotions and different
match modes of play (singles, tag-team, battle royal) and it supported 4
players. On top of that there was a commentator who gave play-by-play
announcing throughout the matches. The only downside to the game, and it
wasn't a big one, was it's average 2-D graphics. Otherwise we had a serious
argument brewing to decide who would be declared champion. Shortly afterwards
the newest kid on the block, Virtual Pro Wrestling, appeared. Although Virtual
Pro Wrestling had a horde of wrestlers and promotions on tap it offered little
else that we hadn't already seen in both the New Japan and Fire Pro games.
Yuke's have taken the finer points from these other games and created the best
wrestling game available on the Playstation.
"So what's new" you may ask. Well to begin all the graphics look better than
ever. The wrestlers look more detailed, there are more venues and rings, and
camera flashes light up the arenas during each move. There are now 18
wrestlers with 8 more hidden throughout the game. Each wrestler's repertoire
has been increased with more moves as you will see with the sample move list I
have supplied further on in the FAQ. Also new to Toukon Retsuden 2 is the Tag
Team and Battle Royal modes. By using a multi-tap you and 3 friends can now go
toe to toe for wrestling supremacy. Realism has always been one of the
strengths of the game and this time Yuke's acquired Kensuke Sasaki as their
advisor to the game. All these additions add up to make this the wrestling
game of choice. If you are or ever have been a wrestling fan this is the
Playstation game for you.
Now where's my damn controller ... I've got to practice my Asai moonsault :)
Controller Setup
Menu Screens
O Advance to next screen
X Go back to previous screen
In Game
Direction Pad Moves your wrestler around the ring
Triangle Submission Hold/Pin Move (See Wrestler Moves Lists)
O Strength Move (See Wrestler Moves Lists)
X Strike (See Wrestler Moves Lists)
Square ction (See Wrestler Moves Lists)
Select Frame advance during paused game
Start Pause Game. Brings up menu below
Move Name On Off
??? On Off
End Match Push O
L1 Appeal to crowd (can be used in conjunction with direction pad
for different appeals)
L2 Appeal to crowd (can be used in conjunction with direction pad
for different appeals)
R1 Appeal to crowd (can be used in conjunction with direction pad
for different appeals)
R2 Appeal to crowd (can be used in conjunction with direction pad
for different appeals)
Note: When in Tag Team or Battle Royal mode the shoulder buttons work as
described below: In this example Player 1 is Masahiro Chono, Player 2 is
Hiroyoshi Tenzan, Player 3 is Keiji Mutoh & Player 4 is Kensuke Sasaki. The
shoulder buttons can be used to change the target of attack or appeal to the
crowd.
Masahiro Chono Hiroyoshi Tenzan Keiji Mutoh Kensuke Sasaki
L1 Appeal to Crowd vs. Chono vs. Chono vs. Chono
L2 vs. Tenzan Appeal to Crowd vs. Tenzan vs. Tenzan
R1 vs. Mutoh vs. Mutoh Appeal to Crowd vs. Mutoh
R2 vs. Sasaki vs. Sasaki vs. Sasaki Appeal to Crowd
Select & Start Return to Main Menu
Main Menu
After turning on the game and pushing start, you should get the main menu.
There are 12 menu items to choose from while you're at this screen. They are:
1. Play Mode / Singles ˇ Tag Team ˇ Battle Royal
2. Weight Division / Heavyweight ˇ Jr. Heavyweight ˇ Open
3. Match Selection
Singles
Heavyweight
Exhibition Match
IWGP Heavyweight Championship Match
G1 Climax League
G1 Climax Tournament
Jr. Heavyweight
Exhibition Match
IWGP Jr. Heavyweight Championship Match
Best of the Super Jr. League
New Japan Pro Wrestling Tournament
Open
Burning Spirits Challenge
Exhibition Match
IWGP Heavyweight Champion vs. IWGP Jr. Heavyweight
Champion
New Japan Pro Wrestling League
New Japan Pro Wrestling Tournament
Tag Team
Heavyweight
Exhibition Match
IWGP Heavyweight Tag Championship Match
SG Tag League
New Japan Pro Wrestling Tournament
Jr. Heavyweight
Exhibition Match
Super Jr. Tag League
New Japan Pro Wrestling Tournament
Open
Burning Spirits Challenge
Exhibition Match
New Japan Pro Wrestling League
New Japan Pro Wrestling Tournament
Battle Royal
4. Skill Level / Training (Easy) ˇ Strong (Normal) ˇ Cement (Hard)
5. Time Limit / 5 - 60 minutes (5 minute intervals) or No Time Limit.
Default is 30 minutes
6. Venue / Tokyo A ˇ Tokyo B ˇ Tokyo C ˇ Osaka A ˇ Osaka B ˇ Outside
7. Time Limit Decision / On ˇ Off
8. Knockout / On ˇ Off
9. Ring Select / NJPW 1ˇ NJPW2 ˇ NJPW3 ˇ NJPW4 ˇ NJPW5 ˇ NJPW6
10. Viewing Mode / Normal ˇ Ringside ˇ 2nd Floor
11. Sound / Mono ˇ Stereo
12. Miscellaneous
Title History
IWGP Heavyweight Championship
IWGP Jr. Heavyweight Championship
IWGP Heavyweight Tag Championship
G1 Climax
SG Tag League
Best of the Super Jr.
Super Jr. Tag League
Best Bout - Watch replays of your matches. Whenever you win an
exhibition match, you will be asked whether or not you wish
to save. Press O for "yes", or X for "no". You will then
be prompted to confirm your decision. As mentioned before
O equals "yes" and X equals "no". If you do choose to save
you can then go here and select the match to watch it
again.
Wrestler Move Lists - Lets you see each wrestler's move list (in
Japanese of course). Use the direction pad left
and right to scroll through the wrestlers and up
& down right to scroll through the moves.
BGM - Lets you listen to the Background Music used in the game. Use the
direction pad to scroll through the Track Listings. Press O to
Play and X to Stop.
Load Memory Card - Lets you load a saved game from a Memory Card.
Note: I'm not sure about the usefulness of this
option as saved games are automatically loaded when
the game boots up. If anyone has any ideas please
let me know.
Practice Mode
(Warning: Once in this menu I do not know how to return to the
main menu without resetting the game!!)
Play Mode / Singles ˇ Tag Team ˇ Battle Royal
Skill Level / Training (Easy) ˇ Strong (Normal) ˇ Cement
(Hard)
Time Limit / 5 - 60 minutes (5 minute intervals) or No Time
Limit. Default is 30 min.
Venue / Tokyo A ˇ Tokyo B ˇ Tokyo C ˇ Osaka A ˇ Osaka B ˇ
Outside
Time Limit Decision / On ˇ Off
Knockout / On ˇ Off
Ring Select / NJPW 1ˇ NJPW2 ˇ NJPW3 ˇ NJPW4 ˇ NJPW5 ˇ NJPW6
Viewing Mode / Normal ˇ Ringside ˇ 2nd Floor
Use the direction pad up & down to scroll through the options
Note: At the area at the bottom of the screen you can select
the wrestler(s) you wish to use along with the control method
and appearance. You must first move the cursor onto the
wrestler selection field which will then become highlighted.
The wrestler selection can then be manipulated by using the
direction pad left & right to scroll through the list of
wrestlers. The control method is selected by either the L1
button for manual control or R1 for computer controlled.
Appearance is selected by using the Triangle (Type 1), O (Type
2), X (Type 3) or o(Type 4), this will change the wrestler's
appearance (ie. Jyushin "Thunder" Lyger: Type 1 = Red Costume,
Type 2 = Blue Costume, Type 3 = White Costume, Type 4 = Black
Costume)
This is the translated list of Wrestlers you can select by
scrolling right (using the direction pad right)
1. Antonio Inoki **Player 1 Default**
2. Tatsumi Fujinami **Player 2 Default**
3. Riki Choshyu
4. Keiji Mutoh
5. Shinya Hashimoto
6. Masahiro Chono
7. Kensuke Sasaki
8. Shiro Koshinaka
9. Hiroyoshi Tenzan
10. Osamu Nishimura
11. Satoshi Kojima
12. Jyushin "Thunder" Lyger
13. Wild Pegasus
14. El Samurai
15. Kohji Kanemoto
16. Shinjiro Ohtani
17. The Great Muta
18. Power Warrior
19. Young Antonio Inoki*
20. Seiji Sakaguchi*
21. Hiroshi Hase*
22. Young Jyushin "Thunder" Lyger*
23. Tiger Mask*
24. Pegasus Kid*
25. Kero-Chan*
26. Tiger Hattori*
* hidden wrestlers
Game Screens
Controller Selection Screen
After selecting a mode of play you are presented with the Controller
Selection
Screen. Here you can manipulate how each wrestler is controlled. The
Playstation icon represents a computer controlled wrestler. To change
this to
a joypad, which represents manual control (ie. YOU), press START.
For Tag Team matches you can switch which player is your partner by
using the
direction pad up & down.
Wrestler Selection Screen
Once you have selected the controller method you are presented with the
Wrestler Selection Screen. I have provided the following diagram and
associated list of wrestlers seen at this screen.
01 02
03 04 05
06 07 08 09 26
10 11 12 13 14 15
16 17 18 19
20 21 22
23 24
25
1. Tatsumi Fujinami
2. Riki Choshyu
3. Osamu Nishimura
4. Shiro Koshinaka
5. Satoshi Kojima
6. Keiji Mutoh
7. Jyushin "Thunder" Lyger
8. El Samurai
9. Kensuke Sasaki
10. The Great Muta
11. Young Jyushin "Thunder" Lyger*
12. Wild Pegasus
13. Pegasus Kid*
14. Hiroyoshi Tenzan
15. Power Warrior
16. Shinya Hashimoto
17. Kohji Kanemoto
18. Shinjiro Ohtani
19. Masahiro Chono
20. Tiger Hattori*
21. Hiroshi Hase*
22. Kero-Chan*
23. Antonio Inoki
24. Seiji Sakaguchi*
25. Young Antonio Inoki*
26. Tiger Mask*
* hidden wrestlers
Tonight's Matchup Screen
You are presented with the Matchup screen as the game loads.
Strategy & Rules
Rules
The following rules are used in the New Japan Pro Wrestling federation:
A wrestler can win by either pin, submission, count out or disqualification.
When a wrestler reaches the ropes his opponent has 5 seconds to break the hold.
If he does not he is disqualified.
Wrestler's applying illegal holds have 5 seconds to break the hold or are
disqualified.
Wrestler's leaving the ring have 20 seconds to return or are counted out of the
ring and lose. Double countouts, when both wrestlers are counted out of the
ring, are deemed a draw.
For Tag Team Matches only: If a wrestler/wrestlers enter the ring without being
tagged in they are warned by the referee and have to leave the ring within 5
seconds or their team is disqualified.
Strategy
New Japan Pro Wrestling employs 3 basic attack techniques: Punch/Kick, Strength
Move and Submission Hold. Executing moves are dependent on a few different
variables. The first is your position in relation to your opponent's position
and condition. Your opponent can be in any combination of the following
conditions: facing you, with their back to you, lying prone on the mat,
outside the ring, running and/or groggy. The second variable is the use of the
directional pad. Whether this is pressed or not determines which move to
select. A combination of the 2 variables selects what move the wrestler will
execute. (For more information on each wrestler's moves refer to the section
titled "Wrestler Moves List")
New Japan Pro Wrestling also employs a priority based system similar to the
rock/paper/scissors game that we all played as kids. The priority system in
the game works as follows: A Strength Move overrides a Punch/Kick, a
Submission Hold overrides a Strength Move and a Punch/Kick overrides a
Submission Hold.
Although unseen, all the wrestlers have Hit Points. The hit points are split
into 2 categories: Main HP and Sub HP. Main HP are depleted by doing
Punch/Kick or Strength Moves. Sub HP are depleted by executing
submission
holds.
When in a submission hold press the directional pad in the direction of the
nearest ropes and press any button repeatedly. Your wrestler will move towards
the ropes, which will result in your opponent having to release the hold. (see
the section titled "Rules" for more information)
There are also times when, due to the crowd's influence, a wrestler will become
stronger and receive a brief advantage over their opponent. This "rush" mode
happens once the wrestler has been on the receiving end for a while and has not
been able to execute an offensive move. "Rush" mode is indicated for a
wrestler when the crowd's cheers become louder and the wrestler's name begins
to flash. This "rush" mode also enables you to perform the hidden moves for
each wrestler.
Move Lists
Legend
T Triangle A Head
O Circle B Arms
X X C Mid-section
S Square D Legs
+ Directional Pad E Feet
* Pin Combination Move
# ???
$ Reversable Move
! ???
**Below is a list of common action moves used by all the wrestlers**
Action Button Combination Opponent's Position
Pin Opponent O (B or C or D) Lying Face Up On Mat
Run S N/A
Irish Whip Opponent S Near Standing & Facing Opponent
Turnbuckle/Ring Barrier S Standing & Facing, Near
Smash Turnbuckle/Ring Barrier
Release Hold/Pin S N/A
Attempt
Roll Opponent Back S Outside Of Ring Near Apron
Into Ring
Backstep Away From S x 2 N/A
Opponent
Turn Opponent Around S Standing Groggy or Swaying
Kick Out Of/Reverse S N/A
Pin Attempt
Roll Opponent Over S x 2 (C) Lying On Mat
Drag Opponent In S (B or D) + towards Lying On Mat
Circular Motion opponent
Drag Opponent Forward S (A or E) + towards Lying On Mat
Or Back opponent
Pick Up Opponent To S (A or E) Lying On Mat
Face Toward
Pick Up Opponent To S x 2 (A or E) Lying On Mat
Face Away
Step Over Opponent's S (C) Lying On Mat
Body
Hold Opponent Down for O (A or E) Lying On Mat
Double Team (Tag Team
Mode)
**Below is the Move List supplied in the Game Manual for Jyushin "Thunder"
Lyger. This can be used as a template to unlock the moves for each of the
other wrestlers in the game**
**While trying to translate the move list I have tried to use the actual names
for each move, but am sure they are a few mistakes. If you know the correct
name for a specific move or if I have made a mistake please let me know**
Wrestler's Position Move Name Button (Opponent's Condition)
Facing Standing Slaps X (Normal)
Opponent Drop Kick (#) X (Groggy)
Rolling Kick (!) X (Swaying)
Punch (!) X + (Normal)
Running Drop Kick X + (Groggy)
Punch (!) X + (Swaying)
Suplex O (Normal)
Power Bomb O (Groggy)
Lyger Bomb (*) O (Swaying)
Tombstone Piledriver O + (Normal)
Brainbuster O + (Groggy)
Running Lyger Bomb (*) O + (Swaying)
Headlock T (Normal)
Arm Stretch T (Groggy)
Small Package (*$) T (Swaying)
Swinging Neckbreaker T + (Normal)
Armbar Takedown T + (Groggy)
Frankensteiner (*$) T + (Swaying)
Running At Opponent Running Drop Kick X (Normal)
Clothesline X (Groggy)
Rolling Kick (!) X (Swaying)
Running Tackle O (Facing)
Bulldog (!) O (Behind)
Front Rollup (*$) T (Facing)
Shoulder Rollup (*$) T (Behind)
Running Opponent (From Rolling Kick (!) X
Stationary Position) Frankensteiner O
Frankensteiner (*!) T
Running Opponent Punch (!) X
(After Irish Whip) Tilt-a-Whirl Suplex O
Sleeper Hold T
????? ??? (#) X
Behind Standing Drop Kick (#) X (Normal or Groggy)
Opponent Running Drop Kick X (Swaying)
Forearm Smash X + (Normal or Groggy)
Rolling Kick X + (Swaying)
Back Suplex O (Normal or Groggy)
German Suplex Throw O (Swaying)
German Suplex (*) O + (Normal or Groggy)
Belly to Back O + (Swaying)
Suplex (*)
Abdominal Stretch T (Normal or Groggy)
Armbar
Cross Face Chicken Wing T (Swaying)
Abdominal Stretch T + (Normal or Groggy)
Shoulder Rollup (*$) T + (Swaying
Opponent Outside of Flying Body Press (#) X (Normal or Groggy,Near Ropes)
Ring ?? Asai Moonsault (#) X (Swaying, Near Ropes)
X (Groggy, )
(#) X (Groggy, )
Opponent on Mat Stomping X @A (Face Up)
(Letter Gives Position Knee Drop X @A (Face Down)
Relative To Opponent) Forward Flip X @B (Face Up)
Elbow Drop X @B (Face Down)
Stomping X @D (Face Up)
Stomping X @D (Face Down)
Stomping X @E (Face Up)
Stomping X @E (Face Down)
Armlock T @A (Face Up)
Stepover Armbar T @A (Face Down)
Rollup (*)
Forearm Rub in Face T @B (Face Up)
Camel Clutch T @B (Face Down)
Leglock T @D (Face Up)
Bow & Arrow T @D (Face Down)
Figure Four Leglock T @E (Face Up)
Bow & Arrow T @E (Face Down)
????? ??? X
??? O (Facing)
??? O (Behind)
Top Rope Dive Moves Flying Drop Kick (#) X (Normal or Groggy)
Flying Cross Body X (Swaying)
Block (*#)
Shooting Star Press (*) X (Face Up, Lying on Mat)
Flying Head Butt X (Face Up, Lying on Mat)
Flying Elbow Drop X (Face Down, Lying on Mat)
Flying Knee Drop X (Face Down, Lying on Mat)
Flying Body Block (#) X (Outside Ring, Normal or
Groggy)
Flying Back Splash (#) X (Outside Ring, Swaying)
Top Rope Turnbuckle Top Rope Frankensteiner O (Groggy, Facing)
Moves (Opponent in Top Rope O (Swaying, Facing)
Corner Area) Fishermanbuster
Top Rope Back Suplex O (Groggy, Behind)
Top Rope Back Suplex O (Swaying, Behind)
????? Rolling Kick (#!) X
????? Clothesline (#) X
Getting Up Off Mat Drop Kick (#) X
(either by yourself Punch (!) X +
or opponent picking Snap Mare O
you up) OR when Frankensteiner (*) O +
Groggy state ends Small Package (*$) T
** Note ** You must Frankensteiner (*$) T +
be close to opponent
to perform these
moves
????? Rolling Kick (#!) X
Clothesline (#) X
Drop Kick (#) X
**Below is a list of Double Team Moves that can be used in Tag Team
Mode**
Wrestler's Position Move Name Button Wrestlers Who Use This Move
Both Facing Opponent ???? T All
Both Facing Opponent Suplex O All
Both Behind Opponent ???? T All
Both Behind Opponent Back Suplex O All
One Facing Opponent, Power Bomb O Sasaki, Koshinaka, Tenzan,
One Behind Opponent Power, Kojima, Lyger, Pegasus,
Samurai
Both Behind Opponent Bulldog O Mutoh, Sasaki, Muta, Power,
Nishimura, Lyger, Pegasus,
Kanemoto, Ohtani
Hidden Characters
There are 8 hidden wrestlers in the game. There are 2 ways to get each
character: 1) Enter a code at the Title Screen (Easy Method) or 2) Using a
wrestler listed below beat all the other wrestler in the Burning Spirits
Challenge Mode (Harder Method).
You can save hidden wrestlers by answering Yes (O) to Save Game questions when
completing the Burning Spirits Challenge or if the wrestlers were activated by
a code saving a game in progress. (ie. a league or tournament)
To access the Pegasus Kid you must:
1) L1, L1, L1, L1, L1, L1, L1, L1, select. The "Press Start" will flash to
indicate the code has been accepted, or
2) Beat the Burning Spirits Challenge using Wild Pegasus
To access the Kero-Chan you must:
1) L2, L2, L2, L2, L2, L2, L2, L2, select. The "Press Start" will flash to
indicate the code has been accepted, or
2) Beat the Burning Spirits Challenge using Power Warrior
To access the Hiroshi Hase you must:
1) R1, R1, R1, R1, R1, R1, R1, R1, select. The "Press Start" will flash to
indicate the code has been accepted, or
2) Beat the Burning Spirits Challenge using ????????
To access the Tiger Hattori you must:
1) R2, R2, R2, R2, R2, R2, R2, R2, select. The "Press Start" will flash to
indicate the code has been accepted, or
2) Beat the Burning Spirits Challenge using The Great Muta
To access the Young Antonio Inoki you must:
1) T, T, T, T, T, T, T, T, select. The "Press Start" will flash to indicate
the code has been accepted, or
2) Beat the Burning Spirits Challenge using ????????
To access the Young Jyushin "Thunder" Lyger you must:
1) O, O, O, O, O, O, O, O, select. The "Press Start" will flash to indicate
the code has been accepted, or
2) Beat the Burning Spirits Challenge using Jyushin "Thunder" Lyger
To access the Seiji Sakaguchi you must:
1) X, X, X, X, X, X, X, X, select. The "Press Start" will flash to indicate
the code has been accepted, or
2) Beat the Burning Spirits Challenge using Antonio Inoki
To access the Tiger Mask you must:
1) S, S, S, S, S, S, S, S, select. The "Press Start" will flash to indicate
the code has been accepted, or
2) Beat the Burning Spirits Challenge using Kohji Kanemoto
Related Links
Tronix Video & Computer Game Mail Order http://www.tronixweb.com/
* If you haven't got this game this is where you should get it. Their Web Page
is updated daily. Ask for Joe. I highly recommend using Tronix over any
other import shop. I have dealt with Tronix for nearly 2 years now and have
never had a problem. I have always had excellent service and Joe is
well-informed with the latest information on the gaming industry. If you are
looking for a reliable, knowledgeable and affordable import shop look no
further. Tell 'em that Wayne sent ya!
Video Game FAQ Archive http://www.gamefaqs.com
* One stop shopping for Video Game FAQs
Scoops Wrestling Video Game FAQS http://nymstudios.com/scoops/current/sfaqs.htm
* Wrestling game FAQs
Playstation Gamer http://home.sn.no/~wchan/
* A very cool Web Page with the latest info on Japanese Playstation games
The Unofficial Playstation Homepage http://www.vidgames.com/
* The definitive Playstation Web Page
The Great Hisa's Puroresu Page http://www.albany.net/~hit/puroresu
* A Web page totally dedicated to Japanese wrestling. A really cool site.
Check it out.
Herb's Wrestling Stuff http://barrow.uswaterloo.ca.80/~hekunze/wrestle/wrestle.html
* A Web Page dedicated to Wrestling with weekly updates. A must for all
wrestling fans.
rec.sports.pro-wrestling usenet
* usenet group dedicated to, what else, wrestling.
New Japan Pro Wrestling - Toukon Retsuden 2 FAQ Version 1.0
author: Wayne Baker wbaker@wimsey.com
contributors: Craig Freyer Cfreyer815@aol.com
Brad Thiessen Soupboy1@aol.com
If you have any comments, suggestions, corrections or additions please contact
me at wbaker@wimsey.com
Questions For You!! (And maybe even a prize :))
I am still looking for more info on this great game. If anyone could provide
additional info on the following it would be greatly appreciated:
1) A translated manual. I do not speak or read Japanese, but if someone has
or can translate the manual I would be interested to hear from you. Of
particular interest would be sections within this FAQ that remain
untranslated.
2) Codes. I'm not sure if there are any more hidden wrestlers, but it wouldn't
surprise me. If you know of any other codes please let me know so I can update
the FAQ. Appropriate credit will be given.
3) Different Colours. Is there any way to change your wrestler's other than
in the practice mode? If you know how plaese let me know
4) The manual mentions the button combination of L1 + R1 + D-pad + X. Does
anyone know what this does. I have tried in game, menu screens, etc.,
but have no idea what it does.
5) Rush Moves. If you find any please let me know. I'm working on version
2.0 and would like to include the hidden moves for each wrestler. To make this
interesting and promote finding all these moves I have decided to hold a
competition. Everyone who sends me a rush move for a wrestler will be entered
into a draw to win a compilation video tape of New Japan Pro Wrestling. The
more rush moves you send me the more entries you will have into the prize draw.
There will only be one winner and the closing date will be March 23, 1997. The
winner will be announced the following day, March 24, 1997. BTW, I can make
the tape NTSC, PAL or SECAM so don't be discouraged if you live outside North
America. I don't know if anyone has ever given a prize away along with a FAQ
so this might be a first, and last if I don't get enough response.
Special Thanks To:
Brad - For the hidden wreslter info
Craig - For all the input and keeping me on my toes to make sure this thing got
out on time... well sort of on time :)
Joe @ Tronix - Thanks for getting the game to me so quickly during the busy
Christmas period and putting up with all the phone calls between
October and December that started with "Do you have a date for
Toukon Retsuden 2 yet??"
And a big NO THANKS To:
Activision - Besides the fact that they ruined a great game by
"Americanizing" it. Next time you want to copy stuff out of one of my
FAQ's you could at least ask. It's embarassing to you manual writer
and your company when there are passages of text that have been lifted
directly from someone else's FAQ. The least you could do is give me
credit for it.
For those who don't understand what I'm talking about read my FAQ for
the original Toukon Retsuden then read Activision's manual for Power
Move Pro Wrestling you'll get a strange feeling of deja-vu at certain
points. BTW, Just for the record my FAQ was written and published
during January 1996. Power Move Pro Wrestling came out November 14,
1996. I'll leave the rest to you.