_______ _______ _______ ______ _______ ______ _________
| ___ || ____/| ___ \| ___/| ____/| ___/|___ ___|
| |___| || | | |___| || |____| | | | | |
| _____|| |____ | ___/| ___/| |____ | | | | - A Glitch FAQ by -
| | | ____|| |\ \ | | | ____|| | | | - TripleRaid -
| | | | | | \ \ | | | | | | | |
| | | |____ | | \ \ | | | |____ | |____ | | Perfect Dark for your...
|_| |______\|_| \_\|_| |______\|______\ |_| ========================
_______ ___ _______ _ __ | N I N T E N D O 6 4 |
| ____ \ / _ \ | ___ \| | / / ========================
| | | | / / \ \ | |___| || |/ / v2.0
| | | || /___\ || ___/| / tripleraid@yahoo.com
| | | || ___ || |\ \ | \ DOA Central
| | | || | | || | \ \ | |\ \ http://www.doacentral.com
| |____| || | | || | \ \ | | \ \
|_______/ |_| |_||_| \_\|_| \_\
_____________________________________________________________________________________
UNPUBLISHED WORK COPYRIGHT © 2000 TRIPLERAID
This FAQ was solely intended for the public use on the www. It cannot be
reproduced, retransmitted, or re-written in any other form except by the
notice of the author. Any violation of this code will result in strict
penalty---and high fines susceptible by law. If this legal document is
portrayed in any commercial use, you are therefor stricten under the
code of law----and will be---punished. In full contrast, this document
portrayed in the website found (www.gamefaqs.com) is to be used and only
used by the public itself and cannot be sold. Revisions of this FAQ are
only to be done with notice of the author before hand and may be done so
as long as the name of the author of the document appears in due credit.
You may juxatpose this---document with other---documents as well without
notice of the author but it must not be used for sales and broadcasting
or commercial use. This FAQ may not be---included in a promotional CD,
magazine, or any other use of monetary product. This FAQ may not be used
in a password protected area nor---in a high security area. This FAQ is
solely used and ONLY used for public---use only and may not be used in a
promotional ad that sponsors any type of monetary use. This FAQ is to be
used "just like a book" meaning that it can be read over and over again
by anybody who wishes to do so. Just like a book it can be moved around
from one person to another, but unlike a book the document can be viewed
by more than one person at---once. This FAQ is in no way possible to be
plagerized, doing so not only damages the person you had intentionally
forged, but it also damages yourself in terms of self guilt or in terms
of law, whether the punishment be civil or criminal law. To put it at
best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT
MY PERMISSION!
Other site you can find this document:
http://www.pdark.com
http://www.doacentral.com - My Dead or Alive site.
Thanks Dingo Jellybean for letting me use your copyright notice.
Unpublished work Copyright © 2000 TripleRaid
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=
::: Table of Contents :::
=-=-=-=-=-=-=-=-=-=-=-=-=
1.) FAQ INFORMATION
1.2 Introduction
1.3 Sending in your Glitches
1.4 Updates
2.) GLITCHES
2.1 Glitches in Solo Missions
2.2 Glitches in Multiplayer
2.3 Misc. Glitches
2.4 Glitch Fixes
2.5 Perfect Dark Help
2.6 Glitches That Aren't Really Glitches
3.) QUESTIONS
3.1 Questions
4.) ENDING STUFF
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1.) ::: FAQ INFORMATION :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1.2 Introduction
----------------
I though this was suposed to be a "Perfect Game". Well I guess you can't make a perfect
game. This little Glitch guide (you chould call it that) is going to be your best
sorse for glitches in Perfect Dark.
1.3 Sending in your Glitches
----------------------------
So you think you found a glitch in Perfect Dark!? Well if you did and you think other
people should know about this glitch, then send any information on how to:
• How to make the glitch happen.
• How to avoid the glitch from happening, say the glitch froze the game, well if you
can, tell use how to stop the glitch from happening.
Now you got all that down so why don't you cend your glitch in to me so I can put it in
this "Glitch Guide".
Here is the e-mail that you send this information to, tripleraid@yahoo.com, when you
send this information in please give me your Name and E-mail, so I can put you in my
Credits Section.
NOTE: Make sure the Topic of the e-mail has the word "Glitch" somewhere in it.
*** READ!!! ***
If you want your name and email address with your glitch please put them right under
the glitch. Thank you.
P.S.
I wont reply to every e-mail I get, so if you want to know if your glitch got posted
then check the latest update of this Glitch FAQ.
1.4 Updates
-----------
v1.0
First release of the Perfect Dark Glitch FAQ.
v1.1
Added some glitches.
v1.2
Added a few more. Glitch FAQ looks like it is getting very popular.
v1.3
Added even more glitches.
v1.4
Big Update! Added tons of glitches. People need to keep sending them in! :)
v1.5.2 *Another Big Update!*
Added a new section, Questions. This will be where I put questions that
people have, in hopes that me or someone else (like you) can awnser them.
I also added more glitches.
Added more Glitches in the same day. Man This Glitch FAQ is getting popular! :)
v1.6
Added a lot of glitches and some other stuff.
v1.7 *Big Update*
Added a news section and added tons of glitches.
v1.8 *Huge Update*
Added TONS and TONS of glitches!
v1.9
Added a little more glitches to this guide. Also some people have been asking me to
make a little forum for my faq to talk about glitches in Perfect Dark, so I did. You
can find the WWWBoard at, http://www.doacentral.com/cgi-bin/bbs/wwwboard.html - Hope
you have fun talkin about your glitches. :)
P.S.
People please stop asking me to fix littel things in your glitches, it gets to be a real
pain in the you know what!
v2.0
Added a some more glitches.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.) ::: GLITCHES ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.1 Glitches in Solo Missions
-----------------------------
In mission 9, Skedar Ruins, in the area with the cliff, if you fall down the
cliff, sometimes you will float in mid-air. Its pretty cool, except you can
still die after floating, and you can't get back up on solid ground.
Name:Azz
E-mail:Azzman8856@aol.com
I also fell off the edge of the Skedar cliff and got stuck in darkness- no
way back up but I eventually wiggled my way free to fall to my death. I
didn't know this was a bug though, I just figured I was clinging to the edge
by my fingertips. Has anyone found if it is possible to get back up?
--
Carsten Klapp
---------------------------------------------------------------------------------------
In the Villa level , right before you finish it , you have to pick up a
door
key. When I pick it uup I can go back and unlock ANY door that was
locked
before , i got to go out where the negotiator was , etc. I also
finished the
level (after 30-45 minutes of exploring:)) via the opposite door
(instead of
turning left when you go down the VERY last set of stairs turn right ,
and go
down that hall. also the two guards at that door sometimes carry the
door key
GREAT if you want a fast time for bragging rights). I am not sure if
this is
a glitch , because I have done it numerous times , and the game never
once
crashed. However none of my friends with PD can do it. I am not sure
but I
think it could be my version , you see I bought mine the first day it
was
available.
Is it a glitch , or what?
xenolith
---------------------------------------------------------------------------------------
I thought you might like to include this in your Glitch FAQ. I found
a
bug that lets you start Holotraining level 7 with a Falcon 2 equipped.
Here's the skinny:
Start Holo 7 and get hit (lose on purpose). Try to get as close to one
of the armed guards as possible when you get shot. During the brief
time before the red "you lose" box pops up, disarm a guard and try to
equip his gun. The "you lose" box should pop up before you can equip
it. I normally hit "B" several times during this period - if you
actually see the gun at this point the bug won't work.
Now, start the same level immediately (from the you lose screen..you
know the drill), and you should hear a "gun-click" sound as Jo starts
the Holotraining with the gun automatically equipping itself.
I've tried it several times and, while there's no exact science to it,
I
have been able to get it to work repeatedly. It seems that the game
gets "overloaded" and carries the command over when you start the level
again. At any rate, this might be good for a "bugs and tricks" section
if you want. Please give me credit if you use it.
BTW, have you been able to beat Holo 7 at all? This is the only way
I've been able to do it. Also, since I "cheated" to beat it, I haven't
seen a Holo 8, is there such a thing or does the training only go to 7?
Thanks,
David Lemasa
---------------------------------------------------------------------------------------
I have found an extention of the disappearing grenades
glitch. In mission 4.2, while throwing a grenade at
the second drone gun which is very near the beginning
of the level, the grenade hit the ground at a certain
point and disappeared. When it reached the end of the
four seconds there was an explosion all the way at the
far end of the area(still in view without having to
look around) at the wall you have to pass to get into
Area51. There is no way I could have thrown it that
far or that it could have bounced there. Also, in the
weapons training room, grenades not only disappear
into that line(like others have already said; I did
read the glitch FAQ first), but they will also
sometimes disappear into the dark blast areas left by
previous grenades(this happened after trying to get
gold on grenades for almost an hour and I had to reset
my machine). Both have happened on my friend
Anthony's cartridge, so I know it isn't just mine.
This leads me to suspect that colors of things that
the grenades land on has an effect.
I can only offer one possibility to disappearing cases
in capture the case that hasn't already been said: in
some levels, since your case's room changes to that
color, the case tends to blend in to the floor. Also,
cases tend to be in out-of-the-way places within those
rooms. I've had this problem on many levels, but
especially Area 52.
---------------------------------------------------------------------------------------
I don't know if this is a glitch or not...I didn't do anything wrong and the
game didn't freeze up or anything...
It happens on level 5.2, I think. It's the one where you have to find the
lab clothes and go under cover.
I start off by leaving the boxed explosives where they were and take out as
many of the guards that I possibly can on the ground floor. Not that many,
anyway. Get the bottom floor cleared then I go up to the top floor via the
elevator and clear out the few guards that are there. ** I then go to the
room where you have to blow the wall up and clear out the 3 or 4 guards that
are there. So everything is all fine and dandy, right? Sometimes yes and
sometimes no. With all the guards dead (with the exception of a few who
seem to appear out of nowhere), it's safe to bring the explosives to the X
on the wall. So I head back to the first elevator in the first room...and
here's where the possible glitch occurs...the elevator won't come up to the
second floor. Therefor, I am stranded on the second floor and can't get the
explosives. I've waited for as long as 20 minutes for the elevator to come
back up but without success. Everything else is fine...I still have
complete movement and everything.
**The only thing I can think of to avoid this is to bring the explosives
up to the second floor as soon as the first room is cleared out. With the
explosives on the second floor, kill the guards in the second room then go
back and get the explosives and blow the wall.
It's a little long winded but that's the explanation of what happens. Now
as to whether it's a glitch in the game...I don't know.
Name: Hobo Joe
E-mail: hobo_joe_@hotmail.com
This isn't really a glitch...if you go back from where you blow
a hole in a wall to get the box, there is a guard standing on
the bottom floor in the way of the elevator, so when you try to
call it up, the door can't close at the bottom, so the elevator
won't come up. Back up a ways, and then just shoot the guard,
the door will close and the elevator will rise. Just wanted to
tell you what really happens for this...
Adam
As reference to the glitch in solo mission 5.2
The elevator did not come up for me either, but in the game I was
playing,
there was a part of the path that did not have a railing. All I did
was jump
down.
James Muńoz
jedijim1154@aol.com
---------------------------------------------------------------------------------------
In Level 2:Villa, after saving the negotiator, you go
down those walkways until you're on the bottom near
the villa. Just as you come out, turn right and go to
a little place where you have a view of the wharf or
dock where the negotiator was. If you have a sniper
rifle, zoom in and look around and you should see a
blue line in the ocean and all the way along the
cliff. Questions or comments? E-mail me.
dragonblaze_9@yahoo.com
---------------------------------------------------------------------------------------
In 3.1, go to that part where is the laders (where you escape on 3.2).
Give warning shots to make the civilians crouch. Then, use sedate bolts
on their backs(hehe). They will get up and crouch again. Do it again 3
times. Then try to kill then: they will be invincible! The DY357-LX
won't be able to kill then!
P.S.: My trick of making dead people get up doesn't work all the time,
but always work on Johnnatan (near Daniel's room).
Thales, o Gostoso to Tripleraid
---------------------------------------------------------------------------------------
just a stupid glitch- in Mr blonde's Revenge, guards
will shout "Get Her!"
Ross
---------------------------------------------------------------------------------------
Another cool thing to do is on the Datadyne building is ( IF you're fast
enough ) is to shoot down one of the flying cars, and they'll explode, and
you can also make bullet holes on the background buildings
Star72465697853@aol.com
---------------------------------------------------------------------------------------
Hello Hello!!
**Unable to Finish Mission 2**
In the Carrington Villa... I wanted
to see how fast I could actually beat
the level on Agent. I got all of the
objectives done and headed to the end
the last guard will never drop a key
when its only been 2:00 and under.
I have tried killing all of the shock
troopers and I still can't get the
key. Is this a glitch?!
Me: Buddha (Sean)
E-mail: buddha@thedamndestthing.com
---------------------------------------------------------------------------------------
Hello Hello!!
**Fun Stuff**
In Mission 1-1...
Have the Sniper/Soviet Cheat ON... or all
guns... whatever. Go into Cassandra's
Office and shoot out the windows. Use
your scope out the window. You will
be able to blow up the hovering cars
outside!! Fun! They respawn though..
Me: Buddha (Sean)
E-mail: buddha@thedamndestthing.com
---------------------------------------------------------------------------------------
Ok, I was playing on the first dataDyne stage when I
clipped out of the level. I have no idea how I did
it, but this is what happened:
First off, I was in Perfect Agent. I just got off the
elevator to the lobby area. I was waiting for those
Darth Vader guys to shoot the glass guard out, but
they didn't. So I took out my ahnd Laptop Gun and
shot them out myself. I ran off the edge, and the
next thing I knew, I was outside the building on the
street! I was like "WOW!" I backed up so I could see
a cool outside shot of the dataDyne building when I
fell off the level and died. I tried to do it again,
bt nothing happend.
I'm not sure how I did it. Perhaps I shot the window
out above the door? I guess I should mention I had
the Shield cheat on, but I don't think it matters.
Mortis - mortis765@yahoo.com
---------------------------------------------------------------------------------------
Yo. i found a glich that only seemed to appear once but it was there all the
same. tell me if you see it yourself. in level 1.3 on the ground floor there
is a room that opened for me. inside there was a mr. blonde and two female
guards. they wouldn't attack and wouldn't die. i forgot about them and
finished the level. in the end clip there was a mr. blonde and two female
guards. i assume that they were just in the room so they were loaded and
ready for the end of level clip.
i cannot do the glitch again though, the door is locked every time i redo
the level! :)
if you can explain this to me better, email me at:
tychoquad@hotmail.com
---------------------------------------------------------------------------------------
This is in "Mr Blonde's Revenge," maybe every co-op level. But, when you
have a Mauler (or any gun) look at your buddy. Ask him to reload. Look at
the screen. Do you see him reloading?
-DBZcritic
---------------------------------------------------------------------------------------
I am on Deep Sea: Nullify Threat on perfect agent level and I don't start with a backup
disk.
I have completed the level and when I get to the part were I am suppose to restore Dr.
Carrol personality I just sit there. I've read some of the walkthroughs and thet just
say to equip the back up disk one I read on your web site said I should start with this
equipment
I have already completed this level on Special agent and I don't remember a back
up disk. When I entered the room with Dr. Carrol on this level the game took over
and inserted the disk automatically. I have been playing PD on the perfect agent
level the whole time sometimes switching to special agent to figure out what I am
suppose to do or where I am suppose to go.
Help if you can
M "Miles Short"
----------------------------------------------------------------------------------------
On Level 2:Villa, I got the Devastator from the crate by the side of
the
landing pad. I then went to the center of the pad. I aimed up, and
fired
a grenade. While it went up, I quickly switched to my Snipper Riffle
(which was fully zoomed), and shot down the grenade. Instead of
exploding way high in the sky, it exploded right in front of me. There
was no sound and I took no damage.
Cactus-Sac@webtv.net (Cactus Sac)
----------------------------------------------------------------------------------------
The cheat for Villa-Hostage can be done on Agent, I barely finished it, 2:30
exactly. How on earth did you manage to complete everything in 2:00? :-).
Make absolutely sure you kill all of the masked shock-troopers. Disarming
them isn't enough, and don't forget that just because a guy drops his gun
doesn't mean he's been killed (like it does in GoldenEye). Keep
trying...
--
Carsten Klapp
--------------------------------------------------------------------------------------
One glich i have noticed is in the villa. If you go down staris past
the
kichen and shoot or take one of the guns away from a person and he
gives up
look away and look back and he may disapeare if you are lucky he will
disapeare in front of you and it looks realy funny. I have only been
able
to do this like 3 times it can be a pain to do!!
Dan Riewaldt
--------------------------------------------------------------------------------------
In the lsat misson, Skedar Ruins, when you hop down
the ladder into the crevice area, cross over to the
other side of the crevice. But instead of going right
and up the lader, head left until you get to the end
of the ledge. Walk off, hugging the wall and you'll
seem to float. After a few seconds you'll pop up in
the hallway in front of where the bridge will be
(after you hit the switch). This helps to save a lot
of time if you're going for the All Guns cheat.
IX7
--------------------------------------------------------------------------------------
In the intro to air force 1, where Trent Easton is talking to the President, the
President won't say his last line, he just waves his hands around in silence. I havn't
heard of anyone else getting this glitch though.
Adam
--------------------------------------------------------------------------------------
When i played the G:5 mission, the street level on perfect agent, i found a
guy that could not be killed. I had the following cheats on: All of the
classic weapons, the first five weapons(r-launcher etc), hurricane fists, x
ray sight, invincible, infinite ammo - no reloads, and r-tracker on. I
killed absolutely everyone in the mission, except the the flying droid guy,
and blew up everything. Then i went back to where the taxi was, and into the
garage. There was a homeless guy in there crouched down, but i couldnt kill
him. I used the r-launcher with no reloads until the screen was a slide
show, and used every available weapon i had, he just stood there and swayed
with the bullets. Any help?
RBjones12@aol.com
---------------------------------------------------------------------------------------
The President will still be able to see you if you use the Cloaking Device
cheat in Solo Mission 5.2: Air Force One.
This is a good glitch, the level wouldn't be much fun if Pres. couldn't see
you. On the other hand, the cloak can be turned off and on at will, unlike
GoldenEye's invisibility cheat. (Of course a future President would probably
have anti-cloak-retinal-implants to protect against a cloaked assassin...
--
Carsten Klapp
---------------------------------------------------------------------------------------
There's a bug in the couches in Solo Mission 7: Carrington Institute
Defense. Sometimes you might get a Devastator from a dD trooper, which you
can use to blow up the couches.
You can still shove the couch-less legs around, but you won't be able to
walk over them. It's as if the whole couch was still there and invisible,
except for the legs.
--
Carsten Klapp
----------------------------------------------------------------------------------------
Another glitch is...
**See outside of the Carrington Institute**
Do the shoot out the firing range glitch.
Put a crate in the wooden door in the firing range.
Shoot a fly-by-wire missile out it.
Guide the missle out the door and go up. Go to
the second floor and out any of the windows up there.
(The windows on the 1st floor are blocked.)
While I was outside one time I was able to go in between the walls and
set off the missiles inside
walls... (I blew up a couch from inside a wall.)
If anyone reads this... please experiment. This
is a promising glitch...
Name: Buddha (Sean)
Email: buddha@thedamndestthing.com
-----
btw... on the glitch by Carsten Klapp.... the one where there is a
black rectangle... here is a follow-up.
You don't just have to be Mr. Blonde and the black rectangle is where
the gray part of the wall is supposed to be.
Buddha...
what about that page? :)
2.2 Glitches in Multiplayer
---------------------------
*** THE ANSWER TO THE CHALLANGE 7 GLITCH!!! ***
A lot of people have been complaining about the game locking up on
challenge 7 when playing with three human players. I had trouble with
this too, so I called Nintendo about it. The CS rep told me that early
versions of the game paks have a glitch causing it to crash anytime
when
playing with three human players in the warehouse--Challenge 7 is just
one such instance. If your game pak suffers from this problem, you can
phone Nintendo at 1-800-255-3700, and they'll arrange for you to send
it
you them and they'll replace it with a working version free of charge.
JohnnyKatz
jrkyle@julian.uwo.ca
---------------------------------------------------------------------------------------
In Ruins I had grenades set on proximity pinball mode. When I was in the maze (the
rock part)I threw a grenade and it bounced off the wall and went into the sky then
the game froze.
Name: TripleRaid's younger brother
E-mail: N/A
---------------------------------------------------------------------------------------
yo, sorry to disturb but I was reading your faq and I guess I found a minor multiplayer
glitch that can be used to:
A) escape a threat
or
B) to suprise someone.
It only works on Complex (my fave map!) and well basically you stand under a ramp and
walk closer to the part of it which touches the ground. The next thing you know, boom
you're on the ramp, its great because you can pop up and suprise people!
Hope you find this interesting,
Zeek
(e-mail tchristo@melbpc.org.au)
---------------------------------------------------------------------------------------
Hi there
OK, in any multiplayer level (as far as i can tell) if
you are using a combat boost when the game ends, you
can achieve "frozen screen mode", this is a cheat not
listed on any faq, you sit there for hours scrathing
your head muttering...."i paid 60 bucks for this". As
far as avoiding this cheat, just try and not use the
boost in the last minute of the game.
jasin
---------------------------------------------------------------------------------------
i was playing in the sewers with slayer rockets with 8 simulants and two
human players.their were a lot of rockets blowing up and the game
froze.
another was in the warehouse. i shot a slayer rocket into the outside area. i
had it fly up, then had it come back. but i had to blow it up to help my team
so i had it fly at the roof to blow up. instead it went through the roof and
headed straight at me and killed me!
Red13N@aol.com
---------------------------------------------------------------------------------------
With slow-motion turned on in multi-player, death takes forever, even if
using the so-called "smart" slow motion. The only way to avoid this is to
not use slow-motion at all in combat simulator.
At first I thought a slow death is a good penalty for the player using
Combat Boosts in multi-player, since the other people can continue playing
and taunt the losing player while he is waiting to start again. However,
when a single person is playing in slow motion-mode against only SIMs in
Combat Simulator, do we really need to endure an ultra-slow death EVERY
TIME?
Slow-motion is a feature I would love to love, but I now stay away from it
out of sheer frustration, because I end up spending more time watching
myself die "slo-mo" than actually playing the game. This also reminds me how
much I miss the way-cool "instant replays" of the last few seconds of Bond's
life.
--
Carsten Klapp
---------------------------------------------------------------------------------------
In Multi-player, this horrible bug of still being in a dizzy state after
reincarnation is frustrating to say the least. It astounds me, no, makes me
"dizzy", just to think that either:
1) This bug escaped the awesome QA Rare testers, or
2) This could or might be brushed off by Rare as some kind of a "designed
feature" of the game--it is completely inconsistent behaviour compared with
all other aspects of the game.
I have PD version 8.7 Final NTSC, purchased brand-new. Hopefully this will
be fixed in newer versions of the cartridge.
Other than this major "dizzying" annoyance, Perfect Dark is Perfect: The
Best Game Of All Time.
--
Carsten Klapp
---------------------------------------------------------------------------------------
SIMs occasionally become permanently stuck on ladders in the Warehouse in
multi-player. I run circles around them and they won't budge-even though
they are "running" in place. You have to kill them to free them.
--
Carsten Klapp
---------------------------------------------------------------------------------------
When playing as Mr. Blonde in multi-player, a black-rectangle sometimes
appears in the elevator in the GRID. As soon as the game starts, run
upstairs to the elevator and get into it the very first time it opens.
Depending on how you enter that black rectangle, you'll either fall through
the wall and out the other side, or become half stuck in a void. Sometimes
you'll become really stuck, the SIMs will come into the elevator looking for
you, aim at you but won't be able to kill you.
--
Carsten Klapp
http://welcome.to/selfinquiry
---------------------------------------------------------------------------------------
Well, i was playing Perfect Dark with two other human players, four simulants
(2 feud sims, 1 easy sim, and 1 venge sim), in the warehouse with a Falcon 2,
Superdragon, Slayer, Reaper, Shotgun, and the last was disabled. Everytime a
human player died (usually 2 min, into the game) it froze up. It happened
three times. Any ideas?
EricSktBd1@aol.com
---------------------------------------------------------------------------------------
I discovered this while goofing around with the farsight one day, and I didn't see it
listed anywhere on the web, so if you already know this I am sorry for trying to take
credit for it. ' Anywho, when using the Farsight in primary mode (rail-gun effect),
while aiming with the R-button held down you can have the gun search for enemies by
holding down a strafe button (c-right or c-left). This is much easier than toggling
between primary and secondary modes, and makes it much easier to hit moving targets,
just
hold strafe to find someone, then let go and aim yourself. It's also great for finding
crowded rooms, then letting go and picking off guys on your own!
-on a side note, in the felicity level, down the long hall with doors on both sides,
the room with stairs in it has a cool feature/glitch. you can climb up the grey
pillars that hold up the blue objects! It takes some time to find the correct angle,
but you can get up there.
Brad Cason
"Tolkyn"
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Hello Hello!!
**"Easy" win in Challenge 16**
Hey, me and a couple of buds figured out this glitch/strategy/
cheat in "Challenge 16" The "Standard combat. Weapons include
Proximity Mines. There is no radar on this challenge." The
one with all of the BioSims. This cheat insures a sure-fire
win!!
We did it on 3 Player.. I tested it on 1 Player also.
Same results... Little tricky though.
I will show you the steps for all of the players...
Steps for 3 Player:
1) Get atleast 2 points ahead... Make sure you
have enough time that the enemies don't go
near the tank rooms.
2) Have the best person stay in "The Room Formerly
Known as the Locker-Room." (Goldeneye 007) Have
him stay and guard the door to the right... Make
sure no guys go through while another buddy is
setting up....Further noted.
4) Have a sucky guy just stand at the edge of the
hallway behind a pillar guarding the door that
your best main is behind if the get through
through your best man.
*Most Important*
5) Have the second best person stay in "The Tank
Room w/ Proximity Mines" Tell him to stand
on top of the tank which has the mines and
keep getting them. Throw about 9 or 10 mines
all around the right wall area... (Not too
close together!) Around the doors windows
and all.
The BioSims will get all chicken and not even
pass through the door that your best man is guarding!
If a minute has gone by and nothing has passed through
that door it is safe to go get some pizza... You have
another 9 min to waste!! (Make sure you don't move!!
Might trigger a proxy..!)
Steps for 2 Player:
1) Make sure your teammate doesn't suck and
eliminate the Sucky Guy step.... (Have Fun!)
Steps for 4 Player:
1) Do everything... just have another sucky
guy standing in the other Tank Room guarding
the door in the hallway through the glass.
(Don't Fire unless really necessary!!)
Steps for 1 Player:
1) Do everything in the other steps.. Just get
two kills ahead and safely but quickly do the *Most
Important* step.. Make sure the other guy isn't
near that area first. Well if he does get close
he'll get the crap blasted out of him. Just set
up again!! :)
p.s. Actually.... this will probably work on
any mission that has proxies! Just give it
a go!
Buds: Mike and Jeff
Me: Buddha (Sean)
E-mail: buddha@thedamndestthing.com
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In the Combot Simulator, I have defeated more thatn 22
challenges. It says that if you beat more than 22
challenges, you recive a laser in your weapons list.
As of right now, i have not recived a laser in my
weapons list. i am just wondering if this happened to
anyone else?
(S33n) wdm@rocketmail.com
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Normally when you use a Combat Boost, a timer will show you how long until
the effects wear off (8 seconds). If you collect up a few then use them all
at once, the timer will disappear and you won't know how long the boosts
will last.
When Combat Boost is selected as one of game's weapons, when you pick up a
Boost the message says "Picked up some Combat Boosts" but there is always
only 1 boost! However, if Combat Boost is chosen for two of the game's
weapons the message shows properly: when you pick up only one boost it says
"Picked up a Boost Pill", when you pick up a pack of boosts it says "Picked
up some Combat Boosts."
Similar to the slo-mo death problem, any Combat Boosts you've used will
still be active even after you die. This can actually be a good thing: if
you collect up a whole bunch of Combat Boosts, don't save them--instead eat
them all at once. After you die and respawn any remaining boost time will
still be with you.
The N64 froze for me too when a match ended and I was still under the
effects of a Combat Boost...GRRRRrr! For some reason the music still keeps
playing tho'
--
Carsten Klapp
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There are two places I know of where SIMs can get confused in the Ravine,
they stay in one spot and spin wildly in circles. Scenario is Hill, playing
with 8 SIMs. Usually 1 will get stuck, sometimes as many as three, even from
opposing teams.
1) Climb up the pipe and get onto the platform, face right. The first spot
is on the metal walkway, about halfway between the corner and the edge of
the platform above (directly under another metal ramp).
2) Take the elevator up to the second floor, go through the right tunnel.
The spot is on the left wall before the tunnel-ramp going down.
There are no weapons or "Hills" at either of these two locations, so I'm
clueless as to why SIMs like to stand and spin around in these two places.
Disarming them doesn't make them run off to look for another weapon, you
have to kill them to free them.
--
Carsten Klapp
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I was playing temple on the "Bond wars" setup. (check gamefaqs message board
for info) one of the normal sims ran right into the hole in the center of
the level and I blasted him with dual cmp150's. WHen i began to run for his
stuff, I noticed it floating slowly upwards and eventually out the top. i
could still make it out in the distance. It was cool.
"William Dean"
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First I'd like to say that your glitch FAQ is great
and I have had a lot of fun with it. That said here
is a glitch I found in the Sewers Mulitplayer level.
In the room with an elevator in it and a grate floor
if you look down there should be some flowing water
and there are ammo boxes down there. As far as I know
there is no way to get to them and they are even there
if you left all the weapons slots empty (slappers only
match). If anyone else has found this let me know!
Gengar83 - gengar83@yahoo.com
P.S. Yes I do like Pokemon and you are about the
millionth person to ask that question!
TripleRaid: Pokemon? I never asked you if you like Pokemon. :)
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I found a glitch on the multiplayer level Ravine. Right before you get
to the room way at the highest level, where the railing is, if you go
the way not using the elevator. I ran running and strafing at the same
time like i always do, and i ran up the long ramp and it nocked me off
the railing. Not to the floor below but off the whole entire level. I
looked up, and then i died.
~Dookie ucci1@home.com
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I found a glitch on Ravine - Multiplayer Stage - Four
Players, if you put Capture the Case. Put it, and put
"Kills Score". Have Radars on, and show case on
options. Now, have the slayer... I don't know, but
sometimes, the briefcase on the radar just move for no
good reason! There's no color in the middle for a dot!
They just fly away! Wierd... I went to the EXACT SAME
place wehre it should be int he radar... it's in the
crate one time... like a minute later... the dot
moves! No one gets points at all! And you know darksim
return to their place in the EXACT place where the
case is? My friends checked all of them... no one on
the cases! To avoid this, never put Capture the Case
on Ravine (it WAS so cool...). I've tried to stay
looking at it... oh, and my friends were on the same
team... they killed me if I just looking at it...
Zell Dincht
zell_dincht_000@yahoo.com
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Well I found another glitch. Its a multiplayer one and this time it happens when
you use that weapon, the slayer. I guess you can be on any map but it works best
on warehouse level. First of all make sure you have a slayer on Fly-by-wire mode
and go outside the warehouse (near the roofs that you can climb up). Fire a missle
over the actuall building of the warehouse and you will notice there is nothing on
the roof of it but blackness. you can make your missle fall into this nothingness
and appear in the main area near the crates. I once flew a missle INSIDE the huge
crates. Interesting huh.
Zeek
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So, I was playing my friends in the sewers and I fell
down one of the wholes with an elevator in it while
looking down. I discovered an ammo box under the
grating in the water. the room has two tunnels under
the grating which lead to nowhere (checked it out with
the farsight). Also in the warehouse, in the vent area
which runs off the room with the huge stack of boxes.
If you look up in the space where the vent opens up
and a whole drops down, you can see an ammo box above
the grating. If you check it out with the farsight,
you can distinctly see a questian mark below the box
cut into the grating. I think Rare is taunting us.
None of the boxes move when shot.
Andrew Grass
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Hey.
You've got a pretty nice Faq going there. Anyway, if you play in the
complex with whatever you want, duck down all the way (2x c-down) then
hold
R or L and press and HOLD c-down. Your screen should should go
completely
black. You can let go and it will go back to normal. Kinda dumb, but
a
glitch anyway.
From Zack From Nanaimo, British Columbia, Canada.
P.S. I'm not Slow!!!!!!!!!
"Zackary Friend"
2.3 Misc. Glitches
------------------
Nice glitch faq. I got some glitches that I ran into while playing Perfect
Dark. Here we goo...
The first one:
In Combat Simulator, when you try to play Challenge 7 with 3 players, the
game locks up as soon as the challenge begins. I have no known solution to
this glitch yet, and probably never will. Just reset your Nintendo and try
again. Not sure if it's just a bad shipment of Perfect Dark gamepaks, but
my friend (Gundam Wing Zero) was the one that told me about it. And so I
tried it, and it didn't work. Maybe you should try it on your gamepak
first, before putting this up as a glitch.
The second one:
This one is for the gamepak overall, and this does not apply to all owners
of Perfect Dark. My gamepak does not have the ability to save to the
gamepak; only to the controller pak. I tested my friend's (Gundam Wing
Zero)gamepak, and his was able to save to the gamepak. Weird huh? Just
tellin' ya in case someone else has the same problem.
Name: GrIeVeR & GuNdAm WiNg ZeRo
E-mail: N/A
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This is the only other glitch I have experienced other than the dizzy/poisoned
after death glitch that everyone has. Have you noticed that turing radar off
when setting up a game really doesn't mean anything? If an individual player
has his radar turned on in his individual settings, then it will still be on
when you start the game, regardless of wether or not you turned it off in the
general game options while setting up the level. This means that everyone has
to individually turn their radar off or on when starting the level. This is a
very aggravating oversite on rare's part. Oh well, I still love the game:-)
Crazy Adam
nok5@blazenet.net
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1. If you shoot someone enough with an explosive weapon, their body
will be
charred and deformed, with a pinched face and lots of clipping.
2. If you put the enemy rockets cheat on and watch the end movie for
the
third dataDyne level, the bodyguards will pump their rocket launchers
like
shotguns. You don't have to beat the level with E. rockets on, you can
just
watch the movie with the cheat on from the options menu.
Tako Senbei
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Well, first of all, the FAQ is cool. But, the Glitch I'm reporting, is
kinda kool. I was playing around on the firing range. I don't know why,
but I got access to one of the classic guns. I hadn't gotten all golds
yet, so it was strange. I had all of the Bronze medals and one Gold,
but
in Player's Guides, it says you need ALL golds to get the guns. I have
since gotten tons of Gold Medals, but I still only have access to the
one. (It's a DK5/DMC, By The Way.)
awa64
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Ok, this glitch is a good one, and I don't think there is anything you can do to fix it,
I don't recommend using this unless you are really stuck. To easily beat challanges...
you will need atleast 2 people. First off, set up a really easy game, say 1 peace meat
sim,
one hit kills, 1 kill wins, everybody vs cpu, and your favorite level. Save your
settings,
and *important* go to load settings. Then have one other player go to challanges, and
choose
the challange, and go to start challange, have other extras do this too, then load
settings, start the game. The glitch worked if it says Challange __ when you start up,
but in the settings you set, beat the level, and it will count as beating the challange.
Another glitch is very small but noticable, in MP, have one player be a maian, when you
shoot them, the red blood squirts out, but if it lands on the floor, wall, it will be
green. I've never tried this in SP, so i don't know if it works there.
In SP I have gotten a enemy's body to stay there and never leave, i've gotten this to
happen in two ways, one way was by killing two enemies at the same time, when one
crosses in front of or behind the other, one of them will not leave, this has happened
to me more then once, but not everytime. Another way is by killing an enemy in a
doorway, and when he falls the door shuts on about half his body. It will stay there
even if the door opens.
TyNAN32
TyNAN32@hotmail.com
http://physicsoflyrics.20m.com
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I found a very easy and pointless glitch. On the perfect menu,
highlight
combat simulator. Click on it then quickly tap b to go back. The
weird
spinning background fades only a little and doesn't go away
immediately.
Tough, huh?
-Chris B.
-eire1224@hotmail.com
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As you probably know by now, you can shoot things outside of the firing
range with the farsight. There are several different things you can do
with
this, some that aren't in this faq already:
1) View virtually everything in the institute.
2) See the cheese: Look into the main hallway, through the silver
locked
door. Look past the silver left door, then look slightly up and too the
left a bit, you should see the cheese. If you can't, keep scrolling
left.
This can also be found by doing the slayer trick (Using the hovercrate
to
pry open the wooden double doors to the firing range, standing in front
of
the glass door on the inside of the range, and shooting a fly-by-wire
rocket into the hoverbike room. Up on the balcony overlooking the room
and
to the right, above the door, is the cheese.)
3) Shoot people to watch them flinch.
4) Blow up most computers (blowing up some, such as the hanger laptop,
keeps you from accessing certain information until you restart the
level).
5) Blow up chairs, even those that are being sat in.
6) Move uncombustable objects such as couches and hoverbikes.
7) Blow up guns in the hanger area.
8) Shoot classic guns out of boxes.
9) Break glass in Joanna's office near the ceiling.
10) Perform the knife trick with the hovercrate, mentioned above.
11) Prevent certain item training objectives from being complete. By
shooting terminals, computers and lightswitches in the hallways, you
can
make the ECM mine training harder and the Night Vision, Door Decoder,
X-Ray
Vision, Camspy (by shooting the hacker computers), and Data Uplink
trainings impossible. Shooting the terminals in the x-ray vision's
laser
room makes the lasers disappear, so the training can't be complete.
Also,
shooting the lightswitch and then failing the night vision training
results
in permanantly dark hallways.
12) Shooting the camera in the secret hallway to Carrington's office
has no
effect; it still works.
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I found this one glitch while screwing around with my Gameshark. I somehow got a code
that let me use the Psychosis Gun in multi-player. I played with teams and I shot
a simulant with it. It went from yellow to blue!(I was on the blue team) I used it
on a friend, they turned blue too! To keep this from happening, DON'T USE GAMESHARK.
AJ53
jjohnson59@prodigy.net
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My friend brought over his game, and some other guys came over so we
could
have a 4-player game. My friend was pretty far in the game, and in the
challenges, so we all decided to change what our Combat Simulator
character
looked like. While we were all changing this, the game froze. Nothing
unusual, so we reset the cartridge. But when the Select Agent screen
came up,
we found that the game had erased all of his data.
Mike
(NO Email Address)
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This glitch involves the firing range, and you can
practically beat ALL the medals with this!
Select laptop gun training. Hold down B to bring up
the Deploy Sentry Gun feature. Then press Z to throw
it. Now, while the gun is still folding up in your
hand, press start, and Abort. Now select the medal you
want to beat. When you start the medal, the sentry
turret flies out and blasts all the targets for you!
Of course, this is cheap, I found this out after i
beat everthing. I recommend you beat everything
without it. It makes you a better player.
Thanks to, TeeJay.
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This thing is long but well worth it so pleez read it took a long time to
type.....ok this thing is funny in a sick sort of way not and a perverted
way, heres what you do to see it.....
Turn on dk mode rocket launcher in solo and small charictor cheats...Go to
the very first level on agent(not neccecary but easier to do) now kill the
first patrolling guard outside, no switch to unarmed go through the 2 doors
and disarm the guard on your right if he surrenders thats good if not keep
hitting him till he dose if he dies restart...now go down the platforms and
go near the next door you would go through in the ordinary game turn around
pull out your r-launcher, now the guy should be standing near the corner of
the platform...shoot one rocket below him and a couple feet to the left(feet
in the game not real life)now this is reaaly funny, if done correctly he
should fly over the rail and across the room like a bird...or sum times he
flies up, lands on the rail and slides all the way down(depending on where
you shoot the rocket)but thats not all, if the guy lands on his back go up to
him, he will be all chared black, his arms shud be all crooked and broken,
and his face will be all crushed and sumtimes has holed in it(you can see
straight through!)-thanx for listening sumtimes this thing is harder than
other times so keep at it!
MiniMi914@aol.com
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ok i was screwing around with my gameshark pro code generator while
perfect
dark was in it and it did a unknown value search and selected a code at
random. and it turned out to be a huge glitch! first of all the front
door
was unlocked in the carington isntitute and you could take guns out of
the
firing range! that door just leads to a balcony but there is another
door to
the right of it. I walked out of the door and fell down from the
carington
institute! and i died! thats a pretty stupid glitch if you can get
killed in
training :D, visit my perfect dark site (under construction) -
http://maxpages.com/pdcheats
UTFoOtBaLL007@aol.com and my name is KC
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I have discovered three glitches while in Co-Operative Agent Mode.
Most
glitches were most likely over looked during the creation of Perfect
Dark.
As for the last glitch, Mission 9, I don't know how to recreate it or
how to
correct it.
Mission 4.2 Lab Clothes.
During two player co-operative play only one person can put on the lab
clothes and enter the lab. The second person must wait outside until
the
first person is discovered.
Mission 5.1 Stewardess Clothes.
Same as in Mission 4.2. The second person must wait outside until the
first
person shuts off the security system. But after the first person is
discovered the second person loses all of her weapons regardless of how
many
weapons she previously had.
Mission 9 Killing the Skedar Leader.
Setup: Both first and second persons are doing battle with the Skedar
Leader in his chamber. The second person is killed. She is reborn
and
begins the journey back to his Chamber. The first person continues
doing
battle with the Skedar Leader.
The first person fires several devastator grenades at the Spikes and
the
Skedar Leader vanishes. The first person is then killed by a skedar
minion.
The Skedar Leader then re-appears, (outside of his chamber), at the
mouth of
the hole that was created in the wall by the devastator wall-hugger
explosion.
The second person fires at the Skedar Leader but to no avail. The
Skedar
Leader doesn't acknowledge the second person's existence. Eventually
the
Skedar Leader makes his way back to the door leading into his chamber
but he
cannot re-enter it.
Any ideas?
usarmory@swbell.net
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I read your Glitch Faq and regarding the "first one" in the section 2.3
Misc. Glitches about the game freezing when you play challenge 7 with 3
players, I have that problem myself. Just thought you liked to know.
P.S. I hope you can find a way to solve that problem.
"Anthony Mak"
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once you beat 5:3 then look at it in the cinima section of the game (under
chaets in the options menu)he will not distroy trent easton he will atack
nothingness (even though you can here trents voice)
Name: ANTWarior
E-mail: ANTWarior@aol.com
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In the Firing Range:
1. Use any explosive and throw it at the wall behind you. When you leave
sparks will be flying from the lights like they were blown up, proving the
explosion gos through walls.
2. Throwing a grenade at the right angle toward the double line down range
will make it disappear. After 4 Sec. (fuse time) you will hear an explosion.
Most likly it gos into the hangar downstairs.
Name: DarthKln
E-mail: DarthKln@aol.com
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I'm not sure if this is a glitch or not but if you use the Farsight in
the
Firing Range you can shoot the people beside you, the Goldeneye guns
out of
there cases, people on the floor above you and below you, blow up
certain
computers, move furniture, and move the Hoverbike.
Name: Jonathan
E-mail: TheVinnyMack@aol.com
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i have noticed that if you set off a spy cam or similar object while inches away from
a set of blocking lazers it goes through to the other side!
"Kode Killer"
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When you are in holotraining 7 at the Carrington Institute, you can start out
with a handgun. This has only worked twice so I'm sure it's a glitch.
Name: Barrett
E-mail Barrett3@aol.com
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ok i dont know if this is on levls or not since i dont have the cheat for farsight
but if you take out the in the firing range and you put it on bronze (for 2 minutes
of play) you can shoot through walls (duh) now aim upstairs sorta and find someone
sitting in a chair it will probably also work on the girl in the firing range sitting
well shoot their chair alot it blows up and becomes nothing go visit that person and
their still sitting!!
funny
also i have noticed that if you stand in the firing ranges doors way as it closes then
you can still pic guns if your far enough into the firing range!!
have fun KodeKiller@hotmail.com
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At the Carrington Institute, go to the hanger and take the hover box up to
the shooting gallery. Put the box so that it blocks the glass door in the
shooting gallery, thus leaving the door open. Select throwing knives or
crossbow and throw them into him. They will stay stuck into his body. If
you get a nice shot threw the head, it will go in one end and out the other.
You can also throw explosives in so that the lights go completely black.
Submitted by: Matthew
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This is more of a trick than a glitch, and works for all gamepaks:
In the shooting range, open up the glass door to go into the shooting range
room and stand halfway inside and halfway outside the door. When you press
start, it will think you're in the shooting range and allow you to select a
gun. When you choose a weapon, the door will close, but not all the way since
you're standing inbetween it. you can then shoot outside while standing in
there (like crossbow arrows or combat knives in the scientists.) Also try
opening the brown door leading to the shooting range and then quickly doing
the trick to get a fly-by-wire missle out of the room and around the complex.
Name: ZeroC01
E-Mail: ZeroC01@aol.com
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Well this is not a bad glitch, i'ts actually fun. Go to the firing range and
face the two guys outside while your in the glass door's way(so it won't
close). Then press start and pick a combat knife or a crossbow and you can
have those two guys as test dummies. It's HELLLLLLA funnie. Or you can pick
a fly-by-wire and shoot it and control it outside to go all around the
carrington institute.
Name: MACROSSX2
E-mail: MACROSSX2@aol.com
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Guess this works in any level you get knives in.
Select your knives and switch to the secondary mode.
Hold the knife back but don't throw it. Now switch to
the primary mode while holding the knife. When you
leave go of Z, the knife will throw, but the next
knife will be in the throwing knife position even
though you are in Knife Slash. When you slash
somebody, the animation will change to a normal knife
slash, but will revert as soon as the slash is over.
-Dan
DanRendar@yahoo.com
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This has to be a glitch or just a very bad copy of the game. I'm on Level 7 Perfect
Agent and the game freezes up at random points throughout the level EVERY SINGLE TIME.
It's preventing me from playing the game. It happens in multi-player all the time too.
Could it just be a bad copy? I think I'm going to exchange for a new one. Other games
run fine on my N64 as far as I can tell.
Thanks,
Justin
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Everone hates that stupid hacker right? I found a way to knife him up good.
1. go to the carrinton institute (Training Facility).
2. go to the floating crate in the hanger and walk it inside weapons training.
3. select combat knife bronze and start throwing knife into the crate.
4. end the training, push the crate to the item training room. leave the crate there
and head back to weapon training.
*5. get the farsight a snipe the crate so it explodes, then run back to the item
training.
6. pick cloaking device training. when in training mode pick up the knifes (you don't
need to pick up the cloaking device). go through the vent to the hacker room.
7. then start letting the knifes fly.
I found this fun for like five minutes.
*I think you can skip the whole running to the farsight thing and just pull the knifes
from the crate (i'm too lazy to try).
other people to knife while doing this trick.
carrington, the other hacker, and the guy and girl in the item room.
ShockTrooper
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Has anybody found any new cool things to do in Carrington Institute, or does any of
the doors open when you complete all the training? So far, I've completed all the
gadget and holo-training, and only need three more gold stars in the firing range.
Also, is there any way of opening that main door in the lobby, or any other locked
doors?
Here are all the things I've found (I think a lot of them have already been posted, but
oh well.)
1. In the firing range, you can shoot through the windows with the magnums and secondary
function on the callisto.
2. You can use the farsight to zoom in on anything in the institute and blow up all
the computers except for the ones in the firing range(?) and shoot the guns off the
walls. Also, you can see the reflections of the couches and that big sign while in zoom
mode.
3. You can push around most of the furniture. I don't think you can push it in front of
doors to hold them open though. You can only push it so far. Believe me, I've tried.
4. You can get on the hoverbike by pressing B twice quickly, but as far as I know, you
can't get out of the room with it. You can also carry it by pressing B once.
5. In the gadget training, you can smack people as much as you want to while you are
training, and they don't seem to notice. The dorky hacker guy doesn't catch onto your
disguise if you punch him, and if you have the cloaking and go to Carrington's room,
standing behind him, turn off the cloaking, and beat him, he won't notice you until
you walk in front of him.
6. In the holotraining, on the last one (number 7, I think) if you run at a guard,
and he shoots you, then disarm him and switch to the gun just at the time the FAILED
screen comes up, next time you'll start with a gun fully loaded. Also, on the last
unarmed combat (5, I think) I got the gun from the guy with bullets in it several
times, so I just ran behind the other guy and shot him instead of knocking him out.
I'm still not sure how I did this.
7. You probably all know this already, but when you hang around someone too long,
they'll tell you off. They also seem to grab their crotches a lot more than normal
people (EVEN THE WOMEN! GULP!).
8. Know that hover-crate thingy? You can grab it with B and take it to the gadget
training room, prop open the door, choose the spycam training, and fly the spycam
around the institute.
9. You can also take the box and prop open the firing range door, and shoot the people
repeatedly. It's the most fun with the crossbow or knives, because they will stay on the
person, sticking straight out of them. Explosives are also fun, because they blow up
most
of the lights in the firing range. You can also pick up the arrows or knives you threw
out, but you can't pull them out.
10. Take the box in the firing range and cover it with remote mines, then take it
anywhere in the institute, go back to the firing range, choose remote mines again,
and detonate them.
11. Take the box into the Holo-training room, and do one of the training. When you're
done, the box is gone, and back in the hangar. Once, I walked in the hangar, and the
box came down from the ceiling into its starting spot. I haven't gotten this to work
more than that one time.
12. Once, when I picked up the box, I spun around and accidently impaled that guy in the
hangar. It pulled the box out of my hands and stuck in him. I haven't gotten this to
work again, either.
These are all the things I've found. If anyone has found something not on this list,
please post!
Found another one.
Use the hover-crate to prop open the outer door to the firing range, then stand in the
door way in front of the glass door, just far enough to bring up the weapons list.
Choose the slayer on bronze, and you can send fly-by-wire though-out most of the
Carrington Institute. I reduced all of the couches to cinder, and put out several
lights, and . . . FOUND A PIECE OF CHEESE.
I don't think anyone else has found this, so look in my other post to see how to
get there.
Name: :
---------------------------------------------------------------------------------------
I'm not sure if this is a bug or not since I have not been able to reproduce
it. The first time I played the PD cartridge, and got to level 1.3
"Extraction", I couldn't figure out where Dr. Caroll ran off to.
Later I went to Cinema, and found "Outro 1.1" and "Outtro 1.2" which
explained everything. Somehow the Outros did not play. I'm pretty sure I
didn't hit any buttons after completing 1.1 and 1.2, since I was looking
forward to seeing a movie of some sort, but didn't. Now they're working
fine, maybe my controller was just messed up. This happen to anyone
else?
--
Carsten Klapp
----------------------------------------------------------------------------------------
PD has frozen on me twice while using FBW (Fly-By-Wire) Slayer, requiring
the N64 console to be reset:
The first time was when I flew the slayer rocket around the firing range,
and eventually crashed it back into Jo's head. The screen filled with static
and then game froze. Hardy-har, a funny joke on me by the programmers.
;-P
The second time was in multi-player in the ravine. I launched a Slayer
rocket at the exact moment the warning siren started which signals the last
few seconds of game play. When the match ended, the screen was still from
the rocket point of view but frozen and no statistics or menu appeared. The
music still played, but the N64 was definitely frozen.
--
Carsten Klapp
----------------------------------------------------------------------------------------
I've noticed that, through some grievous programing error, none of the
simulants can detonate a remote mine!! Even the (not so) Perfect Sims and
Dark Sims just toss mines on each other and won't/can't detonate them. Pretty dumb.
My name is Matt and my e-mail is TheGeneralO1@aol.com
----------------------------------------------------------------------------------------
-
Hi, I've got two glitches which bopth are in the same place.
Well...
Place: Carrington Institute, HoloTraining
Glitch #1 - Once you start a game quickly abort and go back as fast as
possible. If done correctly, you'll see that girl thats incharge of the holo
training with combat music. Now you can punch her.
Glitch #2: Same idea. Once your in a combat type training level do the same
trick except over and over while walking. If done correctly you'll start
there and if your very lucky and you punch someone and do it while picking up
the weapon it's possible you'll start in the same place with that weapon with
your health back and whatever you did to a gaurd like knock them out. Keep in
mind this ones harder. It's very difficult and can be frusterating. Good for
beating that last one.
Prevent These From Happening: Simply and SLOWLY go to abort.
By
David Harriman II
AKA GeckoGamer
-------------------------------------------------------------------------------------
This might just be me, but sometimes in co-operative with a simulant buddy,
the simulant gets killed, but then another guard from the level seems to be
on your side... as if he was hit by a psychosis gun. It's really wierd and I
know that he was on my side because I had it so I couldn't hurt my buddy. So
I tried to plug him in the head, and he lived. This has happened to be twice
so far... Once on the Pelagic II and I can't remember where the other time
was. Any ideas?
Kevin "Crusader" Hughes
crusader_esper@hotmail.com
-------------------------------------------------------------------------------------
In any level, use disarm, tranquilizer or sedate bolts to make a PERSON
be taunt and fall dawn. Then, give a head shot (with a fatal weapon).
The person will get up, but will be dead and curved.
Thales, o Poderoso to Tripleraid
thalesmg@hotmail.com
--------------------------------------------------------------------------------------
Hey,
Today i found a glitch in the firing range. The glitch is that you can
make all the classic guns dissappear from there protective casing. Im
not sure if anyone has discovered this yet. To do this glitch, go into
the firing range and select the farsight. Turn to your left, and locate
one of the classic guns. Shoot it, and it will fly out. Abort if you
want, and then leave. The guns will not be there. You can't pick them up
though. :p
- syrius
site: http://www.stormtek.net
aim: syrius fx
2.4 Glitch Fixes
----------------
About the glitch in Area 51 of waiting 20 minutes to get back down to
the first floor to get the explosive box. All you have to do is throw your
Dragon with proximity destruct, shoot a few bullets at it, it explodes, and
the job is done.
"Alan Cook"
---------------------------------------------------------------------------------------
OK about the "glitch" that makes you not able to play solo missions:
This is NOT a glitch. Basically, the reason this person can't play solo
missions because HE DOESN'T HAVE THE EXPANSION PACK. On the game box it
shows the features and solo missions are *not* available without the
expansion pack. Now if this person has the expansion pack then this beats
the crud out of me.
Ryan (rciceman799@hotmail.com)
---------------------------------------------------------------------------------------
I think I might have an explanation for the elevator glitch in Level 5.2.
I had a similar experience, but for me, the elevator would not come down to
the first floor (after I had cleared out the enemies and gone back for the
explosives). I've found that a couple of extra guards appear, seemingly
out of nowhere, and roam around. Apparently, one of them somehow got stuck
on the elevator while it was on the 2nd floor, right in the path of the
door. Since the door wouldn't close, the elevator wouldn't come down. The
guard was in a position so that I had to move back past the stacked crates
to see him (and thus shoot him). After I killed him, the 2nd floor door
closed and the elevator operated normally. Perhaps in the glitch listed in
your FAQ, one of these 'phantom guards' got stuck holding the first floor
door.
Andy Little
stonecold@carolina.net
---------------------------------------------------------------------------------------
I saw your glitch in the PD Glitch FAQ on GameFAQs about how the elevator in
5:2 would become stuck. This happens to me alot, and I figured out that
what's causing the elevator to stick is the guard on the ground floor trying
to enter the elevator. What works for me, is to set your Dragon on the
secondary mode (proximity bomb), and throw it down the elevator shaft. When
it explodes, sometimes it kills the guard, but it always brings the elevator
up.
IanWill86
s330iwilliams@hotmail.com
---------------------------------------------------------------------------------------
Hey I just read your glitch sheet and there are two glitches on it that
actually aren't.
The first is the one in solo, Ithink it is the second wone on your sheet,
about being stuck on the second floor of the area 51 hanger. This is very
easy to fix. If the elavater gets stuck downstairs just jump off. There is
a place withoput a rail just to the left of the sliding door to the room
with the X.
The second is the multiplayer glitch about losing the breifcases in capture
the case. This is not a glitch. If you come back and your case is gone it
means that the sims have it and are trying to get it back to there base.
But unfortuanatly for them you have thier case. So they will stand around
and wiat for there case. To fix this either hunt down and kill the sim with
your case, or get yourself killed or whoever on your tem has their case.
This will cause their case to reappear in thier base then they will get a
point for getting your case then they will both be back to their approprait
bases.
Master
Master2585@hotmail.com
---------------------------------------------------------------------------------------
This isn't really a glitch...if you go back from where you blow
a hole in a wall to get the box, there is a guard standing on
the bottom floor in the way of the elevator, so when you try to
call it up, the door can't close at the bottom, so the elevator
won't come up. Back up a ways, and then just shoot the guard,
the door will close and the elevator will rise. Just wanted to
tell you what really happens for this...
Adam
---------------------------------------------------------------------------------------
**Lock yourself in the Firing Range**
This is pretty tricky.. And I don't know how it
does it.
1) Get the floating crate and bring it upstairs.
2) *Tricky Part* (Follow the directions carefully!)
Prop the box so the "yellow electronic part" is
facing inside the firing range. When you put it
in you should pull it to the side instead of pushing
it forward or pulling it back. Make sure that
the box is only a 1/4 inside the room and its
parallel with the edge.. (Straight) then if it
already didn't try to close it self close it.
3) (I don't know if this step is necessary but its
what I do.) Go inside the place where you use
the weapons and do the trick so you can fire
out of it. Pick the Slayer and fly-by-wire..
shoot the two guns infront of you.
4) Then go back inside. And let the door close.
pick the Slayer again and shoot the wall behind
you alot!!
The door should have sliced the crate down the middle and you wont be
able to get out unless you blow it up.
**Use a Gun in Unarmed Combat 2"
the hologram training
(This is a follow up to a previous post.)
1) Pick the last holotraining... the one with the three
guys with guns.
2) Set your fists on Disarm and get the guns from all
three guys.. It doesn't matter if you fail or not.
Just get all of their guns.
3) Don't exit the training... just press left or right
and go to Unarmed Combat 2.
4) Take the first guys gun and whip it out. You will
have the ammo from the previous guys.. Give'm
hell!!
**Extra Weapons in Holotraining**
1) Block the glass door to the firing range with
the floating crate.
2) Throw a TON of knives on it!!
3) Throw some remote mines on it too..
4) Push the crate so it blocks the holotraining
door.. make sure the side with the most knives
is most inward.
5) Go back to the firing range.. select remote mines
and tap A+B until you hear a bang.
6) Go back to the holotraining room. And try to
pick up the least amount of knives as you can.
press start and pick a training that has people
in it.
7) Pick up some knives... (The will adventually
dissapear if you don't.)
8) You can throw them at the guys or slice them..
you choose!!
Name: Buddha (Sean)
Email: buddha@thedamndestthing.com
---------------------------------------------------------------------------------------
This glitch happens in the Carington Institutes Firing Range. I was
using
the Slayer to get a gold Medal. I was using the By-Wire or somthing
mode
which lets you contol the rocket from its perspective. I was on the
last 2
targets and in the rockets perspecive i was 1/2 way through the range
when
(BOOM!) the screen froze!!! This happens a lot of times when I use the
Slayer in its 2ndary mode!!! I suggest you dont use the 2ndary mode in
multiplayer becuase when too many people are doing so,
then(BOOM!)frozen
jacked up color screen!!!
Lcky83@cs.com
----------------------------------------------------------------------------------------
In response to the question posted by: Tcs1best@aol.com
You need the expansion pack to play Solo Missions. If you read the back of
the box the game came in, you'll see that it tells you what you get with an
expansion pack and w/o an expansion pack.
I also have a glitch, which I didn't see posted. In the very first level,
when you run up and down the staircase a lot of the time you'll fall through
the opening where the stairs are separated from the wall. Once this happens
you just bob up and down, and it's a pain to get out of. It seemed to happen
a lot more in co-op
YankeeJTC@aol.com
--------------------------------------------------------------------------------------
In the combot sim. you have to complete 30 challenges
to get the laser says "www.perfectdark.com", but
everywhere else it says twentytwo challenges have to
be completed. i just wanted everyone else out there to
know that.
(S33n) wdm@rocketmail.com
2.5 Perfect Dark Help
---------------------
Q:
Ok. First off thank you for tkaing toe time to read this if you do. Anways,
here is my problem, when I turn on the game PD, it goes through its little
credits at the begining, you know, the makes of the game and such, then it
goes to the little symbol of PD and music plays, you probabaly know what i
mean. Then the game starts, not pressing anything, it brings me to a screen
where I choose a character and I made my own, so I press A or B, and I have
choosen my character. Then it idmediatly brings me to a screen that has the
following options on it...It has, to choose from, "Challanges", "Load/Preset
Games", "Quickstart", "Advanced Setup", "Audio/Video" and at the bottom
"Change Agent". Now my problem is, where in the world do I go to play Solo
Missions, I can play challanges and stuff and combat stuff but I wanna play
solo missions...and I cant find them anywhere at all? I was wodnering is I
gota like beat al lthe challanges first to get to the Solo missions or what?
Cause I have no clue how to get to them? Did I take a wrong turn somewhere or
something?
Tcs1best@aol.com
A:
This doesn't sound like a glitch; it sounds like the system doesn't have
an expansion pack plugged in, which means you can't play solo,
co-operative, or counter-operative modes, or multiplayer with more than
2 human players.
Kyushu
2.6 Glitches that really aren't Glitches
----------------------------------------
I found a glitch in Multiplayer. Sometimes in multiplayer the K7 Avenger will not shoot
right. Well it will fire but the game will not show the fire coming out of the gun.
Has anyone else had this problem?
Name: TripleRaid
E-mail: tripleraid@yahoo.com
There is no glith. Even try this: When you put on the
K7's secondary fire "Threat detector" it dosen't make
the "fire" come out of the gun. I donot know why it
does this, but it is certainly NOT a glitch.
P.S. If you have any other questions about Perfect
Dark, just ask me.
Sincerely,
"Maverick" Dark
Turn the threat detector off. When it's on it stops the muzzle flash.
I guess that's to help you see better when you're destroying mines.
"Dalton Yeager"
---------------------------------------------------------------------------------------
Unfortunately I found this rather annoying glitch while playing the
Capture the briefcase scenario in the Fortress. The glitch eliminates
either one or both of the briefcases.
I was playing with two normal sims on my team and five or six easy
sims on the other, though I don't think that's what caused the glitch. The
weapon setup was all six slots filled with N-Bombs, which is what I think
caused it to glitch (or at least is a big factor). Anyway, with all the
sims and I using all those N-Bombs, sometimes I would get the easysim team's
briefcase only to return to mine to find it was not there! Other times I
went to get their briefcase and it wasn't there either. Unfortunately, I
have repeated this occurance. so it wasn't just a one time deal. Since you
are making a glitch faq, I thought you might want to know about this.
Neo Darkshadow
TripleRaid: Neo, I have also had this Glitch happen while playing Capture the
case. But mine is worse. It will do it in every level (after awhile).
Alright, I was reading through your FAQ, which is a good idea, I might add.
I noticed a glitch that somebody mentioned during Capture The Case. Now, I'm
going to try and not be sarcastic, so bear with me. Now, your objective is
to steal the other team's briefcase, right? And you do that by touching it,
picking it up, and carrying it back. Don't you think you should assume that
the other team is going to steal your case, too?
And if they DO steal your case, that's why it's not there? Call me crazy,
but...
-Dark Pyre
Dude, you know the glitch you have listed where the briefcases
disappear and you can't get a point? It's not a glitch.
The only way you can score a point is if you have their
briefcase, but they don't have yours. If they have taken yours, you
need
to kill the guy who took it so that it will return to your base.
It was done on purpose, and I feel it's better that way because it
would be too easy to score points otherwise.
-Waxy
Hey about Your perfect dark glitch faq. When your case isn't at your
base,
it simply means that the other team took it and it won't come back
until the
holder either dies or touches theirs. If theirs is missing it means
that
your team has it.
"Alfonso Perez"
I was reading your responses to the Capture the case glitch that I
sent in and people are saying that the case just isn't there because the
other team took it. Well I just wanted to say that I'm not that dense; they
didn't have it either. I know that the rules are: you get their case and
bring it back to your own, meaning that they can't have yours. The thing was
that the radar said that the case was still in the base, and no message came
up saying that any sim had it. The case just wasn't there; absolutely no
one had it.
Neo Darkshadow
TripleRaid: Neo, That is the same thing that happens to me.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.) ::: QUESTIONS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.1 Questions
-------------
Perfect Dark is one of the best games of all time. But i have a couple of
questions. Is there any way to get IR or nightvision goggles in multiplayer.
I beat a lot of the challenges and i have the x-ray vision. And without the
nightvision whats the point of prefect darkness? My second question is about
the goldeneye weapons. I have a couple like the PP7 and the Klobb and more,
is there any way to use them in multiplayer.
Thanks,
bush2tree@aol.com Adam
Lempel
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.) ::: ENDING STUFF ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Whoa! I didn't think this Glitch thing was going to be so popular! I might make
another one sometime for people (like you) to send in your glitches. :)
__________ __ __ __ __ FAQ/Walkthrough
|___ ___|_____ |__| ____| | _____ _____ __ _ |__| __ | | written while
| | | __| __ | _ | || _ || __|/ \| | __ / \| | listening to...
| | | / | || __| || ____|| / | __ || || __ | WINAMP
| | | | | || / | |||____ | | | || || | www.winamp.com
|__| |__| |__||_| |__||_____||__| \__/|_||__| \__/|__|
Unpublished work Copyright © 2000 TripleRaid
Perfect Dark™ Copyright © Rare
Sincerely,
TripleRaid