Ich bin ein riesen fan von Marik Ishtar und ich will mir ein deck von Marik zusammstellen ^^! ich glaub ich hab die notwendigen Karten ! ich habe Ra und das Marik Structure deck welche Karten müsen aus den Mariik Structure deck raus und welche rein?!^^ hoffentlich könnt ihr mir helfen! ^^
Wo kann man sich das Marik Structure Deck kaufen, ich will mir nämlich auch ein Marik Ishtar Deck machen
Jo also bei uns bei ein Shop gab es mal ich habs mir noch grad so nachbestellt für 30€ !
kannst du mir helfen das deck zu gestaltwen?!
kannst du mir helfen das deck zu gestaltwen?!
Wäre nicht schlecht, wenn ein Ra im deinem Deck drin wäre, obwohl du den normalerweise nicht einsetzen darfst... Achja. Die schönen Structure Decks. Ich liebe die Oberfläche der Kartons ^_^
30 € habe ich für meins nicht zahlen müssen ... Naja. Ist ja auch nicht das Thema.
Da du anscheinend das gleiche Deck haben willst wie er, ... ähm... Moment mal: Von welchem Malik? Oô
Malik oder Yami no Malik? Gab ja Unterschiede ... Ein paar.
30 € habe ich für meins nicht zahlen müssen ... Naja. Ist ja auch nicht das Thema.
Da du anscheinend das gleiche Deck haben willst wie er, ... ähm... Moment mal: Von welchem Malik? Oô
Malik oder Yami no Malik? Gab ja Unterschiede ... Ein paar.
Den normalen also nich den Yami Marik den normalen Marik! aber ich könnte ich auch gebrauchen! aber bevorzugen wir mal den normaeln!
Okay. Mal grübeln... Wie war das noch?!
Das waren die Karten (an die ich mich noch erinnere), als er seinerzeit (zwar durch Strings) gegen Atem gespielt hat... Da hatte er Osiris dabei und nicht Ra, also:
Schleimverteidiger
Revival Jam
Unbegrenzte Karten
Humanoid Worm Drake
Worm Drake
Karte der sicheren Wiederkehr
Topf der Gier
Jam Defender
Polymerisation
Albtraumkäfig aus Stahl (hieß, glaube ich, so *flöt*)
Osiris
Mit Sicherheit waren da mehr, aber ich kann mich zur Zeit nicht gut genug konzentrieren. ^^"
Tatsache ist, dass Malik im Normalzustand Ra nie gespielt hat. War halt nur der andere Malik (und der immer wieder mit Vergnügen).
Das waren die Karten (an die ich mich noch erinnere), als er seinerzeit (zwar durch Strings) gegen Atem gespielt hat... Da hatte er Osiris dabei und nicht Ra, also:
Schleimverteidiger
Revival Jam
Unbegrenzte Karten
Humanoid Worm Drake
Worm Drake
Karte der sicheren Wiederkehr
Topf der Gier
Jam Defender
Polymerisation
Albtraumkäfig aus Stahl (hieß, glaube ich, so *flöt*)
Osiris
Mit Sicherheit waren da mehr, aber ich kann mich zur Zeit nicht gut genug konzentrieren. ^^"
Tatsache ist, dass Malik im Normalzustand Ra nie gespielt hat. War halt nur der andere Malik (und der immer wieder mit Vergnügen).
Schleimverteidiger : hab ich...
Revival Jam : Hab ich auch *aber ich hab keine spielmünzen*
unbegrenzte karten : hab ich
Worm Drake : hab ich
Humanoid Worm Drake : hab ich auch
Karte der wiederkehr : hab ich
Topf der Gier : hab ich nich kann ich mir aber besorgen
Jam Defender : hab ich
Poly : hab ich
Albtraum : hab ich
Osiris : hab ich nich kann ich mir aber besorgen aber das is ja sowieso Slifer!
Revival Jam : Hab ich auch *aber ich hab keine spielmünzen*
unbegrenzte karten : hab ich
Worm Drake : hab ich
Humanoid Worm Drake : hab ich auch
Karte der wiederkehr : hab ich
Topf der Gier : hab ich nich kann ich mir aber besorgen
Jam Defender : hab ich
Poly : hab ich
Albtraum : hab ich
Osiris : hab ich nich kann ich mir aber besorgen aber das is ja sowieso Slifer!
Bevorzuge halt bei den Namen lieber das Original.
... Und auch sonst lieber das Original. ^_^
... Und auch sonst lieber das Original. ^_^
Ich hab eine seite gefunden wo sein dekc drin is http://www.stormpages.com/edhrzic/Yugicd05.htm !
Die Karten sind im Marik deck sagt welche ich raus nehmen soll!
SDM-001
HUMANOID SLIME
Water/Water/4/800/2000
SDM-002
EXECUTIONER - MAKYURA
Dark/Warrior/4/1600/1200
During a turn in which this card goes to the Cemetery, this
card's owner can activate Trap cards from his or her hand.
SDM-003
REVIVAL SLIME
Water/Water/4/1500/500
When this card is destroyed as a result of Battle, you can pay
1000 Life Points, and Special Summon this card to your Field in
face-up defense mode during your next Standby Phase.
SDM-004
GUARDIAN SPHINX
Earth/Rock/5/1700/2400
Once per turn, this card can be changed to face-down defense
mode. When this card is successfully Reverse Summoned, return
all Monsters on your opponent's Field to their owners' hands.
SDM-005
DARK JELLOID
Dark/Demon/4/1200/1500
When this card is successfully Normal Summoned, Reverse Summoned
or Special Summoned, select 1 face-up Monster on the Field, and
permanently reduce its attack strength by 800.
SDM-006
NYUDORIA
Dark/Demon/4/1200/800
When this card goes to the Cemetery as a result of Battle,
destroy 1 Monster on the Field.
SDM-007
HELLISH POET HELL POEMER
Dark/Demon/5/2000/1400
When this card goes to the Cemetery as a result of Battle, its
effect is activated. While this card is in the Cemetery, at the
end of your opponent's Battle Phase, your opponent discards 1
card from his or her hand at random. This card can't be Special
Summoned from the Cemetery.
SDM-008
GRAVEKEEPER CURSER
Dark/Magic User/3/800/800
When this card is successfully Normal Summoned, Reverse Summoned
or Special Summoned, do 500 points of damage to your opponent.
SDM-009
GRAVEEEPER SPEARMAN
Dark/Magic User/4/1500/1000
When this Monster attacks a Monster in defense mode, if this
card's attack strength is greater than the defense mode Monster's
defense strength, do Battle Damage to your opponent equal to the
difference.
SDM-010
GRAVEKEEPER LEADER
Dark/Magic User/5/1900/1200
There can only be 1 of these cards on your Field. While this
card is on the Field, your Cemetery is not affected by the effect
of [Sleeping Valley of the Pharaoh - Necrovalley]. When this
card is successfully Sacrifice Summoned, you can Special Summon 1
Monster with [Gravekeeper] in its name from your Cemetery to your
Field.
SDM-011
THE BLACK CAT THAT BRINGS UNHAPPINESS
Dark/Animal/2/500/300
Reverse: Choose 1 Trap card from your deck, and put it on top of
your deck. If a [Sleeping Valley of the Pharaoh - Necrovalley]
is on the Field, you can put the chosen card into your hand.
SDM-012
THE OWL THAT BRINGS HAPPINESS
Air/Bird/2/300/500
Reverse: Choose 1 Field Magic card from your deck, and put it on
top of your deck. If a [Sleeping Valley of the Pharaoh -
Necrovalley] is on the Field, you can put the chosen card into
your hand.
SDM-013
SNAKE POT
Earth/Reptile/2/600/300
Reverse: Special Summon 1 [Cobra Token]
(Reptile/Earth/3/1200/1200) to your Field. If a [Cobra Token] is
destroyed as a result of Battle, do 500 points of damage to your
opponent's Life.
SDM-014
LAVA GOLEM
Fire/Demon/8/3000/2500
In order to play this card from your hand, you must sacrifice 2
Monsters on your opponent's Field and Special Summon this card to
your opponent's Field. This card's controller receives 1000
damage during each of his or her Standby Phases. If you Special
Summon this card, you can't Normal Summon during this turn.
ULTRA RARE
SDM-015
VISER SHOCK
Dark/Demon/5/800/600
When this card is successfully Normal Summoned, Reverse Summoned
or Special Summoned, return all Set cards on the Field to their
owners' hands.
SDM-016
DRILLAGO
If the only cards on your opponent's Field are face-up Monsters
with attack strengths of 1600 or more, this Monster can attack
your opponent directly.
SDM-017
REKUNGA
Water/Plant/4/1700/500
For each 2 Water Main-Type Monsters you remove in your Cemetery
from the game, Special Summon 1 [Rekunga Token]
(Plant/Water/2/700/700) to your Field in attack mode.
SDM-018
BOWGUNIAN
Dark/Machine/3/1300/1000
During each of your Standby Phases, do 600 points of damage to
your opponent's Life.
SDM-019
GURANADORA
Water/Reptile/4/1900/700
When this Monster is successfully Normal Summoned, Reverse
Summoned or Special Summoned, you gain 1000 Life Points. When
this card is destroyed and goes to the Cemetery, you receive 2000
points of damage.
SDM-020
IRON DEMON VISER DEATH
Dark/Demon/4/500/1200
When this card is successfully Normal Summoned, a selected
opponent's Monster is destroyed during your third Standby Phase.
Until this effect ends, this card can't be destroyed as a result
of Battle. (Damage is done as normal.)
SDM-021
MAGIC SHARD EXCAVATION
Normal Magic
You can discard 2 cards from your hand to put 1 Magic card from
your Cemetery into your hand.
SUPER RARE
SDM-022
CYCLONE
Instant Magic
Destroy 1 Magic or Trap card on the Field.
SDM-023
RAISE DEAD
Choose 1 Monster in your Cemetery or your opponent's Cemetery.
Special Summon the chosen Monster to your Field.
SDM-024
SLIME REACTOR
Permanent Magic
During each of your Standby Phases, Special Summon 1 [Slime
Token] (Water/Water/1/500/500) to your Field in attack mode.
While this card is face-up on the Field, you can't Normal Summon,
Reverse Summoned or Special Summon. (Excluding [Slime Tokens]).
SDM-025
REWARD OF REBIRTH
Permanent Magic
When a Monster is Special Summoned from your Cemetery to the
Field, you can draw 1 card from your deck.
SDM-026
FORCED TRANSFER
Normal Magic
Each player chooses 1 Monster on his or her Field, and switches
control of those Monsters. The chosen Monsters can't have their
modes changed during this turn.
SDM-027
TORTURE ROOM OF NIGHTMARES
Permanent Magic
Whenever damage other than Battle Damage is done to your
opponent's Life, do 300 damage to your opponent's Life. This
card can't be used with a [Torture Room of Nightmares].
SDM-028
STUMBLE
Permanent Magic
Change successfully Normal Summoned, Reverse Summoned or Special
Summoned Monsters to defense mode.
SDM-029
IRON CAGE OF NIGHTMARES
Normal Magic
All Monsters (counting your opponent's turn) can't attack for 2
turns. 2 turns afterward, this card is destroyed.
SDM-030
CURSE OF PAIN
Instant Magic
Negate the damage done by the effect of a card your opponent
controls, and do that much damage to your opponent.
SDM-031
UNHOLY CALAMITY
Normal Trap
You can activate this card when an opponent's Monster declares an
attack. Destroy all Magic and Trap cards on the Field.
SUPER RARE
SDM-032
DEFEND SLIME
Permanent Trap
When an opponent's Monster attacks your Monster, if you have a
face-up [Revival Slime] on the Field, you can change the target
of that attack to a [Revival Slime].
SDM-033
HOLY BARRIER - MIRROR FORCE
Normal Trap
You can activate this card when an opponent's Monster declares an
attack. Destroy all Monsters in attack mode on your opponent's
Field.
SDM-034
CARELESS AVARICE
Normal Trap
Draw 2 cards, and skip your following 2 Draw Phases.
SDM-035
COFFIN SELLER
Permanent Trap
Whenever an opponent's Monster goes to the Cemetery, do 300
points of damage to your opponent's Life.
SDM-036
RITUAL OF THE SPIRITS
Normal Trap
Special Summon 1 selected Monster in your Cemetery with
[Gravekeeper] in its name. This card's activation is not stopped
by a [Sleeping Valley of the Pharaoh - Necrovalley].
SDM-037
LIFELINE
Normal Trap
When your Monster goes to the Cemetery as a result of Battle, you
can discard your hand and activate this card. That Monster's
attack strength is increased by 800, and Special Summon it to the
Field.
SDM-038
TORTURE WHEEL
Permanent Trap
While this card is on the Field, 1 selected opponent's Monster
can't attack, nor change its mode. During your Standby Phase,
this card does 500 points of damage to your opponent's Life. If
the selected Monster is removed from the Field, destroy this
card.
SDM-039
ACID PIT TRAP
Normal Trap
Choose 1 face-down Monster in defense mode. Turn the chosen
Monster face-up, and if it's defense strength is 2000 or less,
destroy it. If 2000 or more, turn it back face-down.
SDM-040
EXPLOSIVE CLAYMORE MINE
Normal Trap
You can activate this card when your opponent declares an attack.
Destroy 1 of your opponent's Monsters on the Field in attack mode
with the highest attack strength.
SDM-041
WORM DRAKE
Earth/Reptile/4/1400/1500
SDM-042
GIGA GAGAGIGO
Water/Reptile/5/2450/1500
SDM-043
GRIZZLY MOTHER
Water/Animal Warrior/4/1400/1000
When this card goes to the Cemetery as a result of Battle, you
can Special Summon 1 Water Main-Type Monster from your deck with
an attack strength of 1500 or less in face-up attack mode.
Afterward, shuffle your deck.
SDM-044
WANDERING MUMMIES
Earth/Undead/4/1500/1500
Once per turn, this card can be changed to face-down defense
mode. After using this effect, shuffle your face-down defense
mode Monsters on the Field, and once again place them in face-
down defense mode.
SDM-045
SWARM OF SCARABS
Dark/Insect/3/500/1000
Once per turn, this card can be changed to face-down defense
mode. When this card is successfully Reverse Summoned, destroy 1
Monster on your opponent's Field.
SDM-046
PLAGUE OF LOCUSTS
Dark/Insect/3/1000/500
Once per turn, this card can be changed to face-down defense
mode. When this card is successfully Reverse Summoned, destroy 1
Magic or Trap card on your opponent's Field.
SDM-047
LORD POISON
Water/Plant/4/1500/1000
If this card is destroyed and goes to the Cemetery as a result of
Battle, Special Summon 1 Plant Sub-Type Monster from you
Cemetery, other than a [Lord Poison].
SDM-048
CHARGE
Instant Magic
A face-up Monster's attack strength is increased by 700 until the
end of the turn.
SDM-049
LIMITLESS HAND
Permanent Magic
While this card is face-up on the Field, each player has no hand
limit.
SDM-050
PYRAMID POWER
Instant Magic
You can choose 1 of the following effects and activate it.
- Increase the attack strengths of all face-up Monsters on your
Field by 200 until the End Phase.
- Increase the defense strengths of all face-up Monsters on your
Field by 500 until the End Phase.
SDM-051
WARD OF ABSOLUTE MAGIC PROHIBITION
Permanent Magic
All face-up non-Effect Monsters on the Field can't be affected
by the effects of Magic.
SDM-052
QUICKSAND
Permanent Trap
At the end of your opponent's turn, destroy the face-up Monster
on the Field with the highest attack strength. During your
Standby Phase, if you have 4 or fewer cards in your hand, this
card is destroyed.
SDM-053
PHARAONIC CURSE
Counter Trap
Negate and destroy the activation and effect of 1 Magic or Trap
card that destroys 1 Magic or Trap card.
SDM-054
STANDING AGAINST A FORMIDABLE ENEMY
Normal Trap
You can activate this card when your opponent attacks. Choose 1
face-up Monster on your Field. During the activated turn, your
opponent can only attack the chosen Monster, and all of your
opponent's face-up Monsters must attack.
SDM-055
FORCED EJECTION MACHINE
Normal Trap
Return 1 Monster on the Field to its owner's hand.
SDM-001
HUMANOID SLIME
Water/Water/4/800/2000
SDM-002
EXECUTIONER - MAKYURA
Dark/Warrior/4/1600/1200
During a turn in which this card goes to the Cemetery, this
card's owner can activate Trap cards from his or her hand.
SDM-003
REVIVAL SLIME
Water/Water/4/1500/500
When this card is destroyed as a result of Battle, you can pay
1000 Life Points, and Special Summon this card to your Field in
face-up defense mode during your next Standby Phase.
SDM-004
GUARDIAN SPHINX
Earth/Rock/5/1700/2400
Once per turn, this card can be changed to face-down defense
mode. When this card is successfully Reverse Summoned, return
all Monsters on your opponent's Field to their owners' hands.
SDM-005
DARK JELLOID
Dark/Demon/4/1200/1500
When this card is successfully Normal Summoned, Reverse Summoned
or Special Summoned, select 1 face-up Monster on the Field, and
permanently reduce its attack strength by 800.
SDM-006
NYUDORIA
Dark/Demon/4/1200/800
When this card goes to the Cemetery as a result of Battle,
destroy 1 Monster on the Field.
SDM-007
HELLISH POET HELL POEMER
Dark/Demon/5/2000/1400
When this card goes to the Cemetery as a result of Battle, its
effect is activated. While this card is in the Cemetery, at the
end of your opponent's Battle Phase, your opponent discards 1
card from his or her hand at random. This card can't be Special
Summoned from the Cemetery.
SDM-008
GRAVEKEEPER CURSER
Dark/Magic User/3/800/800
When this card is successfully Normal Summoned, Reverse Summoned
or Special Summoned, do 500 points of damage to your opponent.
SDM-009
GRAVEEEPER SPEARMAN
Dark/Magic User/4/1500/1000
When this Monster attacks a Monster in defense mode, if this
card's attack strength is greater than the defense mode Monster's
defense strength, do Battle Damage to your opponent equal to the
difference.
SDM-010
GRAVEKEEPER LEADER
Dark/Magic User/5/1900/1200
There can only be 1 of these cards on your Field. While this
card is on the Field, your Cemetery is not affected by the effect
of [Sleeping Valley of the Pharaoh - Necrovalley]. When this
card is successfully Sacrifice Summoned, you can Special Summon 1
Monster with [Gravekeeper] in its name from your Cemetery to your
Field.
SDM-011
THE BLACK CAT THAT BRINGS UNHAPPINESS
Dark/Animal/2/500/300
Reverse: Choose 1 Trap card from your deck, and put it on top of
your deck. If a [Sleeping Valley of the Pharaoh - Necrovalley]
is on the Field, you can put the chosen card into your hand.
SDM-012
THE OWL THAT BRINGS HAPPINESS
Air/Bird/2/300/500
Reverse: Choose 1 Field Magic card from your deck, and put it on
top of your deck. If a [Sleeping Valley of the Pharaoh -
Necrovalley] is on the Field, you can put the chosen card into
your hand.
SDM-013
SNAKE POT
Earth/Reptile/2/600/300
Reverse: Special Summon 1 [Cobra Token]
(Reptile/Earth/3/1200/1200) to your Field. If a [Cobra Token] is
destroyed as a result of Battle, do 500 points of damage to your
opponent's Life.
SDM-014
LAVA GOLEM
Fire/Demon/8/3000/2500
In order to play this card from your hand, you must sacrifice 2
Monsters on your opponent's Field and Special Summon this card to
your opponent's Field. This card's controller receives 1000
damage during each of his or her Standby Phases. If you Special
Summon this card, you can't Normal Summon during this turn.
ULTRA RARE
SDM-015
VISER SHOCK
Dark/Demon/5/800/600
When this card is successfully Normal Summoned, Reverse Summoned
or Special Summoned, return all Set cards on the Field to their
owners' hands.
SDM-016
DRILLAGO
If the only cards on your opponent's Field are face-up Monsters
with attack strengths of 1600 or more, this Monster can attack
your opponent directly.
SDM-017
REKUNGA
Water/Plant/4/1700/500
For each 2 Water Main-Type Monsters you remove in your Cemetery
from the game, Special Summon 1 [Rekunga Token]
(Plant/Water/2/700/700) to your Field in attack mode.
SDM-018
BOWGUNIAN
Dark/Machine/3/1300/1000
During each of your Standby Phases, do 600 points of damage to
your opponent's Life.
SDM-019
GURANADORA
Water/Reptile/4/1900/700
When this Monster is successfully Normal Summoned, Reverse
Summoned or Special Summoned, you gain 1000 Life Points. When
this card is destroyed and goes to the Cemetery, you receive 2000
points of damage.
SDM-020
IRON DEMON VISER DEATH
Dark/Demon/4/500/1200
When this card is successfully Normal Summoned, a selected
opponent's Monster is destroyed during your third Standby Phase.
Until this effect ends, this card can't be destroyed as a result
of Battle. (Damage is done as normal.)
SDM-021
MAGIC SHARD EXCAVATION
Normal Magic
You can discard 2 cards from your hand to put 1 Magic card from
your Cemetery into your hand.
SUPER RARE
SDM-022
CYCLONE
Instant Magic
Destroy 1 Magic or Trap card on the Field.
SDM-023
RAISE DEAD
Choose 1 Monster in your Cemetery or your opponent's Cemetery.
Special Summon the chosen Monster to your Field.
SDM-024
SLIME REACTOR
Permanent Magic
During each of your Standby Phases, Special Summon 1 [Slime
Token] (Water/Water/1/500/500) to your Field in attack mode.
While this card is face-up on the Field, you can't Normal Summon,
Reverse Summoned or Special Summon. (Excluding [Slime Tokens]).
SDM-025
REWARD OF REBIRTH
Permanent Magic
When a Monster is Special Summoned from your Cemetery to the
Field, you can draw 1 card from your deck.
SDM-026
FORCED TRANSFER
Normal Magic
Each player chooses 1 Monster on his or her Field, and switches
control of those Monsters. The chosen Monsters can't have their
modes changed during this turn.
SDM-027
TORTURE ROOM OF NIGHTMARES
Permanent Magic
Whenever damage other than Battle Damage is done to your
opponent's Life, do 300 damage to your opponent's Life. This
card can't be used with a [Torture Room of Nightmares].
SDM-028
STUMBLE
Permanent Magic
Change successfully Normal Summoned, Reverse Summoned or Special
Summoned Monsters to defense mode.
SDM-029
IRON CAGE OF NIGHTMARES
Normal Magic
All Monsters (counting your opponent's turn) can't attack for 2
turns. 2 turns afterward, this card is destroyed.
SDM-030
CURSE OF PAIN
Instant Magic
Negate the damage done by the effect of a card your opponent
controls, and do that much damage to your opponent.
SDM-031
UNHOLY CALAMITY
Normal Trap
You can activate this card when an opponent's Monster declares an
attack. Destroy all Magic and Trap cards on the Field.
SUPER RARE
SDM-032
DEFEND SLIME
Permanent Trap
When an opponent's Monster attacks your Monster, if you have a
face-up [Revival Slime] on the Field, you can change the target
of that attack to a [Revival Slime].
SDM-033
HOLY BARRIER - MIRROR FORCE
Normal Trap
You can activate this card when an opponent's Monster declares an
attack. Destroy all Monsters in attack mode on your opponent's
Field.
SDM-034
CARELESS AVARICE
Normal Trap
Draw 2 cards, and skip your following 2 Draw Phases.
SDM-035
COFFIN SELLER
Permanent Trap
Whenever an opponent's Monster goes to the Cemetery, do 300
points of damage to your opponent's Life.
SDM-036
RITUAL OF THE SPIRITS
Normal Trap
Special Summon 1 selected Monster in your Cemetery with
[Gravekeeper] in its name. This card's activation is not stopped
by a [Sleeping Valley of the Pharaoh - Necrovalley].
SDM-037
LIFELINE
Normal Trap
When your Monster goes to the Cemetery as a result of Battle, you
can discard your hand and activate this card. That Monster's
attack strength is increased by 800, and Special Summon it to the
Field.
SDM-038
TORTURE WHEEL
Permanent Trap
While this card is on the Field, 1 selected opponent's Monster
can't attack, nor change its mode. During your Standby Phase,
this card does 500 points of damage to your opponent's Life. If
the selected Monster is removed from the Field, destroy this
card.
SDM-039
ACID PIT TRAP
Normal Trap
Choose 1 face-down Monster in defense mode. Turn the chosen
Monster face-up, and if it's defense strength is 2000 or less,
destroy it. If 2000 or more, turn it back face-down.
SDM-040
EXPLOSIVE CLAYMORE MINE
Normal Trap
You can activate this card when your opponent declares an attack.
Destroy 1 of your opponent's Monsters on the Field in attack mode
with the highest attack strength.
SDM-041
WORM DRAKE
Earth/Reptile/4/1400/1500
SDM-042
GIGA GAGAGIGO
Water/Reptile/5/2450/1500
SDM-043
GRIZZLY MOTHER
Water/Animal Warrior/4/1400/1000
When this card goes to the Cemetery as a result of Battle, you
can Special Summon 1 Water Main-Type Monster from your deck with
an attack strength of 1500 or less in face-up attack mode.
Afterward, shuffle your deck.
SDM-044
WANDERING MUMMIES
Earth/Undead/4/1500/1500
Once per turn, this card can be changed to face-down defense
mode. After using this effect, shuffle your face-down defense
mode Monsters on the Field, and once again place them in face-
down defense mode.
SDM-045
SWARM OF SCARABS
Dark/Insect/3/500/1000
Once per turn, this card can be changed to face-down defense
mode. When this card is successfully Reverse Summoned, destroy 1
Monster on your opponent's Field.
SDM-046
PLAGUE OF LOCUSTS
Dark/Insect/3/1000/500
Once per turn, this card can be changed to face-down defense
mode. When this card is successfully Reverse Summoned, destroy 1
Magic or Trap card on your opponent's Field.
SDM-047
LORD POISON
Water/Plant/4/1500/1000
If this card is destroyed and goes to the Cemetery as a result of
Battle, Special Summon 1 Plant Sub-Type Monster from you
Cemetery, other than a [Lord Poison].
SDM-048
CHARGE
Instant Magic
A face-up Monster's attack strength is increased by 700 until the
end of the turn.
SDM-049
LIMITLESS HAND
Permanent Magic
While this card is face-up on the Field, each player has no hand
limit.
SDM-050
PYRAMID POWER
Instant Magic
You can choose 1 of the following effects and activate it.
- Increase the attack strengths of all face-up Monsters on your
Field by 200 until the End Phase.
- Increase the defense strengths of all face-up Monsters on your
Field by 500 until the End Phase.
SDM-051
WARD OF ABSOLUTE MAGIC PROHIBITION
Permanent Magic
All face-up non-Effect Monsters on the Field can't be affected
by the effects of Magic.
SDM-052
QUICKSAND
Permanent Trap
At the end of your opponent's turn, destroy the face-up Monster
on the Field with the highest attack strength. During your
Standby Phase, if you have 4 or fewer cards in your hand, this
card is destroyed.
SDM-053
PHARAONIC CURSE
Counter Trap
Negate and destroy the activation and effect of 1 Magic or Trap
card that destroys 1 Magic or Trap card.
SDM-054
STANDING AGAINST A FORMIDABLE ENEMY
Normal Trap
You can activate this card when your opponent attacks. Choose 1
face-up Monster on your Field. During the activated turn, your
opponent can only attack the chosen Monster, and all of your
opponent's face-up Monsters must attack.
SDM-055
FORCED EJECTION MACHINE
Normal Trap
Return 1 Monster on the Field to its owner's hand.
Zwischenfrage: Die Revival-Jam-Taktik mag ja gut und schön sein, aber man nicht unendlich LPs um ihn wiederzuholen... öÖ
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