Alles über movies erstellen bei CSS (* Half-Life & Counter-Strike)

Alles über movies erstellen bei CSS (* Half-Life & Counter-Strike)

kann mir einer helfen und erklären wie ich movies bei Source machen kann?
hihi
ja erklärt mir das mal bitte auch gleich mal
hi
ich will nur wissen wie man die frameanzahl mit der konsole bestimmen kann?
ich habe ein demo aufgenommen und schaue es mir an !
an der gewünschten stelle tippe ich in die konsole
startmovie >moviename< ..

un da wo jetzt die 2 punkte sin konnte man in 1.6 die frames eingeben die der pc in der sekunde auf die platte schreiben sollte

problem dabei es geht nicht
weiß jemand wie es geht?
thx
du giebst in die console "record" und den namen den das Movie z.B. record Movie und dan nimmst du schon auf... also ganz einfach.
stuffcmds
exec autoexec.cfg

//////////////////////////////////////////// Console ////////////////////////////////////////////

console 1; alias console
scr_centertime 1.5; alias scr_centertime
scr_conspeed 9999; alias scr_conspeed
scr_ofsx 0; alias scr_ofsx
scr_ofsy 0; alias scr_ofsy
scr_ofsz 0; alias scr_ofsz
scr_transparentui 1; alias scr_transparentui
scr_printspeed 10; alias scr_printspeed
con_color 232+232+232; alias con_color
net_graphpos 2;
net_graph 0;
net_graphwidth 150;
net_scale 5;
bitmapfonts 1;

//////////////////////////////////////////// Client ////////////////////////////////////////////

cl_fixtimerate 0; alias cl_fixtimerate
cl_idealpitchscale 0.8; alias cl_idealpitchscale
cl_movespeedkey 0.52; alias cl_movespeedkey
cl_adaptive 0; alias cl_adaptive
cl_bobcycle 1; alias cl_bobcycle
cl_bob 0; alias cl_bob
cl_bobup 0; alias cl_bobup
cl_autowepswitch 1;
cl_dynamiccrosshair 0;
cl_rollangle 0; alias cl_rollangle
cl_rollspeed 9999999; alias cl_rollspeed
cl_upspeed 600; alias cl_upspeed
cl_righthand 0;
cl_showfps 1;
cl_corpsestay 600;
cl_pitchdown 89;
cl_pitchup 89;
cl_lw 1; alias cl_lw
cl_lc 1; alias cl_lc
cl_lb 1; alias cl_lb
cl_nosmooth 0; alias cl_nosmooth
cl_nolerp 1; alias cl_nolerp
cl_nopred 1; alias cl_nopred
cl_pred_fraction 0.650; alias cl_pred_fraction
cl_pred_maxtime 500; alias cl_pred_maxtime
cl_gaitestimation 1; alias cl_gaitestimation
cl_solid_players 1; alias cl_solid_players
cl_gibcount 0; alias cl_gibcount
cl_giblife 0; alias cl_giblife
cl_gibvelscale 0; alias cl_gibvelscale
cl_dlmax 999; alias cl_dlmax
cl_himodels 0; alias cl_himodels
cl_minmodels 1;
cl_idealpitchscale 0.8; alias cl_idealpitchscale
cl_timeout 9999; alias cl_timeout
cl_download_ingame 0; alias cl_download_ingame
cl_allowdownload 1; alias cl_allowdownload
cl_allowupload 0; alias cl_allowupload
cl_observercrosshair 1; alias cl_observercrosshair
cl_pitchspeed 225; alias cl_pitchspeed
cl_smoothtime 0.1; alias cl_smoothtime
cl_vsmoothing 0.05; alias cl_vsmoothing
cl_waterdist 4; alias cl_waterdist
cl_forwardspeed 400; alias cl_forwardspeed
cl_backspeed 400; alias cl_backspeed
cl_sidespeed 400; alias cl_sidespeed
pushlatency 0; alias pushlatency
cl_hightrack 0; alias cl_hightrack
cl_clockreset 0.05; alias cl_clockreset
cl_anglespeedkey 99; alias cl_anglespeedkey
cl_needinstanced 0; alias cl_needinstanced
cl_showerror 0; alias cl_showerror
cl_shownet 0; alias cl_shownet
cl_chasedist 224; alias cl_chasedist
cl_showevents 0; alias cl_showevents
cl_shadows 0; alias cl_shadows
cl_cmdrate 101; //alias cl_cmdrate
cl_updaterate 101; //alias cl_updaterate
cl_rate 20000;
rate 20000; //alias rate
mp_decals 100;
cl_cmdbackup 4; //alias cl_cmdbackup
cl_resend 3; alias cl_resend
fakelag 0; alias fakelag
fakeloss 1; alias fakeloss
host_speeds 0; alias host_speeds
HostMap 0;
hostport 27015;
host_framerate 0;
host_limitlocal 0;
host_profile 0;
sys_ticrate 500; alias sys_ticrate

//////////////////////////////////////////// rendering ////////////////////////////////////////////

r_glowshellfreq 1.1; alias r_glowshellfreq
r_drawviewmodel 1; alias r_drawviewmodel
r_cachestudio 1.1; alias r_cachestudio
r_lightmap -9999; alias r_lightmap
r_bmodelhighfrac 5.0; alias r_bmodelhighfrac
r_decals 500; alias r_decals
r_mmx 1; alias r_mmx
r_picmic 0; alias r_picmic
r_mirroralpha 0; alias r_mirroralpha
r_dynamic 0; alias r_dynamic
r_shadows 0; alias r_shadows
r_speeds 0; alias r_speeds
r_traceglow 0; alias r_traceglow
r_drawviewmodel 0; alias r_drawviewmodel
r_fullbright 0; alias r_fullbright
r_drawentities 1;
r_wadtextures 0; alias r_wadtextures
r_novis 0; alias r_novis
r_norefresh 0; alias r_norefresh
violence_ablood 1; alias violence_ablood
violence_hblood 1; alias violence_hblood
violence_agibs 1; alias violence_agibs
violence_hgibs 1; alias violence_hgibs
lambert 1.5; alias lambert
d_spriteskip 0; alias d_spriteskip
v_centermove 0.175; alias v_centermove
v_centerspeed 9999; alias v_centerspeed
viewsize 120; alias viewsize
v_kickpitch 0; alias v_kickpitch
v_kickroll 0; alias v_kickroll
v_kicktime 0; alias v_kicktime
v_dark 0; alias v_dark
hpk_maxsize 0.1; alias hpk_maxsize
fov 90; alias fov
default_fov 90; alias default_fov
direct 0.8; alias direct
lightgamma 2.5;
texgamma 2.0; alias texgamma
gamma 5.08; alias gamma
brightness 3.03; alias brightness
fps_max 100; alias fps_max
fps_modem 100; alias fps_modem
fps_single 100; alias fps_single
fps_lan 100; alias fps_lan
crosshair 1; alias crosshair
topcolor 999; alias topcolor
bottomcolor 3.53; alias bottomcolor
fastsprites 0;
max_shells 0; alias max_shells
max_smokepuffs 0; alias max_smokepuffs
gunsmoke 0; alias gunsmoke
chase_active 0;
chase_back 15;
chase_right 0;
chase_up 0;
cam_command 1;
cam_contain 0;
cam_idealdist 15;
cam_idealpitch 0;
cam_idealyaw 0;
cam_snapto 0;

//////////////////////////////////////////// OpenGL ////////////////////////////////////////////

gl_affinemodels 1; alias gl_affinemodels
gl_playermip 4; alias gl_playermip
gl_keeptjunctions 0; alias gl_keeptjunctions
gl_palette_tex 0; alias gl_palette_tex
gl_ztrick 1; alias gl_ztrick
gl_wateramp 0; alias gl_wateramp
gl_clear 0; alias gl_clear
gl_cull 1; alias gl_cull
gl_alphamin 0.25; alias gl_alphamin
gl_dither 0; alias gl_dither
gl_polyoffset 0.5; alias gl_polyoffset
gl_overbright 1; alias gl_overbright
gl_flipmatrix 0; alias gl_flipmatrix
gl_monolights 0; alias gl_monolights
gl_picmip 0; alias gl_picmip
gl_smoothmodels 1; alias gl_smoothmodels
gl_round_down 3; alias gl_round_down
gl_texsort 0; alias gl_texsort
gl_max_size 256; alias gl_max_size
gl_texturemode GL_LINEAR_MIPMAP_LINEAR; alias gl_texturemode
gl_lightholes 0; alias gl_lightholes
gl_spriteblend 0; alias gl_spriteblend
vid_d3d 0; alias vid_d3d
gl_d3dflip 0; alias gl_d3dflip
_vid_wait_override 0; alias _vid_wait_override
_vid_default_mode 0; alias _vid_default_mode
_vid_default_mode_win 0; alias _vid_default_mode_win
vid_nopageflip 0; alias vid_nopageflip
vid_config_x 1152; alias vid_config_x
vid_config_y 768; alias vid_config_y
vid_stretch_by_2 0; alias vid_stretch_by_2

//////////////////////////////////////////// Hud/Mouse ////////////////////////////////////////////

firstperson
hud_draw 1;
drawradar
hud_capturemouse 1; alias hud_capturemouse
hud_centerid 1; alias hud_centerid
hud_classautokill 0;
hud_takesshots 1; alias hud_takesshots
hud_fastswitch 1; alias hud_fastswitch
hud_saytext_time 4;
hud_deathnotice_time 10; alias hud_deathnotice_time
hud_drawhistory_time 1.66; alias hud_drawhistory_time
setinfo "friends" 1;
setinfo "ghosts" 0;
setinfo "lefthand" 1;
setinfo "friends" 1;
setinfo "dm" 0;
setinfo "_ah" 0;
setinfo "_vgui_menus" 0;
setinfo "_cl_autowepswitch" 0;
showpause 1; alias showpause
m_pitch 0.022;
m_yaw 0.022;
m_forward 1;
m_side 1;
m_filter 0;
joystick 0;
sensitivity 1.9;
joystick 0; alias joystick
joyadvanced 0;
joyadvaxisr 0;
joyadvaxisu 0;
joyadvaxisv 0;
joyadvaxisx 0;
joyadvaxisy 0;
joyadvaxisz 0;
joyforwardsensitivity 0;
joyforwardthreshold 0;
joyname 1337;
joypitchsensitivity 0;
joypitchthreshold 0;
joysidesensitivity 0;
joysidethreshold 0;
joywwhack1 0;
joywwhack2 0;
joyyawsensitivity 0;
joyyawthreshold 0;
lookstrafe 0; alias lookstrafe
lookspring 0; alias lookspring
+mlook

//////////////////////////////////////////// Sound ////////////////////////////////////////////

s_rolloff 1;
s_doppler 0;
s_distance 99;
s_automin_distance 1;
s_automax_distance 60;
s_min_distance 4;
s_max_distance 1500;
s_leafnum 0;
s_refgain 0.35;
s_refdelay 3.5;
s_polykeep 1000000000;
s_polysize 10000000;
s_numpolys 200;
s_bloat 2;
s_verbwet 0.25;
s_a3d 0; alias s_a3d
s_eax 1; alias s_eax
s_geometry 1; alias s_geometry
s_reflect 0;
s_reverb 0;
s_usepvs 0;
s_verbwet 0;
s_occlude 0; alias s_occlude
s_occ_epsilon 0; alias s_occ_epsilon
s_occfactor 1; alias s_occfactor
s_buffersize 65536;
s_show 0; alias s_show

//////////////////////////////////////////// ex- ////////////////////////////////////////////

ex_interp 0.00; alias ex_interp
ex_extrapmax 10; alias ex_extrapmax
ex_maxerrordistance 0; alias ex_maxerrordistance
ex_diminishextrap 1; alias ex_diminishextrap

//////////////////////////////////////////// Echo ////////////////////////////////////////////

scr_connectmsg 0;
scr_connectmsg1 0;
scr_connectmsg2 0;
alter is das viel
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "say now I will eliminate gamers and nu. "
bind "d" "+moveright"
bind "e" "+use"
bind "f" "say ich kann smoken und flashen =0"
bind "g" "drop"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "q" "slot2"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "say towers are just the 80&#180;s"
bind "y" "say ich kann smoken und flashen =0"
bind "z" "messagemode"
bind "~" "toggleconsole"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F4" "name LZ.Mx510%<Martin"
bind "F5" "name Martin%H<Hansen>"
bind "F6" "name WHITE-BOY"
bind "F7" "name WIES&#180;N HARRY"
bind "F8" "name LanZogger%|%Hansen.hac"
bind "F9" "name LanZogger%|%Hansen<Martin>"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "KP_HOME" "awp;primammo;defuser"
bind "KP_UPARROW" "hegren;"
bind "KP_PGUP" "flash;flash"
bind "KP_LEFTARROW" "ak47;primammo;"
bind "KP_5" "m4a1;primammo;defuser"
bind "KP_RIGHTARROW" "sgren"
bind "KP_END" "famas;primammo;defuser"
bind "KP_DOWNARROW" "vesthelm"
bind "KP_ENTER" "secammo"
bind "KP_INS" "d3;primammo;defuser"
bind "KP_DEL" "+defuser"
bind "KP_SLASH" "usp;secammo;defuser"
bind "KP_MINUS" "deagle;secammo;defuser"
bind "KP_PLUS" "primammo"
bind "MWHEELDOWN" "timeleft"
bind "MWHEELUP" "lastinv"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "adjust_crosshair"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.760000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "0"
cl_cmdrate "101"
cl_corpsestay "180.000000"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_righthand "1"
cl_timeout "305"
cl_updaterate "101"
cl_vsmoothing "0.05"
con_color "0 90 170"
console "1"
crosshair "1.0000"
fastsprites "0"
fps_max "999"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.920000"
mp_decals "300.000000"
name "[LZ] H A N S E N"
net_graph "3"
net_graphpos "3"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "1"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.660000"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "0"
team ""
topcolor "30"
viewsize "110"
voice_enable "0"
voice_forcemicrecord "0"
voice_modenable "1"
voice_scale "2"
volume "0.280000"
setinfo "_vgui_menus" "1"
setinfo "_ah" "0"
+mlook
+jlook
exec userconfig.cfg
Logge dich ein um einen Beitrag zu schreiben.