Hier die Pics und Beschreibungen einiger weniger Karten, die in dem neuen Booster erscheinen werden. Scheinbar wird die Lost Mellenium -Serie damit fortgesetzt:
http://yamisonic.free.fr/yu-gi-oh/booster-yugioh-cybernetic-revolution-20-4-05/
http://yamisonic.free.fr/yu-gi-oh/booster-yugioh-cybernetic-revolution-20-4-05/
Hier sind auch noch ein paar Bilder der Karten aus CRV:
http://imageshark.ath.cx/0815/126121854428e051546ce3.jpg
http://imageshark.ath.cx/0815/1155063311428e06932bf34.jpg
http://imageshark.ath.cx/0815/126121854428e051546ce3.jpg
http://imageshark.ath.cx/0815/1155063311428e06932bf34.jpg
Super, somit sind es schon einmal ein paar mehr, aber wo sind die Karteneffekte? :-)
CRV-JP001 [Cycloid]
Earth/Machine/3/800/1000
Normal Monster
CRV-JP002 [Soitsu]
Wind/Angel/3/0/0
Normal Monster
CRV-JP003 [Mad Lobster]
Water/Aqua/3/1700/1000
Normal Monster
CRV-JP004 [Jelly Beans Man]
Earth/Plant/3/1750/0
Normal Monster
CRV-JP005 [HANE KURIBO LV10]
Light/Angel/10/300/200
This card cannot be Normal Summoned. This card can only be Special
Summoned by the effects of [Evolution Wing]. If this Monster is face-up
on the Field, you can sacrifice this card and destroy every Monster on
the opponent's Field in attack mode and do damage equal to their combined
attack strengths. This effect can only be activated in the opponent's
Battle Phase.
Ultra/Ultimate Rare
CRV-JP006 [Patroid]
Earth/Machine/4/1200/1200
Look at all set cards on opponent's field, and flip them back face down. This effect can only be activate once per turn.
CRV-JP007 [Gyroid]
Wind/Machine/3/1000/1000
This card would not be destroy as a result of battle for one turn. (Damage would done as normal)
CRV-JP008 [Steamroid]
Earth/Machine/4/1800/1800
When this card attack an opponent's monster, this card attack strength would be increase by 500.When this card is attacked by an opponent's monster, this card's attack strength is decreased by 500 during the damage step
CRV-JP009 [Drilloid]
Earth/Machine/4/1600/1600
When this card attack monster in defense mode, destroy it without going into damage step.
CRV-JP010 [UfOroid]
Light/Machine/6/1200/1200
When this card is destroy in battle and sent to Graveyard, search your deck for a Machine sub-type monster with attack strength of 1500 or less and special summon it to field in face-up attack mode. Shuffle your deck afterward.
Super/Ultimate Rare
CRV-JP011 [Jetroid]
Wind/Machine/4/1200/1800
When this card is target of battle by opponent's monsters, the controller of this card can activate one Trap card from his/her hand.
CRV-JP012 [Friend Dog]
Earth/Beast/3/800/1200
When this card is destroy as a result of battle and would be sent to Graveyard, put a monster with "E Hero" in its name and a [Fusion] card from your Graveyard into your hand.
CRV-JP013 [Dark Catapaultar]
Earth/Machine/4/1000/1500
During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove the same number of card from your Graveyard equal to the number of counter on this card, destroy the same number of Magic/Trap cards on the field. Remove all counters from this card afterward.
Rare
CRV-JP014 [E-Hero Bubbleman]
Water/Warrior/3/800/1200
If this card is the only card in your hand, you may special summon this card. When this card is summon, reversed summon, or special summon, if you have no other cards on your field and hand, you may draw 2 cards from your deck.
Rare
CRV-JP015 [Cyber Dragon]
Light/Machine/5/2100/1600
When there's a monster on opponent's field and no monster on your field, you may Special Summon this card from your hand.
Super/Ultimate/Rare
CRV-JP016 [Cybernetic Magician]
Light/Spellcaster/6/2400/1000
Discard 1 card from your hand. Until end of this turn, the attack strength of one face-up monster on the Field becomes 2000.
Super/Ultimate Rare
Rare
CRV-JP017 [Cybernetic Cyclops]
Earth/Beast-Warrior/4/1400/200
When you have 0 card in your hand, the attack of this monster is increased by 1000.
CRV-JP018 [ Mechanical Hound]
Earth/Machine/7/2800/1500
When you have 0 cards in your hand, your opponent can't activate any Magic card.
CRV-JP019 [Cyber Demon]
Dark/Demon/4/1000/2000
At the beginning of your turn, if you have 0 cards in your hand, draw an extra card during your Draw Phase. At the end of turn, if you have 1 or more cards in your hand, destroy this card.
CRV-JP020
Goblin Elite Troops
Earth/Demon/4/2200/1500
When this card attacks, it changes to defense mode at the end of the Battle Phase. Until the end of your next turn, the mode of this card can't be change.
Suer/Ultimate Rare
CRV-JP021
Giant Battleship - Crystal Core
Water/Machine/6/2100/1000
Put 3 Counters on this card when you Normal Summon it. This card cannot be destroy as a result of battle. Whenever this card battle, remove one counter at the end of damage step. Once during your turn(main phase?), you may change an opponent's monster in attack mode into defense mode. When this card battle with no counters on it, destroy this card at the end of damage step.
Super/Ultimate Rare
CRV-JP022 [G Kozaki]
Dark/Demon/4/2500/2400
This card is destroy if [Kozaki] is not face-up on the field. When this card is destroy while face-up, the controller of this card would receive damage equal to original attack of this card.
CRV-JP023 [Ungiving Fighter - Reirei]
Earth/Warrrior/4/2300/0
When this card attack, at the end of battle phase, it would change to defense mode. This card's mode cannot be change during next turn.
CRV-JP024
Guardian Spirit - Airin
Light/Angel - Union/1/0/0
Once per turn during your Main Phase, you may treat this card as an Equipment card and Equip it on 1 of your [Ungiving Fighter - Reirei], or remove it from being an Equipment card and special summon it in face-up attack mode. When this card effect is treated as an equipment card, the Equipped Monster's mode can be changed once during your turn. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, this card would be destroyed instead).
CRV-JP025 [Doitsu]
Earth/Angel - Union/4/100/200
Once per turn during your Main Phase, you may change this card to an Equipment card and Equip it on [Soitsu], or remove this card from being an Equipment card and place it in face-up attack mode. Increase the Equipped Monster's attack strength by 2500. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of Battle, destroy this card instead.)
CRV-JP026 [Death Frog]
Water/Aqua/5/1900/0
When this card is successfully sacrifice summon, for each [Tadpole] in your Graveyard, you may special summon a [Death Frog] from your hand.
CRV-JP027 [Tadpole]
Water/Aqua/1/0/0
When this card is destroyed as a result of battle, you may add one [Evil Spirit Blocker] to your
hand, from your deck. Then, shuffle your deck.
CRV-JP028 [Draw Frog]
Water/Aqua/2/100/100
Send this face-up card from your field to Graveyard, draw a card.
CRV-JP029 [Dino Infinity]
Earth/Dino/4/?/0
This card's original attack strength is equal to number of Dino sub-type monster remove from the game * 1000.
CRV-JP030 [Battery Man - AA Type]
Light/Thunder/2/0/0
When all of your [Battery Men - AA Type] on your field are in attack mode, for
each [Battery Men - AA Type] on the field, increase this card's attack strength
by 500. When all of your [Battery Men - Three Single Type] on your field are in defense mode, for each [Battery Men - AA Type] on the field, increase this card's defense strength by 500.
CRV-JP031 [Black Magician – Kuraso]
Dark/Spellcaster/2/1200/0
During your standby phase, do damage to your opponent equal to the number of monsters on opponent's field * 300.
CRV-JP032 [D.D. Master]
Light/Spellcaster/5/1700/1500
Discard a Magic card from your hand, special summon one of your monster that is remove from game to the field. This effect can only be activate once per turn.
CRV-JP033 [Steam Gyroid]
Earth/Machine - Fusion/6/2200/1800
[Gyroid] + [Steamroid]
CRV-JP034 [UFOroid Fighter]
Light/Machine/10/?/?
[UFOroid] + Warrior sub-type monster
This card can only be Fusion summon by the above monsters. The original attack and defense strength of this card is equal to the total original attack of the Fusion materials.
Ultra/Ultimate Rare
CRV-JP035 [Cyber Twin Dragon]
Light/Machine - Fusion/8/2800/2100
[Cyber Dragon] + [Cyber Dragon]
This card can only be Fusion summon with the monster named above. This card can attack two times during battle phase.
Super/Ultimate Rare
CRV-JP036 [Cyber End Dragon]
Light/Machine - Fusion/10/4000/2800
[Cyber Dragon] + [Cyber Dragon] + [Cyber Dragon]
This card can only be Fusion summon with the monster named above. When this card attacks a monster in defense mode, and this card's attack strength would be higher than that monster's defense strength, do battle damages to opponent equal to the difference.
Ultra/Ultimate Rare
CRV-JP037 [Power Bond]
Magic - Normal
Put Fusion material of a Fusion monsters from hand and/or field into Graveyard, special summon a Machine sub-type Fusion monster. The original attack strength of the monster special summon would be doubled. At the end of turn this card is activate, the player who activate this card would receive damages equal to the original attack strength of the special summoned monster. (This special summon would be treated as Fusion Summon)
Ultra/Ultimate Rare
CRV-JP038 [Fusion Return]
Magic – Normal
Return a [Fusion] and a Fusion material from your Graveyard to your hand.
CRV-JP039 [Miracle Fusion]
Magic - Normal
Remove the Fusion materials of a Fusion monster from your field and/or Graveyard from the game, special summon a Fusion monster with [E-Hero] in its name from your Fusion deck. (This special summon would be treated as Fusion Summon)
Rare
CRV-JP040 [Dragon Mirror]
Magic - Normal
Remove the Fusion materials of a Fusion monster from your field and/or Graveyard from the game, special summon a Dragon sub-type Fusion monster from your Fusion deck. (This special summon would be treated as Fusion Summon)
CRV-JP041 [System Down]
Magic - Normal
Pay 1000 lifepoints. Remove all Machine sub-type monsters from opponent's field and Graveyard from the game.
Rare
CRV-JP042 [Death Chorus]
Magic - Normal
This card can only be activate when you have 3 [Death Frog] face-up on your field. Destroy all cards on opponent's field.
CRV-JP043 [Jar of Humble]
Magic - Normal
Choose 2 cards in your hand and shuffle them into your deck.
CRV-JP044 [Shien’s Questioner]
Magic - Normal
Choose a face-up monster on your field. Give control of that monster to opponent until the end of turn.
CRV-JP045 [Evolution Wings]
Magic - Quickplay
Send a [Hane Kuriboh] from your field and 2 cards from your hand into Graveyard. Special Summon a [Hane Kuriboh LV10] from your hand or deck.
Rare
CRV-JP046 [Bubble Shuffle]
Magic - Quickplay
This card can only be activate when [E-Hero Bubbleman] is face-up on the field. Change the mode of a [E-Hero Bubbleman] in face-up attack mode and a monster on opponent's field in face-up attack mode to defense mode. Sacrifice a [E-Hero Bubbleman] in defense mode, special summon a monster with [E-Hero] in its name from your hand to the field.
Rare
CRV-JP047 [Spark Gun]
Magic - Equipment
This card can only be equipped on [E-Hero Sparkman]. During your Main Phase, you may choose to change the mode of a face-up monster on the field. After this effect is use 3 times, destroy this card.
Rare
CRV-JP048 [Skyscraper]
Magic - Field
When monsters with "E-Hero" in its name attack, if the attack strength of the attacking monster is lower than the attack strength of the attacking target monster, the attack strength of the attacking monster would be increase by 1000 until the end of turn.
Super/Ultimate Rare
CRV-JP049 [Fire Darts]
Trap - Normal
This card can only be activate when you have 0 cards in your hand. Roll 3 dices. Do damage to opponent equal to the sum of the results *100.
Rare
CRV-JP050 [Earth Spirit Technique - "Kurogane" (Iron)]
Trap - Normal
Sacrifice a Earth main-type monster from your field. Special Summon a Level 4 Earth main-type monster from your Graveyard to your field except the sacrificed monster.
CRV-JP051 [Water Spirit Technique - "Aoi" (Mallow)]
Trap - Normal
Sacrifice a Water main-type monster from your field, look at opponent's hand and choose a card and send it into Graveyard.
CRV-JP052 [Fire Spirit Technique - "Kurenai" (Red)]
Trap - Normal
Sacrifice a Fire main-type monster from your field, do damage to opponent equal to the attack strength of the sacrificed monster.
CRV-JP053 [Wind Spirit Technique - "Masashi" (Elegance)]
Trap- Normal
Sacrifice a Wind main-type monster from your field, choose a card on opponent's field and put it to the bottom of owner's deck.
CRV-JP054 [Rival Appears!]
Trap - Normal
Select a face-up monster on opponent's field, special summon a monster from your hand with the same level as that monster.
CRV-JP055 [Magical Explosion]
Trap - Normal
This card can only be activate when you have 0 card in your hand. For each Magic card in your Graveyard, do 200 damages to opponent.
Rare
CRV-JP056 [Rising Energy]
Trap - Normal
Discard a card from your hand. Until the End Phase of the activating turn, a face-up monster on the field would have its attack strength increase by 1500.
Rare
CRV-JP057 [Dimensional Pit Trap]
Trap - Normal
This card can only be activate when you opponent set a monster. Destroy the set card and one of your monster and remove them from the game.
Rare
CRV-JP058 [Conscription Order]
Trap - Normal
Turn the top card on opponent's deck over. If the card is a monster card that can be Normal Summon, Special Summon that monster onto your field. Otherwise, add that card into opponent's hand.
CRV-JP059 [Dimensional Wall]
Trap - Normal
This card can only be activate when your opponent declare attack. The battle damages done in this battle to you would done to opponent instead.
Rare
CRV-JP060 [Counterattack Preparation]
Trap - Continuous
For each time opponent player declare attack on your monster in defense mode, flip a coin and guess. If the guess is right, the defending monster would switch to attack mode. If guess wrong, if the attack strength of the attacking monster is higher than the defense strength of defending monster, do battle damage to this card's controller equal to the difference.
Earth/Machine/3/800/1000
Normal Monster
CRV-JP002 [Soitsu]
Wind/Angel/3/0/0
Normal Monster
CRV-JP003 [Mad Lobster]
Water/Aqua/3/1700/1000
Normal Monster
CRV-JP004 [Jelly Beans Man]
Earth/Plant/3/1750/0
Normal Monster
CRV-JP005 [HANE KURIBO LV10]
Light/Angel/10/300/200
This card cannot be Normal Summoned. This card can only be Special
Summoned by the effects of [Evolution Wing]. If this Monster is face-up
on the Field, you can sacrifice this card and destroy every Monster on
the opponent's Field in attack mode and do damage equal to their combined
attack strengths. This effect can only be activated in the opponent's
Battle Phase.
Ultra/Ultimate Rare
CRV-JP006 [Patroid]
Earth/Machine/4/1200/1200
Look at all set cards on opponent's field, and flip them back face down. This effect can only be activate once per turn.
CRV-JP007 [Gyroid]
Wind/Machine/3/1000/1000
This card would not be destroy as a result of battle for one turn. (Damage would done as normal)
CRV-JP008 [Steamroid]
Earth/Machine/4/1800/1800
When this card attack an opponent's monster, this card attack strength would be increase by 500.When this card is attacked by an opponent's monster, this card's attack strength is decreased by 500 during the damage step
CRV-JP009 [Drilloid]
Earth/Machine/4/1600/1600
When this card attack monster in defense mode, destroy it without going into damage step.
CRV-JP010 [UfOroid]
Light/Machine/6/1200/1200
When this card is destroy in battle and sent to Graveyard, search your deck for a Machine sub-type monster with attack strength of 1500 or less and special summon it to field in face-up attack mode. Shuffle your deck afterward.
Super/Ultimate Rare
CRV-JP011 [Jetroid]
Wind/Machine/4/1200/1800
When this card is target of battle by opponent's monsters, the controller of this card can activate one Trap card from his/her hand.
CRV-JP012 [Friend Dog]
Earth/Beast/3/800/1200
When this card is destroy as a result of battle and would be sent to Graveyard, put a monster with "E Hero" in its name and a [Fusion] card from your Graveyard into your hand.
CRV-JP013 [Dark Catapaultar]
Earth/Machine/4/1000/1500
During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove the same number of card from your Graveyard equal to the number of counter on this card, destroy the same number of Magic/Trap cards on the field. Remove all counters from this card afterward.
Rare
CRV-JP014 [E-Hero Bubbleman]
Water/Warrior/3/800/1200
If this card is the only card in your hand, you may special summon this card. When this card is summon, reversed summon, or special summon, if you have no other cards on your field and hand, you may draw 2 cards from your deck.
Rare
CRV-JP015 [Cyber Dragon]
Light/Machine/5/2100/1600
When there's a monster on opponent's field and no monster on your field, you may Special Summon this card from your hand.
Super/Ultimate/Rare
CRV-JP016 [Cybernetic Magician]
Light/Spellcaster/6/2400/1000
Discard 1 card from your hand. Until end of this turn, the attack strength of one face-up monster on the Field becomes 2000.
Super/Ultimate Rare
Rare
CRV-JP017 [Cybernetic Cyclops]
Earth/Beast-Warrior/4/1400/200
When you have 0 card in your hand, the attack of this monster is increased by 1000.
CRV-JP018 [ Mechanical Hound]
Earth/Machine/7/2800/1500
When you have 0 cards in your hand, your opponent can't activate any Magic card.
CRV-JP019 [Cyber Demon]
Dark/Demon/4/1000/2000
At the beginning of your turn, if you have 0 cards in your hand, draw an extra card during your Draw Phase. At the end of turn, if you have 1 or more cards in your hand, destroy this card.
CRV-JP020
Goblin Elite Troops
Earth/Demon/4/2200/1500
When this card attacks, it changes to defense mode at the end of the Battle Phase. Until the end of your next turn, the mode of this card can't be change.
Suer/Ultimate Rare
CRV-JP021
Giant Battleship - Crystal Core
Water/Machine/6/2100/1000
Put 3 Counters on this card when you Normal Summon it. This card cannot be destroy as a result of battle. Whenever this card battle, remove one counter at the end of damage step. Once during your turn(main phase?), you may change an opponent's monster in attack mode into defense mode. When this card battle with no counters on it, destroy this card at the end of damage step.
Super/Ultimate Rare
CRV-JP022 [G Kozaki]
Dark/Demon/4/2500/2400
This card is destroy if [Kozaki] is not face-up on the field. When this card is destroy while face-up, the controller of this card would receive damage equal to original attack of this card.
CRV-JP023 [Ungiving Fighter - Reirei]
Earth/Warrrior/4/2300/0
When this card attack, at the end of battle phase, it would change to defense mode. This card's mode cannot be change during next turn.
CRV-JP024
Guardian Spirit - Airin
Light/Angel - Union/1/0/0
Once per turn during your Main Phase, you may treat this card as an Equipment card and Equip it on 1 of your [Ungiving Fighter - Reirei], or remove it from being an Equipment card and special summon it in face-up attack mode. When this card effect is treated as an equipment card, the Equipped Monster's mode can be changed once during your turn. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, this card would be destroyed instead).
CRV-JP025 [Doitsu]
Earth/Angel - Union/4/100/200
Once per turn during your Main Phase, you may change this card to an Equipment card and Equip it on [Soitsu], or remove this card from being an Equipment card and place it in face-up attack mode. Increase the Equipped Monster's attack strength by 2500. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of Battle, destroy this card instead.)
CRV-JP026 [Death Frog]
Water/Aqua/5/1900/0
When this card is successfully sacrifice summon, for each [Tadpole] in your Graveyard, you may special summon a [Death Frog] from your hand.
CRV-JP027 [Tadpole]
Water/Aqua/1/0/0
When this card is destroyed as a result of battle, you may add one [Evil Spirit Blocker] to your
hand, from your deck. Then, shuffle your deck.
CRV-JP028 [Draw Frog]
Water/Aqua/2/100/100
Send this face-up card from your field to Graveyard, draw a card.
CRV-JP029 [Dino Infinity]
Earth/Dino/4/?/0
This card's original attack strength is equal to number of Dino sub-type monster remove from the game * 1000.
CRV-JP030 [Battery Man - AA Type]
Light/Thunder/2/0/0
When all of your [Battery Men - AA Type] on your field are in attack mode, for
each [Battery Men - AA Type] on the field, increase this card's attack strength
by 500. When all of your [Battery Men - Three Single Type] on your field are in defense mode, for each [Battery Men - AA Type] on the field, increase this card's defense strength by 500.
CRV-JP031 [Black Magician – Kuraso]
Dark/Spellcaster/2/1200/0
During your standby phase, do damage to your opponent equal to the number of monsters on opponent's field * 300.
CRV-JP032 [D.D. Master]
Light/Spellcaster/5/1700/1500
Discard a Magic card from your hand, special summon one of your monster that is remove from game to the field. This effect can only be activate once per turn.
CRV-JP033 [Steam Gyroid]
Earth/Machine - Fusion/6/2200/1800
[Gyroid] + [Steamroid]
CRV-JP034 [UFOroid Fighter]
Light/Machine/10/?/?
[UFOroid] + Warrior sub-type monster
This card can only be Fusion summon by the above monsters. The original attack and defense strength of this card is equal to the total original attack of the Fusion materials.
Ultra/Ultimate Rare
CRV-JP035 [Cyber Twin Dragon]
Light/Machine - Fusion/8/2800/2100
[Cyber Dragon] + [Cyber Dragon]
This card can only be Fusion summon with the monster named above. This card can attack two times during battle phase.
Super/Ultimate Rare
CRV-JP036 [Cyber End Dragon]
Light/Machine - Fusion/10/4000/2800
[Cyber Dragon] + [Cyber Dragon] + [Cyber Dragon]
This card can only be Fusion summon with the monster named above. When this card attacks a monster in defense mode, and this card's attack strength would be higher than that monster's defense strength, do battle damages to opponent equal to the difference.
Ultra/Ultimate Rare
CRV-JP037 [Power Bond]
Magic - Normal
Put Fusion material of a Fusion monsters from hand and/or field into Graveyard, special summon a Machine sub-type Fusion monster. The original attack strength of the monster special summon would be doubled. At the end of turn this card is activate, the player who activate this card would receive damages equal to the original attack strength of the special summoned monster. (This special summon would be treated as Fusion Summon)
Ultra/Ultimate Rare
CRV-JP038 [Fusion Return]
Magic – Normal
Return a [Fusion] and a Fusion material from your Graveyard to your hand.
CRV-JP039 [Miracle Fusion]
Magic - Normal
Remove the Fusion materials of a Fusion monster from your field and/or Graveyard from the game, special summon a Fusion monster with [E-Hero] in its name from your Fusion deck. (This special summon would be treated as Fusion Summon)
Rare
CRV-JP040 [Dragon Mirror]
Magic - Normal
Remove the Fusion materials of a Fusion monster from your field and/or Graveyard from the game, special summon a Dragon sub-type Fusion monster from your Fusion deck. (This special summon would be treated as Fusion Summon)
CRV-JP041 [System Down]
Magic - Normal
Pay 1000 lifepoints. Remove all Machine sub-type monsters from opponent's field and Graveyard from the game.
Rare
CRV-JP042 [Death Chorus]
Magic - Normal
This card can only be activate when you have 3 [Death Frog] face-up on your field. Destroy all cards on opponent's field.
CRV-JP043 [Jar of Humble]
Magic - Normal
Choose 2 cards in your hand and shuffle them into your deck.
CRV-JP044 [Shien’s Questioner]
Magic - Normal
Choose a face-up monster on your field. Give control of that monster to opponent until the end of turn.
CRV-JP045 [Evolution Wings]
Magic - Quickplay
Send a [Hane Kuriboh] from your field and 2 cards from your hand into Graveyard. Special Summon a [Hane Kuriboh LV10] from your hand or deck.
Rare
CRV-JP046 [Bubble Shuffle]
Magic - Quickplay
This card can only be activate when [E-Hero Bubbleman] is face-up on the field. Change the mode of a [E-Hero Bubbleman] in face-up attack mode and a monster on opponent's field in face-up attack mode to defense mode. Sacrifice a [E-Hero Bubbleman] in defense mode, special summon a monster with [E-Hero] in its name from your hand to the field.
Rare
CRV-JP047 [Spark Gun]
Magic - Equipment
This card can only be equipped on [E-Hero Sparkman]. During your Main Phase, you may choose to change the mode of a face-up monster on the field. After this effect is use 3 times, destroy this card.
Rare
CRV-JP048 [Skyscraper]
Magic - Field
When monsters with "E-Hero" in its name attack, if the attack strength of the attacking monster is lower than the attack strength of the attacking target monster, the attack strength of the attacking monster would be increase by 1000 until the end of turn.
Super/Ultimate Rare
CRV-JP049 [Fire Darts]
Trap - Normal
This card can only be activate when you have 0 cards in your hand. Roll 3 dices. Do damage to opponent equal to the sum of the results *100.
Rare
CRV-JP050 [Earth Spirit Technique - "Kurogane" (Iron)]
Trap - Normal
Sacrifice a Earth main-type monster from your field. Special Summon a Level 4 Earth main-type monster from your Graveyard to your field except the sacrificed monster.
CRV-JP051 [Water Spirit Technique - "Aoi" (Mallow)]
Trap - Normal
Sacrifice a Water main-type monster from your field, look at opponent's hand and choose a card and send it into Graveyard.
CRV-JP052 [Fire Spirit Technique - "Kurenai" (Red)]
Trap - Normal
Sacrifice a Fire main-type monster from your field, do damage to opponent equal to the attack strength of the sacrificed monster.
CRV-JP053 [Wind Spirit Technique - "Masashi" (Elegance)]
Trap- Normal
Sacrifice a Wind main-type monster from your field, choose a card on opponent's field and put it to the bottom of owner's deck.
CRV-JP054 [Rival Appears!]
Trap - Normal
Select a face-up monster on opponent's field, special summon a monster from your hand with the same level as that monster.
CRV-JP055 [Magical Explosion]
Trap - Normal
This card can only be activate when you have 0 card in your hand. For each Magic card in your Graveyard, do 200 damages to opponent.
Rare
CRV-JP056 [Rising Energy]
Trap - Normal
Discard a card from your hand. Until the End Phase of the activating turn, a face-up monster on the field would have its attack strength increase by 1500.
Rare
CRV-JP057 [Dimensional Pit Trap]
Trap - Normal
This card can only be activate when you opponent set a monster. Destroy the set card and one of your monster and remove them from the game.
Rare
CRV-JP058 [Conscription Order]
Trap - Normal
Turn the top card on opponent's deck over. If the card is a monster card that can be Normal Summon, Special Summon that monster onto your field. Otherwise, add that card into opponent's hand.
CRV-JP059 [Dimensional Wall]
Trap - Normal
This card can only be activate when your opponent declare attack. The battle damages done in this battle to you would done to opponent instead.
Rare
CRV-JP060 [Counterattack Preparation]
Trap - Continuous
For each time opponent player declare attack on your monster in defense mode, flip a coin and guess. If the guess is right, the defending monster would switch to attack mode. If guess wrong, if the attack strength of the attacking monster is higher than the defense strength of defending monster, do battle damage to this card's controller equal to the difference.
Logge dich ein um einen Beitrag zu schreiben.