Hier ist ne' Liste mit den Karten, die enthalten sind:
SD5-JP001
Gilford the Legend
Earth/Warrior/8/2600/2000
This card cannot be Special Summon. When this card is successfully Normal Summon, you may equip
any number of Equipment Magic cards as possible from your Graveyard to Warrior sub-type monsters
on your field.
Ultra Rare
SD5-JP002
Female Warrior of Wilderness
Earth/Warrior/4/1100/1200
When this card is destroy in battle and sent to Graveyard, you may put a Earth main-type Warrior
sub-type monster with attack strength of 1500 or less from your deck and special summon it to
the field. Shuffle your deck afterward.
SD5-JP003
Dark World Warrior - Dark Sword
Dark/Warrior/4/1800/1500
Normal Monster
SD5-JP004
Goblin Attack Force
Earth/Warrior/4/2300/0
When this card attacks, it changes to defense mode at the end of the Battle Phase.
Until the end of your next turn, the mode of this card can't be change.
SD5-JP005
Iron Knight - Gearfreed
Earth/Warrior/4/1800/1600
Destroy Equipment cards Equipped on this Monster.
(Notes: There are two copies of this card in the deck)
SD5-JP006
Swift Dark Knight - Gaia
Dark/Warrior/7/2300/2100
When this card is the only card in your hand, you may play this card in attack mode without tribute. That
Summon is treat as Normal Summon.
SD5-JP007
Retrained Elven Swordsman
Earth/Warrior/4/1400/1200
This card cannot be destroyed in battle with a monster that has an attack strength
of 1900 or higher. (Battle damages are still done.)
SD5-JP008
Command Knight
Fire/Warrior/4/1200/1900
If there're other monsters on your field, this card cannot be target of battle. When
this card is on the field, increase the attack strength of all Warrior sub-type monsters
on your field by 400.
SD5-JP009
Troop Commander
Earth/Warrior/3/1200/400
When this card is face-up on the field, your opponent cannot choose other Warrior
sub-type on your field as target of battle. When this card is successfully Summon,
special summon a monster with Level 4 or less to the field.
(Notes: There are two copies of this card in the deck)
SD5-JP010
Hoodlum Mercenary Troops
Earth/Warrior/4/1000/1000
Sacrifice this card. Destroy a monster on the field.
SD5-JP011
Female Warrior of Another Dimension
Light/Warrior/4/1500/1600
When this card battles an opponent's monster, you may remove that opponent's monster
and this card from the game.
SD5-JP012
Surprising Matasa
Dark/Warrior/3/1300/800
This card can attack twice during a Battle Phase. When this card is face-up on the field,
the control of this card cannot be change.
SD5-JP013
Mystic Swordsman LV2
Earth/Warrior/2/900/0
When this card attack an opponent's monsters in face-down defense mode, destroy it
without going to Damage Step. During the End Phase this card destroy a monster
as a result of battle, you may special summon a [Mystic Swordsman LV4] to the
field from your deck or hand.
SD5-JP014
Mystic Swordsman LV4
Earth/Warrior/4/1900/1600
If this card is normal summoned, this card is summoned in face-down defense
mode. When this card attack a opponent's monsters in face-down defense mode,
destroy it without going to Damage Step. At End Phase which this card destroy a monster
in battle, you may put this card into Graveyard to special summon a [Mystic Swordsman
LV6] from your deck or hand.
SD5-JP015
Ninja Master Sasuke
Light/Warrior/4/1800/1000
When this card is in battle with a face-up defense monsters, destroy it without
going to damage calculation step.
SD5-JP016
Swordmaster - Naked Gearfreed
Light/Warrior/7/2600/2200
This card cannot be Normal Summon. This card can only be special summon by the effect
of [Restraint Removal]. Whenever this card is equipped with equipment card, destroy
a monster on opponent's field.
SD5-JP017
Heavy Armored Warrior - Ben Kai
Dark/Warrior/4/500/800
Other than normal attack, this card can do additional attack as same number as the
number of equipment cards equipped on this card.
SD5-JP018
Divine Sword - Phoenix Blade
Magic - Equipment
This card can only be equipped on a Warrior sub-type monster. Increase the attack strength of that
monster by 300. When this card is in your Graveyard during Main Phase, you may remove a Warrior
sub-type monster from your Graveyard to return this card to your hand.
SD5-JP019
Robbery
Magic - Equipment
Gain control of the equipped monster. During your opponent's Standby Phase, he/she gain 1000 LP.
SD5-JP020
Cyclone
Magic - Quickplay
Destroy 1 Magic or Trap card on the field.
SD5-JP021
Hurricane
Magic - Normal
Return all Magic and Trap cards on the Field to their owner's hands.
SD5-JP022
Thunder Sword
Magic - Equipment
This card can only be equipped on a Warrior Sub-Type monster. Increase the equipped monster's attack strength
by 800. Reduce the attack strength of all Water Main-Type monsters on the field by 500.
SD5-JP023
Heavy Storm
Magic - Normal
Destroy all Magic and Trap cards on the field.
SD5-JP024
Calling Reinforcement
Magic - Normal
Put a level 4 or lower Warrior sub-type monster from your deck to hand. Shuffle the deck afterward.
(Notes: There are two copies of this card in the deck)
SD5-JP025
Revival of Warrior
Magic - Normal
Choose a Warrior sub-type mosnter in your Graveyard and add it to your hand.
SD5-JP026
Fused Weapon - Musarume Blade
Magic - Equipment
This card can only equipped on a Warrior sub-type monster. Increase the equipped monster's
attack strength by 800. This card cannot be destroy by the effect of Magic cards that
destroy cards.
SD5-JP027
Great Sword Of Violation - Baou
Magic - Equipment
Discard 1 card from your hand to Equip. Increase the Equipped Monster's attack strength
by 500. If the Equipped Monster destroys an opponent's Monster as a result of battle
and sent it to Graveyard, negate the effects on that monster.
SD5-JP028
Spirits of the Springs
Magic - Normal
Return an Equipment card from your Graveyard onto your hand. That Equipment card cannot
be activated during this turn.
SD5-JP029
Reload
Magic - Quickplay
Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.
(Notes: There are two copies of this card in the deck)
SD5-JP030
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.
SD5-JP031
Sealing Swords of Darkness
Magic - Continuous
When this card is activate, all monster on opponent's field would turn to face-down
defense mode. Also, when this card is face-up on the field, opponent's monster cannot
change its mode. After 2 turns, destroy this card during your Standby Phase.
SD5-JP032
Restraint Removal
Magic - Normal
Sacrifice a [Iron Knight - Gearfreed] on your field. Special Summon a [Swordsmaster -
Naked Gearfreed] from your hand or deck.
SD5-JP033
Cry of the Living Dead
Trap - Continuous
Choose a monster in your Graveyard, and special summon it in attack mode. When this card
leaves the field, destroy that monster. When that monster is destroy, destroy this card.
SD5-JP034
Magic Jammer
Trap - Counter
Discard 1 card from your hand, negate the activation of a Magic card and destroy that card.
SD5-JP035
Imperial Control
Trap - Continuous
When this card is face-up on the field, all Trap cards other than this card are negated.
SD5-JP036
Chained Explosives
Trap - Normal
This card would become a Equipment card and increase the attack strength of 500 of the
equipped monster, and equipped this card to a monster card on your field. When this
card is desroy by other card's effect while equiped, choose a card on the field and
destroy it.
Und hier nochn' Bild:
http://img294.echo.cx/img294/5388/sd546ag.jpg
SD5-JP001
Gilford the Legend
Earth/Warrior/8/2600/2000
This card cannot be Special Summon. When this card is successfully Normal Summon, you may equip
any number of Equipment Magic cards as possible from your Graveyard to Warrior sub-type monsters
on your field.
Ultra Rare
SD5-JP002
Female Warrior of Wilderness
Earth/Warrior/4/1100/1200
When this card is destroy in battle and sent to Graveyard, you may put a Earth main-type Warrior
sub-type monster with attack strength of 1500 or less from your deck and special summon it to
the field. Shuffle your deck afterward.
SD5-JP003
Dark World Warrior - Dark Sword
Dark/Warrior/4/1800/1500
Normal Monster
SD5-JP004
Goblin Attack Force
Earth/Warrior/4/2300/0
When this card attacks, it changes to defense mode at the end of the Battle Phase.
Until the end of your next turn, the mode of this card can't be change.
SD5-JP005
Iron Knight - Gearfreed
Earth/Warrior/4/1800/1600
Destroy Equipment cards Equipped on this Monster.
(Notes: There are two copies of this card in the deck)
SD5-JP006
Swift Dark Knight - Gaia
Dark/Warrior/7/2300/2100
When this card is the only card in your hand, you may play this card in attack mode without tribute. That
Summon is treat as Normal Summon.
SD5-JP007
Retrained Elven Swordsman
Earth/Warrior/4/1400/1200
This card cannot be destroyed in battle with a monster that has an attack strength
of 1900 or higher. (Battle damages are still done.)
SD5-JP008
Command Knight
Fire/Warrior/4/1200/1900
If there're other monsters on your field, this card cannot be target of battle. When
this card is on the field, increase the attack strength of all Warrior sub-type monsters
on your field by 400.
SD5-JP009
Troop Commander
Earth/Warrior/3/1200/400
When this card is face-up on the field, your opponent cannot choose other Warrior
sub-type on your field as target of battle. When this card is successfully Summon,
special summon a monster with Level 4 or less to the field.
(Notes: There are two copies of this card in the deck)
SD5-JP010
Hoodlum Mercenary Troops
Earth/Warrior/4/1000/1000
Sacrifice this card. Destroy a monster on the field.
SD5-JP011
Female Warrior of Another Dimension
Light/Warrior/4/1500/1600
When this card battles an opponent's monster, you may remove that opponent's monster
and this card from the game.
SD5-JP012
Surprising Matasa
Dark/Warrior/3/1300/800
This card can attack twice during a Battle Phase. When this card is face-up on the field,
the control of this card cannot be change.
SD5-JP013
Mystic Swordsman LV2
Earth/Warrior/2/900/0
When this card attack an opponent's monsters in face-down defense mode, destroy it
without going to Damage Step. During the End Phase this card destroy a monster
as a result of battle, you may special summon a [Mystic Swordsman LV4] to the
field from your deck or hand.
SD5-JP014
Mystic Swordsman LV4
Earth/Warrior/4/1900/1600
If this card is normal summoned, this card is summoned in face-down defense
mode. When this card attack a opponent's monsters in face-down defense mode,
destroy it without going to Damage Step. At End Phase which this card destroy a monster
in battle, you may put this card into Graveyard to special summon a [Mystic Swordsman
LV6] from your deck or hand.
SD5-JP015
Ninja Master Sasuke
Light/Warrior/4/1800/1000
When this card is in battle with a face-up defense monsters, destroy it without
going to damage calculation step.
SD5-JP016
Swordmaster - Naked Gearfreed
Light/Warrior/7/2600/2200
This card cannot be Normal Summon. This card can only be special summon by the effect
of [Restraint Removal]. Whenever this card is equipped with equipment card, destroy
a monster on opponent's field.
SD5-JP017
Heavy Armored Warrior - Ben Kai
Dark/Warrior/4/500/800
Other than normal attack, this card can do additional attack as same number as the
number of equipment cards equipped on this card.
SD5-JP018
Divine Sword - Phoenix Blade
Magic - Equipment
This card can only be equipped on a Warrior sub-type monster. Increase the attack strength of that
monster by 300. When this card is in your Graveyard during Main Phase, you may remove a Warrior
sub-type monster from your Graveyard to return this card to your hand.
SD5-JP019
Robbery
Magic - Equipment
Gain control of the equipped monster. During your opponent's Standby Phase, he/she gain 1000 LP.
SD5-JP020
Cyclone
Magic - Quickplay
Destroy 1 Magic or Trap card on the field.
SD5-JP021
Hurricane
Magic - Normal
Return all Magic and Trap cards on the Field to their owner's hands.
SD5-JP022
Thunder Sword
Magic - Equipment
This card can only be equipped on a Warrior Sub-Type monster. Increase the equipped monster's attack strength
by 800. Reduce the attack strength of all Water Main-Type monsters on the field by 500.
SD5-JP023
Heavy Storm
Magic - Normal
Destroy all Magic and Trap cards on the field.
SD5-JP024
Calling Reinforcement
Magic - Normal
Put a level 4 or lower Warrior sub-type monster from your deck to hand. Shuffle the deck afterward.
(Notes: There are two copies of this card in the deck)
SD5-JP025
Revival of Warrior
Magic - Normal
Choose a Warrior sub-type mosnter in your Graveyard and add it to your hand.
SD5-JP026
Fused Weapon - Musarume Blade
Magic - Equipment
This card can only equipped on a Warrior sub-type monster. Increase the equipped monster's
attack strength by 800. This card cannot be destroy by the effect of Magic cards that
destroy cards.
SD5-JP027
Great Sword Of Violation - Baou
Magic - Equipment
Discard 1 card from your hand to Equip. Increase the Equipped Monster's attack strength
by 500. If the Equipped Monster destroys an opponent's Monster as a result of battle
and sent it to Graveyard, negate the effects on that monster.
SD5-JP028
Spirits of the Springs
Magic - Normal
Return an Equipment card from your Graveyard onto your hand. That Equipment card cannot
be activated during this turn.
SD5-JP029
Reload
Magic - Quickplay
Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.
(Notes: There are two copies of this card in the deck)
SD5-JP030
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.
SD5-JP031
Sealing Swords of Darkness
Magic - Continuous
When this card is activate, all monster on opponent's field would turn to face-down
defense mode. Also, when this card is face-up on the field, opponent's monster cannot
change its mode. After 2 turns, destroy this card during your Standby Phase.
SD5-JP032
Restraint Removal
Magic - Normal
Sacrifice a [Iron Knight - Gearfreed] on your field. Special Summon a [Swordsmaster -
Naked Gearfreed] from your hand or deck.
SD5-JP033
Cry of the Living Dead
Trap - Continuous
Choose a monster in your Graveyard, and special summon it in attack mode. When this card
leaves the field, destroy that monster. When that monster is destroy, destroy this card.
SD5-JP034
Magic Jammer
Trap - Counter
Discard 1 card from your hand, negate the activation of a Magic card and destroy that card.
SD5-JP035
Imperial Control
Trap - Continuous
When this card is face-up on the field, all Trap cards other than this card are negated.
SD5-JP036
Chained Explosives
Trap - Normal
This card would become a Equipment card and increase the attack strength of 500 of the
equipped monster, and equipped this card to a monster card on your field. When this
card is desroy by other card's effect while equiped, choose a card on the field and
destroy it.
Und hier nochn' Bild:
http://img294.echo.cx/img294/5388/sd546ag.jpg
Ist das wirklich die korrekte Kartenzusammenstellung? Ich meine damit, wird das Deck alle diese Karten beinhalten, wenn es auf deutsch oder englisch erscheint, oder werden da vielleicht noch Änderungen vorgenommen. Davon das in dem Deck Royal Decree als common drin sein soll hab ich schon gehört, aber Blitzeinschlag? Naja, ich weiß ja nich...
Goil, das wird das erste Structure, welches ich mir höchstwahrscheinlich 2mal kaufen werde! :-)
Soll in Europa angeblich gegen Ende Juli rauskommen.
Sowei ich weiß, wird es so übernommen, war doch bei den anderen auch so, oder?
Sowei ich weiß, wird es so übernommen, war doch bei den anderen auch so, oder?
Naja wenn ich nich so scheiße sauer drüber wär, dass die jetzt alle guten karten in common raus bringen, würd ich mich wohl auch drauf "freuen".
Aber jetzt mal echt, dass is doch voll der scheiß!
Die einzigen die dadurch nen vorteil haben sind kleine kinder die no nie ne chance hatten solche karten zu bekommn und leute die gerade ers mit ygo anfangen, aber an die leute die schon lange spielen und nen haufen kohle dafür ausgegeben haben und deren karten im wert deutlich sinken wenn sie die nich rechtzeitig getauscht bekommen wird überhaupt nich gedacht...
ich finde, dass die sich so nur ihr eigenes spiel kaputt machen....(is mit duelmasters in japan nich das selbe passiert...?)
Aber jetzt mal echt, dass is doch voll der scheiß!
Die einzigen die dadurch nen vorteil haben sind kleine kinder die no nie ne chance hatten solche karten zu bekommn und leute die gerade ers mit ygo anfangen, aber an die leute die schon lange spielen und nen haufen kohle dafür ausgegeben haben und deren karten im wert deutlich sinken wenn sie die nich rechtzeitig getauscht bekommen wird überhaupt nich gedacht...
ich finde, dass die sich so nur ihr eigenes spiel kaputt machen....(is mit duelmasters in japan nich das selbe passiert...?)
Find des neue Krieger-Structuer-Deck voll genial, auch wenn ich es ein bisschen blöd find, dass Karten, die richtig spielstark sind und erst kürzlich in Boostern erschienen sind, jetzt schon in Structur-Decks als Common-Version enthalten sind (v.a. Blitzeinschlag oder Mystische Schwertkämpfer).
Aber weiß vielleicht jemand, ob dieses Deck allein erscheinen wird, oder ob es wieder ein Doppelpack wird wie bei den bisherigen Structures? Vielleicht kennt jemand sogar eine Kartenliste des anderen Decks, sofern denn eins erscheinen soll?
Aber weiß vielleicht jemand, ob dieses Deck allein erscheinen wird, oder ob es wieder ein Doppelpack wird wie bei den bisherigen Structures? Vielleicht kennt jemand sogar eine Kartenliste des anderen Decks, sofern denn eins erscheinen soll?
Bisher ist nichts über ein 2tes neues Structuredeck bekannt! Hast Du Dir meinen Letzten Link schon angesehen? Dort ist ein Bild der Pappverpackung, in der das neue Structuredeck erhältlich ist! Hat ein gutes Cover! :-)
Es soll noch ein Magier-Deck rauskommen, aber darüber gibt es noch meine Informationen.
Noch keine Informationen? Nach Deinem Post habe ich sofort gesearcht und wurde fündig! Ein paar Karten und der Titel waren zu finden, allerdings gibt es wohl noch keine Bilder:
Structure Deck
Judgment of Spellcaster
LE8-JP001
Arcana Knight Joker
Light/Warrior - Fusion/9/3800/2500
[King's Knight] + [Queen's Knight] + [Jack's Knight]
This card's Fusion Summon can only be done by monsters named above. When this card is face-up on the field, if this card is target of Magic, then discard a Magic card, if Trap then discard a Trap card, or if target of effect by effect monster discard a monster to negate that effect. This effect can only be use once per turn.
LE8-JP002
Summon Priest
Dark/Spellcaster/4/800/1600
This card cannot be sacrificed. When this card is Normal Summon or Reverse Summon, switch it to defense mode. Discard a Magic card from your hand, special summon a monster with Level 4 from your deck. The monster special summon by this effect cannot attack that turn. This effect can only be use once per turn.
LE8-JP003
Selection of Ark
Trap - Counter
Pay 1000 lifepoints. Negate a Summon, Reverse Summon, or Special Summon of a monster that have the same sub-type as one of the monster on the field and destroy it.
LE8-JP004
Trap of Darkness
Trap - Normal
This card can only be activate when you have 3000 lifepoints or less and pay 1000 lifepoints to activate. Choose a Normal Trap in your Graveyard. This card's effect would become the same as that Trap card. Remove that Normal Trap card from the game afterward.
Also heißen die nächsten zwei Structure Decks:
- Legend of Warrior
- Judgment of Spellcaster
:-)
Structure Deck
Judgment of Spellcaster
LE8-JP001
Arcana Knight Joker
Light/Warrior - Fusion/9/3800/2500
[King's Knight] + [Queen's Knight] + [Jack's Knight]
This card's Fusion Summon can only be done by monsters named above. When this card is face-up on the field, if this card is target of Magic, then discard a Magic card, if Trap then discard a Trap card, or if target of effect by effect monster discard a monster to negate that effect. This effect can only be use once per turn.
LE8-JP002
Summon Priest
Dark/Spellcaster/4/800/1600
This card cannot be sacrificed. When this card is Normal Summon or Reverse Summon, switch it to defense mode. Discard a Magic card from your hand, special summon a monster with Level 4 from your deck. The monster special summon by this effect cannot attack that turn. This effect can only be use once per turn.
LE8-JP003
Selection of Ark
Trap - Counter
Pay 1000 lifepoints. Negate a Summon, Reverse Summon, or Special Summon of a monster that have the same sub-type as one of the monster on the field and destroy it.
LE8-JP004
Trap of Darkness
Trap - Normal
This card can only be activate when you have 3000 lifepoints or less and pay 1000 lifepoints to activate. Choose a Normal Trap in your Graveyard. This card's effect would become the same as that Trap card. Remove that Normal Trap card from the game afterward.
Also heißen die nächsten zwei Structure Decks:
- Legend of Warrior
- Judgment of Spellcaster
:-)
Es kommt noch eins, das heist Betraiting machines oder so, ich weiß nich wann, und ich hab noch nich gesucht, also, wer lust hatt, kann ja suchen
+++chester+++
+++chester+++
Über ein Maschienen-Structuredeck habe ich leider nichts gefunden, dafür den Kartentext zu neuen Magierkarten! Vielleicht werden die ja im Magier-Structuredeck erscheinen, andernfalls sind es wahrscheinlich nur Promos!:
Silent Magician LV4
Light/Spellcaster/4/1000/1000
When your opponent draws a card, put a Magic counter on this card. Increase this card's attack strength by 500 for each Magic Counter on this card. Sacrifice this card at your end phase to Special Summon a [Silent Magician LV8] from your hand or deck.
Silent Magician LV8
Light/Spellcaster/8/3500/1000
This card cannot be Normal Summoned. This card can only be Special Summoned by the effect of [Silent Magician LV4]. This card is not affected by effects of your opponent's Magic cards.
Magician's Circle
Trap - Normal
This card can only be activated when a Spellcaster sub-type monster is successfully summoned. Each player selects a Spellcaster sub-type monster with attack strength 2000 or less from his/her deck and Special Summon it in face-up attack position on their respective fields.
Silent Magician LV4
Light/Spellcaster/4/1000/1000
When your opponent draws a card, put a Magic counter on this card. Increase this card's attack strength by 500 for each Magic Counter on this card. Sacrifice this card at your end phase to Special Summon a [Silent Magician LV8] from your hand or deck.
Silent Magician LV8
Light/Spellcaster/8/3500/1000
This card cannot be Normal Summoned. This card can only be Special Summoned by the effect of [Silent Magician LV4]. This card is not affected by effects of your opponent's Magic cards.
Magician's Circle
Trap - Normal
This card can only be activated when a Spellcaster sub-type monster is successfully summoned. Each player selects a Spellcaster sub-type monster with attack strength 2000 or less from his/her deck and Special Summon it in face-up attack position on their respective fields.
Die 3 Promokarten, die Meta Ridley aufgelistet hat werden, glaube ich, noch dieses Jahr in dem Nintendo DS - Spiel "Nightmare Troubadour" erscheinen.
Mit den Karten werden Spellcaster-Decks wohl ordentlich gepusht werden...
Mit den Karten werden Spellcaster-Decks wohl ordentlich gepusht werden...
@Mindhunter
Der Silent Magician Lv8 ist aber shice, nicht wirklich leicht zu rufen, dauert zulange! :-)
Der Silent Magician Lv8 ist aber shice, nicht wirklich leicht zu rufen, dauert zulange! :-)
Ist das richtig: Man kann den LV4-Magier spielen und in der Endphase sofort zum LV8 machen??? Oder hat da jemand ein "OPFERE DIESE KARTE MIT 3 COUNTERN" vergessen???
@ Meta Ridley - The Reborn
Wieso sollte das zu lange dauern? Der Silent Magician LV4 kann doch gleich in der Endphase des Zuges, in dem er beschworen wurde, gleich wieder für den LV8 geopfert werden.
Es kann natürlich durchaus sein, dass der Text so geändert wird, dass man seinen zweiten Effekt erst eine Runde später aktivieren kann.
Wieso sollte das zu lange dauern? Der Silent Magician LV4 kann doch gleich in der Endphase des Zuges, in dem er beschworen wurde, gleich wieder für den LV8 geopfert werden.
Es kann natürlich durchaus sein, dass der Text so geändert wird, dass man seinen zweiten Effekt erst eine Runde später aktivieren kann.
Ne, schon gut, habe übersehen, dass man für die Rufung des Silent Magician LV8 keine Spellcounter zu sammeln braucht. Dachte vorher, dass das Teil des RufungsEffektes des Silent Magician LV4 währe! Dann ist der ja aber eigentlich viel zu gut, LV4 rufen und ihn dann in der selben Runde in der Endphase auf LV8 bringen, dass ist doch viel zu gut, oder?:-)
Man kann aber nicht in dem Zug angreifen (mit LV8), also hat der Gegner 1 ganze Runde Zeit, um ihn auszuschalten!!! Wenn er das jedoch nicht schafft, dann hat er ein Problem!:-)
Aber da Zauberkarten eh wirkungslos sind, ist die Karte dennoch gefährlich. Tribe, X-Force, Zarborg und Co. zieht man auch nicht immer zu richtigen Zeit! :-)
Hier kann man die verpackungen sehenhttp://www.circleanime.com/yu1stedpaofa.html
Ja, sicherlich, aber vielleicht ist da ja auch nur die Ritualversion drin, denke aber nicht, schon wegen des Coverartworks! :-)
hier is nochmal ein cover bild+
der ritual DMoC sieht anders aus, also der is auf der karte nich von der seite drauf!
der ritual DMoC sieht anders aus, also der is auf der karte nich von der seite drauf!
Aber bis jetzt waren alle Monster, die auf dem Cover der Verpackung waren, neu(also gab es davor nirgendswo->Vampire Genesis usw.)
Warum haben die nicht einen neuen Magier erfunden???
Warum haben die nicht einen neuen Magier erfunden???
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