Wie kann ich in Morrowind etwas schmieden oder kann ich überhaupt etwas schmieden
Mod ?? Schmieden ?? wie genau läuft das ab kann man sich da waffen und rüstungen selber machen ? ? ?
Das Addon "Tribunal" beinhaltet ja einen Typen der Rüstungen schmieden kann aber falls man sich selbst etwas schmieden will habe ich dazu einen Mod bis jetzt nicht gesehen.
Für jemanden der einigermaßen gut scripten kann sollte das aber kein großes Problem sein.
Für jemanden der einigermaßen gut scripten kann sollte das aber kein großes Problem sein.
n großes Problem istes nicht aber ne Menge Arbeit :/ und Morrowind schränkt was die Benutzung von Variablen eingeht leider ziemlich ein, also istes nicht leicht dynamische Scripte zu erstellen.
Oh Mann wieder son Quanten Physik Scheiß ^^
Aber ich glaub ich hab das falsch verstanden dacht man kann waffen in der Optik verändern...
Aber ich glaub ich hab das falsch verstanden dacht man kann waffen in der Optik verändern...
Mit dem richtigen Tool kannste sowas ja ;), nur nicht im Spiel selbst. Leider.
Man kann schon selber schmieden, doch sind das nur normale Rüstungen. Ich stell Euch hier mal was rein, vieleicht könnt Ihr damit was anfangen.......
DOWNLOADED @ WWW.PMM-PROJECTS.DE
Armorer Mod Beta 1.5 DV
Originally created by: Indestructible
Current Homepage: http://www.gamerzalliance.com
DV: iladrion
contact: iladrion@yahoo.com
Hi Leutz,
wiedermal eine PlugIn-Übersetzung eines meiner Lieblings-PlugIns der Englischen Version: Die Öffentliche Schmiede.
Ihr bekomt in einigen (5) Städten eine neue Einrichtung, die öffentliche Schmiede. Dort könnt Ihr Euch Rüstungen selber schmieden. Es gibt einige verschiedene Rüstungs-Arten, die Ihr selbst herstellen könnt und auch verschiedene Qualitäten. Ihr braucht dafür bestimmte Rohmaterialien, die ihr sammeln oder bei bestimmten Händlern kaufen könnt und müsst gut im Schmieden sein. Das ganze lohnt sich finanziell natürlich Ihr könnt sogar Euer Schmiedetalent dabei verbessern. Bei den Schmieden findet Ihr ein Schriftstück, dass alles nochmal erklärt.
Änderungen:
- alle Scripte und Item- und Zellennamen übersetzt, das wars
viel Spaß beim Schmieden und mit den neuen Rüstungen,
greetinx,
iladrion
Author des Isles of the Dead/Die Inseln der Toten PlugIns (gibt's bei Luton: www.morrowind.eu.tc)
contact: iladrion@yahoo.com
im folgenden die ungefälschte Original-Readme:
Armorer Mod Beta 1.5
Created by: Indestructible
Current Homepage: http://www.gamerzalliance.com
Mod Members:
Coder and World Builder - Mike Seiferling a.k.a Indestructible
Modeller - Søren Welling a.k.a Rezon Mero
Modeller/Coder - Asterisk
special thx to all those who emailed me ideas and suggestions. Most of them have been implemented or will be in future releases.
Installation:
You should be able to just unzip to your Program Files\Bethesda Softworks\Morrowind Directory.
If that doesn't work for you, do the following:
1. Put the armorer.esp file in your Morrowind/Data Files Directory
2. Put the .tga files in your Morrowind/Data Files/Icons Directory
3. Put the .nif files in your Morrowind/Data Files/Meshes Directory
Changes from Beta 1:
- Implemented Quality System. You can now create low and high quality for each type of armor. The random modifier and your skill determines which you create.
- Redone logic to be compatibile with the messed up way Morrowind executes scripts
- Added Steel and Iron Resources(Iron and Steel Ingots)
- Changed Dwemer Armor to use Scrap metal instead of Dwemer Coins
- Reduced weight of scrap metal. It was way too heavy to lug even small amounts around.
- Added Steel and Iron armor to blacksmithing system
- Added Sound Effects for creating armor
- Increased the armorer skill needed to create Ebony and Glass armor.
- Moved the Balmora Public Forge to make mod compatible with titanium mod.
- Added Public Forges to 4 other towns: Ebonheart, Sadrith Mora(Wolverine Hall), Ald'ruhn and Gnisis. Balmora still has its forge, its just be moved to the other side of town. Each forge has specific hammer types. Each forge is limited to two armor types.
- Added a resource vendor to Gnisis Forge
- Iron and Steel Ingots have alchmey properties and can be used in potions as well!
Note: I know a lot of you want me to remove the resource vendors. I will do so eventually. They will stay in the mod until I implement other ways for players to get resources. Right now the vendors are the ONLY way to get Iron Ingots and Steel Ingots.
Upcoming Beta 2 Features:
- Mining!! (maybe Smelting, depends on how hard the implementation is)
- Knowledge Books that allow you to create orcish, dragon scale, legion armor, etc.
- Two or more brand new armor types (Samurai, Mithril)
- Hidden Daedric Smithing Hammers
Mod Description:
This is the 2nd release of the blacksmithing mod that allows you to create your own armor! The system i've created is similar to the blacksmithing system used in Ultima Online. Here's how it works:
1. The current version of the mod allows you to smith 6 types of armor. Ebony, Glass, Bone, Dwemer, Steel and Iron. The resources needed are as follows:
Ebony = Raw Ebony
Glass = Raw Glass
Bone = Bone Meal
Dwemer = Dwemer Coins
Iron = Iron Ingots
Steel = Steel Ingots
2. Smithing is limited to public forges located in the larger towns around Vvardenfell. Unlike repairing items you can't blacksmith anywhere!
3. To smith some armor walk up to the forge and you should see hammers lying there. Each material has its own hammer. Ebony Smithing Hammer, Glass Smithing Hammer, etc. To start smithing walk up to the desired hammer and activate it. You cannot pick up or steal these hammers. After activating the hammer you will see a menu asking you want to make and the cost. Choose what you want to make and voila. You will be notified of your success or failure.
4. Your success in smithing an item is determined by your Armorer skill and a random modifier based on the armor type. You do gain experience from successfully creating an item. The experience you gained is NOT displayed in the armorer experience bar in the skill menu, I don't think its possible for me to do that. It is stored and saved in a hidden variable and you will be notified when you level up as normal.
5. Public Forges have vendors who sell the materials you need.
If you encounter any bugs or have suggestions on balancing and resource usage don't hesitate to email me at indy@gamerzalliance.com.
Beta 2 ETA: Early June
Look for Beta 2 at http://www.gamerzalliance.com and on other Morrowind Sites
DOWNLOADED @ WWW.PMM-PROJECTS.DE
Armorer Mod Beta 1.5 DV
Originally created by: Indestructible
Current Homepage: http://www.gamerzalliance.com
DV: iladrion
contact: iladrion@yahoo.com
Hi Leutz,
wiedermal eine PlugIn-Übersetzung eines meiner Lieblings-PlugIns der Englischen Version: Die Öffentliche Schmiede.
Ihr bekomt in einigen (5) Städten eine neue Einrichtung, die öffentliche Schmiede. Dort könnt Ihr Euch Rüstungen selber schmieden. Es gibt einige verschiedene Rüstungs-Arten, die Ihr selbst herstellen könnt und auch verschiedene Qualitäten. Ihr braucht dafür bestimmte Rohmaterialien, die ihr sammeln oder bei bestimmten Händlern kaufen könnt und müsst gut im Schmieden sein. Das ganze lohnt sich finanziell natürlich Ihr könnt sogar Euer Schmiedetalent dabei verbessern. Bei den Schmieden findet Ihr ein Schriftstück, dass alles nochmal erklärt.
Änderungen:
- alle Scripte und Item- und Zellennamen übersetzt, das wars
viel Spaß beim Schmieden und mit den neuen Rüstungen,
greetinx,
iladrion
Author des Isles of the Dead/Die Inseln der Toten PlugIns (gibt's bei Luton: www.morrowind.eu.tc)
contact: iladrion@yahoo.com
im folgenden die ungefälschte Original-Readme:
Armorer Mod Beta 1.5
Created by: Indestructible
Current Homepage: http://www.gamerzalliance.com
Mod Members:
Coder and World Builder - Mike Seiferling a.k.a Indestructible
Modeller - Søren Welling a.k.a Rezon Mero
Modeller/Coder - Asterisk
special thx to all those who emailed me ideas and suggestions. Most of them have been implemented or will be in future releases.
Installation:
You should be able to just unzip to your Program Files\Bethesda Softworks\Morrowind Directory.
If that doesn't work for you, do the following:
1. Put the armorer.esp file in your Morrowind/Data Files Directory
2. Put the .tga files in your Morrowind/Data Files/Icons Directory
3. Put the .nif files in your Morrowind/Data Files/Meshes Directory
Changes from Beta 1:
- Implemented Quality System. You can now create low and high quality for each type of armor. The random modifier and your skill determines which you create.
- Redone logic to be compatibile with the messed up way Morrowind executes scripts
- Added Steel and Iron Resources(Iron and Steel Ingots)
- Changed Dwemer Armor to use Scrap metal instead of Dwemer Coins
- Reduced weight of scrap metal. It was way too heavy to lug even small amounts around.
- Added Steel and Iron armor to blacksmithing system
- Added Sound Effects for creating armor
- Increased the armorer skill needed to create Ebony and Glass armor.
- Moved the Balmora Public Forge to make mod compatible with titanium mod.
- Added Public Forges to 4 other towns: Ebonheart, Sadrith Mora(Wolverine Hall), Ald'ruhn and Gnisis. Balmora still has its forge, its just be moved to the other side of town. Each forge has specific hammer types. Each forge is limited to two armor types.
- Added a resource vendor to Gnisis Forge
- Iron and Steel Ingots have alchmey properties and can be used in potions as well!
Note: I know a lot of you want me to remove the resource vendors. I will do so eventually. They will stay in the mod until I implement other ways for players to get resources. Right now the vendors are the ONLY way to get Iron Ingots and Steel Ingots.
Upcoming Beta 2 Features:
- Mining!! (maybe Smelting, depends on how hard the implementation is)
- Knowledge Books that allow you to create orcish, dragon scale, legion armor, etc.
- Two or more brand new armor types (Samurai, Mithril)
- Hidden Daedric Smithing Hammers
Mod Description:
This is the 2nd release of the blacksmithing mod that allows you to create your own armor! The system i've created is similar to the blacksmithing system used in Ultima Online. Here's how it works:
1. The current version of the mod allows you to smith 6 types of armor. Ebony, Glass, Bone, Dwemer, Steel and Iron. The resources needed are as follows:
Ebony = Raw Ebony
Glass = Raw Glass
Bone = Bone Meal
Dwemer = Dwemer Coins
Iron = Iron Ingots
Steel = Steel Ingots
2. Smithing is limited to public forges located in the larger towns around Vvardenfell. Unlike repairing items you can't blacksmith anywhere!
3. To smith some armor walk up to the forge and you should see hammers lying there. Each material has its own hammer. Ebony Smithing Hammer, Glass Smithing Hammer, etc. To start smithing walk up to the desired hammer and activate it. You cannot pick up or steal these hammers. After activating the hammer you will see a menu asking you want to make and the cost. Choose what you want to make and voila. You will be notified of your success or failure.
4. Your success in smithing an item is determined by your Armorer skill and a random modifier based on the armor type. You do gain experience from successfully creating an item. The experience you gained is NOT displayed in the armorer experience bar in the skill menu, I don't think its possible for me to do that. It is stored and saved in a hidden variable and you will be notified when you level up as normal.
5. Public Forges have vendors who sell the materials you need.
If you encounter any bugs or have suggestions on balancing and resource usage don't hesitate to email me at indy@gamerzalliance.com.
Beta 2 ETA: Early June
Look for Beta 2 at http://www.gamerzalliance.com and on other Morrowind Sites
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