Der offizielle YGO Neuigkeiten thread (Yu-Gi-Oh!)

Der offizielle YGO Neuigkeiten thread (Yu-Gi-Oh!)

Da gewisse User gemeint haben der Vorgängerthread (EOJ, SD9, etc.) schon voll sei, eröffne ich diesen Thread um den alten zu ersetzen.

Zu SOI wird es wie gesagt eine Special Edition geben mit diesen Promos:

Säurefallgrube
Riryoku
Windsturm von Etaqua
Hypnotische Kontrolle

Zu EOJ wird es (meineswissens) keine Special Edi geben.


Es kommt auch wieder ein YGO Film raus, mit dem Titel "YuGiOh! Capsule Monster"


Ein Reprint booster steht auch schon an der Reihe (Reprentbooster= Dark Beginning, Dark Revelation) mit dem Namen "History of Duelists Vol 1"; in Japan wird es den Inhalt von DB1 und DR1 haben (so in etwa zumindest) und ein booster wird 12 Karten enthalten.
wird es wieder karten zum film geben?
ich hab gehört das es kein film ist sondern eine 12 teilige serie.
@ @Trey@:
Ich bin mir auch nicht sicher, da ja gesagt wurde, dass es nie mehr Yu-Gi-Oh!-Staffeln (-Serien) geben soll!
Ich denke es gibt gar nix von beidem!
wo sind die INFOS`?
Hab die neue Booster enemy of justice mit bildern und effekten ^^

http://www.ygo-card.de/result_pic.php?htm_nr=EOJ-JP001&;wwwlang=de
cool
cool geil am geilsten und am coolsten.
die seite oder ICH *angib* Smiley
die seite
die seite
*entäuschtsei*
wie meinste das.
er ist traurig das wir IHN nicht cool finden SONDERN die Seite
hast es erfasst ;)
wie meint bihr das.
die anderen finden den link cool,nicht aber mister wixx selbst,verstehst du
das is mal ne total schlechte booster serie... wenn nicht sogar die schlechteste überhaupt
ahso verstanden.danke.
ja da stimme ich zu
Duelist Pack 3 - Asuka
Termin: 22 Juni 2006
Insgesamt 30 Karten
2 Ultra Rare
4 Super Rare
7 Rare
17 Common
Tut sich zwar nicht viel bei den YGO Neuigkeiten.. :/
Aber hier schon mal ein paar Infos zu WCT 2006, für jene, die's noch nicht wissen:

YGO World Tournament Chamionship 2006 erscheint am 24.04 und enthält diese 3 Promos:

Goldener Homunkulus
Helios - die ursprüngliche Sonne
Helios - Duo Megistos
@cryuel
ist schon längst draußen
weis einer wan das ygo duel acardemy rauskommt oder hat einer screenshots?
hab das spiel als visual version auf´m PC
ist schrott
@Spaddel2212: Echt? ^^ Wupps.. ^_^
Jedenfalls sind das die 3 Promos für all die unwissenden.. ;)
2 Booster, die irgendwann mal erscheinen werden (sind momentan die aktuellsten meineswissens):
Power of the duelist (POTD) mit der Hell Kaiser Ryo Karte im Booster (4 UR, 7 SR, 14 R, 35 C) und der booster Cyber Dark Impact.



Tournament Pack 8 wird außerdem diese Karten beinhalten:

Ultra Rare:

TP8-EN001 Magical Arm Shield (G4-15/JY-36/SJ2-034) *NEW*


Super Rare:

TP8-EN002 Harpie's Feather Duster (SDD-003) *Alternate Art*
TP8-EN003 Slate Warrior (WC4-003/SD8-EN005)
TP8-EN004 Dunames Dark Witch (G3-01) *NEW*
TP8-EN005 Garma Sword (G3-06) *NEW*


Rares TP8:

TP8-EN006 Zaborg the Thunder Monarch (AST-023/DR2-EN135)
TP8-EN007 Granmarg the Rock Monarch (FET-EN009)
TP8-EN008 Mobius the Frost Monarch (SOD-EN022/SD4-EN012)
TP8-EN009 Thestalos the Firestorm Monarch (RDS-EN021/SD3-EN011)


Commons:

TP8-EN010 Garma Sword Oath (G3-05) *NEW*
TP8-EN011 Berserk Gorilla (IOC-013/DR2-EN013)
TP8-EN012 Ultimate Offering (SDY-050/SDK-050/SDJ-047/SDP-046/SD7-EN027)
TP8-EN013 Gatekeeper (Volume.7) *NEW*
TP8-EN014 Behegon (Booster.5) *NEW*
TP8-EN015 Violent Rain (Volume.6) *NEW*
TP8-EN016 Temple of Skulls (Booster.3) *NEW*
TP8-EN017 Blocker (Booster.7) *NEW*
TP8-EN018 Wretched Ghost of the Attic (Volume.3) *NEW*
TP8-EN019 Sectarian of Secrets (Volume.1) *NEW*
TP8-EN020 Necrolancer the Timelord (Starter Box) *NEW*
Es ist etwas über den Inhalt von SD9 bekannt.
Hier sind 8 Karten, die darin enthalten sein werden und es großteils bisher noch nicht gegeben hat:

SD09-JP001
Super Conductor Tyranno
Light/Dinosaur/8/3300/1800
Sacrifice one monster on your side of the field to inflict damage of 1000 points to your opponents life points.You can only use this effect once per turn, if you use this effect in addition this card can not attack this turn.(last sentence missing??)

Bild


SD09-JP0??
Dark Ptera
Wind/Dino/3/1000/500
When this card is destroy and send to Graveyard from the field outside of result of battle, return this card into owner's hand.

SD09-JP0??
Black Tyranno

SD09-JP017
Great Evolution Pill
Normal Spell
Offer one dinosaur-type monster on your side of the field to activate this card. This card remains on the field for three of your opponents turns. If this card is face up sacrifice for a dinosaur-type monster is not needed.

SD09-JP019
Jurassic World
Field Magic
Increase the ATK and DEF of all face-up dinosaur-type Monsters by 300 Points.

SD09-JP028
Hunting Instinct
Normal Trap
You can activate this card when the opponent special summon a monster. Special summon 1 Dinosaur Sub-type monster from your hand.

SD09-JP030
Large Eruption
Normal Trap
When [Jurassic World] is face-up on the field you can activate this card in your End Phase. All cards on the field are destroyed.

SD09-JP031
Big Earthquake
Continuous Trap
You can only activate this card when a dinosaur-type Monster from your field is destroyed and send to the graveyard. Choose 3 magic/trap card zones from your opponent. The select zones can not be used. All place(s) with cards cannot be choosen. This card is destoryed in your third Stand-by Phase after activation. When this card is detroyed through it's own effect you can add 1 dinosaur-type Monster from your graveyard to your hand.
Hier ist ein Bild zu SD9: Pulse of Dinosaurs
SD9
Erscheinungsdatum in Japan ist der 22. Juni, für die, die es interessiert.
cool
Es kommt etwas neues raus in Sachen GX TCG; das ganze ist ein Assortiment von 3 boostern (CRV, TLM und EEN) mit einer Promokarte (Elementar Held ildheart). Kosten soll diese Art Special Edition 17 €.
Es ist außerdem ein booster mit dem Namen CyberDark Impact bestätigt worden. Dieser Booster wird 4 UR, 7 SR, 14 R und 35 C enthalten und erscheint am 10. August 2006 in Japan. Es wird unter anderem Karten von Zane enthalten.

Und das ist glaube ich die aufregenste Info des Jahres.. ^_^
Das nächste SD (SD10) ist bestätigt worden; es wird.. ein Maschinen SD sein!! Der Name des SD: Rebellion of Machine.
Erscheinungsdatum ist der
Es ist außerdem ein booster mit dem Namen CyberDark Impact bestätigt worden. Dieser Booster wird 4 UR, 7 SR, 14 R und 35 C enthalten und erscheint am 10. August 2006 in Japan. Es wird unter anderem Karten von Zane enthalten.

Und das ist glaube ich die aufregenste Info des Jahres.. ^_^
Das nächste SD (SD10) ist bestätigt worden; es wird.. ein Maschinen SD sein!! Der Name des SD: Rebellion of Machine.
Erscheinungsdatum ist der 14. September 2006 in Japan. Enthält natürlich 40 Karten (davon 8 niegelnagel neue Karten).
POTD Spoiler:

Neospacian Aqua Dolphin (003)
Neospacian Flare Scarab (004)
Neospacian Black Panther (005)
D-Hero Doubleguy (012)
D-Hero Dogmaguy (014)
Ultimate Tyranno (020)
E-Hero Aqua Neos (031)
E-Hero Flare Neos (032)
E-Hero Black Neos (033)
Chimeratech Over Dragon (034)
Super Vehicroid - Jumbo Drill (036)

Ultra Rare (4):
E-Hero Aqua Neos (031)
E-Hero Flare Neos (032)
E-Hero Black Neos (033)
Chimeratech Over Dragon (034)

Super Rare (7):
Neospacian Aqua Dolphin (003)
Neospacian Flare Scarab (004)
Neospacian Black Panther (005)
D-Hero Doubleguy (012)
D-Hero Dogmaguy (014)
Ultimate Tyranno (020)
Super Vehicroid - Jumbo Drill (036)

Rare (14):
Submarineroid (008)
D-Hero Dashguy (017)
Alien Warrior (027)
Alien Mother (028)
Space Beast Gangil (029)
Calling Magic (039)
Overload Fusion (042)
Cyclone Blade (043)
Future Fusion (044)
Neospace (046)
Dark City (048)
D-Chain (050)
Super Charge (056)
Cyber Summon Blaster (057)


Spoiler: toutes les cartes du booster Power of the Duelist

POTD-JP001
E-Hero Neos
Light/Warrior/7/2500/2000
Normal Monster

POTD-JP002
Sabersaurus
Earth/Dino/4/1900/500
Normal Monster

POTD-JP003
Neospacian Aqua Dolphin
Water/Warrior/3/600/800
Discard a card from hand. Look at opponent's hand and choose a monster card from it. When you have
a monster on your field with higher attack strength than the chosen monster, destroy the chosen
monster and do 500 damages to opponent. When you don't have a monster on your field with attack
strength higher than that monster, you receive 500 damages. This effect can only be activate once
per turn.
Super Rare

POTD-JP004
Neospacian Flare Scarab
Fire/Insect/3/500/500
Increase this card's attack strength equal to number of Magic/Trap cards on opponent's field x400.
Super Rare

POTD-JP005
Neospacian Black Panther
Dark/Beast/3/1000/500
You can choose a face-up monster on opponent's field. As long as this card is face-up on your
field, this card would be treated as same name as the chosen monster, and get the effect of the
chosen monster until End Phase of the turn. This effect can only be activate once per turn.
Super Rare

POTD-JP006
C Dolphina (Cacoon Dolphina)
Water/Fish/2/400/600
When [Neospace] is one the field, you may sacrifice this card to special summon a [Neospacian
Aqua Dolphin] from your hand or deck.

POTD-JP007
Stargazer Bird - Laris
Wind/Bird/3/800/800
This card's attack strength is increase by the level of opponent's monster battling with this card
* 200 during damage step. When this card attack at the end of Damage Step remove this card from
the game, and put it to your field in face-up attack mode at the beginning of battle phase of
your next turn.

POTD-JP008
Submarineroid
Water/Machine/4/800/1800
This card can attack opponent directly. If so, the battle damages done to opponent would equal to
this card's original attack strength. Also, you may switch this card's mode to defense mode at
the end of Damage Step.
Rare

POTD-JP009
Kyuukyuuroid
Earth/Machine/3/300/1200
When a monster with [Roid] in its name would add to your hand from Graveyard, you may special
summon that monster.

POTD-JP010
Decoyroid
Wind/Machine/2/300/500
When this card is face-up on the field, opponent cannot choose another face-up monster as target
of attack other than [Decoyroid].

POTD-JP011
Rescueroid
Fire/Machine/6/1600/1800
When this card is face-up on the field, when a monster with [Roid] in its name on your field is
destroy as result of battle and sent to Graveyard, you may return it to your hand.

POTD-JP012
D-Hero Doubleguy
Dark/Warrior/6/1000/1000
This card cannot be special summon. This card can attack twice in a battle phase. When this card
is destroy, at your next Standby Phase, you may special summon 2 "Doubleguy Token"
(Dark/Warrior/4/1000/1000) onto your field.
Super/Ultimate Rare

POTD-JP013
D-Hero Defendguy
Dark/Warrior/4/100/2700
When this card is in face-up defense mode during Standby Phase of opponent's turn, opponent player
draw a card.

POTD-JP014
D-Hero Dogmaguy
Dark/Warrior/8/3400/2400
This card cannot be Normal Summon. This card cannot be special summon other than by sacrificing
3 monsters on your field including one with [D-Hero] in its name. When this card successfully
special summon, during the standby phase of opponent's next turn, half opponent's lifepoints.
Super/Ultimate Rare

POTD-JP015
D-Hero Daggarguy
Dark/Warrior/3/300/600
Discard this card from your hand. Until the end phase of this turn, increase the attack strength
of a monster on your field with [D-Hero] in its name by 800. This effect can also be use during
opponent's Battle Phase.

POTD-JP016
D-Hero Doomguy
Dark/Warrior/4/1000/1000
When this card is destroy as result of battle and sent to Graveyard, at your next Standby Phase,
special summon a monster with [D-Hero] in its name from your Graveyard other than [D-Hero Doomguy].

POTD-JP017
D-Hero Dashguy
Dark/Warrior/6/2100/1000
Sacrifice a monster from your field, increase this card's attack strength by 1000 until end phase
of the turn. This effect can only be used once per turn. When this card attack, switch it to
defense mode at the end of battle phase. When this card is in Graveyard, during draw phase
only once you can reveal a monster card you draw and special summon it.
Rare

POTD-JP018
Dark Ptera
Wind/Dino/3/1000/500
When this card is send to Graveyard from the field outside of destroy as result of battle, return
this card into owner's hand.

POTD-JP019
Dark Stego
Earth/Dino/4/1200/2000
When this card is chosen as target of attack by opponent's monster, switch this card to defense
mode.

POTD-JP020
Ultimate Tyranno
Earth/Dino/8/3000/2200
At the beginning of your Battle Phase when this card is in attack mode, this card must attack each
opponent's monster once at the beginning.
Super Rare

POTD-JP021
Miracle Jurassic Egg
Earth/Dino/4/0/2000
When this card is face-up on your field, this card cannot be remove from the game. Also, when a Dino
sub-type monster is send to Graveyard, put 2 counters on this card. Sacrifice this card, special
summon a Dino sub-type monster with level equal to or less than the number of counters on this card
from your deck.

POTD-JP022
Baby Ceratosaurus
Earth/Dino/2/500/500
When this card is sent to Graveyard by effect, choose a Dino sub-type monster with level 4 or less
from your deck and special summon it onto your field.

POTD-JP023
Baytron
Water/Reptile/6/2400/1000
Whent this card attack a monster in defense mode, and the attack strength is higher than that
defense strength, do battle damages to opponent equal to the difference.

POTD-JP024
Alien Grey
Light/Reptile/2/300/800
Reverse: Choose a face-up monster on opponent's field, and put a "A Counter" on it. When
monsters with "A Counter" battle with a monster with [Alien] in its name, the attack and
defense strength of that monster is decreased by 300 for each "A Counter" on it. Also, when
this card is destroy in battle while it's reverse, draw a card from your deck.

POTD-JP025
Alien Skull
Wind/Reptile/4/1600/1800
You may sacrifice a monster on opponent's field with level of 3 or less to special summon this
card on opponent's field. When this monster is special summon this way, you can't normal summon
this turn, and put a "A Counter" on this card when it's special summon. When monsters with "A Counter"
battle with a monster with [Alien] in its name, the attack and defense strength of that
monster is decreased by 300 for each Alien Counter on it.

POTD-JP026
Alien Hunter
Water/Reptile/4/1600/800
When this card destroy a monster with "A Counter(s)" as a result of battle, this card can attack
one more time continuously.

POTD-JP027
Alien Warrior
Earth/Reptile/4/1800/1000
When this card is destroy as a result of battle, put 2 "A Counters" on the monster that destroy
this card. When monsters with "A Counter" battle with a monster with [Alien] in its name, the
attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.
Rare

POTD-JP028
Alien Mother
Dark/Reptile/6/2300/1500
When this card destroy a monster with "A Counter(s)" as a result of battle, special summon that
monster to your field at the end of Battle Phase. All monsters that are special summon this way
are destroyed when this card leaves the field.
Rare

POTD-JP029
Space Beast Gangil
Light/Reptile/7/2600/2000
If you sacrifice monster originally owned by opponent on your field, you can only sacrifice
one monster to summon this card. Once during your turn, you may put an "A Counter" on a monster on
opponent's field. When monsters with "A Counter" battle with a monster with [Alien] in its name,
the attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.
Rare

POTD-JP030
Disk Musuki
Light/Machine/5/1000/2000
When this card is face-up on the field, instead of drawing a card in draw phase, you may select a
card with [Alien] in its name from your deck and put it into your hand.

POTD-JP031
E-Hero Aqua Neos
Water/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [Neo Spacian Aqua Dolphin]
This card is special summon by returning the above monsters on your field to deck (The card
[Fusion] is not required). Discard a card from your hand to destroy a card on opponent's hand
randomly. This effect can only be used once per turn. Return this card to your Fusion Deck at
End Phase.
Ultra/Parallel Rare

POTD-JP032
E-Hero Flare Neos
Fire/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [Neo Spacian Flare Scarab]
This card is special summon by returning the above monsters on your field to deck (The card
[Fusion] is not required). The attack strength of this card is increase by the number of Magic
and/or Trap card on the field *400. Return this card to your Fusion deck at End Phase.
Ultra/Parallel Rare

POTD-JP033
E-Hero Black Neos
Dark/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [Neo Spacian Black Panther]
This card is special summon by returning the above monsters on your field to deck (The card
[Fusion] is not required). You may choose a face-up effect monster on the field. As long as this
card is face-up on your field, the effect of that monster is negated until it leaves the field
(Only 1 monster can be select). Return this card to your Fusion deck at End Phase.
Ultra/Parallel Rare

POTD-JP034
Chimeratech Over Dragon
Dark/Machine - Fusion/9/?/?
[Cyber Dragon] + One of more Machine sub-type monster(s)
This card can only be special summon by Fusion summon. When this card is successfully Fusion Summon,
send all cards on your field except this card into Graveyard. The original attack and defense
strength of this card is equal to the number of monsters you used to Fusion summon this card *800.
This card can attack a number of opponent's monsters equal to the number of card you use to Fusion
Summon this card.
Ultra/Parallel Rare

POTD-JP035
Reskyuukyuuroid
Fire/Machine - Fusion/6/2300/1800
[Rescueroid] + [Kyuukyuuroid]
This card cannot be Special Summon outside of Fusion Summon. When a monster on your field is
destroy as result of battle and send to Graveyard, you may special summon that monster to your
field in defense mode. This effect can only be used once per turn.

POTD-JP036
Super Vehicroid - Jumbo Drill
Earth/Machine - Fusion/8/3000/2000
[Steamroid] + [Submarineroid] + [Drillroid]
You can only use the above monsters when you Fusion Summon this card. When this monster attack a
monster in defense mode, and the attack strength of this card is greater than the defense strength
of that monster, do battle damage to opponent equal to the difference.

POTD-JP037
Contact
Magic - Normal
Send all monster cards with [C] (Cacoon) in its name to Graveyard, special summon a monster card that
is mention in those card(s) from your hand or deck.

POTD-JP038
Fake Hero
Magic - Normal
Special Summon a monster with [E-Hero] in its name from your hand. That monster cannot attack, and
return it to your hand at the End Phase of that turn.

POTD-JP039
Calling Magic
Magic - Normal
When this card is destroy by opponent's Magic/Trap card effect while set and sent to Graveyard,
choose a Quickplay Magic card from your deck, reveal it, and set it onto your field.
Rare

POTD-JP040
Vehicroid Connection Zone
Magic - Normal
Send from your hand and/or field all monster cards requied for a Fusion monster to Graveyard, and
special summon a Fusion monster with [Vehicroid] in its name from your Fusion deck. The monster
card special summon by this card cannot be be destroy by effect of Magic, Trap, and effect monster,
and its effect cannot be negate.
(This special summon is treated as Fusion Summon)

POTD-JP041
D-Spirit
Magic - Normal
When there's no monster with [D-Hero] in its name on your field, you may special summon a monster
with [D-Hero] in its name from your hand that is level 4 or less.

POTD-JP042
Overload Fusion
Magic - Normal
From your field and/or Graveyard, remove from game all monster cards required for a Fusion monster
card, and special summon a Dark main-type, Machine sub-type Fusion monster from your Fusion deck.
(This special summon is treated as Fusion Summon)
Rare

POTD-JP043
Cyclone Blade
Magic - Equipment
This card can only be equipped on a monster with [D-Hero] in its name. When the equipped monster
attack, at the end of Damage Step destroy a Magic/Trap card on the field.
Rare

POTD-JP044
Future Fusion
Magic - Continuous
Choose Fusion materials from your deck for a Fusion monsters and send them to Graveyard, and
choose a Fusion monster from your Fusion deck. At the 2nd of your Standby Phase after this card
is activate special summon that Fusion monster onto your field (this special summon is treated as
Fusion Summon). When this card is not on the field, destroy that monster. When that monster is
destroy, destroy this card.
Rare

POTD-JP045
Common Soul
Magic - Continuous
Choose a face-up monster on the field to activate. special summon a monster with "N" (Neospacian)
in its name from your hand to that monster's controller's field. The attack strength of the chosen
monster would be increase by the attack strength of that "N" monster. When this card leaves the
field, return the monster with "N" (Neospacian) in its name special summon by this card into your hand.

POTD-JP046
Neospace
Magic - Field
Increase the attack strength of [E-Hero Neos] and Fusion monsters with [E-Hero Neos] as Fusion
material by 500. The Fusion monsters with [E-Hero Neos] as Fusion material can be not put back
into deck at End Phase.
Rare

POTD-JP047
Mausoleum of Deceased Emperor
Magic - Field
Both players can pay lifepoints equal to the number of monsters need for sacrifice summon *1000,
and Normal Summon that monster without sacrificing.

POTD-JP048
Dark City
Magic - Field
When monsters with [D-Hero] in its name attack and the attack strength of the attacking monster
is less than the attack strength of the attacking target monster, the attack strength of the
attacking monster is increase by 1000 during Damage Calculation.
Rare

POTD-JP049
Destiny Mirage
Trap - Normal
This card can be acitvate when a monster with [D-Hero] in its name on your field is destroy
by opponent's card effect and sent to Graveyard. Special Summon to your field all monster
with [D-Hero] in its name that are destroyed and sent to Graveyard during this turn.

POTD-JP050
D - Chain
Trap - Normal
This card would become an equipment card with that increase the attack strength by 500, and
equipped on a monster with [D-Hero] in its name on your field. When the eqiupped monster destroy
an opponent's monster as result of battle, do 500 damage to opponent.

POTD-JP051
Mystery Circle
Trap - Normal
Send any number of monsters on your field to Graveyard to activate. Choose a monster with [Alien]
in its name with level total equal to the levels of the monsters send to Graveyard from your deck
and special summon it. If you fail to summon, you lose 2000 lifepoints.

POTD-JP052
Dividing Path of Destiny
Trap - Normal
Both player flip a coin, when its head increase the lifepoint by 2000, when its tail decrease the
lifepoint by 2000.

POTD-JP053
Shot from beyond Atmosphere
Trap - Normal
Send a monster with [Alien] in its name on your field to Graveyard. Destroy a Magic/Trap card on
the field.

POTD-JP054
Imperial Overtax
Trap - Normal
This card can be activate during opponent's Standby Phase. Randomly choose a card in opponent's
hand and confirmed it. When a card with same name as the chosen card is summon or activate
before the End Phase of your next turn, do 1000 damages to opponent. If didn't summon or
activate, you receive 1000 damages.

POTD-JP055
Wonder Garage
Trap - Normal
When this card is destroy and send to Graveyard while set, you may special summon a monster with
[Roid] in its name with level 4 or less from hand.

POTD-JP056
Super Charge
Trap - Normal
This card can only be activate when one of your Machine sub-type monster with [Roid] in its name
is attacked by opponent's monster. Draw 2 card.
Rare

POTD-JP057
Cyber Summon Blaster
Trap - Continuous
Whenever you successfully special summon a Machine sub-type monster, deal 300 damages to opponent.

POTD-JP058
Fossil Excavation
Trap - Continuous
Discard a card from your hand. Choose a Dino sub-type monster from your Graveyard and special
summon it. The effects of the monster special summon this way would be negate. When this card is
not on the field, destroy that monster. When that monster is destroy destroy this card.

POTD-JP059
Synthetic Angel
Trap - Continuous
Whenever you activate a Counter Trap, special summon a [Synthetic Angel Token]
(Light/Angel/1/300/300).

POTD-JP060
Brainwash Ray
Trap - Continuous
Choose a monster on opponent's field with "A Counter" on it and gain control of it. During each
of your End Phase, remove an Alien counter from that monster. If all Alien counters on that
controlled monster are remove or when that monster is destroy, destroy this card.
Und hier der Inhalt zu DP3 Alexis:

Monsterkarten:
Etoile Cyber
Blade Skater
Cyber Blader
Cyber Angel - Benten
Cyber Angel - Idaten
Cyber Angel - Dakini
Cyber Tutu
Cyber Gymnastics
Cyber Petite Angel
Cyber Prima
Mind on air

Magiekarten:
Allegro tool
Fusion recovery
Fusion weapon
Polymerization
Pot of greed
Prima light
Raregold armor
Scapegoat
The warrior returning alive
Ritual weapon
Doriado's Blessing
Ritual of machine angel
Fulfillment of the contract
Angel wing
Spell ritual

Fallenakarten:
Double pass
Hallowed life barrier
Pure pupil
Angel blast
gibts bilder von den POTD KArten??
Sicher: hier
cool danke!
neuigkeit!!

Den Cyberdrachen wir des ab August in einer Tinbox geben!!!

Voll der Mist
Genau das selbe wollte ich gerade schreiben.. ^^

Mitte 2006 ist jetzt; neue Tins sind auf dem Anmarsch. Diesmal werden 3 im September und 3 im November veröffentlicht, statt gleich alle auf einmal. Der Cyberdrache wird jetzt auch im Secret Rare Format erhältlich sein.

Einerseits was gutes, für jene, die ihn suchen. Und wiederum das selbe Problem wie mit dem BLS-eotb aus MC2, nämlich, dass ihn jeder haben wird. Der einzige Unterschied: der Cyberdrache ist weder limitiert, noch gebanned.
Schaut so aus als ob der Cyber Drache jetzt doch auf die limited/banned Liste kommt..
genau das wird passieren, er wird auf 1 oder 2 limitiert
schätz ich auch....son mist, konami macht nich selber futsch....


erst machen sie die Karte in ultimate mit 70 euro wert und dann kommt so ne shice tinbox und holt den ulti auf 30 euro runter....des ist doch keine finanzielle Schlauheit oder?
Ach bitte, es ist DIE finanzielle Schlauheit. Was hat Konami davon, wenn ein Ulti 70 Euro wert ist?? Gar nichts! Die Karten selbst zu verkaufen (also einen einzelnen Cyber in Ulti) machen ja Geschäfte wie collect-it.de zB.
Gerade WENN er in ner Tin ist werden sie reich, da ihn alle haben wollen.. Also sehr wohl finanzielle Schlauheit.. ;P
hmm was is das denn für ein mist? oO naja mir egal hol ich mir erstmal davon 2-3 tins ^^ wisst ihr was noch so in den tin boxen drin is?

@Cryuel : Du hast vollkommen recht...die Abzocke hoch drei oO aber sie wirkt nur wirklich schade das der cyber drache jetzt seine beliebtheit/seinen wert vreliert :( nicht die optimale lösung aber naja können wir eh nichts dran ändern sondern nur noch beten dass er nicht auf die banned liste kommt


wiederrum wenn man jetzt 1000% weiß das der cyber drache in der neuen tin is könnte man (vorrausgesetzt die rarität ist einem egal) seine cyber drachen bei ebay für 25€ versteigern und sich dann anschließend schon ma 1 tin holen = 1 mal cyber drache + 5 booster + 5€ noch gespart....welche booster sollen eigentlich in den neuen tins drin sein? wahrscheinlich wird dann ja ein power of the duelist drin sein :D
Ne das ist schon bestätigt, dass der Cyber Drache eines der 6 Promos ist und ja, leider komplette Abzocke.
Ich perslnlich würde meinen dennoch nicht bei Ebay versteigern. Nun ja kommt drauf an; meinen BLS-eotb aus IOC würd ich zB nie hertauschen oder verkaufen (ost auch übrigens boosterfrisch), selbst wenn es schon den BLS-eotb als SCR in MC2 gibt.. Weißt was ich mein?

kA welche booster drinnen sein werden, aber ich glaube nicht, dass POTD schon drinnen sein wird. Wir wissen ja nicht einmal wann genau es in Europa rauskommt, oder?
hm stimmt hab mich jetzt um nen monat vertan...also kommt potd net so august raus? soll es doch...dann kommen die evt. in dem 2. tin boxen set rein naja wird man sehen....

http://www.kaibaland.de/

hier seht ihr ma ein bissl wie die tin aussieht (voll komisch aber geil oO ) und da is auch das SD9 (ein bild zumindestens ;) )
Neuste Neuigkeit!!!!!!!!!!!!!!!
Auf www.Onlinegamepanel.de kam jetzt ein neues kostenloses Yugioh game raus mit allen karten und mehr !!!
Kostenloses Ygo game mit allen Karten? o.O Hört sich nicht wirklich nach einem Ygo Konami Spiel an..

Ach und POTD kommt in der Tat bei uns im August raus! ;)
hm jo wird lustig ;) nach potd kommt wieder ein..ich schätze maschienenbooster...raus. das heißt irgendwie Cybernetic´s ......... genauer weiß ich es jetzt net kann aber nochma nachgucken...werd euch dann bescheid geben
@dai

Das heißt Cyberdark Impact, und wenn du etwas reinschreibst dann erkunde dich als erster besser und nicht irgendwas hier reinschreiben!
Hier pics zum kommenden Cyber Dragon Tin im September: CD-Tin
weis einer von euch was über duellist pack zaen und ed phönix??
und es ist einer der neuen collector tins bestätigt worden in einem wird raviel enthalten sein und in einem anderen vermutlich elementarheld neos
Also meine Quellen haben so etwas bisher noch nicht angegeben; bist du dir sicher, dass das nicht gerüchte aus nem Forum sind? oO
Und die 3 Promos zum DS Spiel werden sein:

Phantom Beast Cross Wing
Phantom Beast Wild Horn und
Phantom Beast Thunder Pegas

Zaubertinte: [Und kopiert Sachen aus dem Buch woran ich schon seit fast nem Jahr schreibe!! X( X( Die neuen Karten heißen Spirit Summoner steht auf finalyugi.com und in meiner Story gibt es Spirit Summons; pf, Kopierrechte!! ;( ]
sind nich gerüchte ich hab den tin sogar schon mit nem bild gesehen
hallo kennt einer ne seite oder weis einer was über dei duellist packs zane und ed phönix @all
Über Duelist pack zane hab ich noch nie was gehört, und ich bezweifle, dass es eins geben wird. Mal sehen...
Und was in aller welt ist Ed Phönix @all?!?

Hättest du links zu den bildern? Ich glaube nicht, dass sie original sind, aber mal sehen.
nein link muss ich erst beschaffen und hast du noch nichts von ed phönix gehört yu gi oh gx 2te staffel erzfeimd von jaden spielt enforcer und d-heros und zu ihm und zane solle in DP raus kommen.
geh mal auf diese seite da siehst du duellist pack zane und ed phönix und jaden 2http://shriek.twoday.net/20060731/musst nur etwas runter scrollen wenn nichts erscheint dann müsst ihr mal am linken bildschirmrand so einen kalender ánklicken da is der 31june so braun unterlegt das müsst ihr anklicken dann kommt ein bild vom maschinen structure deck und weiter unten von den DP packs
achu und die neuen duellist packs werden hierzulande wahrscheinlich am 26.10 rauskommen
Also erstmals muss DP3 rauskommen mit den ganzen Etoile Cyber Viecher.. ^^
Zu SD10; das Monster auf dem Bild vorne (Bild ) ist ein Antiker Antriebsdrache.

Gerüchten zufolge soll SD11 ein Gamblerdeck sein, vermutlich mit Münzwurf oder Würfeln; aber noch nix bestätigt worden, also nehmt es nur als Gerücht derzeitig auf! ;)

Hier sind außerdem pics zu den ganzen DP's in Japan und auch Cyberdark Impact.
Bisher wurde nur die Veröffentlichung von DP3 bekanntgegeben; ob Zane und Edo bei uns rauskommen ist fraglich (ich sehe den Cybie auf der banned Liste, wenn er auch noch in DP Zane drinnen ist, und vllt sogar auch in SD10..). Gewiss ist es aber nicht, denn immerhin ist Jaden in Japan scheinbar DP3, während es hierzulande DP1 ist. Also wie gesagt, eine veröffentlichung von DP5 Zane ist noch nicht bekanntgegeben worden; rechnen kann man allerdings damit schätze ich..
denk ich auch meintste echt das cyber drachen verboten wir quatsch kann ich mir nich vorstellen
Überleg doch mal; der Cyber Drache kommt jetzt als Tin raus und werd in DP5 drinnen sein (naja, fraglich ob die auch bei uns rauskomt, aber ich tippe auf ja); im Maschinen SD soll sie angeblich sicher nicht drinnen sein (dafür laut Gerüchten Limiter Removal und Enemy Controller). Wenn nicht verboten, dann sehr wahrscheinlich limitiert auf 1 oder 2. Jeder hat dann einfach den sehr spielstarken Cyber Drachen; er hätte eigentlich schon seit April 2006 gelimited werden müssen; wurde er aber nicht; mal sehen ob er es diesmal wird.
Ist zwar off topic, aber glaubt ihr, dass wieder Dark Hole erlaubt wird, und dafür MF+Grace wieder gebanned? Ich hab gehört, dass UDE bei jeder Liste das eine erlaubt und das andere verbietet..
naja hast schon recht wenn der cyber drache aber auf 2 limitiert wird wäre es nicht ganz so schlimm
Naja, ich schon, da ich 3 hab.. ^^ Hoff also nicht.. ^_^
ich hab nur einen .duuuuuuuuuuuu glückspilz
Wieso Glückspilz? ^^ Hab einen durch booster-fühlen bekommen (hab da nur 2 booster gekauft) und die anderen 2 wie ich mir das CRV+DB2 display angebot auf collect-it.de gekauft hab.. ^_^
Meine 2 End Drachen in ultimate, first edition, DAS nenn ich glück... ;P
Wie dem auch sei; ein jeder Spieler kann dann den Cybie haben, sobald die Tin rauskommt.
In SD10, so eine japanische Zeitschrift, wird es die Gadgets geben, die es bisher nur in speziellen Boostern in Japan gegeben hat.
ja die dinger sind unbrauchbar
die Dinger sind keines Wegs unbrauchbar, in dem OTK-Deck werden sie bald schon sehr oft gespielt und so beliebt sein wie d.d.warrior lady.
von welchen DINGER redet ihr wenn ich ma fragen darf? oO
von den Gadgets, lesen kann alles -.-
und die sind Hammer, Kartenvorteil und dünnen das Deck aus, mit UO hast du für 2000 LPs das Feld voll!!
hab da ma ein paar informationen für Cyber Dark Impact:

Ultra Rare :
CDIP-JP011 Dark Lucius LV8
CDIP-JP008 Allure Queen LV7
CDIP-JP035 Armed Black Dragon - Cyber Dark Dragon
CDIP-JP036 Cyber Ogre #2 ?

Super Rare :
CDIP-JP001 Cyber Dark Horn
CDIP-JP002 Cyber Dark Edge
CDIP-JP003 Cyber Dark Keel
CDIP-JP005 Cyber Esper
CDIP-JP032 Storm Shooter
CDIP-JP056 Cyber Shadow Guardna
CDIP-JP058 Troy Bomb

Rare:
CDIP-JP007 Allure Queen LV5
CDIP-JP010 Dark Lucius LV6
CDIP-JP017 Vanity Devil
CDIP-JP024 Vanity Ruler
CDIP-JP025 Earth Mother Iris
CDIP-JP026 Lightning Punisher
CDIP-JP029 Combomaster
CDIP-JP031 Charging Rhinos
CDIP-JP038 A Flash of Magic Sealing
CDIP-JP047 Receding Circuit
CDIP-JP052 Reverse Dimension
CDIP-JP059 Ascending Black Horn
CDIP-JP0??
CDIP-JP0??

CDIP-JP012 Stray Devil
Fire/Demon/3/1300/1700
When this card is detroyed by battle and is sent to grave, both player gains 800 LP.

CDIP-JP013 Violent Ogre
Fire/Demon/4/1700/1100
When this card is detroyed by battle and is sent to grave, deal 500 LP to both players.

CDIP-JP014 Flame Ogre
Fire/Demon/7/2400/1700
This card cannot be special summoned. When this card is successfully summoned, darw a card from your deck.

CDIP-JP015 Snipestalker
Dark/Demon/4/1500/600
Discard a card from hand. Choose a card on the field and roll a dice. If the result is other than 1 or 6, destroy the chosen card.

CDIP-JP016 Blast Devil
Fire/Demon/3/1000/300
When a chain of Magic or trap happens, deal 500 damage to opponent.

CDIP-JP017 Vanity Devil
Dark/Demon/6/2400/1200
This card cannot be special summon. When this card is face-up on the field, monster(s) cannot be special summon.

CDIP-JP024 Vanity Ruler
Light/Angel/8/2500/1600
This card cannot be special summon. When this card is face-up on the field, opponent cannot special summon any monster(s).

CDIP-JP025 Earth Mother Iris
Light/Angel/6/2400/1200
When a Chain 3 is accumulated, draw a card from deck. When an effect by the same name card activates on the same chain multiple times, this effect cannot be activate.

CDIP-JP027 Bodyguards of Queen
Earth/Warrior/4/1700/1200
When this card is face-up on the field, any of the [Allure Queen] on your field cannot be chosen as target of attack.

CDIP-JP028 Combofighter
Wind/Warrior/4/1600/800
When this card is face-up on the field, during your Main Phase 1 when a Chain happens, during this turn this card (can attack two times during Battle Phase)

CDIP-JP029 Combomaster
Wind/Warrior/5/2200/1500
When this card is face-up on the field, during your Main Phase 1 when a Chain happens, during this turn this card can attack two times during Battle Phase.

CDIP-JP030 Beastman Ares
Earth/Beast-Warrior/3/500/500
When this card is face-up on the field, whenever a chain happens, increase this card's attack strength by 500.

CDIP-JP032 Storm Shooter
Wind/Winged-Beast/7/2300/500
Once during your turn, you can choose one of the following effects and activate it.
- Move this to the adjacent monster card zone that is not in use.
- Return an opponent's Monster, Magic, or Trap directly in front of this card to its owner's hand.

CDIP-JP033 Alien Beda
Earth/Reptile/2/800/500
Once during your turn, this card can move to the adjacent unused monster zone. When there's not opponent's monster, Magic, or Trap card directly in front of this card, this card can attack opponent directly.

CDIP-JP034 Alien Mars
Fire/Reptile/3/1000/1000
When this card is face-up on the field, negate the effect of all monsters other than [Alien Mars] with "A Counter" set onto it.

CDIP-JP036 Cyber Ogre #2
?/Machine/?/?/?
Fusion
[Cyber Ogre + Cyber Ogre]

CDIP-JP037 Infecting Cell “A”
Normal Spell
Put an "A Counter" on a face-up monster on opponent's field.

CDIP-JP038 A Flash of Magic Sealing
Normal Spell
This card can be activate when there's monsters on each place of monster zone on opponent's field. Destroy all monsters on opponent's field.

CDIP-JP039 Limit Lift
Normal Spell
Pay 1000 lifepoints. Special Summon a Ritual monster with from your hand. The Ritual monster special summon by this effect cannot attack, and is destroy at End Phase. Only 1 [Limit Lift] can be play per turn.

CDIP-JP040 Instant Fusion
Normal Spell
Pay 1000 lifepoints. Special Summon a Fusion monster with level 5 or less from your Fusion deck. The Fusion monster Special Summoned by this effect cannot attack, and is destroyed at the End Phase. Only 1 [Instant Fusion] can be play per turn. (This Special Summon is treated as Fusion Summon)

CDIP-JP041 Countercleaner
Normal Spell
Pay 500 lifepoints. Remove all counters on the field.

CDIP-JP042 Linear Cannon
Normal Spell
Sacrifice a monster on your field. Do damages to opponent equal to half of that monster's original attack strength. During the turn this card is activate, no other Magic cards can be activate.

CDIP-JP046 Leveldown !?
Quickspell
Choose a face-up monster on the field with [LV] to activate. Return the chosen card to owner's deck, special summon a monster with the same name with lower [LV] than that card from owner's Graveyard ignoring the summoning requirement to owner's field.

CDIP-JP047 Receding Circuit
Continuous Spell
During each of this card's controller Standby Phase pay 500 lifepoints. When a monster is return from field to hand, it's removed from game instead.

CDIP-JP048 Position Change
Continuous Spell
The place of a monster on your field can be move to the adjacent unused monster card zone. This effect can be activate once per turn.

CDIP-JP050 Straight Flush
Normal Trap
This card can be activate when there are card on each place of Magic/Trap zone on opponent's field. Destroy all Magic and Trap cards on opponent's field.

CDIP-JP051 Justibreak
Normal Trap
This card can be activate when a face-up Normal monster on your field is target of attack declaration. Destroy all monsters in attack mode on the field except Normal monsters.

CDIP-JP052 Reverse Dimension
Normal Trap
This card can be activate when monster(s) originally owned by you is remove from game by opponent's effect. Special Summon one of those monster to your field.

CDIP-JP055 Byroad Sacrifice
Normal Trap
This card can be activate when a monster on your field is destroy as result of battle. Special Summon a [Cyber Ogre] from your hand.

CDIP-JP056 Cyber Shadow Guardna
Normal Trap

CDIP-JP058 Troy Bomb

CDIP-JP059 Ascending Black Horn
Counter-Trap
Negate the special summon of an opponent's monster and destroy it.

CDIP-JP060 Vanity Call
Counter-Trap
This card can be activate after or on Chain 4. Pay half of your lifepoints, negate all effects and activation of cards on the same chain, and destroy all those cards.
Yop die Gadgets sind hammer geil! Bin echt gespannt, ob das SD die Antiken Antriebsviecher stärken werden. Weil gut sind sie auf jeden Fall, nur leider zu schwache 4 oder wenger Level Monster dort, die sich wirklich durchsetzen können..
Ob Stronghold auch im Deck drinnen ist?? (Die Fallenkarte der Gadgets)

CDIP ist für mich nicht wirklch überzeugend. Momentan hat keine einzige Karte einen Reiz für mich. Interessant allerdings, dass es Monster Reborn, PoG Varianten gibt, werden sich aber glaub ich nicht wirklich durchsetzen können mit diesem Ganzem 3er Ketten Bedingungen.
Interessant ist auch, dass es neue Level monster gibt. Aber nicht wirklich spielstark finde ich.
Also, die nächste Shonen Jump Promo wir die Magician's Valykre sein.
3 der 6 Tins werden sein: Cyber Dragon, Raviel und E Hero Steam Healer.

Und hier der Inhalt zum 10. Structure Deck "Rebellion of the Machines":

SD10-JP001
Antique Gear Gadget Dragon
Earth/Machine/8/3000/2000
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
-Green Gadget: During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's lifepoints.
-Red Gadget: If this card battles with a monster, inflict 400 points of damage to your opponent's Life Points.
-Yellow Gadget: When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 600 points of damage to your opponent's Life Points.
Ultra Rare

SD10-JP002
Antique Gear Chimera
Earth/Machine/6/2300/1300
When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
Green Gadget: Increase this card's attack by 300.
Red Gadget: When this card successfully direct attacks your opponent, do 300 damages to opponent.
Yellow Gadget: When this card destroys an opponent's monster as result of battle, do 700 damage to your opponent.

SD10-JP003
Antique Gear Engineer
Earth/Machine/5/1500/1500
Negate the effect of a Trap Card that targets this card and destroy it. When this card destroys a monster as a result of battle and sends it to the Graveyard, destroy 1 Spell or Trap Card on the field. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

SD10-JP004
Kidouheishi Dead Revolver
Earth?/Machine?/4/??/??

SD10-JP005
Mechanical Chaser
Dark/Machine/4/1850/800

SD10-JP006
Green Gadget
Earth/Machine/4/1400/600
When this card is summoned or special summoned, find the "Red Gadget" in your deck and add to your hand.

SD10-JP007
Red Gadget
Earth/Machine/4/1300/1500
When this card is summoned or special summoned, find the "Yellow Gadget" in your deck and add to your hand.

SD10-JP008
Yellow Gadget
Earth/Machine/4/1200/1200
When this card is summoned or special summoned, find the "Green Gadget" in your deck and add to your hand.

SD10-JP009
Cannon Soldier
Dark/Machine/4/1400/1300
Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.

SD10-JP010
Gear Golem the Moving Fortress
Earth/Machine/4/800/2200
Pay 800 Life Points. This card can attack your opponents Life Points directly this turn.

SD10-JP011
Heavy Mech Support Platform (x2)
Dark/Machine/3/500/500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)

SD10-JP012
Antique Gear Golem
Earth/Machine/8/3000/3000
This card cannot be Special Summoned. When this card attacks with an attk that is higher than the DEF of an defense postion Monster, inflict the differance as battle damage to your opponent's Life Points. If this card attacks your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

SD10-JP013
Antique Gear Beast
Earth/Machine/6/2000/2000
This card cannot be special summon. Negate the effect of the effect monsters this card destroy in battle. When this card attack, your opponent cannot activate Magic/Trap cards until the end of Damage Step.

SD10-JP014
Antique Gear Soldier
Earth/Machine/4/1300/1300
When this card attack, your opponent cannot activate Magic/Trap cards until the end of Damage Step.

SD10-JP015
Antique Gear (x2)
Earth/Machine/2/100/800
When [Antique Gear] is face-up on your field, you may special summon any copy of this card in your hand to the field in attack mode.

SD10-JP016
Antique Gear Cannon
Earth/Machine/2/500/500
Sacrifice this card, do 500 damages to opponent's lifepoints. During this turn's battle phase no player can activate Trap cards.

SD10-JP017
Antique Gear Garage
Normal Magic
Select 1 Card in your Graveyard that has [Antique Gear] in its name and add it to your hand.

SD10-JP018
Antique Gear Tank
Equipment Magic
This can only be equipped to a Monster with [Antique Gear] in its name. Increase the qquipped Monster's attack by 500. When this card is sent from the Field to the Graveyard, do 500 damage to your opponent.

SD10-JP019
Antique Gear Bomb
Normal Magic
Select 1 monster with [Antique Gear] in it's name on your side of the field to activate. Destroy the selected monster and inflict damage to your opponent equal to half the original ATK of the selected monster.

SD10-JP020
Antique Gear Hand
Equip magic
This card can only be equipped to a monster with [Antique Gear] in it's name. A monster that battles with the equipped monster is destroyed at the end of the Damage Step.

SD10-JP021
Antique Gear Factory
Normal Magic
Choose a monster card with [Antique Gear] om its name in your hand. Remove from game cards with [Antique Gear] in their name from your Graveyard until the level of them is doubled of the chosen card. The chosen card, during this turn, can be summon without sacrifice.

SD10-JP022
Antique Gear Drill
Normal Magic
This card can only be activate when there's a monster with [Antique Gear] in its name on your field and discard a card from your hand. Choose a Magic card from your deck, and set it onto your field. That Magic card cannot be activate during this turn.

SD10-JP023
Antique Gear Castle
Equip Magic
Increase the attack strength of all face-up monsters on the field with [Antique Gear] in its name by 300. Whenever a monster is Normal Summon, put a counter on this card. Whenever a monster with [Antique Gear] in its name would be sacrifice summoned, you may remove counters from this card equal to the number of sacrifices required instead of sacrifices.

SD10-JP024
Mystical Space Typhoon
Quick-Play Magic
Destroy 1 Spell or Trap Card on the field.

SD10-JP025
Limiter Removal
Quick-Play Magic
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.

SD10-JP026
Heavy Storm
Normal Magic
Destroy all Spell and Trap Cards on the field.

SD10-JP027
Enemy Controller
Quick-Play Magic
Select and activate 1 of the following effects:
- Change the battle position of 1 face-up monster on your opponent's side of the field.
- Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

SD10-JP028
Weapon Change
Normal Magic
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.

SD10-JP029
Machine Duplication
Normal Magic
Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.

SD10-JP030
Pot of Avarice
Normal Magic
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.

SD10-JP031
Mobile Fortress Strong Hold
Normal Trap
After this card is activated, it becomes a monster card (Earth/Machine/4/0/2000) and summoned in Defense Position. While "Yellow Gadget", "Green Gadget" and "Red Gadget" are all face-up on your side of the field, this card's ATK becomes 3000. (This card is still treated as a Trap Card.)

SD10-JP032
Ultimate Offering
Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.

SD10-JP033
Sakuretsu Armor (x2)
You can only activate this card when your opponent declares an attack. Destroy the attacking monster.

SD10-JP034
Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.

SD10-JP035
Rare Metalmorph
Continuous Trap
Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.

SD10-JP036
Covering Fire
Normal Trap
If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.

SD10-JP037
Roll Out!
Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.

Sieht sehr interessant aus. Hoff Antike Antriebsdeck sind es dann wert zu spielen.. :)
sagt mal weis einer von euch wann der cyber drachen tin rauskommt ein anbieter in ebay verkauft den ab 1 september==??
Irgendwann Anfangs September.
sagt mal ich hab gehört duelist pack zane sol in 2 bis 3 wochen drausen sein und da is dann cyber drache als rare drin was haltet ihr davon???
cool alerdings wird dan jeder cyer drache haben und das sit scheis^e
Also erstmal würde DP3 rauskommen, was das zweite Jaden DP ist. Außerdem sind im DP4 (von Zane) Karten vom Hell Kaiser Ryo drinnen, das heißt die aus Cyber Dark Impact. Daraus schließe ich, dass keine Cybies drinnen sein werden (denke ich zumindest).
selbs wenn cyber raus kommt,sicher nich als rare.schätze mal als ultra mit dem cyber end.
supis kraftbündnis etc. schätze ich ma
ne ich denke nich es sind immer neue karten ultras in dduellist packs @cryuel das is doch egal die drei kommen alle gleichzeitig raus und auserdem hell kaiser is zane mit spitznamen!!!
Echt alle 3 kommen gleichzeitig? Ok, danke das wusste ich nicht.
Außerdem ist Hell Kaiser Ryo NUR sein Spitzname in der zweiten GX Staffel; sprich wo er böse ist und, ich darf dich erinnern, andere Karten benützt.
Auf seinem DP sieht man auch außerdem den Cyber Dark Dragon (oder ist es Cyber Dark Kneel? Glaub schon Dark Dragon).
Aber es hat ohnehin schon fast jeder den Cyber Drachen (selbst vor der Veröffentlichung des Tins). Zumindest auf Turnieren.
ja ich bekomme morgen 4 stück alle top.
gg son billigen aqua neos,winged kuribo 10 ultra,TER ultra uforiod kämpfer ultra und glänzender flammenflügelmann beschädigt.was für n00bs es doch gibt.
@cryuel was der benutzt immer noch cyber drachen und was is mit der is böse?????
weiß jemand welche Promokarten noch in die Tins 2006 kommen außer Cyber Dracher und Raviel und irgend so ein E- Hero?
Es sollten 3 Tins im September und drei im November herauskommen.
Stimmt das so?
Die drei bekannten sind Cyber Drache, Raviel und E Hero Steamhealer (da gab's ja diese Verwirrung am Anfang ob es stimmt, dass wieder Tins rauskommen, da ein Bild von ner Tin mit nem Steamhealer mal veröffentlicht worden war).

Und @ Chaos Emperor: Ja sicher benützt er Cyber Drachen, aber Zane ist böse. Was ist daran schwer zu verstehen? Er spielt um Macht, etc.
Sein Deck ist auch komplett anders; benützt wie gesagt so Sachen wie Cyber Dark Dragon, Chimeratech Over Dragon, etc. (schau dir doch selbst die 2. Staffel an, dann weißt du was ich meine)
Da halt der Cyber Dark Dragon auf DP4 zu sehen ist, schätze ich, dass eher die neuen Karten, großteils aus CDIP, drinnen sein werden. Und Cyber Drache auch aus dem Grund nicht, weil er schon in ner Tin drinnen ist. Aber werden wir ja sehen (bedenke auch, dass ein DP 30 Karten hat.. Hat das wirklich Platz für Cybies, Cyber Twin, Cyber End, Proto Cyber, etc. etc. wenn die neuen Karten aus CDIP drinnen sind? werden wir ja sehen).
@Cryuel in CDIP sidn kaum cyber viecher drin und warum zane kämpft auch in staffel eins um macht!!!wie soll ich mir die staffel angucken wenn sie nich läuft?ich bitte dich in CDIP sind nur nhöchstens 10 cyber karten drin und woraus besteht der rest des boosters??und warumj meint jeder das da ein cyber drache rare drin is???hör dich mal um jeder (etwas erfahrener)spieler kann dir das sagen mal gucken!
also ich habe folgende Liste auf yugioh-card.com gefunden. sie enthält die die aktuelle liste ab 1 september so wie ich das lesen konnte.. so wie ich gelesen hab ist mit cyber drachen nix pasiert, aber wo ich anfang zu heuln is dass chaos hexer verboten ist.

Verbotene Karten
Von den folgenden Karten darfst du KEINE im Deck, Fusions Deck oder Side Deck haben.


Black Luster Soldier - Envoy of the Beginning (Schwarz Glänzender Soldat - Gesandter des Anfangs)
Butterfly Dagger - Elma (Elma, Schmetterlingsdolch)
Change of Heart (Überläufer)
Chaos Emperor Dragon - Envoy of the End (Chaos-Imperatordrache - Gesandter des Endes)
Chaos Sorcerer (Chaos Hexer)
Cyber Jar (Cyberdose)
Dark Hole (Schwarzes Loch)
Delinquent Duo (Verbrecher-Duo)
Exchange of the Spirit (Austausch des Geistes)
Fiber Jar (Gewebekrug)
Harpie’s Feather Duster (Harpyen-Flederwisch)
Imperial Order (Kaiserlicher Befehl)
Last Turn (Letzter Spielzug)
Magical Scientist (Magieforscher)
Makyura the Destructor (Makyura der Zerstörer)
Mirage of Nightmare (Albtraum-Trugbild)
Monster Reborn (Wiedergeburt)
Painful Choice (Qual der Wahl)
Pot of Greed (Topf der Gier)
Raigeki (Raigeki)
Sinister Serpent (Unheil verkündende Schlange)
Snatch Steal (Schnappstahl)
The Forceful Sentry (Starker Wachposten)
Thousand-Eyes Restrict (Tausendäugiges Opfer)
Time Seal (Zeitsiegel)
Tribe-Infecting Virus (Stämmeinfizierender Virus)
Tsukuyomi (Tsukuyomi)
Witch of the Black Forest (Hexe vom schwarzen Wald)
Yata-Garasu (Yata-Garasu)
NEU! - Chaos Sorcerer (Chaos Hexer), Snatch Steal (Schnappstahl), Thousand-Eyes Restrict (Tausendäugiges Opfer), Tsukuyomi (Tsukuyomi)



II. Limitierte Karten
Von den folgenden Karten darfst du höchstens EINE im Deck, Fusionsdeck und Side Deck zusammen haben.

Book of Moon (Buch des Mondes)
Breaker the Magical Warrior (Brecher, Magischer Krieger)
Call of the Haunted (Ruf der Gejagten)
Card Destruction (Kartenzerstörung)
Ceasefire (Waffenstillstand)
Confiscation (Beschlagnahme)
D. D. Assailant (D. D. Angreifer)
D. D. Warrior Lady (D. D. Kriegerin)
Dark Magician of Chaos (Dunkler Magier des Chaos)
Exodia the Forbidden One (Exodia, die Verbotene)
Future Vision (-)
Graceful Charity (Elegante Wohltäterin)
Gravity Bind (Schwerkraftbindung)
Heavy Storm (Schwerer Sturm)
Injection Fairy Lily (Injektionsfee Lily)
Jinzo (Jinzo)
Last Will (Letzter Wille)
Left Leg of the Forbidden One (Linkes Bein der Verbotenen)
Left Arm of the Forbidden One (Linker Arm der Verbotenen)
Level Limit - Area B (Stufenbeschränkung-Gebiet B)
Limiter Removal (Begrenzer-Entferner)
Mage Power (Kraft der Magie)
Magic Cylinder (Magischer Zylinder)
Magician of Faith (Magier des Glaubens)
Mask of Darkness (Maske der Finsternis)
Metamorphosis (Metamorphose)
Mirror Force (Spiegelkraft)
Morphing Jar (Verwandlungskrug)
Mystical Space Typhoon (Mystischer Raum-Taifun)
Night Assailant (Nächtlicher Angreifer)
Nobleman of Crossout (Adliger der Auslöschung)
Pot of Avarice (Topf der Trägheit)
Premature Burial (Voreiliges Begräbnis)
Protector of the Sanctuary (Beschützer der Zuflucht)
Right Arm of the Forbidden One (Rechter Arm der Verbotenen)
Right Leg of the Forbidden One (Rechtes Bein der Verbotenen)
Ring of Destruction (Ring der Zerstörung)
Sacred Phoenix of Nephthys (Heiliger Phönix von Nephthys)
Sangan (Sangan)
Scapegoat (Sündenbock)
Spirit Reaper (Geister-Sensenmann)
Swords of Revealing Light (Verräterische Schwerter)
Torrential Tribute (Reißender Tribut)
Treeborn Frog (Baumfrosch)
Twin-Headed Behemoth (Zweiköpfiger Behemoth)
Ultimate Offering (Letztes Angebot)
United We Stand (Gemeinsam sind wir stark)
NEU! - Future Fusion (-), Gravity Bind (Schwerkraftbindung), Magician of Faith (Magier des Glaubens), Nobleman of Crossout (Adliger der Auslöschung), Spirit Reaper (Geister-Sensenmann), Ultimate Offering (Letztes Angebot)

III. Halblimitierte Karten
Von den folgenden Karten darfst du höchstens ZWEI im Deck, Fusions Deck und Side Deck zusammen haben.

Apprentice Magician (Auszubildende Zauberin)
Creature Swap (Kreaturentausch)
Deck Devastation Virus (Deckverwüstungsvirus)
Exiled Force (Truppen im Exil)
Giant Trunade (Riesen-Trunade)
Good Goblin Housekeeping (Guter Goblin Hauswirtschafter)
Manticore of Darkness (Manticore der Finsternis)
Reckless Greed (Tollkühne Gier)
Reinforcement of the Army (Verstärkung für die Armee)
Upstart Goblin (Emporkömmling Goblin)
Wall of Revealing Light (Mauer des Enthüllenden Lichts)
NEU! - Exiled Force (Truppen im Exil), Giant Trunade (Riesen-Trunade), Reckless Greed (Tollkühne Gier), Wall of Revealing Light (Mauer des Enthüllenden Lichts)

NEU! - Die folgenden Karten sind nicht länger limitiert:: Drop Off (Fallen Lassen), Emergency Provisions (Notvorräte), Lightning Vortex (Blitzeinschlag), Reflect Bounder (Reflektor-Lump)

ich hoffe ich konnte helfen.
das thema über die banned liste is schon seid 2 wochen bei uns...bitte erzähl mir was neues...
@ Chaos Emperor: Maaaann; in der 1. Staffel ist er mächtig, spielte aber nie um Macht, und war so gesehen kein Bösewicht. In der zweiten wird er aber böse und spielt NUR um Macht. Er will das Yin (die böse Hälfte des YinYang) der Cyber Macht erlangen (sprich Chimeratech Over Dragon; auch passendes Attribut: Finsternis statt beim End Drachen Licht) und kämpft sogar gegen Kanzler Shepard (der sein alter Meister im Dojo der Cyber Duel Künste war). Woher soll ich wissen ob du sie gesehen hast oder nicht. Es gibt zahlreiche Länder auf denen sie ausgestrahlt wird, außerdem Satellit Fernsehen und auch das Internet zum nachlesen.

Ich sagte nie die Cyber Drachen wären nicht in DP4 drinnen; allerdings sagte ich, dass ich persönlich, es für unwahrscheinlich finde. Nen Cyber Drachen in CRV, der Tin UND DP4? In meinen Augen.. meh.
Und in CDIP gibt es Cyber Viecher; die Rede war nie von vielen oder von guten. Aber die, die für die Fusion von Cyber Dark Dragon benötigt werden (also 4 mit dem Cyber Dark Dragon) sind mit Sicherheit im DP drinnen (man siehe die Vorderseite von DP4).
Also ist eine UR schon mal vergeben (nämlich an den CDD). Die andere an den CD (sofern er drinnen ist)? Meh.. Also höchstens ne SR oder R. Und wenn, dann in meinen Augen Rare (aufgrund von Karten wie die CDD Fusionsmaterialien, End Drache und Zwillingsdrache).

So, das waren meine Gedanken dazu (und keine Bestätigungen). Akzeptieren, sich selbst was dazu denken oder schlicht.. abwarten. Such dir eins aus.
eine frage noch @cryuel weiste wannn die neue staffel kommt im tv und weiste ne seite wo amn das nachlesen kannßßß
http://duelacademie.du.funpic.de/wbb25/index.php

einfach kostenlos registrieren und spaß haben^^. wenn ihr fragen zu yugioh habt werdet ihr bestimmt hier ne antwort bekommen, Also werdet User auf der duelakademie.
wann ist die pharao-tour qualifizierung in köln?
is bei euch der cyber drachen tin schon in den gesxhäftgen zu kaufen?????????
ich GLAUBE die gibt es nur in Berlin jetzt schon zu kaufen...also bei den restlichen läden kommen die erst in ein paar tagen raus, da es probleme bei der herstellung der Verpackungsdosen gab
Boah schon ewig her, seitdem ich hier vorbeigeschaut hab. Sry.

@Chaos Emperor: Nope, weiss ich nciht. Ich bin momentan nicht in Europa, sondern in Kanada und daher weiss ich nicht wann die neue GX Staffel bei euch rauskommt.

Zu den Tins; hier sind die 3 Tins (CD, Raviel, E Hero Neos) schon laengst erhaeltlich.
Zu den news; weiss nicht ob das schon erwaehnt worden ist, aber in Nord Amerika wird eine Special Edi zu SD9 rauskommen mit der Promo Karte FGD drinnen sein! :D (Zu meinem Glueck muhaha ^^)
Zaubertinte: [Damit keiner Nachfragt; FGD ist Five God Dragon oder Fuenf Goetter Drache auf Deutsch]
@Cryuel

spinnst du in der speziel edi is die promo umr drin
ein FGD in UMR?
Kommen die Tin's auch auf Deutsch?
nein das ist so ein dino
@Maruko:
Zweitens, nein ich spinne nicht, es hieß, dass FGD in der SD9 Special Edition (erhältlich nur in Nordamerika) als Promo Karte dabei sein wird und, dass ist von Konami bestätigt worden.
Zitat: "Konami hat sich etwas für die Amerikanische SD9 Special Edition etwas einfallen lassen. Dort wird es nicht wie erwartet das Covermonster in Ultimate geben sondern "Five Headed Dragon" jetzt werden viele denken was ist denn das für eine Karte ganz einfach es ist der "F.G.D. Five God Dragon" alias "Fünf Götter Drache" doch er wurde wegen dem wort "God" im namen zensiert und so entstand der "Five Headed Dragon". Hier mal Werte und Effekt:

Five-Headed Dragon
ATK: 5000
DEF: 5000
LV: 12
Attribut: Darkness
Dragon / Fusion
Effect: This Card can only be Special Summoned with a Fusion Summon. This card is Fusion Summoned by any 5 Dragon-type monsters in your hand or on your side of the field. This card does not take battle damage from EARTH, WATER, FIRE, WIND or DARK monsters."

--------------

Dieser Thread gehoert mal etwas geupdated.
Also erstmals, hm was fehlt denn so alles.
Neben dem CD, E Hero Neos und Raviel kommt im nächsten Tin Trio die folgenden Secret Rare Promos:
Uria, Hamon und der E Hero, der auf Elemental Energy auf dem Booster drauf ist.

-------------

SD10 inhalt nochmal (zu 100% bestätigt):
SD10-JP001 Antique Gear Gadget Dragon
Earth/Machine/8/3000/2000
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
-Green Gadget: During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's lifepoints.
-Red Gadget: If this card battles with a monster, inflict 400 points of damage to your opponent's Life Points.
-Yellow Gadget: When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 600 points of damage to your opponent's Life Points.

SD10-JP002 Antique Gear Chimera
Earth/Machine/6/2300/1300
Effect might not be 100% correct
When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
Green Gadget: Increase this card's attack by 300.
Red Gadget: When this card successfully direct attacks your opponent, do 500 damages to opponent.
Yellow Gadget: When this card destroys an opponent's monster as result of battle, do 700 damage to your opponent.

SD10-JP003 Antique Gear Engineer
Earth/Machine/5/1500/1500
Negate the effect of a Trap Card that targets this card and destroy it. When this card destroys a monster as a result of battle and sends it to the Graveyard, destroy 1 Spell or Trap Card on the field. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

SD10-JP004 Moving Warrior Dead Revolver
(Stats and effects unknown)

SD10-JP005 Mechanicalchaser

SD10-JP006 Green Gadget
Earth/Machine/4/1400/600
When this card is summoned or special summoned, find the "Red Gadget" in your deck and add to your hand.

SD10-JP007 Red Gadget
When this card is summoned or special summoned, find the "Yellow Gadget" in your deck and add to your hand.

SD10-JP008 Yellow Gadget
Earth/Machine/4/1200/1200
When this card is summoned or special summoned, find the "Green Gadget" in your deck and add to your hand.

SD10-JP009 Cannon Soldier

SD10-JP010 Gear Golem the Moving Fortress

SD10-JP011 Heavy Mech Support Platform x 2

SD10-JP012 Antique Gear Golem

SD10-JP013 Antique Gear Beast

SD10-JP014 Antique Gear Soldier

SD10-JP015 Antique Gear x 2

SD10-JP016 Antique Gear Cannon

SD10-JP017 Antique Gear Garage
Normal Magic
Select 1 Card in your Graveyard that has [Antique Gear] in its name and add it to your hand.

SD10-JP018 Antique Gear Tank
Equipment Magic
Effect might not be 100% correct
This can only be equipped to a Monster with [Antique Gear] in its name. Increase the qquipped Monster's attack by 600. When this card is sent from the Field to the Graveyard, do 600 damage to your opponent.

SD10-JP019 Antique Gear Bomb
Normal Spell
Select 1 "Antique Gear" monster on your side of the field to activate. Destroy the selected monster and inflict damage to your opponent equal to half the original ATK of the selected monster.

SD10-JP020 Antique Gear Hand
Equip Spell
This card can only be equipped to an "Antique Gear" monster. A monster that battles with the equipped monster is destroyed at the end of the Damage Step.

SD10-JP021 Antique Gear Factory

SD10-JP022 Antique Gear Drill

SD10-JP023 Antique Gear Castle

SD10-JP024 Mystical Space Typhoon

SD10-JP025 Limiter Removal

SD10-JP026 Heavy Storm

SD10-JP027 Enemy Controller

SD10-JP028 Weapon Change

SD10-JP029 Machine Duplication

SD10-JP030 Pot of Avarice

SD10-JP031 Strong Hold the Moving Fortress

SD10-JP032 Ultimate Offering

SD10-JP033 Sakuretsu Armor x 2

SD10-JP034 Micro Ray

SD10-JP035 Rare Metalmorph

SD10-JP036 Covering Fire

SD10-JP037 Roll Out!

-----------

Ueber SD11 ist auch schon etwas bekannt; es wird (wie vermutet) ein Lichtdeck sein basierend auf Karten ziehen und Recovery Effekte.
Hier das bekannte:

SD11-JP001
Sky Hero - Neo Parshath
Light/Fairy/7/2300/2000
This card can be Special Summoned by Tributing 1 "Airknight Parshath" on your side of the field. When this card battles with a monster in Defense position with DEF lower than this card's ATK, inflict the difference as Battle Damage to the opponent's Lifepoints. When this card inflicts Battle Damage to your opponent's Lifepoints, draw 1 card from your Deck. While "The Sanctuary in the Sky" is on the field, and your Life Points are higher than your opponent's Lifepoints, this card gains ATK and DEF equal to the difference between your and your opponent's Lifepoints.

SD11-J002
Sky Saint Meltius
Light/Fairy/4/1600/1200
While this card is face-up on your side of the field, gain 1000 Life Points each time a Counter Trap is activated. Also, if "The Sanctuary in the Sky" is on the field, destroy 1 card on your opponent's side of the field.

SD11-J003
Wisdom Angel Harvest
Light/Fairy/4/1800/1000
When this card is sent to the Graveyard as a result of battle, you can add 1 Counter Trap from your Graveyard to your hand.

SD11-J004
Guide of Victory Freya
Light/Fairy/1/100/100
When there is a face-up Fairy-type monster except "Guide of Victory Freya" on your side of the field, this card cannot be selected as an attack target. While this card is face-up on your side of the field, face-up Fairy-type monsters on your side of the field gain 400 ATK and DEF.


SD11-J005
Calling Nova
Light/Fairy/4/1400/800
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Light Fairy-type monster with an ATK of 1500 or less to your side of the field from your Deck. If there is "The Sanctuary in the Sky" on the field, you can Special Summon 1 "Airknight Parshath" instead.


SD11-J006
Holy Jeral
Light/Fairy/4/1000/2000
If there is "The Sanctuary in the Sky" on the field when this card is destroyed and sent to the Graveyard expect as a result of battle, gain 1000 Life Points.

SD11-J007
Geruen Duo
Light/Fairy/4/1700/0
This card cannot be destroyed as a result of battle. When damage is dealt to this card's controller, destroy this face-up card on the field. If you Tribute Summon a Light Fairy-type monster, you can treat this 1 monster as 2 Tribute monsters for the Tribute Summon.

SD11-J008?
Dunames Witch

SD11-J009?
Shining Angel 2x

SD11-J010?
Soul of Purity and Light

SD11-J011?
Airknight Parshath 2x

SD11-J012?
Guardian Angel Joan

SD11-J013?
Agent of Force - Mars

SD11-J014?
Absorbing Kid from the Sky

SD11-J015?
Royal Knights

SD11-J016?
Bountiful Artemis

SD11-J017?
Layard the Liberator

SD11-J018?
Voltanis the Adjudicator

SD11-J019?
Mystical Space Typhoon

SD11-J020?
Nobleman of Crossout

SD11-J021?
Premature Burial

SD11-J022?
Swords of Reveiling Light

SD11-J023?
Heavy Storm

SD11-J024?
Terraforming

SD11-J025?
Cestus of Dagla

SD11-JP026?
The Sanctuary in the Sky 2x

SD11-J027?
Lightning Vortex

SD11-J028?
Magical Mallet

SD11-J029
Divine Protection of Goddess
Continuous Trap
Gain 3000 Life Points. When this face-up card is removed from the field, take 3000 damage.

SD11-JP030?
Widespread Ruin

SD11-J031?
Negate Attack 2x

SD11-JP032?
Solemn Judgment

SD11-J033?
Magic Jammer

SD11-J034?
Seven Tools of the Bandit

SD11-J035?
Beckoning of Light

SD11-J036?
Divine Wrath

Auch hierzu wird es eine Special Edi geben und darin befindet sich UMR des Hauptmonsters.
Hier ein Link zu nem Bild der Special Edi: SD11

---------------

Im kommenden YGO NDS Spiel YGO Duel Monster GX Spirit Summoner werden die folgenden 3 Karten drinnen sein:

GX03-JP001
Brain Crusher
Dark/Insect/7/2400/1500
When this card destroys and sends an opponent's monster to the Graveyard as a result of battle, you can Special Summon the destroyed monster from the Graveyard (on your side of the field) during this turn's End Phase. This effect can only be used once per turn.

GX03-JP002
Hunter Owl
Wind/Winged-Beast/4/1000/900
Increase this cards attack strength by 500 for each card with the same attribute as this card. If there are another monster on the field with this cards attribute, this card cannot be choosen as attack target.
Ultra Rare

GX03-JP003
Masked Chopper
Earth/Fiend/1/100/100
If this card destroyed an opponent’s monster as result of Battle, inflict 2000 points of damage to your opponent’s Lifepoints
Ultra Rare

--------------------

Desweiteren wird es Special Edi's für E Hero fans geben (2 Stück um genau zu sein) und ne zweite Ausgabe der Ultimate Edition in der Dragon Master Knight drinnen sein wird. (Vermutlich das ganze nur in Nord Amerika).
Hier ein Text von UDE und Inhalt der Special Edi's:
"Two hot news items have just come in! It looks like UDE has announced a couple of surprise products for the holiday season.

The first product is the Elemental Hero Collection. This will be a two-box item, with a Collection #1 and a Collection #2.

Each Collection box will come with four Elemental Hero cards with Secret Rare foil tech, four booster packs, and a Fusion Guide poster showing all the possible Fusion combos between the Elemental Hero monsters. For fans of Elemental Heroes, this sounds like a great way to add some new foil cards to your deck. Depending on which Heroes were printed as Secret Rares, it will be possible to have an all-foil Elemental Hero deck soon.

Sources say that the Elemental Hero Collections should be out within a week or two.

The second item is Ultimate Edition 2. You might remember Ultimate Edition 1, which came out around this time last year and included two packs of Dark Revelation 2 plus the long-awaited Blue-Eyes Ultimate Dragon card. UDE has announced that Ultimate Edition 2 will contain the equally long-awaited Dragon Master Knight! This Level 12 Fusion of Blue-Eyes Ultimate Dragon and Black Luster Soldier has 5000 ATK and DEF, plus 500 more for every Dragon on your side of the field.

The Dragon Master Knight was originally created by Yugi and Kaiba to battle against the Five-Headed Dragon (recently released in the Dinosaur’s Rage Special Set). So it looks like UDE gave us a twofer by having Dragon Master Knight follow hot on the heels of Five-Headed Dragon. Yugi and Kaiba used this monster again in Season 4 while battling Dartz, although the monster name was changed on the anime to Master of Dragon Soldier. But it looks like UDE decided to stick with the original name from Season 1.

Details on the contents of the Ultimate Dueling Guide included in this product are still mysterious, although insider sources have hinted that it will include a “history of the game” feature tracing the story of the Yu-Gi-Oh! TCG since the Yugi/Kaiba starter decks back in 2002."

Elemental Hero Collection 1

Includes:
* 1 Lost Millennium Booster Pack
* 1 Elemental Energy Booster Pack
* 1 Power of the Duelist Booster Pack
* 1 Cyberdark Impact Booster Pack
* 1 Fusion Guide with a GX poster on the back
* 4 Variant Cards
Bild

Elemental Hero Collection 2

Includes:
* 1 Lost Millennium Booster Pack
* 1 Elemental Energy Booster Pack
* 1 Power of the Duelist Booster Pack
* 1 Cyberdark Impact Booster Pack
* 1 Fusion Guide with a GX poster on the back
* 4 Variant Cards
(Promo's: E Hero Sparkman, E Hero Clayman, E Hero Wildheart, E Hero Thundergiant)

DMK-Bild
-----------------

Info's zum niegelnagel-neuem Booster Strike of Neos:

Release: 11/16/2006

4 Ultra Rare
7 Super Rare
14 Rare
35 Common

Preis: 150 yen pro Booster(1,01 Euro)

Contains Neos monsters which are the main point of Judai's deck! Also includes many support cards.
Focusing on the included Neos series, the set also links the new series cards with the existing cards.

STON-JP001
Genetic Warwolf
Earth/Beast-Warrior/4/2000/100
Normal Monster
Super Rare/Ultimate Rare


STON-JP002
Frostsaurus
Water/Dinosaur/6/2600/1700
Normal Monster
Rare


STON-JP003
Spiral Dragon
Water/Dragon/8/2900/2900
Normal Monster
Rare


STON-JP004
Neo-Spacian Air Hummingbird
Wind/Winged Beast/3/800/600
Once per turn, you can gain 500 Life Points for each card in your opponent's hand.
Super Rare/Ultimate Rare


STON-JP005
Neo-Spacian Gran Mole
Earth/Rock/3/900/300
If this card battles with a monster, return this card and your opponent's monster to the respective owners' hands, and do not apply damage calculation.
Rare


STON-JP006
Neo-Spacian Glow Moss
Light/Plant/3/300/900
When this card battles with a monster, your opponent draws 1 card. Depending on what that card is, apply 1 of the following effects for this attack:
- Spell Card: This card can attack your opponent directly.
- Trap Card: Switch this card to Defense Position.
- Monster Card: End the Battle Phase of this turn.


STON-JP007
Military Crew - Yaichi
Water/Warrior/3/1300/800
As long as there is a Monster with "Military Crew " in it's name on your side of the field (except "Military Crew - Yaichi"), once per turn, you can destroy 1 Set Magic or Trap Card on the field. If you activate this effect, this card cannot attack during this turn. If this card is destroyed, you can destroy 1 "Military Crew " monster on your side of the field (except this card) instead.


STON-JP008
Military Crew - Kamon
Fire/Warrior/3/1000/500
As long as there is a Monster with "Military Crew " in it's name on your side of the field (except "Military Crew - Kamon"), once per turn, you can destroy 1 face-up Magic or Trap Card on the field. If you activate this effect, this card cannot attack during this turn. If this card is destroyed, you can destroy 1 "Military Crew" monster on your side of the field (except this card) instead.


STON-JP009
Military Crew - Yasazo
Earth/Warrior/3/1500/1000
As long as there is a Monster with "Military Crew " in it's name on your side of the field (except "Military Crew - Yariza"), this monster can attack your opponent's Life Points directly. If this card is destroyed, you can destroy 1 "Military Crew" monster on your side of the field (except this card) instead.


STON-JP010
Military Crew - Nisan
Wind/Warrior/4/1400/700
As long as there is a Monster with "Military Crew " in it's name on your side of the field (except "Military Crew - Nisashi"), this monster can attack twice during the same Battle Phase. If this card is destroyed, you can destroy 1 "Military Crew" monster on your side of the field (except this card) instead.


STON-JP011
Military Crew - Zanji
Dark/Warrior/4/1800/1300
As long as there is a Monster with "Military Crew " in it's name on your side of the field (except "Military Crew - Zanji"), when this card attacks a monster, after damage calculation destroy that monster. If this card is destroyed, you can destroy 1 "Military Crew" monster on your side of the field (except this card) instead.


STON-JP012
Military Crew - Irou
Light/Warrior/4/1700/1200
As long as there is a Monster with "Military Crew " in it's name on your side of the field (except "Military Crew - Iroou"), when this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation. If this card is destroyed, you can destroy 1 "Military Crew" monster on your side of the field (except this card) instead.


STON-JP013
High Shogun - Shien
Fire/Warrior/7/2500/2400
Effect unknown
(estimation:
If there are 2 or more face-up "Military Crew" monsters on your side of the field, you can Special Summon this card from your hand. While this card is face-up on your side of the field, your opponent can only activate 1 Spell or Trap Card during each turn. If this card would be destroyed, you can destroy 1 "Military Crew" monster instead.


STON-JP014
Foot Soldier of Shien
Earth/Warrior/2/700/300
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 level 3 or lower Monster with "Military Crew" in it's name from your Deck.


STON-JP015
Saint of Silence
If this card destroys an opponent's monster as result of battle, opponent cannot activate Magic cards during his next turn.
Rare


STON-JP016
Tranquil Sage
Light/Spellcaster/4/1400/1000
If this card destroys an opponent's monster as result of battle, opponent cannot activate Trap cards during his next turn.


STON-JP017
Rain, Demon of Dark Realm
Dark/Fiend/7/2500/1800
If this card is discarded from your hand by your opponent's card effect, Special Summon this card to your side of the field. When this card is special summoned by this effect, destroy all monsters or all magic and trap cards one your opponent's field.
Ultra Rare/Ultimate Rare


STON-JP018
Khaki, Assassin of Dark Realm
Dark/Fiend/2/300/500
If this card is discarded from your hand by the effect of another card effect, destroy 1 monster on the field.


STON-JP019
Green, Tactician of Dark Realm
Dark/Fiend/2/300/500
If this card is discarded from your hand by the effect of another card effect, destroy 1 Spell or Trap Card on the field.


STON-JP020
Fusionist Killer
Dark/Demon/4/1400/1200
The ATK of a Fusion monster that battles with this card becomes 0 during the damage step.
Rare


STON-JP021
Electric Worm
Light/Thunder/3/1000/1000
Discard this card from your hand to the Graveyard to take control of 1 face-up Machine-Type or Dragon-Type Monster on your opponent's side of the field, until this turn's End Phase.


STON-JP022
Puppet Plant
Earth/Plant/3/1000/1000
Discard this card from your hand to the Graveyard to take control of 1 face-up Warrior-Type or Spellcaster-Type Monster on your opponent's side of the field, until this turn's End Phase.


STON-JP023
Puppet Insect
Dark/Insect/3/1000/1000
Discard this card from your hand to the Graveyard to take control of 1 face-up Demon-Type or Zombie-Type Monster on your opponent's side of the field, until the this turn's End Phase.


STON-JP024
D.D. Crow
Dark/Winged-Beast/1/100/100
Discard this card from your hand to your Graveyard. Remove one card from your opponent's Graveyard from the game. This effect can be launched even in opponent's turn.
Rare


STON-JP025
Silent Abyss
Water/Reptile/7/2000/1500
If this card is destroyed and sent to the grave yard as a result of battle, destroy all monsters except Water-Maintype monsters on the field.


STON-JP026
Hell Prominence
Fire/Reptile/7/2000/1500
If this card is destroyed and sent to the grave yard as a result of battle, destroy all monsters except Fire-Maintype monsters on the field.


STON-JP027
Rage Earth
Earth/Reptile/7/2000/1500
If this card is destroyed and sent to the grave yard as a result of battle, destroy all monsters except Earth-Maintype monsters on the field.


STON-JP028
Death Cyclone
Wind/Reptile/7/2000/1500
If this card is destroyed and sent to the grave yard as a result of battle, destroy all monsters except Wind-Maintype monsters on the field.


STON-JP029
Shine Spirits
Light/Reptile/7/2000/1500
If this card is destroyed and sent to the grave yard as a result of battle, destroy all monsters except Light-Maintype monsters on the field.


STON-JP030
Darkness Soul
Dark/Reptile/7/2000/1500
If this card is destroyed and sent to the grave yard as a result of battle, destroy all monsters except Dark-Maintype monsters on the field.


STON-JP031
Alien Psycho
Dark/Reptile/1/200/100
When this card is Normal Summoned or Flip Summoned, place it in Defense Position. As long as this card remains face-up on the field, Monsters with an A-Counter on them cannot declare an attack.


STON-JP032
Lycanthrope
Earth/Beast-Warrior/Ritual/6/2400/1600
This card can only be Ritual Summoned with the Ritual Spell Card, "Synthetic Sorcery". When this card inflicts Battle Damage to your opponent's Life Points, inflict 200 damage to your opponent for each Normal Monster Card in your Graveyard.


STON-JP033
Enlightened Warrior Cúchulainn
Light/Warrior - Ritual/4/500/1000
This card can only be Ritual Summoned with the Ritual Spell Card, "Confirmation of Enlightenment". Once per turn, by removing from play 1 Normal Monster Card in your Graveyard, this card gains ATK equal to the ATK of the monster that was removed from play by this effect until your next Standby Phase.


STON-JP034
E-Hero Air Neos
Wind/Warrior/7/2500/2000
[Neo-Spacian Air Hummingbird] + [E-Hero Neos]
Ultra Rare/Ultimate Rare
This card is special summoned by returning the above monsters on your field to deck (The card [Fusion] is not required). If your lifepoints are lesser than your opponent's lifepoints, the difference is added to this card's attack strength. This effect can only be used once per turn. Return this card to the fusion deck at the end phase.
Ultra Rare/Ultimate Rare


STON-JP035
E-Hero Gran Neos
Earth/Warrior/7/2500/2000
[Neo-Spacian Groun Mole] + [E-Hero Neos]
This card is special summoned by returning the above monsters on your field to deck (The card [Fusion] is not required). You can return 1 monster on your opponent's field to their hand. This effect can only be used once per turn. Return this card to the fusion deck at the end phase.
Ultra Rare/Ultimate Rare


STON-JP036
E-Hero Glow Neos
Light/Warrior/7/2500/2000
[Neo Spacian Glow Moss] + [E-Hero Neos]
This card is special summoned by returning the above monsters on your field to deck (The card [Fusion] is not required).Return this card to the fusion deck at the end phase. Destroy 1 face-up card on your opponent's side of the field and check it, depending what card it is, apply the following effect. This effect can only be used once per turn.
- Monster Card: This card cannot attack during this turn.
- Magic Card: This card can attack the opponent directly.
- Trap Card: This card is changed to defense position.
Ultra Rare/Ultimate Rare


STON-JP037
Ancient Rule
Special Summon 1 Level 5 or higher Normal Monster from your hand.
Rare


STON-JP038
Dark Realm Transaction
Normal Magic
Both players draw 1 card from their deck, then discard 1 card from their hand.
Super Rare/Ultimate Rare


STON-JP039
Neos Force
Equipment Magic
This card can only be equipped to a "E-Hero Neos". The equipped monster gains 800. When the equipped monster destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. During your End Phase, return this card to your Deck and shuffle it.
Rare


STON-JP040
Famous Pitch-Black Horse
Equipment Magic
This card can only be equipped to a Monster with "Military Crew" in it's name. The equipped monster gains 200 ATK and DEF. When the equipped monster is destroyed, this card is destroyed instead.


STON-JP041
"A" Cell Cluster Bomb
Quick-Play Magic
Select 1 face-up Monster with "Alien" in it's name on your side of the field. Destroy the selected monster and place a number of A Counters on a face-up monster on your opponent's side of the field equal to the level of the destroyed monster.


STON-JP042
Twister
Quick-Play Magic
Pay 500 Life Points. Destroy 1 face-up Magic or Trap Card on the field.
Rare


STON-JP043
Synthetic Sorcery
Ritual Magic
This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.


STON-JP044
Confirmation of Enlightenment
Ritual Spell Card
This card is used to Ritual Summon "Enlightened Warrior Cúchulainn". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.


STON-JP045
Advanced Ritual Technique
Ritual Magic
Select 1 Ritual Monster in your hand. Send, from your Deck to the Graveyard, Normal Monsters whose total Levels equal the selected card's. Special Summon the selected card.


STON-JP046
Card Trader
Continuous Magic
During your Standby Phase you can shuffle 1 card in your hand back to your Deck and then draw 1 card from your Deck. This effect can only be used once per turn.
Super Rare/Ultimate Rare
Ultimate Rare

STON-JP047
Shien’s Mist Castle
Field Magic
When a "Military Crew" monster attacks an opponent's monster, the opponent's monster loses 500 ATK during damage calculation.


STON-JP048
Skyscraper 2 - Hero City
Field Magic
You can Special Summon a Monster with "E-Hero" in it's name that has been destroyed as a result of battle from your Graveyard. This effect can be used once per turn during your Main Phase.
Super Rare/Ultimate Rare


STON-JP049
Transformation - Reflector Ray
Normal Trap
This card can be activated if a [E-Hero] Fusion monster on your side of the field is destroyed as a result of battle. Inflict damage to the opponent's lifepoints equal to the level of the destroyed fusion monster * 300.


STON-JP050
Hero Medal
Normal Trap
When this set card is destroyed by an opponent's card effect and sent to the graveyard, it is shuffled back to your deck. Afterwards, you draw 1 card from your deck.
Rare


STON-JP051
Intervention of the Military Six!
Normal Trap
Special summon 1 [Military Crew] monster from your graveyard to your side of the field. The monster special summoned by this effect is destroyed in the End Phase of this turn.


STON-JP052
Otakaraotoritsubushi
Normal Trap
Discard 1 Magic card from your hand. Destroy 1 face up monster on oyur opponent's side of the field. Furthermore, look at your opponent's hand, if there are cards with the same name as the destroyed card, they are all sent to the graveyard.
Rare


STON-JP053
Flash Bullet
Normal Trap
This card can be activated, if an monster on your opponent's field successfully direct attacks. Switch to the End Phase of this turn


STON-JP054
Prediction of Reincarnation
Normal Trap
Select 2 cards in the graveyard, and shuffle them back to the owner's deck
Rare


STON-JP055
A Weapon of Fusion Destruction
Normal Trap
Destroy 1 face-up Fusion Monster on the field.


STON-JP056
Scroll of the Sealed Ritual
Normal Trap
Destroy 1 face-up Ritual Monster on the field.


STON-JP057
Genuine Birth Rite
Continuous Trap
Select 1 Normal monster in your graveyard and Special Summon it in attack position. If this card leaves the field, the monster is destroyed. If the monster leaves the field, this card is destroyed.
Super Rare/Ultimate Rare


STON-JP058
Hurricane! Sword Fight of Evil
Continuous Trap
If [Military Crew] monster(s) on your field battles, increase the ATK of a [Military Crew] monster attacking a monster by 300 until the End Phase of that round.


STON-JP059
Sniper of the Night Fog
Continuous Trap
Declare 1 monster card name. If the opponent summons, special summons or reverse summons the declared monster, the declared monster and this card are removed from the game.
Rare


STON-JP060
Tatami Renewal
Counter Trap
Activation and the effect of an effect monster which is activated when it is successful summoned are negated, and monster and destroy the monster.
Rare

-------------------
Und hier Info's zum kommenden YGO PSP Spiel und dessen Promo's:

Yugioh Duel Monster GX Tag Force[PSP]
Releasing date : 14.09.2006
Preis : 5229 Yen (36,03 Euro)
Promokarten :

GX02-JP001
Phantom Beast Cross Wing
Light/Beast-Warrior/4/1300/1300
If this card is in the graveyard, increase the attack strengtht of monsters with [Phantom Beast]on the field in its name by 300 points.
Ultra Rare

GX02-JP002
Phantom Beast Wild Horn
Earth/Beast-Warrior/4/1700/0
If ths card attacks a monster in defense position, if the attack strength exceeds the defense strenght of that monster, inflict the difference as damage to your opponent’s lifepoints.
Ultra Rare

GX02-JP003
Phantom Beast Thunder Pegas
Light/Beast-Warrior/4/700/2000
You can activate this effect, if an opponent’s monster declares an attack. By removing this card existing in your graveyard from the game, the battle damage 1 monster on your side of the field with [Phantom Beast] in its name would receive is reduced to 0. At this time, that monster is not destroyed by battle.
Ultra Rare

Und im Strategy Guide is folgende Promo drinnen:
GX02-BJP01
Phantom Beast Rock Lizard
Dark/Beast-Warrior/7/2200/2000
If a monster with [Phantom Beast] is used as sacrifice, you can sacrifice summon this card with 1 sacrifice . If this card destroys a monster in Battle, 500 points of damage are inflicted to the opponent. When this card is destroyed by the effect of an opponent’s card and sent to the graveyard, 2000 points of damage are inflicted to the opponent.
Ultra Rare

-----------------------

Und hier Info's zu Master Collection 3; in Japan wird es MC3 geben und das ist dort drinnen:

Erscheinungsdatum: 15.03.2006
Preis: 2500 Yen (16,61 Euro)

Content:
1 x POWER OF THE DUELIST (POTD)
1 x CYBERDARK IMPACT (CDIP)
1 x STRIKE OF NEOS (STON)
1 x FORCE OF THE BREAKER (FOTB)
1 x DUELIST PACK -Judai 2-
1 x DUELIST PACK -Hell Kaiser-
1 x DUELIST PACK -Edo-
??? (+ 300 Yen worth of booster still unknown)

Secret Rare Promo Cards included:
Elemental Hero Black Neos
Cyber Dark Dragon
Elemental Hero Air Neos
(FOTB cover card)

------------
Hier genaueres zu Dp3, 4 und 5:
Duelist Pack - Judai 2 (DP03)
Duelist Pack - Hell Kaiser (DP04)
Duelist Pack - Edo (DP05)

Veröffentlichungdatum: 26 Oktober 2006

5 Karten pro Booster
15 Booster pro Box
1 Booster: 150 Yen
5 Neue Karten

je 30 verschiedene Karten, davon:

2 x Ultra Rares
4 x Super Rares
7 x Rares
17x Commons

DP4 Inahlt:

DP03-JP001
E-Hero Neos

DP03-JP002
E-Hero Edge Man
Rare

DP03-JP003
E-Hero Wild Man

DP03-JP004
Hero Kids

DP03-JP005
Neo Spacian Aqua Dolphin
Rare

DP03-JP006
Neo Spacian Flare Scarab
Rare

DP03-JP007
Neo Spacian Black Panther
Rare

DP03-JP008
C*Dolphin

DP03-JP009
Card Gunner
Earth/Machine/3/400/400
Send the top three cards from your deck to the graveyard. For each card send to the graveyard, increase this card ATK by 500 until the end of the turn. This effect can only be used once per turn. If this card is sent form the field to the graveyard, draw 1 card from your deck.
Ultra Rare

DP03-JP010
E-Hero Wild Jaggyman
Rare

DP03-JP011
E-Hero Wild Wingman

DP03-JP012
E-Hero Aqua Neos
Rare

DP03-JP013
E-Hero Flare Neos
Rare

DP03-JP014
E-Hero Black Neos
Darkness/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [N* Spacian Black Panther]
This card can only be special summoned by returning the above mentioned monsters from your side of the field to your deck (The card [Fusion] is not needed). Select 1 Effect monster face-up in attack position on the field. If this card is in face-up attack position on your side of the field, the effect of the chosen face-up monster is nullified until it leaves the field. (Only one monster can be selected with this effect). This card returns to the fusion deck at the end phase.
Super Rare

DP03-JP015
Cyclone Boomerang

DP03-JP016
H - Heat Heart

DP03-JP017
E - Emergency Call

DP03-JP018
R - Right Justice

DP03-JP019
O - Over Soul

DP03-JP020
Hero Flash!!

DP03-JP021
Contact

DP03-JP022
Fake Hero

DP03-JP023
Soul Share - Common Soul

DP03-JP024
Neo Space

DP03-JP025
Light Erazer
Equip Magic
This card can only be equipped to a Light Warrior monster. Monsters battling with the monster equipped with this card are removed from game at the end of the Damage Step.

DP03-JP026
Burial from another Dimension
Quick-Play Magic
Choose three cards that are removed from game except monster cards and put them back into the graveyard.
Ultra Rare

DP03-JP027
Hero Barrier

DP03-JP028
Miracle Kids

DP03-JP029
Edge Hammer
Normal Trap
Sacrifice 1 [E-HERO Edgeman] face-up on your Field. Destroy 1 of your opponent's Monsters face-up on the Field and do damage to the controller equal to the attack strength of the Monster.

DP03-JP030
Kids Guard
Normal Trap
Tribute 1 [Hero Kids] on your side of the field. Negate the attack of an opponent’s monster, and add one card with [E-HERO] in its name from your deck to your hand.


DP4:

DP04-JP001
Cyber Dragon
Rare

DP04-JP002
Cyber Barrier Dragon
Rare

DP04-JP003
Cyber Laser Dragon
Rare

DP04-JP004
Proto Cyber Dragon

DP04-JP005
Cyber Giraffe

DP04-JP006
Cyber Phoenix

DP04-JP007
Cyber Dark Horn

DP04-JP008
Cyber Dark Edge

DP04-JP009
Cyber Dark Keel

DP04-JP010
Hell Dragon
Dark/Dragon/4/2000/0
When this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard, by Tributing 1 monster you can Special Summon this card on your side of the field.
Ultra Rare

DP04-JP011
Cyber Twin Dragon
Rare

DP04-JP012
Cyber End Dragon
Rare

DP04-JP013
Chimeratech Over Dragon
Rare

DP04-JP014
Cyber Dark Dragon
Dark/Machine - Fusion/8/1000/1000
[Cyber Dark Horn] + [Cyber Dark Edge] + [Cyber Dark Keel]
This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, choose 1 Dragon-Type monster in your Graveyard, equip it to this card and increase this card's ATK by an amount equal to the ATK of the monster equipped to this card. Increase this card's ATK by 100 points for every Monster Card in your Graveyard. If this card would be destroyed as a result of battle, the monster equipped to this card is destroyed instead.
Super Rare

DP04-JP015
Cyclone

DP04-JP016
Limiter Removal

DP04-JP017
De-Fusion

DP04-JP018
Creature Swap

DP04-JP019
Time Capsule

DP04-JP020
Power Bond
Rare

DP04-JP021
Photon Generator Unit

DP04-JP022
Overload Fusion

DP04-JP023
Future Fusion

DP04-JP024
Free Kill
Normal Magic
Choose and sent one monster from your field to the graveyard, your opponent randomly selects 1 card in his hand and sends it to the graveyard.
Super Rare

DP04-JP025
Call of the Haunted

DP04-JP026
Trap jammer

DP04-JP027
Attack Reflector Unit

DP04-JP028
Return Soul
Normal Trap
This card can be activated during the End Phase. Return up to 3 monsters in your graveyard destroyed during this turn to your deck.
(Shuffling your deck afterwards is obvious)
Super Rare

DP04-JP029
Damage Polarilizer
Counter Trap
This card can be activated when you would take damage from an effect. Activation and effect are negated and both players draw 1 card from their respective Decks.
Ultra Rare

DP04-JP030
Fusion Guard
Counter Trap
This card can be activated if you would receive damage from an effect. Negate the activation of the effect, and send one card randomly from your Fusion deck to the graveyard.
Super Rare

Zaubertinte: [Gruselig, nicht wahr?]

DP5:

DP05-JP001
D-Hero Devilguy

DP05-JP002
D-Hero Diehard Guy

DP05-JP003
D-Hero Diamondguy

DP05-JP004
D-Hero Dreadguy
Rare

DP05-JP005
D-Hero Double Guy
Rare

DP05-JP006
D-Hero Defend Guy
Rare

DP05-JP007
D-Hero Dogma Guy
Rare

DP05-JP008
D-Hero Dagger Guy

DP05-JP009
D-Hero Doom Guy
Rare

DP05-JP010
D-Hero Dash Guy

DP05-JP011
D-Hero Diabolic Guy
Dark/Warrior/6/800/800
Remove this card in your graveyard from play. Special Summon a [D-Hero Diabolic Guy] from your deck to your side of the field.
Ultra Rare

DP05-JP012
E-Hero Phoenix Guy
Rare

DP05-JP013
E-Hero Shining Phoenix Guy
Fire/Warrior - Fusion/8/2500/2000
[E-Hero Sparkman] + [E-Hero Phoenixguy]
This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300 for each monster with [E-Hero] in its name in your Graveyard. This card cannot be destroy as result of battle.
Super Rare

DP05-JP014
Misfortune

DP05-JP015
Guard Penalty

DP05-JP016
Clocktower of Seclusion
Rare

DP05-JP017
D Spirits

DP05-JP018
Cyclone Blade

DP05-JP019
Dark City

DP05-JP020
Destiny Draw
Normal spell
Discard a [D-Hero] card from your hand. Draw two card from your deck.
Ultra Rare

DP05-JP021
Over Destiny
Normal Spell
Choose 1 [D-Hero] monster from your grave. Special Summon on Monster with D-Hero in its name with level half of the selected monster from your deck. The monster special summoned by this effect is destroyed during the End Phase of this turn.
Super Rare

DP05-JP022
Elemental Charge

DP05-JP023
Destiny Destroy

DP05-JP024
Destiny Signal

DP05-JP025
D-Time

DP05-JP026
D-Shield

DP05-JP027
Destiny Mirage

DP05-JP028
D-Chain

DP05-JP029
D-Counter
Normal Trap
This card can be activated, if a face-up [D-Hero] monster is chosen as the target of an attack. Destroy the attacking monster.
Super Rare

DP05-JP030
Eternal Dread
Normal Trap
Put 2 Time Counters on a [Clock Tower Prison]
Super Rare

-----------

Ueber das Set nach Strike of Neos ist wenig bekannt, aber hier die Info's:

Force of the Breaker

60 Karten
4 Ultra Rare
7 Super Rare
14 Rare
35 Common

Erscheint: 15 Februar 2007
Preis: 150 Yen pro Booster

- Enthält unter anderem Karten des neue GX Charakters Johan Andersen
(Charakter der 3. YGO GX Staffel, für jene, die fragen würden)
--------------

Die fehlenden 3 Tin Boxen sind noch nicht mal draußsen und schon gibt es in Japan Info's zu den kommenden 2007 Tins!
Eerscheinungsdatum: 18th Januar 2007
Preis: 1050 Yen (7 Euro)

Enthält:
Enemy of Justice x2
Power of the Duelist x2
Cyberdark Impact x2
Strike of Neos x2

1x Ultimate Rare Karte
(Ueber die Promos ist noch nichts bekannt)

-------------

Im SD10 Special Edi set ist folgendes drinnen:
STRUCTURE DECK - Rebellion of the Machines Special Set
Price: 2100 Yen (14,56 Euro)
4 Booster Packs
- CRV
- EOJ
- POTD
- CDIP
Promo: SD10 Ultra Rare in Ultimate Rare
Bild

-----------

Hm, wird Dark Revelation 3 geben im Uebrigen.

Das war's so ziemlich für's erste und hoffe ich konnte vieles auf einmal aufsammeln, damit nicht noch mehr unnoetige Threads entstehen zum Inhalt von dies und jenem.

Cryuel
SD12 wird wie vermutet Finsternis Attribut basierend sein. Hier news darüber:

Curse of Darkness
Release: 8. März 2007 (in Japan)
Preis: 1050 Yen

1x 40 Karten-Deck (8 komplett neue)
1x Regelheft
1x Spielanleitung
1x Duellfeld


- Features cards from the large group of Dark Attributes!
- Deck strategy that inflicts effect damage to the opponent's lifepoints through the use of Magic and Trap cards, offering a new playing.
- 8 new cards to strengthen the Dark attribute.
gibts nix neues?
Angeblich solls n Starter 2007 geben.

Der wird am 22.3. erscheinen.

Inhalt is mir unbekannt.

MfG
Nissen123
hier das SD12:

Curse of Darkness
Release: 8. März 2007 (in Japan)
Preis: 1050 Yen

1x 40 Karten-Deck (8 komplett neue)
1x Regelheft
1x Spielanleitung
1x Duellfeld


- Features cards from the large group of Dark Attributes!
- Deck strategy that inflicts effect damage to the opponent's lifepoints through the use of Magic and Trap cards, offering a new playing.
- 8 new cards to strengthen the Dark attribute.


SD12-JP001 Demon Diabolos
DARK/Dragon – Effect/7/2800/1000
This card cannot be Special Summoned. When this card is Tribute Summoned, the Tribute must be a DARK monsters. During your opponent's Draw Phase before he draws, you can check the top card of your opponent's Deck and put it in either the top or the bottom of the Deck. This card cannot be used as a Tribute for card effects.

SD12-JP002 Death King Lich Lord?
DARK/Undead/6/2400/1200
When you Tribute Summon this card, the Tribute must be DARK. If this card is sent to the Graveyard used as Tribute for card effects, return this card to your hand.

SD12-JP003 Dark King Prometes
DARK/Demon – Effect/4/1200/800
When this card is Normal Summoned, you can remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each monster removed from play by this effect, until the end of the turn.

SD12-JP004 Mist Demon (ein Archfiend!!)
Dark/Demon – Effect/5/2400/0
This card can be Normal Summoned without Tribute. If this card is Normal Summoned this way, this card is destroyed during the End Phase and you take 1000 damage.

SD12-JP005 Plague Wolf
Dark/Undead/3/1000/1000
Once per turn, you can double this card's original ATK. If you do, this card is destroyed during the End Phase.

SD12-JP006? Goblin Zombie

SD12-JP007? Axe Dragonuit x2

SD12-JP008? Mystic Tomato

SD12-JP009? Mask of Darkness

SD12-JP010? Spirit Reaper

SD12-JP011? Giant Orc x3

SD12-JP012? Stealth Bird x2

SD12-JP013? Malice Doll of Demise x2

SD12-JP014 Sacrifice Sword
Equip Magic
Equip only to a DARK monster. It gains 400 ATK. If the equipped monster is used as a Tribute and this card is sent to the Graveyard, return this card to your hand.

SD12-JP015 Repeating Nightmare
Normal Magic
Return to your hand 2 DARK monsters with 0 DEF from your Graveyard.

SD12-JP016? Shield Crush

SD12-JP017? Nightmare Steelcage

SD12-JP018? Mystical Space Typhoon

SD12-JP019? Giant Trunade

SD12-JP020? Megamorph

SD12-JP021? Nobleman of Crossout

SD12-JP022? Heavy Storm

SD12-JP023? Ectoplasmer x2

SD12-JP024? Pot of Avarice

SD12-JP025? Magical Mallet

SD12-JP026 Deck Destruction Virus of Darkness
Normal Trap
Tribute 1 DARK monster with 2500 ATK or more. Declare either Magic or Trap Card. Check all Magic and Trap Cards on your opponent's side of the field, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all cards of the declared type.

SD12-JP027? Crush Card Virus

SD12-JP028? Deck Devestation Virus x2

SD12-JP029? Magic Cylinder

SD12-JP030? Just Desserts

SD12-JP031? Dark Mirror Force

SD12-JP032? Dimension Wall x2
Wollt ihr mal die neuen Ultra-Rare Karten
von DP3-5 sehen?
Versuche sie zu kriegen.
MfG
Nissen123
Geht unter Google,
gebt dort Duelist Pack Zane ein.
Dann klickt Yugioh TCG/OCG News:Duelist Packs DP03 to DP05 an.
Da seht ihr alles, was ihr wissen wollt!!
Danke für die SD12 Infos!
Leider konnte ich hie und da nichts neues Posten, weil das MP system meint es verstoeßt gegen die Regeln.. *grübel*
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