Ihr kennt doch sicherlich die ganzen Videos von den ganzen Pro`s. Is euch da auch aufgefallen dass wenn sie dauerfeuer machen (ganz selten) kaum das Crosshair verzieht.ALso da ist der recoil ganz anderes wie wenn ich dauerfeuer mach. Kann man da irgendwas i der config mit dem recoil verstelen?
http://www.cs-videos.de/
da hab ich die videos her!
da hab ich die videos her!
cl_dynamiccrosshair 0
einfach in der konsole eingeben oder in die config schreib0rn
einfach in der konsole eingeben oder in die config schreib0rn
ich mein recoil!
cl_dynamiccrosshair verhindert nur, dass sich das crosshair z.B.: beim Gehen nicht auseinander zieht
trotzdem thx
cl_dynamiccrosshair verhindert nur, dass sich das crosshair z.B.: beim Gehen nicht auseinander zieht
trotzdem thx
ups hab die 0 hinter cl_dynamiccrosshair
also ich mein cl_dynamiccrosshair 0
also ich mein cl_dynamiccrosshair 0
jo also ch hab jetzt mit nem Pro gequatscht der hat mir seine config gegeben und die is hmmer geil!
schickste mir mal die config?will sue mit meiner vergleichen und vieleicht meine verbessern
ops menie addy vergessen
deagle_5@web.de (meine geht net[server futsch oder so] is die von meinem bruda)
deagle_5@web.de (meine geht net[server futsch oder so] is die von meinem bruda)
hier für alle
// BBBBBBBBBB III NNNN NN DDDDDDDD III NNNN NN GGGGGGGGGG SSSSSSSSSSS
// BBBBBBBBBBB III NNNN NN DDDDDDDDD III NN NN NN GGGGGGGGGG SSSSSSSSSSS
// BB BB III NN NN NN DD DD III NN NN NN GG SSSS SS
// BB BB III NN NN NN DD DD III NN NN NN GG GGGGGG SSSSS SS
// BBBBBBBBBB III NN NN NN DD DD III NN NN NN GG GGGGGG SSS
// BB BB III NN NN NN DD DD III NN NN NN GG G GG SS SSSSS
// BB BB III NN NN NN DD DD III NN NN NN GG GG SS SSSS
// BBBBBBBBBBB III NN NN NN DDDDDDDDD III NN NN NN GGGGGGGGGG SSSSSSSSSSS
// BBBBBBBBBB III NN NNNN DDDDDDDD III NN NNNNN GGGGGGGGGG SSSSSSSSSSS
unbindall
// _____________
// --=*( Slot 1 - 10 )*=--
// *************
bind "0" "slot10;ch_red"
bind "1" "slot1;ch_blue"
bind "2" "slot2;ch_yellow"
bind "3" "slot3;ch_green"
bind "4" "slot4;ch_cyan"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
// _______
// --=*( A - Z )*=--
// *******
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "name #team.tt%|%p!n$eL%|%n0skiLL"
bind "d" "+moveright"
bind "e" "use"
bind "f" "impulse 100"
bind "g" "drop;say --=* Droped*=--"
bind "h" "+voicerecord"
bind "i" "radio3"
bind "k" "radio2"
bind "l" "radio3"
bind "m" "chooseteam"
bind "n" "name #team.tt%|%p!n$eL"
bind "o" "buyequip"
bind "q" "name #team.tt%|%p!n$eL%|%eiNz0ggN"
bind "r" "+rela"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "clanmodmenu"
bind "w" "+forward"
bind "x" "messagemode"
bind "y" "radio1"
bind "z" "messagemode3"
// __________
// --=*( F1 - F12 )*=--
// **********
bind "F1" "name #team.tt%|%p!n$eL%|%trA!n"
bind "F2" ""
bind "F3" ""
bind "F4" ""
bind "F5" "snapshot"
bind "F6" ""
bind "F7" ""
bind "F8" "radar_t"
bind "F9" "say_team .. aehh .. Hallo ? soll ich alles allein machen ?? *g* hmm wie ihr meint !!"
bind "F10" "quit prompt"
bind "F11" "say_team Los .. alle zu Bombenplatz A"
bind "F12" "say_team Los .. alle zu Bombenplatz B"
// _______________
// --=*( Anderer Block )*=--
// ***************
bind "TAB" "+showscores;timeleft"
bind "ENTER" ""
bind "ESCAPE" "cancelselect"
bind "SPACE" "+duckjump"
bind "CTRL" "+duck1"
bind "SHIFT" "+speed"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "PAUSE" "pause"
bind "KP_MINUS" "sensdown"
bind "KP_PLUS" "sensup"
bind "kp_end" "Custom1"
bind "kp_home" "Custom5"
bind "kp_downarrow" "Custom2"
bind "kp_pgdn" "Custom3"
bind "kp_ins" "custom8"
bind "kp_uparrow" "Custom6"
bind "kp_pgup" "Custom7"
// _____________
// --=*( Pfeiltasten )*=--
// *************
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
// ____________________
// --=*( Sonderzeichen ect. )*=--
// ********************
bind "`" "toggleconsole"
bind "[" "invprev"
bind "]" "invnext"
bind "=" "botmenu"
bind "~" "toggleconsole"
bind "+" "sizeup"
bind "/" "+movedown"
bind "," "buyammo1"
bind "." "buyammo2"
bind "\" ""
// ____________
// --=*( Maustasten )*=--
// ************
bind "MWHEELDOWN" "invnext;+attack;wait;wait;-attack"
bind "MWHEELUP" "wsec"
bind "MOUSE1" "+shoot"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "rlcancel"
//
// SSSSSSSSSSS EEEEEEEEEE TTTTTTTTTTT TTTTTTTTTTT III NNNN NN GGGGGGGGGG SSSSSSSSSSS
// SSSSSSSSSSS EEEEEEEEEE TTTTTTTTTTT TTTTTTTTTTT III NN NN NN GGGGGGGGGG SSSSSSSSSSS
// SSSS SS EE TT TT III NN NN NN GG SSSS SS
// SSSSS SS EE TT TT III NN NN NN GG GGGGGG SSSSS SS
// SSS EEEEEE TT TT III NN NN NN GG GGGGGG SSS
// SS SSSSS EE TT TT III NN NN NN GG G GG SS SSSSS
// SS SSSS EE TT TT III NN NN NN GG GG SS SSSS
// SSSSSSSSSSS EEEEEEEEEE TT TT III NN NN NN GGGGGGGGGG SSSSSSSSSSS
// SSSSSSSSSSS EEEEEEEEEE TT TT III NN NNNNN GGGGGGGGGG SSSSSSSSSSS
// _________
// --=*( Console )*=--
// *********
console "1"
con_color "24 224 235"
con_notifytime "2"
scr_centertime "2"
scr_conspeed "9999"
scr_transparentui "1"
// ___________
// --=*( Customize )*=--
// ***********
cl_dynamicchrosshair "0"
cl_righthand "1"
setinfo "_ah" "1"
setinfo "s4" "8388607"
setinfo "s3" "67108863"
setinfo "s2" "67108863"
setinfo "s" "67108863"
setinfo "_vgui_menus" "1"
setinfo "_cm_pw" "pinsel"
_cl_autowepshwitch "0"
// _____
// --=*( HUD )*=--
// *****
hud_capturemouse "1"
hud_centerid "1"
hud_classautokill "1"
hud_deathnotice_time "10"
hud_draw "1"
hud_drawhistory_time "2"
hud_drawnames "1"
hud_fastswitch "1"
hud_saytext "1"
hud_saytext_time "6"
scr_connectmsg1 "0"
scr_connectmsg2 "0"
// ______
// --=*( Maus )*=--
// ******
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
sensitivity "0.7"
zoom_sensitivity_ratio "1.9"
_windowed_mouse "0"
// __________
// --=*( Netgraph )*=--
// **********
graphheight "64"
net_graph "1"
net_graphpos "1"
net_graphwidth "150"
net_scale "5"
// _________
// --=*( Network )*=--
// *********
cl_allowdownload "1"
cl_allowupload "0"
cl_anglespeedkey "0.67"
cl_backspeed "400"
cl_bob "0"
cl_bobcycle "0.8"
cl_bobup "0"
cl_corpsestay "300"
cl_download_ingame "0"
cl_downspeed "320"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_giblife "6"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_movespeedkey "0.60"
cl_nodelta "0"
cl_nolerp "0"
cl_nopred "0"
cl_nosmooth "0"
cl_observerchrosshair "1"
cl_pitchdown "89"
cl_pitchup "89"
cl_predict_players "1"
cl_pred_fraction "0.6"
cl_pred_maxtime "255"
cl_sidespeed "400"
cl_smoothtime "0.1"
cl_timeout "9999"
cl_upspeed "320"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_yawspeed "210"
ex_correct "0"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed 750""
ex_minvelocity "0"
v_dark "0"
// ___________________
// --=*( NetSettings )*=--
// *******************
rate "25000"
cl_rate "9999"
cl_cmdrate "101"
cl_updaterate "101"
cl_cmdbackup "60"
cl_resend "3"
cl_dlmax "768"
ex_interp "0.1"
ex_extrapmax "1.2"
cl_latency "-50"
// _______
// --=*( Other )*=--
// *******
crosshair "1"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-135"
// _______
// --=*( Sound )*=--
// *******
ambient_fade "100"
ambient_level "0.3"
bgmvolume "0"
hisound "0"
loadas8bit "0"
room_delay "0.5"
room_dlylp "3"
room_feedback "0.420"
room_left "0.5"
room_lp "0.5"
room_mod "0.5"
room_off "0.5"
room_refl "0.5"
room_rvblp ""0.5
room_size "0.5"
room_type "20"
snd_noextraupdate "0"
suitvolume "0.25"
s_2dvolume "1"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_blipdir "0"
s_bloat "2"
s_buffersize "65536"
s_distance "60"
s_doppler "0"
s_eax "1"
s_geometry "0"
s_leafnum "0"
s_materials "0"
s_max_distance "1000.0"
s_min_distance "5"
s_numpolys "200"
s_occfactor "0.25"
s_occlude "1"
s_occ_epsilon "1"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_reflect "0"
s_reverb "1"
s_rolloff "1"
s_showtossed "0"
s_usepvs "0"
s_verbwet "0.25"
volume "1.0"
watterroom_type "14"
_snd_mixahead "0.1"
// _______
// --=*( Video )*=--
// *******
brightness "10"
cl_himodels "0"
cl_minmodels "1"
cl_showerror "0"
cl_showfps "1"
cl_solid_players "1"
d_spriteskip "0"
fastsprites "0"
fps_max "101"
gamma "3"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "256"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "1"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "4"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_smoothmodels "0"
gl_spriteblend "1"
gl_texsort "0"
gl_texturemode ""
gl_wateramp "0"
gl_zmax "0"
gl_ztrick "1"
gunsmoke ""
hpk_maxsize "0.1"
lightgamma "2.5"
max_shells "150"
max_smokepuffs "120"
precache "1"
r_bmodelhighfrac "5"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "75"
r_drawentities "1"
r_drawviewmodel "1"
r_dynamic "1"
r_fullbright "1"
r_glowshellfreq "2.2"
r_lightholes "0"
r_lightmap "0"
r_mirroralpha "1"
r_mmx "1"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"
sys_ticrate "10"
textgamma "2"
viewsize "120"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_agibs "1"
// ______________
// --=*( Voice System )*=--
// **************
voice_dsound "1"
voice_eax "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_loopback "0"
voice_maxgain "1"
voice_modenable "1"
voice_overdrive "1"
voice_overdrivefadetime "0"
voice_scale "1"
// _______________
// --=*( Einstellungen )*=--
// ***************
name "c0nf!g@test"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
fps_lan "101"
fps_max "101"
fps_modem "0"
lambert "1.5"
+mlook
// BBBBBBBBBB III NNNN NN DDDDDDDD III NNNN NN GGGGGGGGGG SSSSSSSSSSS
// BBBBBBBBBBB III NNNN NN DDDDDDDDD III NN NN NN GGGGGGGGGG SSSSSSSSSSS
// BB BB III NN NN NN DD DD III NN NN NN GG SSSS SS
// BB BB III NN NN NN DD DD III NN NN NN GG GGGGGG SSSSS SS
// BBBBBBBBBB III NN NN NN DD DD III NN NN NN GG GGGGGG SSS
// BB BB III NN NN NN DD DD III NN NN NN GG G GG SS SSSSS
// BB BB III NN NN NN DD DD III NN NN NN GG GG SS SSSS
// BBBBBBBBBBB III NN NN NN DDDDDDDDD III NN NN NN GGGGGGGGGG SSSSSSSSSSS
// BBBBBBBBBB III NN NNNN DDDDDDDD III NN NNNNN GGGGGGGGGG SSSSSSSSSSS
unbindall
// _____________
// --=*( Slot 1 - 10 )*=--
// *************
bind "0" "slot10;ch_red"
bind "1" "slot1;ch_blue"
bind "2" "slot2;ch_yellow"
bind "3" "slot3;ch_green"
bind "4" "slot4;ch_cyan"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
// _______
// --=*( A - Z )*=--
// *******
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "name #team.tt%|%p!n$eL%|%n0skiLL"
bind "d" "+moveright"
bind "e" "use"
bind "f" "impulse 100"
bind "g" "drop;say --=* Droped*=--"
bind "h" "+voicerecord"
bind "i" "radio3"
bind "k" "radio2"
bind "l" "radio3"
bind "m" "chooseteam"
bind "n" "name #team.tt%|%p!n$eL"
bind "o" "buyequip"
bind "q" "name #team.tt%|%p!n$eL%|%eiNz0ggN"
bind "r" "+rela"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "clanmodmenu"
bind "w" "+forward"
bind "x" "messagemode"
bind "y" "radio1"
bind "z" "messagemode3"
// __________
// --=*( F1 - F12 )*=--
// **********
bind "F1" "name #team.tt%|%p!n$eL%|%trA!n"
bind "F2" ""
bind "F3" ""
bind "F4" ""
bind "F5" "snapshot"
bind "F6" ""
bind "F7" ""
bind "F8" "radar_t"
bind "F9" "say_team .. aehh .. Hallo ? soll ich alles allein machen ?? *g* hmm wie ihr meint !!"
bind "F10" "quit prompt"
bind "F11" "say_team Los .. alle zu Bombenplatz A"
bind "F12" "say_team Los .. alle zu Bombenplatz B"
// _______________
// --=*( Anderer Block )*=--
// ***************
bind "TAB" "+showscores;timeleft"
bind "ENTER" ""
bind "ESCAPE" "cancelselect"
bind "SPACE" "+duckjump"
bind "CTRL" "+duck1"
bind "SHIFT" "+speed"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "PAUSE" "pause"
bind "KP_MINUS" "sensdown"
bind "KP_PLUS" "sensup"
bind "kp_end" "Custom1"
bind "kp_home" "Custom5"
bind "kp_downarrow" "Custom2"
bind "kp_pgdn" "Custom3"
bind "kp_ins" "custom8"
bind "kp_uparrow" "Custom6"
bind "kp_pgup" "Custom7"
// _____________
// --=*( Pfeiltasten )*=--
// *************
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
// ____________________
// --=*( Sonderzeichen ect. )*=--
// ********************
bind "`" "toggleconsole"
bind "[" "invprev"
bind "]" "invnext"
bind "=" "botmenu"
bind "~" "toggleconsole"
bind "+" "sizeup"
bind "/" "+movedown"
bind "," "buyammo1"
bind "." "buyammo2"
bind "\" ""
// ____________
// --=*( Maustasten )*=--
// ************
bind "MWHEELDOWN" "invnext;+attack;wait;wait;-attack"
bind "MWHEELUP" "wsec"
bind "MOUSE1" "+shoot"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "rlcancel"
//
// SSSSSSSSSSS EEEEEEEEEE TTTTTTTTTTT TTTTTTTTTTT III NNNN NN GGGGGGGGGG SSSSSSSSSSS
// SSSSSSSSSSS EEEEEEEEEE TTTTTTTTTTT TTTTTTTTTTT III NN NN NN GGGGGGGGGG SSSSSSSSSSS
// SSSS SS EE TT TT III NN NN NN GG SSSS SS
// SSSSS SS EE TT TT III NN NN NN GG GGGGGG SSSSS SS
// SSS EEEEEE TT TT III NN NN NN GG GGGGGG SSS
// SS SSSSS EE TT TT III NN NN NN GG G GG SS SSSSS
// SS SSSS EE TT TT III NN NN NN GG GG SS SSSS
// SSSSSSSSSSS EEEEEEEEEE TT TT III NN NN NN GGGGGGGGGG SSSSSSSSSSS
// SSSSSSSSSSS EEEEEEEEEE TT TT III NN NNNNN GGGGGGGGGG SSSSSSSSSSS
// _________
// --=*( Console )*=--
// *********
console "1"
con_color "24 224 235"
con_notifytime "2"
scr_centertime "2"
scr_conspeed "9999"
scr_transparentui "1"
// ___________
// --=*( Customize )*=--
// ***********
cl_dynamicchrosshair "0"
cl_righthand "1"
setinfo "_ah" "1"
setinfo "s4" "8388607"
setinfo "s3" "67108863"
setinfo "s2" "67108863"
setinfo "s" "67108863"
setinfo "_vgui_menus" "1"
setinfo "_cm_pw" "pinsel"
_cl_autowepshwitch "0"
// _____
// --=*( HUD )*=--
// *****
hud_capturemouse "1"
hud_centerid "1"
hud_classautokill "1"
hud_deathnotice_time "10"
hud_draw "1"
hud_drawhistory_time "2"
hud_drawnames "1"
hud_fastswitch "1"
hud_saytext "1"
hud_saytext_time "6"
scr_connectmsg1 "0"
scr_connectmsg2 "0"
// ______
// --=*( Maus )*=--
// ******
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
sensitivity "0.7"
zoom_sensitivity_ratio "1.9"
_windowed_mouse "0"
// __________
// --=*( Netgraph )*=--
// **********
graphheight "64"
net_graph "1"
net_graphpos "1"
net_graphwidth "150"
net_scale "5"
// _________
// --=*( Network )*=--
// *********
cl_allowdownload "1"
cl_allowupload "0"
cl_anglespeedkey "0.67"
cl_backspeed "400"
cl_bob "0"
cl_bobcycle "0.8"
cl_bobup "0"
cl_corpsestay "300"
cl_download_ingame "0"
cl_downspeed "320"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_giblife "6"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_movespeedkey "0.60"
cl_nodelta "0"
cl_nolerp "0"
cl_nopred "0"
cl_nosmooth "0"
cl_observerchrosshair "1"
cl_pitchdown "89"
cl_pitchup "89"
cl_predict_players "1"
cl_pred_fraction "0.6"
cl_pred_maxtime "255"
cl_sidespeed "400"
cl_smoothtime "0.1"
cl_timeout "9999"
cl_upspeed "320"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_yawspeed "210"
ex_correct "0"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed 750""
ex_minvelocity "0"
v_dark "0"
// ___________________
// --=*( NetSettings )*=--
// *******************
rate "25000"
cl_rate "9999"
cl_cmdrate "101"
cl_updaterate "101"
cl_cmdbackup "60"
cl_resend "3"
cl_dlmax "768"
ex_interp "0.1"
ex_extrapmax "1.2"
cl_latency "-50"
// _______
// --=*( Other )*=--
// *******
crosshair "1"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-135"
// _______
// --=*( Sound )*=--
// *******
ambient_fade "100"
ambient_level "0.3"
bgmvolume "0"
hisound "0"
loadas8bit "0"
room_delay "0.5"
room_dlylp "3"
room_feedback "0.420"
room_left "0.5"
room_lp "0.5"
room_mod "0.5"
room_off "0.5"
room_refl "0.5"
room_rvblp ""0.5
room_size "0.5"
room_type "20"
snd_noextraupdate "0"
suitvolume "0.25"
s_2dvolume "1"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_blipdir "0"
s_bloat "2"
s_buffersize "65536"
s_distance "60"
s_doppler "0"
s_eax "1"
s_geometry "0"
s_leafnum "0"
s_materials "0"
s_max_distance "1000.0"
s_min_distance "5"
s_numpolys "200"
s_occfactor "0.25"
s_occlude "1"
s_occ_epsilon "1"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_reflect "0"
s_reverb "1"
s_rolloff "1"
s_showtossed "0"
s_usepvs "0"
s_verbwet "0.25"
volume "1.0"
watterroom_type "14"
_snd_mixahead "0.1"
// _______
// --=*( Video )*=--
// *******
brightness "10"
cl_himodels "0"
cl_minmodels "1"
cl_showerror "0"
cl_showfps "1"
cl_solid_players "1"
d_spriteskip "0"
fastsprites "0"
fps_max "101"
gamma "3"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "256"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "1"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "4"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_smoothmodels "0"
gl_spriteblend "1"
gl_texsort "0"
gl_texturemode ""
gl_wateramp "0"
gl_zmax "0"
gl_ztrick "1"
gunsmoke ""
hpk_maxsize "0.1"
lightgamma "2.5"
max_shells "150"
max_smokepuffs "120"
precache "1"
r_bmodelhighfrac "5"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "75"
r_drawentities "1"
r_drawviewmodel "1"
r_dynamic "1"
r_fullbright "1"
r_glowshellfreq "2.2"
r_lightholes "0"
r_lightmap "0"
r_mirroralpha "1"
r_mmx "1"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"
sys_ticrate "10"
textgamma "2"
viewsize "120"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_agibs "1"
// ______________
// --=*( Voice System )*=--
// **************
voice_dsound "1"
voice_eax "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_loopback "0"
voice_maxgain "1"
voice_modenable "1"
voice_overdrive "1"
voice_overdrivefadetime "0"
voice_scale "1"
// _______________
// --=*( Einstellungen )*=--
// ***************
name "c0nf!g@test"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
fps_lan "101"
fps_max "101"
fps_modem "0"
lambert "1.5"
+mlook
Die is ja ewig lange!
Und was is an der so gut?
Und was muss man übernehmen das sich des Hud ned verändert?
Und was is an der so gut?
Und was muss man übernehmen das sich des Hud ned verändert?
Das sich des nicht beim laufen oder springen auseinander zieht. Des funzt bei mir nur bei den Starken Waffen.Bei der Pistole is des Zielkreuz riesig.
Aber hier die config.cfg von SK|Herton den ein richtiger CS kennt, wenn nicht dann zieht euch mit Kazaa The one and only Heaton. Is en Video (ca. 100 mb groß). Müsst ihr einfach haben.
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+duck"
bind "'" "+moveup"
bind "+" "sizeup"
bind "-" "sizedown"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buyammo2"
bind "d" "+moveright"
bind "e" "+attack2"
bind "f" "+jump"
bind "g" "drop"
bind "j" "buyequip"
bind "m" "buy"
bind "n" "buyammo1"
bind "r" "+reload"
bind "s" "+back"
bind "v" "+use"
bind "w" "+forward"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "F12" "chooseteam"
bind "INS" "+klook"
bind "DEL" "messagemode"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "messagemode2"
bind "MWHEELDOWN" "invnext"
bind "MOUSE1" "+attack"
bind "PAUSE" "pause"
voice_scale "0.750000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.0"
fps_max "101"
fps_modem "0.0"
crosshair "1"
gamma "3"
brightness "1"
con_color "255 155 50"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "120"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5"
mp_decals "300"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "1.000000"
volume "0.95"
suitvolume "0.25"
hisound "1.000000"
bgmvolume "1"
MP3Volume "0.800000"
_snd_mixahead "0.1"
name "SK|HeatoN"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000"
cl_updaterate "80"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "80"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "1.4"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "180"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
hud_classautokill "1"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
+mlook
+jlook
Aber hier die config.cfg von SK|Herton den ein richtiger CS kennt, wenn nicht dann zieht euch mit Kazaa The one and only Heaton. Is en Video (ca. 100 mb groß). Müsst ihr einfach haben.
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+duck"
bind "'" "+moveup"
bind "+" "sizeup"
bind "-" "sizedown"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buyammo2"
bind "d" "+moveright"
bind "e" "+attack2"
bind "f" "+jump"
bind "g" "drop"
bind "j" "buyequip"
bind "m" "buy"
bind "n" "buyammo1"
bind "r" "+reload"
bind "s" "+back"
bind "v" "+use"
bind "w" "+forward"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "F12" "chooseteam"
bind "INS" "+klook"
bind "DEL" "messagemode"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "messagemode2"
bind "MWHEELDOWN" "invnext"
bind "MOUSE1" "+attack"
bind "PAUSE" "pause"
voice_scale "0.750000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.0"
fps_max "101"
fps_modem "0.0"
crosshair "1"
gamma "3"
brightness "1"
con_color "255 155 50"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "120"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5"
mp_decals "300"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "1.000000"
volume "0.95"
suitvolume "0.25"
hisound "1.000000"
bgmvolume "1"
MP3Volume "0.800000"
_snd_mixahead "0.1"
name "SK|HeatoN"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000"
cl_updaterate "80"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "80"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "1.4"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "180"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
hud_classautokill "1"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
+mlook
+jlook
mhh das weis ich leider jetzt auch nich wie man das mitn auseinander ziehen verhindert, aber ich weis wie man ein lustig Buntes Zielkreuz bekommt ;)
Hey p!$$4 deine config muss man die in meine config einfach einfügen oder wie geht das kannst du mir das noch einmal erklären danke!!!!!!
mach ne sicherheits kopie von deiner config.cfg und dann kopierst du das und überschreibst hiermit einfach alles in der config, und falls wa sschief geht hast ja die sicherheitskopie
sollte es aber, da machst du irgendwas falsch, einfach den text ind die config.cfg kopieren speichern und CS starten
LoL ihr seit ja alle voll die naps !!!
Zieht euch erstma krasse demos rein, und lernt die taktiken von den ProGamOraS. Man kann mit ner Standert Config.cfg besser sein als irgend ein anderer. Einfach ne niedrige sensi rein und dann passt dass auch .
Also üben, üben, üben !!!!!!!!!!!
Zieht euch erstma krasse demos rein, und lernt die taktiken von den ProGamOraS. Man kann mit ner Standert Config.cfg besser sein als irgend ein anderer. Einfach ne niedrige sensi rein und dann passt dass auch .
Also üben, üben, üben !!!!!!!!!!!
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