Problem beim Compilieren (* Half-Life & Counter-Strike)

Problem beim Compilieren (* Half-Life & Counter-Strike)

Hallo Leute,
Ich hab mir eine CS map mit VH gebaut. So,
jetzt öffne ich das fenster zum Compilieren und starte.(Alles auf normal)Dann bleibt der nach kurzer Zeit stehen oder Zeigt folgendes an:
hlcsg v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\HALF-L~1\mapping\Zhlt\hlcsg.exe D:\Half-Life\ow\maps\dornsteinweg_11

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering D:\Half-Life\ow\maps\dornsteinweg_11.map
CreateBrush:
(27.37 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(6.04 seconds)
Using WAD File: \half-life\valve\liquids.wad
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\decals.wad
Using WAD File: \half-life\cstrike\cstrike.wad
Using WAD File: \half-life\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\half-life\cstrike\de_aztec.wad] Texture[3515:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\half-life\cstrike\de_aztec.wad] Texture[3516:THANKS]

Using WAD File: \half-life\cstrike\cs_assault.wad
Using WAD File: \half-life\cstrike\itsitaly.wad
Using WAD File: \half-life\cstrike\cs_cbble.wad
Using WAD File: \half-life\cstrike\cs_office.wad
Using WAD File: \half-life\ns\ns.wad
Using WAD File: \half-life\ns\wall_lab.wad
Using WAD File: \half-life\ns\ns_nothing.wad
Using WAD File: \half-life\ns\ns_lost.wad
Using WAD File: \half-life\ns\ns_hera.wad
Using WAD File: \half-life\ns\ns_eclipse.wad
Using WAD File: \half-life\valve\gfx.wad
Using WAD File: \half-life\valve\fonts.wad
Using WAD File: \half-life\valve\cached.wad
added 11 additional animating textures.
Texture usage is at 0.66 mb (of 4.00 mb MAX)
35.27 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\HALF-L~1\mapping\Zhlt\hlbsp.exe D:\Half-Life\ow\maps\dornsteinweg_11

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light @ (-792,-243, -67)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

12.97 seconds elapsed

----- END hlbsp -----



hlrad v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\HALF-L~1\mapping\Zhlt\hlrad.exe D:\Half-Life\ow\maps\dornsteinweg_11
>> There was a problem compiling the map.
>> Check the file D:\Half-Life\ow\maps\dornsteinweg_11.log for the cause.

----- END hlrad -----

Nur leider finde ich keine .log Datei.
Oder muss ich erst das leak beheben, bevor der lie .log erstellt?
Kann mir wer Helfen?

THX im Vorraus

MajorScaere
vielleicht mal map auf problems checken. sonst alle leaks beheben. aud http://www.thewall.de gibts alle fehlermeldungen aufgelistet sowie ein tutorial zum leak finden. ansonsten : kenn mich nicht so mit den fehlermeldungen aus..
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