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Odyssee - Auf der Suche nach Odysseus (e)

Cover
ODYSSEE

- The Search For Ulysses - 

LIST COMMANDS WITH THE KEYBOARD: 
·         Space  : To speak, collect object, jump a dialogue. 
·         Enter  : To use an object in the hand. 
·         F1  : Inventory. 
·         F2  : To arrange an object in the case. 
·         F3  : To take / Arrange the sword 
·         Escape  : To jump precalculated kinematics / Access to the pri                    ncipal menu. 

MISSION 1 
EPISODE 1:   RUINS OF TROY (4   decorations) 
Place: Ruins of Troy 
Principal goals: To find information on Ulysses, to meet Nathos, find Mikis, meet Koppeas and escape with him. 
To penetrate inside the camp (to initially take a carpet in the merchantin front of the camp, and to follow the slave without being made locate by that-ci).
A the interior of the camp, to enter the house which is in the center, speech with the three characters, then to arise
To make it tower of the house to leave time to Mérops to leave this one. 
To turn over in the house so that Nathos gives you to let it pass, then to arise. 
Now that you have to let it pass, leave the camps by the kept gate. 
To outside, on the right find the blacksmith and speak with him. At the end of the discussion, Mikis appears. 
Speak in Mikis. At the end of the discussion, this one leaves. To go in its direction to make you strike. 
Once returned at you, outward journey to observe dead Mikis. A dialogue must appear, then to turn over in the house of Nathos. 
Shown murder of Mikis, you are made stop. 
Once in prison, outward journey speech with the prisoner. Direct you then towards the basket. Turn the back on the basket to withdraw it hook, then cut your links  with the assistance of the hook. 
Then direct you under the hole that there is in the roof, in order to go up on this one (the prisoner must help you).
On the roof, take a stone and launch it on the guard to strike it.  
Release Koppéas (the other prisoner), then to turn over in the house of Nathos.
At the interior of the house, take clothing of soldier to disguise you, then leave the camps by the kept gate, followed of Koppéas.
End:  Escape towards the island of Eole.
 
EPISODE 2: The TEMPLE Of EOLE (3 decorations) 
Place: The temple of Eole 
Principal goals: To obtain information of Hakeus, to find the nave flying Koppéas once left, enter the house to speak with Hakeus. 
Drink the potion. 
Died Hakeus once, take the diamond located on the table then direct towards the temple. 
In path, collect petals under a tree, then enter the temple. 
To pass the columns and ridges gift of the petals to the Gods, on the level of the stringcourses. A model appears then on the different side of the columns.
Take all the statues located on the model. 
Take the six mosaics bearing a name of wind which you will find on the right and on the left on the walls of the temple. 
Go in front of the gate to the vapor jets, then to pose a mosaic bearing a name of wind at the base of each jet. An effect of light is played each time you to pose a good mosaic. 
Once the six mosaics to pose put owe the gate. The jets disappear. Pass the gate and go in the part of the bottom. 
To pose the statue which carries out towards the unknown factor on the base located at the center of the part. A Gate opens. Take again this statue, then to pose that which carries out towards the Gods on this same base and come out of the temple by the gate that you have just opened (dispatch you to leave before the gate is not closed again
End: Héritias flies away towards the country of Lotophages 
MISSION 2 

EPISODE 1: The WORLD OF the LOTUS (4 decorations) 
Place: The city of Lotophages, the forest of the Lapse of memory 
Principal goals: To take Lotus to question the lotophages. To find the head of 
Gorgonne, to detoxicate lotus. 
Manufacture of the potion: to take seeds of lotus in the pond, to take a fabric 
end, to fill a pot with sea water, in front of the machine (50 m on the left 
after having climbed) on the line machine to pose it fabric, then seeds, in the 
medium to put the sea water pot (with the top of fire), on the left to activate 
the lever to descend the pot and to go up it. To place themselves opposite the 
pot and to support on space. To take the empty pot, to go on the right to 
recover the potion under fabric. To drink the potion while deviating from the 
machine.
Once the potion drunk, turn in the city in the direction reverses needles of a 
watch to reveal Krisis.. 
Will run to catch up with it while remaining on your line, then speak to him 
twice about the lotus. 
In the forest, outward journey very right then follow the owl which carries out 
you towards Athena.
 Approach you of it to recover the shield, then turn over on your steps.
Again follow twice the owl, then turn left under brambles to reach the palate of 
Gorgonne. 
Fights against Gorgonne: Pose the shield against a column or a statue. Attract 
the gorgonne towards the shield while typing with the sword or a stone against 
the column where is posed the shield. Remain to hide until Gorgonne petrifies by 
looking at the shield. Dispatch you to decapitate it before it does not return 
to it. (the Council: be patient)
Decapitated once, take the head of Gorgonne and pose it on the balance on the 
raised side. The balance balances, the puit is emptied. Jump in the puit vacuum.
You find yourselves on the range in front of Krisis. 
End: Héritias takes again its road. It crosses a range on which a man makes him 
signs of help. This man is Koppeas. 
EPISODE 2: The RETURN OF KOPPEAS (3 decorations) 
Place: The island of the Cyclops 
Principal goals: To escape from the island of the cyclops by removing them 
Speak in Koppéas then join it in its hut after having crossed the forest.
In the hut when you speak to him, choose the dialogue entitled " Koppéas " in 
order to make it drink. The other dialogue leads to a game over.
Now you must kill the cyclops. You have the choice between two possibilities  
Either you arise from the hut to go up on the hill located behind the hut and 
petrify the cyclops, when it looks at you, using the head of Gorgonne.
Either you take the bag located on the right of Koppéas, to pose it on the 
statue, then you take seeds of lotus for pose in the bag fixed on the statue. 
Take then the statue and leave the hut. 
Once the died cyclops, speech with Koppéas, then let it be made devour by the 
other cyclops.
Take a beam located, either on the left, or behind the hut, then direct you 
towards the giant crossbow without you to make devour by the second cyclops.
To pose the beam on the crossbow as well as the cord located on the left of this 
one. Tighten the cord, then wait until the second cyclops looks in your 
direction to draw and to kill it.
To turn over towards the flying nave. 
End: Héritias takes again its road 
EPISODE 3: The PALATE OF the TESTS (3 decorations) 
Place: The palate of the tests 
Principal goals: To pass the tests of Poséidon. 
In the first room  : observe the cycle of the three-pronged forks before 
crossing the room. 
In the second room: direct you towards the first statue and listen to its 
question. Position you then on the drawing of Thésé which is the good answer. 
This one disappears and allows you to go to listen to the question of the second 
statue, whose answer is Héra. In the same way the response to the third statue 
is the Man
In the third room: speak to the man located in the tent by choosing the first 
dialogue. When it changes, petrify it using the head of the gorgonne.
End: Poséidon orders in Mérops, its henchman, to go to Lamos, at Lestrygons in 
order to prepare a trap with Héritias. Then, it finds the hero with coming out 
of the palate. As promised, Poséidon reveals that Ulysses is captive of the 
Lestrygons cannibals
MISSION 3 
EPISODE 1: The LESTRYGONS (3 decorations) 
Place: The port of Lamos 
Principal goals: To be introduced into the palate of Lestrygons then from it to 
escape  
Speak with the four merchants who accomodate you as of your arrival in the port. 

Find Boros, the merchant vêtue of white, which is turned over in its tent 
located on the left. 
Speak to him after having made it leave the tent and accept its proposal to 
introduce you into the palate of Lestrygons.
Once in top, direct you towards the bridge without you to make locate by 
Lestrygon. To pass the bridge, two solutions are possible  
Either you hide behind the palisade while waiting for that both Lestrygons cross 
the bridge. 
Either you wait until it turn over towards the palate and follow them to a 
certain distance.
Other side of the bridge, direct you towards the link located on the right, so 
that Lestrygon posted in front of the input of the palate leaves. Enter the 
palate.
Once inside, take the corridor. You will arrive in front of first Lestrygon 
deadened.
Turn twice on the right, while remaining more stuck against wall, in order to 
not to stumble against weapons (which will awake Lestrygons), and take the 
board. 
Turn over towards first Lestrygon, and go up on the left right before the 
corridor. Make the turn to the hole, located after the water drop and pose the 
board on the hole to make a bridge.
Hide in the cavity located at the level of the drop. Once second Lestrygon left, 
cross the hole while walking on the board, then direct you towards Lestrygon 
located in bottom. 
Turn left, once arrived beside this one and direct you towards the slaves. 
Speak to the slaves and release one. 
Once prisoner, two possibilities is proposed to you to escape: 
By the kitchen: Push ham in front of the input, pass in the other room in order 
to attract Lestrygon and to strike it with ham. Take then the basket with wood, 
pass by again in the other room, direct towards the hole, then slip on the wood 
basket towards freedom.
By the balcony  : Take cranium with horns as well as the cord, attach the cord 
to cranium, go towards on the balcony then launch the whole? 
Once escaped prisoner, turn over to see Boros to take again your business. 
Direct you then towards the scale to go up to the tower.
Crush the horn, then turn over towards the flying nave. 
End: Héritias makes a dream. His wife asks him to go to Circée. 
EPISODE 2: MEET WITH CIRCEE (2 decorations) 
Place: The island of Circée 
Principal goals: To save Circée 
Enter the house, and will speak in Circée. 
Accept the potion that it proposes to you.
Once transformed into pig, descend the staircases and go up them. 
Listen to Mérops and Circée speech. 
When Mérops left, turn over speech to Circée. Pay attention bus Mérops wants to 
kill you, it is for that that it kills all the pigs.
To go to the laboratory of Circée, it will be necessary for you to come out and 
go up highest possible on the roofs (while turning in the direction of the 
needles of a watch) in order to find an attic window open.
Enter the laboratory and corrode twists it retaining a bag in order to make fall 
the board. 
Take in continuation the cushion and go down to the place or fell the board 
(between Circée and the bottom of the staircases leading to the laboratory), in 
order to pose the cushion there.
Turn over in the laboratory by remaking the turn and corrode the other cords. 
Seek the flask and give it to Circée. To thank you, it gives again you your 
appearance, as well as the receipt of drinking and a three-pronged fork. 
Turn over towards the flying nave. 
End: Héritias flies away towards the hells. Mérops is condemned to the Tartar. 
  
MISSION 4 
EPISODE 1: WELCOME WITH the   HELLS (2 decorations) 
Place: Hells 
Principal goals: Judgement d?Héritias (counting of the moral choices) 
Enter the cave. 
Once in front of the hearts, descend low possible the steps, without holding 
tale of the dialogue of the hearts. 
Wait until Koppéas challenges you. 
Speak with him, give him the precious stone and follow it. 
Direct you towards Charon (the person upright on the boat) and give him all your 
object, put aside the three-pronged fork and the receipt of drinking. 
Other side of Styx, direct you without wasting time towards the input of the 
room of the judges.
Once judged, direct you towards the slope which is descended. 
 If you are condemned to the Fields-Élysées or to Field- Asphodèles, passed 
directly with the episode concerning you (2 or 4).
If you are condemned to the Tartars, you initially will be condemned to revive 
the murder of Mikis but in the skin of Mikis.
To escape to you from this cycle, direct you towards the statue and jump in the 
vacuum. Héritias then will position at the place where you fell. Then dispatch 
you to push it in the vacuum. You can now go to episode 3.
End  :Héritias has just been done judged with its right value.  
EPISODE 2  : The CHAMPS-ELYSEES (1 decoration) 
Place  : Hells 
Principal goals  : To find the flour and the wine for the drinking with deaths. 
Flour: Go towards the furnace and speak about offering to the girl. This one 
requires of you to go to give bread to the hearts meadows of the pond in 
exchange of flour. Accept. Take a bread on the right and give without speaking 
it with anyone with the hearts meadows about the pond, then return to take the 
flour.
Wine: Go in the vines towards the left, without you to make locate by the 
servants and collect it in addition to wine.
Direct you towards the river, play of the flute to call Charon and go either to 
the Tartar episode 3 (for other ingredients), or with Field-in Asphodèles 
episode 4 (for the drinking).
End  : Héritias goes to the Tartar or to the Fields-to Asphodèles. 
EPISODE 3  : The TARTAR (1 decoration) 
Place  : Hells 
Principal goals  : Recovery of honey, blood and l?eau in to the Tartar. 
Direct you towards Tantale (that which is lengthened floor) and take the honey 
pot, an empty container (for water) as well as in addition to vacuum (for 
blood).
Go towards Prométhée (that which is made eat the intestines by an eagle). Take a 
stone and throw it on the eagle to make it leave, then will speak in Prométhée. 
To thank you, it offers his blood to you. Thus take in addition to vacuum and 
fill it with blood.
Now see Danaïdes (those which fill a barrel with water). While they turn you the 
back, fill your empty container with water
Direct towards the river, play of the flute to call Charon and go either to the 
Fields-Élysées episode 2 (for other ingredients), or with Field-in Asphodèles 
episode 4 (for the drinking).
End  : Héritias calls Charon with the flute and goes in the fields to 
asphodèles. 
EPISODE 4  : FIELDS of ASPHODELES (1 decoration) 
Place  : Hells 
Principal goals  : To prepare the drinking with dead and to meet Tirésias 
If you do not have all the ingredients, direct towards the river, play of the 
flute to call Charon and go either to the Fields-Élysées episode 2 (for the wine 
and the flour), or with the Tartar episode 3 (for honey, blood and water)
If you have all the ingredients, direct you towards the rock located at with 
dimensions of the river. 
Pose initially honey, then the wine, then water then the flour on the rock. 
Héritias recites its incantation then.
Pose then blood. 
To push back the hearts by using the three-pronged fork. 
To await the Tirésias appearance, to speak, to him let it transform the 
offerings into three crystals.
Take the three crystals and direct you towards the largest rock of the 
decoration. 
Go up on this one, and locate the place where are the three marks red. You must 
indeed put the crystals in the cavities located under these marks, to activate a 
new crystal located on the rock.
Take this crystal. 
End  : Héritias comes out of the Hells and arrives in a kind of No man’s land. 
EPISODE 5  : FINAL COMBAT (2 decorations) 
Place  : Hells 
Principal goals  : To beat Poséidon 
Direct you towards the headland. 
To fight Zeus, you have the choice between five different weapons. You must 
choose three in the good order of them in order to overcome it (the command of 
the choice is the command of the use).
When you use a weapon  : 
If Poséidon puts a knee at ground, it is that the weapon is placed at the good 
place.
If Poséidon strikes the ground with its three-pronged fork, it that the attack 
is good, but is placed at the bad place.
If Poséidon launches an attack by directing its three-pronged fork towards you, 
it is that the attack is bad.
End: Victoire d' Héritias. Zeus authorizes it to go to Calypso.
-      END